Academic literature on the topic 'Video games South Africa'
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Journal articles on the topic "Video games South Africa"
Mamotheti, Makhasane, and Olawande Daramola. "Preferences of Grade R-12 learners in South Africa for Digital Game-based Learning." European Conference on e-Learning 21, no. 1 (October 21, 2022): 240–49. http://dx.doi.org/10.34190/ecel.21.1.909.
Full textBayeck, Rebecca Y. "Exploring video games and learning in South Africa: An integrative review." Educational Technology Research and Development 68, no. 5 (April 8, 2020): 2775–95. http://dx.doi.org/10.1007/s11423-020-09764-7.
Full textPietersen, André J., Jan K. Coetzee, Dominika Byczkowska-Owczarek, Florian Elliker, and Leane Ackermann. "Online Gamers, Lived Experiences, and Sense of Belonging: Students at the University of the Free State, Bloemfontein." Qualitative Sociology Review 14, no. 4 (January 8, 2019): 122–37. http://dx.doi.org/10.18778/1733-8077.14.4.08.
Full textVeblen, Kari K., Nathan B. Kruse, Stephen J. Messenger, and Meredith Letain. "Children’s clapping games on the virtual playground." International Journal of Music Education 36, no. 4 (May 14, 2018): 547–59. http://dx.doi.org/10.1177/0255761418772865.
Full textOrtiz, Luz, Héctor Tillerias, Christian Chimbo, and Veronica Toaza. "Impact on the video game industry during the COVID-19 pandemic." Athenea 1, no. 1 (September 25, 2020): 5–13. http://dx.doi.org/10.47460/athenea.v1i1.1.
Full textde Jager, Nic. "Reading gamefully: videogamification as multimodal pedagogy for high school setworks." Image & Text, no. 36 (June 21, 2022): 1–41. http://dx.doi.org/10.17159/2617-3255/2022/n36a8.
Full textLoliwe, Thando. "How to Design Accounting Video Lectures to Recover Lost Time." Issues in Informing Science and Information Technology 15 (2018): 207–47. http://dx.doi.org/10.28945/4046.
Full textBunt, Byron, and Lance Bunt. "Ganking the Ranking: The self-reported Learning Potential from a Selection of game Genres to Develop self-directed Learning." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 117–27. http://dx.doi.org/10.34190/ecgbl.16.1.802.
Full textNASIR, Taofiq Olaide, Florence Oluwakemi OLADEJI, and Adeyinka Juliet AKINBOYE. "Education through Entertainment in Contemporary African Society: An Examination of Wale Adenuga’s “Super Story” in Select Divisions of Ibadan, Nigeria." International Journal of Education and Literacy Studies 10, no. 1 (February 4, 2022): 231. http://dx.doi.org/10.7575/aiac.ijels.v.10n.1p.231.
Full textAl-Imam, Ahmed, Marek A. Motyka, and Mariusz Z. Jędrzejko. "Conflicting opinions in connection with digital superintelligence." IAES International Journal of Artificial Intelligence (IJ-AI) 9, no. 2 (June 1, 2020): 336. http://dx.doi.org/10.11591/ijai.v9.i2.pp336-348.
Full textDissertations / Theses on the topic "Video games South Africa"
Wright, Bianca Maria-Teresa. "Games as communication: an analysis of advertising in South Africa." Thesis, Nelson Mandela Metropolitan University, 2012. http://hdl.handle.net/10948/d1012929.
Full textCain, Julia. "Understanding film and video as tools for change : applying participatory video and video advocacy in South Africa." Thesis, Stellenbosch : Stellenbosch University, 2009. http://hdl.handle.net/10019.1/1431.
