Books on the topic 'Video games – design – drawings'
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Ploor, D. Michael. Video game design foundations. Tinley Park, Ill: Goodheart-Willcox Company, 2011.
Find full textPalmquist, Adam, Izabella Jedel, and Ole Goethe. Universal Design in Video Games. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-30595-5.
Full textTringham, Neal. Science fiction video games. Boca Raton: CRC Press, 2015.
Find full textScherberger, Aiken, and Enzo Anile. Video games: Creating virtual fantasy. Princeton, N.J: Films for the Humanities & Sciences, 2005.
Find full textSaulter, Joseph. Introduction to video game design and development. Boston: McGraw-Hill, 2007.
Find full textAdams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.
Find full textAdams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.
Find full textPulsipher, Lewis. Game design: How to create video and tabletop games, start to finish. Jefferson, NC: McFarland & Company, Inc., Publishers, 2012.
Find full textCinnamon, Ian. Programming Video Games for the Evil Genius. New York: McGraw-Hill, 2008.
Find full textFox, Brent. Game interface design. Boston, MA: Thomson Course Technology, 2005.
Find full textCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Business, technological, and social dimensions of computer games: Multidisciplinary developments. Hershey, PA: Information Science Reference, 2011.
Find full textHenry, Jenkins, ed. Video Game Art. New York: Assouline Publishing, 2005.
Find full textJozefowicz, Chris. Video game developer. Pleasantville, NY: Gareth Stevens Pub., 2010.
Find full textFunk, Joe. Cool careers in video games. New York, NY: Scholastic, Inc., 2010.
Find full textThe Sky: The Art of Final Fantasy Slipcased Edition. Dark Horse Books, 2013.
Find full textSky: The Art of Final Fantasy Boxed Set. Dark Horse Comics, 2023.
Find full textDrawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Game Design. New York: Watson-Guptill, 2012.
Find full textBlack Flag. Titan Books Ltd, 2013.
Find full textPardew, Les. Basic Drawing for Games. Course Technology PTR, 2005.
Find full textTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Find full textTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Find full textCreative Character Design 2e. CRC Press, 2019.
Find full textTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Find full textTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Find full textCreative Character Design 2e. Taylor & Francis Group, 2019.
Find full textVideo Game Design. Skyhorse Publishing Company, Incorporated, 2007.
Find full textPloor, D. Michael. Video Game Design Foundations. Goodheart-Willcox Publisher, 2013.
Find full textLyons, Sandy Appleoff, ed. Costume Design for Video Games. CRC Press, 2019. http://dx.doi.org/10.1201/b22270.
Full textGreen, Garo, and James C. Kaufman. Video Games and Creativity. Elsevier Science & Technology Books, 2015.
Find full textVideo Games and Creativity. Elsevier Science & Technology Books, 2015.
Find full textPloor, D. Michael. Video Game Design Composition. Goodheart-Willcox Publisher, 2013.
Find full textIntroduction to Video Game Design. Tinley Park, IL: Goodheart-Willcox Co., 2012.
Find full textPress, Laugh Lines. Retro Games: Cool Video Arcade Games Gift Design for Video Game Fans. Independently Published, 2019.
Find full textTringham, Neal Roger. Science Fiction Video Games. CRC Press LLC, 2014.
Find full textScience Fiction Video Games. CRC Press LLC, 2014.
Find full textPloor, D. Michael. Video Game Design Foundations Instructor's Manual. Goodheart-Willcox Pub, 2011.
Find full textPloor, D. Michael. Video Game Design and Programming Concepts. Goodheart-Willcox Publisher, 2019.
Find full textHackett, Jennifer. Game Design. Scholastic Library Publishing, 2017.
Find full textDragon's Dogma : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2014.
Find full textHow to Play Video Games. NYU Press, 2019.
Find full textClark, Oscar. Games As a Service: How Free to Play Design Can Make Better Games. CRC Press LLC, 2014.
Find full textClark, Oscar. Games As a Service: How Free to Play Design Can Make Better Games. CRC Press LLC, 2014.
Find full textHeineman, David S. Thinking about Video Games: Interviews with the Experts. Indiana University Press, 2015.
Find full textSenses, perception, and video gaming: Design of a college for video game design and production. Cincinnati, Ohio: University of Cincinnati, 2005.
Find full textCordeiro, Jacob. Gamestar Mechanic for Dummies. Wiley & Sons, Incorporated, John, 2014.
Find full textCordeiro, Jacob. Gamestar mechanic for dummies. 2014.
Find full textCordeiro, Jacob. Gamestar Mechanic for Dummies. Wiley & Sons, Incorporated, John, 2014.
Find full textNever Alone: Video Games As Interactive Design. Museum of Modern Art, 2022.
Find full textCarmichael, L. E. How Do Video Games Work? Lerner Publishing Group, 2017.
Find full textCarmichael, L. E., and Intuitive. How Do Video Games Work? Lerner Publishing Group, 2017.
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