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Journal articles on the topic 'Virtual multisensor'

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1

Emura, Satoru, and Susumu Tachi. "Multisensor Integrated Prediction for Virtual Reality." Presence: Teleoperators and Virtual Environments 7, no. 4 (1998): 410–22. http://dx.doi.org/10.1162/105474698565811.

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Unconstrained measurement of human head motion is essential for HMDs (headmounted displays) to be really interactive. Polhemus sensors developed for that purpose have deficiencies of critical latency and low sampling rates. Adding to this, a delay for rendering virtual scenes is inevitable. This paper proposes methods that compensate the latency and raises the effective sampling rate by integrating Polhemus and gyro sensors. The adoption of quaternion representation enables us to avoid singularity and the complicated boundary process of rotational motion. The ability of proposed methods under
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Wenhao, Dong. "Multisensor Information Fusion-Assisted Intelligent Art Design under Wireless Virtual Reality Environment." Journal of Sensors 2021 (December 31, 2021): 1–10. http://dx.doi.org/10.1155/2021/6119127.

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Under the background of intelligent technologies, art designers need to use information technology to assist the design of art factors and fully realize the integration of art design and information technology. Multisensor information fusion technology can more intuitively and visually carry out a more comprehensive grasp of the objectives to be designed, maximize the positive effects of art design, and achieve its overall optimization and can also help art designers get rid of the traditional monolithic and obsolete design concepts. Based on multisensor information fusion technology under wir
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Xie, Jiahao, Daozhi Wei, Shucai Huang, and Xiangwei Bu. "A Sensor Deployment Approach Using Improved Virtual Force Algorithm Based on Area Intensity for Multisensor Networks." Mathematical Problems in Engineering 2019 (February 27, 2019): 1–9. http://dx.doi.org/10.1155/2019/8015309.

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Sensor deployment is one of the major concerns in multisensor networks. This paper proposes a sensor deployment approach using improved virtual force algorithm based on area intensity for multisensor networks to realize the optimal deployment of multisensor and obtain better coverage effect. Due to the real-time sensor detection model, the algorithm uses the intensity of sensor area to select the optimal deployment distance. In order to verify the effectiveness of this algorithm to improve coverage quality, VFA and PSOA are selected for comparative analysis. The simulation results show that th
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Di, Peng, Xuan Wang, Tong Chen, and Bin Hu. "Multisensor Data Fusion in Testability Evaluation of Equipment." Mathematical Problems in Engineering 2020 (November 30, 2020): 1–16. http://dx.doi.org/10.1155/2020/7821070.

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The multisensor data fusion method has been extensively utilized in many practical applications involving testability evaluation. Due to the flexibility and effectiveness of Dempster–Shafer evidence theory in modeling and processing uncertain information, this theory has been widely used in various fields of multisensor data fusion method. However, it may lead to wrong results when fusing conflicting multisensor data. In order to deal with this problem, a testability evaluation method of equipment based on multisensor data fusion method is proposed. First, a novel multisensor data fusion metho
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Xu, Tao. "Performance of VR Technology in Environmental Art Design Based on Multisensor Information Fusion under Computer Vision." Mobile Information Systems 2022 (April 23, 2022): 1–10. http://dx.doi.org/10.1155/2022/3494535.

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Multisensor information fusion technology is a symbol of scientific and technological progress. This paper is aimed at discussing the performance of virtual reality (VR) technology in the environmental art design of multisensor information fusion technology. This paper prepares some related work in the early stage and then lists the algorithms and models, such as the multisensor information fusion model based on VR instrument technology, and shows the principle of information fusion and GPID bus structure. This paper describes the multisensor information fusion algorithm to analyze DS evidence
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Gu, Yingjie, and Ye Zhou. "Application of Virtual Reality Based on Multisensor Data Fusion in Theater Space and Installation Art." Mobile Information Systems 2022 (August 28, 2022): 1–8. http://dx.doi.org/10.1155/2022/4101910.

