Dissertations / Theses on the topic 'Vidget'

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1

Wolf, David Peter, and dpwolf@mac com. "Vidgets: The Development and Use of Interactive, Network Based Video Works." RMIT University. Applied Communication, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080617.144959.

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This exegesis looks at interactive, network based video through the development and use of experimental works. The works are described in terms of the concepts, techniques and theories explored and their implications for future works and theory. It documents the formal and technical experiments which were used to investigate the affordances of network based video for real time interaction, and tracks the development of vidgets as audio-visual tools and instruments as they increased in complexity and function, finally being specifically designed for use in live audiovisual (VJ) performances. It explains how ideas originating from the histories of sound art and systems based art as were used as frameworks for conceptualising and developing interactive screen based works. The term 'all-data' is devised as a means to describe both the network based digital environment which these new works inhabit and the expanded palette of digital signals which may be used and inco rporated into the works themselves. Through processes of action research and critical reflection, it identifies and explores a number of techniques and attributes which are common to interactive, network based video production as a practice and which may be used in a range of future projects.
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Krist, Antonín. "Pokročilé metody postprodukce a distribuce videa s využitím IT." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-19121.

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This thesis deals with advanced methods of digital video postproduction and distribution using broadcasting technologies and internet protocol. Describes and compares the distribution methods, using information technology and discusses the current problems. Describes digitization methods and methods that can save bandwidth for distribution. Deals with the possible practical implementation of distribution od three dimensional video to upcoming standards and analyzes the possibilities of their future development. Discusses the overall problems of transmission standardization and advanced video coding. In a conclusion, based on a comparison of methods and practical experience of the author, thesis recommends certain procedures to implement to the standard and specifies the direction of the technological solutions.
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Buchta, Martin. "Kódování 4K videa v reálném čase s technologií NVENC." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-433205.

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Diploma thesis is focused on real-time 4K video encoding using NVENC technology. First chapter describes the most used video codecs H.264 and HEVC. There is an explanation of the principle of graphic cards and their programmable units. Analysis of the solution of open source Video Codec SDK is also part of the thesis. The main focus of the thesis is an implementation of an application which can handle 4K video encoding from multiple cameras in real time. Performance and qualitative tests were performed for application. Results of these tests were analyzed and discussed.
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Jaška, Roman. "Sumarizace obsahu videí." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385962.

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The amount surveillance footage recorded each day is too large for human operators to analyze. A video summary system to process and refine this video data would prove beneficial in many instances. This work defines the problem in terms of its inputs, outputs and sub-problems, identifies suitable techniques and existing works as well as describes a design of such system. The system is implemented, and the results are examined.
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Eriksson, Magnus, and Kerstin Lindström. "Ett vidgat textbegrepp." Thesis, Stockholm University, The Stockholm Institute of Education, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-7701.

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Denna studie avser att undersöka och analysera fyra verksamma lärares uppfattningar om det vidgade textbegrepp som uttrycks i kursplanen i svenska 2000 och vilken betydelse deras uppfattning om det begreppet får för elevers undervisning i svenskämnet. Studien ska dessutom undersöka och analysera deras uppfattningar om hur ett vidgat textbegrepp kan förstås och relateras gentemot styrdokumenten i svenskämnet. För att fånga fyra lärares uppfattningar om ett vidgat textbegrepp och vilken betydelse deras uppfattning får för deras elevers svenskundervisning, har intervjuer genomförts i grundskolan med fyra lärare i år 6-9. Förhoppningen var att dessa intervjuer skulle ge en bild av verksamma lärares uppfattning om ett vidgat textbegrepp och hur det gestaltas i deras undervisning. Resultatdelen i uppsatsen upplyser om de fyra lärarnas olika uppfattningar om ett vidgat textbegrepp och vilken betydelse det får för elevers undervisning i svenskämnet.

The purpose of this study is to examine and analyze the understanding, of four teachers, about the wide text concept as it is put in the Swedish curriculum of 2000, and what meaning their opinion has for their teaching in Swedish arts. Furthermore it will look into and analyze their comprehension about how a wide text concept can be understood and be related to the governing documents in Swedish arts. In order to catch the opinion about the wide text concept of four teachers and to see what significance their comprehension about it shows in their teaching, we have interviewed four teachers of Swedish arts in the years 6-9. The expectation was that these interviews should picture active teachers understanding about a wide text concept and how it is shown in their teaching. The result part in this essay informs about these four teachers different comprehension about a wide text concept and what significance it gets for the teaching of their students in Swedish arts.

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Nemrava, Jan. "Semantics in Multimedia: Event detection and cross-media feature extraction." Doctoral thesis, Vysoká škola ekonomická v Praze, 2004. http://www.nusl.cz/ntk/nusl-77095.

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This dissertation thesis describes the area of multimedia semantics which is a research area that brings together research streams that until recently run separately. The aim of the work is to provide an insight to all areas from this wide discipline and give an outlook on current problems especially to the semantic gab phenomena. Number of findings and outcomes in this work comes from international project K-Space, in which the author took part for three years. The extensive theoretical introduction into problematic is followed by a list state-of-the-art application from this area and overview of KIZI activities and involvements in the European project. The contribution of the work is a research on textual resources complementary to video and experiments with automatic detection of sporting events based on pre-classified examples and trained model. The practical contribution is also a demo web application that shows all the resources together and allows non-linear browsing of events.
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Slavotínek, Tomáš. "Knihovna pro práci s videem pro platformu Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236069.

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This thesis deals with processing of video content on Android platform. Libraries for video encoding and decoding usable on this platform are described first. One of these libraries - FFmpeg - is used as core to design and implement middleware video-processing library. This library will provide simple but e fective API for multimedia Java applications.
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Johannesová, Daniela. "Nerealistické zobrazení videa." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236944.

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The aim of this thesis is non-realistic video rendering. It starts with a summary of existing techniques and then this thesis concentrates on selected methods that are able to work in real-time. To process video more effectivelly, we use accelleration on graphical processing unit with usage of OpenGL and GLSL.
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Ryen, Maria. "Ett vidgat textbegrepp i praktiken : Fem lärare om undervisning utifrån ett vidgat textbegrepp." Thesis, Karlstad University, Faculty of Arts and Education, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1266.

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This study deals with Swedish upper secondary school teachers' approaches to an expanded text concept. Attitudes mediated through media as well as “the new languages” that media give rise to, imply new conditions for the activities in school. As a necessary adaptation to the new conditions given by the media forces, the Swedish upper secondary school 1994 incorporated “an expanded text concept” in the syllabus for the Swedish language.

The focus of the study is how Swedish upper secondary school teachers' work to meet and challenge the students' in an expanded text concept. The study is founded on interviews with five teachers, who to a greater extent integrate an expanded text concept in their teaching. In addition information about literary instruction is collected and analysed. The theoretical framework consists of theories that approach the Swedish schools discussion founded on a social and cultural context, in relation to media's effects on school.

Findings indicate that the teachers based their teaching on a social and cultural context, where they promote dialogical teaching and made students' understandings the central focus. Teaching Swedish should, according to the teachers interviewed, be based on central human topics. Findings also indicate that the teachers own media habits settle the ways they integrate new media in their teaching. The teachers notice good possibilities to motivate and engage pupils by teaching on the basis of an expanded text concept. They also find that an expanded text concept works irrespective of course, age and gender. Further the teachers consider that traditional text hierarchies maintained by the school and the society are on the way to disappear.


Sammanfattning

Syftet med denna undersökning är att ta reda på hur gymnasielärare i svenska gör för att möta och utmana eleverna i ett vidgat textbegrepp. Det teoretiska ramverket rymmer skolans kunskapsdiskussion i relation till informationssamhällets återverkningar på skolan.

Undersökningen bygger på intervjuer med fem gymnasielärare i svenska, som alla i hög grad arbetar med ett vidgat textbegrepp i undervisningen. Därutöver har undervisningsmaterial samlats in och analyserats.

Resultatet av undersökningen visar på ett gemensamt förhållningssätt hos de intervjuade lärarna. Deras praktik genomsyras av ett sociokulturellt perspektiv och en helhetssyn på lärande, där det vidgade textbegreppet är ett pedagogiskt verktyg. Vidare ser lärarna svenskämnet som ett humanistiskt bildningsämne. Det framkommer också att lärarnas egna medievanor spelar en avgörande roll för hur de arbetar med medier i undervisningen.

Lärarna ser goda möjligheterna att dra nytta av den motivation och det engagemang som arbete med ett vidgat textbegrepp kan innebära, och menar att det vidgade textbegreppet fungerar på samtliga kurser i svenska samt för de flesta elever oavsett studieinriktning, ålder och kön. Lärarna ger också uttryck för att värdehierarkier kring hur man i skolan traditionellt har betraktat text är på väg att försvinna.

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Hölzer, Isis, and Isabelle Girardon. "Kommunikation genom ett vidgat språk." Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-33104.

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Föreliggande studie bygger på ett estetiskt-praktiskt arbete inom en språkteoretisk kontext. Studien utförs på en skola för nyanlända elever i åldrarna 13-18. Syftet är att utforska mötet mellan bild- och dramapedagogik och nyanlända elevers kommunikation och språkutveckling. Inom både bild- och dramapedagogik är språk närvarande utifrån ett vidgat sätt att betrakta språk. För att nå syftet har ett bild- och dramapedagogiskt arbete disponerats över två veckor med en grupp om sju nyanlända elever, vilka samtliga har bristande eller inga skolerfarenheter med sig. Eftersom vi är noviser vad avser både nyanlända och språkteori lägger vi stor vikt vid att beträda fältet med öppet sinne. Vårt syfte är att, genom nya begrepp, skapa förståelse för det vi undersöker vilket motiverar vårt val av grundad teori som forskningsansats. Till vår hjälp har vi använt oss av deltagande observation. Resultatet visar att eleverna befinner sig i en språkbox vilket begränsar deras kommunikation och språkanvändning. De är i behov av en vidgad kommunikation som inkluderar såväl verbala som ickeverbala uttryckssätt. Därmed kan en bred och mångsidig kommunikation utvecklas vilket kan gynna deras fortsatta språkutveckling.
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Homola, Miloš. "Editor videa." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237077.

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In this paper I pay attention to video editation issue. Firstly the basic terminology is explained, then the history of analog editation is described and further more even digital editation as well. At this spot, very interesting history of development of this field isn't forgotten and also the architecture of video editing software is described as we know them today. The most used digital forrmats are summarized as well. In next chapters the design of simple video editing application is explained. The applied technologies are briefly described and the decision of the choice is clarified. The result of whole work is a library of tools for video processing applications development demonstrated in a simple application.
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Klejmová, Eva. "Měření kvality pro HEVC." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2014. http://www.nusl.cz/ntk/nusl-220577.

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This diploma thesis deals with standard objective and subjective video quality assessments and with analysis of their applicability to HEVC. Also basic description of video compression standard H.265/HEVC is presented. The main focus of the thesis is a creation of the database of compressed video sequences. Important parameters and features of the reference encoder HM-12 are discussed. Selected methods of objective video quality assessments are implemented on the created database. A part of this thesis is also a suggestion of method for objective video quality assessment, application of this method and associated data collection. Final data is statistically analyzed and it’s correlation with objective tests is discussed.
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Persson, Elin, and Emma Johansson. "Svenska språkets struktur : Ett vidgat grammatikbegrepp." Thesis, Högskolan i Halmstad, Sektionen för lärarutbildning (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-17117.

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Planer, Jan. "Mobilní aplikace zpracování obrazu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264975.

