To see the other types of publications on this topic, follow the link: Video games – design – drawings.

Books on the topic 'Video games – design – drawings'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Video games – design – drawings.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Ploor, D. Michael. Video game design foundations. Tinley Park, Ill: Goodheart-Willcox Company, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Palmquist, Adam, Izabella Jedel, and Ole Goethe. Universal Design in Video Games. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-30595-5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Tringham, Neal. Science fiction video games. Boca Raton: CRC Press, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Scherberger, Aiken, and Enzo Anile. Video games: Creating virtual fantasy. Princeton, N.J: Films for the Humanities & Sciences, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Saulter, Joseph. Introduction to video game design and development. Boston: McGraw-Hill, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Adams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Adams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Pulsipher, Lewis. Game design: How to create video and tabletop games, start to finish. Jefferson, NC: McFarland & Company, Inc., Publishers, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Cinnamon, Ian. Programming Video Games for the Evil Genius. New York: McGraw-Hill, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Fox, Brent. Game interface design. Boston, MA: Thomson Course Technology, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Cruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Business, technological, and social dimensions of computer games: Multidisciplinary developments. Hershey, PA: Information Science Reference, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Henry, Jenkins, ed. Video Game Art. New York: Assouline Publishing, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
13

Jozefowicz, Chris. Video game developer. Pleasantville, NY: Gareth Stevens Pub., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Funk, Joe. Cool careers in video games. New York, NY: Scholastic, Inc., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

The Sky: The Art of Final Fantasy Slipcased Edition. Dark Horse Books, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Sky: The Art of Final Fantasy Boxed Set. Dark Horse Comics, 2023.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
17

Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Game Design. New York: Watson-Guptill, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

Black Flag. Titan Books Ltd, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

Pardew, Les. Basic Drawing for Games. Course Technology PTR, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

Creative Character Design 2e. CRC Press, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
24

Tillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
25

Creative Character Design 2e. Taylor & Francis Group, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
26

Video Game Design. Skyhorse Publishing Company, Incorporated, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

Ploor, D. Michael. Video Game Design Foundations. Goodheart-Willcox Publisher, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Lyons, Sandy Appleoff, ed. Costume Design for Video Games. CRC Press, 2019. http://dx.doi.org/10.1201/b22270.

Full text
APA, Harvard, Vancouver, ISO, and other styles
29

Green, Garo, and James C. Kaufman. Video Games and Creativity. Elsevier Science & Technology Books, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

Video Games and Creativity. Elsevier Science & Technology Books, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Ploor, D. Michael. Video Game Design Composition. Goodheart-Willcox Publisher, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

Introduction to Video Game Design. Tinley Park, IL: Goodheart-Willcox Co., 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Press, Laugh Lines. Retro Games: Cool Video Arcade Games Gift Design for Video Game Fans. Independently Published, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
34

Tringham, Neal Roger. Science Fiction Video Games. CRC Press LLC, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

Science Fiction Video Games. CRC Press LLC, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

Ploor, D. Michael. Video Game Design Foundations Instructor's Manual. Goodheart-Willcox Pub, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
37

Ploor, D. Michael. Video Game Design and Programming Concepts. Goodheart-Willcox Publisher, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

Hackett, Jennifer. Game Design. Scholastic Library Publishing, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Dragon's Dogma : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
40

How to Play Video Games. NYU Press, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Clark, Oscar. Games As a Service: How Free to Play Design Can Make Better Games. CRC Press LLC, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

Clark, Oscar. Games As a Service: How Free to Play Design Can Make Better Games. CRC Press LLC, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Heineman, David S. Thinking about Video Games: Interviews with the Experts. Indiana University Press, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Senses, perception, and video gaming: Design of a college for video game design and production. Cincinnati, Ohio: University of Cincinnati, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
45

Cordeiro, Jacob. Gamestar Mechanic for Dummies. Wiley & Sons, Incorporated, John, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
46

Cordeiro, Jacob. Gamestar mechanic for dummies. 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Cordeiro, Jacob. Gamestar Mechanic for Dummies. Wiley & Sons, Incorporated, John, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

Never Alone: Video Games As Interactive Design. Museum of Modern Art, 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Carmichael, L. E. How Do Video Games Work? Lerner Publishing Group, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

Carmichael, L. E., and Intuitive. How Do Video Games Work? Lerner Publishing Group, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography