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1

Orekhov, Sergey Valerievich, and Hennadiy Vasilievich Malyhon. "VIRTUAL PROMOTION KNOWLEDGE MANAGEMENT TECHNOLOGY." Bulletin of National Technical University "KhPI". Series: System Analysis, Control and Information Technologies, no. 1 (3) (July 9, 2020): 74–78. http://dx.doi.org/10.20998/2079-0023.2020.01.13.

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Bawden, David. "Knowledge management and virtual organisations." International Journal of Information Management 21, no. 3 (June 2001): 263–64. http://dx.doi.org/10.1016/s0268-4012(01)00015-9.

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Miroński, Jacek. "Knowledge management in virtual teams." e-mentor 2014, no. 5 (57) (December 30, 2014): 50–55. http://dx.doi.org/10.15219/em57.1142.

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Pathak, Atul Arun. "Effective knowledge management boosts virtual teams." Human Resource Management International Digest 23, no. 3 (May 11, 2015): 26–28. http://dx.doi.org/10.1108/hrmid-03-2015-0048.

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Purpose – Describes the role of human-resource management (HRM) in ensuring effective knowledge management in virtual teams. Design/methodology/approach – Explains how the various policies and processes designed and implemented by the HRM enable virtual teams to manage knowledge effectively and thereby provide a competitive advantage to an organization. Findings – Highlights how developments in information technology have made virtual teams more common. Practical implications – Advances the view that appropriate recruitment, induction, training and appraisal processes are needed to ensure effective knowledge management in virtual teams. Social implications – Reveals that virtual teams are increasingly common across a wide range of industries and sectors and so their effective management is growing in importance. Originality/value – Provides insights into how the challenge of managing knowledge in virtual teams can be overcome by suitably designed and implemented HRM practices.
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Terentyeva, Irina, Aleksandr Lunev, Svetlana Kashina, Liliya Sadrieva, Irina Korolyuk, and Natalya Pugacheva. "The Virtual Construction Site: Knowledge Management in Virtual Environments." International Journal of Emerging Technologies in Learning (iJET) 15, no. 13 (July 10, 2020): 81. http://dx.doi.org/10.3991/ijet.v15i13.14655.

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The purpose of this study is to examine the potential of the virtual construction site as a tool of knowledge management on technological processes of construc-tion production at the university. A digital paradigm that ensures the unity of in-novative and smart technologies in construction education and improves knowledge management tools has become the methodological basis. The authors present the criteria for the effectiveness of teaching technological processes with the help of virtual construction site (digital, professional, personal). The guide-lines for teaching students to make a technological map in construction are pro-posed. The levels of knowledge of modern digital technologies are presented. The practical significance of the study is to present the experience of teaching techno-logical processes using digital content. The social significance lies in the for-mation of a sustainable orientation of students towards the digitalization of con-struction production. Originality of research consists in substantiation of virtual construction site as the effective tool of knowledge management.
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Burn, Janice M., and Colin Ash. "Knowledge Management Strategies for Virtual Organisations." Information Resources Management Journal 13, no. 1 (January 2000): 15–23. http://dx.doi.org/10.4018/irmj.2000010102.

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Verona, Gianmario, Emanuela Prandelli, and Mohanbir Sawhney. "Innovation and Virtual Environments: Towards Virtual Knowledge Brokers." Organization Studies 27, no. 6 (March 23, 2006): 765–88. http://dx.doi.org/10.1177/0170840606061073.

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We examine the implications of virtual customer environments for supporting the innovation process. By building on the literature of knowledge brokers, we introduce the concept of virtual knowledge brokers—actors who leverage the internet to support third parties’ innovation activities. These actors enable firms to extend their reach in engaging with customers and they also allow firms to have a richer dialogue with customers because of their perceived neutrality. Consequently, virtual knowledge brokers help firms to complement the knowledge they can acquire through traditional physical and virtual channels for customer interaction. We highlight the capabilities and contributions of virtual knowledge brokers, and we discuss the implications of these entities for theory and practice in the management of innovation.
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Isaac, Rob G., Irene M. Herremans, and Jamal A. Nazari. "Knowledge management in an innovative virtual company." International Journal of Learning and Intellectual Capital 14, no. 4 (2017): 388. http://dx.doi.org/10.1504/ijlic.2017.087335.

