Dissertations / Theses on the topic 'User'
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Salomonsson, Dennis, and Viktor Häll. "User Experience : Att konkretisera tillvägagångssättet med utgångspunkt från ett fallföretag." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86102.
Full textEdwards, A. D. N. "Adapting user interfaces for visually disabled users." Thesis, Open University, 1987. http://oro.open.ac.uk/56957/.
Full textJacobs, Gershwin. "User experience guidelines for mobile natural user interfaces: a case study of physically disabled users." Thesis, Nelson Mandela Metropolitan University, 2017. http://hdl.handle.net/10948/17547.
Full textTore, Gulsen. "User Workshops: A Procedure For Eliciting User Needs And User Defined Problems." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607818/index.pdf.
Full textuser workshops&rdquo
as a way to elicit users&rsquo
tangible and intangible needs, and user defined problems by directing them to imagine and express a usage context and conceptualize solutions considering their design related problems through a concept development activity and additional creative activities.
Hart, Jennefer. "Investigating user experience and user engagement for design." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/investigating-user-experience-and-user-engagement-for-design(d0f13517-fea8-4188-84a3-198c7d3ede71).html.
Full textElhorr, Suzanne. "The three dimensional relation between user system experience, user satisfaction, and user acceptance." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12957.
Full textPetrén, Nina, and Hanna Söderquist. "How to use a user : Important aspects of user involvement within ergonomics-related product development." Thesis, Linköpings universitet, Projekt, innovationer och entreprenörskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120517.
Full textHienerth, Christoph, Christopher Lettl, and Peter Keinz. "Synergies among Producer Firms, Lead Users, and User Communities: The Case of the LEGO Producer-User Ecosystem." Wiley-Blackwell, 2014. http://dx.doi.org/10.1111/jpim.12127.
Full textLee, Young Seok. "Older adults' user experiences with mobile phones: identification of user clusters and user requirements." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/29003.
Full textPh. D.
Xia, Qian, and n/a. "Leveraging Single-User Applications for Multi-User Collaboration." Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20070216.093300.
Full textMehrotra, R. "Inferring user needs and tasks from user interactions." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10047203/.
Full textXia, Qian. "Leveraging Single-User Applications for Multi-User Collaboration." Thesis, Griffith University, 2006. http://hdl.handle.net/10072/366194.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
Full Text
Kapadia, Niraj. "User | Interface." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306501343.
Full textAo, Ieong U. "Clustering users from user profiles in the digital library." Thesis, University of Macau, 2002. http://umaclib3.umac.mo/record=b1636961.
Full textLybecker, Erik. "User preference prediction between ads-supported and subscribed users." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240589.
Full textSyftet med denna uppsats var att skapa en modell som förutspår preferens för en specifik "exklusiv funktionalitet" i en abonnerad tjänst. I uppsatsen undersöktes unsupervised och semi-supervised learning för att identifiera kundsegment. Dessa kundsegment användes sedan som mål i supervised learning-algoritmer för att förutsäga vilket segment en användare på annons-versionen skulle tillhöra.Två experiment genomfördes, ett för att undersöka och identifiera kundsegment och ett för att undersöka möjligheten till preferensförutsägelse. Det konstaterades att Wards agglomerative clustering-algoritm gav bäst resultat när den jämfördes med preferensanalysen från enkäten. Sambandet mellan preferensundersökningen och användningen av kluster var dock svag. I klassificeringen av det resulterande datasetet från Wards agglomerative clustering-algoritm gav Random forest bäst resultat.Slutsatsen blev att användarsegmenteringen samt den övergripande metoden visade lovande resultat. På grund av den svaga korrelationen mellan enkäten och användarsegmenteringen förutspås enbart an-vändning av de exklusiva funktionerna.
Holm, Anders, and Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.
Full textInteraktionen mellan företag och kund sker nuförtiden oftast på digitala mötesplatser. När möjligheten för företag att träffa kunden öga mot öga minskar blir det en utmaning att skapa nära affärsrelationer och förmedla bra kundservice. Med konkurrenter som enkelt kopierar digitala tjänster och med en standardisering av gränssnitt och tjänster tenderar kunder att oftare byta leverantör. Inom e-banking framstår därför skapande och upprätthållande av lojala kunder som högst relevant. Genom att personifiera användarupplevelsen kan kundlojaliteten förbättras. Befintliga metoder för gränssnittsadaption lämnar över ansvaret för den resulterande designen från designern till antingen användaren eller systemet. Men, om ansvaret för designen tilldelas användaren kan resultatet bli i en skadad användarupplevelse. Så länge datorer inte kan översätta meningen bakom vad en människa kommunicerar eller skapa en förståelse för en användares bakomliggande motivation till varför hen utför handlingar, måste mänskliga designers inneha ansvaret för designen av användarupplevelsen. Vidare skiljer sig responsiv webbdesign från konceptet användarresponsivitet i meningen att responsiv webbdesign inte är direkt responsiv mot användaren utan snarare mot den tekniska apparat som används. Genom att följa en design science forskningsmetodik utvecklades ett konceptuellt ramverk för design av användarresponsiva användarupplevelser (user responsive user experience design (URUXD)). Målet var att stärka bandet mellan användare och leverantör genom att möjliggöra en mer relevant och personifierad användarupplevelse. Det konceptuella ramverket introducerar ett sätt att designa användarresponsiva informationssystem vilket kan vara användbart i domäner där användargruppen är stor och heterogen, vilket är fallet för e-banking. En personifierad användarupplevelse möjliggörs genom att utöka det befintliga användningsområdet för designverktyget personas till att även inkludera dem som mappningssverktyg för att kategorisera användare i realtid. Multipla persona sets införlivas i ramverket vilket skapar möjlighet för designern att skapa en holistisk användarupplevelse för varje enskilt persona set. Det konceptuella ramverket möjliggör därigenom för multipla gränssnittdesigns för ett informationssystem som därmed blir användarresponsivt, utan att underminera principer för användbarhet.
Bokhari, Rahat Hussain. "User participation and user satisfaction in information systems development." Thesis, Brunel University, 2001. http://bura.brunel.ac.uk/handle/2438/5153.
Full textNormark, Carl Jörgen. "The User as Interface Designer : Personalizable Vehicle User Interfaces." Doctoral thesis, Luleå tekniska universitet, Innovation och Design, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-17941.
Full textGodkänd; 2014; 20140407 (carnor); Nedanstående person kommer att disputera för avläggande av teknologie doktorsexamen. Namn: Carl Jörgen Normark Ämne: Industriell design/Industrial Design Avhandling: The User as Interface Designer - Personalizable Vehicle User Interfaces Opponent: Docent Ramia Mazé, gästlärare i industriell design, Konstfack University College of Arts, Crafts and Design/Skolan för arkitektur och samhällsbyggnad, Kungliga tekniska högskolan, Stockholm Ordförande: Professor Dennis Pettersson, Avd för innovation och design, Institutionen för ekonomi, teknik och samhälle, Luleå tekniska universitet Tid: Onsdag den 11 juni 2014, kl 13.00 Plats: A1545, Luleå tekniska universitet
Talstoi, Aleh, and Zackarias Madsen. "The user interface and user experience of Web Design." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16452.
Full textNersveen, Espen. "End User Service Composition : Presenting a composition tool for end users with modular architecture and a graphical user interface." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8726.
Full textThe report focuses on a possible problem to end users do to lack of control in a rapidly growing environment of computation embedded devices, and collaborative linking of various services. Such environments are often referred to as ubiquitous or pervasive computing environment. We have looked into why this problem may occur and more importantly, how to reduce the effect it may have on end users. Our work involves the process of creating a framework that can enable end users to compose services, by connecting them in a manner that allows them to become more then it's single components. We propose an architecture that can support rapid composition, and a user interface that can perform rapid end user service composition at any time. From the time that a user finds the need to connect two or more services together to the user having set up a complete composition should be a task performed as quick as drawing a composition on a sheet of paper. We therefor propose a Graphical User Interface to support the end user, and we will in this report show how it is made and how it works. We will also present the architecture needed to support such a user interface.
Hartman, Fredirk, and Helena Engström. "User innovation på brand communities : en studie av salesforce.com." Thesis, Karlstads universitet, Avdelningen för företagsekonomi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32513.
Full textBackground and problematization -We have chosen to study to what extent user innovation occurs on a forum created by the company Salesforce. This forum is a brand community devoted to user development of Salesforce services. Our main research question is whether there occur different types of user innovations on the brand community we are studying and what it is that drives these users to innovate. Our study aims to contribute with a wider knowledge and understanding of user innovation on brand communities since the research of today on the subject is limited. Theory - In this chapter we explain the concept of brand community based on Muniz and O’Guinns (2001) definition which implies that an online brand community is an online meeting place for people dedicated to a specific brand. User innovation occurs on our chosen brand community and we base ourselves on Gaults (2012) theory to explain innovation in order to explain the term user innovation. We use one definition of user innovation which implies that users innovate for themselves (von Hippel & Euchner 2013). Methodology - We seek a deeper understanding of user innovation on our specific brand community and that makes a qualitative exploratory approach best suited. Inspiration has been taken from Kozinets (2006, 2011) netnography which is a qualitative method and involves participatory observation research online. Results - In this chapter we present the similarities and differences that we have been able to identify between Salesforce forum and the criteria for a brand community set by Muniz and O’Guinn (2001). Furthermore we introduce our result which consists of two categories of user innovations: modified innovations and creativity innovations. The categories are explained and illustrated with examples that clarify their meaning. Analysis and discussion - In this chapter we discuss what drives users on our chosen brand community to innovate and analyze similarities and differences between already existing theory on user innovation. Our discussion results in a new term which we choose to name user co-innovation. We also speculate whether the user innovations generate something of value for Salesforce. Conclusion - Our theoretical contribution to the subject is presented by our model that illustrates the connection between user innovation, user co-innovation and our two categories. The model includes which users that innovate, the factors driving them to innovate and the results of user co-innovation on our chosen brand community.
Hartmann, Fabian [Verfasser], and M. [Akademischer Betreuer] Zitterbart. "User-Centric Networking : Privacy- and Resource-Awareness in User-to-User Communication / Fabian Hartmann ; Betreuer: M. Zitterbart." Karlsruhe : KIT-Bibliothek, 2017. http://d-nb.info/1135266212/34.
Full textSpiekermann, Sarah. "User control in ubiquitous computing design alternatives and user acceptance." Aachen Shaker, 2007. http://d-nb.info/989112683/04.
Full textDing, Shichang [Verfasser]. "User Attribute Inference via Mining User-Generated Data / Shichang Ding." Göttingen : Niedersächsische Staats- und Universitätsbibliothek Göttingen, 2020. http://d-nb.info/1222738309/34.
Full textBergström, Johan, and Henrik Ljungh. "User friendly display : A user panel with focus on ergonomics." Thesis, KTH, Maskinkonstruktion (Inst.), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-143635.
Full textThe project’s goal was to create a user friendly and intuitive user panel to one of Ocean Power’s soft ice cream machines. Ocean Power has been manufacturing soft ice cream machines since late 1990s and is now China’s largest professional manufacturers. Their goal is to continually evolve and to be one of the premiere soft ice cream manufacturers in the world. The work began with an information gathering about today’s soft ice cream machines and their users were done. A few selected people with experience of working with soft ice cream machines were interviewed about their experience at handling soft ice cream machines and their user panels. A deeper study was then made among the three KTH databases with the aim to find out how a user panel should be designed to be as user friendly, intuitive and ergonomic as possible. To create a user panel that would be suitable to one of Ocean Power’s soft ice cream machines a study was done at their existing machine version OP 238. The machine was observed in use but also disassembled so that the inside of the machine could be studied. From the information gathering it became clear that it is desirable to use human intuitive when designing a user panel. It is a fast and natural way to learn and understand something new. This is done by using common symbols that are easy to associate to the functions. The results of the interviews showed that soft ice cream users want a display that is easy to survey and does not contain any unnecessary information. This is done by dividing the view to a basic view that is for the ordinary user and an advance view for the service technician or the manager. The new user panel will use colors, sounds, symbols and text to communicate with the user. It will be more expensive to manufacture but much more user friendly than the existing panel.
Hunt, Lisa Martha. "Adaptive User Models for the Design of Intelligent User Interfaces." UNF Digital Commons, 1999. http://digitalcommons.unf.edu/etd/121.
Full textGatian, Amy Elizabeth Williams. "User information satisfaction (UIS) and user productivity: an empirical examination." Diss., Virginia Polytechnic Institute and State University, 1989. http://hdl.handle.net/10919/54361.
Full textPh. D.
Castillo, Arcel Macaraeg. "QUANTUM : Quick User Action Notation Tool for User interface Management /." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-09122009-040452/.
Full textSpiekermann, Sarah. "User control in ubiquitous computing : design alternatives and user acceptance /." Aachen : Shaker, 2008. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017994540&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textMark, Emil. "Usability : Through the use of guidelines and user participation." Thesis, Högskolan Väst, Institutionen för ingenjörsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-4910.
Full textInstitutionen för ingenjörsvetenskap vid Högskolan Väst i Trollhättan var i behov av ett nytt tjänsteplaneringssystem då det nuvarande system som är Excel-baserat är svårt att arbeta med och ej erbjuder något effektivt sätt för användarna att samarbeta.Syftet med studien var att studera hur de principer och riktlinjer som finns gällande interaktionsdesign kan användas för att skapa ett nytt webbaserat system. Syftet var också att undersöka hur deltagande design påverkar design processen och dess resultat.För att skapa ett system med en hög grad användarbarhet har ett antal regler och riktlinjer som berör användarbarhet och ett antal begrepp inom interaktionsdesign använts av utvecklingslaget som verktyg.Även om studien visar att användning av användarbarhetsriktlinjer kan vara ett värdefullt verktyg och erbjuda en god grund är det viktigt att använda fler tekniker. Till exempel användandet av deltagande design, som i studien har funnits vara av stort värde för utvecklingslaget.
Appelstål, Michael, Jonatan Michalak, and Melker Österberg. "Easy to Use Graphical User Interface for Robot Programming." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-357345.
Full textRobotindustrin växer fort tillsammans med efterfrågan på robotar, men de är idag fortfarande relativt komplicerade att programmera för någon utan tidigare erfarenhet av robotar och/eller programmering. Vi har utvecklat ett webbaserat grafiskt användargränssnitt och skriptspråk för programmering av robotarmar. Målet var att göra användargränssnittet så pass lättanvänt att personer utan tidigare erfarenhet kan använda det för att programmera robotar. Vår slutprodukt är en webbaserad drag-and-drop-applikation som generar robotkod i FeatherScript, ett skriptspråk byggt av oss under detta projekt. Det grafiska användargränssnittet uppfyller alla tekniska krav och genom att utföra en enkät om användarbarhet så kan vi även konstatera att gränssnittet är enkelt att använda.
Johansson, Ida, and Stina Johansson. "Users from a role perspective : A model to provide a user-centered system development process." Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8925.
Full textToday there exist several systems that lack usability. The reasons are, among others, the pressure to add more features in the system, but also that focus has been earlier on technology and functionality. It becomes more important to think of the user, so that systems can be more usable. By focusing on the user, the user experience can enhance, which results in more satisfied users.
User involvement in the system development process is one way to learn and receive information about the user. There are several ways of doing that. One way is to create user portraits from existing user models. We have studied different user models and lack a model that includes both tasks and goals; for example one of the existing models focus on user goals and another on relations with the system.
The purpose with this final thesis is to create a model to describe users as roles providing a more effective and generalized user-centered system development process.
To create this model, the role profile model, we studied existing theories. By them we were influenced both by good and less good things. The theoretical study resulted in a tentative model that we tested by interview and observe six buyers within the manufacturing industry. This resulted in two role profiles; the strategic buyer and purchase planner. From the result of the interviews and observations, we improved the tentative role profile model to our final model. There were some factors that did not fit in the tentative model and some that we added.
The role profile model contains three elements; objectives, requirements and context. These elements consist of a number of attributes that are important when surveying a role profile. The uniqueness with the role profile model is the fact that it includes both role specific attributes and attributes that puts the role profile into a context. The model contains for example work process, system requirements, responsibility and authority.
The role profile is at part of a greater context. There are design philosophies that concern the whole system development process; from survey the user to design and test. Our role profile model only handles the first parts, the user and tasks, due to the time limitations.
We have created a practical procedure that we recommend to facilitate the usage of the role profile model. The practical procedure is based on our choices of method when testing the tentative role profile model. The central in our practical procedure are interviews and observations. It is important to plan the company visits so that all necessary information is received.
The usage of the role profile can for example contribute with: knowledge and understanding of the users, structured work procedure, a generally accepted terminology and a user-centered design process.
This final thesis has been performed on commission of Lawson Software. We had continuously discussions with them about usability and the role profile model. We have studied fields of applications for the role profile model at Lawson. We think they can use the model in the product requirement process, design and evaluation, work with composite applications, user understanding and user priority and introduction of new employees.
Idag finns det ett flertal system som har bristande användar¬vänlighet. Detta beror bland annat på påtryckningar att lägga till fler funktioner i systemen, men också på att det bakåt i tiden har fokuserats på att utveckla system utifrån teknologi och funktionalitet. Det blir allt viktigare att tänka på användaren så att systemen blir mer användarvänliga. Genom att fokusera på användaren kan man öka användarupplevelsen i systemet och det medför att användarna blir nöjdare.
Att involvera användaren i utvecklingsprocessen är ett sätt att lära känna och få information om användaren. Det finns många sätt att göra det på. Ett sätt är att skapa användarporträtt med hjälp av olika befintliga användarmodeller. Vi har studerat olika användarmodeller och sett att det saknas en användarmodell som inkluderar både fokus på användarens arbetsprocess och dess mål; till exempel en av de existerande modellerna fokuserar på användarens mål och en annan på relationer med system.
Syftet med detta examensarbete är därför att skapa en modell som beskriver användare som roller, som bidrar till en effektivare och bredare användar¬centrerad systemutvecklingsprocess.
För att ta fram denna modell, rollprofilsmodellen, studerade vi som sagt existerande teorier. Från dem påverkades vi både av delar som vi tyckte var bra och mindre bra. Vi kom fram till en hypotesmodell som vi testade genom att intervjua och observera sex inköpare på tillverkande företag. Detta resulterade i två rollprofiler; den strategiska inköparen och inköpsplaneraren. Utifrån resultaten av intervjuerna och observationerna förbättrade vi hypotesen till vår slutliga modell. Det fanns vissa faktorer som vi inte tyckte passade in, men även attribut som borde läggas till.
Rollprofilsmodellen innehåller tre delar; mål, krav och kontext. Dessa delar består av ett antal attribut som är viktiga att undersöka hos den rollprofil som ska skapas. Det som utmärker rollprofilsmodellen är att den inkluderar både roll¬speci¬fika mål och attribut som sätter rollprofilen i en kontext. Modellen innehåller till exempel relationer, krav, ansvar och befogenheter.
Rollprofilen är en del av en större kontext. Det finns designfilosofier som berör hela systemutvecklingsprocessen; från att kartlägga användaren till att designa och testa. På grund av tidsbegränsningar har vi enbart berört de första av dessa delar; användaren och arbetsuppgifter.
För att underlätta användandet av rollprofilen har vi skapat ett rekommenderat praktiskt tillvägagångssätt. Detta är baserat på våra egna metodval när vi testade vår hypotesmodell. Det centrala i det praktiska tillvägagångssättet är intervjuer och observa¬tioner. Det är viktigt att planera noggrant så att all nödvändig informa¬tion erhålls.
Användandet av rollprofilen kan till exempel bidra till: kunskap och förståelse av användaren, ett strukturerat arbetssätt, en allmänt accepterad terminologi samt en användar¬centrerad utvecklingsprocess.
Detta examensarbete har utförts på uppdrag av Lawson Software, med vilka vi kontinuer¬ligt har fört diskussioner om användbarhet och rollprofilsmodellen med mera. Vi har även utforskat vilka potentiella användningsområden som rollprofilen har på Lawson. Lawson skulle kunna använda modellen i kravhanteringsprocessen, design och utvärdering, arbete med komposita applikationer, användarförståelse och priori¬teringar samt intro¬ducerande av nyanställda.
Möller, W., and M. Posselt. "TRIDYN_FZR User Manual." Forschungszentrum Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:d120-qucosa-29742.
Full textEstgren, Martin. "Lightweight User Agents." Thesis, Linköpings universitet, Artificiell intelligens och integrerad datorsystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129909.
Full textSchneider, Kevin A. "Abstract user interfaces." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ56099.pdf.
Full textLee, Vivian Tin-Wai. "User directed prefetching." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ57760.pdf.
Full textHeckmann, Dominikus. "Ubiquitous user modeling." Berlin Aka, 2005. http://deposit.d-nb.de/cgi-bin/dokserv?id=2860787&prov=M&dok_var=1&dok_ext=htm.
Full textHeckmann, Dominikus. "Ubiquitous user modeling /." Berlin : Akad. Verl.-Ges. Aka, 2006. http://deposit.d-nb.de/cgi-bin/dokserv?id=2860787&prov=M&dok_var=1&dok_ext=htm.
Full textMoore, Melody M. "User interface reengineering." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/12899.
Full textBiswas, P. "Inclusive user modelling." Thesis, University of Cambridge, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.596672.
Full textWilkinson, Paul Johnston. "End-user documentation." Thesis, Durham University, 2003. http://etheses.dur.ac.uk/3134/.
Full textPinninti, Ashish. "User controlled environment." Kansas State University, 2014. http://hdl.handle.net/2097/18796.
Full textDepartment of Computing and Information Sciences
Mitchell L. Neilsen
The mobile world is rapidly changing: Smartphones have gone from portable messaging and email devices to streaming-video machines that surf the Web at blazing speed. Now-a-days a smartphone can provide computing capabilities, wireless communication capabilities, run software and perform other tasks just like any traditional computer. These amazing features of a smartphone and Open Source Android market helped in the development of this project. The purpose of this project is to develop an Android application for controlling various elements of user environment. User Controlled Environment is an Android application for home. The environment consists of smart lights, an Android mobile devices for playing music and a display. The application sends the user’s preferred settings to the environment and the respective settings are applied. The preferences are displayed on the screen. The user will be able to view and adjust a variety of environmental preferences. The preferences include the light’s color, light intensity, and the music. When the user exits the application the environment goes to a default state. The users can set preferences which include moods, seven colors of light, three levels of light intensity and songs that the users can select.
Möller, W., and M. Posselt. "TRIDYN_FZR User Manual." Forschungszentrum Rossendorf, 2001. https://hzdr.qucosa.de/id/qucosa%3A21801.
Full textNero, Rob. "Stacked User Inputs." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23183.
Full textLee, Vivian Tin-Wai 1972 Carleton University Dissertation Computer Science. "User directed prefetching." Ottawa.:, 2000.
Find full textDillon, Andrew. "User interface design." London: Macmillan, 2003. http://hdl.handle.net/10150/105299.
Full textSalman, Abdulsalam Abiodun. "Issues and challenges in the provision and utilisation of public library services in Nigeria." Thesis, University of Zululand, 2017. http://hdl.handle.net/10530/1528.
Full textThis study set out to investigate the provision and use of public library services in Nigeria with a view to determining the satisfaction level of users with the services offered. Additionally the study wanted to develop a framework that will address the issues and challenges identified when providing public library services to the Nigerian population. Providing access to information through an institution such as a public library presupposes a well-governed and efficiently managed system. Lacking these, service delivery might be compromised, resulting in a population dissatisfied with the services delivered. The study is centred on the IFLA Public Library Service Guidelines, with the use of theoretical models such as the Traditional Public Administration Model (TPAM) and the New Public Management (NPM). An interpretivist approach to research was adopted involving mainly qualitative methods. A quantitative paradigm was also used as a supplementary method. The case study design methodology was used by conducting in-depth interviews with three permanent secretaries, six public library directors, and six heads of rural community libraries, cutting across the six geo-political zones in Nigeria. An informal interview was held with the children using the public library services in order to gauge their opinion about the services provided in the children’s section of the library. A questionnaire was administered to public library users in order to understand their responses on awareness, accessibility, use and satisfaction with the services provided by public libraries. Observation was used for validation of the responses from the interviews and questionnaire. In all, fifteen interviews were conducted with the administrators/managers of public libraries in Nigeria. The reason for using multiple instruments (interview, observation and questionnaire) was for triangulation of the responses in order to identify areas of divergence and convergence during data analysis. The interview responses were thematically analysed using content analysis, while the data collected through a survey questionnaire were analysed using the statistical packages for social sciences (SPSS) in order to arrive at summary and descriptive statistics. A test-retest reliability method using two methods was imperative; (1) expert opinion where a content validity index (CVI) was computed, and (2) Cronbach’s Alpha, that became more useful where continuous and non-dichotomous data were included in the analysis. It was therefore concluded that the instrument was internally consistent and reliable. Ethical considerations were also taken into account with informed consent forms, approval seeking, permission as well as confidentiality. vi The findings of this study showed that variables such as: relevant academic qualifications, years of experience, and designation of the administrators of public libraries affected the service delivery. The study also revealed that the pattern of administration of public libraries in Nigeria still conforms to the Traditional Public Administration Model (TPAM), which was criticised for its top-down and inefficient administrative approach. Very little community participation in the administration of the public libraries was identified, and it was established that there is still a huge dependency on the parent bodies for decision-making and funding. Additionally the study also found the following challenges as impediments to the expected service delivery: inadequate funding; insufficient staff; irregular electricity supply; outdated library materials; lack of functional library resources and facilities; and inappropriate public library legislation. Digital resources were found to be lacking in most of the libraries, and the physical infrastructure was found lacking, especially in the rural areas. Awareness of the services provided by the public libraries was found to be low, and it is mainly traditional services that are currently offered. This situation subsequently resulted in a low level of satisfaction with the use of the services. The study recommended that laws specific to public libraries should be promulgated in order to regulate the governance and administration of this public unit; more relevant and adequate services should be provided; alternative forms of funding should be explored in order to alleviate the dependence on governmental budgets; and training and retraining of public library staff should be actively explored with special emphasis on attaining IT skills.
Miao, Mei. "Blindenspezifische Methoden für das User-Centred Design multimodaler Anwendungen." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-155392.
Full textBylund, Markus. "Personal service environments : Openness and user control in user-service interaction." Licentiate thesis, Uppsala universitet, Avdelningen för datalogi, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-86015.
Full textNell, Michael Paul. "Lead user screening and testing of lead user generated product concepts." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/15122.
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