Dissertations / Theses on the topic 'Virtual communities'
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GABBIADINI, ALESSANDRO. "Partecipation in virtual communities." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2012. http://hdl.handle.net/10281/29747.
Full textVianello, Silvia <1979>. "Online consumer behavior in virtual communities." Doctoral thesis, Università Ca' Foscari Venezia, 2007. http://hdl.handle.net/10579/660.
Full textLEAL, GABRIELA PASINATO ALVES. "VIRTUAL COMMUNITIES AS REFERENCE GROUPS: PARTICIPANT’S PERSPECTIVE." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16675@1.
Full textThe literature considers the virtual communities as a group of reference. This explanatory study looked to investigate the relationship among the members of these communities and the influence that the groups exercise on the purchase decisions of its members. The research was divided into two parts: initially the comments of the community members, chosen as an object of study, were analyzed to indentify categories related to the influences. Following that, 21 participants were interviewed from a detailed outline based on identified categories. The analysis of the messages posted in the group and of the interviews showed evidence of an existing code of behavior, suggesting that for some members, the community acts as a normative reference group, characterized by strong identification among the participants. The group leaders seem to participate the most in the debates, or the ones who already had experiences with a range of products and services related to the subject of the group, or the ones who are believed to have good taste. Besides everything that was said, changes in choices and behavior were also observed, as a result of the interactions among the participants.
Zemlyakova, Lyudmila (Lyudmila Vladimirovna) 1976. "Virtual communities on the Web : content management." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/86638.
Full textIncludes bibliographical references (p. 103-104).
by Lyudmila Zemlyakova.
M.Eng.
Itani, Jihad. "A Service Mediation Framework for Virtual Communities." Thesis, Pau, 2015. http://www.theses.fr/2015PAUU3036/document.
Full textVirtual Communities are dominating our daily activities from different insights. Social, Business, Professional, Educational and many virtual communities are competing among each other to conquer the internet by targeting more audience through the services they provide. Consequently, the success or failure of virtual communities depends to a great extent on its services. In a world driven by services, diversity, quality and adaptation are key factors to achieve customer satisfaction. Accordingly the Service Oriented Architecture (SOA) approach promotes the vision of open environments where services, providers and consumers are considered independently from one another thanks to decoupling and dynamic allocation of services. But virtual communities environment did not really care about SOA and are considered closed with respect to the services they provide since they are bounded to the capabilities of the platform that host them. This implies the delivery of services inside the virtual communities is dependent on the platform used which is considered a limitation that have negative influence on the success and sustainability of virtual communities. From a member perspective this limitation causes community members to leave the community, and/or imposes them to join other virtual communities to benefit from the services they host and that are not available in their home virtual communities. From an environment perspective, introducing new services into these communities require modifications on the existing platforms or might require a complete shift to another platform in some cases which might affect the target community in case it is operational with active users. In this context, our research work aims to overcome the limitation in managing services of virtual community to satisfy community members’ needs, to provide better service management from a member perspective as well as from a community perspective, and to guarantee dynamic evolution of services inside the community. Our main objective is “To provide the right service to the right user in the right time with the required quality of service”. Our assumption is that virtual communities can be built starting from a minimal set of basic services and then add more services based on the needs of the community members. This drives us to adopt this approach and propose a service management framework that address the challenges faced by virtual communities and their members. Accordingly, we approach the problem from a members’ perspective and choose to work on members’ satisfaction more than we care about the service itself or the provider of the service. Thus, we define a new structure of services within a community that is based on a classification into different functional categories. Then, we extend SOA with the concepts necessary to model these categories and associate a set of non-functional properties of Quality of Service (QoS ) used by a mediation system to offer services best suited to the needs of members. Finally, we provide a description of the functional units of the system and how they operate, cooperate and collaborate to achieve the aforementioned objective. This is the core of our contribution
Araya, Rebolledo Jacqueline Paz. "Analysis of scientific virtual communities of practice." Tesis, Universidad de Chile, 2015. http://repositorio.uchile.cl/handle/2250/130775.