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Herremans, Irene M., Robert G. Isaac, and Jamal A. Nazari. "KNOWLEDGE MANAGEMENT IN AN INNOVATIVE VIRTUAL COMPANY." International Journal of Learning and Intellectual Capital 14, no. 4 (2017): 1. http://dx.doi.org/10.1504/ijlic.2017.10007849.

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Morris, Huw. "The Virtual University? Knowledge, Markets, and Management." British Journal of Sociology 56, no. 4 (December 2005): 676–77. http://dx.doi.org/10.1111/j.1468-4446.2005.00088_12.x.

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Bieber, Michael, Douglas Engelbart, Richard Furuta, Starr Roxanne Hiltz, John Noll, Jennifer Preece, Edward A. Stohr, Murray Turoff, and Bartel Van De Walle. "Toward Virtual Community Knowledge Evolution." Journal of Management Information Systems 18, no. 4 (March 2002): 11–35. http://dx.doi.org/10.1080/07421222.2002.11045707.

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Resnick, Marc L. "Management requirements for knowledge management systems in the virtual organisation." International Journal of Networking and Virtual Organisations 2, no. 4 (2004): 287. http://dx.doi.org/10.1504/ijnvo.2004.006152.

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Sekkal, Houda, Naila Amrous, and Samir Bennani. "Knowledge Management and Reuse in Virtual Learning Communities." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (August 29, 2019): 23. http://dx.doi.org/10.3991/ijet.v14i16.10588.

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One of the main sources of knowledge in the web is the social networks and especially online communitie because they contain human experiences which are considered as a rich source of information. This knowledge is in the most cases unstructured and is in the form of discussions organized generally by topics. The aim of this paper is to propose a process of knowledge extraction and Management in Online or Virtual Communities. With the widespread of communities in social media due to the services provided by those technologies, many of those communities are in the form of Learning communities created by expert to share knowledge about a topic of their interest. The knowledge shared by members in the online communities is unfortunately not structured and not capitalized. Many members try to access and learn from the shared knowledge in the community but cannot benefit from it due to its unstructured form. If that knowledge could be represented and stored in order to be reused, it would facilitate the knowledge acquisition by members. For this purpose, the present paper try to analyze the studies that treat the question of extracting and managing knowledge in Online Learning Communities based on several criteria exposed all along this paper. Then we propose a framework for managing knowledge in Virtual Learning communities inspired from the different previous frameworks presented in the analyzed studies, and try to propose and approach to overpass the different challenges present in the actual knowledge Management processes of Virtual Communities.
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JARVENPAA, SIRKKA L., and HUSEYIN TANRIVERDI. "Leading Virtual Knowledge Networks." Organizational Dynamics 31, no. 4 (January 2003): 403–12. http://dx.doi.org/10.1016/s0090-2616(02)00127-4.

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Ratcheva, Violina. "Creating synergetic knowledge in virtual partnerships." International Journal of Learning and Intellectual Capital 2, no. 4 (2005): 379. http://dx.doi.org/10.1504/ijlic.2005.008098.

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Landström, Catharina, Sarah J. Whatmore, and Stuart N. Lane. "Virtual Engineering." Science & Technology Studies 24, no. 2 (January 1, 2011): 3–22. http://dx.doi.org/10.23987/sts.55261.

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This paper discusses computer simulation modelling in the context of environmental risk management. Approaching computer simulation as practice, performed in networks of heterogeneous elements, we examine the modelling undertaken by engineering consultants commissioned to provide knowledge about local flood risk to the Environment Agency of England and Wales (EA), the public body responsible for flood risk management. We propose that this simulation modelling is best understood as a form of engineering, work geared to solving the problems of clients. It is also a ‘virtual’ activity, articulating risks and possibilities in the digital space of the computer. We find that this ‘virtual engineering’ is shaped by the demands and protocols of the EA, first, by the establishment of long-term contractual agreements for delivering knowledge and second, by an EA requirement to use particular software packages. Fashioned between long-term contracts and black-boxed software virtual engineering becomes stabilised as ‘the’ way in which knowledge about flood risk in actual localities is generated and, consequently, becomes ‘hard-wired’ into flood risk management in England.
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Malhotra, Arvind, and Ann Majchrzak. "How virtual teams use their virtual workspace to coordinate knowledge." ACM Transactions on Management Information Systems 3, no. 1 (April 2012): 1–14. http://dx.doi.org/10.1145/2151163.2151169.