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This thesis addresses video streaming from smartphone to smartwatch. The main goal of the thesis is to find a way how to handle the limited hardware features of the watch and make video streaming as fast and smooth as possible. A part of this work is focused on implementation of client-server application, which streams video from Android device to Tizen smartwatch over Bluetooth channel.
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Sedlařík, Vladimír. "Informační strategie firmy." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2012. http://www.nusl.cz/ntk/nusl-223526.

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This thesis analyzes the YouTube service and describes its main deficiencies. Based on theoretical methods and analyses, its main goal is to design a service that will solve the main YouTube problems, build a company around this service and introduce this service to the market. This service will not replace YouTube, but it will supplement it. Further, this work will suggest a possible structure, strategy and information strategy of this new company and its estimated financial results in the first few years.
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Ivančo, Martin. "Algoritmy pro automatický ořez sférické fotografie a videa." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2020. http://www.nusl.cz/ntk/nusl-417237.

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Cieľom tejto práce je priniesť detailný pohľad na doterajší prieskum v oblasti sférických videí. Konkrétne sa táto práca zameriava na problém tvorby videa s normálnym zorným poľom zo sférického videa pre potreby zobrazovania. Prináša tiež implementáciu niektorých dostupných metód. Doteraz boli predstavené tri metódy v štyroch článkoch, ktoré riešia tento problém. Všetky priniesli zaujímavé výsledky a táto práca sa dvomi z nich zaoberá hlbšie. Táto práca tiež prináša základnú metódu využívajúcu overené metódy automat- ického orezu obrazu. Táto metóda je využitá na porovnanie so skúmanými metódami, u ktorých zvýrazní ich vylepšenia ale aj nedostatky. Na základe porovnania metód pomocou užívateľského experimentu táto práca usudzuje, že najlepšou zo skúmaných metód pre túto úlohu je upravená varianta metódy od Pavel et al. [14], predstavená v tejto práci.
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Skowronek, Ondřej. "Anotace obrazu a videa formou hry." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236063.

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This master thesis is oriented on a problem of creating video and image annotations. This problem is solved by crowdsourcing approach. Crowdsourcing games were designed and implemented to make solution of this problem . It was proven by testing that these games are capable of creating high quality annotations. Launching these games on a larger scale could create large database of annotated videos and images.
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Lei, Zhijun. "Video transcoding techniques for wireless video communications." Thesis, University of Ottawa (Canada), 2004. http://hdl.handle.net/10393/29134.

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The transmission of compressed video over channels with different capacities may require a reduction in bit rate if the transmission channel has a lower capacity than the capacity required by the video bit-stream, or when the channel capacity is changing over time. The process of converting a compressed video format into another compressed format is known as transcoding. This thesis addresses the specific transcoding problem of dynamic bit-rate adaptation for transmission over low bandwidth wireless channels. Transmitting compressed video over lower bandwidth wireless channels require accurate and efficient rate-control schemes. In this thesis, we propose several techniques to improve transcoding performance. Based on our experimental results, we present an approximate linear bit allocation model and macroblock layer rate-control algorithm, which can achieve accurate transcoding bit-rate. By reusing useful statistics information from the incoming compressed video, the bit-rate of the transcoded video can be determined according to the video scene context. Considering a specific bursty error wireless channel, we propose a solution which combines video transcoding and an ARQ protocol to transmit compressed video over this channel. In order to make sure that the end decoder can decode and play the transcoded video within the required end-to-end delay, we analyze the rate and buffer constraints of the transcoder and derive the conditions that have to be met by the transcoder. In order to test the proposed solution, we use a statistical channel model to simulate the wireless channel and use this model and channel observation to estimate the effective channel bandwidth, which will be fed back to the transcoder for better rate control. In this thesis, we discuss two applications. For real time video communication over wireless channel, we propose an algorithm that determines the transcoding scaling factor considering end-to-end delay, buffer fullness and effective channel bandwidth. For pre-encoded video distribution over wireless channels, we propose an algorithm which can determine the transcoding bit budget based on end-to-end delay, effective bandwidth, and original video bit profile. The proposed algorithm outperforms H.263 TMN8 in terms of video quality and buffer behavior with the same computational requirements.
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Carré, Alice. "Plateaux nus, espaces vides : esthétiques scéniques du vide et du dépouillement au XXe siècle en France : pratiques, imaginaires, idéologies." Thesis, Paris 10, 2015. http://www.theses.fr/2015PA100168.

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La recherche d’espaces dépouillés est l’un des grands marqueurs de l’évolution de la scénographie au XXe siècle. De même que pour les arts plastiques, cette tension vers le vide est associée à la redéfinition des formes dans leur mutation moderne et postmoderne. Plateaux nus et espaces vides constituent deux modalités particulières de cette recherche de l’épure. Le plateau nu débarrasse la scène du décor et de son appareil illusionniste et resserre la représentation sur la présence d’un acteur et l’écoute du texte. D’abord solution pratique, rupture avec un théâtre commercial et bourgeois, le plateau nu est ancré dans une conception éthique du théâtre. Cette première partie de l’étude se fonde sur les espaces de Jacques Copeau, Jean Vilar, Antoine Vitez et Christian Schiaretti. L’espace vide, étudié à travers le travail de Peter Brook, Claude Régy, Joël Pommerat et Nacera Belaza cherche à construire un ailleurs. Cette étude propose d’étudier le succès contemporain des esthétiques scéniques du vide et du dépouillement. Aujourd’hui, le plateau nu est devenu un patrimoine, portant en lui les valeurs du théâtre public et s’associant implicitement à une célébration de ses pionniers, Jacques Copeau et Jean Vilar. L’espace vide, vu à travers les traditions orientales se charge d’une spiritualité, et est aussi perçu comme l’au-delà mental de la représentation. Espaces vides et plateaux nus, s’ils ont pu naître de contraintes économiques sont aujourd’hui devenus des espaces luxueux
The research of concise spaces is one of the marks of the scenography evolution on the 20th century. As in the visual arts, this mouvement towards to the void is associated with a redefinition of the forms in their modern and postmodern mutations. Naked stages and empty spaces constitute two particular modalities of research of an uncluttered style. The naked stage removes the scenery and the scenic illusion from the stage to focus its representation on the actor and the text. Starting as a practical solution and rupture with commercial and bourgeois theater, the naked stage is anchored in an ethical conception of theater. This first part of this study is based on the spaces according to Jacques Copeau, Jean Vilar, Antoine Vitez and Christian Schiaretti. The empty space seeks to find new horizons, examined through the concepts of space by Peter Brook, Claude Régy, Joël Pommerat and Nacera Belaza. This study proposes to examine the contemporary success of aesthetic scenics based on void and bareness. The naked stage has become nowadays a heritage, carrying values of public theater, and being implicitly associated with a celebration of its pioneers Jacques Copeau and Jean Vilar. Seen throughout eastern traditions, the empty stage is filled with spirituality and thus becomes a mental hereafter of the representation. Initially consequence of an economical imposition, naked stages and empty spaces have become luxurious spaces nowadays
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Hammouri, Ghassan. "Video++, an object-oriented approach to video algebra." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq26329.pdf.

