Journal articles on the topic 'VIRTUAL REALITY 3D GRAPHIC INTERFACES'
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KIM, HADONG, and MALREY LEE. "AN OPEN MODULE DEVELOPMENT ENVIRONMENT (OMDE) FOR INTERACTIVE VIRTUAL REALITY SYSTEMS." International Journal of Pattern Recognition and Artificial Intelligence 24, no. 06 (September 2010): 947–60. http://dx.doi.org/10.1142/s0218001410008251.
Full textYilmaz, Bulent, and Muge Goken. "Virtual reality (VR) technologies in education of industrial design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 498–503. http://dx.doi.org/10.18844/prosoc.v2i1.336.
Full textMironenko, Maxim, Viktor Chertopolokhov, and Margarita Belousova. "Virtual Reality Technologies and Universal 3D Reconstruction Interface Development." Историческая информатика, no. 4 (April 2020): 192–205. http://dx.doi.org/10.7256/2585-7797.2020.4.34671.
Full textSung, Jung-Hwan, Dae-Young Lee, and Hyung-Koo Kim. "Difference of GUI Efficiency based on 3D and 2D Graphic -Imaginary 3D IPTV Interface Development Using Virtual Reality Theory-." Journal of the Korea Contents Association 7, no. 7 (July 28, 2007): 87–95. http://dx.doi.org/10.5392/jkca.2007.7.7.087.
Full textLim, Enmi, Kiyoshi Umeki, and Tsuyoshi Honjo. "Application of Virtual Reality and Plant Modeling for Participation in Urban Planning and Design." International Journal of Virtual Reality 8, no. 2 (January 1, 2009): 91–99. http://dx.doi.org/10.20870/ijvr.2009.8.2.2730.
Full text구상권 and 민수홍. "Considerations on Rationalization of 3D Computer Graphic Rendering Technology and Appropriation of the Role of Fake Interface on Virtual Reality." Journal of Digital Design 7, no. 2 (April 2007): 121–32. http://dx.doi.org/10.17280/jdd.2007.7.2.012.
Full textVörös, Viktor, Ruixuan Li, Ayoob Davoodi, Gauthier Wybaillie, Emmanuel Vander Poorten, and Kenan Niu. "An Augmented Reality-Based Interaction Scheme for Robotic Pedicle Screw Placement." Journal of Imaging 8, no. 10 (October 6, 2022): 273. http://dx.doi.org/10.3390/jimaging8100273.
Full textYue, Xue Jun, Tian Sheng Hong, Xing Xu, and Wei Bin Wu. "Study on 3D Virtual Reality Modeling." Advanced Materials Research 129-131 (August 2010): 1296–300. http://dx.doi.org/10.4028/www.scientific.net/amr.129-131.1296.
Full textHwang, Jane, Jaehoon Jung, Sunghoon Yim, Jaeyoung Cheon, Sungkil Lee, Seungmoon Choi, and Gerard J. Kim. "Requirements, Implementation and Applications of Hand-held Virtual Reality." International Journal of Virtual Reality 5, no. 2 (January 1, 2006): 59–66. http://dx.doi.org/10.20870/ijvr.2006.5.2.2689.
Full textNovak-Marcincin, Jozef. "Virtual Reality Modeling Language as Tool for Automated Workplaces Simulation." Applied Mechanics and Materials 309 (February 2013): 372–79. http://dx.doi.org/10.4028/www.scientific.net/amm.309.372.
Full textNariman, Dahlan, Hiroaki Nishino, Kouichi Utsumiya, and Kazuyoshi Korida. "Interaction Using Multiview Representation in a Large-Scale Virtual Environment." Journal of Robotics and Mechatronics 12, no. 1 (February 20, 2000): 35–39. http://dx.doi.org/10.20965/jrm.2000.p0035.
Full textAlaniz Uribe, Francisco, and Bram Van der Heijden. "Virtual Density." Canadian Planning and Policy / Aménagement et politique au Canada 2022 (August 31, 2022): 49–70. http://dx.doi.org/10.24908/cppapc.v2022i1.15440.
Full textBurdea, Grigore C. "Teaching Virtual Reality: Why and How?" Presence: Teleoperators and Virtual Environments 13, no. 4 (August 2004): 463–83. http://dx.doi.org/10.1162/1054746041944812.
Full textMarathe, Amar R., Holle L. Carey, and Dawn M. Taylor. "Virtual reality hardware and graphic display options for brain–machine interfaces." Journal of Neuroscience Methods 167, no. 1 (January 2008): 2–14. http://dx.doi.org/10.1016/j.jneumeth.2007.09.025.
Full textZhao, Jia, and Xiyun Zhao. "Computer-Aided Graphic Design for Virtual Reality-Oriented 3D Animation Scenes." Computer-Aided Design and Applications 19, S5 (September 9, 2021): 65–76. http://dx.doi.org/10.14733/cadaps.2022.s5.65-76.
Full textYu, Jie, and Liping Zhang. "Urban Landscape Information Construction and Visual Communication Design Based on Digital Image Matrix Reconstruction." Mathematical Problems in Engineering 2022 (June 6, 2022): 1–11. http://dx.doi.org/10.1155/2022/8517464.
Full textRoy, Trina M., Carolina Cruz-Neira, and Thomas A. DeFanti. "Cosmic Worm in the CAVE: Steering a High-Performance Computing Application from a Virtual Environment." Presence: Teleoperators and Virtual Environments 4, no. 2 (January 1995): 121–29. http://dx.doi.org/10.1162/pres.1995.4.2.121.
Full textNuraliev, Fakhriddin, and Ulugbek Giyosov. "DEVELOP TO TEACHING APPROACH 3D PRIMITIVES WITH VIRTUAL REALITY." TECHNICAL SCIENCES 5, no. 3 (May 30, 2020): 32–38. http://dx.doi.org/10.26739/2181-9696-2020-5-5.
Full textLee, Daehyeon, Woosung Shim, Munyong Lee, Seunghyun Lee, Kye-Dong Jung, and Soonchul Kwon. "Performance Evaluation of Ground AR Anchor with WebXR Device API." Applied Sciences 11, no. 17 (August 26, 2021): 7877. http://dx.doi.org/10.3390/app11177877.
Full textSergeev, Alexey, Anastasiia Iusupova, and Sergey Sergeev. "Multimeric interfaces in an active control induced virtual environment." Robotics and Technical Cybernetics 10, no. 4 (December 2022): 261–66. http://dx.doi.org/10.31776/rtcj.10403.
Full textStarner, Thad, Steve Mann, Bradley Rhodes, Jeffrey Levine, Jennifer Healey, Dana Kirsch, Rosalind W. Picard, and Alex Pentland. "Augmented Reality through Wearable Computing." Presence: Teleoperators and Virtual Environments 6, no. 4 (August 1997): 386–98. http://dx.doi.org/10.1162/pres.1997.6.4.386.
Full textHendricks, Benjamin K., Jerome Hartman, and Aaron A. Cohen-Gadol. "Cerebrovascular Operative Anatomy: An Immersive 3D and Virtual Reality Description." Operative Neurosurgery 15, no. 6 (November 15, 2018): 613–23. http://dx.doi.org/10.1093/ons/opy283.
Full textLee, Yea Som, and Bong-Soo Sohn. "Immersive Gesture Interfaces for Navigation of 3D Maps in HMD-Based Mobile Virtual Environments." Mobile Information Systems 2018 (2018): 1–11. http://dx.doi.org/10.1155/2018/2585797.
Full textGuan, Shanchao, Guian Li, and Jiacheng Fang. "Optimization of 3D Virtual Reality Technology in High School Physics Direct-Type Teaching." Wireless Communications and Mobile Computing 2022 (May 18, 2022): 1–9. http://dx.doi.org/10.1155/2022/8475594.
Full textBlasco Senabre, Josep, Sebastián Varea, Fernando Cotino Vila, Albert Ribera Lacomba, and Oreto García Puchol. "Procesos de documentación arqueológica y generación de modelos virtuales." Virtual Archaeology Review 2, no. 3 (April 15, 2011): 65. http://dx.doi.org/10.4995/var.2011.4607.
Full textSala, Nicoletta. "Applications of Virtual Reality Technologies in Architecture and in Engineering." International Journal of Space Technology Management and Innovation 3, no. 2 (July 2013): 78–88. http://dx.doi.org/10.4018/ijstmi.2013070104.
Full textAgnello, F., F. Avella, and S. Agnello. "VIRTUAL REALITY FOR HISTORICAL ARCHITECTURE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W9 (January 31, 2019): 9–16. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w9-9-2019.
Full textParras-Burgos, Dolores, Daniel G. Fernández-Pacheco, Thomas Polhmann Barbosa, Manuel Soler-Méndez, and José Miguel Molina-Martínez. "An Augmented Reality Tool for Teaching Application in the Agronomy Domain." Applied Sciences 10, no. 10 (May 24, 2020): 3632. http://dx.doi.org/10.3390/app10103632.
Full textLi, Xiao Jing, Tong Pan, Ting Ting Liu, and Hao Peng Wang. "Research on Remote-Sensing Data Syncretizing of Vegetation-Virtual-Reality-Simulation." Applied Mechanics and Materials 336-338 (July 2013): 1426–29. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1426.
Full textRahmat, Rahmat. "Augmented Reality untuk Materi Bangun Ruang Menggunakan Unity 3D, Vuforia SDK dan Aplikasi Blender." JURNAL TIKA 5, no. 3 (January 5, 2021): 86–92. http://dx.doi.org/10.51179/tika.v5i3.59.
Full textBermejo, Carlos, Lik Hang Lee, Paul Chojecki, David Przewozny, and Pan Hui. "Exploring Button Designs for Mid-air Interaction in Virtual Reality: A Hexa-metric Evaluation of Key Representations and Multi-modal Cues." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–26. http://dx.doi.org/10.1145/3457141.
Full textPrada, Rui. "Artificial Intelligence test agents for automated testing of Extended Reality (XR)." Open Access Government 37, no. 1 (January 6, 2023): 344–45. http://dx.doi.org/10.56367/oag-037-10543.
Full textSHERSTYUK, ANDREI, ANTON TRESKUNOV, and BENJAMIN BERG. "SEMI-AUTOMATIC SURFACE SCANNER FOR MEDICAL TANGIBLE USER INTERFACES." International Journal of Image and Graphics 10, no. 02 (April 2010): 219–33. http://dx.doi.org/10.1142/s0219467810003743.
Full textMakita, Satoshi, Takuya Sasaki, and Tatsuhiro Urakawa. "Offline Direct Teaching for a Robotic Manipulator in the Computational Space." International Journal of Automation Technology 15, no. 2 (March 5, 2021): 197–205. http://dx.doi.org/10.20965/ijat.2021.p0197.
Full textZanchet, Dinamar José, and Edna Frasson de Souza Montero. "Pig liver sectorization and segmentation and virtual reality depiction." Acta Cirurgica Brasileira 17, no. 6 (2002): 381–87. http://dx.doi.org/10.1590/s0102-86502002000600005.
Full textOu, Yan Qun, Li Zhou, and Yu Ping Fang. "Research on B2C Electronic Commerce System Based on X3D/VRML." Advanced Materials Research 328-330 (September 2011): 1689–92. http://dx.doi.org/10.4028/www.scientific.net/amr.328-330.1689.
Full textGeorgeta, Haraga, Ghelase Daniela, and Daschievici Luiza. "Design and Analysis of a Coffee Table." International Journal of Computational and Applied Mathematics & Computer Science 2 (June 4, 2022): 29–32. http://dx.doi.org/10.37394/232028.2022.2.6.
Full textLiuzzo, M., D. Caraccio, E. Di Maggio, and G. Luca. "INTEGRATED SURVEY AND SMART NAVIGATION OF COMPLEX TERRITORIAL MODELS." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-2/W1-2022 (February 25, 2022): 323–28. http://dx.doi.org/10.5194/isprs-archives-xlvi-2-w1-2022-323-2022.
Full textArmiano, Ioana. "Creative Interfaces." International Journal of Creative Interfaces and Computer Graphics 2, no. 1 (January 2011): 42–67. http://dx.doi.org/10.4018/jcicg.2011010104.
Full textLi, Zhenxing, Maria Kiiveri, Jussi Rantala, and Roope Raisamo. "Evaluation of haptic virtual reality user interfaces for medical marking on 3D models." International Journal of Human-Computer Studies 147 (March 2021): 102561. http://dx.doi.org/10.1016/j.ijhcs.2020.102561.
Full textSilverstein, Jonathan C., and Fred Dech. "Precisely Exploring Medical Models and Volumes in Collaborative Virtual Reality." Presence: Teleoperators and Virtual Environments 14, no. 1 (February 2005): 47–59. http://dx.doi.org/10.1162/1054746053890233.
Full textAnghel, Ion, J. Dusica Pesic, Silviu Codescu, Daniela Popescu, Valeriu Panaitescu, and Octavian Lalu. "3D Fire Dynamic Scenario for Training Systems Based on Immersive Virtual Reality for Firefighters." Applied Mechanics and Materials 809-810 (November 2015): 793–98. http://dx.doi.org/10.4028/www.scientific.net/amm.809-810.793.
Full textDomingues, Christophe, Samir Otmane, and Malik Mallem. "3DUI-EF: Towards a Framework for Easy Empirical Evaluation of 3D User Interfaces and Interaction Techniques." International Journal of Virtual Reality 9, no. 1 (January 1, 2010): 73–80. http://dx.doi.org/10.20870/ijvr.2010.9.1.2764.
Full textSun, Bo Wen, Bin Shen, Wen Wu Chen, Yan Peng Zhang, and Jia Qi Lin. "VEET: 3D Virtual Electrical Experimental Tool Supporting Multi-Modal User Interfaces and Platforms." Advanced Materials Research 981 (July 2014): 196–99. http://dx.doi.org/10.4028/www.scientific.net/amr.981.196.
Full textŠtefanovič, Juraj, and Frank Schindler. "Education Support by Research in Local Transportation History." Creative and Knowledge Society 6, no. 1 (July 1, 2016): 1–12. http://dx.doi.org/10.1515/cks-2016-0006.
Full textClark, Logan D., and Sara L. Riggs. "Investigating the Use of Movement Kinematics to Assess Perceptual Ambiguity in Virtual Reality." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2318–22. http://dx.doi.org/10.1177/1071181319631156.
Full textBowman, Doug A., Jian Chen, Chadwick A. Wingrave, John Lucas, Andrew Ray, Nicholas F. Polys, Qing Li, et al. "New Directions in 3D User Interfaces." International Journal of Virtual Reality 5, no. 2 (January 1, 2006): 3–14. http://dx.doi.org/10.20870/ijvr.2006.5.2.2683.
Full textRobinett, Warren, and Richard Holloway. "The Visual Display Transformation for Virtual Reality." Presence: Teleoperators and Virtual Environments 4, no. 1 (January 1995): 1–23. http://dx.doi.org/10.1162/pres.1995.4.1.1.
Full textBiondi, Elena, and Alessandro Bovero. "The virtual journey through history: from projects to building phases of one of the most famous baroque Royal Palace in the UNESCO’s World Heritage List." Virtual Archaeology Review 4, no. 8 (November 20, 2015): 109. http://dx.doi.org/10.4995/var.2013.4333.
Full textSpeicher, Maximilian, Katy Lewis, and Michael Nebeling. "Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–25. http://dx.doi.org/10.1145/3461727.
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