Academic literature on the topic 'Video game music Computer-aided design'
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Journal articles on the topic "Video game music Computer-aided design"
Bridgewater, Michael. "Industrial Techno and SID Sound Design in the Commodore 64 Game Slipstream." Journal of Sound and Music in Games 4, no. 1 (January 1, 2023): 9–25. http://dx.doi.org/10.1525/jsmg.2023.4.1.9.
Full textMakai, Péter. "Video Games as Objects and Vehicles of Nostalgia." Humanities 7, no. 4 (November 25, 2018): 123. http://dx.doi.org/10.3390/h7040123.
Full textBaker, Robin. "An Interactive Computer Video Game for the Design Museum: Using Technology to Teach Technology." Leonardo 24, no. 4 (1991): 427. http://dx.doi.org/10.2307/1575520.
Full textSperano, Isabelle, Ross Shaw, Robert Andruchow, Dana Cobzas, Cory Efird, Brian Brookwell, and William Deng. "Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students." Scholarship and Practice of Undergraduate Research 4, no. 2 (February 1, 2021): 5–14. http://dx.doi.org/10.18833/spur/4/2/7.
Full textWang, Xiaohui, Dion Hoe-Lian Goh, Ee-Peng Lim, and Adrian Wei Liang Vu. "Understanding the determinants of human computation game acceptance." Online Information Review 40, no. 4 (August 8, 2016): 481–96. http://dx.doi.org/10.1108/oir-06-2015-0203.
Full textSimon, Jean Paul. "The production and distribution of digital content in China. An historical account of the role of internet companies and videogames." Digital Policy, Regulation and Governance 23, no. 2 (June 19, 2021): 190–209. http://dx.doi.org/10.1108/dprg-10-2020-0138.
Full textGuo, Xin, Yifan Zhao, and Jia Li. "DanceIt: Music-Inspired Dancing Video Synthesis." IEEE Transactions on Image Processing 30 (2021): 5559–72. http://dx.doi.org/10.1109/tip.2021.3086082.
Full textMuratet, Mathieu, Patrice Torguet, Jean-Pierre Jessel, and Fabienne Viallet. "Towards a Serious Game to Help Students Learn Computer Programming." International Journal of Computer Games Technology 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/470590.
Full textBenito-Santos, Alejandro, Amelie Dorn, Antonio G. Losada Gómez, Thomas Palfinger, Roberto Therón Sánchez, and Eveline Wandl-Vogt. "Playing Design." Journal on Computing and Cultural Heritage 14, no. 2 (June 2021): 1–19. http://dx.doi.org/10.1145/3427380.
Full textDavies, Bryan, and Edwin Blake. "Evaluating Existing Strategies to Limit Video Game Playing Time." IEEE Computer Graphics and Applications 36, no. 2 (March 2016): 47–57. http://dx.doi.org/10.1109/mcg.2016.25.
Full textDissertations / Theses on the topic "Video game music Computer-aided design"
Washburn, Megan E. "Dynamic Procedural Music Generation from NPC Attributes." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2193.
Full textTomczak, Sebastian. "On the development of an interface framework in chipmusic: theoretical context, case studies and creative outcomes." Thesis, 2011. http://hdl.handle.net/2440/70888.
Full textThesis (Ph.D.) -- University of Adelaide, Elder Conservatorium of Music, 2011
Books on the topic "Video game music Computer-aided design"
Maura, Kennedy, ed. Make your own music videos with Adobe Premiere. New York: Hungry Minds, 2002.
Find full text(Firm), Alias/Wavefront, ed. Maya illuminated: Games : the essential guide to creating video game content with Alias/Wavefront Maya. [Seattle, WA]: Mesmer, 2001.
Find full textIphone Game Development For Teens. Course Technology, 2012.
Find full textKennedy, Pete, and Maura Kennedy. Make Your Own Music Videos with Adobe Premiere. Wiley, 2002.
Find full textKennedy, Pete, and Maura Kennedy. Make Your Own Music Videos with Adobe Premiere. Wiley & Sons, Incorporated, John, 2008.
Find full textKennedy, Pete, Maura Kennedy, and Deirdre Kennedy. Make Your Own Music Videos with Adobe Premiere. Wiley & Sons, Incorporated, John, 2002.
Find full textPlaying with sound: A theory of interacting with sound and music in video games. The MIT Press, 2013.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textBook chapters on the topic "Video game music Computer-aided design"
Sánchez, José Luis González, Francisco L. Gutiérrez, Marcelino Cabrera, and Natalia Padilla Zea. "Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education." In Computer-Aided Design of User Interfaces VI, 71–76. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-206-1_7.
Full textKellman, Noah. "Emergence: Music’s Role in Player Experimentation." In The Game Music Handbook, 121–36. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.003.0009.
Full textRoibás, Anxo Cereijo. "WAP Applications in Ubiquitous Scenarios of Work." In Encyclopedia of Human Computer Interaction, 699–705. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch105.
Full textConference papers on the topic "Video game music Computer-aided design"
Fan, Kuo-Kuang, Pei-Chi Ho, and Yung-Fu Hu. "On Video Game: Heaven or Hell." In 2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics. IEEE, 2007. http://dx.doi.org/10.1109/cadcg.2007.4407913.
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