Books on the topic 'Video games and children – Psychological aspects'

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1

Gentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.

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2

Gentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.

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3

United, States Congress Senate Committee on Commerce Science and Transportation. The impact of interactive violence on children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000. Washington: U.S. G.P.O., 2003.

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4

Good video games and good learning: Collected essays on video games, learning, and literacy. New York: P. Lang, 2007.

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5

Marcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.

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6

Linderoth, Jonas. Datorspelandets mening: Bortom idén om den interaktiva illusionen. Göteborg, Sweden: Acta Universitatis Gothoburgensis, 2004.

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7

Shavaun, Scott P., ed. Game addiction: The experience and the effects. Jefferson, N.C: McFarland & Company, 2009.

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8

Pennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.

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9

Pennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.

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10

Pennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.

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11

Ils jouent au Nintendo--. Montréal: Éditions Logiques, 1991.

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12

Randazzo, Antonella. Bambini psico-programmati: Essere consapevoli dell'influenza della pubblicità, della TV, dei videogiochi. Torino: Il leone verde, 2007.

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13

Astrid, Kristen, and Oppl Caroline, eds. Computerspiele mit und ohne Gewalt: Auswahl und Wirkung bei Kindern. Stuttgart: Kohlhammer, 2007.

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14

Video game play and addiction: A guide for parents. New York: iUniverse, 2008.

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15

Marks, Greenfield Patricia, and Cocking Rodney R, eds. Interacting with video. Norwood, N.J: Ablex Pub. Corp., 1996.

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16

Videogames and education. Armonk, N.Y: M.E. Sharpe, 2008.

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17

Handbook of children and the media. 2nd ed. Los Angeles: Sage, 2012.

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18

Intānetto gēmu izonshō: Netoge kara sumaho made. Tōkyō-to Chiyoda-ku: Bungei Shunjū, 2014.

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19

Gabriel, Grésillon, ed. Les enfants-puce: Comment internet et les jeux vidéo fabriquent les adultes de demain. Paris: Denoël, 2003.

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20

Carlsson-Paige, Nancy. Taking Back Childhood. New York: Penguin Group USA, Inc., 2008.

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21

Carlsson-Paige, Nancy. Taking back childhood: Helping your kids thrive in a fast-paced, media-saturated, violence-filled world. New York: Hudson Street Press, 2008.

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22

Parks, Peggy J. Video games. San Diego, CA: ReferencePoint Press, 2008.

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23

Video games. Detroit: Greenhaven Press, 2010.

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24

Pervez, Mohammad. Video-games in Pakistan: A psychological perspective. Islamabad, Pakistan: National Institute of Psychology, Centre of Excellence, Quaid-e-Azam University, 1985.

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25

Gackenbach, Jayne. Video game play and consciousness. Hauppauge, N.Y: Nova Science Publishers, 2011.

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26

Knoll, Joachim H. Gewalt und Spiele: Gewalt und Videospiel im Widerstreit der Meinungen. Düsseldorf: Livonia, 1993.

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27

M, Ryan Richard, ed. Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, Calif: ABC-CLIO, 2011.

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28

God in the machine: Video games as spiritual pursuit. West Conshohocken, PA: Templeton Press, 2013.

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29

Video kids: Making sense of Nintendo. Cambridge, Mass: Harvard University Press, 1991.

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30

A casual revolution: Reinventing video games and their players. Cambridge, MA: MIT Press, 2010.

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31

DeMaria, Rusel. Reset: Changing the way we look at video games. San Francisco, Calif: Berrett-Koehler Publishers, 2007.

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32

DeMaria, Rusel. Reset: Changing the way we look at video games. San Francisco, CA: Berrett-Koehler Publishers, 2008.

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33

Half-real: Video games between real rules and fictional worlds. Cambridge, Mass: MIT Press, 2011.

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34

Half-real: Video Games between Real Rules and Fictional Worlds. Cambridge, Mass: MIT Press, 2005.

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35

Bideo gēmu ni kansuru shinrigakuteki kenkyū: Gēmu pureiyā no shinri jōtai to botan sōsa kōdō o chūshin ni. Tōkyō-to Chiyoda-ku: Kazama Shobō, 2012.

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36

Inderst, Rudolf. Contact - Conflict - Combat: Zur Tradition des Konfliktes in digitalen Spielen. Boizenburg: VWH, Verlag Werner Hülsbusch, 2011.

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37

ERIC Clearinghouse on Elementary and Early Childhood Education., ed. Video games: Research, ratings, recommendations. Champaign, IL: ERIC Clearinghouse on Elementary and Early Childhood Education, University of Illinois, 1998.

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38

Washington (State). Dept. of Health., ed. What games do your children play?: Becoming a video smart parent. [Olympia, Wash.]: Washington State Dept. of Health, 2000.

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39

Smith, Jonas Heide, and Simon Egenfeldt-nielsen. Playing With Fire: How Do Computer Games Influence the Player? (International Clearinghouse on Children, Youth & Media). Goteborgs Universitet Ekonomisk, 2004.

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40

Wie Kinder Videospiele Erleben: Zu Den Wechselwirkungsbeziehugen Von Bildschirmspielen Sowie Personalen und Familialen Nutzerfaktoren. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2007.

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41

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. Lang Publishing, Incorporated, Peter, 2013.

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42

Buying and Selling the Souls of Our Children. Streams Pubns, 2000.

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43

US GOVERNMENT. The Impact of Interactive Violence on Children: Hearing Before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundr. Government Printing Office, 2003.

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44

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.

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45

Gee, James Paul. Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.

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46

Berry, Joy Wilt. What to Do When You Mom or Days Says Don't Overdo With Video Games (The Survival Series for Kids). Living Skills Pr, 1990.

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47

What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2003.

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48

What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2004.

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49

Computerspiele(r) verstehen: Zugänge zu virtuellen Spielwelten für Eltern und Pädagogen. Bonn: Bpb, 2008.

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50

Computerspiele(r) verstehen: Zugänge zu virtuellen Spielwelten für Eltern und Pädagogen. Bonn: Bpb, 2008.

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