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Strelzoff, Andrew, and Tulio Sulbaran. "Knowledge Management for Plant Shutdown in Collaborative Virtual Reality." International Journal of Virtual Reality 8, no. 4 (January 1, 2009): 73–78. http://dx.doi.org/10.20870/ijvr.2009.8.4.2751.

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Oil refineries run nearly continuously twenty-four hours a day. The process of doing routine maintenance, adding or rebuilding refinery process rigs and powering down is referred to as "shutdown". Refineries are extraordinarily complicated and shutdowns are therefore very problematic and expensive. Poorly planned or executed shutdown can result in loss of life and millions of dollars of lost productivity. There is also an important collaborative and knowledge management aspect in that all shutdowns involve many people and are executed by temporary contractors who are often unfamiliar with the details of the plant they are shutting down. Commonly, text and two dimensional drawings are used in preparation for a plant shutdown and exchanging of information. However, with the advent of new technologies it is now possible to also exchange knowledge three dimensionally including multimedia and dynamic files. One technology that enhances the knowledge exchanging and management is Collaborative Virtual Reality Environment (CVRE). CVREs allow users to interact with a computer-simulated environment, be it a real or imagined while using the Internet to collaborate and interact with possibly many other users that may be spread over large distances. Virtual Reality has been widely applied in various forms to plant shutdown planning but the knowledge management aspect of the process is not being addressed by these technologies. In this paper we describe the early use and underlying details of an innovation implantation of a Collaborative Virtual Whiteboard (CVW) inside of an CVRE
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Mueller, Julia, Katja Hutter, Johann Fueller, and Kurt Matzler. "Virtual worlds as knowledge management platform - a practice-perspective." Information Systems Journal 21, no. 6 (December 1, 2010): 479–501. http://dx.doi.org/10.1111/j.1365-2575.2010.00366.x.

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Aziz, Hayder, James Gao, and Zheng-Xi Li. "Engineering Design Knowledge Management in De-centralised Virtual Enterprises." Computer-Aided Design and Applications 5, no. 6 (January 2008): 787–800. http://dx.doi.org/10.3722/cadaps.2008.787-800.

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21

Victor Hugo Medina García et al.,, Victor Hugo Medina García et al ,. "Information Systems and Knowledge Management in Virtual Learning Processes." International Journal of Mechanical and Production Engineering Research and Development 10, no. 6 (2020): 859–68. http://dx.doi.org/10.24247/ijmperddec202091.

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Lara, Beatriz, Francesca Cañas, Antonieta Vidal, Núria Nadal, Ferran Rius, Eugeni Paredes, Marta Hernández, et al. "Knowledge management through two virtual communities of practice (Endobloc and Pneumobloc)." Health Informatics Journal 23, no. 3 (April 21, 2016): 170–80. http://dx.doi.org/10.1177/1460458216639739.

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We developed two virtual communities of practice (Endobloc and Pneumobloc) to increase the interaction between general practitioners and nurses in primary care and hospital endocrinologists and pulmonologists. They were designed and developed using an existing web 2.0-based virtual network belonging to the local National Health System, and we quantitatively assessed the usefulness through the participation and use during the first 24 months after the launch in 2010. A total of 26,372 visits (47% Endobloc’s visits) and 2351 contributions (Endobloc’s contribution 38.9%) to both virtual communities of practice were registered during the first 24 months. The most popular sections were the e-Blog and the e-Consultations section in both virtual communities of practice, but some differences in the pattern of use in other sections were observed. Activity on the virtual communities of practice occurred throughout the day including weekends and holiday periods. We showed that virtual communities of practice are feasible under real-life clinical practice.
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Hong, Jacky F. L., and Sara Vai. "Knowledge-Sharing in Cross-Functional Virtual Teams." Journal of General Management 34, no. 2 (December 2008): 21–37. http://dx.doi.org/10.1177/030630700803400202.