Full textLas diferentes redes sociales han surgido a partir del sentido común y natural de los humanos por reunirse en torno a un tema, sintiendo que pertenecen a una Comunidad, la cual es representada por una red de relaciones complejas entre las unidades que cambia con el tiempo. Una Comunidad es un grupo de vértices que comparten propiedades comunes y desempeñan un papel similar dentro del grupo, las cuales pueden ser clasificadas como Comunidades de interés, en el que los miembros comparten un interés particular, y Comunidades de práctica, donde los miembros comparten inquietudes, participan y desarrollan un tema volviéndose expertos. Si estas interacciones ocurren sobre plataformas en línea, son llamadas Comunidades virtuales de interés (VCoI) y Comunidades virtuales de práctica (VCoP). El estudio de las Comunidades virtuales (VC) no sólo ayuda a entender su estructura interna, sino que también a descubrir cómo el conocimiento es compartido, los principales miembros, proporcionar herramientas a los administradores para mejorar la participación y asegurar la estabilidad de la comunidad en el tiempo. El área de Análisis de Redes Sociales y de Minería de Datos han estudiado el problema, pero ninguno toma en cuenta el significado del contenido que los miembros de una comunidad generan. Por lo tanto, la principal contribución de este trabajo es tomar en cuenta la semántica de los contenidos creados por los miembros de dos VCoP, así como las propiedades estructurales de las redes que forman, para estudiar la existencia de otros miembros claves, buscar los principales temas de investigación, y estudiar las propiedades de las nuevas redes creadas con contenido. Se utilizó una VCoP científica del área de computación ubicua, y otra del área Web Semántica, considerando como data los autores de los papers aceptados en las conferencias de las comunidades y su contenido. Este trabajo propone dos métodos, el primero, busca representar cada artículo escrito por los miembros por sus Keywords, y el segundo, busca extraer los temas subyacentes de cada paper con el modelo probabilístico LDA. Con el resultado de estos métodos, las interacciones entre autores pueden ser construidas basándose en el contenido en lugar de sólo la relación de coautoría (red base para comparar los métodos). La metodología propuesta es un proceso híbrido llamado SNA-KDD que incluye la extracción y procesamiento de datos de texto, para su posterior análisis con SNA para descubrir nueva información, utilizando teoría de grafos, algoritmos de clasificación (HITS y PageRank) y diferentes medidas estructurales para redes. Los resultados muestran que las redes científicas en estudio pueden ser modeladas como VCoPs usando la metodología SNA-KDD usando teoría de grafos. Esto queda evidenciado en los resultados de la métrica Modularidad, obteniendo valores sobre 0,9 en la mayoría de las redes, lo que indica una estructura de comunidad. Además, los métodos propuestos para introducir el contenido generado por sus miembros, Keywords y Modelo de Tópicos LDA, permite reducir la densidad de todas las redes, eliminando relaciones no relevantes. En la red de Computación Ubicua, con 1920 nodos, se redujo de 5.452 arcos a 1.866 arcos para método de Keywords y a 2.913 arcos para modelo LDA; mientras que en la red de Web Semántica permitió reducir de 20.332 arcos a 13.897 arcos y 8.502 arcos, respectivamente. La detección de miembros claves se realizó contra una comparación de los autores más prominentes del área según las citaciones en Google Scholar. Los resultados indican que la mejor recuperación de miembros claves se da en el método de tópicos por LDA con HITS para el primer dataset, para el segundo se da en Keywords, tanto en métricas de Recall como en Precision.
Terrell, Matthew. "Utilising virtual communities for innovative consumer identification." Thesis, University of Nottingham, 2018. http://eprints.nottingham.ac.uk/51814/.
Full textShachaf, Pnina, and Noriko Hara. "Team Effectiveness in Virtual Environments: An Ecological Approach." Idea Group Publishing, 2005. http://hdl.handle.net/10150/105896.
Full textPogreb, Sofya 1978. "Virtual communities : uniting Internet users with similar interests." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/86637.
Full textMajewski, Grzegorz. "Online knowledge sharing in virtual communities of practice." Thesis, University of the West of Scotland, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.557267.
Full textTeytelman, Leonid, Alexei Stoliartchouk, Lori Kindler, and Bonnie L. Hurwitz. "Protocols.io: Virtual Communities for Protocol Development and Discussion." Public Library of Science, 2016. http://hdl.handle.net/10150/621275.
Full textBashir, Shahnaz. "Knowledge sharing in virtual communities: Societal cultural considerations." Thesis, University of the West of Scotland, 2016. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.735851.
Full textKhan, Imran U. "Knowledge sharing in virtual communities: organisational cultural considerations." Thesis, University of the West of Scotland, 2013. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.748539.
Full textKinniburgh, James B. "Who networks? The social psychology of virtual communities." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Jun%5FKinniburgh.pdf.
Full textKleanthous, Loizou Styliani. "Intelligent support for knowledge sharing in virtual communities." Thesis, University of Leeds, 2010. http://etheses.whiterose.ac.uk/1413/.
