Academic literature on the topic 'Video games – design – drawings'
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Journal articles on the topic "Video games – design – drawings"
Staines, Dan, Mia Consalvo, Adam Stangeby, and Sâmia Pedraça. "State of play: Video games and moral engagement." Journal of Gaming & Virtual Worlds 11, no. 3 (October 1, 2019): 271–88. http://dx.doi.org/10.1386/jgvw.11.3.271_1.
Full textUtoyo, Arsa Widitiarsa. "Video Games as Tools for Education." Journal of Games, Game Art, and Gamification 3, no. 2 (October 19, 2021): 56–60. http://dx.doi.org/10.21512/jggag.v3i2.7255.
Full textMilburn, Colin, Katherine Buse, Ranjodh Singh Dhaliwal, Melissa Wills, Raida Aldosari, Patrick Camarador, Josh Aaron Miller, and Justin Siegel. "Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science." Design Issues 39, no. 1 (January 1, 2023): 70–87. http://dx.doi.org/10.1162/desi_a_00707.
Full textBassiouni, Dina H., and Chris Hackley. "Video games and young children’s evolving sense of identity: a qualitative study." Young Consumers 17, no. 2 (June 20, 2016): 127–42. http://dx.doi.org/10.1108/yc-08-2015-00551.
Full textNacher, Anna, and Filip Jankowski. "Re-writing histories of colonization in video games: the case of Elizabeth LaPensée." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 29, no. 38 (June 15, 2021): 123–41. http://dx.doi.org/10.14746/i.2021.38.08.
Full textCostal, Tomás. "Why is that creature grunting?" Translation and Translanguaging in Multilingual Contexts 4, no. 1 (April 24, 2018): 151–77. http://dx.doi.org/10.1075/ttmc.00008.cos.
Full textJenson, Jennifer, and Suzanne de Castell. "Patriarchy in play: Video games as gendered media ecologies." Explorations in Media Ecology 20, no. 2 (June 1, 2021): 195–212. http://dx.doi.org/10.1386/eme_00084_1.
Full textReay, Emma. "Cute, cuddly and completely crushable: Plushies as avatars in video games." Journal of Gaming & Virtual Worlds 13, no. 2 (June 1, 2021): 131–49. http://dx.doi.org/10.1386/jgvw_00033_1.
Full textBoehm, Robert, Brackley Frayer, and Joe Aldridge. "Engineering for the Spectacle." Mechanical Engineering 127, no. 01 (January 1, 2005): 42–44. http://dx.doi.org/10.1115/1.2005-jan-5.
Full textRizali, Muhammad, Zainal Warhat, and Edwar Zebua. "PENGARUH ELEMEN-ELEMEN DESAIN KOMUNIKASI VISUAL (DKV) BOX ART GAME TERHADAP STORY LINE BERDASARKAN PERSEPSI GAMERS PADA VIDEO GAME POPULER DI INDONESIA." Gorga : Jurnal Seni Rupa 8, no. 2 (September 27, 2019): 295. http://dx.doi.org/10.24114/gr.v8i2.14700.
Full textDissertations / Theses on the topic "Video games – design – drawings"
Ögren, Erik. "Hopelessness in Video Games : Motivating the player." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-411097.
Full textKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Full textWibom, Martin. "Exploration of smell rehabilitation video games." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45926.
Full textZagal, José Pablo. "Supporting learning about games." Diss., Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24814.
Full textRasmussen, Gaute. "Creative expression as the objective in video games." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/75647/2/Gaute_Rasmussen_Thesis.pdf.
Full textAsad, Mariam. "Making it difficult: modernist poetry as applied to game design analysis." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39617.
Full textAf, Malmborg Harald. "Evaluation of Car Engine Sound Design Methods in Video Games." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84627.
Full textZagal, José Pablo. "Supporting learning about games." Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24814.
Full textCommittee Chair: Bruckman, Amy; Committee Member: Guzdial, Mark; Committee Member: Juul, Jesper; Committee Member: Kolodner, Janet; Committee Member: Mateas, Michael.
Atanasov, Simeon. "Juiciness: Exploring and designing around experience of feedback in video games." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22264.
Full textWarden, James. "Senses, Perception, and Video Gaming: Design of a College for Video Game Design and Production." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1116113863.
Full textBooks on the topic "Video games – design – drawings"
Ploor, D. Michael. Video game design foundations. Tinley Park, Ill: Goodheart-Willcox Company, 2011.
Find full textPalmquist, Adam, Izabella Jedel, and Ole Goethe. Universal Design in Video Games. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-30595-5.
Full textTringham, Neal. Science fiction video games. Boca Raton: CRC Press, 2015.
Find full textScherberger, Aiken, and Enzo Anile. Video games: Creating virtual fantasy. Princeton, N.J: Films for the Humanities & Sciences, 2005.
Find full textSaulter, Joseph. Introduction to video game design and development. Boston: McGraw-Hill, 2007.
Find full textAdams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.
Find full textAdams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.
Find full textPulsipher, Lewis. Game design: How to create video and tabletop games, start to finish. Jefferson, NC: McFarland & Company, Inc., Publishers, 2012.
Find full textCinnamon, Ian. Programming Video Games for the Evil Genius. New York: McGraw-Hill, 2008.
Find full textFox, Brent. Game interface design. Boston, MA: Thomson Course Technology, 2005.
Find full textBook chapters on the topic "Video games – design – drawings"
Augusto Bordini, Rogério, and Oliver Korn. "Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults." In Mental Health | Atmospheres | Video Games, 87–102. Bielefeld, Germany: transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-009.
Full textRainoldi, Mattia, Arne Van den Winckel, Joanne Yu, and Barbara Neuhofer. "Video Game Experiential Marketing in Tourism: Designing for Experiences." In Information and Communication Technologies in Tourism 2022, 3–15. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94751-4_1.
Full textvan der Spuy, Rex. "Making Video Games." In Foundation Game Design with HTML5 and JavaScript, 487–531. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4717-3_9.
Full textMurray, Leo. "Sound in video games." In Sound Design Theory and Practice, 145–73. London ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315647517-9.
Full textLoban, Rhett. "Cultural representations in video games." In Embedding Culture into Video Games and Game Design, 3–20. London: Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003276289-2.
Full textAkay, Kemal, and Cansu Nur Simsek. "Design of Alienation in Video Games." In Encyclopedia of Computer Graphics and Games, 1–6. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_150-1.
Full textAkay, Kemal, and Cansu Nur Simsek. "Design of Alienation in Video Games." In Encyclopedia of Computer Graphics and Games, 569–74. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_150.
Full textMurphy, Dooley. "Press X to Punch(line): The Design and Cognition of Interactive Gags." In Video Games and Comedy, 53–70. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-88338-6_3.
Full textKleffmann, Daniel, Igor Mayer, and Thomas Buijtenweg. "The Co-design of Educational Video Games." In Gaming, Simulation and Innovations: Challenges and Opportunities, 73–85. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09959-5_7.
Full textLoban, Rhett. "Culturally centred game design." In Embedding Culture into Video Games and Game Design, 68–96. London: Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003276289-6.
Full textConference papers on the topic "Video games – design – drawings"
Järveläinen, Hanna, Daniel Hug, and Stefano Papetti. "Assessing Power in Punching Sounds From Mainstream Films and Video Games." In ICAD 2023: The 28th International Conference on Auditory Display. icad.org: International Community for Auditory Display, 2023. http://dx.doi.org/10.21785/icad2023.7251.
Full textHenderson, Niklas, Helen Pallett, Sander Van Der Linden, Jake Montanarini, and Oliver Buckley. "The disPHISHinformation Game: Creating a Serious Game to Fight Phishing Using Blended Design Approaches." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004774.
Full textWang, Richert, and Vincent Olivieri. "Sound Design for Video Games." In SIGCSE '18: The 49th ACM Technical Symposium on Computer Science Education. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3159450.3159577.
Full textNg, Patrick, and Keith Nesbitt. "Informative sound design in video games." In The 9th Australasian Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2513002.2513015.
Full textNova, Nicolas, and Timothée Jobert. "User-centered design in video games." In the 2011 Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2347504.2347528.
Full textLima, Cláudia, Susana Barreto, and Rodrigo Carvalho. "Interpreting Francis Bacon's Work through Contemporary Digital Media: Pedagogical Practices in University Contexts." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001420.
Full textHohl, Wolfgang, Farzam Kharvari, and Gudrun Klinker. "Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design." In 2020 IEEE Conference on Games (CoG). IEEE, 2020. http://dx.doi.org/10.1109/cog47356.2020.9231921.
Full textSzwoch, Mariusz. "Design Elements of Affect Aware Video Games." In the Mulitimedia, Interaction, Design and Innnovation. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2814464.2814482.
Full textMahoney, Noel, Andreas Oikonomou, and David Wilson. "Stereoscopic 3D in video games: A review of current design practices and challenges." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000331.
Full textBarbero, Giulio, Marcello A. Gómez-Maureira, and Felienne F. J. Hermans. "Computational Thinking through Design Patterns in Video Games." In FDG '20: International Conference on the Foundations of Digital Games. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3402942.3409622.
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