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Laybats, Claire, and Luke Tredinnick. "Knowledge sharing in a virtual world." Business Information Review 37, no. 4 (December 2020): 140–41. http://dx.doi.org/10.1177/0266382120979936.

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Wu, Bing, Jun Ge, and Wen Xia Xu. "Knowledge Transfer Research in Virtual Contexts." Key Engineering Materials 474-476 (April 2011): 1002–6. http://dx.doi.org/10.4028/www.scientific.net/kem.474-476.1002.

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This study is a productivity review on the literature gleaned from SSCI, SCIE databases concerning knowledge transfer research in virtual contexts. The result indicates that the number of literature productions on this topic is still growing in recent years. The main research development country is the United States. And from the analysis of the subject area, communication is the most popular subject, then engineering, multidisciplinary, and management. Concerning source title, group decision and negotiation is in the priority. Moreover the research focuses are mainly theory model and empirical research; these typical references are analyzed in detail, including limitations and future research in this field.
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Li, Meng Long, Hong Jian Peng, and Xin Kang Zhang. "Research on Virtual Learning Community Based on Physical Knowledge." Advanced Materials Research 214 (February 2011): 688–92. http://dx.doi.org/10.4028/www.scientific.net/amr.214.688.

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Based on "Information Technology Curriculum Resources Development" project and their own experience of teaching and learning, knowledge management, physical education-based virtual learning environment built for a more in-depth theory and practice of verification. In this article, the concept of physical education to become a leader in knowledge management, virtual reality user experience possible, emphasizing the virtual learning environment, the flow of knowledge and human interaction, proposed to build a virtual learning environment, the key success factors: culture, management, protection technology and knowledge precipitation, knowledge sharing, learning and application of knowledge, knowledge innovation, knowledge of the formation of benign drive the wheel.
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Aubry, Stephane, Indira Thouvenin, Dominique Lenne, and Shigeki Okawa. "Knowledge integration for annotating in virtual environments." International Journal of Product Development 4, no. 6 (2007): 533. http://dx.doi.org/10.1504/ijpd.2007.013430.

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Bookhamer, Paul, and Zuopeng (Justin) Zhang. "Knowledge Management in a Global Context." Information Resources Management Journal 29, no. 1 (January 2016): 57–74. http://dx.doi.org/10.4018/irmj.2016010104.

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This paper establishes a formal framework of managing knowledge assets in global enterprises. The suggested framework holistically integrates the following eight components: global information infrastructure, IT capabilities, global outsourcing, global information system design, development, and implementation, trans-border data flow, IT cultures, global virtual teams, and information resource management strategies, which serve as the crucial enablers of the success of knowledge management initiatives in a global context. Validated by a case study, the proposed framework provides meaningful insights for future research and valuable guidance for practicing managers of global knowledge management.
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Shin, Seung Kyoon, and Woong Kook. "Can knowledge be more accessible in a virtual network?: Collective dynamics of knowledge transfer in a virtual knowledge organization network." Decision Support Systems 59 (March 2014): 180–89. http://dx.doi.org/10.1016/j.dss.2013.11.006.

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Chen, Haohui, and Ian D. Bishop. "Collaborative Environmental Knowledge Management." International Journal of E-Planning Research 2, no. 1 (January 2013): 58–81. http://dx.doi.org/10.4018/ijepr.2013010104.