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Pu, Ruonan. "Target-sensitive video segmentation for seamless video composition /." View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?CSED%202007%20PU.

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Bhat, Abharana Ramdas. "A new video quality metric for compressed video." Thesis, Robert Gordon University, 2012. http://hdl.handle.net/10059/794.

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Video compression enables multimedia applications such as mobile video messaging and streaming, video conferencing and more recently online social video interactions to be possible. Since most multimedia applications are meant for the human observer, measuring perceived video quality during the designing and testing of these applications is important. Performance of existing perceptual video quality measurement techniques is limited due to poor correlation with subjective quality and implementation complexity. Therefore, this thesis presents new techniques for measuring perceived quality of compressed multimedia video using computationally simple and efficient algorithms. A new full reference perceptual video quality metric called the MOSp metric for measuring subjective quality of multimedia video sequences compressed using block-based video coding algorithms is developed. The metric predicts subjective quality of compressed video using the mean squared error between original and compressed sequences, and video content. Factors which influence the visibility of compression-induced distortion such as spatial texture masking, temporal masking and cognition, are considered for quantifying video content. The MOSp metric is simple to implement and can be integrated into block-based video coding algorithms for real time quality estimations. Performance results presented for a variety of multimedia content compressed to a large range of bitrates show that the metric has high correlation with subjective quality and performs better than popular video quality metrics. As an application of the MOSp metric to perceptual video coding, a new MOSpbased mode selection algorithm for a H264/AVC video encoder is developed. Results show that, by integrating the MOSp metric into the mode selection process, it is possible to make coding decisions based on estimated visual quality rather than mathematical error measures and to achieve visual quality gain in content that is identified as visually important by the MOSp metric. The novel algorithms developed in this research work are particularly useful for integrating into block based video encoders such as the H264/AVC standard for making real time visual quality estimations and coding decisions based on estimated visual quality rather than the currently used mathematical error measures.
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Tsoi, Yau Chat. "Video cosmetics : digital removal of blemishes from video /." View Abstract or Full-Text, 2003. http://library.ust.hk/cgi/db/thesis.pl?COMP%202003%20TSOI.

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Thesis (M. Phil.)--Hong Kong University of Science and Technology, 2003.
Includes bibliographical references (leaves 83-86). Also available in electronic version. Access restricted to campus users.
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Banda, Dalitso Hansini. "Deep video-to-video transformations for accessibility applications." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/121622.

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This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 73-79).
We develop a class of visual assistive technologies that can learn visual transforms to improve accessibility as an alternative to traditional methods that mostly rely on extracted symbolic information. In this thesis, we mainly focus on how we can apply this class of systems to address photosensitivity. People with photosensitivity may have seizures, migraines or other adverse reactions to certain visual stimuli such as flashing images and alternating patterns. We develop deep learning models that learn to identify and transform video sequences containing such stimuli whilst preserving video quality and content. Using descriptions of the adverse visual stimuli, we train models to learn transforms to remove such stimuli. We show that these deep learning models are able to generalize to real-world examples of images with these problematic stimuli. From our experimental trials, human subjects rated video sequences transformed by our models as having significantly less problematic stimuli than their input. We extend these ideas; we show how these deep transformation networks can be applied in other visual assistive domains through demonstration of an application addressing the problem of emotion recognition in those with the Autism Spectrum Disorder.
by Dalitso Hansini Banda.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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Parnow, Klaus. "Arbeitsgruppe Video." Universität Potsdam, 1999. http://opus.kobv.de/ubp/volltexte/2005/304/.

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Yilmaz, Fatih Levent. "Video Encryption." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12604.

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Video Encryption is nearly the best method for blocking unwanted seizures and viewing of any transmitted video or information. There are several useful techniques that are available for encryping videos. However, one of the unique speciality for human eye is spotting the irregularity in videos due to weak video decoding or weak choice of video encryption hardware. Because of this situation, it is very important to select the right hardware or else our video transmissions may not be secured or our decoded video may be un-watchable. Every technique has advantages and disadvantages over other technical methods.   Line-cut and rotate video encryption method is maybe the best way of acquiring safe, secured and good quality encypted videos. In this method, every line in the video frame cuts and rotates from different points and these cut points are created from a random matrix. The advantage of this method is to supply a coherent video signal, gives an excellent amount of darkness, as well as good decode quality and stableness. On the other hand it’s disadvantages is to have complex timing control and needs specialized encryption equipment.
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Yu, Jin Nah. "Video dithering." Thesis, Texas A&M University, 2004. http://hdl.handle.net/1969.1/505.

