Books on the topic 'Video Game Ethics'
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Ethics and game design: Teaching values through play. Hershey, PA: Information Science Reference, 2010.
Find full textThe ethics of computer games. Cambridge, MA: MIT Press, 2009.
Find full textCheating: Gaining advantage in videogames. Cambridge, MA: MIT Press, 2007.
Find full textVice city virtue: Moral issues in digital game play. Leuven: Acco, 2011.
Find full textRobin, Wilkins, ed. Getting unplugged: Take control of your family's television, video game, and computer habits. New York: John Wiley, 1998.
Find full textKaren, Schrier, and Gibson, David, 1950 Aug. 27-, eds. Ethics and game design: Teaching values through play. Hershey PA: Information Science Reference, 2010.
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Find full textDesigning Games For Ethics Models Techniques And Frameworks. Information Science Publishing, 2011.
Find full textGregory, Josh. Ethics and Legal Problems. Cherry Lake Publishing, 2020.
Find full textGregory, Josh. Ethics and Legal Problems. Cherry Lake Publishing, 2020.
Find full textGregory, Josh. Ethics and Legal Problems. Cherry Lake Publishing, 2020.
Find full textToxic Meritocracy of Video Games: Why Gaming Culture Is the Worst. University of Minnesota Press, 2018.
Find full textPaul, Christopher A. Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst. University of Minnesota Press, 2018.
Find full textBartel, Christopher. Video Games, Violence, and the Ethics of Fantasy: Killing Time. Bloomsbury Publishing Plc, 2020.
Find full textBartel, Christopher. Video Games, Violence, and the Ethics of Fantasy: Killing Time. Bloomsbury Publishing Plc, 2021.
Find full textThe Videogame Ethics Reader. Cognella Academic Publishing, 2012.
Find full textMortensen, Torill Elvira, Jonas Linderoth, and Ashley M. L. Brown. Dark Side of Game Play. Taylor & Francis Group, 2018.
Find full textChicka, Benjamin J. Playing As Others: Theology and Ethical Responsibility in Video Games. Baylor University Press, 2021.
Find full textAbanes, Richard. What Every Parent Needs to Know About Video Games: A Gamer Explores the Good, Bad, and Ugly of the Virtual World. Harvest House Publishers, 2006.
Find full textDark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Find full textMortensen, Torill Elvira, Ashley Ml Brown, and Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Find full textMortensen, Torill Elvira, Ashley Ml Brown, and Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Find full textBuying and Selling the Souls of Our Children. Streams Pubns, 2000.
Find full textBeyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.
Find full textSicart, Miguel. Beyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.
Find full textSicart, Miguel. Beyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.
Find full textSicart, Miguel. Beyond Choices: The Design of Ethical Gameplay. MIT Press, 2013.
Find full textConsalvo, Mia, and M. Consalvo. Cheating: Gaining Advantage in Videogames. MIT Press, 2009.
Find full textConsalvo, Mia. Cheating: Gaining Advantage in Videogames. The MIT Press, 2007.
Find full textCrash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate. New York, NY: PublicAffairs, 2017.
Find full textGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Find full textGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Find full textFirewall. Orca Book Publishers, 2017.
Find full textRace, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Anderson Publishing Company, 2014.
Find full textGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2016.
Find full textConsole Wars: Sega, vs Nintendo and the Battle That Defined a Generation. Atlantic Books, Limited, 2014.
Find full textConsole Wars: Sega, Nintendo, and the Battle that Defined a Generation. Dey Street Books, 2015.
Find full textHarris, Blake J. Console Wars: Sega Vs Nintendo - and the Battle that Defined a Generation. Atlantic Books, 2014.
Find full textHarris, Blake J. Console Wars: Sega, Nintendo, and the Battle that Defined a Generation. HarperCollins Audio and Blackstone Audio, 2014.
Find full textConsole Wars: Sega, Nintendo, and the Battle that Defined a Generation. New York, USA: HarperCollins, 2014.
Find full textMcAlpine, Kenneth B. Netlabels and Real-World Festivals. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0009.
Full textWeinel, Jonathan. Abstractions. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0009.
Full textPlaying Tyler. Angry Robot, 2013.
Find full textBaron, Jaimie, Jennifer Fleeger, and Shannon Wong Lerner, eds. Media Ventriloquism. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197563625.001.0001.
Full textWeinel, Jonathan. Inner Sound. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.001.0001.
Full textLaytham, D. Brent. IPod, YouTube, Wii Play: Theological Engagements with Entertainment. Wipf & Stock Publishers, 2012.
Find full textiPod, YouTube, Wii play: Theological engagements with entertainment. Eugene, OR: Wipf & Stock, 2012.
Find full textLight It Up: The Marine Eye for Battle in the War for Iraq. Johns Hopkins University Press, 2015.
Find full textPettegrew, John. Light It Up: The Marine Eye for Battle in the War for Iraq. Johns Hopkins University Press, 2015.
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