Books on the topic 'Virtual reality – Computer programs'

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1

Watkins, Christopher. Virtual reality exCursions with programs in C. Boston: AP Professional, 1994.

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2

Learning Windows programming with virtual reality. Boston: AP Professional, 1995.

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3

Adams, Lee. Windows visualization programming with C/C++: 3D visualization, simulation, and virtual reality. Blue Ridge Summit, PA: Windcrest/McGraw-Hill, 1993.

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4

International ACM SIGGROUP Conference on Supporting Group Work (1st 1997 Phoenix, Arizona). Group '97: The integration challenge : proceedings of the International ACM SIGGROUP Conference on Supporting Group Work, November 16-19, 1997, Phoenix, Arizona. Edited by Hayne Stephen C and Prinz Wolfgang. New York: Association for Computing Machinery, 1997.

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5

Dong, Cheng Chang, ed. Interactive web-based virtual reality with Java 3D. Hershey PA: IRM Press, 2008.

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6

Mine, Mark R. Virtual world construction using ISAAC. [Orlando, Fla.?]: Link Foundation, 1996.

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7

Vacca, John R. VRML: Bringing virtual reality to the Internet. Boston: AP Professional, 1996.

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8

Burnside, Billy L. Virtual training program orientation guide. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 1996.

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9

Virtual studio. Boston: Focal, 2000.

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10

Visualization and virtual reality: 3D programming with Visual Basic for Windows. New York: Windcrest/McGraw-Hill, 1994.

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11

Heiphetz, Alex. Training and collaboration with virtual worlds: How to create cost-saving, efficient and engaging programs. New York: McGraw-Hill, 2010.

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12

AI agents in virtual reality worlds: Programming intelligent VR in C++. New York: John Wiley, 1996.

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13

Heiphetz, Alex. Training and collaboration with virtual worlds: How to create cost-saving, efficient and engaging programs. New York: McGraw-Hill, 2010.

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14

Gary, Woodill, ed. Training and collaboration with virtual worlds: How to create cost-saving, efficient and engaging programs. New York: McGraw-Hill, 2010.

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15

Matsuba, Stephen. Using VRML. Indianapolis, IN: Que, 1996.

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16

Bernie, Roehl, ed. Using VRML. Indianapolis,IN: Que Computer Publishing, 1996.

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17

Xuelei, Qian, and ebrary Inc, eds. OpenSceneGraph 3.0: Beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines. Birmingham, U.K: Packt Open Source, 2010.

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18

1944-, Hedberg Bo, ed. Virtual organizations and beyond: Discovering imaginary systems. Chichester, England: J. Wiley & Sons, 2000.

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19

Adams, Ellen. Moving worlds. Rocklin, CA: Prima Pub., 1996.

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20

Goralski, Walter. VRML: Exploring virtual worlds on the Internet. Upper Saddle River, N.J: Prentice Hall PTR, 1997.

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21

Virtual Worlds and Simulation Conference (1998 San Diego, Calif.). Proceedings of the Virtual Worlds and Simulation Conference (VWSIM '98): 1998 Western Multiconference, San Diego, California, January 11-14, 1998, Catamaran Resort Hotel. San Diego, Calif: Society for Computer Simulation International, 1998.

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22

Dille, Ed. Exploring moving worlds: Discovering virtual motion on the Web. Research Triangle Park, NC: Ventana, 1996.

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23

Ludlow, Peter. The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. Cambridge, Mass: The MIT Press, 2007.

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24

VRML clearly explained. 2nd ed. Boston: AP Professional, 1998.

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25

Jamsa, Kris A. VRML programmer's library. Las Vegas, NV: Jamsa Press, 1997.

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26

Bryan, Jacquot, ed. The HP virtual server environment: Making the adaptive enterprise vision a reality in your datacenter. Upper Saddle River, N.J: Prentice Hall PTR, 2006.

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27

Tachikawa, Megumi. Mink. Hamburg: Tokyopop, 2004.

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28

Tachikawa, Megumi. Mink. Hamburg: Tokyopop, 2005.

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29

Wilson, Kathleen S. The Palenque design: Children's discovery learning experiences in an interactive multimedia environment. [Cambridge, Mass.]: K.S. Wilson, 1988.

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30

HIMA (Comic book artist), ill, Beepee, and Allen Jocelyne 1974 translator, eds. Accel World: The twilight marauder. New York, NY: Yen Press, 2015.

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31

Tachikawa, Megumi. Mink. Hamburg [Germany]: Tokyopop, 2005.

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32

Tachikawa, Megumi. Mink. Los Angeles: Tokyopop, 2004.

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33

Tachikawa, Megumi. Mink =: Saibā aidoru Minku. Los Angeles, Calif: Tokyopop, 2004.

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34

Tachikawa, Megumi. Mink. Hamburg: Tokyopop, 2004.

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35

Mink. Los Angeles: Tokyopop, 2004.

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36

HIMA (Comic book artist), ill and Allen Jocelyne 1974 translator, eds. Accel World: Kuroyukihime's return. New York: Yen Press, 2014.

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37

1974-, Allen Jocelyne, Beepee, and HIMA (Comic book artist), eds. Accel World: Carbide wolf. New York: Orbit, 2017.

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38

Shlechter, Theodore M. An examination of the value of demonstration tapes for the Virtual Training Program. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 1996.

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39

Diehl, Stephan. Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001.

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40

Kawahara, Reki. Accel World: Elements. New York, NY: Orbit, 2017.

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41

HIMA (Comic book artist), ill, Beepee, and Allen Jocelyne 1974 translator, eds. Accel World: Signal fire at water's edge. New York: Orbit, 2018.

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42

HIMA (Comic book artist), ill and Allen Jocelyne 1974 translator, eds. Accel World: The floating starlight bride. New York, NY: Yen Press, 2015.

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43

Symposium on the Virtual Reality Modeling Language (2nd 1997 Monterey, Calif.). Proceedings VRML '97: Second Symposium on the Virtual Reality Modeling Language, Monterey, California, February 24-26, 1997. Edited by Spencer Stephen N, Brutzman Don, SIGGRAPH, Association for Computing Machinery. Special Interest Group on Data Communications., and VRML Consortium. New York, NY: Association for Computing Machinery, 1997.

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44

Symposium, on the Virtual Reality Modeling Language (3rd 1998 Monterey Calif ). Proceedings VRML '98: Third Symposium on the Virtual Reality Modeling Language, Monterey, California, February 16-19, 1998. New York, NY: Association for Computing Machinery, 1998.

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45

Symposium on the Virtual Reality Modeling Language (4th 1999 Paderborn, Germany). Proceedings VRML 99: Fourth Symposium on the Virtual Reality Modeling Lanuage, Paderborn, Germany, February 16-19, 1999. Edited by Spencer Stephen N, Bauer Christian, SIGGRAPH, VRML Consortium, and Association for Computing Machinery. Special Interest Group on Data Communications. New York, N.Y: Association for Computing Machinery, Inc., 1999.

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46

Symposium on the Virtual Reality Modeling Language (5th 2000 Monterey, Calif.). Proceedings Web3D - VRML 2000: Fifth Symposium on the Virtual Reality Modeling Lanuage, Monterey, Calif., February 21-24, 2000. Edited by Spencer Stephen N, Brutzman Don, SIGGRAPH, Web3D Consortium, and Association for Computing Machinery. Special Interest Group on Data Communications. New York, N.Y: Association for Computing Machinery, Inc., 2000.

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47

Nigel, John, Ressler Sanford, Chittaro Luca, Duce David A, Spencer Stephen N, Association for Computing Machinery, SIGGRAPH, Web3D Consortium, European Association for Computer Graphics., and Welsh Development Agency, eds. Proceedings Web3D 2005: 10th International Conference on 3D Web Technology, Bangor, Wales, United Kingdom, March 29-April 1, 2005. New York, N.Y: Association for Computing Machinery, 2005.

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48

Web3D Symposium (9th 2004 Monterey, Calif.). Proceedings Web3D 2004: 9th International Conference on 3D Web Technology, Monterey, California, April 5-8, 2004. Edited by Brutzman Don, Chittaro Luca, Puk Richard, Spencer Stephen N, Association for Computing Machinery, SIGGRAPH, and Web3D Consortium. New York, N.Y: Association for Computing Machinery, 2004.

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49

Web3D Symposium (2001 Paderborn, Germany). Proceedings, 2001 Web3D Symposium: Paderborn, Germany, February 19-22, 2001. Edited by Diehl Stephan 1969-, Capps Michael, Spencer Stephen N, SIGGRAPH, and Web3D Consortium. New York, N.Y: Association for Computing Machinery, 2001.

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50

Web3D, Symposium (2004 Monterey Calif ). Proceedings Web3D Symposiom: 9th International Conference on 3D Web Technology, Monterey, California, April 5-8, 2004. New York, N.Y: Association for Computing Machinery, 2004.

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