Journal articles on the topic 'Virtual and mixed reality'
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Crowe, Dale, and Martin E. LaPierre. "Virtual/Mixed Reality." International Journal of Conceptual Structures and Smart Applications 6, no. 1 (January 2018): 33–47. http://dx.doi.org/10.4018/ijcssa.2018010103.
Full textPan, Zhigeng, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, and Jiaoying Shi. "Virtual reality and mixed reality for virtual learning environments." Computers & Graphics 30, no. 1 (February 2006): 20–28. http://dx.doi.org/10.1016/j.cag.2005.10.004.
Full textLee Eun ah. "Virtual reality and body as mixed reality." Environmental Philosophy ll, no. 25 (June 2018): 125–46. http://dx.doi.org/10.35146/jecoph.2018..25.005.
Full textCloete, Richard, Chris Norval, and Jatinder Singh. "Auditable Augmented/Mixed/Virtual Reality." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 4 (December 27, 2021): 1–24. http://dx.doi.org/10.1145/3495001.
Full textLewis, Kevin. "Mixed Perspectives and Virtual Reality." Dental Update 49, no. 1 (January 2, 2022): 5–8. http://dx.doi.org/10.12968/denu.2022.49.1.5.
Full textMarty, Jean-Charles, Thibault Carron, Philippe Pernelle, Stéphane Talbot, and Gregory Houzet. "Mixed Reality Games." International Journal of Game-Based Learning 5, no. 1 (January 2015): 31–45. http://dx.doi.org/10.4018/ijgbl.2015010103.
Full textRadanovic, M., K. Khoshelham, and C. Fraser. "VIRTUAL ELEMENT RETRIEVAL IN MIXED REALITY." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences V-4-2022 (May 18, 2022): 227–34. http://dx.doi.org/10.5194/isprs-annals-v-4-2022-227-2022.
Full textGardner, Michael, Jonathon Richter, and Aki Härmä. "Virtual and mixed reality intelligent environments." Journal of Ambient Intelligence and Smart Environments 4, no. 1 (2012): 3–4. http://dx.doi.org/10.3233/ais-2011-0134.
Full textPonto, Kevin, Falko Kuester, Robert Nideffer, and Simon Penny. "Virtual Bounds: a teleoperated mixed reality." Virtual Reality 10, no. 1 (April 26, 2006): 41–47. http://dx.doi.org/10.1007/s10055-006-0030-x.
Full textLöckelt, Markus, Norbert Pfleger, and Norbert Reithinger. "Multi-party Conversation for Mixed Reality." International Journal of Virtual Reality 6, no. 4 (January 1, 2007): 31–42. http://dx.doi.org/10.20870/ijvr.2007.6.4.2706.
Full textBec, Alexandra, Brent Moyle, Vikki Schaffer, and Ken Timms. "Virtual reality and mixed reality for second chance tourism." Tourism Management 83 (April 2021): 104256. http://dx.doi.org/10.1016/j.tourman.2020.104256.
Full textBrigham, Tara J. "Reality Check: Basics of Augmented, Virtual, and Mixed Reality." Medical Reference Services Quarterly 36, no. 2 (April 3, 2017): 171–78. http://dx.doi.org/10.1080/02763869.2017.1293987.
Full textMcMillan, Kiki, Kathie Flood, and Russ Glaeser. "Virtual reality, augmented reality, mixed reality, and the marine conservation movement." Aquatic Conservation: Marine and Freshwater Ecosystems 27 (September 2017): 162–68. http://dx.doi.org/10.1002/aqc.2820.
Full textBis, Łukasz. "Virtual Reality. Now." Social Communication 4, s1 (December 1, 2018): 121–27. http://dx.doi.org/10.2478/sc-2018-0030.
Full textJácome, Jarbas, Maria Oliveira, Fernando Alvim, Veronica Teichrieb, and Geber Ramalho. "MamuLEDs: Mixed Reality meets Mamulengo." Journal on Interactive Systems 11, no. 1 (October 8, 2020): 12–26. http://dx.doi.org/10.5753/jis.2020.771.
Full textAllcoat, Devon, Tim Hatchard, Freeha Azmat, Kim Stansfield, Derrick Watson, and Adrian von Mühlenen. "Education in the Digital Age: Learning Experience in Virtual and Mixed Realities." Journal of Educational Computing Research 59, no. 5 (January 13, 2021): 795–816. http://dx.doi.org/10.1177/0735633120985120.
Full textResnik, Olga, Yosi Arazi, Yoni Kaganovitz, and Assaf Levy‐Beeri. "Augmented / virtual / mixed reality systems optical terminology." PhotonicsViews 19, no. 1 (January 12, 2022): 58–62. http://dx.doi.org/10.1002/phvs.202200007.