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In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating halftones. For video dithering, three different animations are needed. One is for screen dots which is a simple black and white animation; another is for the goal (or perceived) animation on the screen; and the other animation is for controlling the color and the size of screen dots. By combining three different animations with video dithering techniques, two animations appear simultaneously on the result video screen and provide complex and unique animation. Our techniques assure creating of aesthetic looking movies by providing frame to frame coherence and avoiding spatial and temporal aliasing that can be caused by low quality of video images. We shows how this technique is a powerful and effective way to create artistic results, by demonstrating variety of video dithering.
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Waldemarsson, Lars-Åke. "Holografisk Video." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7049.

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Detta examensarbete utgår ifrån en artikel i vilken en metod för att skapa holografisk video beskrivs. Syftet med arbetet är att återskapa denna metod. Metoden bygger på projicering av hologram med hjälp av delar från en projektor, en laser och några linser.

Först görs en litteraturstudie för att få förståelse över hur metoden fungerar. Här behandlas hur ögat ser djup och vilka olika typer av displayer det finns för att återge tredimensionella holografiska bilder. Vidare beskrivs skillnaden mellan optisk och datorgenererad holografi. Detta arbete hanterar enbart datorgenererad holografi.

Diffraktion, böjning av ljusstrålar och interferens mellan ljusstrålar ligger som grund för metoden att skapa holografiska bilder. I optisk holografi låter man ljusstrålar från ett objekt och en referensstråle interferera med varandra. Deras interferensmönster fångas upp på en fotografisk film. Ett hologram av objektet kan därefter rekonstrueras genom att belysa den fotografiska filmen med samma referensstråle.

För att återge tredimensionella holografiska bilder så behövs en SLM (”Spatial Light Modulator”). Den SLM som används här är Texas Instruments DLP (”Digital Light Processing”). Denna återfinns i DLP-projektorer i vilken huvudkomponenten är en DMD (”Digital Micromirror Device”). En DMD är ett datorchip bestående av mikroskopiska små speglar i ett rutmönster. DMD:n belyses i projektorn av en lampa och här av en laser. Vardera mikrospegel kan vinklas mot resp. från ljuskällan och därigenom föra sitt lilla ljusknippe vidare eller inte.

Datorgenererad holografi simulerar optisk holografi, genom en fouriertransform. Denna transform har som indata en numerisk beskrivning av ett objekt och som utdata ett interferensmönster som matas in i DLP:n. De infallande ljusstrålarna på DMD:n agerar utifrån interferensmönstret och återger ett hologram. Jämför här med den fotografiska filmen inom optisk holografi.

Den andra delen av examensarbetet hanterar min återskapning av metoden. För att beskriva transformen valdes datorprogrammet Matlab. Indata till programmet är två tvådimensionella bilder. Dessa placeras i en rymd med ett inbördes avstånd mellan varandra i z-led. Denna rymd är det objekt som ska skapas ett hologram för. Programmet ger som utdata en tvådimensionell bild som utgör interferensmönstret för objektet.

Stor vikt har lagts vid optimering av detta program genom att utnyttja Matlabs styrka i matrisoperationer och att förenkla beräkningen för de punkter som i hologrammet är genomskinliga, dvs. de punkter som inte hör till objektet.

I resultatdelen presenteras interferensmönstret för ett givet objekt. En slutsats är att beräkna transformen för normalstora eller större objekt är en mycket tidsödande process. Det krävs stor datorkraft och bättre optimering för att få acceptabla tider för beräkningen. Här beräknas bara interferensmönster för enstaka objekt, för att skapa holografisk video så behövs runt 24 bilder per sekund. Det är fullt möjligt att skapa holografisk video med det presenterade programmet men det skulle ta allt för lång tid för beräkning.

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Daniel, G. W. "Video visualisation." Thesis, Swansea University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.636344.

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The main contributions of this work can be summarised as: • Presenting a collection of hypotheses that will form the backbone, underpinning the motivation for work conducted within the field of video visualisation. • Presenting a prototype system to demonstrate the technical feasibility of video visualisation within a surveillance context, along with detailing its generic pipeline. • Provide an investigation into video visualisation, offering a general solution by utilising volume visualisation techniques, such as spatial and opacity transfer functions. • Providing the first set of evidence to support some of the presented hypotheses. • Demonstrating both stream and hardware-based rendering in the context of video visualisation. • Incorporating and evaluating a collection of change detection (CD) metrics, concerning their ability to produce effective video visualisations. • Presenting a novel investigation into interaction control protocols within multi-user and multi-camera environments. Video datasets are a type of volume dataset and treated as such, allowing ray-traced rendering and advanced volume modelling techniques to be applied to the video. It is shown how the interweaving of image processing and volume visualisation techniques can be used to create effective visualisations to aid the human vision system in the interpretation of video based content and features. Through the application of CD methodologies, it is shown how feature volumes are created and rendered to show temporal variations within a period.
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Sasnett, Russ. "Reconfigurable video." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/15100.

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Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1986.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 105-107.
by Russell Mayo Sasnett.
M.S.V.S.
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Lee, Ying 1979. "Scalable video." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/9071.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.
Includes bibliographical references (p. 51).
This thesis presents the design and implementation of a scalable video scheme that accommodates the uncertainties in networks and the differences in receivers' displaying mechanisms. To achieve scalability, a video stream is encoded into two kinds of layers, namely the base layer and the enhancement layer. The decoder must process the base layer in order to display minimally acceptable video quality. For higher quality, the decoder simply combines the base layer with one or more enhancement layers. Incorporated with the IP multicast system, the result is a highly flexible and extensible structure that facilitates video viewing to a wide variety of devices, yet customizes the presentation for each individual receiver.
by Ying Lee.
M.Eng.
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Horyna, Miroslav. "Video telefon." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221059.

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This thesis deals with door video phone on the platform Raspberry Pi. There is described the platform Raspberry Pi, Raspberry Pi Camera module, operating systems for Raspberry Pi and described installing and configuring the software. Next is described the concept and description of programs created for door video phone and design of additional modules.
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Jovičic, Zoran. "Video - film." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2009. http://www.nusl.cz/ntk/nusl-232206.

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Jirka, Roman. "Časosběrné video." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236934.

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This thesis deals with the introduction into the topic of time-lapse video creation. It focuses on cases where tripod is not used and therefore it is  necessary to eliminate incurred shortcomings. The main shortcomings are different position of individual frames, different brightness and color adjustment. The next topic describes which principles should be followed during the creation process. Thesis describes and implements methods for elimination of main shortcomings during process long time-lapse videos, which are recorded by hand. Thesis also precisely describes image registration, correction of brightness and colors. Thesis is also considers histograms comparison. Result of this work is application, which eliminates problems described above.
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Richtr, Pavel. "Video syntezátor." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2016. http://www.nusl.cz/ntk/nusl-240574.

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Generating a video signal for ATtiny85 , authoring software worldwide for video game console ATARI2600 on the theme of UAV attacks and their media image - a reinterpretation of using "low res" generated video.
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Mokrý, Martin. "Anonymizace videa." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-399708.

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The goal of this thesis is to design and create an automatic system for video anonymization. This system makes use of various object detectors on an image to ensure functionality, as well as active tracking of objects detected in this manner. Adjustments are later applied to these detected objects which ensure sufficient level of anonymization. The main asset of this system is speeding up the anonymization process of videos that can be published after.
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Arrieta, Concha José Luis, and Huamán Glendha Falconí. "Video Wall." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2013. http://hdl.handle.net/10757/273539.

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Černý, Pavel. "Prednasky.com - systém pro automatické zpracování přednášek." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264970.

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The objective of this thesis is to create system for automated processing of the video lectures. There are two main parts in this thesis. Bash Framework, which is created from several separated atomic tasks. At the beginning we have a simple video prepared for processing. When it is processed, there are added intro part, subtitles and synchronized presentation. Second part of this thesis is a web application. It is designated for playing, editing and creating videos. Further it provides process management of created framework and whole system administration.
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Kufa, Jan. "Kvalita obrazu a služeb v širokopásmových multimediálních sítích a systémech budoucnosti." Doctoral thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2018. http://www.nusl.cz/ntk/nusl-391298.

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Téma doktorské práce je zaměřeno na analýzu zpracování signálů v širokopásmových multimediálních sítích a systémech budoucnosti, kde se předpokládají systémy s ultra vysokým rozlišením (UHDTV), vysokým snímkovým kmitočtem (HFR) a stereoskopické systémy (3D). Tyto systémy budou umožňovat vysoce účinnou zdrojovou kompresi obrazu, zvuku a dat a také jejich vysoce účinný přenos, a to jak při volném vysílání (např. DVB-T2), tak ve službách placené televize (např. IPTV). Cílem práce je analýza a vyhodnocení kvality obrazu a služeb v těchto systémech na základě objektivních metrik a subjektivních testů. Práce se dále zaměřuje na analýzu vnímané kvality u stereoskopické televize, kódovací účinnost moderních stereoskopických enkoderů a vlivu sekvencí na uživatelský komfort.
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Lopes, Jose E. F. C. "Audio-coupled video content understanding of unconstrained video sequences." Thesis, Loughborough University, 2011. https://dspace.lboro.ac.uk/2134/8306.

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Unconstrained video understanding is a difficult task. The main aim of this thesis is to recognise the nature of objects, activities and environment in a given video clip using both audio and video information. Traditionally, audio and video information has not been applied together for solving such complex task, and for the first time we propose, develop, implement and test a new framework of multi-modal (audio and video) data analysis for context understanding and labelling of unconstrained videos. The framework relies on feature selection techniques and introduces a novel algorithm (PCFS) that is faster than the well-established SFFS algorithm. We use the framework for studying the benefits of combining audio and video information in a number of different problems. We begin by developing two independent content recognition modules. The first one is based on image sequence analysis alone, and uses a range of colour, shape, texture and statistical features from image regions with a trained classifier to recognise the identity of objects, activities and environment present. The second module uses audio information only, and recognises activities and environment. Both of these approaches are preceded by detailed pre-processing to ensure that correct video segments containing both audio and video content are present, and that the developed system can be made robust to changes in camera movement, illumination, random object behaviour etc. For both audio and video analysis, we use a hierarchical approach of multi-stage classification such that difficult classification tasks can be decomposed into simpler and smaller tasks. When combining both modalities, we compare fusion techniques at different levels of integration and propose a novel algorithm that combines advantages of both feature and decision-level fusion. The analysis is evaluated on a large amount of test data comprising unconstrained videos collected for this work. We finally, propose a decision correction algorithm which shows that further steps towards combining multi-modal classification information effectively with semantic knowledge generates the best possible results.
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Park, Dong-Jun. "Video event detection framework on large-scale video data." Diss., University of Iowa, 2011. https://ir.uiowa.edu/etd/2754.

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Detection of events and actions in video entails substantial processing of very large, even open-ended, video streams. Video data presents a unique challenge for the information retrieval community because properly representing video events is challenging. We propose a novel approach to analyze temporal aspects of video data. We consider video data as a sequence of images that form a 3-dimensional spatiotemporal structure, and perform multiview orthographic projection to transform the video data into 2-dimensional representations. The projected views allow a unique way to rep- resent video events and capture the temporal aspect of video data. We extract local salient points from 2D projection views and perform detection-via-similarity approach on a wide range of events against real-world surveillance data. We demonstrate our example-based detection framework is competitive and robust. We also investigate the synthetic example driven retrieval as a basis for query-by-example.
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Angle, Marie. "Det vidgade textbegreppet i gymnasieskolans svenskundervisning : Problem och möjligheter." Thesis, Karlstad University, Faculty of Arts and Education, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1880.

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Syftet med uppsatsen är att undersöka vilken roll det vidgade textbegreppets texter har i dagens svenskundervisning på gymnasiets A och B-kurser. Vilka instruktioner ger kursplanerna kring vilka texter och hur de ska användas, och hur har användandet sett ut rent historiskt? Vilka eventuella problem och möjligheter kan man möta när man som lärare använder sig av ett vidgat textbegrepp i sin undervisning? Undersökningen bygger på två delar, en litteraturundersöknings mer teoretiska perspektiv och dels en intervjuundersökning med fokus på yrkesaktivas praktiska erfarenheter. Tanken med en teoretiskt och en praktiskt orienterad del är att kunna jämföra dem och analysera likheter och skillnader.

 

I kursplanerna för svenska A och Svenska B betonas numera vikten av att använda sig av det vidgade textbegreppet i undervisningen, men utöver detta är de ganska fri för tolkningar vad gäller i vilken utsträckning och i vilken form olika texttyper ska användas. Ibland uppstår problem i mötet mellan lärare och elev på grund av de olika synsätt och erfarenheter lärare och elever har av alternativ text. Kathleen McCormicks resonemang kring textens och läsarens repertoarer och de problem som kan uppstå om de båda ligger för långt ifrån varandra är tillämpbart också på undervisningssituationen, och den är i allra högsta grad aktuell även när det gäller användandet av alternativa texter. Traditionellt sett har tryckt text värderats högre inom skolvärlden och det samhälle dess undervisning ska avspegla, vilket bland annat de så kallade moralpanikerna är ett uttryck för.  Alternativa texter ses ofta som synonymt med populärkultur, och i förlängningen ibland också som skräplitteratur. Detta leder till att de till viss del, också bland elever, tycks tillskrivas ett mindre värde.

 

Intervjuundersökningens respondenter ser både problem och möjligheter med alternativ text i undervisningen. Förutom ekonomiska och tekniska problem nämns också brist på tid i ämnets kursplaner och en lärarutbildning som uteslutande fokuserat på traditionell, tryckt text. Men det finns också positiva effekter och möjligheter; alternativa texter skapar intresse och utvecklingsmöjligheter för både lärare och elever, och de är också ett bra verktyg både för elever som behöver extra stöd och för elever som behöver större utmaningar! Respondenterna är mycket positiva till alternativa textformer, och ser bra svenskundervisning som en kombination av olika texttyper.

 

Att eleverna i dagens skola lever i ett samhälle där alternativa texter är en del av både vardag och arbetsliv ställer krav på skolan när det gäller att utbilda eleverna för de ska kunna använda sig av, tolka, värdera och uttrycka sig genom mediesamhällets olika textformer.

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43

Björk, Jenny, and Emma Meyer. "Säger en bild mer än tusen ord? : - användandet av bilder och dess betydelse för elevers läsutveckling." Thesis, Högskolan i Halmstad, Sektionen för lärarutbildning (LUT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-26063.

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Eftersom att samhället förändras ställs nya krav på vad läskunnighet innebär. Bilder omgeross ständigt och förmedlar budskap i lika hög grad som skriven text enligt det vidgadetextbegreppet. Syftet med litteraturstudien var att undersöka vad forskningen säger omeffekterna av användandet av bilder i samband med läsutveckling med utgångspunkt ilärandepotential för eleverna.Artiklarna var åtta till antalet och innefattade fem kvantitativa undersökningar och trelitteraturstudier. De teman som har betydelse är i de kvantitativa artiklarna; inferenser,arbetsminne, ögonfixering, bildpreferenser, fysisk interaktion med bilder samt läsförståelse. Ilitteraturstudierna identifierades 4 olika teman; lärarens roll, meningsskapande genom bildoch text, elevers utveckling och vår tids krav. Slutsatsen av studien är att arbetet med bilder iläsutvecklingen är komplext och bör planeras noga men att det finns potentiella fördelar.Vi rekommenderar fortsatt forskning inom området med fokus på tillvägagångssätt gällandedet praktiska arbetet med bilder i undervisningen och vilka effekter arbetssättet får.
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Singh, Kevin. "Multimediální přehrávač pro iOS." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400949.

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Diploma work „Multimedia player for iOS“ deals with the description of the video formats such as HLS, MP4, MPEG Transport Stream, and Dash. Next, it continues with protected content DRM, VAST advertisements and analytics tool called Google Analytics. During compilation of this diploma work was created a framework in programming language Swift. This framework is basically a player, that besides playing Interactive videos is able to show ads, subtitles, can change the video quality, AirPlay and download the content for offline playing. A feature to play a protected content could not be done as a developer's request for a product deployment SDK Fairplay was refused from an SDK owner. A testing app was also created that implements developed a framework and prove the functionality of the developed functions.
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45

Cain, Julia. "Understanding film and video as tools for change : applying participatory video and video advocacy in South Africa." Thesis, Stellenbosch : Stellenbosch University, 2009. http://hdl.handle.net/10019.1/1431.

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Thesis (DPhil (Drama))--Stellenbosch University, 2009.
The purpose of this study is to examine critically the phenomenon of participatory video and to situate within this the participatory video project that was initiated as part of this study in the informal settlement area of Kayamandi, South Africa. The overall objective of the dissertation is to consider the potential of participatory video within current-day South Africa towards enabling marginalised groups to represent themselves and achieve social change. As will be shown, the term ‘participatory video’ has been used broadly and applied to many different types of video products and processes. For the preliminary purposes of this dissertation, participatory video is defined as any video (or film) process dedicated to achieving change through which the subject(s) has been an integral part of the planning and/or production, as well as a primary end-user or target audience. The two key elements that distinguish participatory video are thus (1) understanding video (or film) as a tool for social change; and (2) understanding participation by the subject as integral to the video process. An historical analysis thus considers various filmmaking developments that fed into the emergence of participatory video. These include various film practices that used film as a tool for change -- from soviet agitprop through to the documentary movement of the 1930s, as well as various types of filmmaking in the 1960s that opened up questions of participation. The Fogo process, developed in the late 1960s, marked the start of participatory video and video advocacy and provided guiding principles for the Kayamandi project initiated as part of this dissertation. Practitioners of the Fogo process helped initiate participatory video practice in South Africa when they brought the process to South African anti-apartheid activists in the early 1970s. The Kayamandi Participatory Video Project draws on this background and context in its planned methodology and its implementation. Out of this, various theoretical issues arising from participatory video practice contextualise a reflection and an analysis of the Kayamandi project. Lastly, this study draws conclusions and recommendations on participatory video practice in South Africa.
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Chhina, Gagun S. "Video gaming parlours : the emergence of video gaming in India." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/video-gaming-parlours-the-emergence-of-video-gaming-in-india(75217f0f-c060-4c68-b708-ed496b3988e1).html.

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This thesis critically interrogates the role of local context in the adoption and interpretation of video technology and gaming practices in the little studied locale of India. Video gaming is a recent phenomenon in India which has been rapidly increasing in popularity, yet it has gained little academic attention in digital gaming research. The project seeks to understand the emergence of practices of consumption of video games in India from the point of view of Indians themselves through the exploration of how Indian video gamers situate, interpret and negotiate the practice of video game play. In his book Video Gamers (2012), Gary Crawford makes a case for analysing game play as a practice, situated within everyday experiences and social networks. Crawford identifies two deficiencies in gaming studies: the dominance of a Western-centric viewpoint and the disregard for player context. This research addresses these shortcomings in two ways. First, through situating the field research in Chandigarh. Second, by employing a mixed methods qualitative approach - observations, interviews, focus groups, field notes, pictures and video recordings – to elicit the detail of the gamers' cultural context. Situating these practices within the broader social, historical, geographical and cultural milieu allows for the conceptualisation of contextual factors in terms of their influence on the adoption and interpretation of the global gaming practice in a local setting. These methods allow for the examination of, first, multiple culturally embedded factors and, second, the players' processes of sense making applied to video gaming. Each method makes the social world of the gamers visible in different ways. Fieldwork predominantly took place in video gaming parlours. Investigating game players in the space of the video gaming parlour enabled a more honed understanding of how the practice of video gaming was ‘glocalised’ within particular social, geographical and cultural contexts. A smaller second study was conducted in Manchester, to collect data in a setting that is culturally different from India. This contrasting data provided greater sensitivity to cultural factors in India which might have otherwise been overlooked or which had been obscured. The research draws theoretically upon Bourdieu’s theories of social field, habitus, and capital, combining these with Goffman’s notions of dramaturgy and framing, and Robertson’s concept of glocalisation. These concepts provided a theoretical framework that enabled a interrogation of the data to reveal the sociocultural processes embedded in the gaming parlours, and the individual’s creative engagements with video game products themselves. The methodological and theoretical framework, then, were complementary, offering both an experiential and contextual approach. This study found that video gamers interpret and make sense of the practice of video gaming through their contextual situation, and that they will both consciously and unconsciously attempt to glocalise the practice of video gaming so that it becomes culturally more acceptable.
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Kozica, Ermin. "Paradigms for Real-Time Video Communication and for Video Distribution." Doctoral thesis, KTH, Ljud- och bildbehandling, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-32203.

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The use of new information technologies has drastically changed the way that we lead our lives. Communication technologies in particular have had a great impact on our day-to-day behavior. For example, it is now common to hear the voice and see the face of our loved-ones on another continents, or work with colleagues across the globe on a daily basis. With this change in behavior and the fast adoption of emerging technologies, new challenges in the telecommunications area are arising. This thesis is concerned with two such challenges: real-time video communication and video distribution. The latency constraint in real-time video communication is in essence incompatible with the uncertainty of best-effort networks, such as the Internet. The recent arrival of smart-phones has added another requirement to the application, in terms of the limited computational and battery power. The research community has invested a large amount of effort in developing techniques that allow a mobile sender to outsource video encoding complexity to an unconstrained receiver by means of a feedback channel. We question that approach with respect to real-time applications, arguing that long round-trip-times may render any feedback unusable at best, and costly in practice. We investigate the effect of channel round-trip-times on the popular distributed video coding setup, as well as on the traditional hybrid video coding architecture. Using a simple analytical framework, we propose the use of systems that adapt to the video content and the network in real- time. Our results show that substantial improvements in video quality can be achieved when the feedback channel is used correctly. The use of mobile devices has also a significant impact on the application of video distribution. In general, the multitude of devices that can be used to download and view video places new requirements on video distribution systems. The system must not only be able to scale to a large number of receivers in a bandwidth efficient manner, it must also support a wide range of network capacities and display capabilities. We address this problem by optimizing the set of rates that is used to provide video to receivers with heterogeneous requirements. Our approach is based on a favorable interpretation of the underlying mathematical problem, allowing the use of well-known quantization theoretic concepts. The resulting solution provides the possibility to design video distribution systems that adapt to changes in receiver characteristics online, with minimal delay.
QC 20110411
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48

He, Chao. "Advanced wavelet application for video compression and video object tracking." Connect to resource, 2005. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1125659908.

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Thesis (Ph. D.)--Ohio State University, 2005.
Title from first page of PDF file. Document formatted into pages; contains xvii, 158 p.; also includes graphics (some col.). Includes bibliographical references (p. 150-158). Available online via OhioLINK's ETD Center
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Chen, Liyong. "Joint image/video inpainting for error concealment in video coding." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/HKUTO/record/B39558915.

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50

Keen, Seth. "Video chaos : multilinear narrative structuration in new media video practice /." Electronic version, 2005. http://adt.lib.uts.edu.au/public/adt-NTSM20050921.151215/index.html.

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