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The application of Virtual Reality (VR) in theater space and installation art is the general trend, and it can be seen in large stage plays and installation art exhibitions. However, as the current VR is not mature enough, it is difficult to perfectly fulfill the exhibition requirements of large theaters, so this paper aims to change this situation by using VR based on multisensor data fusion. In this paper, a data fusion algorithm based on multisensors is designed, which improves the data transmission efficiency and delay of the VR system, so that VR can have a better viewing experience in th
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Shen, Dongli. "Application of GIS and Multisensor Technology in Green Urban Garden Landscape Design." Journal of Sensors 2023 (March 27, 2023): 1–7. http://dx.doi.org/10.1155/2023/9730980.

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In order to solve the problem of low definition of the original 3D virtual imaging system, the author proposes the application method of GIS and multisensor technology in green urban garden landscape design. By formulating a hardware design framework, an image collector is selected for image acquisition according to the framework, the image is filtered and denoised by a computer, the processed image is output through laser refraction, and a photoreceptor and a transparent transmission module are used for virtual imaging. Formulate a software design framework, perform noise reduction processing
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Lee, Wonjun, Hyung-Jun Lim, and Mun Sang Kim. "Development for Multisensor and Virtual Simulator–Based Automatic Broadcast Shooting System." International Journal of Digital Multimedia Broadcasting 2022 (July 16, 2022): 1–13. http://dx.doi.org/10.1155/2022/2724804.

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To solve the limitations of complexity and repeatability of existing broadcast filming systems, a new broadcast filming system was developed. In particular, for Korean music broadcasts, the shooting sequence is stage and lighting installation, rehearsal, lighting effect production, and main shooting; however, this sequence is complex and involves multiple people. We developed an automatic shooting system that can produce the same effect as the sequence with a minimum number of people as the era of un-tact has emerged because of COVID-19. The developed system comprises a simulator. After develo
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Oue, Mariko, Aleksandra Tatarevic, Pavlos Kollias, Dié Wang, Kwangmin Yu, and Andrew M. Vogelmann. "The Cloud-resolving model Radar SIMulator (CR-SIM) Version 3.3: description and applications of a virtual observatory." Geoscientific Model Development 13, no. 4 (2020): 1975–98. http://dx.doi.org/10.5194/gmd-13-1975-2020.

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Abstract. Ground-based observatories use multisensor observations to characterize cloud and precipitation properties. One of the challenges is how to design strategies to best use these observations to understand these properties and evaluate weather and climate models. This paper introduces the Cloud-resolving model Radar SIMulator (CR-SIM), which uses output from high-resolution cloud-resolving models (CRMs) to emulate multiwavelength, zenith-pointing, and scanning radar observables and multisensor (radar and lidar) products. CR-SIM allows for direct comparison between an atmospheric model s
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Bidaut, Luc. "Multisensor Imaging and Virtual Simulation for Assessment, Diagnosis, Therapy Planning, and Navigation." Simulation & Gaming 32, no. 3 (2001): 370–90. http://dx.doi.org/10.1177/104687810103200307.

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11

Schutze, A., A. Gramm, and T. Ruhl. "Identification of Organic Solvents by a Virtual Multisensor System With Hierarchical Classification." IEEE Sensors Journal 4, no. 6 (2004): 857–63. http://dx.doi.org/10.1109/jsen.2004.833514.

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Speller, Nicholas C., Noureen Siraj, Stephanie Vaughan, Lauren N. Speller, and Isiah M. Warner. "QCM virtual multisensor array for fuel discrimination and detection of gasoline adulteration." Fuel 199 (July 2017): 38–46. http://dx.doi.org/10.1016/j.fuel.2017.02.066.

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13

Ilyas, Muhamad, Sangdeok Park, and Seung-Ho Baeg. "Improving unmanned ground vehicle navigation by exploiting virtual sensors and multisensor fusion." Journal of Mechanical Science and Technology 28, no. 11 (2014): 4369–79. http://dx.doi.org/10.1007/s12206-014-1004-7.

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Wang, Rui, and Yi Huang. "Application of 3D Software Virtual Reality in Interior Designing." Mobile Information Systems 2022 (May 4, 2022): 1–8. http://dx.doi.org/10.1155/2022/5315262.

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A 3D virtual reality expertise is a dynamic arena of research in current years. Virtual technology is a novel expertise participating in artificial intelligence, image processing, and multisensor knowledge. The formation of situation in 3D virtual reality scheme is the key foundation for the simulation of virtual world scene. Aiming at the main problems that the effect of traditional interior space design is not ideal and cannot achieve practicability. This article proposes an interior space virtual design method based on three-dimensional vision. Initially, the feature of the indoor scene is
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Zhang, Yimin D., Xizhong Shen, Ramazan Demirli, and Moeness G. Amin. "Ultrasonic Flaw Imaging via Multipath Exploitation." Advances in Acoustics and Vibration 2012 (August 1, 2012): 1–12. http://dx.doi.org/10.1155/2012/874081.

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We consider ultrasonic imaging for the visualization of flaws in a material. Ultrasonic imaging is a powerful nondestructive testing (NDT) tool which assesses material conditions via the detection, localization, and classification of flaws inside a structure. We utilize reflections of ultrasonic signals which occur when encountering different media and interior boundaries. These reflections can be cast as direct paths to the target corresponding to the virtual sensors appearing on the top and bottom side of the target. Some of these virtual sensors constitute a virtual aperture, whereas in oth
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Yan, Lingyun, Guowu Wei, Zheqi Hu, Haohua Xiu, Yuyang Wei, and Lei Ren. "Low-Cost Multisensor Integrated System for Online Walking Gait Detection." Journal of Sensors 2021 (August 14, 2021): 1–15. http://dx.doi.org/10.1155/2021/6378514.

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A three-dimensional motion capture system is a useful tool for analysing gait patterns during walking or exercising, and it is frequently applied in biomechanical studies. However, most of them are expensive. This study designs a low-cost gait detection system with high accuracy and reliability that is an alternative method/equipment in the gait detection field to the most widely used commercial system, the virtual user concept (Vicon) system. The proposed system integrates mass-produced low-cost sensors/chips in a compact size to collect kinematic data. Furthermore, an x86 mini personal compu
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Groben, Dennis, Kittikhun Thongpull, Abhaya Chandra Kammara, and Andreas König. "Neural Virtual Sensors for Adaptive Magnetic Localization of Autonomous Dataloggers." Advances in Artificial Neural Systems 2014 (December 30, 2014): 1–17. http://dx.doi.org/10.1155/2014/394038.

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The surging advance in micro- and nanotechnologies allied with neural learning systems allows the realization of miniaturized yet extremely powerful multisensor systems and networks for wide application fields, for example, in measurement, instrumentation, automation, and smart environments. Time and location context is particularly relevant to sensor swarms applied for distributed measurement in industrial environment, such as, for example, fermentation tanks. Common RF solutions face limits here, which can be overcome by magnetic systems. Previously, we have developed the electronic system f
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18

Zhang, Di, Dinghan Jia, Lili Ren, Jiacun Li, Yan Lu, and Haiwei Xu. "Multisensor and Multiscale Data Integration Method of TLS and GPR for Three-Dimensional Detailed Virtual Reconstruction." Sensors 23, no. 24 (2023): 9826. http://dx.doi.org/10.3390/s23249826.

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Integrated TLS and GPR data can provide multisensor and multiscale spatial data for the comprehensive identification and analysis of surficial and subsurface information, but a reliable systematic methodology associated with data integration of TLS and GPR is still scarce. The aim of this research is to develop a methodology for the data integration of TLS and GPR for detailed, three-dimensional (3D) virtual reconstruction. GPR data and high-precision geographical coordinates at the centimeter level were simultaneously gathered using the GPR system and the Global Navigation Satellite System (G
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19

Song, Hongchang, and Tengfei Li. "Image Data Fusion Algorithm Based on Virtual Reality Technology and Nuke Software and Its Application." Journal of Sensors 2022 (March 23, 2022): 1–11. http://dx.doi.org/10.1155/2022/1569197.

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As an important branch of multisensor information fusion, image fusion is widely used in various fields. As a hot research technology, virtual reality technology can bring different levels of experience to image fusion. At the same time, with the development of existing image processing software, it is conducive to the further analysis and processing of images. In today’s market, image processing technology still faces many problems, and with the advancement of technology, virtual technology is widely used in various fields, so combining virtual technology with images is conducive to improving
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20

Chen, Junjie, Shuai Li, Donghai Liu, and Xueping Li. "AiRobSim: Simulating a Multisensor Aerial Robot for Urban Search and Rescue Operation and Training." Sensors 20, no. 18 (2020): 5223. http://dx.doi.org/10.3390/s20185223.

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Unmanned aerial vehicles (UAVs), equipped with a variety of sensors, are being used to provide actionable information to augment first responders’ situational awareness in disaster areas for urban search and rescue (SaR) operations. However, existing aerial robots are unable to sense the occluded spaces in collapsed structures, and voids buried in disaster rubble that may contain victims. In this study, we developed a framework, AiRobSim, to simulate an aerial robot to acquire both aboveground and underground information for post-disaster SaR. The integration of UAV, ground-penetrating radar (
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21

MARCHESOTTI, LUCA, CARLO REGAZZONI, CARLO BONAMICO, and FABIO LAVAGETTO. "VIDEO PROCESSING AND UNDERSTANDING TOOLS FOR AUGMENTED MULTISENSOR PERCEPTION AND MOBILE USER INTERACTION IN SMART SPACES." International Journal of Image and Graphics 05, no. 03 (2005): 679–98. http://dx.doi.org/10.1142/s021946780500194x.

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In this paper, a complete Smart Space architecture and related system prototype are presented. The system is able to analyze situations of interest in a given environment and to produce related contextual information. Experimental results show that video information plays a major role for what concerns both situation perception and personalized contex-aware communications. For this reason, the poropsed multisensor system automatically extracts information from multiple cameras as well as diverse sensors describing environment status. This information is then used to trigger personalized and co
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Ngoc, Trinh Minh, Nguyen Van Duy, Chu Manh Hung, et al. "Self-heated Ag-decorated SnO2 nanowires with low power consumption used as a predictive virtual multisensor for H2S-selective sensing." Analytica Chimica Acta 1069 (September 2019): 108–16. http://dx.doi.org/10.1016/j.aca.2019.04.020.

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23

Lewis, Tyrell, and Kiran Bhaganagar. "Configurable simulation strategies for testing pollutant plume source localization algorithms using autonomous multisensor mobile robots." International Journal of Advanced Robotic Systems 19, no. 2 (2022): 172988062210813. http://dx.doi.org/10.1177/17298806221081325.

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In hazardous situations involving the dispersion of chemical, biological, radiological, and nuclear pollutants, timely containment of the emission is critical. A contaminant disperses as a dynamically evolving plume into the atmosphere, introducing complex difficulties in predicting the dispersion trajectory and potential evacuation sites. Strategies for predictive modeling of rapid contaminant dispersion demand localization of the emission source, a task performed effectively via unmanned mobile-sensing platforms. With vast possibilities in sensor configurations and source-seeking algorithms,
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Maciel, Daniel, Evlyn Novo, Lino Sander de Carvalho, Cláudio Barbosa, Rogério Flores Júnior, and Felipe de Lucia Lobo. "Retrieving Total and Inorganic Suspended Sediments in Amazon Floodplain Lakes: A Multisensor Approach." Remote Sensing 11, no. 15 (2019): 1744. http://dx.doi.org/10.3390/rs11151744.

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Remote sensing imagery are fundamental to increasing the knowledge about sediment dynamics in the middle-lower Amazon floodplains. Moreover, they can help to understand both how climate change and how land use and land cover changes impact the sediment exchange between the Amazon River and floodplain lakes in this important and complex ecosystem. This study investigates the suitability of Landsat-8 and Sentinel-2 spectral characteristics in retrieving total (TSS) and inorganic (TSI) suspended sediments on a set of Amazon floodplain lakes in the middle-lower Amazon basin using in situ Remote Se
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Yen, Shih-Hsiang, Pei-Chong Tang, Yuan-Chiu Lin, and Chyi-Yeu Lin. "Development of a Virtual Force Sensor for a Low-Cost Collaborative Robot and Applications to Safety Control." Sensors 19, no. 11 (2019): 2603. http://dx.doi.org/10.3390/s19112603.

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To protect operators and conform to safety standards for human–machine interactions, the design of collaborative robot arms often incorporates flexible mechanisms and force sensors to detect and absorb external impact forces. However, this approach increases production costs, making the introduction of such robot arms into low-cost service applications difficult. This study proposes a low-cost, sensorless rigid robot arm design that employs a virtual force sensor and stiffness control to enable the safety collision detection and low-precision force control of robot arms. In this design, when a
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Li, Lei, Hanjun Ma, Mingyi Wei, Xuanbo Zhang, Qingxi Chen, and Yanqing Xin. "Thermal Power Plant Turbine Rotor Digital Twin Automation Construction and Monitoring System." Mathematical Problems in Engineering 2022 (October 10, 2022): 1–11. http://dx.doi.org/10.1155/2022/8527281.