Full textThe purpose of this study is to examine critically the phenomenon of participatory video and to situate within this the participatory video project that was initiated as part of this study in the informal settlement area of Kayamandi, South Africa. The overall objective of the dissertation is to consider the potential of participatory video within current-day South Africa towards enabling marginalised groups to represent themselves and achieve social change. As will be shown, the term ‘participatory video’ has been used broadly and applied to many different types of video products and processes. For the preliminary purposes of this dissertation, participatory video is defined as any video (or film) process dedicated to achieving change through which the subject(s) has been an integral part of the planning and/or production, as well as a primary end-user or target audience. The two key elements that distinguish participatory video are thus (1) understanding video (or film) as a tool for social change; and (2) understanding participation by the subject as integral to the video process. An historical analysis thus considers various filmmaking developments that fed into the emergence of participatory video. These include various film practices that used film as a tool for change -- from soviet agitprop through to the documentary movement of the 1930s, as well as various types of filmmaking in the 1960s that opened up questions of participation. The Fogo process, developed in the late 1960s, marked the start of participatory video and video advocacy and provided guiding principles for the Kayamandi project initiated as part of this dissertation. Practitioners of the Fogo process helped initiate participatory video practice in South Africa when they brought the process to South African anti-apartheid activists in the early 1970s. The Kayamandi Participatory Video Project draws on this background and context in its planned methodology and its implementation. Out of this, various theoretical issues arising from participatory video practice contextualise a reflection and an analysis of the Kayamandi project. Lastly, this study draws conclusions and recommendations on participatory video practice in South Africa.
Adam, Jameel. "Video annotation wiki for South African sign language." Thesis, University of the Western Cape, 2011. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_1540_1304499135.
Full textThe SASL project at the University of the Western Cape aims at developing a fully automated translation system between English and South African Sign Language (SASL). Three important aspects of this system require SASL documentation and knowledge. These are: recognition of SASL from a video sequence, linguistic translation between SASL and English and the rendering of SASL. Unfortunately, SASL documentation is a scarce resource and no official or complete documentation exists. This research focuses on creating an online collaborative video annotation knowledge management system for SASL where various members of the community can upload SASL videos to and annotate them in any of the sign language notation systems, SignWriting, HamNoSys and/or Stokoe. As such, knowledge about SASL structure is pooled into a central and freely accessible knowledge base that can be used as required. The usability and performance of the system were evaluated. The usability of the system was graded by users on a rating scale from one to five for a specific set of tasks. The system was found to have an overall usability of 3.1, slightly better than average. The performance evaluation included load and stress tests which measured the system response time for a number of users for a specific set of tasks. It was found that the system is stable and can scale up to cater for an increasing user base by improving the underlying hardware.
Nongogo, P., PB Shaw, and I. Shaw. "Delivering the international olympic committee's mandate on youth olympic games in South Africa." African Journal for Physical, Health Education, Recreation and Dance, 2009. http://encore.tut.ac.za/iii/cpro/DigitalItemViewPage.external?sp=1001648.
Full textWinch, Jonathan R. T. "Sir William Milton : a leading figure in public school games, colonial politics and imperial expansion 1877-1914." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/79890.
Full textThis investigation is aimed at providing a better understanding of William Milton’s influence on society in southern Africa over a period of more than thirty years. In the absence of any previous detailed work, it will serve to demonstrate Milton’s importance in restructuring the administration, formulating policy and imposing social barriers in early Rhodesia – factors that will contribute to the research undertaken by revisionist writers. It will also go some way towards answering Lord Blake’s call to discover exactly what the Administrator did and how he did it. Milton’s experiences at the Cape are seen as being essential to an understanding of the administration he established in Rhodesia. Through examining this link – referred to by historians but not as yet explored in detail – new knowledge will be provided on Rhodesia’s government in the pre-First World War period. The Cape years will offer insight into Milton’s working relationship with Rhodes and his involvement in the latter’s vision of the region’s social form and future. They will also shed light on Milton’s attitude towards people of colour. Cricket and rugby are key themes running through Milton’s life. The study will illuminate much about the creation of South African sport at a time when the public school games ethic was important in the nature of empire. Milton made an enormous but controversial contribution to the playing of the games, club culture, facilities, administration, international competition and who was eligible to represent South Africa.
Masuku, Philile. "South Africa's Bid for the 2004 Olympic Games as means for international unity and international awareness." Thesis, Stellenbosch : Stellenbosch University, 2004. http://hdl.handle.net/10019.1/50098.
