Academic literature on the topic 'Users/designers'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Users/designers.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Users/designers"

1

Lloyd, Peter. "Paradox of the Average: Why Users Need Designers but Designers Don't Need Users." Design Philosophy Papers 2, no. 1 (March 2004): 43–57. http://dx.doi.org/10.2752/144871304x13966215067633.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Siu, Kin Wai Michael. "Users' Creative Responses and Designers' Roles." Design Issues 19, no. 2 (April 2003): 64–73. http://dx.doi.org/10.1162/074793603765201424.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Williams, Marian G., and Vivienne Begg. "Translation between software designers and users." Communications of the ACM 36, no. 6 (June 1993): 102–3. http://dx.doi.org/10.1145/153571.214831.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Luo, Shijian. "USERS' AND DESIGNERS' PRODUCT FORM PERCEPTUAL IMAGE." Chinese Journal of Mechanical Engineering 41, no. 10 (2005): 28. http://dx.doi.org/10.3901/jme.2005.10.028.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Koutsabasis, Panayiotis, and Theano G. Istikopoulou. "Perceived Website Aesthetics by Users and Designers." International Journal of Technology and Human Interaction 10, no. 2 (April 2014): 21–34. http://dx.doi.org/10.4018/ijthi.2014040102.

Full text
Abstract:
The set up of practical methods for evaluation of website aesthetics from the user perspective and the provision of useful feedback to designers is an open issue in Human-Computer Interaction (HCI). The paper presents an evaluation study of aesthetic attributes of two websites from the user perspective and compares the results to the design team. The study initially involved the formulation of a set of aesthetic attributes and their appreciation by a user group of 111 users for two websites, following a traditional user testing approach. The user evaluation was then compared to the design team's appreciation of these aesthetic attributes for their own designs. The main results of this test was that: (a) the two groups have a similar view about the presence of a considerable number of the selected aesthetic attributes; (b) users have rated most aesthetic attributes significantly lower than designers; (c) different aesthetic attributes become important for different objects of study for both groups. The design team found the evaluation informative and inspiring; however they identified the need for further explanation of user responses in terms of suggested design patterns and examples. Also, a number of recommendations towards an evaluation method of aesthetics in HCI are identified and discussed
APA, Harvard, Vancouver, ISO, and other styles
6

Harty, Chris. "Implementing innovation: designers, users and actor-networks." Technology Analysis & Strategic Management 22, no. 3 (April 2010): 297–315. http://dx.doi.org/10.1080/09537321003647339.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

BARBER, PAUL, and JACKIE LAWS. "Editorial Cognitive ergonomics: empowering designers and users?" Ergonomics 37, no. 11 (November 1994): 1749–52. http://dx.doi.org/10.1080/00140139408964949.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Koutsabasis, Panayiotis, and Theano G. Istikopoulou. "Perceived Website Aesthetics by Users and Designers." International Journal of Technology and Human Interaction 9, no. 2 (April 2013): 39–52. http://dx.doi.org/10.4018/jthi.2013040103.

Full text
Abstract:
The set up of practical methods for evaluation of web site aesthetics from the user perspective and the provision of useful feedback to designers is an open issue in Human-Computer Interaction (HCI). The paper presents an evaluation study of aesthetic attributes of two web sites from the user perspective and compares the results to the design team. The study initially involved the formulation of a set of aesthetic attributes and their appreciation by a user group of 111 users for two web sites, following a traditional user testing approach. The user evaluation was then compared to the design team’s appreciation of these aesthetic attributes for their own designs. The main results of this test was that: (a) the two groups have a similar view about the presence of a considerable number of the selected aesthetic attributes; (b) users have rated most aesthetic attributes significantly lower than designers; (c) different aesthetic attributes become important for different objects of study for both groups. The design team found the evaluation informative and inspiring; however they identified the need for further explanation of user responses in terms of suggested design patterns and examples. Also, a number of recommendations towards an evaluation method of aesthetics in HCI are identified and discussed
APA, Harvard, Vancouver, ISO, and other styles
9