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Based on the digital twin technology, this article investigates the physical rules fusion model of the turbine rotor operation in thermal power plants, establishes the geometric behavior mapping method of the turbine rotor in the virtual scenario of thermal power plants, and develops a real-time data-driven virtual monitoring system of the rotor operation, which realizes the virtual control of the rotor operation process from the physical and geometric levels, respectively. The 3D model created by Creo was imported into ADAMS in x_t format, constraints were added, and model data input and outp
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Li, Xiaomin, Zhiyu Ma, Xuan Chu, and Yongxin Liu. "A Cloud-Assisted Region Monitoring Strategy of Mobile Robot in Smart Greenhouse." Mobile Information Systems 2019 (October 1, 2019): 1–10. http://dx.doi.org/10.1155/2019/5846232.

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In smart agricultural systems, the macroinformation sensing by adopting a mobile robot with multiple types of sensors is a key step for sustainable development of agriculture. Also, in a region monitoring strategy that meets the real-scene requirements, optimal operation of mobile robots is necessary. In this paper, a cloud-assisted region monitoring strategy of mobile robots in a smart greenhouse is presented. First, a hybrid framework that contains a cloud, a wireless network, and mobile multisensor robots is deployed to monitor a wide-region greenhouse. Then, a novel strategy that contains
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Chen, Mengjunguang, and Jingjing Jiang. "Sports Analysis and Action Optimization in Physical Education Teaching Practice Based on Internet of Things Sensor Perception." Computational Intelligence and Neuroscience 2022 (June 30, 2022): 1–8. http://dx.doi.org/10.1155/2022/7152953.

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With the progress of the Internet of things technology in recent years, all aspects of people’s lives have also been affected. More and more people are immersed in the virtual world and ignore the real activities. According to the survey, nearly 50% of people in China are in subhealth, mainly modern diseases caused by long-term inactivity. Therefore, to form a good habit of physical exercise, we must start from an early age. Starting from the physical education teaching in primary and secondary schools and from the perspective of modern scientific and technological facilities, this paper discu
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Choi, Woong, Liang Li, Satoru Satoh, and Kozaburo Hachimura. "Multisensory Integration in the Virtual Hand Illusion with Active Movement." BioMed Research International 2016 (2016): 1–9. http://dx.doi.org/10.1155/2016/8163098.

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Improving the sense of immersion is one of the core issues in virtual reality. Perceptual illusions of ownership can be perceived over a virtual body in a multisensory virtual reality environment. Rubber Hand and Virtual Hand Illusions showed that body ownership can be manipulated by applying suitable visual and tactile stimulation. In this study, we investigate the effects of multisensory integration in the Virtual Hand Illusion with active movement. A virtual xylophone playing system which can interactively provide synchronous visual, tactile, and auditory stimulation was constructed. We con
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Bailey, Hudson Diggs, Aidan B. Mullaney, Kyla D. Gibney, and Leslie Dowell Kwakye. "Audiovisual Integration Varies With Target and Environment Richness in Immersive Virtual Reality." Multisensory Research 31, no. 7 (2018): 689–713. http://dx.doi.org/10.1163/22134808-20181301.

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Abstract We are continually bombarded by information arriving to each of our senses; however, the brain seems to effortlessly integrate this separate information into a unified percept. Although multisensory integration has been researched extensively using simple computer tasks and stimuli, much less is known about how multisensory integration functions in real-world contexts. Additionally, several recent studies have demonstrated that multisensory integration varies tremendously across naturalistic stimuli. Virtual reality can be used to study multisensory integration in realistic settings b
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Berthiaume, Maxine, Giulia Corno, Kevin Nolet, and Stéphane Bouchard. "A Novel Integrated Information Processing Model of Presence." PRESENCE: Virtual and Augmented Reality 27, no. 4 (2018): 378–99. http://dx.doi.org/10.1162/pres_a_00336.

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Abstract The objective of this article is to conduct a narrative literature review on multisensory integration and propose a novel information processing model of presence in virtual reality (VR). The first half of the article introduces basic multisensory integration (implicit information processing) and the integration of coherent stimuli (explicit information processing) in the physical environment, offering an explanation for people's reactions during VR immersions and is an important component of our model. To help clarify these concepts, examples are provided. The second half of the arti
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Aleksandrovich, Angelina, and Leonardo Mariano Gomes. "Shared multisensory sexual arousal in virtual reality (VR) environments." Paladyn, Journal of Behavioral Robotics 11, no. 1 (2020): 379–89. http://dx.doi.org/10.1515/pjbr-2020-0018.

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AbstractThis research explores multisensory sexual arousal in men and women, and how it can be implemented and shared between multiple individuals in Virtual Reality (VR). This is achieved through the stimulation of human senses with immersive technology including visual, olfactory, auditory, and haptic triggers. Participants are invited to VR to test various sensory triggers and assess them as sexually arousing or not. A literature review on VR experiments related to sexuality, the concepts of perception and multisensory experiments, and data collected from self-reports was used to conclude.
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Ross, Miriam. "Virtual Reality’s New Synesthetic Possibilities." Television & New Media 21, no. 3 (2018): 297–314. http://dx.doi.org/10.1177/1527476418805240.

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In its current, popular manifestation, Virtual Reality (VR) represents the culmination of more than two centuries of screen practice aimed at creating greater immersion. VR’s optical illusions produce an expanded multisensory immersive experience that enhances the viewer’s interior position within new space. This article questions where embodiment and disembodiment lie in VR’s multisensory optical illusion and whether there is a difference produced by the digital environment versus the photographic, live-action environment? It takes into account our present moment in the history of VR during w
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Rashidova, Dildora. "MULTISENSORY APPROACH IN CREATING A COMMUNICATIVE SPACE IN TEACHING ENGLISH LANGUAGE." Frontline Social Sciences and History Journal 03, no. 01 (2023): 27–31. http://dx.doi.org/10.37547/social-fsshj-03-01-04.

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This paper provides a methodology for using progressive tools and methods of teaching a English language when using the language environment, and also takes into account the specific characteristics of virtual communication, which is a kind of creation and perception of text, including the anonymity of communication participants.
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Zorn, Elayne, and Natalie Underberg. "Multisensory Immersion in Virtual Spaces: PeruVine/PeruDigital." Anthropology News 50, no. 4 (2009): 18–19. http://dx.doi.org/10.1111/j.1556-3502.2009.50418.x.

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Campos, Jennifer L., Graziella El-Khechen Richandi, Marge Coahran, Lindsey E. Fraser, Babak Taati, and Behrang Keshavarz. "Virtual Hand Illusion in younger and older adults." Journal of Rehabilitation and Assistive Technologies Engineering 8 (January 2021): 205566832110593. http://dx.doi.org/10.1177/20556683211059389.

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Introduction Embodiment involves experiencing ownership over our body and localizing it in space and is informed by multiple senses (visual, proprioceptive and tactile). Evidence suggests that embodiment and multisensory integration may change with older age. The Virtual Hand Illusion (VHI) has been used to investigate multisensory contributions to embodiment, but has never been evaluated in older adults. Spatio-temporal factors unique to virtual environments may differentially affect the embodied perceptions of older and younger adults. Methods Twenty-one younger (18–35 years) and 19 older (6
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Huang, Bingxin. "Examining Illusory Touch Perception in Virtual Reality among Virtual Reality Users." Journal of Education, Humanities and Social Sciences 26 (March 2, 2024): 1075–80. http://dx.doi.org/10.54097/a9tyq152.

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The phenomenon of illusory touch perception in virtual reality (VR) is a subject of increasing intrigue within online VR communities, where users report experiencing tactile sensations in the absence of direct physical contact, triggered solely by visual stimuli. This paper presents an exploratory study aimed at understanding the underlying mechanisms that contribute to the development of such illusory touch perceptions in immersive virtual environments. Through an online survey targeting VR users, this study collected qualitative data on the nature and frequency of these experiences. The surv
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Harding, C. "Modeling geoscience data in a multisensory virtual environment." Computing in Science & Engineering 6, no. 1 (2004): 89–92. http://dx.doi.org/10.1109/mcise.2004.1255828.

