Books on the topic 'Video description – Technological innovations'

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1

Hoffmann, Kay. Am Ende Video, Video am Ende?: Aspekte der Elektronisierung der Spielfilmproduktion. Berlin: Edition Sigma, 1990.

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2

The new electronic media: Innovations in video technologies. Boston: Focal Press, 1989.

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3

Steven, Shepard. Videoconferencing demystified: Making video services work. New York: McGraw-Hill, 2002.

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4

Video journalism: Beyond the one man band. New York: Peter Lang, 2012.

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5

SMPTE Advanced Television and Electronic Imaging Conference (29th 1995 San Francicso, Calif.). New foundations for video technology: Proceedings. Edited by Friedman Jeffrey B and Society of Motion Picture and Television Engineers. White Plains, NY: Society of Motion Picture and Television Engineers, 1995.

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6

Muzart, Geneviève. Description of national innovation surveys carried out, or foreseen, in 1997-99 in OECD non-CIS-2 participants and NESTI observer countries. Paris: OECD, Directorate for Science, Technology and Industry, 1999.

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7

Vaccarino, Elisa. La musa dello schermo freddo: Videodanza, computer e robot. Genova: Costa & Nolan, 1996.

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8

Lo stile moderno: Alla radice del contemporaneo : cinema, video, rete. Roma: Bulzoni editore, 2013.

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9

Rubeck, Robert F. VGov: Remote video access to government services. [Hershey, Pa.]: IGI Global, 2009.

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10

Al-Haj, Ali Mohammad. Advanced techniques in multimedia watermarking: Image, video, and audio applications. Hershey, PA: Information Science Reference, 2010.

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11

Internet, United States Congress House Committee on Energy and Commerce Subcommittee on Telecommunications and the. Competition in the communications marketplace: How convergence is blurring the lines between voice, video, and data services : hearing before the Subcommittee on Telecommunications and the Internet of the Committee on Energy and Commerce, House of Representatives, One Hundred Eighth Congress, second session, May 19, 2004. Washington: U.S. G.P.O., 2004.

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12

Jimerson, Randall C. Archival description and finding aids. Bradford, West Yorkshire, England: EMERALD, [2002], 2002.

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13

Oxlade, Chris. Gaming technology. Mankato, Minn: Smart Apple Media, 2010.

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14

Innovation versus regulation in the video marketplace: Hearing before the Subcommittee on Communications and Technology of the Committee on Energy and Commerce, House of Representatives, One Hundred Thirteenth Congress, first session, September 11, 2013. Washington: U.S. Government Printing Office, 2014.

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15

Kaganov, A. Sh. Kont︠s︡eptualʹnye osnovy kriminalisticheskoĭ ėkspertizy videozapiseĭ: Teorii︠a︡, praktika, metodologii︠a︡ issledovanii︠a︡ : monografii︠a︡. Moskva: I︠U︡rlitinform, 2011.

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16

Elshof, Leo. A proposal for the development of an educational video series concerning Sustainability and technological education. Toronto, ON: Ontario Institute for Studies in Education of the University of Toronto, 1999.

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17

Genvo, Sébastien. Le jeu à son ère numérique: Comprendre et analyser les jeux vidéo. Paris: Harmattan, 2009.

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18

A, Cannon-Bowers Janis, and Bowers Clint A, eds. Serious game design and development: Technologies for training and learning. Hershey PA: Information Science Reference, 2010.

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19

Le jeu à son ère numérique: Comprendre et analyser les jeux vidéo. Paris: Harmattan, 2009.

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20

Growth patterns, dynamic branches: A contribution to the description of the socialist growth pattern. Budapest: Akadémiai Kiadó, 1988.

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21

Caporali, Enrica, and Vladimir Trajkovik. Video conference as a tool for higher education: The TEMPUS ViCES experience. Firenze: Firenze University Press, 2012.

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22

La città delle immagini: Cinema, video, architettura e arti visive. Soveria Mannelli: Rubbettino, 2011.

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23

Video Vortex reader responses to YouTube. 2nd ed. Amsterdam: Institute of Network Cultures, 2008.

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24

Microform, video, and electronic media librarianship. London: Butterworths, 1985.

