Academic literature on the topic 'Video games and children – Psychological aspects'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video games and children – Psychological aspects.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Video games and children – Psychological aspects"
Limone, Pierpaolo, and Giusi Antonia Toto. "Psychological and Emotional Effects of Digital Technology on Children in COVID-19 Pandemic." Brain Sciences 11, no. 9 (August 25, 2021): 1126. http://dx.doi.org/10.3390/brainsci11091126.
Full textTichon, Jennifer G., and Timothy Mavin. "Experiencing Resilience via Video Games." Social Science Computer Review 35, no. 5 (August 18, 2016): 666–75. http://dx.doi.org/10.1177/0894439316664507.
Full textBogacheva, N. V., and A. E. Voiskounsky. "Computer games and creativity: the positive aspects and negative trends." Современная зарубежная психология 6, no. 4 (2017): 29–40. http://dx.doi.org/10.17759/jmfp.2017060403.
Full textHamlen, Karla R. "Understanding Children’s Choices and Cognition in Video Game Play." Zeitschrift für Psychologie 221, no. 2 (January 2013): 107–14. http://dx.doi.org/10.1027/2151-2604/a000136.
Full textPrena, Kelsey, and John L. Sherry. "Parental perspectives on video game genre preferences and motivations of children with Down syndrome." Journal of Enabling Technologies 12, no. 1 (March 19, 2018): 1–9. http://dx.doi.org/10.1108/jet-08-2017-0034.
Full textLisón, Juan F., Ausias Cebolla, Jaime Guixeres, Julio Álvarez-Pitti, Patricia Escobar, Alejandro Bruñó, Empar Lurbe, Mariano Alcañiz, and Rosa Baños. "Competitive active video games: Physiological and psychological responses in children and adolescents." Paediatrics & Child Health 20, no. 7 (October 2015): 373–76. http://dx.doi.org/10.1093/pch/20.7.373.
Full textSoldatova, G., A. Vishneva, and A. Koshevaya. "Neurocognitive functions in children and adolescents with different enthusiasm for video games." European Psychiatry 64, S1 (April 2021): S208. http://dx.doi.org/10.1192/j.eurpsy.2021.554.
Full textStevanović, Nenad J. "Mišljenje budućih i diplomiranih učitelja o primeni video-igara u obrazovanju u uslovima društvenih promena." УЗДАНИЦА 18, no. 2 (2021): 253–71. http://dx.doi.org/10.46793/uzdanica18.ii.253s.
Full textGrigoryev, I. S. "Foreign Experience in the Use of Computer Games in Teaching Children." Psychological-Educational Studies 8, no. 4 (2016): 33–40. http://dx.doi.org/10.17759/psyedu.2016080404.
Full textGutierrez, Ariel, Neriza G. Guzman, Ramilet Ramos, and Jan Katherine A. Uylengco. "The Empirical Change of Playing Habits among Children." International Journal of Multidisciplinary: Applied Business and Education Research 3, no. 2 (February 25, 2022): 303–17. http://dx.doi.org/10.11594/ijmaber.03.02.15.
Full textDissertations / Theses on the topic "Video games and children – Psychological aspects"
Chan, Holing Sarah, and 陳可苓. "The associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/209534.
Full textpublished_or_final_version
Clinical Psychology
Master
Master of Social Sciences
Wang, Jing Jing. "The effect of a health videogame with story immersion for childhood obesity prevention among Hong Kong Chinese children." HKBU Institutional Repository, 2015. https://repository.hkbu.edu.hk/etd_oa/177.
Full textSpoors, Glen R. "Meaning and emotion in Squaresoft's Final Fantasy X: Re-theorising realism and identification in video games." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2005. https://ro.ecu.edu.au/theses/619.
Full textKim, Jung K. "The influence of flow experience on video games and agression." Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1371467.
Full textDepartment of Telecommunications
Kumar, Arati. "Level of challenge and task persistence : a study of children in a cognitive activity /." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-11072008-063215/.
Full textSutterfield, Curtis T. "The relationship between video game user and character." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337637.
Full textDepartment of Telecommunications
Behrenshausen, Bryan G. "Touching is Good: An Eidetic Phenomenology of Interface, Interobjectivity, and Interaction in Nintendo's "Animal Crossing: Wild World"." Fogler Library, University of Maine, 2007. http://www.library.umaine.edu/theses/pdf/BehrenshausenBG2007.pdf.
Full textCheung, Mei Fung Meily. "The role of video game in the cultivation of literacy : a medium perspective." HKBU Institutional Repository, 2009. http://repository.hkbu.edu.hk/etd_ra/1053.
Full textDapra, Charles. "Action Video Game Skill Level Predicts Performance on Target Detection and Identification in a Simulated Combat Environment." Honors in the Major Thesis, University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1214.
Full textBachelors
Sciences
Psychology
Enigk, Mary Ellen. "A study on the nature and frequency of adult comments at Little League baseball games." Virtual Press, 2002. http://liblink.bsu.edu/uhtbin/catkey/1231339.
Full textSchool of Physical Education
Books on the topic "Video games and children – Psychological aspects"
Gentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.
Find full textGentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.
Find full textUnited, States Congress Senate Committee on Commerce Science and Transportation. The impact of interactive violence on children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000. Washington: U.S. G.P.O., 2003.
Find full textGood video games and good learning: Collected essays on video games, learning, and literacy. New York: P. Lang, 2007.
Find full textMarcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.
Find full textLinderoth, Jonas. Datorspelandets mening: Bortom idén om den interaktiva illusionen. Göteborg, Sweden: Acta Universitatis Gothoburgensis, 2004.
Find full textShavaun, Scott P., ed. Game addiction: The experience and the effects. Jefferson, N.C: McFarland & Company, 2009.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textBook chapters on the topic "Video games and children – Psychological aspects"
Godwin, Karrie E., Derek Lomas, Ken R. Koedinger, and Anna V. Fisher. "Monster Mischief." In Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations, 171–205. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7461-3.ch006.
Full textAhmadu, Talatu Salihu, and Hafsat Lawal Kontagora. "How Nigerian Junior Secondary School Students Perceive Internet Child Exploitation." In Combating the Exploitation of Children in Cyberspace, 95–116. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-2360-5.ch005.
Full textAhmadu, Talatu Salihu, and Hafsat Lawal Kontagora. "How Nigerian Junior Secondary School Students Perceive Internet Child Exploitation." In Combating the Exploitation of Children in Cyberspace, 95–116. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-2360-5.ch005.
Full textRettew, David. "iToddler." In Parenting Made Complicated, 183–205. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197550977.003.0011.
Full textAhmadu, Talatu Salihu, and Hafsat Lawal Kontagora. "How Nigerian Junior Secondary School Students Perceive Internet Child Exploitation." In Research Anthology on Combating Cyber-Aggression and Online Negativity, 1401–17. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-5594-4.ch071.
Full textDzhura, Nataliіa, and Nataliіa Machynska. "THEORETICAL AND METHODOLOGICAL ASPECTS OF ENVIRONMENTAL COMPETENCE FORMATION AS A NECESSARY COMPONENT OF PROFESSIONAL TRAINING OF PRESCHOOL EDUCATION SPECIALISTS." In Development of scientific, technological and innovation space in Ukraine and EU countries. Publishing House “Baltija Publishing”, 2021. http://dx.doi.org/10.30525/978-9934-26-151-0-7.
Full text