Journal articles on the topic 'Virtual and augmented reality, and related simulations'
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Salvetti, Fernando, Barbara Bertagni, Pierluigi Ingrassia, and Gabriele Pratticò. "HoloLens, Augmented Reality and Teamwork: Merging Virtual and Real Workplaces." International Journal of Advanced Corporate Learning (iJAC) 11, no. 1 (August 29, 2018): 44. http://dx.doi.org/10.3991/ijac.v11i1.9228.
Full textWong, Kevin, Halina M. Yee, Brian A. Xavier, and Gregory A. Grillone. "Applications of Augmented Reality in Otolaryngology: A Systematic Review." Otolaryngology–Head and Neck Surgery 159, no. 6 (August 21, 2018): 956–67. http://dx.doi.org/10.1177/0194599818796476.
Full textRaposo, Alberto. "Editor’s Note." Journal on Interactive Systems 6, no. 2 (December 1, 2015): 1. http://dx.doi.org/10.5753/jis.2015.657.
Full textYokoyama, Itsuo, Tsuyosi Sarai, Toshinori Asai, Nobuyuki Kitou, Hirotaka Nozaki, Yuki Kondo, Yusaku Nomura, Atsushi Morizane, Michi Sekikawa, and Dage Liu. "Virtual reality and augmented reality applications and simulation in vascular access management with three-dimensional visualization." Journal of Vascular Access 20, no. 1_suppl (April 28, 2019): 65–70. http://dx.doi.org/10.1177/1129729818776904.
Full textRicci, Serena, Andrea Calandrino, Giacomo Borgonovo, Marco Chirico, and Maura Casadio. "Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training." JMIR Serious Games 10, no. 1 (March 23, 2022): e28595. http://dx.doi.org/10.2196/28595.
Full textHounsell, Marcelo da Silva, Juliana Patrícia Detroz, Marcio Geovani Jasinski, Rafaela Bosse, and Thiago Luiz Berlim. "A Brief History of Virtual Reality in Brazil: A survey over the publications in the “Symposium on Virtual and Augmented Reality”." Journal on Interactive Systems 5, no. 3 (December 30, 2014): 1. http://dx.doi.org/10.5753/jis.2014.728.
Full textChen and Lin. "Virtual Object Replacement Based on Real Environments: Potential Application in Augmented Reality Systems." Applied Sciences 9, no. 9 (April 29, 2019): 1797. http://dx.doi.org/10.3390/app9091797.
Full textBosse, Stefan, and Uwe Engel. "Augmented Virtual Reality: Combining Crowd Sensing and Social Data Mining with Large-Scale Simulation Using Mobile Agents for Future Smart Cities." Proceedings 4, no. 1 (November 14, 2018): 49. http://dx.doi.org/10.3390/ecsa-5-05762.
Full textZhao, He, Qin Heng Zhao, and Beata Ślusarczyk. "Sustainability and Digitalization of Corporate Management Based on Augmented/Virtual Reality Tools Usage: China and Other World IT Companies’ Experience." Sustainability 11, no. 17 (August 29, 2019): 4717. http://dx.doi.org/10.3390/su11174717.
Full textLucena-Anton, David, Juan Carlos Fernandez-Lopez, Ana I. Pacheco-Serrano, Cristina Garcia-Munoz, and Jose A. Moral-Munoz. "Virtual and Augmented Reality versus Traditional Methods for Teaching Physiotherapy: A Systematic Review." European Journal of Investigation in Health, Psychology and Education 12, no. 12 (December 2, 2022): 1780–92. http://dx.doi.org/10.3390/ejihpe12120125.
Full textMonteiro, Martin, and Arturo C. Marti. "Making sciences with smartphones: The universe in your pocket." Proceedings of the International Astronomical Union 15, S367 (December 2019): 425–27. http://dx.doi.org/10.1017/s1743921321000557.
Full textSilva, Rafael D. de C., Saulo G. C. Albuquerque, Artur de V. Muniz, Pedro P. Rebouças Filho, Sidarta Ribeiro, Plácido Rogerio Pinheiro, and Victor Hugo C. Albuquerque. "Reducing the Schizophrenia Stigma: A New Approach Based on Augmented Reality." Computational Intelligence and Neuroscience 2017 (2017): 1–10. http://dx.doi.org/10.1155/2017/2721846.