Full textTrier, Matthias. "IT-supported visualization and evaluation of virtual knowledge communities." [S.l.] : [s.n.], 2005. http://deposit.ddb.de/cgi-bin/dokserv?idn=976772639.
Full textKuenne, Christoph W., Sabrina Adamczyk, Matthias Rass, Angelika C. Bullinger, and Kathrin M. Möslein. "IT-based Interaction Platforms to Foster Virtual Patient Communities." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-143583.
Full textCarter, Denise Maia. "Living in virtual communities : an ethnography of life online." Thesis, University of Hull, 2005. http://hydra.hull.ac.uk/resources/hull:5649.
Full textBezerra, Juliana de Melo. "A process to design incentive mechanisms for virtual communities." Instituto Tecnológico de Aeronáutica, 2012. http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=2141.
Full textKuenne, Christoph W., Sabrina Adamczyk, Matthias Rass, Angelika C. Bullinger, and Kathrin M. Möslein. "IT-based Interaction Platforms to Foster Virtual Patient Communities." Technische Universität Dresden, 2011. https://tud.qucosa.de/id/qucosa%3A28075.
Full textChen, Jianrong. "An architecture for agent-oriented virtual inhabited call centres." Thesis, Oxford Brookes University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.250511.
Full textSimpson, Roderick F. "EcoSystem-Sim a virtual ecosystem simulator /." [Gainesville, Fla.] : University of Florida, 2001. http://purl.fcla.edu/fcla/etd/UFE0000352.
Full textTitle from title page of source document. Document formatted into pages; contains x, 60 p.; also contains graphics. Includes vita. Includes bibliographical references.
Templin, J., and R. Dachselt. "Das Potential von Virtual Communities auf Basis von Distributed Virtual Environments für Kundengewinnung und -bindung." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-209516.
Full textTemplin, J., and R. Dachselt. "Das Potential von Virtual Communities auf Basis von Distributed Virtual Environments für Kundengewinnung und -bindung." Josef Eul Verlag GmbH, 1999. https://tud.qucosa.de/id/qucosa%3A29768.
Full textDiviné, Marc Louis. "La collaboration virtuelle : Proposition d'un modèle, d'une mesure et d'une méthode d'aide au management d'entités virtuelles." Thesis, Châtenay-Malabry, Ecole centrale de Paris, 2013. http://www.theses.fr/2013ECAP0046/document.
Full textVirtual teams and communities become a widely spread collective relational mode. They have specific characteristics: geographical distances, physical meetings rare or nonexistent, ability to include large numbers, ease of input-output, dominant written communication, erasure of social status. They can benefit from a large number of web 2.0 collaborative tools with their own capacities, such as the storage of communications, the possibility of synchronous and asynchronous dialogue, multiple simultaneous exchanges, eventual anonymity. The e-collaboration requires the acquisition of a new imperative skill that we call virtual management. Based on the Systemic Analysis and Adaptive Structuration Theory, this research proposes a model, a measurement and a method, the Virtual Entities Management Support. The model is a representation of a virtual entity in three functional dimensions: the collective value, member satisfaction, and flexible frontiers. It is based on the concept of adjacency, which adds to the two roles of the individual - the agent acting for the community, and the actor acting for himself - the person connected to other individuals or communities with the same area of interest. Any virtual entity is connected to adjacent individuals and communities, an area of interest of the virtual management. The proposed measurement of e-collaboration includes the use and the interest for 18 collaborative tools. It was conducted with a sample of 199 companies for three years. This database processing has enabled the creation of the model. It reveals subgroups hostile or for e-collaboration and under what conditions it is interesting. It provides trends. Thus, the practice of community management begins to be used internally in the management of virtual teams. The sample of large firms also showed that e-collaboration is ahead in an emerging country, Vietnam, compared with France. The research also proposes a Virtual Entities Management Support method, called VEMS. It starts with an analysis of the environment, the definition of a strategy in three dimensions, and then determines the functions of the team or community, the attitudes and its appropriate tools. It offers a choice of 18 functions and 79 attitudes derived from the literature recommendations and enriched with the sample observations. This method has been applied to five virtual entities of different kinds: internal to an industrial manufacturer and a large bank, external to a social network, a community of fans of web series, and another community of fans of cookery. This entities include from 40 up to 160,000 members. For each, a strategy has been defined, with a specific set of attitudes and tools, the starting point of an operational program. Five functions and 22 attitudes are common to all the entities studied, six of which relate to adjacencies. They can be considered as the foundation of virtual management. The method has also been deployed to four brand communities of a sector with low consumer engagement. Four scenarios were deducted, including the participation to an adjacent community, preferable to the creation of a brand community
Ma, Meng. "IT design for sustaining virtual communities an identity-based approach /." College Park, Md. : University of Maryland, 2005. http://hdl.handle.net/1903/2833.
Full textThesis research directed by: Business and Management. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Li, Xuguang Li. "A study of knowledge construction in virtual product user communities." Thesis, University of Sheffield, 2015. http://etheses.whiterose.ac.uk/8613/.
Full textMason, Cecily Jane, and cecilym@deakin edu au. "Virtual Communities of Enterprise Value Creation Potential for Regional Clusters." Deakin University. Management and Marketing, 2008. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20090129.152913.
Full textValck, Kristine de. "Virtual Communities of Consumption Networks of Consumer Knowledge and Companionship /." [Rotterdam]: Erasmus Research Institute of Management (ERIM), Erasmus University Rotterdam ; Rotterdam : Erasmus University Rotterdam [Host], 2005. http://hdl.handle.net/1765/6663.
Full textDiemers, Daniel. "Virtual Knowledge Communities : erfolgreicher Umgang mit Wissen im digitalen Zeitalter /." [S.l.] : [s.n.], 2001. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=009584931&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textGhonim, Ibrahim Ahmad. "Virtual Communities in Egypt - The Digital Library as a Model." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-143205.
Full textRobb, Jaime Shamado. "In Search of Solidarity| Identification Participation in Virtual Fan Communities." Thesis, University of South Florida, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10108005.
Full textThis study questions the way sports fans create (a sense of) community through online conversations. Here, ‘community’ and ‘internet’ are seen as invitational terms that suggest an authentic social interaction. By examining the language used by fans to sustain a sense of solidarity in the virtual realm, this study questions the ways in which rhetoric frames the situation. Participation in the virtual space relies on practices of identification derived from physical engagements. By using a rhetorical approach, this study illuminates the way individual participants operationalize a rhetoric in virtual conversations that spiritualize the fan’s experience at the base of a sporting hierarchy.
This study centralizes identification as key to participation and the formation of community identity. The same language practices that work to shape the group also reinforce a sports ideology that spiritualizes fan participation. What emerges as a dominant substance is loyalty as key to identification/participation in the virtual community. This value-based substance offers the fan the ability to re-purpose their role as a profit source in the capitalist sporting structure. Therefore, the individuals focus on loyalty is rhetorical due to the internet space as capitalized communication. This study speaks to the way communication fosters virtual organizations, and points to how our cultured understandings conceal the rhetoric in everyday interactions.
Ghonim, Ibrahim Ahmad. "Virtual Communities in Egypt - The Digital Library as a Model." Technische Universität Dresden, 2010. https://tud.qucosa.de/id/qucosa%3A28048.
Full textBudiman, Adrian M. "Virtual Online Communities: A Study of Internet Based Community Interactions." Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1215559506.
Full textOgbamichael, Hermon Berhane. "Information & knowledge sharing within virtual communities of practice (VCoPs)." Thesis, Cape Peninsula University of Technology, 2017. http://hdl.handle.net/20.500.11838/2799.
Full textThe concept of virtual community of practice (VCoP) emanates from the need to create a new mode of learning and knowledge creation. It is found that highly structured forums are not necessarily the best way to assist people to learn and improve their knowledge. This then, requires organisations to seek alternative informal ways to share knowledge. The significance of optimising knowledge sharing results in VCoPs receiving considerable attention while searching for new ways to draw on expertise dispersed across global operations. This impacts organisations, thereby enabling them to respond more speedily to the demands of their stakeholders. The fast pace of change in their business environments is also a factor to contend with. Within this context, the use of VCoPs to optimise both, tacit and explicit knowledge sharing within stakeholders, is the central theme of this research. The findings from literature enables the researcher to explore scientific based models that may have the potential to enhance knowledge sharing in an enterprise. The Life Cycle knowledge flow model is found to be the most comprehensive compared to two other models – namely, a Spiral knowledge flow model and Dynamic knowledge flow model. The outflow from the findings in literature is that the Life Cycle knowledge flow model is selected as the basis to conduct two surveys to determine if the model could be adapted to improve knowledge sharing within VCoPs in particular, and in an enterprise in general. The result of the two surveys conducted (in 2011/2012 and 2016), leads to establishing an extended Life Cycle knowledge flow model. The established model enhances knowledge sharing within VCoPs, and in turn, assists when optimising knowledge sharing in an enterprise. This extended model covers six phases of knowledge development to improve knowledge sharing within VCoPs. The first phase enhances the creation of both, tacit and explicit knowledge. The second phase enables to optimise the organisation of knowledge. The third phase enables the formalisation of tacit knowledge, that is, conversion of tacit to explicit knowledge. The fourth phase improves the distribution of knowledge. The fifth phase enables to optimise the application of knowledge and the final phase enables the evolution or continuous development of knowledge. The contribution of this research proposes that a comprehensive knowledge flow model, namely the Life Cycle knowledge flow model found in literature, served as the basis for this research. However, this model was never tested or verified if it indeed optimises knowledge sharing within VCoPs. The two surveys (Survey One 2011/12 and Survey Two 2016) were developed and distributed to respondents to verify the model’s suitability to VcoPs. As a result of responses received from the two surveys, the researcher was then able to develop an extended Life Cycle knowledge flow model that particularly, optimises knowledge sharing within VCoPs. This research further contributes in formulating a scientific based knowledge flow model that can be adapted to social networks. Therefore, this research also creates the foundation to further study to investigate the optimisation of knowledge sharing in social networks. In recent literature, social networks are established as one of the informal mechanisms to share and enhance knowledge sharing in an enterprise.
Earnshaw, Rae A., R. A. Guedj, Dam A. van, and J. A. Vince. "Frontiers of Human-Centered Computing, Online Communities and Virtual Environments." Springer Verlag, 2001. http://hdl.handle.net/10454/3534.
Full textPresents the results of a joint National Science Foundation and European Commission Workshop, set up to identify directions for the future of human-centered computing, online communities and virtual environments. Discusses ways to meet the ultimate goal of facilitating human-computer interaction centered around human needs and capabilities.
Romano, Nicholas C., Christina Bauer, Hsinchun Chen, and Jay F. Nunamaker. "The MindMine Comment Analysis Tool for Collaborative Attitude Solicitation, Analysis, Sense-Making and Visualization." HICSS, 2000. http://hdl.handle.net/10150/105501.
Full textThis paper describes a study to explore the integration of Group Support Systems (GSS) and Artificial Intelligence (AI) technology to provide solicitation, analytical, visualization and sense-making support for attitudes from large distributed marketing focus groups. The paper describes two experiments and the concomitant evolutionary design and development of an attitude analysis process and the MindMine Comment Analysis Tool. The analysis process circumvents many of the problems associated with traditional data gathering via closed-ended questionnaires and potentially biased interviews by providing support for online free response evaluative comments. MindMine allows teams of raters to analyze comments from any source, including electronic meetings, discussion groups or surveys, whether they are Web-based or same-place. The analysis results are then displayed as visualizations that enable the team quickly to make sense of attitudes reflected in the comment set, which we believe provide richer information and a more detailed understanding of attitudes.
Cicognani, Anna. "A Linguistic Characterisation of Design in Text-Based Virtual Worlds." University of Sydney. Design Science, 1998. http://hdl.handle.net/2123/371.
Full textTickle, Matthew. "A framework for developing and deploying business-to-business virtual communities." Thesis, University of Liverpool, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.569552.
Full textArcher-Brown, Chris. "Towards an understanding of the antecedents of influence in virtual communities." Thesis, University of Bath, 2013. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.665374.
Full textRowland, Elden R. "Social Creativity: The Geographic, Virtual, and Artistic Communities of Athens, Ohio." Ohio University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1308313980.
Full textRoveri, Pietro Fornitano. "As organizações no ciberespaço: o caso da estruturação e da manutenção de uma comunidade virtual não-monetária." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/96/96132/tde-28012009-131500/.
Full textThe aim of this work is to analize the structure and maintance of a non-financial virtual community portuguese language Wikipedia -, in relation to the structure\'s organization already existed. Based on the theoretical direction on one of those most influenced strenghts over the society, the work follows a qualitative way, using the method of case study research, being helped by the observation, interviews and questionaries as collection tool that were applaied on the members and supporters of the organization founded on qualitative sample. The results obtained indicate some evidence of pre-concepted theories and their new dimension on the ciberspace context. It\'s supposed that the public opinion can influence on the tradicional politic system. It\'s possible to observe an exchanging relation between the work of the community member by the personal needs. Than it\'s suggested there is a specific market in this organization although there isn\'t a financial relation. Another caractheristic refers of the fact to the organization\'s members deal with project\'s transation costs.To conclude, it\'s observed that the work which supports the organization can be a base to analyse all the organizations models in a unique theoretical bundle.
Coleman, Anita Sundaram. "Building Communities." 2005. http://hdl.handle.net/10150/105372.
Full textRamírez, Luelmo Sergio Iván. "Pedagogical practices typology : virtual platform usages of the virtual communities." Master's thesis, 2016. http://hdl.handle.net/10400.5/12585.
Full textGeralmente, os Ambientes Virtuais de Aprendizagem (AVA) em contextos universitários não se beneficiam nem de uma análise de uso técnica e nem de uma análise de uso pedagógico no momento da sua implementação. Uma vez que sua adoção encontra-se sedimentada dentro da comunidade universitária, faz-se necessário mensurar a correspondência do seu uso real com três outros aspectos: (a) o seu propósito original, (b) as necessidades reais da comunidade, e (c) a missão atual e os objetivos institucionais. Por meio de uma análise da implementação de um AVA e de uma proposição de categorização do seu uso real, nós pretendemos fornecer, a partir de uma introspecção estatística, um esquema de caracterização de AVA e argumentos para tomada de decisões. Assim, esta pesquisa consiste em desenvolver uma Tipologia de Práticas Pedagógicas baseada no uso de um AVA por membros de Comunidades Virtuais (CV) num contexto universitário. A pesquisa quantitativa aplica Log Analysis (LA) e Mineração de Dados (MD) ao Big Data. A concepção da Tipologia deu-se através de matrizes de metadados associados aos eventos gerados pelos usuários ao interagir com o AVA. Nosso estudo apresenta então (a) uma Tipologia de Práticas Pedagógicas de um AVA que compreende cinco categorias de uso e (b) resultados de uso preliminares de diagnósticos que caracterizam o AVA estudado. Contudo, consideramos que uma exploração adicional na forma de uma análise qualitativa faz-se necessária para refinar e dar uma dimensão mais humana a esta Tipologia.
Comúnmente, los Entornos Virtuales de Aprendizaje (EVA) en ambientes universitarios, debido a su novedad, no beneficiaron de un análisis de uso ni técnico ni pedagógico al momento de su implementación. Una vez que su adopción ya se encuentra cimentada dentro de la comunidad universitaria, es necesario calibrar cómo su uso real corresponde con tres aspectos: (a) su propósito original, (b) las necesidades actuales de la comunidad y, (c) la misión actual y los objetivos institucionales. Por medio de un análisis de uso sobre la implementación de un EVA y de una propuesta de categorización de su uso real, tenemos la intención de proveer, a partir de una vision estadística, un esquema de de caracterización de EVA y argumentos para toma de decisiones. Así, esta investigación consiste en desarrollar una Tipología de Prácticas Pedagógicas basada en el uso de un Entorno Virtual de Aprendizaje por miembros de las Comunidades Virtuales (CV) que lo conforman, en un ambiente universitario. Adicionalmente, este estudio se encuentra inscrito dentro de un proyecto de mayor alcance conducido por la Universidad de Poitiers, enmarcado por el trabajo del Observatoire du Numérique à l’Université de Poitiers (ONUP). Esta investigación cuantitativa aplica Análisis de Logs (AL) y Minería de Datos (MN) a Big data: registramos minuciosamente arreglos de metadatos asociados a los eventos generados por los usuarios al interactuar con el EVA para concebir la Tipología. Nuestro estudio presenta entonces (a) una Tipología de Prácticas Pedagógicas de un EVA que comprende cinco categorías de uso y (b) resultados preliminares de diagnóstico que caracterizan al EVA analizado. Sin embargo, consideramos que una exploración adicional en la forma de un análisis cualitativo es necesaria para refinar y dar una dimension más humana a esta Tipología.
Souvent, les Environnements Numériques de Travail (ENT) à l’université n’ont pas bénéficié d’une analyse ni pédagogique ni technique au moment de leur implémentation. L’usage des ENT étant ancré dans la communauté universitaire, il devient necessaire de jauger la correspondence entre leur usage et trois aspects: (a) leur propos originnel, (b) les besoins réels de la communauté, (c) la mission et les objectifs actuels de l’institution. En réalisant une analyse d’usages sur l’implémentation d’un ENT et en proposant une catégorisation de cet usage, nous avons l’intention de fournir une vision statistique pour la caractérisation d’un ENT et pour une prise de décision informée. Ainsi, cette recherche consiste à développer une Typologie de Pratiques Pédagogiques basée sur l’usage d’un Environnement Numérique de Travail par les membres des Communautés Virtuelles (CV) à l’université. En outre, cette recherche est réalisée dans la cadre de l’Observatoire du Numérique à l’Université de Poitiers (ONUP). Cette recherche quantitative applique l’Analyse de Traces (AT) et l’Exploration de Données (ED) au Big Data: nous sillonnons des tableaux de métadonnées associées aux événements générés par les utilisateurs en interagissant avec l’ENT afin de concevoir la Typologie. Notre étude fait figurer (a) une Typologie de Pratiques Pédagogiques d’un ENT comprenant cinq categories d’usage et (b) les résultats d’usage préliminaires de diagnostic caractéristiques de l’ENT étudié. Toutefois, nous considérons qu’une exploration approfondie sous la forme d’une analyse qualitative est nécessaire pour raffiner et donner une dimension plus humaine à cette Typologie.
Shen, Meny-Wei, and 沈孟薇. "Online Herd Behavior in virtual communities." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/gvh793.
Full text中原大學
國際經營與貿易研究所
103
Previous studies on WOM have stressed the importance of peer consumer reviews in making purchase decision. When people follow the others purchase decision on the Internet, online herd behavior occurs. This paper presents three experiments that examine herd behavior in virtual communities: In experiment 1, a 2 (Volume: sales/recommendation) online experiment was conducted. Experiment 2 investigated herd effects using a 2 (Number of framing effect: relative/absolute) × 2 (Number of scale: large/small) online experiment. Online experiment 3 examined herd effects using a 2 (Number of experience-sharing messages: more/fewer) × 2 (Number of recommendations: more/fewer) online experiment. These experiments involved 484 people in a Taiwanese virtual community. Results demonstrated that consumer recommendation volume causes significantly more frequent online herd behavior compared with sales volume. However, in small-scale products settings, a relative volume had a significantly higher effect than an absolute number; in large-scale products settings, an absolute volume had a significantly higher on effect than a relative volume. Members with more product experience-sharing messages had a significantly greater effect on herd behavior than those with fewer experience-sharing messages. Extending this result, no matter what volume of recommended, condition of members with higher amount of experience-sharing message will cause online herd behavior than lower one.
CHIA, CHENG-HAO, and 賈振豪. "Understanding knowledge exploitation in virtual communities." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/nujy4r.
Full text國立高雄第一科技大學
資訊管理系碩士專班
105
ABSTRACT The development of virtual community has consequently changed the ways of life for most of the modern humans. As the accessibility towards the internet has ramped up quickly, more and more people can not only get closer to the services offered and contributed by information technology, but also acquire related knowledgeable services with ease. The trend has, without a doubt, improved people’s professional network, human relationship, work efficiency, and the most important of all, the quality of life... This study has aimed at researching mainly on the issue of knowledgeable application that takes place in a virtual community. The conclusion refer to as the following: the "online relationship" among the members from the group, which is considered as the major factor exists in a successful operation often affected positively by the behavior of members' "self-presentation" and "relationship compatibility" with others in between of the entire group, will directly affect the interactive conduct and the sustainable employment of wisdom in the community. Therefore, in order to attract and keep more "high quality" members who possess compatible trait and develop beneficial results in organization learning and knowledge utilizing for the community, it is strongly recommended that all of the members and managers should put great efforts in supporting fine community culture and norms of conduct, building up good online relationships, and presenting active self-presentation so as to fit in perfectly.
Huang, Shang-Che, and 黃上哲. "Dissonance and Engagement in Virtual Communities." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/86399491784416727563.
Full text國立雲林科技大學
資訊管理系碩士班
101
This paper presents a conceptual model, coupled with several eminent social psychology theories, for illustrating the transmitting process of engagement behavior in virtual community. The model comprises three hypotheses with three major construct and S-O-R Model is used as its theoretical framework by taking conflict as stimulus, dissonance as organism and engagement as response. With the perspective of treating internal state dissonance as a mediating construct, this study explores the precursory construct of engagement behavior from innermost root of human psychology. Result shows conflict has positive influences on both dissonance and engagement while dissonance is positively associated with engagement. In consequence, this study provides a distinct working mechanism for supporting the engagement behavior in virtual community.
Wu, Wen-Chung, and 吳文中. "Online herd behavior in hotel virtual communities." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/ka87g3.
