Dissertations / Theses on the topic 'Video installation'
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Toth, Ibojka Maria. "Borderland American - Hungarian video installation /." [Kent, Ohio] : Kent State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=kent1165764619.
Full textTitle from PDF t.p. (viewed March 27, 2008). Advisor: Martin Ball. Keywords: American - Hungarian Video Installation, 1956 Hungarian Revolution, Budapest, Hungary, Documentary - Style Production Process, Fragmented Memories of Time and Place, American - Hungarian Struggles with Personal and Cultural Identities, Discourse about Mul.
Vatsella, Christina. "La question de l'espace dans l'installation vidéo." Thesis, Paris 4, 2012. http://www.theses.fr/2012PA040269.
Full textHaving as a starting point Nam June Paik’s experimentations with televisions in the early 1960s, this essay traces the history of the video installation spanning five decades. The question of space is the basic thread of the analysis. It has led to the constitution of a typology that examines the evolution of the main forms of the video installation. This classification focuses on the artwork that is already installed. However, this state is the outcome of a complicated procedure. Divided into four steps and thoroughly examined, this process raises some crucial questions concerning the acquisition, the exposition and the conservation of the video installation. When installed, the artwork acquires two spatiotemporal dimensions, namely the virtual space and time of the video image and the real space and time of the installation, both analysed in the third chapter. This essay stresses the historical aspect of the video installation by situating it within the broader context of the 20th century history of art
Dauget, Stéphanie. "Au seuil du visible : pour un dispositif critique de l'installation vidéo." Thesis, Bordeaux 3, 2012. http://www.theses.fr/2012BOR30060.
Full textAt the age of visual totalitarianism, how to show and how to see are more than ever fascinating and insolvent questions. Voracious and unpredictable video image is a very special vehicle to analyse the condition of visibity in actual arts. The restoration of visibility always requires hurting the smooth surface of the image. In video art, this function may be attribuated to its technical system as new frame for video artworks : this material agencement becomes a reflexive and critical system for aesthetics experience. In the middle of contemporary video installation’s images, we’ll try to understand the terms and issues which invent this decisive link between the eye and the image : an exploration of the darkness which sets going the luminous images’ travel
Berigny, Wall Caitilin de. "Documentary transforms into video installation via the processes of intertextuality and detournement /." Canberra : University of Canberra, 2006. http://erl.canberra.edu.au/public/adt-AUC20070723.103335/index.html.
Full textSubmitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy at the University of Canberra, May 2007. Includes filmography (leaves 124-126) and bibliography (leaves 130-136). Also available online.
Maziere, Jean-Michel. "Testing the curatorial in artists' film and video installation." Thesis, University of Westminster, 2017. https://westminsterresearch.westminster.ac.uk/item/9zx1z/testing-the-curatorial-in-artists-film-and-video-installation.
Full textLe, Prado Cécile. "Ecriture sonore : entre déterminisme, émergence et interactivité." Thesis, Paris, CNAM, 2013. http://www.theses.fr/2013CNAM0913/document.
Full textThe author of this thesis has worked as music composer on numerous sound walk art installations. During the last decade, this work has been influenced by the design methods used in video games, leading to interactive sound walk pieces. In the design process of such pieces, as compared with interactive music works, the composer must write her/his sound design in a real or a virtual space according to the listener’s promenade. A way to drive this walk is to let the listener interact with the System through Non Player Characters (NPC). Such an installation shows the evolution of the composer’s role from that of a deterministic creation to a non-deterministic one. For a given piece, the creator leaves to the interactor a certain amount of freedom and to the system, according its level of self-sufficiency, a certain amount of autonomy. According to these two parameters, each art piece can be positioned somewhere within a triangle D.I.S. which vertices are the Designer, the Interactor and the System. The main goal of this thesis is to analyze the goals and the needs of the designer of such interactive pieces, in terms of methodology and tools. We begin this work by a state of the art covering various fields, from interactive art to intelligent agents. The third chapter is devoted to the analysis of interactive pieces designed by musicians, plastic artists, game designers. From this analysis we propose a set of classification criteria and we place these art works in the DIS triangle. The fourth chapter raises the problematic of our research. We assume that the choice of a position in this triangle is directly related to a choice between two writing styles, the “scripting style” and the “emergent style”. In the scripting style, the designer takes the point of view of the interactor who becomes the narrator. In the emergent style, the designer takes the point of view of the NPC. The two styles are first compared according to the criteria presented in the previous chapter.For a deeper analysis of the two styles, we have designed, with the help of a development team, two versions of the same interactive sound installation The Listening Walker. The installation was created in Paris during the “Futur en Seine” Festival in June 2013 and shown as an art installation for ICEC 2013 in Sao paulo.The goal of this sound walk is to discover a virtual district of Paris around the Pantheon. This installation is designed as a video game with different levels of exploration. The player’s reward is the discovery of the city mainly via sound. Success depends on his listening behavior: NPC are moving around him, interpreting his moves, the direction he takes and the time spent listening particular sounds. Depending upon the listener’s attitude, each NPC has his own reaction such as running away, getting closer to the listener, ignoring him or helping him to discover secret areas. In the fifth chapter, we present the whole creation and development process of the two versions of the installation. It starts with the constraints and artistic choices. The informal specifications of the two versions are presented and the methods and programming methodologies used described. In both cases, the lack of efficient tools for non programmers is pointed out. This experiment shows also the great complexity of the emergent style compared to the scripting style: it is much more difficult to specify a world than to write a story, even an interactive one.In the conclusion, we corroborate our analysis with the point of view of creators working in different fields from interactive music to game design. Some possible extensions of this work are then presented
Shaffer, Michael J. "Dan Graham's Video-Installations of the 1970s." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/56.
Full textKing, Donald V. "(Frame) /-bridge-\ !bang! ((spill)) *sparkle* (mapping Mogadore) /." [Kent, Ohio] : Kent State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=kent1216759724.
Full textTitle from PDF t.p. (viewed Oct. 19, 2009). Advisor: Paul O'Keeffe. Keywords: Sculpture, Installation Art, Video Art. Includes bibliographical references (p. 25).
Aroztegui, Massera Carmen. "The calabozo: virtual reconstruction of a prison cell based on personal accounts." Texas A&M University, 2005. http://hdl.handle.net/1969.1/3736.
Full textBeyrouthy, Damien. "Corps peuplés d'images, corps peuplant l'image : interrogation par l'art vidéo d'un entremêlement à l'ère dite postmoderne." Thesis, Toulouse 2, 2015. http://www.theses.fr/2015TOU20001.
Full textThis thesis explores how contemporary art, more specifically video, interrogates the relationship between body and images. A close link binds them together today; video art, native to postmodern time, seems adapted to its exploration. First, influence modalities of the image are developed. The hypotheses are constructed on four sources: psychoanalytical and phenomenological theories, socials realities, artistic productions (both from known artists and from my own practice) and image theories (art history and aesthetic). A succession of conclusions have been deducted from them: today’s human seems to be inhabited by images, these participate to the structuration of perception, compete with recollection and contribute to determine the shapes of mental elaboration. Consequently, the image define significantly the postmodern body. But various relationships to images remain possible: utilization, interaction, experimentation. Then, with the oscillatory potential of video art, the interdependence between body and image is detailed. Part II compares sensible body and depicted body through the fluctuating marks of the referent in video representation – working with the appearing/disappearing, surface/thickness, sense/nonsense pairs – to explore the dreamed, lived body and the relationship to the depicted body. Part III shows the interplay between linking and delinking of the depicted body with the backgrounds – bore by chroma keying, reediting and compositing. This allows to apprehend positioning and articulation, of the body and its depiction, to images. This approach also points out what in the depicted body reveals the sensitive body and what in its articulation to the background resists: the desiring body
Le, Prado Cécile. "Ecriture sonore : entre déterminisme, émergence et interactivité." Electronic Thesis or Diss., Paris, CNAM, 2013. http://www.theses.fr/2013CNAM0913.
Full textThe author of this thesis has worked as music composer on numerous sound walk art installations. During the last decade, this work has been influenced by the design methods used in video games, leading to interactive sound walk pieces. In the design process of such pieces, as compared with interactive music works, the composer must write her/his sound design in a real or a virtual space according to the listener’s promenade. A way to drive this walk is to let the listener interact with the System through Non Player Characters (NPC). Such an installation shows the evolution of the composer’s role from that of a deterministic creation to a non-deterministic one. For a given piece, the creator leaves to the interactor a certain amount of freedom and to the system, according its level of self-sufficiency, a certain amount of autonomy. According to these two parameters, each art piece can be positioned somewhere within a triangle D.I.S. which vertices are the Designer, the Interactor and the System. The main goal of this thesis is to analyze the goals and the needs of the designer of such interactive pieces, in terms of methodology and tools. We begin this work by a state of the art covering various fields, from interactive art to intelligent agents. The third chapter is devoted to the analysis of interactive pieces designed by musicians, plastic artists, game designers. From this analysis we propose a set of classification criteria and we place these art works in the DIS triangle. The fourth chapter raises the problematic of our research. We assume that the choice of a position in this triangle is directly related to a choice between two writing styles, the “scripting style” and the “emergent style”. In the scripting style, the designer takes the point of view of the interactor who becomes the narrator. In the emergent style, the designer takes the point of view of the NPC. The two styles are first compared according to the criteria presented in the previous chapter.For a deeper analysis of the two styles, we have designed, with the help of a development team, two versions of the same interactive sound installation The Listening Walker. The installation was created in Paris during the “Futur en Seine” Festival in June 2013 and shown as an art installation for ICEC 2013 in Sao paulo.The goal of this sound walk is to discover a virtual district of Paris around the Pantheon. This installation is designed as a video game with different levels of exploration. The player’s reward is the discovery of the city mainly via sound. Success depends on his listening behavior: NPC are moving around him, interpreting his moves, the direction he takes and the time spent listening particular sounds. Depending upon the listener’s attitude, each NPC has his own reaction such as running away, getting closer to the listener, ignoring him or helping him to discover secret areas. In the fifth chapter, we present the whole creation and development process of the two versions of the installation. It starts with the constraints and artistic choices. The informal specifications of the two versions are presented and the methods and programming methodologies used described. In both cases, the lack of efficient tools for non programmers is pointed out. This experiment shows also the great complexity of the emergent style compared to the scripting style: it is much more difficult to specify a world than to write a story, even an interactive one.In the conclusion, we corroborate our analysis with the point of view of creators working in different fields from interactive music to game design. Some possible extensions of this work are then presented
Keane, Jenny. "Between fear and fascination : the horrific in women's contemporary video installation." Thesis, University of Ulster, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.558783.
Full textHo, Pui San. "La réhabilitation du toucher : l'installation tactile et la vidéo haptique dans l'art contemporain." Thesis, Paris 1, 2015. http://www.theses.fr/2015PA010559.
Full textFrom my personal experience as myopic, I had an idea of « cons-vision » in artistic creation. For a long time, philosophers and artists have thought that the sense of sight occupied the nobles place of senses. But there is another tendency is opposite to that view. The paradox of sight's superiority establishes the basic theory of this thesis. Concept of this research comes from the work of Aloïs Riegl, who defined "haptic". As a near and special vision because it must refer to the sense of touch. My hypothesis is: Does the sense of touch can be the most effective way to perceive and create an art work? What would be privileged contribution of video to that perception? Three series of art works are created including paintings, embroideries, sculptures and videos. They are presented in three chapters as a response to the hypothesis: touch of hands is analyzed in first chapter; then the sense of sight in the second; finally in the third chapter, the touch-camera combines these two functions. This thesis tries to break anti-contact rule in museum. Inspired by a group of blind people, it proposes that the artwork can be appreciated by the touch of blind and sighted people. It shows that the haptic vision -a vision corrected by the experience of sense of touch. Through the intervention of video art, this research becomes a part of contemporary art. This thesis supports "rehabilitation of touching”, refuting the theory that “sight is superior to other senses”
Mondloch, Kate. "Thinking through the screen media installation, its spectator, and the screen /." Diss., Restricted to subscribing institutions, 2005. http://proquest.umi.com/pqdweb?did=1031040591&sid=32&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textde, Berigny Wall (onacloV) Caitilin, and n/a. "Documentary Transforms into Video Installation via the Processes of Intertextuality and Detournement." University of Canberra. Creative Communication, 2006. http://erl.canberra.edu.au./public/adt-AUC20071017.094719.
Full textOen, Karin Grace. "Admonition and the academy : installation, video, and performance art in Reform Era China." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/77871.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 201-214).
China's Reform Era (1978-present) has seen the reinvigoration of academic, and artistic practice, and a rapprochement between the Chinese Communist Party and the intellectual elite. At its beginnings in the early- to mid-1980s the new availability of foreign texts and media led to Culture Fever, a widespread phenomenon throughout the intellectual and artistic spheres characterized by enthusiasm for the philosophy, literature, and art of the West and pre-Communist China and the simultaneous uptake of discrete Western and Confucian philosophies. These discussions often addressed modernity and modernism in China, a crucial homology to early twentieth century Chinese negotiations in literature and the arts and the development of an amalgamated "Chinese modernism" comprised of elements of both Confucian and Western philosophy and aesthetics. As this dissertation argues, key early experimental works of the Reform Era by Zhang Peili, Wu Shanzhuan, and Zhang Huan reveal a proclivity for subtle and indirect admonitory messages about China's socio-political climate - a contemporary inhabitation of the traditional elite scholar-artist and his obligation to criticize immoral or unjust policies or actions. This admonitory practice was built by artists educated in elite academies (specifically, the Central Academy of Fine Art in Beijing and the Zhejiang Academy of Fine Art in Hangzhou) yet utilized completely new and non-academic media. What this thesis terms as an "art of admonition" utilized traditional tropes, including direct remonstrations of officials, withdrawal from official life in protest, and the concept of the "middle hermit" - a scholar who admonishes official policy subtly and indirectly. The experimental practices of artists after their graduation from elite academies stemmed from the extra-curricular resources made available to them, especially the schools' libraries. The connection of these unofficial works to the official academies, their validation by art market success, and the subsequent official endorsement accorded to these and other artists in the later Reform Era blurs the distinctions between official and unofficial artistic practice in China, suggesting a strong endorsement of the dissident artist's role as "middle hermit."
by Karin Grace Oen.
Ph.D.in History, Theory, and Criticism of Art and Architecture
Gu, Chen. "Everyday Rituals." ScholarWorks@UNO, 2012. http://scholarworks.uno.edu/td/1441.
Full textVerticchio, Matthew. "The Problem of Meaning." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555437717271275.
Full textPreston, Katherine Louise. "Immersive Imagined Cultures: Communicating the lived experience of cultural identity and memory through video installation." Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/14539.
Full textEastland, Elizabeth. "Telling stories out of school: reframing scientific research through narrative: a multi-screen direct cinema film installation of four female scientists." Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/12777.
Full textWareham, Victoria L. "Surface Tension: An Exploration of the Ontological Instability of the Screen." Thesis, Griffith University, 2021. http://hdl.handle.net/10072/404854.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Queensland College of Art
Arts, Education and Law
Full Text
Sobotková, Adéla. "Holographic Hieroglyph." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2014. http://www.nusl.cz/ntk/nusl-232418.
Full textTanoai, Tuafale. "Story telling as koha consolidating community memories : [an exegesis submitted to Auckland University of Technology in partial fulfilment of the requirements for the degree of Master of Art and Design, 2009] /." Click here to access this resource online, 2009. http://hdl.handle.net/10292/783.
Full textKilhof, Markéta. "Virtual legenda." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2016. http://www.nusl.cz/ntk/nusl-240569.
Full textBarber, James. "Installation art and memory : a practice-as-research exploration." Thesis, University of Plymouth, 2012. http://hdl.handle.net/10026.1/900.
Full textSebire, Adam. "Documentary polyptychs: multi-screen documentary on a theme of climate change." Thesis, The University of Sydney, 2013. http://hdl.handle.net/2123/10208.
Full textSadeghi, Seyedeh Tara. "De la violence dans l'art contemporain à partir des oeuvres de Valie Export, Marie-Jo Lafontaine, Ana Mendieta et quelques autres." Thesis, Aix-Marseille, 2018. http://www.theses.fr/2018AIXM0670.
Full textFrom the plastic reflections, this research aims to study links between violence and contemporary art. Violence has different perspectives. It is primarily a physical force that generates numbers of tangible effects. Then it is a concept that allows philosophers, psychologists, writers and artists to explore a vast field of research in their domain.The first part is going to study the history of visual art from the XIth century to our days and then take a look at the figurative art in Iran. The second part aims to study the use of the body in contemporary art, especially in installation, as the subject of physical violence based on historical and psychological facts. The tird part, dedicated to performance, will analyze representations of violent acts in artistical works and reveals the essential role of violence on our visual concepts. Then, in the last part, which speak about video art, we will examine videos where the violence is a permanent action that, moreover, reflect on the artists and allows us to take an interest in more recent works
Holtsclaw, Anita. "To see and be seen : cinematic constructions of gender and spectatorship in contemporary screen-based art." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/76536/1/Anita_Holtsclaw_Thesis.pdf.
Full textKrueger, Claire. "Locus." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3109.
Full textKachtík, Petr. "Audiovizuální instalace." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2013. http://www.nusl.cz/ntk/nusl-232389.
Full textCalvert, Stacy Jill. "Family Secrets: The Secrets That Lie Within." OpenSIUC, 2015. https://opensiuc.lib.siu.edu/theses/1839.
Full textPierson, Mickaël. "De la salle obscure à l'exposition et au-delà : appropriation et réinterprétation du cinéma par les artistes plasticiens 1986-2016." Thesis, Paris 1, 2017. http://www.theses.fr/2017PA01H313.
Full textDue to technological changes and the rising generation of the 80s and 90s, cinema became a main strategy in visual arts, while impacting and transforming the exhibition space. Then some questions may be asked. Particularly, what cinema does to the exhibition space? Cinema and exhibition are two different spaces with distinct ways of functioning. This thesis, focusing on an international corpus from 1986 to 2016, goes back over the historiography of this subject and analyses the effects of the gradual bursting of cinema in the visual arts, such as modifications in the exhibition space (and the moving of the cinematic device - screen, projector, movie theatre, screening, etc.), changes of the viewer's outlook (from spectator to visitor), etc. These artists do not try to reproduce cinema in the exhibition, but on the contrary, intend to question its relationship to the artwork. In the end, the shift from cinema to exhibition reveals a desire to reach the public space, and, outside the cultural institutions, to enthrall a different audience. Such practices lead to consider the social impact of the artwork. This thesis also aspires to replace the works of these artists into an interdisciplinary history of art, at the junction of performing arts, the works of the first video artists and experimental cinema
O'Donnell, James M. "Where do we go from here?" Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/art_design_theses/113.
Full textWashington, Christina Price. "Subject To Change." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/art_design_theses/111.
Full textMacindoe, Annie C. "Melancholy and the memorial: Representing loss, grief and affect in contemporary visual art." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/119695/1/Annie_Macindoe_Thesis.pdf.
Full textBentley, James E. III. "Looking Back: An Examination of Family Archives." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/79.
Full textO, Donnell Sarah. "Tracing a Process." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339194276.
Full textWashington, Lindsay Amadi. "Black Things, White Spaces." OpenSIUC, 2018. https://opensiuc.lib.siu.edu/theses/2319.
Full textGerson, Ian. "The Break." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5481.
Full textEscobar, Mayte. "The Body As Border: El Cuerpo Como Frontera." CSUSB ScholarWorks, 2015. https://scholarworks.lib.csusb.edu/etd/247.
Full textDameron, Bryant Mark. "Walk 14 Blocks." VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd/1431.
Full textEggleston, Carter Christian. "Plasticene." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/95541.
Full textMaster of Fine Arts
Plasticene is an alternative term for Anthropocene, the proposed epoch that follows the Holocene and designates the beginning of significant human impact on Earth. While this moniker carries numerous implications across a range of disciplines, the scholarship of this thesis project is motivated by the creation and exhibition of a body of work that investigates the materiality and physical presence of technological convenience. Plasticene is an exhibition of four looping, digital video animations alongside two interactive sculptural installations. The video-based pieces are explorations into the medium of digital video and how it functions as a carrier of visual information. They were created through iterative manipulations of how that information is digitally compressed, organized, archived, and revealed. The sculptural works amplify the physical presence of technologies that can often be hard to see. They perform visually and aurally engaging gestures that prompt viewers to reconsider the routine way in which we interact with different technological devices.
DeArriba-Montgomery, Julia. "Ensenada." Scholar Commons, 2004. https://scholarcommons.usf.edu/etd/1008.
Full textMaffioletti, Catherine. "Beyond the mirror : towards a feminised (cartographic) process of spatiality in moving-image & installation based art." Thesis, University of the Arts London, 2012. http://ualresearchonline.arts.ac.uk/6107/.
Full textValentová, Aneta. "Vhled." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2012. http://www.nusl.cz/ntk/nusl-232331.
Full textWickman, Annika. "I mötet med Bill Violas videokonstverk Five Angels for the Millennium." Thesis, Stockholm University, Department of Cinema Studies, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-898.
Full textUppsatsen behandlar upplevelse. Analysen av upplevelse utgår från uppsatsförfattarens möte med den amerikanske videokonstnären Bill Violas installation Five Angels for the Millennium (2001).
Forskningsansatsen är främst fenomenologisk vilket innebär att fokus ligger på att undersöka vad som är, vad det föreställer och hur den upplevande uppfattar detta.
I bakgrunden står frågan hur upplevelse, med utgångspunkt i en persons möte med ett videokonstverk, kan analyseras teoretiskt. Uppsatsförfattaren för samman ett antal teoretiker som alla skrivit om emotioner, i form av känsla eller affekt, i samband med en tolkningsakt. De forskare som det främst refereras till är Bent Fausing, Mark Hansen, Laura Marks, Janet H. Murray, Lynne Pearce och Roland Barthes. Barthes har även påverkat förhållningssättet till analysen i stort.
Den metod som används är att först skildra mötet med verket och att därefter analysera mötet utifrån fyra olika infallsvinklar. Från analysen av vad som mött den upplevande, flyttar perspektivet till att se vad som skett i den upplevande, för att därefter undersöka hur den upplevande utvecklat en relation till verket. Slutligen diskuteras verkets religiositet, bl.a. med hänvisning till Wassily Kandinskys texter om det andliga i konsten, Walter Benjamins beskrivning av upplevelse, nyare forskning om religiös upplevelse och Violas kontext och uttalade avsikt.
I texter om Viola framkommer det att de som mött hans verk delar en likartad upplevelse. Analysen är avsedd att ge en förståelse för hur Viola går till väga för att få den som möter hans verk att känna och tänka på ett visst sätt. Slutsatsen är att den upplevande, i mötet med verket, möter Violas ideologi, vilken kan sägas vila i utgångspunkten att människan måste finna en ny form av verklighet. Implicerat är att den värld hon lever i idag inte är människovänlig.
Geurts, James, and james@jamesgeurts com. "BLUE-PRINT: Human/Hydrokinetic Drawing Projects." RMIT University. Art, 2010. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20100326.114926.
Full textFranz, João Paulo Vicentini. "Interface : a projeção como membrana semipermeável." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/184850.
Full textThe research, "Interface: projection as semipermeable membrane", approaches a process of artistic creation that originated in the beginning of 2011. The works, initially thought as videos, by which it was tried to break with the narrative structure of traditional cinema, were modified in the course of the research, thus covering the view on the installation that contained the video and the projection. Then proceeded to explore different spatial presentation situations in the proposed installations, often using computational resources of projective modeling such as smoothing projection areas, delimiting the projective range and inserting multiple videos, as well as experimenting with interferences projections. In order to reflect on the work developed, it was used some artists and authors who discuss the exhibition space and how the observer relates to him, such as Thommas Zummer, Andre Parente, Malcolm Le Grice and Philippe Dubois. Through the concepts of projection, interface and membrane - approached from different perspectives of knowledge - the installation space was considered in a multidirectional relation between the observer and the exhibition space.
Wiedeman, Christopher William. "The Carnal Slip." VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd_retro/167.
Full textNery, Maria Angelica Del. "SALA DEVIR CINEMA: seis variações poéticas de uma película cinematográfica." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-25072018-165152/.
Full textThis research in the area of visual poetics (multimedia) studies the becoming of a being losing one of his/its constituent potencies. Starting with the appropriation of a 35 mm strip of cinematographic film, from an unknown source, bought through the Internet, six poetic experiments were realized in a continuous composition. This experiment was carried out through different expressive mediums and questions the status of image during the passage from one medium to another: cinematographic image, frame, photography, video, print, installation art, board game.