Academic literature on the topic 'Video description – Technological innovations'

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Journal articles on the topic "Video description – Technological innovations"

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Glushchenko, Valery Vladimirovich. "TECHNOLOGY PLATFORM FOR VENTURE CAPITAL INVESTMENTS IN INNOVATIONS IN THE CONDITIONS OF THE SIXTH TECHNOLOGICAL ORDER." International Journal of Engineering Technologies and Management Research 8, no. 3 (April 5, 2021): 27–35. http://dx.doi.org/10.29121/ijetmr.v8.i3.2021.900.

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The subject of the article is the formation of a technological platform for venture investments in innovations in the conditions of the sixth technological mode; the object of the article is the sixth technological mode; the purpose of the article is the development of innovations in the conditions of the sixth technological mode; to achieve this goal, the following tasks are solved: research of the specifics of innovations in the conditions of the sixth technological mode, description of the construction of a technological platform for venture investments; research of factors of increasing the efficiency of venture investment, the methods of the article are venture investment, the theory of organizational structures, historical and logical analysis, synthesis, forecasting; the scientific novelty of the article is determined by the development of a methodology for designing a technological platform for venture investment in innovations in the conditions of the sixth technological order.
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Harahap, Ahmad Sukri, Nurul Hafizhoh, Agustian Agustian, and Dinna Utami. "PEMBELAJARAN PAI BERBASIS DARING." Jurnal Bilqolam Pendidikan Islam 1, no. 2 (November 21, 2020): 82–97. http://dx.doi.org/10.51672/jbpi.v1i2.4.

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The purpose of this research was to describe educational innovation in managing instructional media in SMP Baitul Aziz Tembung. The formulation of the research problems are (1) Do teachers have educational innovations? and (2) What educational innovations are applied by teachers in managing learning media. The results of this study indicate that based on the description of the research results in the field, the authors can draw conclusions, namely: (1) Educational innovation using learning media is through video calls to see students' ability to understand the material being taught, showing videos to teach students to understand the material and especially wudhu and shalat. (2) Educational innovation through video and video calls carried out in groups and privately (3) Constraints experienced in teaching students through educational innovations using learning media are network problems, package problems, and understanding of the learning media used.
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Popov, Oleksandr, and Serhii Mekhovych. "THE PLACE OF TECHNOLOGICAL RE-ENGINEERING IN THE METHODOLOGY OF THE SYSTEMIC DESCRIPTION OF INNOVATIONS." Energy saving. Power engineering. Energy audit., no. 5-6(171-172) (November 30, 2022): 3–19. http://dx.doi.org/10.20998/2313-8890.2022.05.01.

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The article describes technological reengineering and defines its place in the methodology of describing innovations - technical, technological, organizational, logistical, etc. In the domestic practice of innovative transformations, such tools as rehabilitation, reorganization and restructuring are known. The effectiveness of their application largely depends on the level of integration, perfection and application methodology. Technological reengineering is a derivative tool of innovative transformations, therefore its fundamental aspects are considered together with the concepts of "technological innovations", "management" and "engineering". These tools are characterized. Based on the analysis of the existing interpretations of the concepts of "innovation", "technology", "reengineering" and "reengineering of business processes", the author's definition of the concept of "technological reengineering" is given, which by its nature embodies the elements of all these definitions. The concept of "technological reengineering" specifies the elements of the organizational and economic mechanism of the enterprise, within which fundamental transformations are carried out. The structural and logical essence of the concept of "technological reengineering" is considered as a systemic transformation on a fundamentally new technological basis of the production and technical base and the corresponding organizational and production relations. In contrast to the approaches presented in the scientific literature, the latter represents formalized procedures for radical, complex and systematic transformation of the production base in order to ensure the competitiveness of enterprises and regions and contains production and technical measures that are primarily related to the fundamental renewal of production assets, improvement product quality and cost reduction, improvement of the range of manufactured products. This allows us to detail the essence of this concept and to separate intellectual and technical tools for its implementation, such as remediation, restructuring, reengineering of business processes. It is justified that this definition more comprehensively covers the areas of reengineering and involves the redesign of business processes together with all components of the enterprise's activities. The given definition also allows for the formation of theoretical and methodological provisions regarding the definition of "technological reengineering".
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Golonka, Adrian. "Innovations in sectors in the industrial approach." Scientific Journal of the Military University of Land Forces 191, no. 1 (January 1, 2019): 107–20. http://dx.doi.org/10.5604/01.3001.0013.2402.

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The article presents the development of innovations from the perspective of specific sectors. Typologies of innovations in sectors have been indicated and the most important differences between them have been articulated. The article describes the sector dimensions in terms of innovation management. In addition, the influence of knowledge and technological possibilities on the development of innovations in particular sectors has been indicated. The article provides a description of individual entities, relations and institutions relevant for the implementation of innovations. The final section addresses the dynamics and transformation in sectors and indicates the possible political implications.
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SLOBIN, DAN I. "Before the beginning: the development of tools of the trade." Journal of Child Language 41, S1 (July 2014): 1–17. http://dx.doi.org/10.1017/s0305000914000166.

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ABSTRACTBefore the beginning of theJournal of Child Languagein 1974 three technological innovations had set the stage for a fundamental expansion and revision of our understanding of the processes of child language acquisition. Portable audio and video recorders changed both the quantity and quality of data. Computers made it possible to store and search large corpora, to rapidly carry out statistical analyses of the distribution of linguistic forms and their changes over time, and to simulate models of acquisition. This essay is a personal and historical overview of the unexpected consequences of those technological innovations for the study of child language. In looking to the future, another tool, linguistic typology, is essential for building models of language acquisition.
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Ryan, Kathleen M. "Vertical video: rupturing the aesthetic paradigm." Visual Communication 17, no. 2 (October 28, 2017): 245–61. http://dx.doi.org/10.1177/1470357217736660.

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Popular culture has critiqued ‘vertical video syndrome’, or video shot on smartphones in the portrait rather than landscape orientation, as something aesthetically unpleasing which should be avoided. But the design of smartphones seems to encourage shooting vertical video. This article examines the aesthetic desirability of vertical videos through applied media aesthetics. It traces the history of horizontal film and television orientations, as well as the image-centric orientation model found in still photography. It argues that vertical video, rather than a syndrome to be avoided, instead takes advantage of the technological innovations and embodied pleasures offered by the smartphone to rupture the visual paradigms and create a new visual aesthetic for phone-based moving images.
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Paar, Rinaldo, Miodrag Roić, Ante Marendić, and Stjepan Miletić. "Technological Development and Application of Photo and Video Theodolites." Applied Sciences 11, no. 9 (April 25, 2021): 3893. http://dx.doi.org/10.3390/app11093893.

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Theodolites are fundamental geodetic measuring instruments for all practical geodetic tasks, as well as for experimental geodetic scientific purposes. Their development has a long history. Photo and video theodolites represent the advanced development of classic theodolites. Development started in 19th century, but only in the last 15 years has commercial application been achieved in the geodetic profession. The latest development, called image-assisted total stations (IATS), is a theodolite which consists of a classic robotic total station (RTS) with integrated image sensors. It was introduced in the early 2000s. With the development of theodolites, their application became much wider; today, they can be used for structural and geo-monitoring, i.e., for the determination of static and dynamic displacements and deformations of civil engineering structures such as bridges, dams, wind turbines, and high buildings, as well as natural structures, such as mountain slopes. They can be implemented in geodetic monitoring systems, which are an integral part of engineering structural diagnosis, and they provide essential information about the current condition of the structure. This paper describes the technological development of photo and video theodolites divided into phases according to the main innovations in their development. The application of modern video theodolites (i.e., IATS) is presented through several experimental studies that were performed. The procedure of conducting measurements with this kind of instrument, as well as the analysis of acquired data and achieved results, is elaborated. Lastly, the authors conclude, according to the achieved results, that IATS can today be used for determination of quasi-static and dynamic displacements with small and high amplitudes.
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Abadjiev, Valentin, and Emilia Abadjieva. "Hyperboloid gear transmissions: innovations, experimental and manufacture realization." MATEC Web of Conferences 287 (2019): 04003. http://dx.doi.org/10.1051/matecconf/201928704003.

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This work is a review of researches carried out by the authors on prototyping processes and testing of hyperboloid gears. These activities are preceded by modeling for synthesis and design of these gear sets. It contains also a description of the innovative and inventive activities of the authors over the years. The twenty-five years period of studying hyperboloid gear mechanisms with an exact linear contact between the active tooth surfaces is entirely subordinated to the transfer of the obtained scientific results into scientifically applied and applied ones, in order to create adequate innovative products. The time interval of the researches, done from 1980 to 1990, is divided into two parts: - till 1985, the actions are oriented into transforming a part of the obtained scientific - applied results into technological innovations in the field of high-reduction gear mechanisms; - the period 1985 -1990 is identified with attempts to implement these gear transmissions into various technological devices and transport machines. From a practical view point, the 1980-1990 interval covers all activities for elaboration of functional models of reductors and technological models of high-reduction gears of type Helicon. The time period after 1990 is characterized by the elaboration of three types of Helicon reductors.
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Kassenov, Farkhad. "About the specificity of the impact of communicative technological innovations on political processes in the Republic of Kazakhstan." Adam alemi 88, no. 2 (June 30, 2021): 101–11. http://dx.doi.org/10.48010/2021.2/1999-5849.10.

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A complex of various technological innovations, which, first of all, have information and communication content, among which it is necessary to mention news and analytical Internet portals, messengers like Whatsapp, hybrid and convergent media tools such as Telegram and Facebook, video hosting and editing services (Youtube and TikTok), streaming platforms, and numerous other technological solutions have a great impact on political processes in Central Asia, transforming them and reformatting them. Their influence is most pronounced in Kazakhstan, for a number of reasons, among which a higher standard of living of the population and, accordingly, the paying capacity of the audience, the depth of Internet penetration, the development of the communication sphere, etc. In this regard, the situation in Kazakhstan presented to be largely as a model for the entire region of Central Asia. The impact of communicative technological innovations in the Republic of Kazakhstan is manifested through the intensification of socio-political processes, the restructuring of society, through the emergence of new groups of influence, as well as the creation of dialogue and discussion platforms, often of an informal plan, which contribute both to the unification and differentiation of the social organism. This gives rise to various dilemmas in the choice of state approaches to the use of communicative technological innovations, which is expressed both in encouraging the development of the information and communication sphere, and in attempts to limit civic activity if it goes through the channels of new means of communication. The author suggests that in the coming years, the impact of communicative technological innovations on political processes in Kazakhstan will be under the sign of the two indicated contradictory tendencies (striving for freedom and control), especially considering the neighborhood with the two powers, China and the Russian Federation, with their predominantly repressive logic of interaction state with society.
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Rein, Katharina, and Tommaso Venturini. "Ploughing digital landscapes: How Facebook influences the evolution of live video streaming." New Media & Society 20, no. 9 (January 6, 2018): 3359–80. http://dx.doi.org/10.1177/1461444817748954.

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In this article, we discuss Facebook’s strategy to influence the development of a new communication format known as live video streaming. We take this case study as an example of the ways in which Web platforms operate to harness media innovations and their social uses. The case of Facebook Live illustrates exemplary how, far from developing spontaneously, media landscapes are actively shaped by the technological and financial initiatives of their more influential players. In this article, we describe how Facebook’s technical infrastructure and partnership scheme influence the editorial organisation as well as the storytelling of live video streaming.
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Dissertations / Theses on the topic "Video description – Technological innovations"

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Chalustowski, Jan Francis. "Digital video communication : interpretive frameworks of key stakeholders." Thesis, Queensland University of Technology, 1996. https://eprints.qut.edu.au/36280/1/36280_Chalustowski_1996.pdf.

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Digital Video Communication (DVC) is an emerging technology which ultimately extends to include applications of "Virtual Reality" where both computers and participants interact in created worlds: "worlds of information, hubs, data bases and networks," which overlay "the physical manifestations of power, walls, boundaries, highways and cities" (Mulgan, 1991, p.3). This new technology combines the power of the current visual media with the power of the computer, creating an intelligent communication system with increased data capacity, greater reliability and a greater potential for synergism. The direction and development of DVC can be influenced by the key stakeholders with interests in the business, industry service and entertainment sector of technology. Knowledge of the interpretive frameworks that key stakeholders use to understand DVC may help to clarify the present and future courses of DVC. In particular the possibility of public influence on the emergence of DVC is examined. This study, then, is an attempt to describe the ways in which key stakeholders understand the emergence of DVC as revealed by their communication about DVC. The analysis therefore emerges from the described experiences of the people who comprise the study group To achieve this, detailed secondary analyses of interviews with twenty of Australia's key stakeholders in the emergence of DVC were conducted. Follow-up interviews were conducted with twelve of the original respondents to review the original transcripts as well as to establish a longitudinal perspective. Theoretically, the study is anchored in the debate regarding technological determinism. The thesis takes the perspective that an extreme determinist stance must be rejected as part of the process of making decisions and implementation of this emerging technology. The themes of analysis revealed in the study were: • The Technological Mindset, • The Economic Rationalist Mindset, • Decision Making, Control and Knowledge, • Participation and Consultation, • New Technology and Information Access. In place of a deterministic model for technology, DVC will be viewed as being socially constructed. However, it is argued that a holistic, co-evolutionary approach be adopted for introducing new technologies such as DVC where there is an emphasis on human values and human actions which affect future systems outcomes (Stevenson, 1992). In sum, this thesis will argue that the process of technological development ought to be open to the influence by the "collective will." This development should not assume the diffusion of technology through society and thereby become a singular power of repressive interest to enforce ownership and participation (Hill, 1988), but rather it should merge economic and social goals with individual goals, and in doing so, recognise that different types of ends must necessarily co-exist in any system of communication (Mulgan, 1991).
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Habbari, Samia, Arreola Alfredo Hidalgo, and Petrova Antoniya Georgieva. "Business Dynamics and Innovation in the Home Video Game Industry." Thesis, Jönköping University, JIBS, EMM (Entrepreneurship, Marketing, Management), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12836.

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The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic literature. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis. The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic litera-ture. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis.The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.

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Mulumba, Patrick. "A common analysis framework for simulated streaming-video networks." Thesis, Rhodes University, 2009. http://eprints.ru.ac.za/1691/.

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Nguyen, Cuong. "Designing In-Headset Authoring Tools for Virtual Reality Video." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4037.

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Virtual Reality (VR) video is emerging as a new art form. Viewing VR video requires wearing the VR headset to fully experience the immersive surrounding of the content. However, the novel viewing experience of VR video creates new challenges and requirements for conventional video authoring tools, which were designed mainly for working with normal video on a desktop display. Designing effective authoring tools for VR video requires intuitive video interfaces specific to VR. This dissertation develops new workflows and systems that enable filmmakers to create and improve VR video while fully immersed in a VR headset. We introduce a series of authoring tools that enables filmmakers to work with video in VR: 1) Vremiere, an in-headset video editing application that enables editors to edit VR video entirely in the headset, 2) CollaVR, a networked system that enables multiple users to collaborate and review video together in VR, and 3) a set of techniques to assist filmmakers in managing and accessing interfaces in stereoscopic VR video without suffering depth conflicts. The design of these applications is grounded in existing practices and principles learned in interviews with VR professionals. A series of studies is conducted to evaluate these systems, which demonstrate the potential of in-headset video authoring.
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Helsel, Sandra Kay. "A set of criteria derived from curriculum theory to assist in the planning, use and evaluation of educational interactive videodisc." Diss., The University of Arizona, 1988. http://hdl.handle.net/10150/184372.

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It was the purpose of this study to develop a set of criteria derived from curriculum theory to assist in the planning, use and evaluation of educational interactive videodisc. That set of criteria, referred to herein as the EIVD Curricular Base, consists of six sets of guidelines corresponding to Eisner's (1985) curriculum typologies: Development of Cognitive Processes, Curriculum as Technology, Curriculum for Personal Relevance, Curriculum for Social Adaptation, Curriculum for Social Reconstruction, and Academic Rationalism. The set of criteria was developed through the examination of three primary research questions: (1) What ways have those elements Beauchamp (1981) deemed necessary for any curriculum theory (definitions, values, design, engineering, and regeneration) been operationalized in Eisner's six curriculum typologies; (2) To what extent do interactive design characteristics identified by DeBloois (1979) apply to curriculum theory; (3) How can the ability of videodisc to simulate reality be integrated into the set of criteria? Further, the proposed set of criteria was critiqued against sample educational videodiscs to establish its veracity. The results of this study indicate that the Cognitive Processes curricular typology utilizes the potential of educational interactive videodisc to a greater extent than any other curricular typology in the EIVD Curricular Base. Therefore, it is recommended that an in-depth exploration of the Cognitive Process set of criteria be initiated. Ideally, the exploration would result in the research, design, production, use and evaluation of an actual videodisc program. Several, more general, recommendations regarding education's use of videodisc technology and courseware complete this study.
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Sahd, Curtis Lee. "Bluetooth audio and video streaming on the J2ME platform." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1006521.

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With the increase in bandwidth, more widespread distribution of media, and increased capability of mobile devices, multimedia streaming has not only become feasible, but more economical in terms of space occupied by the media file and the costs involved in attaining it. Although much attention has been paid to peer to peer media streaming over the Internet using HTTP and RTSP, little research has focussed on the use of the Bluetooth protocol for streaming audio and video between mobile devices. This project investigates the feasibility of Bluetooth as a protocol for audio and video streaming between mobile phones using the J2ME platform, through the analysis of Bluetooth protocols, media formats, optimum packet sizes, and the effects of distance on transfer speed. A comparison was made between RFCOMM and L2CAP to determine which protocol could support the fastest transfer speed between two mobile devices. The L2CAP protocol proved to be the most suitable, providing average transfer rates of 136.17 KBps. Using this protocol a second experiment was undertaken to determine the most suitable media format for streaming in terms of: file size, bandwidth usage, quality, and ease of implementation. Out of the eight media formats investigated, the MP3 format provided the smallest file size, smallest bandwidth usage, best quality and highest ease of implementation. Another experiment was conducted to determine the optimum packet size for transfer between devices. A tradeoff was found between packet size and the quality of the sound file, with highest transfer rates being recorded with the MTU size of 668 bytes (136.58 KBps). The class of Bluetooth transmitter typically used in mobile devices (class 2) is considered a weak signal and is adversely affected by distance. As such, the final investigation that was undertaken was aimed at determining the effects of distance on audio streaming and playback. As can be expected, when devices were situated close to each other, the transfer speeds obtained were higher than when devices were far apart. Readings were taken at varying distances (1-15 metres), with erratic transfer speeds observed from 7 metres onwards. This research showed that audio streaming on the J2ME platform is feasible, however using the currently available class of Bluetooth transmitter, video streaming is not feasible. Video files were only playable once the entire media file had been transferred.
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Musvibe, Ray. "COIN : a customisable, incentive driven video on demand framework for low-cost IPTV services." Thesis, Rhodes University, 2012. http://hdl.handle.net/10962/d1006650.

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There has been a significant rise in the provision of television and video services over IP (IPTV) in recent years. Increasing network capacity and falling bandwidth costs have made it both technically and economically feasible for service providers to deliver IPTV services. Several telecommunications (telco) operators worldwide are rolling out IPTV solutions and view IPTV as a major service differentiator and alternative revenue source. The main challenge that IPTV providers currently face, however, is the increasingly congested television service provider market, which also includes Internet Television. IPTV solutions therefore need strong service differentiators to succeed. IPTV solutions can doubtlessly sell much faster if they are more affordable or low-cost. Advertising has already been used in many service sectors to help lower service costs, including traditional broadcast television. This thesis therefore explores the role that advertising can play in helping to lower the cost of IPTV services and to incentivise IPTV billing. Another approach that IPTV providers can use to help sell their product is by addressing the growing need for control by today's multimedia users. This thesis will therefore explore the varied approaches that can be used to achieve viewer focused IPTV implementations. To further lower the cost of IPTV services, telcos can also turn to low-cost, open source platforms for service delivery. The adoption of low-cost infrastructure by telcos can lead to reduced Capital Expenditure (CAPEX), which in turn can lead to lower service fees, and ultimately to higher subscriptions and revenue. Therefore, in this thesis, the author proposes a CustOmisable, INcentive (COIN) driven Video on Demand (VoD) framework to be developed and deployed using the Mobicents Communication Platform, an open source service creation and execution platform. The COIN framework aims to provide a viewer focused, economically competitive service that combines the potential cost savings of using free and open source software (FOSS), with an innovative, incentive-driven billing approach. This project will also aim to evaluate whether the Mobicents Platform is a suitable service creation and execution platform for the proposed framework. Additionally, the proposed implementation aims to be interoperable with other IPTV implementations, hence shall follow current IPTV standardisation architectures and trends. The service testbed and its implementation are described in detail and only free and open source software is used; this is to enable its easy duplication and extension for future research.
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Williams, Jennifer M. "An Application of Digital Video Recording and Off-grid Technology to Burrowing Owl Conservation Research." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699953/.

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Through this research, engineering students and conservation biologists constructed an off-grid video system for observing western burrowing owls in El Paso, Texas. The burrowing owl has a declining population and their range decreasing, driving scientists' interest to see inside the den for observing critical nesting behavior. Texas Parks and Wildlife Department (TPWD) biologists wanted videos from inside the dark, isolated hillside owl burrows. This research yielded a replicable multi-camera prototype, empowering others to explore applications of engineering and wildlife monitoring. The remote station used an off-the-shelf video recording system, solar panels, charge controller, and lead acid batteries. Four local K-12 science educators participated in system testing at Lake Ray Roberts State Park through the Research Experiences for Teachers (RET, NSF #1132585) program, as well as four undergraduate engineering students as senior design research.
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Neves, Bráulio de Britto. "O ciberdocumentário prefigurativo dos anos 2000." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284504.

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Orientador: Fernão Vitor Pessoa de Almeida Ramos
Tese (doutorado) - Universidade Estadual de Campinas, Instituto de Artes
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Resumo: Esta tese propõe novos critérios para a definição de cinema documentário, tomando-o como uma classe natural da retórica da esfera publica contemporânea, a partir da extrapolação dos traços recorrentes do documentário político feito a partir, através e para a circulação na internet, na primeira década do século 21. A constatação de que o ciberdocumentário ativista recente logrou transformar o esforço de constituição de espaços de visibilidade publica autônomos em uma matéria de expressão poética peculiar conduziu a concepção de que o traço distintivo do documentário, em geral, reside no tipo especifico de relação que ele pretende constituir entre seus participantes: enunciadores, enunciatários e atores sociais. Reinterpreta-se retórico-especulativamente os conceitos da "pragmática universal" para tornar os conceitos de "interpretabilidade" e "validez" operadores analíticos apropriados para o exame da retórica dos ciberdocumentários. A peculiaridade mais decisiva desses vídeos e sua função instauradora de contrapúblicos, através da operação de plataformas telemáticas de publicação abertas. Essa inovação, trazida para a esfera publica pelo ciberativismo dos movimentos antiglobalização corporativa, e estruturada como uma política prefigurativa. Os ciberdocumentários publicados nessas plataformas são tambem prefigurativos porque visam provocar efeitos catalisadores, comemorativos e regenerativos sobre seus apreciadores, propiciando a transposição das relações de participação na enunciação para as relações nos contrapúblicos e na esfera publica ampla. A inovação da producao de conteúdo pelos públicos usuários, porém, e capturada por corporações da telemática, nas "redes sociais" e sites de "compartilhamento de vídeos", como estratégia para extrair trabalho não pago da privacidade coletiva dos usuários. Através de analises da estrutura das plataformas de publicação, de alguns ciberdocumentários e de entrevistas com seus organizadores, a tese examina dois projetos ciberativistas prefigurativos: o CMI-Brasil e o Circuitos Compartilhados. Examina-se como o propósito de constituição de contrapúblicos ativistas prefigurativos determina os demais elementos da retórica dos ciberdocumentários (situações de tomada, montagem, paratextualização nas plataformas, organização de exibições). Nos vídeos do Centro de Mídia Independente, temos uma retórica próxima do documentário direto contra-informação política, na qual o espaço urbano e audiovisual mente reconstruído de maneira agônica. A intensa imersividade dos vídeos ceemistas serve para de estabelecer uma relação de revezabilidade entre os participantes das enunciações ciberdocumentárias prefigurativas. Em Circuitos, ha proximidade com a retórica do documentário poeticoexperimental. Nessa plataforma, que tambem e uma coleção de vídeos compartilhada pelos participantes do projeto, a constituição de contrapúblicos e manifestamente explorada como práxis poética
Abstract: In the present thesis are proposed new criteria for the documentary cinema definition, as a natural class of the contemporary public sphere rhetoric, stemming from the extrapolation of the recurring features of the political documentary built upon, through and to the Internet diffusion, made in the first decade of the 21th century. The observation that the recent activist cyberdocumentary succeeded in convert the public visibility spaces' building efforts in a peculiar poetic matter of expression brought the conception that the distinctive characteristic of the documentary rhetoric lies in the specific kind of relationship it pretends to constitute between their parts - ennunciators, ennunciatees and social actors. The concepts of the "Universal Pragmatics" are undertaken in a speculative-rhetoric key, to make them suitable to the prefigurative cyberdocumentaries rhetoric scrutiny. The crucial particular feature of this videos is their role in the counterpublics institution, through the operation of open publishing on-line platforms. This innovation, brought about in the public sphere by the anti-corporate globalization movements cyberactivism, is neatly structured as a prefigurative policy. The cyberdocumentaries published in these platforms are also prefigurative because they aim to produce cathalist, commemorative and regenerative effects on their appreciators, underpinning the transposition from the relationships between the parts in the enunciation to the relationships into the counterpublics and in the public sphere at large. The innovation of the user publics content production has however been captured by the internet corporations, in the "social networks" and "video sharing" sites, as a strategy to extract unpaid work from the collective privacy of the users. Through the analysis of the publishing platforms structures, of cyberdocumentaries and of interviews, this thesis presents the main features of two prefigurative cyberactivist projects: The Brazilian Indymedia chapter (CMI-Brasil) and the "Shared Circuits" (Circuitos Compartilhados). The scrutiny focus is directed to the understanding of how the activist counterpublics building purpose determines the other layers of the ciberdocumentary rhetoric (the image take situations, the montage, the paratextual composition of the platforms, the organization of exhibitions). In the Brazilian IMC videos, we see a rethoric near to the counter-information direct documentary, where the urban space is audiovisually reconstructed in an agonic manner. The intense immersivity of IMC's videos is precursory to a relaying relationship between the documentary ennounciation participants. In Circuits, a more closeness to the poetic-experimental documentary rhetoric is seen. In that platform, which is also a video collection shared by the project participants, the counterpublic building is conspicuously explored as a poetic praxis
Doutorado
Multimeios
Doutor em Multimeios
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Tsui, Sin-mei, and 徐善美. "A study on the association of individual and work-related factors withmusculoskeletal disorders among display screen equipment (DSE) users." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B39724268.

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Books on the topic "Video description – Technological innovations"

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Hoffmann, Kay. Am Ende Video, Video am Ende?: Aspekte der Elektronisierung der Spielfilmproduktion. Berlin: Edition Sigma, 1990.

