Books on the topic 'Virtual cultural heritage'

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1

Kalay, Yehuda E. New heritage: New media and cultural heritage. New York: Routledge, 2008.

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2

Paradata and transparency in virtual heritage. Farnham, Surrey, England: Ashgate, 2012.

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3

Marinos, Ioannides, ed. Heritage in the digital era. Brentwood, Essex: Multi-Science Publishing, 2010.

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4

Rau, Pei-Luen Patrick, ed. Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06047-2.

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5

Fiona, Cameron, and Kenderdine Sarah, eds. Theorizing digital cultural heritage: A critical discourse. Cambridge, Mass: MIT Press, 2007.

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6

Fiona, Cameron, and Kenderdine Sarah, eds. Theorizing digital cultural heritage: A critical discourse. Cambridge, Mass: MIT Press, 2007.

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7

Chen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91584-5.

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8

Duguleană, Mihai. VR Technologies in Cultural Heritage: First International Conference, VRTCH 2018, Brasov, Romania, May 29–30, 2018, Revised Selected Papers. Cham: Springer Nature, 2019.

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9

B, Arnold David, Chalmers Alan, Niccolucci Franco, European Association for Computer Graphics., and SIGGRAPH, eds. VAST 2003: The 4th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage, incorporating 1st EUROGRAPHICS Symposia on Graphics and Cultural Heritage. Aire-la-Ville, Switzerland: Eurographics Association, 2003.

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10

International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (9th 2008 Braga, Portugal). VAST 2008: The 9th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage [incorporating] the 6th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Braga, Portugal, December 2-5, 2008. Aire-la-Ville, Switzerland: Eurographics Association in cooperation with Institute of Computer Graphics & Knowledge Visualization at Graz University of Technology and University of Braunschweig--Institute of Scientific Computing, 2008.

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11

3D recording and modelling in archaeology and cultural heritage: Theory and best practices. Oxford, England: Archaeopress, 2014.

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12

Conference on Virtual Reality, Archaeology, and Cultural Heritage (5th 2004 Brussels and Oudenaarde, Belgium). VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage : incorporating 2nd EUROGRAPHICS Workshop on Graphics and Cultural Heritage : Conscience-auditorium, Brussels and Ename Center, Oudenaarde-Belgium, December 7-10, 2004. Aire-la Ville: Eurographics Association, 2004.

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13

International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (8th 2007 Brighton, England). VAST 2007--future technologies to empower heritage professionals: The 8th international symposium on virtual reality, archeology and intelligent cultural heritage : incorporating the 5th EUROGRAPHICS workshop on graphics and cultural heritage : short and project papers from VAST2007 : 26th-29th November 2007 Brighton, United Kingdom. Budapest: Archaeolingua, 2007.

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14

Roosen-Runge, P. H. The virtual display case: Making museum image assets safely visible : a report prepared for the Canadian Heritage Information Network. 2nd ed. [Ottawa]: Canadian Heritage Information Network, 1998.

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15

International, Symposium on Virtual Reality Archaeology and Intelligent Cultural Heritage (5th 2004 Brussels and Oudenaarde Belgium). Interdisciplinarity, or, The best of both worlds: The grand challenge for cultural heritage Informatics in the 21st century : selected papers from VAST2004. Budapest: Archaeolingua, 2004.

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16

Dipasquale, Letizia, Saverio Mecca, and Mariana Correia, eds. From Vernacular to World Heritage. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-293-5.

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This publication brings together the results of the project 3DPAST: Living and virtual visiting European World Heritage, co-funded by the Creative Europe EU programme. The research highlighted the exceptional character and quality of living in vernacular dwellings found in World Heritage sites. This was possible by seizing the cultural space of European vernacular heritage, located in Pico island (Portugal), Cuenca town (Spain), Pienza (Italy), Old Rauma (Finland), Transylvania (Romania), Berat & Gjirokastra (Albania), Pátmos (Greece), and Upper Svaneti (Georgia). New digital realities grant the possibility to visit and to appreciate those places, to non-travelling audiences, who lack the opportunity to experience this unique heritage in situ. Creative potential is highlighted in 3D models and digital visualisations, which associate outstanding local knowledge with the vernacular expression of World Heritage.
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17

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2019 Florence. Florence: Firenze University Press, 2019. http://dx.doi.org/10.36253/978-88-6453-869-3.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments & Applications; Cultural Activities – Real and Virtual Galleries and Related Initiatives, Access to the Culture Information. One Workshop regards Innovation and Enterprise. The more recent results of the Researches at national and international level are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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18

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2017 Florence. Florence: Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-502-9.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments & Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem & Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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19

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2018 Florence. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments & Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem & Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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20

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2015 Florence. Florence: Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-759-3.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Technologies & Applications; New 2D-3D Technical Developments & Applications; Virtual Galleries – Museums and Related Initiatives; Access to the Culture Information. Two Workshops regard: International Cooperation; Innovation and Enterprise.
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21

Cappellini, Vito, and Enrico Del Re, eds. Electronic Imaging & the Visual Arts. EVA 2016 Florence. Florence: Firenze University Press, 2016. http://dx.doi.org/10.36253/978-88-6655-974-0.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments and Applications; Museums - Virtual Galleries and Related Initiatives; Access to the Culture Information. An International Forum on “Culture & Technology” is enclosed. One Workshop regards: Innovation and Enterprise.
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22

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2014 Florence. Florence: Firenze University Press, 2014. http://dx.doi.org/10.36253/978-88-6655-573-5.

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Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; EC Projects and Related Networks & Initiatives; 2D - 3D Technologies and Applications; Virtual Galleries - Museums and Related Initiatives; Access to the Culture Information. Three Workshops regard: International Cooperation; Innovation and Enterprise; e.Culture Cloud.
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23

International, Symposium on Virtual Reality Archaeology and Intelligent Cultural Heritage (7th 2006 Nicosia Cyprus). The e-volution of information communication technology in cultural heritage: Where hi-tech touches the past: risks and challenges for the 21st century : short papers from the joint event CIPA/VAST/EG/EuroMed 2006 : 30. October-4. November 2006 Nicosia, Cyprus. Budapest: Archaeolingua, 2006.

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24

International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (7th 2006 Nicosia, Cyprus). The e-volution of information communication technology in cultural heritage: Where hi-tech touches the past: risks and challenges for the 21st century : short papers from the joint event CIPA/VAST/EG/EuroMed 2006 : 30. October-4. November 2006 Nicosia, Cyprus. Budapest: Archaeolingua, 2006.

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25

Italy) Design e Open Source for Cultural Heritage (Conference) (2011 Genoa. Design & open source for cultural heritage: Il design del patrimonio culturale fra storia, memoria e conoscenza : l'Immateriale, il virtuale, l'interattivo come "materia" di progetto nel tempo della crisi. Firenze: Alinea editrice, 2015.

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26

Kvan, Thomas, Yehuda Kalay, and Janice Affleck. New Heritage: New Media and Cultural Heritage. Taylor & Francis Group, 2007.

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27

Kvan, Thomas, Yehuda Kalay, and Janice Affleck. New Heritage: New Media and Cultural Heritage. Taylor & Francis Group, 2007.

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28

Kvan, Thomas, Yehuda Kalay, and Janice Affleck. New Heritage: New Media and Cultural Heritage. Taylor & Francis Group, 2007.

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29

Kvan, Thomas, Yehuda Kalay, and Jane Affleck. New Heritage: New Media and Cultural Heritage. Taylor & Francis Group, 2007.

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30

Champion, Erik. History and Cultural Heritage in Virtual Environments. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.020.

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31

(Editor), Yehuda E. Kalay, Thomas Kvan (Editor), and Janice Affleck (Editor), eds. New Heritage: New Media and Cultural Heritage. Routledge, 2007.

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32

Denard, Hugh, and Anna Bentkowska-Kafel. Paradata and Transparency in Virtual Heritage. Taylor & Francis Group, 2016.

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33

New Heritage: New Media and Cultural Heritage. Routledge, 2007.

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34

Cameron, Fiona, and Sarah Kenderdine. Theorizing Digital Cultural Heritage: A Critical Discourse. MIT Press, 2010.

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35

Cameron, Fiona, Sarah Kenderdine, David Thorburn, Edward Barrett, and Jenkins Henry III. Theorizing Digital Cultural Heritage: A Critical Discourse. MIT Press, 2010.

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36

Champion, Erik Malcolm, ed. Virtual Heritage: A Concise Guide. Ubiquity Press, 2021. http://dx.doi.org/10.5334/bck.

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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
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37

Chen, Jessie Y. C., and Gino Fragomeni. Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry. Springer, 2018.

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38

Wu, Zhongke, Guohua Geng, and Mingquan Zhou. Digital Preservation Technology for Cultural Heritage. Springer London, Limited, 2012.

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39

Digital Preservation Technology for Cultural Heritage. Springer, 2012.

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40

Basaraba, Nicole. Transmedia Narratives for Cultural Heritage. Taylor & Francis Group, 2022.

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41

Duguleană, Mihai, Marcello Carrozzino, Matjaž Gams, and Iulian Tanea. VR Technologies in Cultural Heritage: First International Conference, VRTCH 2018, Brasov, Romania, May 29–30, 2018, Revised Selected Papers. Springer, 2018.

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42

Ciolfi, Luigina, Areti Damala, Eva Hornecker, Monika Lechner, and Laura Maye. Cultural Heritage Communities: Technologies and Challenges. Taylor & Francis Group, 2017.

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43

Ciolfi, Luigina, Areti Damala, Eva Hornecker, Monika Lechner, and Laura Maye. Cultural Heritage Communities: Technologies and Challenges. Taylor & Francis Group, 2017.

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44

Cultural Heritage Communities: Technologies and Challenges. Taylor & Francis Group, 2017.

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45

Ciolfi, Luigina, Areti Damala, Eva Hornecker, Monika Lechner, and Laura Maye. Cultural Heritage Communities: Technologies and Challenges. Taylor & Francis Group, 2017.

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46

Trizio, Ilaria, Emanuel Demetrescu, and Daniele Ferdani. Virtual Restoration and Digital Reconstructions: Case Studies and Compared Experiences for Cultural Heritage. Springer International Publishing AG, 2022.

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47

"Archaeologizing" Heritage?: Transcultural Entanglements Between Local Social Practices and Global Virtual Realities. Springer Berlin / Heidelberg, 2013.

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48

(Editor), Fiona Cameron, and Sarah Kenderdine (Editor), eds. Theorizing Digital Cultural Heritage: A Critical Discourse (Media in Transition). The MIT Press, 2007.

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49

Transmedia Narratives for Cultural Heritage: Remixing History. Taylor & Francis Group, 2022.

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50

Basaraba, Nicole. Transmedia Narratives for Cultural Heritage: Remixing History. Taylor & Francis Group, 2022.

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