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25

Wash. 2004) Workshop on Underwater Video Analysis (Seattle. Report of the National Marine Fisheries Service Workshop on Underwater Video Analysis, August 4-6, 2004. Edited by Somerton David, Glendhill C. T, and United States. National Marine Fisheries Service. [Seattle, Wash: U.S. Dept. of Commerce, National Oceanic and Atmospheric Administration, National Marine Fisheries Service, Alaska Fisheries Science Center], 2005.

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26

Stoeva, Emilii︠a︡. Kino: Vizualnii︠a︡t brak mezhdu elektronno i fotokhimichno. Sofii︠a︡: Action, 2009.

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27

The future of video: Hearing before the Subcommittee on Communications and Technology of the Committee on Energy and Commerce, House of Representatives, One Hundred Twelfth Congress, second session, June 27, 2012. Washington: U.S. Government Printing Office, 2014.

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28

Video-based information systems: A guide for educational, business, library, and home use. Chicago: American Library Association, 1985.

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29

Hollywood gamers: Digital convergence in the film and video game industries. Bloomington: Indiana University Press, 2010.

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30

Furtado, Beatriz. Imagens eletrônicas e paisagem urbana: Intervencõ̧ies espaço-temporais no mundo da vida cotidiana : comunicação e cidade. [Brazil]: Governo do Estado do Ceará, Secretaria da Cultura e Desporto, 2002.

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31

Die tryin': Videogames, masculinity, culture. New York: Peter Lang, 2008.

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32

Nigel, Pope, Kuhn Kerri-Ann L, and Forster John 1946-, eds. Digital sport for performance enhancement and competitive evolution: Intelligent gaming technologies. Hershey PA: Information Science Reference, 2009.

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33

Oliveira, Desirée Fátima de. Procedimento disciplinar à distância: Uma fundamentação legal e principiológica. [São Paulo, Brazil]: All Print Editora, 2011.

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34

International perspectives on business innovation and disruption in the creative industries: Film, video and photography. Cheltenham, UK: Edward Elgar, 2014.

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35

Video journalism for the web: A practical introduction to documentary storytelling. New York: Routledge, 2012.

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36

Villaseñor, Arturo. A traves del espejo digital: Jaime Humberto Hermosillo. México, D.F: Cineteca Nacional, Consejo Nacional para la Cultura y las Artes, 2011.

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37

Finquelievich, Susana. Nuevas tecnologías en la ciudad: Información y comunicación en la cotidianeidad. Buenos Aires: Centro Editor de América Latina, 1992.

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38

Hondros, John. Ecologies of Internet Video. Taylor & Francis Group, 2020.

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39

Bit by bit: How video games transformed our world. Basic Books, 2017.

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40

Ecologies of Internet Video: Beyond YouTube. Taylor & Francis Group, 2018.

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41

Hondros, John. Ecologies of Internet Video: Beyond YouTube. Taylor & Francis Group, 2018.

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42

Hondros, John. Ecologies of Internet Video: Beyond YouTube. Taylor & Francis Group, 2018.

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43

Defillippi, Robert, and Patrik Wikstrom. International Perspectives on Business Innovation and Disruption in the Creative Industries: Film, Video and Photography. Elgar Publishing Limited, Edward, 2014.

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44

Competition in the Communications Marketplace: How Convergence Is Blurring the Lines Between Voice, Video, and Data Services: Hearing Before the Subco. Not Avail, 2004.

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45

G, Brooks Eric, Winters William J, and Geological Survey (U.S.), eds. Description of a hydraulic sediment squeezer. Woods Hole, MA: U.S. Dept. of the Interior, U.S. Geological Survey, 1994.

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46

R, Azimi-Sadjadi Mahmood, and Sheedvash Sassan, eds. Video technologies for multimedia applications: 21 August 2001, Denver, USA. Bellingham, Wash., USA: SPIE, 2001.

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47

Learning by Playing: Video Gaming in Education. Oxford University Press, 2014.

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48

Social Networks: From Text to Video. Lang AG International Academic Publishers, Peter, 2013.

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49

Social Networks: From Text to Video. Lang AG International Academic Publishers, Peter, 2013.

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50

Broadband as a Video Platform: Strategies for Africa. Springer, 2014.

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