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The new electronic media: Innovations in video technologies. Boston: Focal Press, 1989.

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Steven, Shepard. Videoconferencing demystified: Making video services work. New York: McGraw-Hill, 2002.

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Video journalism: Beyond the one man band. New York: Peter Lang, 2012.

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SMPTE Advanced Television and Electronic Imaging Conference (29th 1995 San Francicso, Calif.). New foundations for video technology: Proceedings. Edited by Friedman Jeffrey B and Society of Motion Picture and Television Engineers. White Plains, NY: Society of Motion Picture and Television Engineers, 1995.

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Muzart, Geneviève. Description of national innovation surveys carried out, or foreseen, in 1997-99 in OECD non-CIS-2 participants and NESTI observer countries. Paris: OECD, Directorate for Science, Technology and Industry, 1999.

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Vaccarino, Elisa. La musa dello schermo freddo: Videodanza, computer e robot. Genova: Costa & Nolan, 1996.

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Lo stile moderno: Alla radice del contemporaneo : cinema, video, rete. Roma: Bulzoni editore, 2013.

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Rubeck, Robert F. VGov: Remote video access to government services. [Hershey, Pa.]: IGI Global, 2009.

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Al-Haj, Ali Mohammad. Advanced techniques in multimedia watermarking: Image, video, and audio applications. Hershey, PA: Information Science Reference, 2010.

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Book chapters on the topic "Video description – Technological innovations"

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Virginás, Andrea. "Electronic Screens in Film Diegesis: Modality Modes and Qualifying Aspects of a Formation Enhanced by the Post-digital Era." In Beyond Media Borders, Volume 1, 141–73. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49679-1_4.

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Abstract The proliferation of television screens, video monitors and computer or mobile screens in film diegetic worlds is an apparently simple numeric increase of certain objects within the filmed space, conditioned by, and thus mirroring, contemporary technological changes. However, one should consider this intermediary screenic formation as a complex and versatile audiovisual and narrative method that could have emerged in this frequency only in our current post-digital era. This chapter argues that fine-tuning the model of media functioning presented in Elleström’s “The Modalities of Media” for this specific phenomenon enables a more precise description of the process along which the three presemiotic media modalities morph into the semiotic one. By presenting a systematic description of electronic screens in film diegetic worlds, and a general assessment of the intermedial processes at work, the chapter examines Euro-American films influenced by the video, respectively, the digital era and technology.
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Lim, Hock Chuan. "Enterprises and Future Disruptive Technological Innovations: Exploring Blockchain Ledger Description Framework (BLDF) for the Design and Development of Blockchain Use Cases." In Lecture Notes in Networks and Systems, 533–40. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-12385-7_39.

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De Cleyn, P., and C. Blondia. "Impact of Cross-Layer Adaptations of Mobile IP on IEEE 802.11 Networks on Video Streaming." In Technological Innovations in Adaptive and Dependable Systems, 261–81. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0255-7.ch016.

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The OSI network layer model provides a strictly separated stacked architecture to abstract the behavior of one layer from the other. Although this model has a lot of advantages, it also makes it easy to lose the bigger picture. In this paper, the authors describe the advantages that can be made by cross-layering the link layer and networking layer to optimize handovers. The performance gain of these cross-layer adaptations will be analyzed using a simulation scenario and compared to the results from a real-life video streaming test. The authors will show that the performance gain in network parameters cannot be directly mapped on the gain of the video quality.
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Wijnants, Maarten, Wim Lamotte, Bart De Vleeschauwer, Filip De Turck, Bart Dhoedt, Piet Demeester, Peter Lambert, et al. "Optimizing User Quality of Experience through Overlay Routing, Bandwidth Management and Dynamic Trans-Coding." In Technological Innovations in Adaptive and Dependable Systems, 160–80. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0255-7.ch010.

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Accessing multimedia services via fixed and wireless networks has become common practice. These services are typically much more sensitive to packet loss, delay and/or congestion than traditional services. In particular, multimedia data is often time critical and, as a result, network issues are not well tolerated and significantly deteriorate the user’s Quality of Experience (QoE). Therefore, the authors propose a QoE optimization platform that is able to mitigate problems that might occur at any location in the delivery path from service provider to customer. More specifically, the distributed architecture supports overlay routing to circumvent erratic parts of the network core. In addition, it comprises proxy components that realize last mile optimization through automatic bandwidth management and the application of processing on multimedia flows. This paper introduces a trans-coding service for this proxy component which enables the transformation of H.264/AVC video flows to an arbitrary bitrate. Through representative experimental results, the authors illustrate how this addition enhances the QoE optimization capabilities of the proposed platform by allowing the proxy component to compute more flexible and effective bandwidth distributions.
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Garland, Ann F. "The Future of Mental Healthcare." In Pursuing a Career in Mental Health, 174–89. Oxford University Press, 2022. http://dx.doi.org/10.1093/med-psych/9780197544716.003.0014.

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To help prepare readers for a successful long-term career in mental health, this chapter highlights emerging trends and discoveries likely to shape the field in coming decades. Four major trends are reviewed: (1) technological innovations, (2) neuroscience applications, (3) integrated healthcare delivery, and (4) global mental health. Exciting innovations are described within each category along with preliminary research evidence of their impact. Particular emphasis is given to technological applications such as mobile apps, therapeutic video games, virtual reality, artificial intelligence, and precision medicine. The tension between intended benefits of innovations versus unintended consequences is also debated. In different ways, all these innovations have the potential to expand and improve mental healthcare, but innovations bring new ethical challenges as well. Readers are encouraged to imagine their own career capitalizing on any of these promising developments.
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Mishra, Rakesh Kumar. "Deterring Text Document Piracy with Text Watermarking." In Advanced Techniques in Multimedia Watermarking, 158–99. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-903-3.ch008.

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Protecting copyright of a digital content is gaining momentum and has been suitably complemented by technological innovations. Literature piracy, though not being given much attention, constitutes a major bulk. Unlike audio and video, text piracy is not complemented by IT solutions except for certain proprietary initiatives. This pursuit embarks on review of technological advancements for Text Copyright Protection along with issues and challenges for their implementation. Appraisal comprises of watermark embedding algorithms and distribution infrastructure. A brief discussion over the document structure, watermark composition and type, classification of algorithms and future direction is also being accomplished. To make approach holistic couple of systems were also studied.
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Mishra, Rakesh Kumar. "Deterring Text Document Piracy with Text Watermarking." In Digital Rights Management, 607–48. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2136-7.ch028.

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Protecting copyright of a digital content is gaining momentum and has been suitably complemented by technological innovations. Literature piracy, though not being given much attention, constitutes a major bulk. Unlike audio and video, text piracy is not complemented by IT solutions except for certain proprietary initiatives. This pursuit embarks on review of technological advancements for Text Copyright Protection along with issues and challenges for their implementation. Appraisal comprises of watermark embedding algorithms and distribution infrastructure. A brief discussion over the document structure, watermark composition and type, classification of algorithms and future direction is also being accomplished. To make approach holistic couple of systems were also studied.
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Steinbuß, Sebastian, and Norbert Weißenberg. "Service Design and Process Design for the Logistics Mall Cloud." In Principles, Methodologies, and Service-Oriented Approaches for Cloud Computing, 186–206. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2854-0.ch008.

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This chapter presents some actual results from two big German Cloud projects: the Leading-Edge Cluster project Service Design Studio and the associated Fraunhofer Innovation Cluster Cloud Computing for Logistics. Existing services can be enhanced using the Service Design Studio environment and then be deployed and offered in the Logistics Mall, which may combine them using process models. To reach these objectives, different standards are combined for service description in functional and business view, business object description in domain and technical view, and process model description on different abstraction levels. First results are already in use by the logistics industry. These innovations together have the potential to advance the logistics market towards modern IT strategies. Flexible, individual logistics business process models allow small and medium enterprises a technological catch up with large companies and to focus on their core business.
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Cavas, Bulent, Pinar Cavas, Bahar Karaoglan, and Tarik Kisla. "Diffusion of ICT Innovation in Science Education." In Multiple Literacy and Science Education, 84–102. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-690-2.ch006.

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In this chapter, the authors first discuss how Roger’s theory of innovation diffusion can be incorporated into ICTs in formal and informal learning and teaching environments. The authors begin by presenting the use of ICT in education in general terms, then they introduce Rogers’ diffusion of innovation (DoI) theory and the related literature. This is followed by a description of a project which explored the relationship between some characteristics of primary science teachers and their attitudes toward the use of ICT in education. A national project was funded by the Scientific and Technological Research Council of Turkey (TÜBITAK), and Ege University, Science and Technology Application and Research Center. The last section involves a discussion of the diffusion of technological innovations into science education in the light of Rogers’ DoI theory.
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Moldovan, Liviu. "Innovative Tools and Models for E-Learning in Romania." In Learning with Mobile Technologies, Handheld Devices, and Smart Phones, 105–22. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0936-5.ch007.

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This article reports examples from new, ongoing distance learning activities in Romania that utilize state of the art digital media, tools, and methods. Examples include state of the art video tools, design of video infrastructure, and training courses employed for classroom modernisation, to address technological and pedagogical innovations in vocational education and training. The objective is to renovate the teaching infrastructure used by specialists in vocational education, and improve vocational training quality by providing more flexible trainings paths to the Romanian labor market. The latter includes dissemination of a new model for organizing and delivering professional vocational training comprising of competence transfer, competence export, building networks, and development of contacts with vocational schools within a regional development perspective. The training delivery utilizes state of the art ICT solutions, high definition video services, and blended learning frameworks.
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Conference papers on the topic "Video description – Technological innovations"

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Nogueira, Neeboy, Shawnon Guedes, Vaishnavi Mardolker, Amar Parab, Shailendra Aswale, and Pratiksha Shetgaonkar. "Expeditious Video Super Resolution Using Convolutional Neural Network." In 2021 International Conference on Technological Advancements and Innovations (ICTAI). IEEE, 2021. http://dx.doi.org/10.1109/ictai53825.2021.9673218.

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Perasso, Giulia, Chiara Baghino, Elisabetta Capris, Elena Cocchi, Silvia Dini, Valentina Facchini, Antonella Panizzi, and Valentina Salvagno. "Visual telerehabilitation in the Covid-19 era: tradition meets innovation." In INNODOCT 2021. Valencia: Editorial Universitat Politècnica de València, 2021. http://dx.doi.org/10.4995/inn2021.2021.13321.

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Visual telerehabilitation is crucial to rise to the challenges of Covid-19 in order to advocate impaired individuals’ adaptation and social inclusion. The present research aims at detecting the predictors of the visual telerehabilitation protocol’s best outcome, also exploring variables’ interactions. The protocol by Chiossone Institute (Italy, Genoa) was administered in 2020 (March-May). Patients weekly video-called the orthoptists (by tablet or PC) to follow a personalized program on residual vision and diagnosis. The sample included seventy-five visually impaired individuals, across different age ranges (n=46 children and n=29 adults), who had all begun in person rehabilitation before pandemic. To detect the predictors of visual telerehabilitation effectiveness, orthoptists completed a self-report sheet with evaluation of the reaction time, participants socio-demographical data, diagnosis, residual vision, telematic session time-length, compliance level. Descriptive, linear regression, and moderation analyses were implemented. Children’s reaction time was predicted by age, sessions’ time-length, and compliance. Adults’ reaction time was predicted by sessions’ time length, without significant moderators. These findings encourage the combination of traditional setting elements and technological innovation.
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Naieera, PM, PD Anu, and Mohammed Sadiq. "An Intelligent Action Predictor from Video Using Deep Learning." In 2018 International Conference on Emerging Trends and Innovations In Engineering And Technological Research (ICETIETR). IEEE, 2018. http://dx.doi.org/10.1109/icetietr.2018.8529076.

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Nikolaev, Mikhail Y., and Clement Fortin. "A Literature Review of Design Decision Making in Disruptive Technological Innovations of New Products." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22093.

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Abstract This paper reviews the information available on specifics of the design decision-making process for the case of disruptive technological innovations associated with new products and systems. It defines the term “disruptive technological innovation,” provides with the explanation of decision-making methodology peculiarities for this type of innovation, and describes currently existing techniques and tools to support design decision making in case of disruptive technological innovations. The current paper relates to decision making in systems engineering and design, and therefore deals with the design decision making. The terms “disruptive technologies” and “disruptive innovations” appeared at the end of the 1990s. Researchers frequently mention disruptive innovations and technologies in the description of technical products for different industries: aircraft, automotive, food, petroleum, etc. A disruptive technological innovation is defined as a combination of disruptive technology and disruptive innovation. A new product can be relatively a simple device like an unmanned aerial vehicle and a smartphone, or a complex system like a modern aerospace vehicle or a space information network. Being an innovative developed product, it possesses peculiarities influencing the product development phase of the product lifecycle design decision-making process and accompanying supporting techniques and tools. This review investigates the specifics of design decision making of disruptive technologically innovative products that influence different stages of the product development phase in their product lifecycles. The paper combines aspects of systems engineering with innovation theory, key elements of the design of complex systems, and highlights the product development phase of the product lifecycle design decision-making process.
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Tarakanov, Alexey, Olga Gushchina, and Ilya Nenakhov. "Influence of packets losses on video quality in case of using multiple description coding with time division into two and three substreams." In 2015 17th Conference of the Open Innovations Association (FRUCT). IEEE, 2015. http://dx.doi.org/10.1109/fruct.2015.7117998.

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Klimuk, Vladimir V., and Andrejs Lazdins. "Modelling the neo-industrialization strategy as a mechanism of innovative activity of industrial business." In 22nd International Scientific Conference. “Economic Science for Rural Development 2021”. Latvia University of Life Sciences and Technologies. Faculty of Economics and Social Development, 2021. http://dx.doi.org/10.22616/esrd.2021.55.013.

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Research goal: discover the importance of the innovation process in the context of education - science and production. Research tasks: describe the theoretical elements of the innovation process in relation to the Belarusian experience; to develop a model of innovation implementation science - education – production. Research methods: methods of situation description and process systematics were used in the research; statistical and modelling method of data. The most important competitive advantage of industrial enterprises, especially in the current situation - the coronavirus crisis, are innovations formed in the product concept, technological vector, management tactics and the general strategy of the organization. To bring an idea to the market requires its detailed feasibility study, testing, commercialization, scaling, and re-innovation. Successfully passed the stages of approbation and implementation of new innovations create a basic complex of competitive advantages of the industry, and its new orts of development. The role of scientific and educational potential, the introduction of a cooperative model of resource use to achieve economic and social effect has been determined. The paper proposes a toolkit for assessing the effectiveness of a neo-industrialization strategy in the direction of enhancing the innovative activity of industrial business entities, analysing the calculated results, including using the proposed visualization toolkit. Types of neo-industrialization strategies with a set of key components of the impact on the level of development of the sector are presented. Research innovation: a stage model for the introduction of useful innovations from science - education to production has been developed.
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Vadlamani, Aditya, Lavanya Ravichandran, Revathy KT, and Prabhakar Tadinada. "How is a MOOC Management System Different from a Learning Management System?" In Tenth Pan-Commonwealth Forum on Open Learning. Commonwealth of Learning, 2022. http://dx.doi.org/10.56059/pcf10.9342.

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With lockdown-induced campus closure in northern India, there was a need to reuse an existing MOOC management system to offer campus-based courses in an online mode. We did so successfully in our institution (F2F mode) with over 400 professional courses in a single term covering about 8000 students in UG and PG programmes. There are serious differences between a MOOC management system(MMS) and a typical LMS. We overcame serious challenges through technological innovations: We needed to develop a “content bubble” for video content to avoid using platforms like YouTube (for copyright reasons) and had to provide nearly all the features that this platform can provide (such as multiple resolutions and range of access devices); In a MOOC, lectures are pre-recorded and released in batches; in our courses, Faculty are required to deliver them live; we therefore integrated a video conferencing platform with many automated features (e.g. scheduling the lecture, recording attendance); An MMS does not require strict ID management; however, access to our courses is restricted; we did an advanced integration of ID management with institute’s own IT systems (LDAP servers) to facilitate ease of log in; Assessments require to be completed within the time limit, but this can be affected by network conditions at student’s end (failures can occur when uploading answers); we developed an innovative procedure to facilitate ease of submission; Analytics in the MOOC MS was modified to measure student engagement rather than content engagement. Differently abled students need special features on the platform.
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