Journal articles on the topic 'Video art'
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Chris, Cynthia. "Video Art." Afterimage 27, no. 5 (March 2000): 10–12. http://dx.doi.org/10.1525/aft.2000.27.5.10.
Full textPaik, Nam June. "Teaching Video Art." Performing Arts Journal 17, no. 2/3 (May 1995): 42. http://dx.doi.org/10.2307/3245775.
Full textBeller, Jonathan L. "Writing Video Art." Afterimage 26, no. 1 (July 1998): 14. http://dx.doi.org/10.1525/aft.1998.26.1.14.
Full textCastaño Díaz, Carlos Mauricio, and Worawach Tungtjitcharoen. "Art Video Games." Games and Culture 10, no. 1 (January 2015): 3–34. http://dx.doi.org/10.1177/1555412014557543.
Full textChen, Jianhua. "Intelligent Recommendation System of Dance Art Video Resources Based on the Wireless Network." Security and Communication Networks 2021 (October 21, 2021): 1–7. http://dx.doi.org/10.1155/2021/3226580.
Full textDixon, Jeannette. "What is the place for documentary videos on living artists in the art library?" Art Libraries Journal 20, no. 2 (1995): 31–33. http://dx.doi.org/10.1017/s0307472200009354.
Full textCacchione, Orianna. "Related rhythms: Situating Zhang Peili and contemporary Chinese video art in the globalizing art world." Journal of Contemporary Chinese Art 5, no. 1 (March 1, 2018): 21–39. http://dx.doi.org/10.1386/jcca.5.1.21_1.
Full textSmolev, Daniil D. "Video Aesthetics in Cinema and Video Art." Journal of Flm Arts and Film Studies 7, no. 3 (September 15, 2015): 109–18. http://dx.doi.org/10.17816/vgik73109-118.
Full textEt. al., G. Megala,. "State-Of-The-Art In Video Processing: Compression, Optimization And Retrieval." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 5 (April 11, 2021): 1256–72. http://dx.doi.org/10.17762/turcomat.v12i5.1793.
Full textSnell, Pamela. "Video, Art, and Dialogue." International Journal of Communication and Linguistic Studies 10, no. 1 (2013): 27–38. http://dx.doi.org/10.18848/2327-7882/cgp/v10i01/43645.
Full textShedko, I. I. "Video Game Art Styles." Art & Culture Studies, no. 4 (December 2021): 382–95. http://dx.doi.org/10.51678/2226-0072-2021-4-382-395.
Full textHanhardt, John G. "Video Art: Expanded Forms." Leonardo 23, no. 4 (1990): 437. http://dx.doi.org/10.2307/1575348.
Full textKamerling, Leonard. "Isuma—Inuit Video Art." Oral History Review 37, no. 2 (July 1, 2010): 278–80. http://dx.doi.org/10.1093/ohr/ohq065.
Full textMariátegui, José-Carlos. "Peruvian Video/Electronic Art." Leonardo 35, no. 4 (August 2002): 355–63. http://dx.doi.org/10.1162/002409402760181114.
Full textLi, Pi. "Chinese Contemporary Video Art." Third Text 23, no. 3 (May 2009): 303–7. http://dx.doi.org/10.1080/09528820902954937.
Full textDuan, Feifei, and Xiawei Lu. "Analysis of College Art Teaching System under the Background of Video Big Data Technology." Mathematical Problems in Engineering 2022 (June 23, 2022): 1–10. http://dx.doi.org/10.1155/2022/2720959.
Full textStaruseva-Persheeva, Alexandra Dmitrievna. "Video Art: “A White Cube” or “A Black Box”?" Journal of Flm Arts and Film Studies 6, no. 4 (December 15, 2014): 114–23. http://dx.doi.org/10.17816/vgik64114-123.
Full textVuković, Vuk. "The Institutionalization of Video Art at the Museum of Modern Art." Journal of Curatorial Studies 12, no. 2 (October 1, 2023): 144–73. http://dx.doi.org/10.1386/jcs_00086_1.