Full text中原大學
國際經營與貿易研究所
104
Previous studies demonstrated that source credibility have a significant effect on purchase intention. Furthermore, website quality, relationship quality, and information sharing intention also have significant impacts on loyalty in social networking sites. This paper further explores the influence of reviews on consumer herd behavior in online hotel virtual communities. This work presents three studies examining herd behavior in online hotel virtual communities. Study 1 investigates the influences of a single article recommended quantity (more / less), and all articles total recommended quantity (more / less) on herd behavior in online hotel virtual communities. Study 2 investigates the influences of member qualifications (senior /junior), and numbers of Q&;A (high / low) on herd behavior in online hotel virtual communities. study 3 investigates the influences of article date (near / far), and region (domestic / foreign) on herd behavior in online hotel virtual. The three experiments involved a total of 975 subjects. The experimental results demonstrated that the impact of a single article recommended more on herd behavior are higher than a single article recommended less. Under a single article recommended less, the influence of all articles total recommended quantity are not significant on consumer herd behavior. Additionally, the influence of senior members on consumer herd behavior are higher than junior members. Under junior members, the influence of numbers of Q&;A have no significant effect on consumer herd behavior. Finally, the influence of article published date near on consumer herd behavior are higher than article published date far. When article published dates are not the same, the influence of domestic and foreign on consumer herd behavior are not significant.
Motsi, Harma. "Wireless applications for virtual communities of practice." 2004. http://encore.tut.ac.za/iii/cpro/DigitalItemViewPage.external?sp=1000853.
Full textThe idea of wireless application protocols (WAP) has been around for a while. Many organisations have invested heavily in developing these applications and services, but have failed to find the real benefits due to limitations of the most important aspect that could turn it into an everyday aspect of life, namely a reliable broadband connection. At the dawn of the wireless Internet, many organisations emerged with grand ideas of extending existing Internet content and services to mobile devices, making personal and corporate data and application services available anytime and anywhere. This dissertation proposes enhancements of the bidding process of m-auctions for agricultural virtual communities of practice. This application will be used to access auction market information on a portal developed by the Tshwane University of Technology for such a purpose using WAP technology. The farming community will receive real-time auction information and share knowledge through their mobile phones or personal digital assistants (PDA) when they need it. This will assist in making the community more effective and thus improving productivity. For example, knowledge of real market prices will put the farmer in a better position to negotiate with the middleman, offering to transport goods to the market. WAP is seen as a means of connecting wired networks to the new wireless networks. Wireless technology can provide agricultural communities with the opportunity to access vast amounts of information independently of their location. This, in turn, will open the door to m-commerce for these communities. The unified modelling language (UML) is used to aid the design and development of the simulation system with the application programme code written in WML. WMLScript is used for the implementation of the simulation. The simulation is demonstrated using the Nokia Toolkit. The dissertation is concluded with suggestions for future research and development based on the work throughout this research.
Chang, Jui-lin, and 張瑞麟. "How Virtual Communities Strengthen Sense of Belonging." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/24748084604452093514.
Full text國立雲林科技大學
企業管理系碩士班
90
The number of internet users have rapidly grown in recent years and consequently this tendency boosts the development of the internet application in business. According to the survey, many on-line trading websites still maintain at the deficit situation. For example, the biggest online bookstore in the world, Amazon, can’t avoid this situation. Then some experts think operating virtual communities can help to develop e-commerce, and solve an awkward situation of e-commerce. So the purposes of this study are to explore how to strengthen the operating base of virtual communities to increase the sense of belonging of virtual communities members, and finally virtual communities can help the operating of e-commerce. By systematic observation, this research try to find the current operating situation of Taiwan’s virtual communities to sort out current operating situation of virtual communities. And then using interviews to gather information. Basing on “Hexagon of virtual communities” proposed by Mole, Mulcahy, O’Donnell & Gupta to confer cases to analyze whether the importance of causes affecting virtual communities in different types of virtual communities in insides is different. The result is as follow: 1. The current operating situation of virtual communities can be sorted out three kinds, the first kind is what it operates e-commerce by virtual communities and it charges come from consumers, the second kind is what it operates e-commerce by virtual communities and it charges come from businesses, and third kind is what it operates excluding e-commerce tasks by virtual communities and it charges come from consumers. 2. The elements how virtual communities strengthen sense of belonging are Precisely tailored content, Identification with the brand, Awareness of other like-minded users, Ability to interact with others on website, Opportunity to shape the development of website, and Mutual benefits of participation primarily. 3. The differences how virtual communities strengthen sense of belonging of the different kinds of communities’ website is as follow: (1) The first kind of communities’ website strengthen sense of the members’ belonging of virtual communities by inputting to set high levels of Precisely tailored content, Ability to interact with others on website and Mutual benefits of participation primarily. (2) The second kind of communities’ website strengthen sense of the members’ belonging of virtual communities by inputting to set high levels of Precisely tailored content , Identification with the brand, Awareness of other like-minded users, Ability to interact with others on website, Opportunity to shape the development of website, and Mutual benefits of participation primarily. (3) The third kind of communities’ website strengthen sense of the members’ belonging of virtual communities by inputting to set high levels of Precisely tailored content, and Mutual benefits of participation primarily.