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Frisoli, Antonio, and Antonio Camurri. "Special Issue Editorial: Multisensory interaction in virtual environments." Virtual Reality 10, no. 1 (2006): 2–3. http://dx.doi.org/10.1007/s10055-006-0031-9.

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Fisher, S. S., E. M. Wenzel, C. Coler, and M. W. McGreevy. "Virtual Interface Environment Workstations." Proceedings of the Human Factors Society Annual Meeting 32, no. 2 (1988): 91–95. http://dx.doi.org/10.1177/154193128803200219.

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A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed at NASA's Ames Research Center for use as a multipurpose interface environment. This Virtual Interface Environment Workstation (VIEW) system provides a multisensory, interactive display environment in which a user can virtually explore a 360—degree synthesized or remotely sensed environment and can viscerally interact with its components. Primary applications of the system are in telerobotics, management of large-scale integrated information systems, and human factors r
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Voiskounsky, A. E. "Cyberpsychological Approach to the Analysis of Multisensory Integration." Консультативная психология и психотерапия 27, no. 3 (2019): 9–21. http://dx.doi.org/10.17759/cpp.2019270302.

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The paper relates to the branch of cyberpsychology associated with risk factors during immersion in a virtual environment. Specialists in the development and operation of virtual reality systems know that immersion into this environment may be accompanied by symptoms similar to the “motion sickness” of transport vehicle passengers (ships, aircraft, cars). In the paper, these conditions are referred to as a cybersickness (or, cyberdisease). The three leading theories, proposed as an explanation of the causes of cybersickness, are discussed: the theory of sensory conflict, the theory of postural
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Caola, Barbara, Martina Montalti, Alessandro Zanini, Antony Leadbetter, and Matteo Martini. "The Bodily Illusion in Adverse Conditions: Virtual Arm Ownership During Visuomotor Mismatch." Perception 47, no. 5 (2018): 477–91. http://dx.doi.org/10.1177/0301006618758211.

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Classically, body ownership illusions are triggered by cross-modal synchronous stimulations, and hampered by multisensory inconsistencies. Nonetheless, the boundaries of such illusions have been proven to be highly plastic. In this immersive virtual reality study, we explored whether it is possible to induce a sense of body ownership over a virtual body part during visuomotor inconsistencies, with or without the aid of concomitant visuo-tactile stimulations. From a first-person perspective, participants watched a virtual tube moving or an avatar’s arm moving, with or without concomitant synchr
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Malighetti, Clelia, Maria Sansoni, Santino Gaudio, et al. "From Virtual Reality to Regenerative Virtual Therapy: Some Insights from a Systematic Review Exploring Inner Body Perception in Anorexia and Bulimia Nervosa." Journal of Clinical Medicine 11, no. 23 (2022): 7134. http://dx.doi.org/10.3390/jcm11237134.

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Despite advances in our understanding of the behavioral and molecular factors that underlie the onset and maintenance of Eating Disorders (EDs), it is still necessary to optimize treatment strategies and establish their efficacy. In this context, over the past 25 years, Virtual Reality (VR) has provided creative treatments for a variety of ED symptoms, including body dissatisfaction, craving, and negative emotions. Recently, different researchers suggested that EDs may reflect a broader impairment in multisensory body integration, and a particular VR technique—VR body swapping—has been used to
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Salzman, Marilyn C., Chris Dede, R. Bowen Loftin, and Debra Sprague. "Assessing Virtual Reality's Potential for Teaching Abstract Science." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 2 (1997): 1208–12. http://dx.doi.org/10.1177/1071181397041002108.

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Understanding how to leverage the features of immersive, three-dimensional (3-D) multisensory virtual reality to meet user needs presents a challenge for human factors researchers. This paper describes our approach to evaluating this medium's potential as a tool for teaching abstract science. It describes some of our early research outcomes and discusses an evaluation comparing a 3-D VR microworld to an alternative 2-D computer-based microworld. Both are simulations in which students learn about electrostatics. The outcomes of the comparison study suggest: 1) the immersive 3-D VR microworld fa
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Serino, Andrea, Elisa Canzoneri, and Alessio Avenanti. "Fronto-parietal Areas Necessary for a Multisensory Representation of Peripersonal Space in Humans: An rTMS Study." Journal of Cognitive Neuroscience 23, no. 10 (2011): 2956–67. http://dx.doi.org/10.1162/jocn_a_00006.