Bødker, Susanne, and Kaj Grønbæk. "Cooperative prototyping: users and designers in mutual activity." International Journal of Man-Machine Studies 34, no. 3 (March 1991): 453–78. http://dx.doi.org/10.1016/0020-7373(91)90030-b.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Grieve, R. J. "Bridging the gap between micro users and designers." Computer Integrated Manufacturing Systems 1, no. 1 (February 1988): 54. http://dx.doi.org/10.1016/0951-5240(88)90012-2.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "Users/designers"

1

Park, Jaehyun. "PATTERNS OF INTERACTION BETWEEN DESIGNERS AND USERS." Case Western Reserve University School of Graduate Studies / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=case1372974776.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Ward, Stephen James Safety Science Faculty of Science UNSW. "Designers and users: a survey of user research methods employed by Australian industrial designers." Awarded by:University of New South Wales. School of Safety Science, 2006. http://handle.unsw.edu.au/1959.4/26206.

Full text
Abstract:
Designers of mass produced products require knowledge about anticipated users of their designs in order to make reasonable predictions about how users will interact with a product and how that product will satisfy users??? needs. However, there is little reported study of how industrial designers get the information they need about users, or to what extent they adapt and use information available from fields of study such as ergonomics or market research. Study in this area is important, in order to have a knowledge base that will support development of methods and data sources that may help designers and others bring a better understanding of users into the product design process. In this study, group interviews and a questionnaire were used to ask industrial designers how and where they get information about users, and about their perceptions of the role and value of user research in design. The group discussions involved a total of 45 participants from nine companies in Sydney. A questionnaire that followed was completed by 35 respondents representing at least 15 different design consultancy companies throughout Australia. Results showed that the designers surveyed used many of the methods promoted in the literature of ergonomics, design and market research, but often in a cut-down form. For example, there was widespread use of work colleagues and family members as test subjects. Designers used quantitative information where it was applicable but often sought qualitative information that would provide insights or enable them to develop empathic understanding of the users. Time and cost constraints limited the extent to which designers could engage in user research activity but there was general agreement that user research was a necessary part of design and that in the future designers will require a stronger capability in user research. Further research could focus on the evaluation of user research methods used in design and the potential for further collaboration between designers and other specialists in this area.
APA, Harvard, Vancouver, ISO, and other styles
3

Bowerman, Julian. "Understanding users in context : an investigation into designers' requirements." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14327.

Full text
Abstract:
In the future, as world markets become more diverse, designers will be increasingly asked to create products for people dissimilar to themselves. Human issues, such as product pleasure, will also become more important as advances in manufacturing (enabling companies to produce high quality goods more cheaply) will mean companies will look elsewhere to achieve a competitive edge. These changes will affect designers who presently work with little or no user information. This thesis investigates the attributes designers need in resources that offer them an immediate yet broad understanding of users. The research presented in the thesis has a philosophical strand and a design strand. In the design strand, two mock up resources and a prototype resource are developed. These creations are used in the philosophical strand: the mock ups are used to provide focus while collecting opinions from participants and the prototype is evaluated at the end of the research as if it were a real resource. The thesis starts with a literature review; this review reveals that designers need to understand users' physical, psychological and social needs as well as their environments if they are to design appropriate products for them. It explains that designers find much ergonomics information too technical and not visual enough and reveals that no tools or methods exist that offer a broad and instant understanding of users at the start of the design process. Following this, the results from a set of interviews and a focus group are presented. These studies reveal that designers want both personal and general user information that is reliable, video based, contextual and authentic. The results also show that designers want a fast, online resource that allows information to be easily tagged, compared and shared. Next, the thesis describes the development of the prototype resource and its examination using a heuristic inspection. This resource is then evaluated by designers. The evaluation reveals that designers perceived that the resource would be of value to the design process and thought that the videos showing people going about their everyday lives and the virtual tours around people's homes would be particularly useful. The thesis concludes that designers want contextual user information presented as easily navigable video in an Internet based resource. In doing so, it provides an original contribution to knowledge.
APA, Harvard, Vancouver, ISO, and other styles
4

Hsieh, Hui Yueh. "Visual communication of health risks : emotional differences between designers and users." Thesis, Middlesex University, 2011. http://eprints.mdx.ac.uk/6979/.