Full textHwang, Sungwoo, and Hyun Kyoung Kim. "The effects of maternal-child nursing clinical practicum using virtual reality on nursing students’ competencies: a systematic review." Korean Journal of Women Health Nursing 28, no. 3 (September 30, 2022): 174–86. http://dx.doi.org/10.4069/kjwhn.2022.09.13.
Full textMiranda, John Paul, Jaymark Yambao, Jhon Asley Marcelo, Christopher Robert Gonzales, Vee-jay Mungcal, and Robine Baluyut. "Towards the Development of 3D Engine Assembly SimulationLearningModulefor Senior High School." International Journal of Computing Sciences Research 5, no. 1 (January 1, 2021): 489–501. http://dx.doi.org/10.25147/ijcsr.2017.001.1.54.
Full textWang, Shaojung Sharon, and Chih-Ting Hsieh. "Ubiquitous Pokémon Go: Human–Environment Relationships and the Location-Based Augmented Reality Game." Environment and Behavior 52, no. 7 (December 13, 2018): 695–725. http://dx.doi.org/10.1177/0013916518817878.
Full textKing, Seth, Joseph Boyer, Tyler Bell, and Anne Estapa. "An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial." JMIR Serious Games 10, no. 4 (December 8, 2022): e41097. http://dx.doi.org/10.2196/41097.
Full textSharifpour, Hojatallah, Yaser Ghaseminezhad, Mohammad Hashemi-Tabatabaei, and Maghsoud Amiri. "Investigating cause-and-effect relationships between supply chain 4.0 technologies." Engineering Management in Production and Services 14, no. 4 (December 1, 2022): 22–46. http://dx.doi.org/10.2478/emj-2022-0029.
Full textKaewyong, Phuripoj, and Shatchaya Duangchant. "Augmented Reality-Based Mobile Application for Knowledge Transferring in The System of Rice Intensification." International Journal of Innovation in Enterprise System 3, no. 02 (July 31, 2019): 64–70. http://dx.doi.org/10.25124/ijies.v3i02.42.
Full textBing, Eric G., Megan L. Brown, Anthony Cuevas, Richard Sullivan, and Groesbeck P. Parham. "User Experience With Low-Cost Virtual Reality Cancer Surgery Simulation in an African Setting." JCO Global Oncology, no. 7 (March 2021): 435–42. http://dx.doi.org/10.1200/go.20.00510.
Full textZhao, Jie, Jie Mao, and Jing Tan. "Global trends and hotspots in research on extended reality in sports: A bibliometric analysis from 2000 to 2021." DIGITAL HEALTH 8 (January 2022): 205520762211311. http://dx.doi.org/10.1177/20552076221131141.
Full textRibeiro, Roberto, João Ramos, David Safadinho, Arsénio Reis, Carlos Rabadão, João Barroso, and António Pereira. "Web AR Solution for UAV Pilot Training and Usability Testing." Sensors 21, no. 4 (February 19, 2021): 1456. http://dx.doi.org/10.3390/s21041456.
Full textNadeem, Muhammad, Mayank Lal, Jiaming Cen, and Mohammad Sharsheer. "AR4FSM: Mobile Augmented Reality Application in Engineering Education for Finite-State Machine Understanding." Education Sciences 12, no. 8 (August 15, 2022): 555. http://dx.doi.org/10.3390/educsci12080555.
Full textChoi, Suyeon, Manu Gopakumar, Yifan Peng, Jonghyun Kim, and Gordon Wetzstein. "Neural 3D holography." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–12. http://dx.doi.org/10.1145/3478513.3480542.
Full textAlqithami, Saad, Musaad Alzahrani, Abdulkareem Alzahrani, and Ahmed Mustafa. "AR-Therapist: Design and Simulation of an AR-Game Environment as a CBT for Patients with ADHD." Healthcare 7, no. 4 (November 15, 2019): 146. http://dx.doi.org/10.3390/healthcare7040146.