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This article describes the integration of a smartphone, a world viewer and a geodatabase into a collaborative virtual environment (CVE) as a knowledge management platform for use in land management. A spatial interoperability mechanism was designed for integration of these various technologies distributed in different system layers and written in different programming languages. As users may vary in their education backgrounds and understanding of advanced information technologies, the proposed platform employs existing popular spatial technologies to facilitate usage. The platform includes an iPhone™ application, a web portal based on Google Earth™ viewer and a data server, all of which may be deployed in different and distant places, allowing remote collaboration. To evaluate the usability of the platform, a case study was implemented involving a scientist, a farmer and an agricultural consultant working collaboratively, but remotely, within the system to support their farming practices, decision-making and agricultural research. Users found that the efficiency of agricultural knowledge transfer was increased, and the centralized knowledge database would also be helpful for tracking farming history and supporting agricultural research. This represents a new paradigm in agricultural knowledge management, where relationships between the three key parties are bidirectional, in contrast to the traditional knowledge transfer pattern. This paradigm can be readily extended to other environmental management contexts.
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Killingsworth, Brenda, Yajiong Xue, and Yongjun Liu. "Factors influencing knowledge sharing among global virtual teams." Team Performance Management 22, no. 5/6 (August 8, 2016): 284–300. http://dx.doi.org/10.1108/tpm-10-2015-0042.

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Purpose This paper aims to examine interrelations of the team environment factors of trust and affiliation and the motivation factors of perceived reciprocal benefits and importance of enjoyment to determine how they influence knowledge sharing within loose-linked global virtual teams. Design/methodology/approach The study involved 115 business students from three large universities located in the USA, China and Peru being assigned to global virtual teams of between three and four members in one phase and between four and seven members in a second phase. Students were required to work in virtual teams using telecommunication tools to complete assigned cases. Findings Trust, reciprocal benefits and enjoyment are significantly related to positive attitude toward knowledge sharing. Positive attitude, enjoyment, age, nationality and computer experience are positively related to knowledge sharing behavior. Affiliation is not found to significantly affect positive knowledge sharing attitude. Gender is not related to knowledge sharing behavior. Practical implications Understanding how trust, affiliation and motivation influence positive attitude and knowledge sharing behavior can assist managers in developing intervention strategies that improve team environments to support knowledge sharing behavior. Originality/value This paper contributes to the advancement of theory by extending the current knowledge sharing research to virtual team environments with diverse cultural backgrounds and by considering both extrinsic and intrinsic motivation factors, including the importance of enjoyment in loose-linked environments of global virtual teams.
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Diamantini, Claudia, Domenico Potena, Maurizio Proietti, Fabrizio Smith, Emanuele Storti, and Francesco Taglino. "A Semantic Framework for Knowledge Management in Virtual Innovation Factories." International Journal of Information System Modeling and Design 4, no. 4 (October 2013): 70–92. http://dx.doi.org/10.4018/ijismd.2013100104.

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Knowledge management is a crucial aspect for enterprises that want to effectively cope with business innovation. However, the full control of the knowledge asset is often missing due to the lack of precise organizational models, policies, and proper technologies, especially in Virtual Enterprises (VEs), which are characterized by heterogeneous partners with different policies, skills and know-how. For such reasons, the need for technologies that enable knowledge sharing, efficient access to knowledge resources, and interoperability is felt as primary. This work proposes a semantics-based infrastructure aimed at supporting effective knowledge management for business innovation in VEs. Knowledge resources are formally represented and stored in a semantic layer, which is exploited by a set of semantic services for enabling efficient retrieval and reasoning capabilities to derive additional knowledge.
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Bennett, Elisabeth E. "Virtual HRD: The Intersection of Knowledge Management, Culture, and Intranets." Advances in Developing Human Resources 11, no. 3 (June 2009): 362–74. http://dx.doi.org/10.1177/1523422309339724.

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Chen, Yuh-Min, Chia-Ching Liao, and Biren Prasad. "A Systematic Approach of Virtual Enterprising Through Knowledge Management Techniques." Concurrent Engineering 6, no. 3 (September 1998): 225–44. http://dx.doi.org/10.1177/1063293x9800600305.

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Frank D., Behrend. "Knowledge Management in Virtual Project Environments: A Socio-Cultural Perspective." International Journal of Knowledge, Culture, and Change Management: Annual Review 5, no. 8 (2006): 115–26. http://dx.doi.org/10.18848/1447-9524/cgp/v05i08/49444.

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Ganguly, Shantanu. "Gyanoday Portal: A Virtual Reference Point for Management Knowledge Repository." DESIDOC Journal of Library & Information Technology 29, no. 2 (March 1, 2009): 31–38. http://dx.doi.org/10.14429/djlit.29.239.