Full text
Abstract:
The central aim of this research was to determine whether differences exist between those with and without formal training in design in emotional response to visual stimuli of health risks. In achieving this aim, two studies were conducted. Study 1 measured emotional responses to visual warnings for cigarette packets in 215 Taiwanese participants using a Chinese translation of the abbreviated PAD Emotion Scales. A Chinese version of the NEO-FFI personality test was implemented to assess personality constructs and investigate the extent to which personality traits are related to the emotional measures. Study 2 replicated Study 1, based on a sample of 324 participants and employing expanded stimuli, which included different kinds of health risks. Study 2 further investigated participants' judgements of effectiveness and good-design with regard to visual messages of risks, and investigated how four gradational levels of expertise in design influenced emotional response. The effect of fear appeals was also a consideration in Study 2. Analyses revealed differences between the emotional responses of designers and users. The NEO-FFI showed that the designers scored highly on Neuroticism and Openness in comparison with the users. Multiple regressions indicated that only Openness predicted pleasure scores of the users, but no such effect was observed for designers. Thus, personality was not a direct influence on emotional differences between designers and users. There were effects of level of expertise on all three dimensions of the PAD Emotion Scales. In addition, there were effects of participants' sex on the dominance scale, although these were less pronounced than the effect of expertise. Emotions appeared to be strong predictors of judgements of effectiveness and good-design, but no significant main effects were found between groups of different levels of expertise as to their judgments of effectiveness and judgements of good-design towards the stimuli. The influence of fear appeals showed apparent differences between the groups. Overall, these results bridge a gap in our knowledge of emotional differences between designers and users in responding to health risks. Implications for visual communication of health risks, emotional design, as well as directions for future research are discussed.
APA, Harvard, Vancouver, ISO, and other styles
5

Stone, Deborah K. "An investigation into support for early human computer interaction design activities." Thesis, Open University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342886.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Jenkins, Lillie Ruth. "Designing systems that make sense what designers say about their communication with users during the usability testing cycle /." Columbus, Ohio : Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1086193345.

Full text
Abstract:
Thesis (Ph. D.)--Ohio State University, 2004.
Title from first page of PDF file. Document formatted into pages; contains xi, 170 p.; also includes graphics. Includes abstract and vita. Advisor: Brenda Dervin, Communication Graduate Program. Includes bibliographical references (p. 135-144).
APA, Harvard, Vancouver, ISO, and other styles
7

Cifter, Abdusselam. "An inclusive approach towards designing medical devices for use in the home environment." Thesis, Brunel University, 2011. http://bura.brunel.ac.uk/handle/2438/5515.

Full text
Abstract:
An emerging trend of the healthcare industry is the huge increase in the number of medical devices being used by lay people at home. Home use medical devices range from simple inhalers to very complicated devices such as defibrillators. This research aimed to assist designers in developing home use medical devices by providing information and suggestions regarding lay users and how to address their needs and expectations. For this purpose a qualitative and inductive approach was adopted and several studies were carried out, including: (1) a comprehensive literature review to understand the background of the phenomena; (2) observational studies with 40 lay users (i.e. 10 younger lay users, 10 older lay users, 10 users with mobility and sensory disabilities, and 10 users with cognitive disabilities) in order to identify their characteristics when interacting with products; (3) an online questionnaire survey with 53 designers to understand designers‟ requirements when designing home use medical devices, as well as their expectations for a proposed design support tool; (4) the development of the design support tool; and (5) an evaluation study with 12 professional designers in order to assess the effectiveness of the tool (in a format of a design guidance). This research adopted an inclusive approach which investigated both lay users‟ characteristics and designers‟ perspectives. It has, for the first time, outlined lay user characteristics based on empirical studies with different groups of people. It is also one of few studies focussing on designing home use medical devices; the requirements of professional designers have provided an in-depth insight into the challenges of designing medical devices for use in the home environment. The design guidance, as commended by the designers in the evaluation, was the first comprehensive information source in the UK for the emerging home use medical device field where little support is currently available.
APA, Harvard, Vancouver, ISO, and other styles
8

Lewandowska, Daria, and Sara Klint. "Make it POP, copycat! : How Behance may affect creativity among designers in Sweden and in which ways the usage of Behance may affest users' perception about their own graphical work." Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53976.