Full textMuñoz-Leiva, Francisco, María Eugenia Rodríguez López, Francisco Liebana-Cabanillas, and Sérgio Moro. "Past, present, and future research on self-service merchandising: a co-word and text mining approach." European Journal of Marketing 55, no. 8 (May 21, 2021): 2269–307. http://dx.doi.org/10.1108/ejm-02-2019-0179.
Full text박인회. "Copyright issues related to Virtual Reality / Augmented Reality." 법학연구 59, no. 3 (August 2018): 351–81. http://dx.doi.org/10.35275/pnulaw.2018.59.3.012.
Full textPradibta, Hendra, Usman Nurhasan, and Muhammad Dwi Aldi Rizaldi. "Implementation of multimarker augmented reality on solar system simulations." Matrix : Jurnal Manajemen Teknologi dan Informatika 11, no. 3 (November 28, 2021): 130–39. http://dx.doi.org/10.31940/matrix.v11i3.130-139.
Full textPradibta, Hendra, Usman Nurhasan, and Muhammad Dwi Aldi Rizaldi. "Implementation of multimarker augmented reality on solar system simulations." Matrix : Jurnal Manajemen Teknologi dan Informatika 11, no. 23 (November 28, 2021): 130–39. http://dx.doi.org/10.31940/matrix.v3i11.130-139.
Full textCloete, Richard, Chris Norval, and Jatinder Singh. "Auditable Augmented/Mixed/Virtual Reality." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 4 (December 27, 2021): 1–24. http://dx.doi.org/10.1145/3495001.
Full textCeylan Dadakoğlu, Sevda, and Şeniz Aksoy. "Features of Second Life virtual environment and evaluation within the scope of art education." Journal of Human Sciences 17, no. 2 (May 2, 2020): 485–512. http://dx.doi.org/10.14687/jhs.v17i2.5769.
Full textBis, Łukasz. "Virtual Reality. Now." Social Communication 4, s1 (December 1, 2018): 121–27. http://dx.doi.org/10.2478/sc-2018-0030.
Full textNagappan.V, Athik, and Shobithraj S.S. "VIRTUAL AND AUGMENTED REALITY IN PRODUCTION ENGINEERING." International Journal of Engineering Applied Sciences and Technology 6, no. 11 (March 1, 2022): 84–87. http://dx.doi.org/10.33564/ijeast.2022.v06i11.018.
Full textArena, Fabio, Mario Collotta, Giovanni Pau, and Francesco Termine. "An Overview of Augmented Reality." Computers 11, no. 2 (February 19, 2022): 28. http://dx.doi.org/10.3390/computers11020028.
Full textMuñoz, Eduardo Gross, Ramon Fabregat, Jorge Bacca-Acosta, Néstor Duque-Méndez, and Cecilia Avila-Garzon. "Augmented Reality, Virtual Reality, and Game Technologies in Ophthalmology Training." Information 13, no. 5 (April 26, 2022): 222. http://dx.doi.org/10.3390/info13050222.
Full textMuñoz, Eduardo Gross, Ramon Fabregat, Jorge Bacca-Acosta, Néstor Duque-Méndez, and Cecilia Avila-Garzon. "Augmented Reality, Virtual Reality, and Game Technologies in Ophthalmology Training." Information 13, no. 5 (April 26, 2022): 222. http://dx.doi.org/10.3390/info13050222.
Full textLee, Li Na, Mi Jeong Kim, and Won Ju Hwang. "Potential of Augmented Reality and Virtual Reality Technologies to Promote Wellbeing in Older Adults." Applied Sciences 9, no. 17 (August 30, 2019): 3556. http://dx.doi.org/10.3390/app9173556.
Full textMerians, Alma S., David Jack, Rares Boian, Marilyn Tremaine, Grigore C. Burdea, Sergei V. Adamovich, Michael Recce, and Howard Poizner. "Virtual Reality–Augmented Rehabilitation for Patients Following Stroke." Physical Therapy 82, no. 9 (September 1, 2002): 898–915. http://dx.doi.org/10.1093/ptj/82.9.898.