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A network of brain regions including the ventral premotor cortex (vPMc) and the posterior parietal cortex (PPc) is consistently recruited during processing of multisensory stimuli within peripersonal space (PPS). However, to date, information on the causal role of these fronto-parietal areas in multisensory PPS representation is lacking. Using low-frequency repetitive TMS (rTMS; 1 Hz), we induced transient virtual lesions to the left vPMc, PPc, and visual cortex (V1, control site) and tested whether rTMS affected audio–tactile interaction in the PPS around the hand. Subjects performed a timed
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Adão, Telmo, Tatiana Pinho, Luís Pádua, Luís G. Magalhães, Joaquim J. Sousa, and Emanuel Peres. "Prototyping IoT-Based Virtual Environments: An Approach toward the Sustainable Remote Management of Distributed Mulsemedia Setups." Applied Sciences 11, no. 19 (2021): 8854. http://dx.doi.org/10.3390/app11198854.

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Business models built upon multimedia/multisensory setups delivering user experiences within disparate contexts—entertainment, tourism, cultural heritage, etc.—usually comprise the installation and in-situ management of both equipment and digital contents. Considering each setup as unique in its purpose, location, layout, equipment and digital contents, monitoring and control operations may add up to a hefty cost over time. Software and hardware agnosticity may be of value to lessen complexity and provide more sustainable management processes and tools. Distributed computing under the Internet
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Taffou, Marine, Rachid Guerchouche, George Drettakis, and Isabelle Viaud-Delmon. "Auditory–Visual Aversive Stimuli Modulate the Conscious Experience of Fear." Multisensory Research 26, no. 4 (2013): 347–70. http://dx.doi.org/10.1163/22134808-00002424.

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In a natural environment, affective information is perceived via multiple senses, mostly audition and vision. However, the impact of multisensory information on affect remains relatively undiscovered. In this study, we investigated whether the auditory–visual presentation of aversive stimuli influences the experience of fear. We used the advantages of virtual reality to manipulate multisensory presentation and to display potentially fearful dog stimuli embedded in a natural context. We manipulated the affective reactions evoked by the dog stimuli by recruiting two groups of participants: dog-f
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Huang, Fuxing, Jianping Huang, and Xiaoang Wan. "Influence of virtual color on taste: Multisensory integration between virtual and real worlds." Computers in Human Behavior 95 (June 2019): 168–74. http://dx.doi.org/10.1016/j.chb.2019.01.027.

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Swinkels, Lieke M. J., Harm Veling, and Hein T. van Schie. "The Redundant Signals Effect and the Full Body Illusion: not Multisensory, but Unisensory Tactile Stimuli Are Affected by the Illusion." Multisensory Research 34, no. 6 (2021): 553–85. http://dx.doi.org/10.1163/22134808-bja10046.

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Abstract During a full body illusion (FBI), participants experience a change in self-location towards a body that they see in front of them from a third-person perspective and experience touch to originate from this body. Multisensory integration is thought to underlie this illusion. In the present study we tested the redundant signals effect (RSE) as a new objective measure of the illusion that was designed to directly tap into the multisensory integration underlying the illusion. The illusion was induced by an experimenter who stroked and tapped the participant’s shoulder and underarm, while
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Höst, Gunnar E., Konrad J. Schönborn, and Karljohan E. Lundin Palmerius. "A Case-Based Study of Students' Visuohaptic Experiences of Electric Fields around Molecules: Shaping the Development of Virtual Nanoscience Learning Environments." Education Research International 2013 (2013): 1–11. http://dx.doi.org/10.1155/2013/194363.

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Recent educational research has suggested that immersive multisensory virtual environments offer learners unique and exciting knowledge-building opportunities for the construction of scientific knowledge. This paper delivers a case-based study of students’ immersive interaction with electric fields around molecules in a multisensory visuohaptic virtual environment. The virtual architecture presented here also has conceptual connections to the flourishing quest in contemporary literature for the pressing need to communicate nanoscientific ideas to learners. Five upper secondary school students’
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