Full text
Abstract:
Humans have the fundamental need to communicate with others and the eruption of social network systems’ (SNSs) have made this easier since we are connected all the time. One SNS that is growing more popular among graphic designers is Behance and this platform, along with its effects is investigated in this paper. Prior research has shown that humans are perceived as creative creatures and possess the need to compare themselves to others. With the development of SNSs these behaviors have moved online, along with the effects on creativity. This study investigated how Behance may affect creativity among Swedish graphic designers, along with how the usage of Behance affects their perception about their own abilities and graphical work. With the use of a triangulation method, consisting of a quantitative online survey and three qualitative informant interviews empirical data was gathered. Afterwards, the data was analyzed and connected to previous research and theoretical framework. The result entails that Behance does affect creativity among graphic designers mostly positively and that designers perception may be influenced by Behance usage in both positive and negative ways. The conclusions are drawn upon our empirical data and two existing theories: the componential theory of creativity & the theory of social comparison. To research this subject further one might do a study with a bigger number of participants or a longer study where the researcher observes the users’ behaviour on the platform instead.
APA, Harvard, Vancouver, ISO, and other styles
9

Lundberg, Annika. "Web designers, don’t be afraid to use low-quality images in e-retail, unless you want to impress users : Purchase intent and attitudes on product listing pages with varying product image quality." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-178217.

Full text
Abstract:
Internet usage is increasing every year, and so do the different online activities on the internet. Online shopping is one of the most popular activities on the internet and is continuing to grow. This study investigated if visual information influences consumer behaviour on e-retail websites when shown together with non-imagery information. The study also looks at whether or not the visual information that is being presented is a factor for consumers behaviour, and if the quality of the image matters in purchase intent. Another point of view in this study was whether or not imagery information in e-retail would increase the consumer attitude towards the design and if the type of visual information mattered. A significant difference was found in purchase intent for products having imagery information, regardless of the quality. Attitudes towards e-retail designs with high-quality product images were also found to be significantly more positive over both no- and low-quality images. The findings of this study fills the gap whether or not visual stimuli influence consumers when displayed to products without visual stimuli. The type of product imagery information being displayed is also a factor for consumer enjoyment. High-quality visual information is perceived  better compared to designs with low-quality and non-imagery product information.
APA, Harvard, Vancouver, ISO, and other styles
10

Chang, Chen Ming (Jam Chang), and 張振銘. "A Study on the Recognition of Product Image Between Designers and Users." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/65635336133572750354.

Full text
Abstract:
碩士
大葉大學
設計研究所
89
ABSTRACT When the new era comes, the roles of the designers need to change: that new information technical design must face the future trend test. In the information electronic era, the way of design is taking place from the angle of authority''''s design to another new mileage, the change has made from the way of machine design to the electronic design. From the completely big environment, the designer has to create meaning and image to let the consumer have the right recognition; also, to encourage each other and create the real needed product. The aim is to search the product''''s technology and design from the designer and let the product meet the consumer needs. Thus, after the year 2000, the designer can provide more friendly and appropriate product to the user''''s need. We also conduct search and discuss the Double Symbol Codes to see whether it provide benefits and changes between the product designers and the designed products, the product will be more approximate to human, and will fit, provide and meet the consumer''''s requirement in the real life. In addition, the relationship between designer and the consumer will get closer and have the same level of recognition on the products. It will make less difference on thought, and from the process of discussion, we can take out the main element that influences the designer, product and consumer, then generalize, the principle of technology product and design. I hope that it can approach on the same level of recognizing image and meaning between designs and consume, furthermore, to the future to bring up some conception conclusions and suggestions.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Users/designers"