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Holtbrügge, Dirk, and Katrin Schillo. "Virtual delegation across borders: A knowledge-based perspective." European Management Journal 29, no. 1 (February 2011): 1–10. http://dx.doi.org/10.1016/j.emj.2010.08.002.

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Behrend, Frank D., and Ronel Erwee. "Mapping knowledge flows in virtual teams with SNA." Journal of Knowledge Management 13, no. 4 (July 17, 2009): 99–114. http://dx.doi.org/10.1108/13673270910971860.

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39

Weeks, Michael R., and Natasha F. Veltri. "Virtual Communities as Narrative Networks." International Journal of Knowledge Management 9, no. 1 (January 2013): 21–41. http://dx.doi.org/10.4018/jkm.2013010102.

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This paper extends our understanding of knowledge creation in virtual communities of practice by examining crowdsourcing activities that enable knowledge creation in these social structures. An interpretive methodology, narrative networks analysis, is used to systematically study the narratives of discussion forums in a virtual community. The virtual community studied is voluntary for the participants, and open to anyone. Through the analysis of the narrative, a model of knowledge creation is developed that identifies types of evidentiary knowledge contributions, as well as conversation mitigators that help or hinder knowledge creation within the community. Knowledge is a primary attraction of a virtual community for many of its members, and this study aims to understand how knowledge is shared and created in such voluntary communities of practice. The model highlights elements that enhance and impair knowledge creation in this type of crowdsourced environment.
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Blanas, George N. "Knowledge Acquisition and Management Skills Development." Industry and Higher Education 16, no. 5 (October 2002): 307–14. http://dx.doi.org/10.5367/000000002101296469.

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Improvements in students' capabilities and advances in their learning maturity through the use of groupware technologies in management teaching can be Monitored via a Capability Maturity Model (CMM). During an academic semester, decisions on the type and intensity of technologies used can determine the added – or subtracted? – value in management capabilities developed by students. This paper presents the findings of a research project at the TEI of Larissa that is closely coupled with the European Commission's European Engineering Manager (EEM) and Virtual Development for Europe (VIDEEO) pilot projects. Based on case studies of student groups, the paper demonstrates the usefulness of the CMM in evaluating the effectiveness and learning outcomes of group assignment projects.
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Lewis, Bob. "Virtual learning organizations: capitalizing on community knowledge." Human Resource Development International 1, no. 1 (March 1998): 13. http://dx.doi.org/10.1080/13678869800000004.

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Li, Cui Ling, and Rong Yong Zhao. "A Rough Set Based Knowledge Discovery Model and its Application in Virtual Assembly." Advanced Materials Research 314-316 (August 2011): 2132–39. http://dx.doi.org/10.4028/www.scientific.net/amr.314-316.2132.

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To solve the problem of lack of assemble knowledge in ship virtual assembly system, a novel rough-set theory based knowledge discovery model is studied to find the process knowledge hidden in virtual assembly. First the typical knowledge structure used in ship virtual assembly is analyzed and improved into a generalized definition using the object-oriented technology. The technology solution to develop knowledge discovery model for ship virtual assembly is proposed based on rough set theory. All the key technologies such as Petri-RS information transformation model, RS attribute reduction and knowledge management technologies are analyzed respectively for real engineering application. The developed knowledge discovery system of the ship virtual assembly can realize the data processing and mining, to discover useful assembly knowledge automatically. Further with an engineering example from virtual assembly in shipbuilding enterprises, this paper provides a technical solution to disvover useful assembly knowlege, reduce assembly time for ship building in real product line, to enhance production efficiency obviously.
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Chen, Yuh-Jen, Yuh-Min Chen, and Meng-Sheng Wu. "An empirical knowledge management framework for professional virtual community in knowledge-intensive service industries." Expert Systems with Applications 39, no. 18 (December 2012): 13135–47. http://dx.doi.org/10.1016/j.eswa.2012.05.088.