Full textENGLISH ABSTRACT: Mega-events such as the Olympic Games have emerged as one of the most significant features of the global era. Not only has the number of participants increased, but also the hosting of these events has been seen as an opportunity for countries to externally market themselves, in an attempt to raise their international profile, and to develop national identity. As such, many nations continue to enthusiastically compete to host these events. Despite the prestige of hosting events, South Africa has in the past been excluded from participating, let alone being considered to bid to host events of such magnitude. This was as a result of the Apartheid policy that extended into sport. After being admitted into the world of sport, it has joined the list of nations that regularly compete to bid. There are two questions that this study sets out to explore. Firstly, how did hosting of the Games market South Africa internationally? Secondly, did hosting the Games help celebrate South Africa's national identity? In trying to answer these questions, the marketing power concept has been used. Part of the proposition is that marketing power is more sought after by state elites who lack national identity. In light of this, South Africa has been used as a case study. Bidding to host the Olympic Games was no easy road for South Africa, and in the aftermath of the Bid, this study identifies the reasons why the Bid was unsuccessful. The findings suggest that South Africa's attempt to host the Games did indeed market the country internationally. However, the findings indicate that bidding to host the Games did not bolster national identity, instead it revealed that there was lack of unity. In addition there are some important lessons that can be drawn from this study.
AFRIKAANSE OPSOMMING: Hoë-profiel gebeure soos die Olimpiese Spele is een van die mees opmerklike gevolge van die globale era. Buiten dat die aantal deelnemers aan sulke gebeurtenisse dramaties togeneem het, het die eise en die kompetisie om sodanige gebeurtenisse aan te bied, toegeneem omdat state hierdeur hulself ekstern kan bemark en intern skep sulke gebeurtenisse 'n geleentheid om nasionale identiteit te bevorder. Ten spyte van die prestige wat die gasheer-staat in sulke gevalle te beurt val, is apartheid Suid- Afrika histories uitgesluit van deelname aan veral hoë profiel sport, en was die aanbieding van sulke gebeurtenisse in Suid-Afrika buite die kwessie. Namate Suid- Afrika weer 'n aanvaarde lid van die gemeenskap van nasies geword het, het Pretoria ook toenemend begin bie om hoë-profiel sportgebeurtenisse aan te bied. Hierdie studie verken twee sentrale vraagstukke. Eerstens, hoe bemark die aanbied van die Olimpiese Spele Suid-Afrika op 'n internasionale grondslag? Tweedens, help die aanbieding van sulke sportgebeure werklik om 'n gevoel van 'n nasionale identiteit onder Suid-Afrikaners aan te wakker? Ten einde die vrae te beantwoord, word in 'n hoë mate van die konsep, 'bemarkingsmag' ('marketing power') gebruik gemaak. Daar word deel geargumenteer dat bemarkingmag juis deur staatselites nagejaag word in samelewings waar nasionale identiteit gebrekkig ontwikkel is. Die Suid-Afrikaanse geval is dus by uitstek 'n toonaangewende voorbeeld van die tendens. In die studie word daar aangedui hoekom die bie proses ten einde die Olimpiese Spele aan te bied so 'n besondere komplekse uitdaging is, hoe dit deurgevoer is en waarom Suid-Afrika misluk het. Die bevindings suggereer dat motivering om die Spele aan te bied inderdaad gedryf is deur die behoefte om Suid-Afrika se bemarkingsmag uit te brei. Ten spyte hiervan, het die bie-proses ook 'n baie brose sin van nasionale identiteit ontbloot het en 'n duidelike rasse-skeidslyn in terme van populere steun vir die bie-proses. Die studie onttrek ook 'n aantal gevolgtrekkings wat vir ander bod-prosesse van waarde kan wees.
Funke, Thomas Bernhard. "Biofuel production in South Africa: the games, the cost of production and policy options." Thesis, University of Pretoria, 2010. http://hdl.handle.net/2263/24639.