Full textCollomosse, J. P., and P. M. Hall. "Video Paintbox: The fine art of video painting." Computers & Graphics 29, no. 6 (December 2005): 862–70. http://dx.doi.org/10.1016/j.cag.2005.09.003.
Full textMarqués Ibáñez, Ana. "Mutable Artistic Narratives: Video Art versus Glitch Art." Research in Arts and Education 2019, no. 2 (June 1, 2019): 1172–92. http://dx.doi.org/10.54916/rae.119181.
Full textKARTSEVA, EKATERINA A. "SCREEN FORMS AT BIENNIALS OF CONTEMPORARY ART." Art and Science of Television 16, no. 3 (2020): 11–30. http://dx.doi.org/10.30628/1994-9529-2020-16.3-11-30.
Full textBernaschina, Diego. "The New Incorporation of Video Art and Video Poetry during the COVID-19 Pandemic: A Matter of Myth or Existing Reality." Cultural Arts Research and Development 2, no. 2 (November 1, 2022): 62–70. http://dx.doi.org/10.55121/card.v2i2.51.
Full textKulp, Cynthia Stabenow. "Arthritis: Best use of the Hands. Video I, Osteoarthritis. Video 11, Rheumatoid Arthritis. Video Education Specialists, Phoenix, Arizona." Arthritis Care & Research 1, no. 3 (September 1988): 185. http://dx.doi.org/10.1002/art.1790010312.
Full textCooke, Jacqueline. "Cataloguing artists’ videos." Art Libraries Journal 34, no. 3 (2009): 40–45. http://dx.doi.org/10.1017/s0307472200016011.
Full textChris, Cynthia. "Video Art: Dead or Alive?" Afterimage 24, no. 3 (November 1996): 4–5. http://dx.doi.org/10.1525/aft.1996.24.3.4.
Full textMiller, Alicia. "Keeping Track of Video Art." Afterimage 29, no. 1 (July 2001): 16. http://dx.doi.org/10.1525/aft.2001.29.1.16.
Full textSfez, Géraldine. "Video Art : an Unfinished History." Critique d’art, no. 50 (May 25, 2018): 121–23. http://dx.doi.org/10.4000/critiquedart.29342.
Full textMeyerding, Marie. "Performing Gender in Video Art." Third Text 35, no. 5 (September 3, 2021): 554–68. http://dx.doi.org/10.1080/09528822.2021.2014771.
Full textMachado, Arlindo. "Video Art: The Brazilian Adventure." Leonardo 29, no. 3 (1996): 225. http://dx.doi.org/10.2307/1576251.
Full textNadaner, Dan. "Teaching Perception through Video Art." Art Education 61, no. 1 (January 2008): 19–24. http://dx.doi.org/10.1080/00043125.2008.11518983.
Full textWALKER, JOHN A. "VIDEO ART, A GUIDED TOUR." Art Book 12, no. 4 (November 2005): 43. http://dx.doi.org/10.1111/j.1467-8357.2005.00608.x.
Full textKohn, Robert E. "The Motorization of Video Art." Afterimage 37, no. 6 (May 1, 2010): 13–16. http://dx.doi.org/10.1525/aft.2010.37.6.13.
Full textMurphy, Samantha. "Can video games be art?" New Scientist 207, no. 2778 (September 2010): 46–47. http://dx.doi.org/10.1016/s0262-4079(10)62287-7.
Full textMarshall, Stuart. "Video: From Art to Independence." Screen 26, no. 2 (March 1, 1985): 66–72. http://dx.doi.org/10.1093/screen/26.2.66.
Full textNicholas, Lydia. "The art of video games." New Scientist 239, no. 3196 (September 2018): 46. http://dx.doi.org/10.1016/s0262-4079(18)31720-2.
Full textVarnava, Christiana. "The art of video games." Nature Electronics 1, no. 10 (October 2018): 522. http://dx.doi.org/10.1038/s41928-018-0151-8.
