Books on the topic 'Video games and children – Psychological aspects'
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Gentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.
Find full textGentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.
Find full textUnited, States Congress Senate Committee on Commerce Science and Transportation. The impact of interactive violence on children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000. Washington: U.S. G.P.O., 2003.
Find full textGood video games and good learning: Collected essays on video games, learning, and literacy. New York: P. Lang, 2007.
Find full textMarcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.
Find full textLinderoth, Jonas. Datorspelandets mening: Bortom idén om den interaktiva illusionen. Göteborg, Sweden: Acta Universitatis Gothoburgensis, 2004.
Find full textShavaun, Scott P., ed. Game addiction: The experience and the effects. Jefferson, N.C: McFarland & Company, 2009.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textIls jouent au Nintendo--. Montréal: Éditions Logiques, 1991.
Find full textRandazzo, Antonella. Bambini psico-programmati: Essere consapevoli dell'influenza della pubblicità, della TV, dei videogiochi. Torino: Il leone verde, 2007.
Find full textAstrid, Kristen, and Oppl Caroline, eds. Computerspiele mit und ohne Gewalt: Auswahl und Wirkung bei Kindern. Stuttgart: Kohlhammer, 2007.
Find full textVideo game play and addiction: A guide for parents. New York: iUniverse, 2008.
Find full textMarks, Greenfield Patricia, and Cocking Rodney R, eds. Interacting with video. Norwood, N.J: Ablex Pub. Corp., 1996.
Find full textVideogames and education. Armonk, N.Y: M.E. Sharpe, 2008.
Find full textHandbook of children and the media. 2nd ed. Los Angeles: Sage, 2012.
Find full textIntānetto gēmu izonshō: Netoge kara sumaho made. Tōkyō-to Chiyoda-ku: Bungei Shunjū, 2014.
Find full textGabriel, Grésillon, ed. Les enfants-puce: Comment internet et les jeux vidéo fabriquent les adultes de demain. Paris: Denoël, 2003.
Find full textCarlsson-Paige, Nancy. Taking Back Childhood. New York: Penguin Group USA, Inc., 2008.
Find full textCarlsson-Paige, Nancy. Taking back childhood: Helping your kids thrive in a fast-paced, media-saturated, violence-filled world. New York: Hudson Street Press, 2008.
Find full textParks, Peggy J. Video games. San Diego, CA: ReferencePoint Press, 2008.
Find full textVideo games. Detroit: Greenhaven Press, 2010.
Find full textPervez, Mohammad. Video-games in Pakistan: A psychological perspective. Islamabad, Pakistan: National Institute of Psychology, Centre of Excellence, Quaid-e-Azam University, 1985.
Find full textGackenbach, Jayne. Video game play and consciousness. Hauppauge, N.Y: Nova Science Publishers, 2011.
Find full textKnoll, Joachim H. Gewalt und Spiele: Gewalt und Videospiel im Widerstreit der Meinungen. Düsseldorf: Livonia, 1993.
Find full textM, Ryan Richard, ed. Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, Calif: ABC-CLIO, 2011.
Find full textGod in the machine: Video games as spiritual pursuit. West Conshohocken, PA: Templeton Press, 2013.
Find full textVideo kids: Making sense of Nintendo. Cambridge, Mass: Harvard University Press, 1991.
Find full textA casual revolution: Reinventing video games and their players. Cambridge, MA: MIT Press, 2010.
Find full textDeMaria, Rusel. Reset: Changing the way we look at video games. San Francisco, Calif: Berrett-Koehler Publishers, 2007.
Find full textDeMaria, Rusel. Reset: Changing the way we look at video games. San Francisco, CA: Berrett-Koehler Publishers, 2008.
Find full textHalf-real: Video games between real rules and fictional worlds. Cambridge, Mass: MIT Press, 2011.
Find full textHalf-real: Video Games between Real Rules and Fictional Worlds. Cambridge, Mass: MIT Press, 2005.
Find full textBideo gēmu ni kansuru shinrigakuteki kenkyū: Gēmu pureiyā no shinri jōtai to botan sōsa kōdō o chūshin ni. Tōkyō-to Chiyoda-ku: Kazama Shobō, 2012.
Find full textInderst, Rudolf. Contact - Conflict - Combat: Zur Tradition des Konfliktes in digitalen Spielen. Boizenburg: VWH, Verlag Werner Hülsbusch, 2011.
Find full textERIC Clearinghouse on Elementary and Early Childhood Education., ed. Video games: Research, ratings, recommendations. Champaign, IL: ERIC Clearinghouse on Elementary and Early Childhood Education, University of Illinois, 1998.
Find full textWashington (State). Dept. of Health., ed. What games do your children play?: Becoming a video smart parent. [Olympia, Wash.]: Washington State Dept. of Health, 2000.
Find full textSmith, Jonas Heide, and Simon Egenfeldt-nielsen. Playing With Fire: How Do Computer Games Influence the Player? (International Clearinghouse on Children, Youth & Media). Goteborgs Universitet Ekonomisk, 2004.
Find full textWie Kinder Videospiele Erleben: Zu Den Wechselwirkungsbeziehugen Von Bildschirmspielen Sowie Personalen und Familialen Nutzerfaktoren. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2007.
Find full textGood Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. Lang Publishing, Incorporated, Peter, 2013.
Find full textBuying and Selling the Souls of Our Children. Streams Pubns, 2000.
Find full textUS GOVERNMENT. The Impact of Interactive Violence on Children: Hearing Before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundr. Government Printing Office, 2003.
Find full textGood Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.
Find full textGee, James Paul. Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.
Find full textBerry, Joy Wilt. What to Do When You Mom or Days Says Don't Overdo With Video Games (The Survival Series for Kids). Living Skills Pr, 1990.
Find full textWhat Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2003.
Find full textWhat Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2004.
Find full textComputerspiele(r) verstehen: Zugänge zu virtuellen Spielwelten für Eltern und Pädagogen. Bonn: Bpb, 2008.
Find full textComputerspiele(r) verstehen: Zugänge zu virtuellen Spielwelten für Eltern und Pädagogen. Bonn: Bpb, 2008.
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