Full textResnik, Olga, Yosi Arazi, Yoni Kaganovitz, and Assaf Levy‐Beeri. "Augmented / virtual / mixed reality systems optical terminology." PhotonicsViews 19, no. 2 (January 13, 2022): 90–94. http://dx.doi.org/10.1002/phvs.202200008.
Full textTeichmann, Gunter, and Harro Fabian Fromme. "„Mixed und Virtual Reality – Anwendungen und Zukunftsvisionen“." Wirtschaftsinformatik & Management 11, no. 3 (May 13, 2019): 152–57. http://dx.doi.org/10.1365/s35764-019-00185-7.
Full textNyland, Nancy. "Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library." Journal of Electronic Resources Librarianship 31, no. 4 (October 2, 2019): 283–84. http://dx.doi.org/10.1080/1941126x.2019.1670493.
Full textCardoso, Kristen. "Beyond reality: augmented, virtual, and mixed reality in the library." Public Services Quarterly 16, no. 2 (April 2, 2020): 104–5. http://dx.doi.org/10.1080/15228959.2020.1735732.
Full textMoore, H. Frank, and Masoud Gheisari. "A Review of Virtual and Mixed Reality Applications in Construction Safety Literature." Safety 5, no. 3 (August 12, 2019): 51. http://dx.doi.org/10.3390/safety5030051.
Full textChang, Chun-Yen, Chia-Li Debra Chena, and Wei-Kai Chang. "Research on Immersion for Learning Using Virtual Reality, Augmented Reality and Mixed Reality." Enfance N°3, no. 3 (2019): 413. http://dx.doi.org/10.3917/enf2.193.0413.
Full textLöffler, Robert, Tomáš Tholt, and Vladimír Šimkovič. "Mixed Reality in Architecture." Applied Mechanics and Materials 820 (January 2016): 9–14. http://dx.doi.org/10.4028/www.scientific.net/amm.820.9.
Full textJohnsen, Kyle, Sun Joo Ahn, James Moore, Scott Brown, Thomas P. Robertson, Amanda Marable, and Aryabrata Basu. "Mixed Reality Virtual Pets to Reduce Childhood Obesity." IEEE Transactions on Visualization and Computer Graphics 20, no. 4 (April 2014): 523–30. http://dx.doi.org/10.1109/tvcg.2014.33.
Full textYuan, Miaolong, Ishtiaq Rasool Khan, Farzam Farbiz, Susu Yao, Arthur Niswar, and Min-Hui Foo. "A Mixed Reality Virtual Clothes Try-On System." IEEE Transactions on Multimedia 15, no. 8 (December 2013): 1958–68. http://dx.doi.org/10.1109/tmm.2013.2280560.
Full textBhowmik, Achintya K. "Advances in Virtual, Augmented, and Mixed Reality Technologies." Information Display 34, no. 5 (September 2018): 18–21. http://dx.doi.org/10.1002/j.2637-496x.2018.tb01117.x.
Full textKipnis, Daniel G. "Book Review: Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library." Reference & User Services Quarterly 59, no. 2 (March 4, 2020): 134. http://dx.doi.org/10.5860/rusq.59.2.7279.
Full textTeruggi, S., and F. Fassi. "MIXED REALITY CONTENT ALIGNMENT IN MONUMENTAL ENVIRONMENTS." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2022 (May 30, 2022): 901–8. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2022-901-2022.
Full textSpain, Randall, Shannon K. T. Bailey, Benjamin Goldberg, Robert Sail, Kendall Carmody, Cherrise Ficke, Allison Bayro, et al. "Me and My VE 2022: Human Factors Applications Using Virtual Reality, Mixed Reality, and Virtual Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 2188–92. http://dx.doi.org/10.1177/1071181322661001.
Full textWong, Billy Tak Ming, and Kam Cheong Li. "A literature review of augmented reality, virtual reality, and mixed reality in language learning." International Journal of Mobile Learning and Organisation 15, no. 2 (2021): 164. http://dx.doi.org/10.1504/ijmlo.2021.10036557.
Full textLi, Kam Cheong, and Billy Tak Ming Wong. "A literature review of augmented reality, virtual reality, and mixed reality in language learning." International Journal of Mobile Learning and Organisation 15, no. 2 (2021): 164. http://dx.doi.org/10.1504/ijmlo.2021.114516.
Full textWaheed, Sama. "An effective role of Virtual Reality, Augmented Reality and Mixed Reality in Product Design." International Design Journal 11, no. 5 (August 1, 2021): 133–49. http://dx.doi.org/10.21608/idj.2021.259690.
Full textCheok, Adrian David, Michael Haller, Owen Noel Newton Fernando, and Janaka Prasad Wijesena. "Mixed Reality Entertainment and Art." International Journal of Virtual Reality 8, no. 2 (January 1, 2009): 83–90. http://dx.doi.org/10.20870/ijvr.2009.8.2.2729.
Full textWalairacht, Somsak, Keita Yamada, Shoichi Hasegawa, Yasuharu Koike, and Makoto Sato. "4 + 4 Fingers Manipulating Virtual Objects in Mixed-Reality Environment." Presence: Teleoperators and Virtual Environments 11, no. 2 (April 2002): 134–43. http://dx.doi.org/10.1162/1054746021470586.
Full textHube, Natalie, Mathias Müller, Esther Lapczyna, and Jan Wojdziak. "Mixed Reality based Collaboration for Design Processes." i-com 19, no. 2 (August 26, 2020): 123–37. http://dx.doi.org/10.1515/icom-2020-0012.
Full textKováč, Juraj, František Ďurovský, and Jozef Varga. "Integrated System of Mixed Virtual Reality Based on Data Glove CyberGlove II and Robotic Arm MechaTE Robot." Applied Mechanics and Materials 611 (August 2014): 239–44. http://dx.doi.org/10.4028/www.scientific.net/amm.611.239.
Full textCurcio, Igor D. D., Anna Dipace, and Anita Norlund. "Virtual realities and education." Research on Education and Media 8, no. 2 (December 1, 2016): 60–68. http://dx.doi.org/10.1515/rem-2016-0019.
Full textKoontz, Marcy L., and Ian E. Gibson. "Mixed reality merchandising: bricks, clicks – and mix." Journal of Fashion Marketing and Management: An International Journal 6, no. 4 (December 1, 2002): 381–95. http://dx.doi.org/10.1108/13612020210448664.
Full textGoyal, Anshul. "Enhancing Customer Buying Experience using MR." International Journal for Research in Applied Science and Engineering Technology 10, no. 7 (July 31, 2022): 958–60. http://dx.doi.org/10.22214/ijraset.2022.45205.
Full textSpain, Randall, Benjamin Goldberg, Pete Khooshabeh, David Krum, Joshua Biro, Courtney Linder, Laura Stanley, et al. "Applications of Virtual Environments in Human Factors Research and Practice." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2308–12. http://dx.doi.org/10.1177/1071181319631393.
Full textPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots." SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Full textOnime, Clement, James Uhomoibhi, Hui Wang, and Mattia Santachiara. "A reclassification of markers for mixed reality environments." International Journal of Information and Learning Technology 38, no. 1 (November 10, 2020): 161–73. http://dx.doi.org/10.1108/ijilt-06-2020-0108.
Full textFeldon, David F., and Yasmin B. Kafai. "Mixed methods for mixed reality: understanding users’ avatar activities in virtual worlds." Educational Technology Research and Development 56, no. 5-6 (December 4, 2007): 575–93. http://dx.doi.org/10.1007/s11423-007-9081-2.
Full textMateu, Juan, María Lasala, and Xavier Alamán. "Developing Mixed Reality Educational Applications: The Virtual Touch Toolkit." Sensors 15, no. 9 (August 31, 2015): 21760–84. http://dx.doi.org/10.3390/s150921760.
Full textMcBride, Miriam. "32 virtual, augmented, and mixed reality programs for libraries." Journal of the Australian Library and Information Association 71, no. 1 (January 2, 2022): 110. http://dx.doi.org/10.1080/24750158.2022.2034204.
Full textHamacher, Alaric, Su Jin Kim, Sung Tae Cho, Sunil Pardeshi, Seung Hyun Lee, Sung-Jong Eun, and Taeg Keun Whangbo. "Application of Virtual, Augmented, and Mixed Reality to Urology." International Neurourology Journal 20, no. 4 (December 31, 2016): 375. http://dx.doi.org/10.5213/inj.1620err.003.
Full textHamacher, Alaric, Su Jin Kim, Sung Tae Cho, Sunil Pardeshi, Seung Hyun Lee, Sung-Jong Eun, and Taeg Keun Whangbo. "Application of Virtual, Augmented, and Mixed Reality to Urology." International Neurourology Journal 20, no. 3 (September 30, 2016): 172–81. http://dx.doi.org/10.5213/inj.1632714.357.
Full textStevens, Jonathan, Peter Kincaid, and Robert Sottilare. "Visual modality research in virtual and mixed reality simulation." Journal of Defense Modeling and Simulation: Applications, Methodology, Technology 12, no. 4 (February 17, 2015): 519–37. http://dx.doi.org/10.1177/1548512915569742.
Full textSpagnolli, Anna, Matthew Lombard, and Luciano Gamberini. "Mediated presence: virtual reality, mixed environments and social networks." Virtual Reality 13, no. 3 (July 25, 2009): 137–39. http://dx.doi.org/10.1007/s10055-009-0128-z.
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