Full textMaravić, Manojko. "Relacije umetnosti i video igara / Relations of Art and Video Games." AM Journal of Art and Media Studies, no. 1 (January 15, 2012): 93–104. http://dx.doi.org/10.25038/am.v0i1.12.
Full textWang, Yuting, Jinpeng Wang, Bin Chen, Ziyun Zeng, and Shu-Tao Xia. "Contrastive Masked Autoencoders for Self-Supervised Video Hashing." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 3 (June 26, 2023): 2733–41. http://dx.doi.org/10.1609/aaai.v37i3.25373.
Full textBall, Steven. "Video Void, Australian Video Art, Matthew Perkins (ed.) (2014)." Moving Image Review & Art Journal (MIRAJ) 5, no. 1 (December 1, 2016): 266–74. http://dx.doi.org/10.1386/miraj.5.1-2.266_5.
Full textLanger, Brian. "Video as art and the Australian international video festival." Continuum 8, no. 1 (January 1994): 259–66. http://dx.doi.org/10.1080/10304319409365645.
Full textDeng, Xinxia, and Shan Wu. "Application and Exploration of Video Art in New Media of Design." BCP Education & Psychology 7 (November 7, 2022): 168–73. http://dx.doi.org/10.54691/bcpep.v7i.2631.
Full textAgarla, Mirko, Luigi Celona, and Raimondo Schettini. "An Efficient Method for No-Reference Video Quality Assessment." Journal of Imaging 7, no. 3 (March 13, 2021): 55. http://dx.doi.org/10.3390/jimaging7030055.
Full textAnggraini, Sazkia Noor. "Aesthetic Transformation of Video4Change Project Through Postmodernism Studies." International Journal of Creative and Arts Studies 1, no. 1 (April 17, 2017): 44. http://dx.doi.org/10.24821/ijcas.v1i1.1571.
Full textMeng, Yuan. "A Study of The Aesthetic and Cultural Characteristics of Video Art in Mainland China in The Digital Age." Journal of Education, Humanities and Social Sciences 13 (May 11, 2023): 433–38. http://dx.doi.org/10.54097/ehss.v13i.8216.
Full textSumaiya Shaikh, Et al. "Video Forgery Detection: A Comprehensive Study of Inter and Intra Frame Forgery With Comparison of State-Of-Art." International Journal on Recent and Innovation Trends in Computing and Communication 11, no. 9 (November 5, 2023): 1487–97. http://dx.doi.org/10.17762/ijritcc.v11i9.9130.
Full textLi, Jialu, Aishwarya Padmakumar, Gaurav Sukhatme, and Mohit Bansal. "VLN-Video: Utilizing Driving Videos for Outdoor Vision-and-Language Navigation." Proceedings of the AAAI Conference on Artificial Intelligence 38, no. 17 (March 24, 2024): 18517–26. http://dx.doi.org/10.1609/aaai.v38i17.29813.
Full textHidayah, Nurul, Sukardjo M, and Robinson Situmorang. "Development of Nail Art Tutorial Video on Manicure Pedicure Courses." International Journal of Psychosocial Rehabilitation 24, no. 02 (February 12, 2020): 2365–73. http://dx.doi.org/10.37200/ijpr/v24i2/pr200533.
Full textOrrghen, Anna. "Art criticism and the newness of video art: the reception of video art in the Swedish daily press, 1985–1991." Journal of Aesthetics & Culture 12, no. 1 (January 1, 2020): 1729539. http://dx.doi.org/10.1080/20004214.2020.1729539.
Full textMcKie, Annamarie, Jill Trumper, and Nicholas Turner. "Diverse practices: video art and libraries." Art Libraries Journal 29, no. 1 (2004): 35–41. http://dx.doi.org/10.1017/s030747220001347x.
Full textBirringer, Johannes. "Video Art / Performance: A Border Theory." Performing Arts Journal 13, no. 3 (September 1991): 54. http://dx.doi.org/10.2307/3245541.
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