Full textThesis (DCom)--University of Pretoria, 2011.
Agricultural Economics, Extension and Rural Development
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Ramuhaheli, Tshifhiwa. "Gesture based interface for asynchronous video communication for deaf people in South Africa." Master's thesis, University of Cape Town, 2010. http://hdl.handle.net/11427/14623.
Full textThe preferred method of communication amongst Deaf people is that of sign language. There are problems with the video quality when using the real-time video communication available on mobile phones. The alternative is to use text-based communication on mobile phones, however findings from other research studies show that Deaf people prefer using sign language to communicate with each other rather than text. This dissertation looks at implementing a gesture-based interface for an asynchronous video communication for Deaf people. The gesture interface was implemented on a store and forward video architecture since this preserves the video quality even when there is low bandwidth.
Bado, Niamboue. "Video Games and English as a Foreign Language Education in Burkina Faso." Ohio University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1395498334.
Full textBurns, Carolyn Diane. "The relevance of African American singing games to Xhosa children in South Africa a qualitative study /." Thesis, Montana State University, 2009. http://etd.lib.montana.edu/etd/2009/burns/BurnsC0509.pdf.
Full textBooks on the topic "Video games South Africa"
Banmally, Omar. South Park: Official Strategy Guide. Glen Cove, NY: Acclaim Entertainment, Incorporated, 1996.
Find full textIt's party time!: Fun ideas for children's parties in South Africa. Cape Town: Struik Timmins, 1990.
Find full textNational Film, Video, and Sound Archives (South Africa). Gids op rolprente in die Nasionale Film-, Video-, en Klankargief =. Pretoria: Staatsargiefdiens, 1993.
Find full textNational Film, Video, and Sound Archives (South Africa). Gids op grammofoonplate in die Nasionale Film-, Video- en Klankargief: Staatsargiefdiens = Guide to gramophone records in the National Film, Video, and Sound Archives. Pretoria: Staatsargiefdiens, 1992.
Find full textNational Film, Video, and Sound Archives (South Africa). Gids op klankkassette in die Nasionale Film-, Video- en Klankargief =: Guide to sound cassettes in the National Film, Video and Sound Archives. Pretoria: Nasionale Argief van Suid-Afrika, 1997.
Find full textZarka, Albert A. The UN, South Africa, and the Middle East: Power games, hot air, and dirty tricks. Pittsburgh, Pa: Dorrance Pub. Co., 1997.
Find full textNational Film, Video, and Sound Archives (South Africa). Gids op kompakskywe in die Nasionale Film-, Video- en Klankargief =: Guide to compact discs in the National Film, Video, and Sound Archives / National Archives of South Africa. Pretoria: Nasionale Argief van Suid-Afrika, 1997.
Find full textLange, J. H. De. The Anglo-Boer War, 1899-1902, on film. Pretoria: State Archives Service, 1991.
Find full textPerforming South Africa's Truth Commission: Stages of transition. Bloomington: Indiana University Press, 2010.
Find full textJenny, Morgan, ed. Film researcher's handbook: A guide to sources in North America, South America, Asia, Australasia and Africa. London: Routledge, 1996.
Find full textBook chapters on the topic "Video games South Africa"
Venter, Anja. "Video Game Culture in Cape Town, South Africa." In Encyclopedia of Computer Graphics and Games, 1–5. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-319-08234-9_390-1.
Full textvan der Merwe, Rachel Lara. "From Global to National: Mapping the Trajectory of the South African Video Game Industry." In Re-imagining Communication in Africa and the Caribbean, 137–56. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-54169-9_8.
Full textCell, John W. "End Games of Segregation and Apartheid: South Africa and the American South." In Comparative Perspectives on South Africa, 217–42. London: Palgrave Macmillan UK, 1998. http://dx.doi.org/10.1007/978-1-349-26252-6_7.
Full textAmod, Shiraz, and Sumarie Roodt. "How Corporates in South Africa Are Using Serious Games in Business." In Lecture Notes in Computer Science, 288–98. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44999-5_24.
Full textBrittain, Ian. "The Paralympic Movement and the Boycott Agenda: South Africa, Apartheid and the Paralympic Games." In The Palgrave Handbook of Paralympic Studies, 321–44. London: Palgrave Macmillan UK, 2018. http://dx.doi.org/10.1057/978-1-137-47901-3_15.
Full textPitchford, Nicola. "Customised E-Learning Platforms." In Introduction to Development Engineering, 269–92. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-86065-3_11.
Full textGonzález-Ruibal, Alfredo. "Ruins of the South." In Contemporary Archaeology and the City. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198803607.003.0016.
Full text"Africa." In Video Games Around the World. The MIT Press, 2015. http://dx.doi.org/10.7551/mitpress/9658.003.0004.
Full text"South Korea." In Video Games Around the World. The MIT Press, 2015. http://dx.doi.org/10.7551/mitpress/9658.003.0034.
Full text"Video Games and Government." In Advances in Library and Information Science, 120–31. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8175-0.ch006.
Full textConference papers on the topic "Video games South Africa"
Marques, Bradley R. C., Stephen P. Levitt, and Ken J. Nixon. "Software visualisation through video games." In the South African Institute for Computer Scientists and Information Technologists Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2389836.2389861.
Full text"How to Design Accounting Video Lectures to Recover Lost Time." In InSITE 2018: Informing Science + IT Education Conferences: La Verne California. Informing Science Institute, 2018. http://dx.doi.org/10.28945/3985.
Full textUnnikrishnan, R., Karen Moawad, and Rao R. Bhavani. "A physiotherapy toolkit using video games and motion tracking technologies." In 2013 IEEE Global Humanitarian Technology Conference: South Asia Satellite (GHTC-SAS). IEEE, 2013. http://dx.doi.org/10.1109/ghtc-sas.2013.6629895.
Full textSchumann, Carina, Hugh G. P. Hunt, Jesse Tasman, Haydn Fensham, Ken J. Nixon, Tom A. Warner, and Marcelo M. F. Saba. "High-speed video observation of lightning flashes over Johannesburg, South Africa 2017 - 2018." In 2018 34th International Conference on Lightning Protection (ICLP). IEEE, 2018. http://dx.doi.org/10.1109/iclp.2018.8503429.
Full textBurke, Michael. "Image ranking in video sequences using pairwise image comparisons and temporal smoothing." In 2016 Pattern Recognition Association of South Africa (PRASA) and Robotics and Mechatronics International Conference (RobMech). IEEE, 2016. http://dx.doi.org/10.1109/robomech.2016.7813166.
Full textGcaleka, Azile, and David Tatenda Risinamhodzi. "Investigating the feasibility of using Video Lecture Capturing as a teaching and learning tool: A case of a rural university in the Eastern Cape, South Africa." In 2020 IEEE Learning with MOOCS (LWMOOCS). IEEE, 2020. http://dx.doi.org/10.1109/lwmoocs50143.2020.9234315.
Full textLetuka, Mokete, and Paseka Patric Mollo. "STUDENT TEACHERS’ PERCEPTIONS OF THE ASSESSMENT OF VIDEO-RECORDED LESSONS DURING TEACHING PRACTICE." In International Conference on Education and New Developments. inScience Press, 2022. http://dx.doi.org/10.36315/2022v1end011.
Full textPerry, Brandon J., Sara B. Heltzel, and Robert S. Salzar. "The Use of Dermestidae in Documenting Underbody Blast Injuries to Foot-Ankle-Leg Complex." In ASME 2017 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/imece2017-70413.
Full textReports on the topic "Video games South Africa"
Lažetić, Marina. Migration, Extremism, & Dangerous Blame Games: Developments & Dynamics in Serbia. RESOLVE Network, November 2021. http://dx.doi.org/10.37805/wb2021.1.
Full textHeyns,, Christof, Rachel Jewkes,, Sandra Liebenberg,, and Christopher Mbazira,. The Hidden Crisis: Mental Health on Times of Covid-19. Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2019/0066.
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