Full textVicente dos Anjos, Fernando Elemar, Luiz Alberto Oliveira Rocha, Débora Oliveira da Silva, and Rodrigo Pacheco. "Impacts of the Application of Virtual and Augmented Reality on Teaching-Learning Processes in Engineering Courses." International Journal of Virtual and Personal Learning Environments 12, no. 1 (January 2022): 1–19. http://dx.doi.org/10.4018/ijvple.291541.
Full textPacherkar, Bhagyashri. "Greeting Card app based on Augmented Reality." International Journal for Research in Applied Science and Engineering Technology 9, no. 8 (August 31, 2021): 1769–73. http://dx.doi.org/10.22214/ijraset.2021.37506.
Full textJo, Ye-Joon, Jun-Seok Choi, Jin Kim, Hyo-Joon Kim, and Seong-Yong Moon. "Virtual Reality (VR) Simulation and Augmented Reality (AR) Navigation in Orthognathic Surgery: A Case Report." Applied Sciences 11, no. 12 (June 18, 2021): 5673. http://dx.doi.org/10.3390/app11125673.
Full textLiu, Damon Shing-Min, Chun-Hao Yung, and Cheng-Hsuan Chung. "Developing Physics Simulation in Augmented Reality." International Journal of Virtual Reality 11, no. 2 (January 1, 2012): 45–52. http://dx.doi.org/10.20870/ijvr.2012.11.2.2842.
Full textYagol, Pravesh, Francisco Ramos, Sergio Trilles, Joaquín Torres-Sospedra, and Francisco Perales. "New Trends in Using Augmented Reality Apps for Smart City Contexts." ISPRS International Journal of Geo-Information 7, no. 12 (December 14, 2018): 478. http://dx.doi.org/10.3390/ijgi7120478.
Full textGarbin Praničević, Daniela. "Augmented Reality and Virtual Reality-Based Technology in Cultural Tourism." ENTRENOVA - ENTerprise REsearch InNOVAtion 7, no. 1 (December 8, 2021): 314–22. http://dx.doi.org/10.54820/mhny8236.
Full textRemolar, Inmaculada, Cristina Rebollo, and Jon A. Fernández-Moyano. "Learning History Using Virtual and Augmented Reality." Computers 10, no. 11 (November 8, 2021): 146. http://dx.doi.org/10.3390/computers10110146.
Full textSanusi, Tarto. "The Utilization of Augmented Reality at the Space Shape of the Flat Side Material in the Eight Grade Studet of SMP/MTs." Jurnal Axioma : Jurnal Matematika dan Pembelajaran 6, no. 1 (January 28, 2021): 69–77. http://dx.doi.org/10.36835/axi.v6i1.966.
Full textČujan, Zdeněk, Gabriel Fedorko, and Nikoleta Mikušová. "Application of virtual and augmented reality in automotive." Open Engineering 10, no. 1 (January 31, 2020): 113–19. http://dx.doi.org/10.1515/eng-2020-0022.
Full textChung, Soojin, and Jeongim Lee. "Research Trends on Virtual Reality and Augmented Reality-based CPR training." Korean Association For Learner-Centered Curriculum And Instruction 22, no. 13 (July 15, 2022): 759–72. http://dx.doi.org/10.22251/jlcci.2022.22.13.759.
Full textAlizadeh, Mehrasa. "Augmented/Virtual Reality Promises for ELT Practitioners." JALT2018—Diversity and Inclusion 2018, no. 1 (August 1, 2019): 360. http://dx.doi.org/10.37546/jaltpcp2018-48.
Full textRetnaningtiyas, Tiya Ayu, Nadi Suprapto, and Hainur Rasid Achmadi. "Studi Literatur Pemanfaatan Media Augmented Reality Untuk Meningkatkan Keterampilan Berpikir Kritis Peserta Didik." IPF: Inovasi Pendidikan Fisika 10, no. 1 (January 12, 2021): 39–49. http://dx.doi.org/10.26740/ipf.v10n1.p39-49.
Full textItoh, Yuta, Tobias Langlotz, Jonathan Sutton, and Alexander Plopski. "Towards Indistinguishable Augmented Reality." ACM Computing Surveys 54, no. 6 (July 2021): 1–36. http://dx.doi.org/10.1145/3453157.
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