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Mahalakshmi, G. S., M. Karpagaraj, and T. V. Geetha. "An Indian logic-based knowledge-sharing architecture for virtual knowledge communities." International Journal of Networking and Virtual Organisations 6, no. 2 (2009): 177. http://dx.doi.org/10.1504/ijnvo.2009.022974.

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Porkodi, V. P., Nitin Patwa, A. Seetharaman, Indu Niranjan, Veena Jadhav, and A. S. Saravanan. "Impact of knowledge sharing on virtual team projects." International Journal of Knowledge Management Studies 10, no. 4 (2019): 337. http://dx.doi.org/10.1504/ijkms.2019.10025001.

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46

Seetharaman, A., A. S. Saravanan, Nitin Patwa, Indu Niranjan, Veena Jadhav, and V. P. Porkodi. "Impact of knowledge sharing on virtual team projects." International Journal of Knowledge Management Studies 10, no. 4 (2019): 337. http://dx.doi.org/10.1504/ijkms.2019.103354.

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47

Noke, Hannah, and Thomas Chesney. "Prior knowledge: the role of virtual worlds in venture creation." Journal of Small Business and Enterprise Development 21, no. 3 (August 12, 2014): 403–13. http://dx.doi.org/10.1108/jsbed-04-2014-0057.

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Purpose – Creating a new business often ends in failure arguably the more knowledge of the start-up process an entrepreneur has the more successful the outcome. Whilst business simulations have been researched, the role of virtual worlds in aiding nascent entrepreneurs in gaining important experiential learning is lacking. The paper aims to discuss these issues. Design/methodology/approach – This qualitative research involved six months observational data, with nine in-depth semistructured interviews with the small business owners based in the virtual world Second Life. Findings – The findings highlight important similarities between “real world” and “virtual world” businesses. The nascent entrepreneurs reported a sense of running the business as any other business. The level of risk, in terms of capital, for setting up a virtual business is far less than the real world. However, risks are still associated with a virtual business with entrepreneurs investing time to run the business. Originality/value – The findings of this study provide important insight into how prior knowledge can be gained through participating in “real” business activities, other than business simulations. Virtual worlds provide can play an important role in aiding nascent entrepreneurs to gain important prior knowledge of the start-up process, that the authors can anticipate will aid the entrepreneur in further ventures.
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Ahn, Hyung Jun, Hong Joo Lee, Kyehyun Cho, and Sung Joo Park. "Utilizing knowledge context in virtual collaborative work." Decision Support Systems 39, no. 4 (June 2005): 563–82. http://dx.doi.org/10.1016/j.dss.2004.03.005.

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49

Pyöriä, Pasi. "Virtual collaboration in knowledge work: from vision to reality." Team Performance Management: An International Journal 15, no. 7/8 (October 16, 2009): 366–81. http://dx.doi.org/10.1108/13527590911002140.

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50

Venkatraman, Sitalakshmi, and Ramanathan Venkatraman. "Communities of Practice Approach for Knowledge Management Systems." Systems 6, no. 4 (September 27, 2018): 36. http://dx.doi.org/10.3390/systems6040036.

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Abstract:
In this digital world, organisations are facing global competition as well as manpower pressures leading towards the knowledge economy, which heavily impacts on their local and international businesses. The trend is to foster collaboration and knowledge sharing to cope with these problems. With the advancement of technologies and social engineering that can connect people in the virtual world across time and distance, several organisations are embarking on knowledge management (KM) systems, implementing a community of practice (CoP) approach. However, virtual communities are relatively new paradigms, and there are several challenges to their successful implementation from an organisation’s point of interest. There is lack of CoP implementation framework that can cater to today’s dynamic business and sustainability requirements. To fill the gap in literature, this paper develops a practical framework for a CoP implementation with a view to align KM strategy with business strategy of an organization. It explores the different steps of building, sharing, and using tacit and explicit knowledge in CoPs by applying the Wiig KM cycle. It proposes a practical CoP implementation framework that adopts the Benefits, Tools, Organisation, People and Process (BTOPP) model in addressing the key questions surrounding each of the BTOPP elements with a structured approach. Finally, it identifies key challenges such as organizational culture and performance measurements, and provides practical recommendations to overcome them for a successful CoP implementation.
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