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1

Ren, Jinsong. Software tools for integral imaging virtual studios. Leicester: De Montfort University, 2004.

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2

1953-, Buthiau Didier, and Khayat David, eds. Virtual endoscopy. Berlin: Springer, 2003.

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3

Huo, Yuankai, Bryan A. Millis, Yuyin Zhou, Xiangxue Wang, Adam P. Harrison, and Ziyue Xu, eds. Medical Optical Imaging and Virtual Microscopy Image Analysis. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-16961-8.

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4

M, Galdino Gregory, ed. Virtual colonoscopy. Philadelphia: Lippincott Williams & Wilkins, 2008.

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5

Robert, Vergnieux, and Delevoie Caroline, eds. Virtual retrospect 2005. Bordeaux: Ausonius, 2006.

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6

Virtual retrospect 2009. Pessac: Ausonius, 2010.

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7

Virtual wilderness: The nature photographer's guide to computer imaging. New York: Amphoto Books, 1998.

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8

Yoshida, Hiroyuki, and Wenli Cai, eds. Virtual Colonoscopy and Abdominal Imaging. Computational Challenges and Clinical Opportunities. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-25719-3.

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9

360 [reproduction of degree] imaging: The photographer's panoramic virtual reality manual. Crans-Près-Céligny: RotoVision, 2003.

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10

Matthias, Harders, and SpringerLink (Online service), eds. Virtual Reality in Medicine. London: Springer London, 2012.

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11

Kevin, Ring, ed. 3D engine design for virtual globes. Boca Raton, FL: CRC Press, 2011.

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12

Figure drawing with virtual models: Getting the most out of Poser figure artist. Boston, MA: Thompson Course Technology, 2007.

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13

Steinicke, Frank. Human Walking in Virtual Environments: Perception, Technology, and Applications. New York, NY: Springer New York, 2013.

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14

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2015 Florence. Florence: Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-759-3.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Technologies & Applications; New 2D-3D Technical Developments & Applications; Virtual Galleries – Museums and Related Initiatives; Access to the Culture Information. Two Workshops regard: International Cooperation; Innovation and Enterprise.
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15

1947-, Bookstein Fred L., ed. Virtual anthropology: A guide to a new interdisciplinary field. New York: Springer, 2011.

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16

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2014 Florence. Florence: Firenze University Press, 2014. http://dx.doi.org/10.36253/978-88-6655-573-5.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; EC Projects and Related Networks & Initiatives; 2D - 3D Technologies and Applications; Virtual Galleries - Museums and Related Initiatives; Access to the Culture Information. Three Workshops regard: International Cooperation; Innovation and Enterprise; e.Culture Cloud.
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17

Cappellini, Vito, and Enrico Del Re, eds. Electronic Imaging & the Visual Arts. EVA 2016 Florence. Florence: Firenze University Press, 2016. http://dx.doi.org/10.36253/978-88-6655-974-0.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments and Applications; Museums - Virtual Galleries and Related Initiatives; Access to the Culture Information. An International Forum on “Culture & Technology” is enclosed. One Workshop regards: Innovation and Enterprise.
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18

Oliver, Schreer, Kauff Peter, and Sikora Thomas, eds. 3D videocommunication: Algorithms, concepts, and real-time systems in human centred communication. Chichester, England: Wiley, 2005.

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19

Rusak, Zoltan. Vague discrete interval modeling for product conceptualization in collaborative virtual design environments. Rotterdam: Millpress, 2005.

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20

Whitmeyer, Steven J. Google Earth and virtual visualizations in geoscience education and research. Boulder, CO: Geological Society of America, 2012.

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21

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2019 Florence. Florence: Firenze University Press, 2019. http://dx.doi.org/10.36253/978-88-6453-869-3.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments & Applications; Cultural Activities – Real and Virtual Galleries and Related Initiatives, Access to the Culture Information. One Workshop regards Innovation and Enterprise. The more recent results of the Researches at national and international level are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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22

Oster, Markus. Ein neues dynamisches Visualisierungssystem zur Online- und Offlinepräsentation interaktiver 3D-Geländemodelle. Bochum: Geographisches Institut der Ruhr-Universität, 2007.

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23

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2017 Florence. Florence: Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-502-9.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments & Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem & Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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24

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2018 Florence. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments & Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem & Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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25

Battini, Carlo. Realtà virtuale, aumentata e immersiva per la rappresentazione del costruito. Firenze: Altralinea edizioni, 2017.

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26

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2013 Florence. Florence: Firenze University Press, 2013. http://dx.doi.org/10.36253/978-88-6655-372-4.

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Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on “Culture & Technology”, 2D – 3D Technologies & Applications, Virtual Galleries – Museums and Related Initiatives, Access to the Culture Information. Three Workshops are related to: International Cooperation, Innovation and Enterprise, Creative Industries and Cultural Tourism.
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27

Ut natura ars: Virtual reality e archeologia : atti della giornata di studi, Bologna, 22 aprile 2002. Imola (Bologna): University Press Bologna, 2007.

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28

Kuroczyński, Piotr. Der Modelle Tugend 2.0: Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung. Heidelberg: Arthistoricum.net, 2019.

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29

Bernard, Frischer, and Dakouri-Hild Anastasia, eds. Beyond illustration: 2d and 3d digital technologies as tools for discovery in archaeology. Oxford: Archaeopress, 2008.

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30

Remondino, Fabio. Videometrics, range imaging, and applications X: 2-3 August 2009, San Diego, California, United States. Bellingham, Wash: SPIE, 2009.

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31

Franco, Niccolucci, and European Commission. Directorate General for Research. Human Potential Programme., eds. Virtual archaeology: Proceedings of the VAST Euroconference, Arezzo 24-25 November 2000. Oxford, England: Archeopress, 2002.

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32

Mondes imaginaires: Les arcanes de la réalité virtuelle. Paris: Hermès, 1995.

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33

B, Arnold David, Chalmers Alan, Niccolucci Franco, European Association for Computer Graphics., and SIGGRAPH, eds. VAST 2003: The 4th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage, incorporating 1st EUROGRAPHICS Symposia on Graphics and Cultural Heritage. Aire-la-Ville, Switzerland: Eurographics Association, 2003.

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34

L'ipogeo dei Tetina di Sigliano: Frammenti di memoria dall'ager clusinus orientale. Roma: Quasar, 2014.

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35

International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (9th 2008 Braga, Portugal). VAST 2008: The 9th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage [incorporating] the 6th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Braga, Portugal, December 2-5, 2008. Aire-la-Ville, Switzerland: Eurographics Association in cooperation with Institute of Computer Graphics & Knowledge Visualization at Graz University of Technology and University of Braunschweig--Institute of Scientific Computing, 2008.

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36

Conference on Virtual Reality, Archaeology, and Cultural Heritage (5th 2004 Brussels and Oudenaarde, Belgium). VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage : incorporating 2nd EUROGRAPHICS Workshop on Graphics and Cultural Heritage : Conscience-auditorium, Brussels and Ename Center, Oudenaarde-Belgium, December 7-10, 2004. Aire-la Ville: Eurographics Association, 2004.

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37

M, Bhandarkar S., ed. Computer vision-guided virtual craniofacial surgery: A graph-theoretic and statistical perspective. London: Springer, 2011.

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38

International, Symposium on Virtual Reality Archaeology and Intelligent Cultural Heritage (5th 2004 Brussels and Oudenaarde Belgium). Interdisciplinarity, or, The best of both worlds: The grand challenge for cultural heritage Informatics in the 21st century : selected papers from VAST2004. Budapest: Archaeolingua, 2004.

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39

Bortot, Alessio. Rappresentare i confini: Percorsi di ricerca tra scienza e arte. Venezia: DCP, Dipartimento di culture del progetto, 2016.

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40

International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (8th 2007 Brighton, England). VAST 2007--future technologies to empower heritage professionals: The 8th international symposium on virtual reality, archeology and intelligent cultural heritage : incorporating the 5th EUROGRAPHICS workshop on graphics and cultural heritage : short and project papers from VAST2007 : 26th-29th November 2007 Brighton, United Kingdom. Budapest: Archaeolingua, 2007.

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41

Marcus, Frings, ed. Der Modelle Tugend: CAD und die neuen Räume der Kunstgeschichte. Weimar: VDG, 2001.

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42

Digital representations of the real world: How to capture, model, and render visual reality. Boca Raton: CRC Press, 2015.

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43

Badillo, Diego Jiménez. Arqueología computacional: Nuevos enfoques para la documentación, análisis y difusión del patrimonio cultural. Edited by Red Temática: "Tecnologías Digitales para la Difusión del Patrimonio Cultural," and Instituto Nacional de Antropología e Historia (Mexico). Ciudad de México: Secretaría de Cultura, Instituto Nacional de Antropología e Historia, 2017.

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44

1953-, Fisher Bob, Dawson-Howe K, O'Sullivan Carol 1965-, and International Symposium on Virtual and Augmented Architecture (2001 : Dublin, Ireland), eds. Virtual and augmented architecture (VAA'01): Proceedings of the International Symposium on Virtual and Augmented Architecture (VAA'01), Trinity College, Dublin, 21-22 June 2001. London: Springer, 2001.

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45

3D recording and modelling in archaeology and cultural heritage: Theory and best practices. Oxford, England: Archaeopress, 2014.

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46

1961-, Yoshida Hiroyuki, Cai Wenli, and International Conference on Medical Image Computing and Computer-Assisted Intervention (13th : 2010 : Beijing, China), eds. Virtual colonoscopy and abdominal imaging: Computational challenges and clinical opportunities : second international workshop held in conjunction with MICCAI 2010, Beijing, China, September 20, 2010, revised selected papers. Heidelberg: Springer, 2011.

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47

Buthiau, Didier, David Khayat, and J. C. Piette. Virtual Endoscopy. Springer London, Limited, 2013.

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48

Yee, Judy. Virtual Colonoscopy. Lippincott Williams & Wilkins, 2007.

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49

(Foreword), A. L. Baert, Philippe Lefere (Editor), and Stefaan Gryspeerdt (Editor), eds. Virtual Colonoscopy: A Practical Guide (Medical Radiology / Diagnostic Imaging). Springer, 2005.

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50

3D Computed Tomography Virtual Intravascular Endoscopy. Nova Science Publishers Inc, 2013.

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