Books on the topic 'Video games South Africa'

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1

Banmally, Omar. South Park: Official Strategy Guide. Glen Cove, NY: Acclaim Entertainment, Incorporated, 1996.

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2

It's party time!: Fun ideas for children's parties in South Africa. Cape Town: Struik Timmins, 1990.

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3

National Film, Video, and Sound Archives (South Africa). Gids op rolprente in die Nasionale Film-, Video-, en Klankargief =. Pretoria: Staatsargiefdiens, 1993.

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4

National Film, Video, and Sound Archives (South Africa). Gids op grammofoonplate in die Nasionale Film-, Video- en Klankargief: Staatsargiefdiens = Guide to gramophone records in the National Film, Video, and Sound Archives. Pretoria: Staatsargiefdiens, 1992.

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5

National Film, Video, and Sound Archives (South Africa). Gids op klankkassette in die Nasionale Film-, Video- en Klankargief =: Guide to sound cassettes in the National Film, Video and Sound Archives. Pretoria: Nasionale Argief van Suid-Afrika, 1997.

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6

Zarka, Albert A. The UN, South Africa, and the Middle East: Power games, hot air, and dirty tricks. Pittsburgh, Pa: Dorrance Pub. Co., 1997.

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7

National Film, Video, and Sound Archives (South Africa). Gids op kompakskywe in die Nasionale Film-, Video- en Klankargief =: Guide to compact discs in the National Film, Video, and Sound Archives / National Archives of South Africa. Pretoria: Nasionale Argief van Suid-Afrika, 1997.

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8

Lange, J. H. De. The Anglo-Boer War, 1899-1902, on film. Pretoria: State Archives Service, 1991.

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9

Performing South Africa's Truth Commission: Stages of transition. Bloomington: Indiana University Press, 2010.

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10

Jenny, Morgan, ed. Film researcher's handbook: A guide to sources in North America, South America, Asia, Australasia and Africa. London: Routledge, 1996.

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11

F. J. G. Van der Merwe. Die Boere₋Sirkus van St. Louis (1904): With English supplement, "Meet me in St. Louis" : South Africa at the World's Fair and the Olympic Games of 1904. Stellenbosch: FJG Publikasies, 1998.

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12

Marcella, Beccaria, and Castello di Rivoli (Museum : Rivoli, Italy), eds. Candice Breitz. Milano: Skira, 2005.

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13

Suzanne, Cotter, Swain Miria, Modern Art Oxford, and Firstsite, eds. Candice Breitz: Re-animations. Oxford: Modern Art Oxford, 2003.

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14

Penix-Tadsen, Phillip. Video Games and the Global South. Lulu Press, Inc., 2019.

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15

Planet, Lonely. Lonely Planet South Africa & Lesotho video (Videos). Lonely Planet Publications, 1999.

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16

Inc, ICON Group International. The 2000-2005 Outlook for Video Games in Africa. Icon Group International, 2001.

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17

Laubscher, Lappe, and Wessel Oosthuizen. South Africa at the Olympic Games 1904 - 2016. Wessel Oosthuizen, 2019.

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18

ICON, Group International Inc. The 2000-2005 Outlook for Video Games and Hardware in Africa. Icon Group International, 2001.

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19

Blagger's Guide to South Park. London, England: IDG Media, 1998.

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20

Doshin the Giant 1: Official Guide Book: On the South Island, Growing Up. Tokyo, Japan: Futabasha Publishers Ltd., 2000.

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21

Reitstein, Leonard R. A History of Chess in South Africa: From Van Riebeeck to the Start of World War II and Beyond. L.R. Reitstein, 2003.

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22

Inc, ICON Group International. 2000 Import and Export Market for Baby Carriages, Toys, Games and Sporting Goods in South Africa. Icon Group International, 2001.

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23

Morgan, Jenny. Film Researcher's Handbook: A Guide to Sources in North America, South America, Asia, Australasia and Africa. Taylor & Francis Group, 1996.

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24

N64 Magazine Double Game Guide +, No. 15: South Park & WCW/NWO Revenge. Bath, England: Future Publishing, 1999.

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25

Jan-Erik, Lundström, Pierre Katarina, and Umeå universitet Bildmuseet, eds. Demokratins bilder: Fotografi och bildkonst efter apartheid = Democracy's images : photography and visual art after Apartheid. Umeå: BildMuseet, Umeå universitet, 1999.

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26

N64 Magazine Double Game Guide +, No. 21: Resident Evil 2 & South Park Rally. Bath, England: Future Publishing, 2000.

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27

Return of the Great N64 Magazine Games Challenge Book. Bath, England: Future Publishing, 2000.

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28

Kendell Geers 19882012. Prestel, 2013.

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29

Candice Breitz. Louisana Museum of Modern Art, 2008.

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30

Candice Breitz: Same Same. Power Plant, The, 2010.

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31

Candice Breitz: Inner and Outer Space. Verlag der Buchhandlung Walther Konig, 2009.

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32

Glendining & Co and Glendining's (London England). Ancient, Islamic, English and world coins, including a collection of Gaulish and other Celtic coins; a small group of seven Anglo-Saxon coins from the famous Cuerdale Hoard of 1840; further mint-state Elizabeth II Commonwealth Games proof two-pounds pieces, 1986; [and] a second and final selection of gold 100-francs, from a private source; [as well as] the "first" gold coins of South Africa and the U.S.A; a rare Spanish Cinquentin of 1633; [and] a collection of coins of the Swiss Cantons; [etc.] ... 1992.

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33

Nintendo 64: A-Z Der Cheats, Ausgabe 1. Enschede, Niederlande: BriStein, B.V., 1999.

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34

Blagger's Guide: N64 A-Z Cheats. Bournemouth, England: Paragon Publishing Limited, 1999.

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35

Bulut, Ergin. A Precarious Game. Cornell University Press, 2020. http://dx.doi.org/10.7591/cornell/9781501746529.001.0001.

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This book is an ethnographic examination of video game production. The developers that were researched for almost three years in a medium-sized studio in the United States loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. The book explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. The book argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As the book demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.
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36

Von Eschen, Penny M. Paradoxes of Nostalgia. Duke University Press, 2022. http://dx.doi.org/10.1215/9781478022848.

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In Paradoxes of Nostalgia; Penny M. Von Eschen offers a sweeping examination of the cold war’s afterlife and the lingering shadows it casts over geopolitics, journalism, and popular culture. She shows how myriad forms of nostalgia across the globe—from those that posit a mythic national past to those critical of neoliberalism that remember a time when people believed in the possibility of a collective good—indelibly shape the post-cold war era. When Western triumphalism moved into the global South and former Eastern bloc spaces, many articulated a powerful sense of loss and a longing for stability. Innovatively bringing together diplomatic archives, museums, films, and video games, Von Eschen shows that as the United States continuously sought new enemies for its unipolar world, cold war triumphalism fueled the ascendancy of xenophobic right-wing nationalism and the embrace of authoritarian sensibilities in the United States and beyond. Ultimately, she demonstrates that triumphalist claims that capitalism and military might won the cold war distort the past and disfigure the present, undermining democratic values and institutions.
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37

Binder, Deanna, Roland Naul, and Ludmila Fialova, eds. Olympic Education – history, theory, practice. Meyer & Meyer Sportverlag, 2021. http://dx.doi.org/10.5771/9783840314094.

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This anthology is dedicated as a commemorative book for Antonin Rychtecky on behalf of his 75th birthday in 2020. It compiles the proceedings of the 4th Willbald Gebhardt Olympic Symposium held at Charles University of Prague (Czech Republic). In five sections, ten papers of the symposium are published. Section One deals with the history of Olympic education development in Europe and North America (Binder and Naul). Section Two documents the support of the IOC Olympic Study Centre and Lausanne Olympic Museum for Olympic education (Puig, Chevalley). The Third section reflects the development of Olympic education in the Czech Republic (Skoda, Rychtecky). Section Four gives two examples of how Olympic education developed and became supported in accordance with preparation of Olympic Games in Japan (Tokyo, Obayashi) and France (Paris, Monnin). Finally, section Five includes two national studies regarding how Olympic ideals helped to change culture and society in Africa and South America (Zimbabwe and Colombia) written by Clemencia Anaya Maya and Mayamba Sitali.
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