1

Bock, Geoffrey E. Designing groupware: A guidebook for designers, implementors, and users. New York: McGraw-Hill, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Bock, Geoffrey. Designing Groupware: A guidebook for designers, implementors, and users. New York: McGraw Hill, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Stansfield, D. Underwater electroacoustic transducers: A handbook for users and designers. Bath: Bath University Press, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Society, American Foundrymen's, ed. Casting buyerʼs guide: For buyers, designers, engineers, specifiers, producers, and users of castings. Des Plaines, Ill: American Foundrymen's Society, 1988.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Design of buildings for wind: A practical guide for ASCE 7-10 standard users and designers of special structures. 2nd ed. Hoboken: Wiley, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

1938-, Miyata Toshio, ed. Design of buildings and bridges for wind: A practical guide for ASCE-7 standard users and designers of special structures. Hoboken, N.J: John Wiley, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Varlamov, Oleg. Fundamentals of creating MIVAR expert systems. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1513119.

Full text
Abstract:
Methodological and applied issues of the basics of creating knowledge bases and expert systems of logical artificial intelligence are considered. The software package "MIV Expert Systems Designer" (KESMI) Wi!Mi RAZUMATOR" (version 2.1), which is a convenient tool for the development of intelligent information systems. Examples of creating mivar expert systems and several laboratory works are given. The reader, having studied this tutorial, will be able to independently create expert systems based on KESMI. The textbook in the field of training "Computer Science and Computer Engineering" is intended for students, bachelors, undergraduates, postgraduates studying artificial intelligence methods used in information processing and management systems, as well as for users and specialists who create mivar knowledge models, expert systems, automated control systems and decision support systems. Keywords: cybernetics, artificial intelligence, mivar, mivar networks, databases, data models, expert system, intelligent systems, multidimensional open epistemological active network, MOGAN, MIPRA, KESMI, Wi!Mi, Razumator, knowledge bases, knowledge graphs, knowledge networks, Big knowledge, products, logical inference, decision support systems, decision-making systems, autonomous robots, recommendation systems, universal knowledge tools, expert system designers, logical artificial intelligence.
APA, Harvard, Vancouver, ISO, and other styles
8

Varlamov, Oleg. Mivar databases and rules. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1508665.

Full text
Abstract:
The multidimensional open epistemological active network MOGAN is the basis for the transition to a qualitatively new level of creating logical artificial intelligence. Mivar databases and rules became the foundation for the creation of MOGAN. The results of the analysis and generalization of data representation structures of various data models are presented: from relational to "Entity — Relationship" (ER-model). On the basis of this generalization, a new model of data and rules is created: the mivar information space "Thing-Property-Relation". The logic-computational processing of data in this new model of data and rules is shown, which has linear computational complexity relative to the number of rules. MOGAN is a development of Rule - Based Systems and allows you to quickly and easily design algorithms and work with logical reasoning in the "If..., Then..." format. An example of creating a mivar expert system for solving problems in the model area "Geometry"is given. Mivar databases and rules can be used to model cause-and-effect relationships in different subject areas and to create knowledge bases of new-generation applied artificial intelligence systems and real-time mivar expert systems with the transition to"Big Knowledge". The textbook in the field of training "Computer Science and Computer Engineering" is intended for students, bachelors, undergraduates, postgraduates studying artificial intelligence methods used in information processing and management systems, as well as for users and specialists who create mivar knowledge models, expert systems, automated control systems and decision support systems. Keywords: cybernetics, artificial intelligence, mivar, mivar networks, databases, data models, expert system, intelligent systems, multidimensional open epistemological active network, MOGAN, MIPRA, KESMI, Wi!Mi, Razumator, knowledge bases, knowledge graphs, knowledge networks, Big knowledge, products, logical inference, decision support systems, decision-making systems, autonomous robots, recommendation systems, universal knowledge tools, expert system designers, logical artificial intelligence.
APA, Harvard, Vancouver, ISO, and other styles
9

Keinonen, Turkka. Designers, Users and Justice. Bloomsbury Publishing Plc, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Keinonen, Turkka. Designers, Users and Justice. Bloomsbury Publishing Plc, 2017. http://dx.doi.org/10.5040/9781474244992.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Users/designers"

1

von der Weth, Rüdiger. "Designers and Users — an Unhappy Love Affair?" In Human Behaviour in Design, 283–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-662-07811-2_28.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Fischer, Gerhard. "Exploring Richer Ecologies Between Designers and Users." In Conversations Around Semiotic Engineering, 21–29. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56291-9_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Feuerstack, Sebastian, and Bertram Wortelen. "Revealing Differences in Designers’ and Users’ Perspectives." In Human-Computer Interaction – INTERACT 2015, 105–22. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22723-8_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Shoemaker, Garth, and Kellogg S. Booth. "Whole Body Large Display Interfaces for Users and Designers." In Whole Body Interaction, 87–100. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-433-3_8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Goodman, Joy, Susannah Clarke, Patrick Langdon, and P. John Clarkson. "Designers’ Perceptions of Methods of Involving and Understanding Users." In Lecture Notes in Computer Science, 127–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73279-2_15.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Lee, Joon Suk, Margaret Dickey-Kurdziolek, and Stacy Branham. "A Design Provocation for Humble Designers and Empowered Users." In Design, User Experience, and Usability: Designing Interactions, 51–61. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91803-7_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Herrmann, Peter. "Trust-Based Protection of Software Component Users and Designers." In Lecture Notes in Computer Science, 75–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44875-6_6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Costabile, Maria Francesca, Piero Mussio, Loredana Parasiliti Provenza, and Antonio Piccinno. "Supporting End Users to Be Co-designers of Their Tools." In End-User Development, 70–85. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00427-8_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Poh, Zhuo, Chun Yong Chong, Pei-Lee Teh, Saramma Joseph, Shaun Lee Wen Huey, Narayanan Ramakrishnan, and Rajendran Parthiban. "What Do Users like About Smart Bottle? Insights for Designers." In Cross-Cultural Design. Culture and Society, 325–36. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22580-3_24.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Yuan, S., and H. Dong. "Co-design in China: Implications for Users, Designers and Researchers." In Inclusive Designing, 235–44. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05095-9_21.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Users/designers"

1

Lessel, Pascal, Maximilian Altmeyer, and Antonio Krüger. "Users As Game Designers." In Mindtrek 2018: Academic Mindtrek 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3275116.3275118.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Dick, Holger, Hal Eden, Gerhard Fischer, and Jason Zietz. "Empowering users to become designers." In the 12th Participatory Design Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2348144.2348160.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

"Designers: meet your users (panel)." In the SIGCHI conference, edited by S. Joy Mountford. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/97243.97321.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Prior, Julia, Toni Robertson, and John Leaney. "Technology designers as technology users." In the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1228175.1228243.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Buys, Laurie. "Designers versus end-users: Who know best?" In 2016 Sixteenth International Conference on Advances in ICT for Emerging Regions (ICTer). IEEE, 2016. http://dx.doi.org/10.1109/icter.2016.7829889.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Rémy, Didier. "MLF for everyone (users, implementers, and designers)." In the 2007 workshop. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1292535.1292536.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Zhang, Zuyao, and Yuan Zhu. "Research on Users' and Designers' Product Color Perception." In 2009 Second International Symposium on Computational Intelligence and Design. IEEE, 2009. http://dx.doi.org/10.1109/iscid.2009.73.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Fu, Yu, and Xusheng Zhang. "Exploring the discrepancies between users' and designers' perception to identify users' real needs." In 2016 IEEE 11th Conference on Industrial Electronics and Applications (ICIEA). IEEE, 2016. http://dx.doi.org/10.1109/iciea.2016.7603799.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Newell, A. F., M. E. Morgan, P. Gregor, and A. Carmichael. "Theatre as an intermediary between users and CHI designers." In CHI '06 extended abstracts. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1125451.1125479.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Reinecke, Katharina, David R. Flatla, and Christopher Brooks. "Enabling Designers to Foresee Which Colors Users Cannot See." In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858077.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Users/designers"

