Books on the topic 'Virtual reality – Computer programs'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 books for your research on the topic 'Virtual reality – Computer programs.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse books on a wide variety of disciplines and organise your bibliography correctly.
Watkins, Christopher. Virtual reality exCursions with programs in C. Boston: AP Professional, 1994.
Find full textLearning Windows programming with virtual reality. Boston: AP Professional, 1995.
Find full textAdams, Lee. Windows visualization programming with C/C++: 3D visualization, simulation, and virtual reality. Blue Ridge Summit, PA: Windcrest/McGraw-Hill, 1993.
Find full textInternational ACM SIGGROUP Conference on Supporting Group Work (1st 1997 Phoenix, Arizona). Group '97: The integration challenge : proceedings of the International ACM SIGGROUP Conference on Supporting Group Work, November 16-19, 1997, Phoenix, Arizona. Edited by Hayne Stephen C and Prinz Wolfgang. New York: Association for Computing Machinery, 1997.
Find full textDong, Cheng Chang, ed. Interactive web-based virtual reality with Java 3D. Hershey PA: IRM Press, 2008.
Find full textMine, Mark R. Virtual world construction using ISAAC. [Orlando, Fla.?]: Link Foundation, 1996.
Find full textVacca, John R. VRML: Bringing virtual reality to the Internet. Boston: AP Professional, 1996.
Find full textBurnside, Billy L. Virtual training program orientation guide. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 1996.
Find full textVirtual studio. Boston: Focal, 2000.
Find full textVisualization and virtual reality: 3D programming with Visual Basic for Windows. New York: Windcrest/McGraw-Hill, 1994.
Find full textHeiphetz, Alex. Training and collaboration with virtual worlds: How to create cost-saving, efficient and engaging programs. New York: McGraw-Hill, 2010.
Find full textAI agents in virtual reality worlds: Programming intelligent VR in C++. New York: John Wiley, 1996.
Find full textHeiphetz, Alex. Training and collaboration with virtual worlds: How to create cost-saving, efficient and engaging programs. New York: McGraw-Hill, 2010.
Find full textGary, Woodill, ed. Training and collaboration with virtual worlds: How to create cost-saving, efficient and engaging programs. New York: McGraw-Hill, 2010.
Find full textMatsuba, Stephen. Using VRML. Indianapolis, IN: Que, 1996.
Find full textBernie, Roehl, ed. Using VRML. Indianapolis,IN: Que Computer Publishing, 1996.
Find full textXuelei, Qian, and ebrary Inc, eds. OpenSceneGraph 3.0: Beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines. Birmingham, U.K: Packt Open Source, 2010.
Find full text1944-, Hedberg Bo, ed. Virtual organizations and beyond: Discovering imaginary systems. Chichester, England: J. Wiley & Sons, 2000.
Find full textAdams, Ellen. Moving worlds. Rocklin, CA: Prima Pub., 1996.
Find full textGoralski, Walter. VRML: Exploring virtual worlds on the Internet. Upper Saddle River, N.J: Prentice Hall PTR, 1997.
Find full textVirtual Worlds and Simulation Conference (1998 San Diego, Calif.). Proceedings of the Virtual Worlds and Simulation Conference (VWSIM '98): 1998 Western Multiconference, San Diego, California, January 11-14, 1998, Catamaran Resort Hotel. San Diego, Calif: Society for Computer Simulation International, 1998.
Find full textDille, Ed. Exploring moving worlds: Discovering virtual motion on the Web. Research Triangle Park, NC: Ventana, 1996.
Find full textLudlow, Peter. The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. Cambridge, Mass: The MIT Press, 2007.
Find full textVRML clearly explained. 2nd ed. Boston: AP Professional, 1998.
Find full textJamsa, Kris A. VRML programmer's library. Las Vegas, NV: Jamsa Press, 1997.
Find full textBryan, Jacquot, ed. The HP virtual server environment: Making the adaptive enterprise vision a reality in your datacenter. Upper Saddle River, N.J: Prentice Hall PTR, 2006.
Find full textTachikawa, Megumi. Mink. Hamburg: Tokyopop, 2004.
Find full textTachikawa, Megumi. Mink. Hamburg: Tokyopop, 2005.
Find full textWilson, Kathleen S. The Palenque design: Children's discovery learning experiences in an interactive multimedia environment. [Cambridge, Mass.]: K.S. Wilson, 1988.
Find full textHIMA (Comic book artist), ill, Beepee, and Allen Jocelyne 1974 translator, eds. Accel World: The twilight marauder. New York, NY: Yen Press, 2015.
Find full textTachikawa, Megumi. Mink. Hamburg [Germany]: Tokyopop, 2005.
Find full textTachikawa, Megumi. Mink. Los Angeles: Tokyopop, 2004.
Find full textTachikawa, Megumi. Mink =: Saibā aidoru Minku. Los Angeles, Calif: Tokyopop, 2004.
Find full textTachikawa, Megumi. Mink. Hamburg: Tokyopop, 2004.
Find full textMink. Los Angeles: Tokyopop, 2004.
Find full textHIMA (Comic book artist), ill and Allen Jocelyne 1974 translator, eds. Accel World: Kuroyukihime's return. New York: Yen Press, 2014.
Find full text1974-, Allen Jocelyne, Beepee, and HIMA (Comic book artist), eds. Accel World: Carbide wolf. New York: Orbit, 2017.
Find full textShlechter, Theodore M. An examination of the value of demonstration tapes for the Virtual Training Program. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 1996.
Find full textDiehl, Stephan. Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001.
Find full textKawahara, Reki. Accel World: Elements. New York, NY: Orbit, 2017.
Find full textHIMA (Comic book artist), ill, Beepee, and Allen Jocelyne 1974 translator, eds. Accel World: Signal fire at water's edge. New York: Orbit, 2018.
Find full textHIMA (Comic book artist), ill and Allen Jocelyne 1974 translator, eds. Accel World: The floating starlight bride. New York, NY: Yen Press, 2015.
Find full textSymposium on the Virtual Reality Modeling Language (2nd 1997 Monterey, Calif.). Proceedings VRML '97: Second Symposium on the Virtual Reality Modeling Language, Monterey, California, February 24-26, 1997. Edited by Spencer Stephen N, Brutzman Don, SIGGRAPH, Association for Computing Machinery. Special Interest Group on Data Communications., and VRML Consortium. New York, NY: Association for Computing Machinery, 1997.
Find full textSymposium, on the Virtual Reality Modeling Language (3rd 1998 Monterey Calif ). Proceedings VRML '98: Third Symposium on the Virtual Reality Modeling Language, Monterey, California, February 16-19, 1998. New York, NY: Association for Computing Machinery, 1998.
Find full textSymposium on the Virtual Reality Modeling Language (4th 1999 Paderborn, Germany). Proceedings VRML 99: Fourth Symposium on the Virtual Reality Modeling Lanuage, Paderborn, Germany, February 16-19, 1999. Edited by Spencer Stephen N, Bauer Christian, SIGGRAPH, VRML Consortium, and Association for Computing Machinery. Special Interest Group on Data Communications. New York, N.Y: Association for Computing Machinery, Inc., 1999.
Find full textSymposium on the Virtual Reality Modeling Language (5th 2000 Monterey, Calif.). Proceedings Web3D - VRML 2000: Fifth Symposium on the Virtual Reality Modeling Lanuage, Monterey, Calif., February 21-24, 2000. Edited by Spencer Stephen N, Brutzman Don, SIGGRAPH, Web3D Consortium, and Association for Computing Machinery. Special Interest Group on Data Communications. New York, N.Y: Association for Computing Machinery, Inc., 2000.
Find full textNigel, John, Ressler Sanford, Chittaro Luca, Duce David A, Spencer Stephen N, Association for Computing Machinery, SIGGRAPH, Web3D Consortium, European Association for Computer Graphics., and Welsh Development Agency, eds. Proceedings Web3D 2005: 10th International Conference on 3D Web Technology, Bangor, Wales, United Kingdom, March 29-April 1, 2005. New York, N.Y: Association for Computing Machinery, 2005.
Find full textWeb3D Symposium (9th 2004 Monterey, Calif.). Proceedings Web3D 2004: 9th International Conference on 3D Web Technology, Monterey, California, April 5-8, 2004. Edited by Brutzman Don, Chittaro Luca, Puk Richard, Spencer Stephen N, Association for Computing Machinery, SIGGRAPH, and Web3D Consortium. New York, N.Y: Association for Computing Machinery, 2004.
Find full textWeb3D Symposium (2001 Paderborn, Germany). Proceedings, 2001 Web3D Symposium: Paderborn, Germany, February 19-22, 2001. Edited by Diehl Stephan 1969-, Capps Michael, Spencer Stephen N, SIGGRAPH, and Web3D Consortium. New York, N.Y: Association for Computing Machinery, 2001.
Find full textWeb3D, Symposium (2004 Monterey Calif ). Proceedings Web3D Symposiom: 9th International Conference on 3D Web Technology, Monterey, California, April 5-8, 2004. New York, N.Y: Association for Computing Machinery, 2004.
Find full text