1

Poppelaars, Flora, and Conny Bakker. Responsibility of Users in aCircular Economy and Implications for Designers: A Discussion Paper. University of Limerick, 2021. http://dx.doi.org/10.31880/10344/10241.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Sun, Lushan, and Li Zhao. The Future of Making for Designers, Makers, and Users: A Conversation Between Industry and Academia. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-432.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

AMORIM NAVES DAVID, Cláudia, Veronica GARCIA-HANSEN, Niko GENTILE, Werner OSTERHAUS, and Kieu PHAM, eds. Evaluating integrated lighting projects. IEA SHC Task 61, September 2021. http://dx.doi.org/10.18777/ieashc-task61-2021-0006.

Full text
Abstract:
The report targets industry professionals, building designers, lighting designers, building managers, researchers and/or owners wishing to evaluate projects where lighting is supplied by a combination of electrical lighting, daylighting systems (e.g., fenestrations) and assisted technologies (e.g., smart sensors). The framework in this report makes available methods and procedures related to the evaluation of integrated lighting performance in residential and non-residential buildings and its impact on users, and it summarises and categorize methods and procedures in an accessible and industry-oriented language.
APA, Harvard, Vancouver, ISO, and other styles
4

Pautz Stephenson, Stefani, Rebecca Banks, and Merijke Coenraad. Outcomes of Increased Practitioner Engagement in Edtech Development: How Strong, Sustainable Research-Practice-Industry Partnerships will Build a Better Edtech Future. Digital Promise, June 2022. http://dx.doi.org/10.51388/20.500.12265/158.

Full text
Abstract:
A new participatory research model, Research-Practice-Industry Partnerships (RPIP), presents a unique value proposition. Design processes have typically placed professional designers, not the end users, at the center of the work. RPIPs create an intentional feedback loop that transforms the knowledge, action, or goals of all involved parties (Baker et al., 2022). RPIP aims to create better designs for scalable technologies that both meet the needs of educators and incorporate research from the learning sciences. This yields a product more likely to be used, used appropriately, and have the desired impact for learners. Digital Promise partnered with edtech startup Merlyn Mind and the University of California, Irvine (UCI) in an RPIP. This white paper describes our engagement and suggests that this model can yield positive impacts and new learning for all participants. Surveys and interviews with participants showed that engagement was mutually valued among all parties, practitioners learned more about AI and edtech in general, and Merlyn Mind staff learned more about working with schools and educators. Practitioners also benefited from the networking and collaboration that participation in the RPIP brought and felt it helped them grow professionally.
APA, Harvard, Vancouver, ISO, and other styles
5

Ross, Andrew, David Johnson, Hai Le, Danny Griffin, Carl Mudd, and David Dawson. USACE Advanced Modeling Object Standard : Release 1.0. Engineer Research and Development Center (U.S.), September 2021. http://dx.doi.org/10.21079/11681/42152.

Full text
Abstract:
The U.S. Army Corps of Engineers (USACE) Advanced Modeling Object Standard (AMOS) has been developed by the CAD/BIM Technology Center for Facilities, Infrastructure, and Environment to establish standards for support of the Advanced Modeling process within the Department of Defense (DoD) and the Federal Government. The critical component of Advanced Modeling is the objects themselves- and either make the modeling process more difficult or more successful. This manual is part of an initiative to develop a nonproprietary Advanced Modeling standard that incorporates both vertical construction and horizontal construction objects that will address the entire life cycle of facilities within the DoD. The material addressed in this USACE Advanced Modeling Object Standard includes a classification organization that is needed to identify models for specific use cases. Compliance with this standard will allow users to know whether the object model they are getting is graphically well developed but data poor or if it does have the data needed for creating contract documents. This capability will greatly reduce the designers’ efforts to either build an object or search/find/edit an object necessary for the development of their project. Considering that an advanced model may contain hundreds of objects this would represent a huge time savings and improve the modeling process.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography