Dissertations / Theses on the topic 'User tasks'
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Mehrotra, R. "Inferring user needs and tasks from user interactions." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10047203/.
Full textBen, Lahmar Imen. "Continuity of user tasks execution in pervasive environments." Phd thesis, Institut National des Télécommunications, 2012. http://tel.archives-ouvertes.fr/tel-00789725.
Full textSayyaparaju, Vedha. "User-designed background tasks in App inventor." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/100626.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 70).
In this thesis, I describe how I designed and built multiple components and extensions to App Inventor 2 that will allow application builders to create custom services and background tasks and to build applications that can interact with these services and tasks. Previously, the App Inventor platform only supported the creation of applications which had a screen in the foreground at all times. As such, the main abstraction of App Inventor was this notion of a "Screen". These screens could launch certain tasks to run in the background, but they were limited to the few tasks that were exposed by the App Inventor interface. Application builders could not design and customize their own background tasks. This restricted App Inventor users from building certain types of applications, for example, a music player application or an application that has heavy network communication. To enable users to build such applications, I extended the App Inventor platform to expose a "Task" object in addition to the existing "Screen" object. I created a messaging system which would allow Screens and Tasks to communicate with each other. I also developed additional task components that could be contained in these new Task objects. Users can customize the functionality of Tasks by putting together multiple task components. In this way, App Inventor users can now build more functional applications and explore a part of the Android SDK that was previously out of reach.
by Vedha Sayyaparaju.
M. Eng.
Tobon, Carolina. "Evaluating geovisualisation and user interaction : an experimental design approach based upon user tasks." Thesis, University College London (University of London), 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.405460.
Full textCasallas, suarez Juan Sebastian. "Prediction of user action in moving-target selection tasks." Thesis, Paris, ENSAM, 2015. http://www.theses.fr/2015ENAM0018/document.
Full textSelection of moving targets is a common, yet complex task in human–computer interaction (HCI), and more specifically in virtual reality (VR). Action prediction has proven to be the most comprehensive enhancement to address moving-target selection challenges. Current predictive techniques, however, heavily rely on continuous tracking of user actions, without considering the possibility that target-reaching actions may have a dominant pre-programmed component—this theory is known as the pre-programmed control theory.Thus, based on the pre-programmed control theory, this research explores the possibility of predicting moving-target selection prior to action execution. Specifically, three levels of action prediction are investigated: 1) action performance measured as the movement time (MT) required to reach a target, 2) prospective difficulty (PD), i.e., subjective assessments made prior to action execution; and 3) intention, i.e., the target that the user plans to reach.In this dissertation, intention prediction models are developed using decision trees and scoring functions—these models are evaluated in two VR studies. PD models for 1-D, and 2-D moving- target selection tasks are developed based on Fitts' Law, and evaluated in an online experiment. Finally, MT models with the same structural form of the aforementioned PD models are evaluated in a 3-D moving-target selection experiment deployed in VR
Estes, T. Scott. "From the use of performance tasks to the user of performance tasks| Authentic learning and assessment experiences in middle schools." Thesis, Aurora University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10131732.
Full textThe purpose of this qualitative, multi-case study is to identify the traits three middle school classroom teachers share, which seemingly enable them to successfully engage their students in performance-based activities and assessments. This study investigates the research behind the use of performance tasks, authentic learning and assessment and connects the data gleaned from observations and interviews with participants and administrators to the literature review. Data analysis and summations connect performance tasks to authentic learning but also identify more subjective traits such as relationship building, riskiness in instructional methodology, and the innate skills of a teacher, which appear to enhance students’ learning experiences. Students observed in the classrooms are asked not only to know content and cultivate an appropriate skill base, but also asked to use that knowledge and those skills to solve real-world problems. Data from the three participants not only illustrates the findings of other relevant research, but characterizes the types of teachers who inspire students to perform on a more complex level in order to solve complex problems.
Gwizdka, Jacek, and Mark Chignell. "Individual Differences and Task-based User Interface Evaluation: A Case Study of Pending Tasks in Email." Elsevier, 2004. http://hdl.handle.net/10150/105556.
Full textThis paper addresses issues raised by the ever-expanding role of email as a multi-faceted application that combines communication, collaboration, and task management. Individual differences analysis was used to contrast two email user interfaces in terms of their demands on users. The results of this analysis were then interpreted in terms of their implications for designing more inclusive interfaces that meet the needs of users with widely ranging abilities. The specific target of this research is the development of a new type of email message representation that makes pending tasks more visible. We describe a study that compared a new way of representing tasks in an email inbox, with a more standard representation (the Microsoft Outlook inbox). The study consisted of an experiment that examined how people with different levels of three specific cognitive capabilities (flexibility of closure, visual memory, and working memory) perform when using these representations. We then identified combinations of representation and task that are disadvantageous for people with low levels of the measured capabilities.
Ingmarsson, Magnus. "Modelling User Tasks and Intentions for Service Discovery in Ubiquitous Computing." Licentiate thesis, Linköping University, Linköping University, MDA - Human Computer Interfaces, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8319.
Full textUbiquitous computing (Ubicomp) increases in proliferation. Multiple and ever growing in numbers, computational devices are now at the users' disposal throughout the physical environment, while simultaneously being effectively invisible. Consequently, a significant challenge is service discovery. Services may for instance be physical, such as printing a document, or virtual, such as communicating information. The existing solutions, such as Bluetooth and UPnP, address part of the issue, specifically low-level physical interconnectivity. Still absent are solutions for high-level challenges, such as connecting users with appropriate services. In order to provide appropriate service offerings, service discovery in Ubicomp must take the users' context, tasks, goals, intentions, and available resources into consideration. It is possible to divide the high-level service-discovery issue into two parts; inadequate service models, and insufficient common-sense models of human activities.
This thesis contributes to service discovery in Ubicomp, by arguing that in order to meet these high-level challenges, a new layer is required. Furthermore, the thesis presents a prototype implementation of this new service-discovery architecture and model. The architecture consists of hardware, ontology-layer, and common-sense-layer. This work addresses the ontology and common-sense layers. Subsequently, implementation is divided into two parts; Oden and Magubi. Oden addresses the issue of inadequate service models through a combination of service-ontologies in concert with logical reasoning engines, and Magubi addresses the issue of insufficient common-sense models of human activities, by using common sense models in combination with rule engines. The synthesis of these two stages enables the system to reason about services, devices, and user expectations, as well as to make suitable connections to satisfy the users' overall goal.
Designing common-sense models and service ontologies for a Ubicomp environment is a non-trivial task. Despite this, we believe that if correctly done, it might be possible to reuse at least part of the knowledge in different situations. With the ability to reason about services and human activities it is possible to decide if, how, and where to present the services to the users. The solution is intended to off-load users in diverse Ubicomp environments as well as provide a more relevant service discovery.
Report code: LiU-Tek-Lic-2007:14.
Huynh, David François 1978. "A user interface framework for supporting information management tasks in Haystack." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/87355.
Full textIncludes bibliographical references (p. 153-155).
by David François Huynh.
S.M.
Cox, Kevin Ross, and n/a. "Searching by browsing." University of Canberra. Information Sciences & Engineering, 1994. http://erl.canberra.edu.au./public/adt-AUC20060630.102136.
Full textKang, Youn Ah. "Informing design of visual analytics systems for intelligence analysis: understanding users, user tasks, and tool usage." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44847.
Full textMladenovic, Jelena. "Computational Modeling of User States and Skills for Optimizing BCI Training Tasks." Thesis, Bordeaux, 2019. http://www.theses.fr/2019BORD0131.
Full textBrain-Computer Interfaces (BCIs) are systems that enable a person to manipulate an external device with only brain activity, often using ElectroEncephaloGraphgy (EEG). Although there is great medical potential (communication and mobility assistance, as well as neuro-rehabilitation of those who lost motor functions), BCIs are rarely used outside of laboratories. This is mostly due to users’ variability from their brain morphologies to their changeable psychological states, making it impossible to create one system that works with high success for all. The success of a BCI depends tremendously on the user’s ability to focus to give mental commands, and the machine’s ability to decode such mental commands. Most approaches consist in either designing more intuitive and immersive interfaces to assist the users to focus, or enhancing the machine decoding properties. The latest advances in machine decoding are enabling adaptive machines that try to adjust to the changeable EEG during the BCI task. This thesis is unifying the adaptive machine decoding approaches and the interface design through the creation of adaptive and optimal BCI tasks according to user states and traits. Its purpose is to improve the performance and usability of BCIs and enable their use outside of laboratories. To such end, we first created a taxonomy for adaptive BCIs to account for the various changeable factors of the system. Then, we showed that by adapting the task difficulty we can influence a state of flow, i.e., an optimal state of immersion, control and pleasure. which in turn correlates with BCI performance. Furthermore, we have identified the user traits that can benefit from particular types of task difficulties. This way we have prior knowledge that can guide the task adaptation process, specific to each user trait. As we wish to create a generic adaptation rule that works for all users, we use a probabilistic Bayesian model, called Active Inference used in neuroscience to computationally model brain behavior. When we provide such probabilistic model to the machine, it becomes adaptive in such a way that it mimics brain behavior. That way, we can achieve an automatic co-adaptive BCI and potentially get a step closer into using BCIs in our daily lives
Wikstén, Louise. "Aiding financial operators when completing daily tasks." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210185.
Full textAtt engagera sig i flertalet aktiviteter på en arbetsplats leder till utmaningen att hantera många uppgifter. När det finns många uppgifter att hantera, kan det vara svårt att komma ihåg att slutföra alla uppgifter. Inom ett operationsteam på en hedgefond finns krav att alla värdepappersaffärer ska vara rapporterade innan dagens slut till rätt huvudmäklarfirma (prime brokerage). Denna uppsats undersöker forskningsfrågan: Hur kan ett GUI designas för att påminna och underlätta för användaren att verifiera att information om värdepappersaffärer har hanterats korrekt? Forskningen genomfördes på ett finansiellt företag och fokuserade på att underlätta arbetsflödet för en av företagets kunder och dess operationsteam. För att identifiera utmaningarna för en finansiell operatör genomfördes kontextuella intervjuer, vilka följdes av en designworkshop för att generera designidéer. Resultaten användes som inspiration till en prototyp för ett GUI. Prototypen utvärderades genom kognitiv genomgång (cognitive walkthrough), expertgranskning och med slutanvändare. Prototypen ansågs underlätta för finansiella operatörer att verifiera om det fanns kvarvarande uppgifter, men påminnelseaspekten skulle behöva undersökas ytterligare med ett fullt utvecklat system under en längre period.
Sun, Lu. "Remote Assistance for Repair Tasks Using Augmented Reality." Thesis, Université d'Ottawa / University of Ottawa, 2020. http://hdl.handle.net/10393/40998.
Full textBakshi, Karun 1974. "Tools for end-user creation and customization of interfaces for information management tasks." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28487.
Full textIncludes bibliographical references (p. 107-108).
Information based tasks rely on software applications that allow users to interact with information in some pre-defined manner deemed appropriate by the application developer or information/content provider. Whereas such an approach facilitates one way of working with the information, it does not (and cannot) take into account the unique needs of the user, e.g., the particular content of interest given the specific task being performed and expertise of the user, information visualization and interaction preferences of the user, etc. As a result, users must perform additional overhead information management activities in working with the software tools in order to accomplish their particular tasks. In this thesis, we advocate breaking the "rigidity" of such applications by allowing users to create and customize their own task-oriented interfaces (information spaces) that aggregate and present task-specific information and tools on the same screen. In developing a system that allows users to tailor an information space in a manner that suits their particular task and preferences, we recognize a set of desirable properties it must have, and the need for it to provide the user customization control over three primary aspects of information in their information space: content, presentation and manipulation. Haystack, a generalized information management system, encompasses many of the desirable properties at the system level and also provides many of the building blocks that are required to give users greater customization control. We thus approach our ultimate goal of enabling users to build and configure a personalized task-oriented interface by providing them with tools situated in Haystack that allow manipulating various primitives that control
(cont.) the three aspects of information spaces. A discussion of the design and implementation of each of the tools is provided. The above solution allows users to develop information spaces that better match their unique conception of the task and eliminate much of the overhead resulting from "rigid" information management tools, resulting in productivity gains in recurring or long-running tasks.
by Karun Bakshi.
S.M.
Yang, Lingxue. "UX design for memory supplementation to support problem-solving tasks in analytic applications." Thesis, Compiègne, 2018. http://www.theses.fr/2018COMP2452/document.
Full textThis thesis was initiated in the context of enhancing the user experience for analyzing data due to the increase of the volume of data related to this activity. On the one hand, users’ psychological needs for the simple use of analytic applications are paid more attention than before; on the other hand, the task they are willing to conduct is getting more and more complicated, which may cause memory overload that influences the task performance. To ensure that both aspects are taken into account, the designers should provide a proper information and design a proper interface that meets both users’ needs and the requirements of their activity. In this research, we are interested in improving the task recommitment following a task suspension or interruption in the context of a visual data analysis task. The multitasking nature of user actions and limited storage capacity of human working memory cause difficulties in re-engaging an interrupted or suspended task. Therefore, it is beneficial to have a memory supplementation tool that supports users to recommit their task in optimal conditions. A literature review first leads to the positioning of our research on the enactive approach and sensorimotor perception that consider the tool as an artifact configuring the interaction between the user and the task, in two modes the “put down” mode and the “in hand” mode. From this point of view, we have found that the commonly used cognitive memory model ignores the role of interaction with the external world in the formation of the memory, and consequently ignores the “in hand” dimension of the artifacts in one memory construction. Therefore, we complete this model with the embodied memory, which gives us a new perspective to design an appropriate memory tool that serves as a supplementation of our perceptual system. Finally, the design principles in human-computer interaction and UX helped us build a tool and conduct an experimental plan highlighting the link between changes in perception conditions and changes in the dynamics of interaction. As a conclusion, the research problem is introduced in terms of how we can provide users with a relevant context to recommit to resolving a task after interruption. The design proposal needs to be explored, designed and evaluated. The first experiment, the exploratory study, analyzes the perception of interactive applications by experienced designers. This study helped us construct a vocabulary of evaluation of the design for a memory supplementation support and guided us for the design considering these criteria. In the second experiment, we develop a tool based on a function that we call the “history path”, which permits to show, in a specific window of the user interface, some of the steps of a previous task resolution that a user has performed during previous experience (or to simulate a resolution task interruption). We set up a simple (minimalist) experiment simulating a problem-solving task, which was recorded to evaluate the extent to which a history path support can help the user for efficient recovering of an interrupted task. The first part of this experiment allows us to confirm the potential use of this function and helps us explore the design space. In the second part, we experiment two different tools, based on two history path representations, a static one and a dynamic one. The evaluation results allow us to understand the technical conditions of a positive experience for which task recovery is facilitated. In this second experiment, several means for recording the user experience were mobilized: the evaluation of the durations and gaze frequencies on area of interest in the interface window by eye tracking, the recording of the verbalizations during the RTA (Retrospective Think Aloud) session, and the semantic evaluation
Leal, Anamary. "Exploring the effectiveness of 3D file browsing techniques for file searching tasks." Honors in the Major Thesis, University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1285.
Full textBachelors
Engineering and Computer Science
Early Childhood Education
Lubos, Paul Boguslaw [Verfasser], and Frank [Akademischer Betreuer] Steinicke. "Supernatural and Comfortable User Interfaces for Basic 3D Interaction Tasks / Paul Boguslaw Lubos ; Betreuer: Frank Steinicke." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2018. http://d-nb.info/1167926471/34.
Full textLubos, Paul Boguslaw Verfasser], and Frank [Akademischer Betreuer] [Steinicke. "Supernatural and Comfortable User Interfaces for Basic 3D Interaction Tasks / Paul Boguslaw Lubos ; Betreuer: Frank Steinicke." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2018. http://nbn-resolving.de/urn:nbn:de:gbv:18-93131.
Full textHorne, Rory Michael. "Usability Assessment of a Powered Wheelchair Controller: How Impairments Affect Human Computer Interaction Based Tasks." Thesis, University of Canterbury. Mechanical Engineering, 2015. http://hdl.handle.net/10092/10412.
Full textMurthy, Uma. "Digital Libraries with Superimposed Information: Supporting Scholarly Tasks that Involve Fine Grain Information." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/26866.
Full textPh. D.
Plum, Alexander B. "Tasks and characteristics of end users during the open innovation processes on the social web." Thesis, Teesside University, 2012. http://hdl.handle.net/10149/237391.
Full textPérez, Pérez María Francisca. "Achieving non-intrusive interoperability between models for involving users in modeling tasks." Doctoral thesis, Universitat Politècnica de València, 2015. http://hdl.handle.net/10251/58429.
Full text[ES] En el Desarrollo de Software Dirigido por Modelos (DSDM) los modelos son la piedra angular del proceso de desarrollo de software, desplazando así al código fuente como artefacto principal. Aunque este enfoque centrado en modelos ofrece ventajas sobre el desarrollo de software tradicional (por ejemplo, la generación de código de forma automática a partir de los modelos) no tiene el nivel de adopción esperado. La literatura científica revela un amplio acuerdo en el hecho de que los usuarios finales puedan ellos mismos desarrollar y adaptar los sistemas pero la complejidad de los estándares de modelado y la carencia de habilidades de modelado impide su participación activa en procesos DSDM existentes. Para lograrlo, los usuarios finales deben disponer de lenguajes de modelado diferentes con conceptos adaptados a sus habilidades, contexto y necesidades. Este desafío es el objetivo principal de esta tesis que se aborda combinando las ideas del desarrollo orientado al usuario final y el DSDM. Este trabajo comienza involucrando usuarios finales en tareas de modelado con una herramienta que les proporciona un lenguaje de modelado visual para seleccionar y personalizar características de un sistema pervasivo utilizando conceptos familiares para ellos. Después, esta tesis motiva la necesidad de enriquecer procesos de DSDM existentes para soportar el desarrollo de una nueva generación de sistemas software (por ejemplo, salud inteligente) que requieren conocimientos especializados en una variedad de dominios. Consecuentemente, diferentes tipos de usuarios (por ejemplo, científicos, ingenieros y usuarios finales) deben participar activamente en la descripción de fragmentos de modelos que dependen de su experiencia utilizando un lenguaje de modelado diferente. De este modo, los usuarios pueden colaborar para obtener una descripción del sistema unificada. En este punto, es necesario proporcionar mecanismos que transformen e integren los fragmentos de un lenguaje de modelado a otro y delimiten qué fragmentos se describen por un usuario diferente. Para proporcionar esto, la propuesta presentada utiliza la gestión de variabilidad de forma novedosa para permitir modelado colaborativo seleccionando fragmentos de un modelo del sistema que pueden ser descritos utilizando un lenguaje de modelado diferente y, la integración de esos fragmentos una vez que hayan sido descritos. Además, la propuesta utiliza mecanismos de interoperabilidad para conectar dos lenguajes de modelado diferentes transformando la descripción de los fragmentos de una manera no invasiva con su estructura. Por tanto, nuestra propuesta puede enriquecer los modelos de procesos DSDM existentes con fragmentos de modelos que han sido descritos con un lenguaje diferente y esto, podría hacer que los usuarios se sientan seguros al adoptar modelos para describir contenido de dominio específico y podría ayudar a adoptar procesos DSDM. La propuesta ha sido validada en tres casos de estudio con diferentes niveles de complejidad y dominios: sistemas para el hogar inteligente, sistemas de información web y protocolos biomecánicos. Los resultados han demostrado la aplicabilidad y viabilidad de nuestra propuesta para involucrar diferentes tipos de usuarios (usuarios finales con profesionales de software, expertos en el dominio con expertos en desarrollo de software y, médicos con ingenieros biomédicos, respectivamente) en descripciones de modelos de procesos DSDM existentes utilizando un lenguaje de modelado diferente.
[CAT] En el Desenvolupament de Programari Dirigit per Models (DPDM) els models són la pedra angular del procés de desenvolupament de programari, desplaçant així al codi font com a artefacte principal. Encara que aquest enfocament centrat en models ofereix avantatges sobre el desenvolupament de programari tradicional (per exemple, la generació de codi de forma automàtica a partir dels models) no té el nivell d'adopció esperat. La literatura científica revela un ampli acord en el fet que els usuaris finals puguen ells mateixos desenvolupar i adaptar els sistemes però la complexitat dels estàndards de modelatge i la falta d'habilitats de modelatge impedeix la seua participació activa en processos DPDM existents. Per a aconseguir-ho, els usuaris finals han de disposar de llenguatges de modelatge diferents amb conceptes adaptats a les seues habilitats, context i necessitats. Aquest desafiament és l'objectiu principal d'aquesta tesi que s'aborda combinant les idees del desenvolupament orientat a l'usuari final i el DPDM. Aquest treball comença involucrant usuaris finals en tasques de modelatge amb una eina que els proporciona un llenguatge de modelatge visual que permet als usuaris finals seleccionar i personalitzar característiques d'un sistema pervasiu utilitzant conceptes familiars per a ells. Després, aquesta tesi motiva la necessitat d'enriquir processos de DPDM existents per a suportar el desenvolupament d'una nova generació de sistemes programari (per exemple, salut intel¿ligent) que requereixen coneixements especialitzats en una varietat de dominis. Conseqüentment, diferents tipus d'usuaris (per exemple, científics, enginyers i usuaris finals) han de participar activament en la descripció de fragments de models que depenen de la seua experiència utilitzant un llenguatge de modelatge diferent. D'aquesta manera, els usuaris poden col¿laborar per a obtenir una descripció del sistema unificada. En aquest punt, és necessari proporcionar mecanismes que transformen i integren els fragments d'un llenguatge de modelatge a un altre i delimiten quins fragments es descriuen per un usuari diferent. Per a proporcionar açò, la proposta presentada utilitza la gestió de variabilitat de forma nova per a permetre modelatge col.laboratiu seleccionant fragments d'un model del sistema que poden ser descrits utilitzant un llenguatge de modelatge diferent i, la integració d'aqueixos fragments una vegada que hagen sigut descrits. A més, la proposta utilitza mecanismes d'interoperabilitat per a connectar dos llenguatges de modelatge diferents transformant la descripció dels fragments d'una manera no invasiva amb la seua estructura. Per tant, la nostra proposta pot enriquir els models de processos DPDM existents amb fragments de models que han sigut descrits amb un llenguatge diferent i açò, podria fer que els usuaris se senten segurs en adoptar models per a descriure contingut de domini específic i podria ajudar a adoptar processos DPDM. La proposta ha sigut validada en tres casos d'estudi amb diferents nivells de complexitat i dominis: sistemes per a la llar intel¿ligent, sistemes d'informació web i protocols biomecànics. Els resultats han demostrat l'aplicabilitat i viabilitat de la nostra proposta per a involucrar diferents tipus d'usuaris (usuaris finals amb professionals de programari, experts en el domini amb experts en desenvolupament de programari i, metges amb enginyers biomèdics, respectivament) en descripcions de models de processos DPDM existents utilitzant un llenguatge de modelatge diferent.
Pérez Pérez, MF. (2015). Achieving non-intrusive interoperability between models for involving users in modeling tasks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/58429
TESIS
Gwizdka, Jacek, and Ian Spence. "What Can Searching Behavior Tell Us About the Difficulty of Information Tasks? A Study of Web Navigation." American Society for Information Science and Technology (ASIS&T), 2006. http://hdl.handle.net/10150/106061.
Full textSengstock, Christian [Verfasser], and Michael [Akademischer Betreuer] Gertz. "Geographic Feature Mining: Framework and Fundamental Tasks for Geographic Knowledge Discovery from User-generated Data / Christian Sengstock ; Betreuer: Michael Gertz." Heidelberg : Universitätsbibliothek Heidelberg, 2015. http://d-nb.info/1180395662/34.
Full textBreuninger, Jurek [Verfasser], Klaus [Akademischer Betreuer] Bengler, Klaus [Gutachter] Bengler, and Heinrich [Gutachter] Hußmann. "Suitability of Touch Gestures and Virtual Physics in Touch Screen User Interfaces for Critical Tasks / Jurek Breuninger ; Gutachter: Klaus Bengler, Heinrich Hußmann ; Betreuer: Klaus Bengler." München : Universitätsbibliothek der TU München, 2020. http://d-nb.info/1213447348/34.
Full textValiati, Eliane Regina de Almeida. "Avaliação de usabilidade de técnicas de visualização de informações multidimensionais." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/13699.
Full textMultidimensional visualization techniques have the potential of supporting the visual analysis and exploration of large datasets, by means of providing visual representations and interaction techniques which allow users to interact with the data through their graphical representation. In this context, several techniques have been developed, most of them being reported without a broad and deep evaluation both regarding their efficiency and utility in supporting users tasks. Few years ago, thus quite recently, several works have been published reporting many issues related to the evaluation of visualization systems and applications, as a means of promoting their efficiency and effective use. In spite of these works, the usability evaluation of visualization systems’ graphical interfaces remains a challenge because of the significant differences between these interfaces and those of other systems. This way, there is a need of finding a systematic approach for such evaluations, including the definition of which usability methods and techniques are best suited for this kind of interfaces. This thesis reports our investigation of viable solutions for the development of a systematic approach for the usability evaluation of multidimensional information visualizations. We have conducted several case studies and experiments with users and have achieved the following contributions: 1) a taxonomy of visualization tasks, that is related to the use of interactive visualization techniques for the exploration and analysis of multidimensional datasets and 2) adaptation of usability evaluation techniques with the goal of making them more effective in the context of multidimensional information visualizations.
Tecklenburg, Gerhard. "Design of body assemblies with distributed tasks under the support of parametric associative design (PAD)." Thesis, University of Hertfordshire, 2011. http://hdl.handle.net/2299/5809.
Full textAmdahl, Per, and Per Chaikiat. "Personas as Drivers : - an alternative approach for creating scenarios for ADAS evaluation." Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8621.
Full textResearch and development on vehicle safety has lately started to direct its focus towards how to actively support the driver and make it easier for her to drive safely through letting Advanced Driver Assistance Systems (ADAS) have effect on how the driver interacts with the vehicle and the surrounding traffic. This requires research on both how the driver and vehicle perform in different situations, in terms of psychology, cognition and individual differences. In addition, physical limitations and requirements of the driver and the vehicle must be taken into account. Therefore scenarios for evaluation of these systems are required. In the area of user-centered design a rather new method, Personas, is being adopted. This thesis tries to explore if the Persona method is a viable tool for creating scenarios for such evaluations. Experiences after completing this work imply that personas indeed is a viable way to include aspects and raise issues concerning individual variability and situational context in ADAS scenarios.
Kenklies, Kai Malte. "Instructing workers through a head-worn Augmented Reality display and through a stationary screen on manual industrial assembly tasks : A comparison study." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172888.
Full textSun, Yixing. "Using the organizational and narrative thread structures in an e-book to support comprehension." Thesis, Robert Gordon University, 2007. http://hdl.handle.net/10059/226.
Full textCadle, Adrienne W. "The Relationship between Rating Scales used to Evaluate Tasks from Task Inventories for Licensure and Certification Examinations." Scholar Commons, 2012. http://scholarcommons.usf.edu/etd/4296.
Full textSilva, Fábio Lorenzi da. "ClinicSpace: MODELAGEM DE UMA FERRAMENTA-PILOTO PARA DEFINIÇÃO DE TAREFAS CLÍNICAS EM UM AMBIENTE DE COMPUTAÇÃO BASEADA EM TAREFAS E DIRECIONADA AO USUÁRIO FINAL." Universidade Federal de Santa Maria, 2009. http://repositorio.ufsm.br/handle/1/5349.
Full textUbiquitous computing foresees the support to human activities in the most possible integrated environment known by the professional. On this perspective, a major area of its application is the Health System as the health of the future provides the use of ubiquitous computing as a way to automate and optimize the clinical activities. Addressing the problem of rejection of computer systems in health due to the remoteness of the way clinicians perform their tasks, the project "ClinicSpace" proposes a prototype of a tool that enables clinicians to customize and better manage their daily tasks. One of the big challenges is how to model human activities in computer systems, respecting the way that each individual performs them. This way, the contribution of this work is to propose a modeling of the main tasks performed in the clinical hospital settings by clinical professionals with the way that each individual performs the work. Once created the task, the medical professionals can reuse them for the definition and creation of other tasks they may judge necessary. An architecture manages the tasks in the most automatic way possible to undermine the control that the owner must maintain to the environment. Thus, it is expected to reduce the degree of rejection found in computerized systems of hospitals and clinics. The interface developed uses mechanisms provided by the End-user programming to facilitate the use of the clinical professional and Task-driven Computing. Case studies were simulated to demonstrate the feasibility of the proposal. Field tests may only be made after the release of the prototype of the architecture of the management and execution of tasks; however, this work is outside the scope of this dissertation.
A Computação Ubíqua prevê o suporte às atividades humanas da forma mais integrada possível ao ambiente conhecido pelo profissional. Nessa perspectiva, uma das grandes áreas de aplicação é a Saúde, já que o Sistema de Saúde do futuro prevê o uso da Computação Ubíqua como forma de otimizar e automatizar as atividades clínicas. Focando o problema de rejeição dos sistemas computacionais na Saúde devido ao distanciamento destes da forma como os clínicos executam suas tarefas, o projeto ClinicSpace propõe a prototipação de uma ferramenta que permita aos clínicos a personalização e gerenciamento de suas tarefas diárias. Um dos grandes desafios enfrentados é como modelar atividades humanas em sistemas computacionais, respeitando a forma individualizada com que cada pessoa as realiza. Nesse sentido, a contribuição desse trabalho é a proposta de uma ferramenta-piloto que permite ao profissional programar e compor suas tarefas, a partir de uma modelagem das principais tarefas clínicas executadas nos ambientes hospitalares por profissionais clínicos, respeitando a forma individual que cada profissional as realiza. Uma vez criadas as tarefas, os profissionais clínicos podem reutilizá-las para a definição e reuso na criação de outras tarefas que julgarem necessário. Uma arquitetura gerencia a execução das tarefas da forma mais automática possível para não comprometer o controle que o profissional deve manter sobre o ambiente. Assim, espera-se reduzir o grau de rejeição encontrado nos sistemas informatizados dos hospitais e clínicas. A interface de programação de tarefas pelo profissional desenvolvida utiliza mecanismos providos pela Programação Orientada ao Usuário-Final com o objetivo de facilitar a utilização do sistema pelo profissional clínico e pela Computação Orientada a Atividades. Estudos de casos foram simulados para demonstrar a viabilidade da proposta. Testes de campo somente poderão ser realizados após a disponibilização do protótipo da arquitetura de gerenciamento e execução das tarefas, porém, esse trabalho está fora do escopo dessa dissertação.
Brel, Christian. "Composition d'applications multi-modèles dirigée par la composition des interfaces graphiques." Phd thesis, Université Nice Sophia Antipolis, 2013. http://tel.archives-ouvertes.fr/tel-00870745.
Full textPettersson, Karin. "Att få en syn på datalagret : Visualisering som stöd för analytikers datalagerarbete." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-3667.
Full textDatalager används för att ge företag en samlad bild av sin verksamhet, en bild som byggs upp av analytikers statistiska beräkningar och modeller. Analytiker arbetar i datalager med hjälp av olika analysverktyg, och begränsas av dessa verktygs möjligheter att ge en förståelse av datalagrets uppbyggnad och funktion, och av möjligheterna att hitta rätt analysdata. Arbetet med att hitta och analysera data är en iterativ problemlösningsprocess för att få fram det önskade resultatet.
Visualiseringar kan fungera som ett verktyg i arbetet och stödja användares beslutsfattande. Denna kvalitativa fallstudie syftar till att undersöka hur visualisering kan användas som ett stöd för marknads- och kreditanalytikers datalagerarbete. Studien använde användarcentrerade metoder för att undersöka analytikers arbete i ett datalager. Femton kunskapsuppgifter identifierades som mål för visualiseringsstöd i analytikers datalagerarbete. Ett analysorienterat och ett systemorienterat strukturförslag för visualiseringar värderades med dessa kunskapsuppgifter som viktade mål.
Av kunskapsuppgifterna är den viktigaste att koppla analysuppgifter till systemstruktur. Det kräver att visualiseringsstödet erbjuder en analysorienterad struktur initialt och blir alltmer systemorienterat i takt med att den intressanta informationsmängden definieras. Användarcentrerade metoder användes för att identifiera kunskapsuppgifter. Studien visar att dessa kunskapsuppgifter kan användas som designmål för värdering av visualiseringsstöd.
Ennis, Mark. "Modelling the IR task : supporting the user." Thesis, City University London, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287670.
Full textFlint, Jesse. "Altering cue use in complex auditory decision tasks." Diss., Online access via UMI:, 2007.
Find full textRaiff, Amy Marie, and Amy Marie Raiff. "Strategy Use and Performance on Word Learning Tasks." Thesis, The University of Arizona, 2017. http://hdl.handle.net/10150/625127.
Full textDasari, Venkat Surya. "Task Selective and Comfort-Aware User Recruitment with Incentives in Mobile Crowd-Sensing." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/39476.
Full textMukhtar, Hamid. "Middleware for ad hoc user task composition in heterogeneous environments considering user preferences." Thesis, Evry, Institut national des télécommunications, 2009. http://www.theses.fr/2009TELE0015/document.
Full textDue to the large success of wireless networks and portable devices, the pervasive computing paradigm is becoming a reality. One of the most challenging objectives to be achieved in pervasive computing environments is to allow a user to perform a task by composing on the _y the environment's service and resource components. This involves automatic matching and selection of services across various devices in the pervasive environment. Existing approaches mostly consider only functional aspects for service and component matching and do not consider various non-functional aspects such as user preferences, device capabilities in terms of software and hardware, and network heterogeneity of devices. We present an approach for dynamic selection of components and devices in a pervasive environments considering all the aforementioned aspects simultaneously. First, we provide a modeling of abstract and concrete application, device capabilities and resources, user preferences as well as modeling of the underlying connected platform. Device capabilities are represented by our extended CC/PP model and user preferences using our extended CP-net model. We model both the user task and the underlying network services, along with service requirements, user preferences and device capabilities, as graphs. The heterogeneity of communication protocols is also considered in the graph. The algorithmic aspects have been treated by providing algorithms for service and component matching, application mapping on network platform and user preference evaluation. For description of application composition extended SCA model is used. Departing from an abstract composition, we arrive on achieving a concrete application composition which may be distributed across more than one device. If during the application execution a new, better device appears, the application is recomposed to replace the existing components by the newer ones. This also implies the continuity of session from one device to another. A prototype implementation and its evaluation are also provided
Kim, Soojung. "The effect of users' work tasks on librarians' database selection." College Park, Md. : University of Maryland, 2007. http://hdl.handle.net/1903/7315.
Full textThesis research directed by: Library & Information Services. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Rowcliffe, Phillip. "Training biologically plausible neurons for use in engineering tasks." Thesis, University of Sussex, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.437463.
Full textPearson, David G. "Working memory and strategy use during mental comparison tasks." Thesis, University of Aberdeen, 1996. http://digitool.abdn.ac.uk/R?func=search-advanced-go&find_code1=WSN&request1=AAIU602304.
Full textWhitehouse, Gail Lynn. "The effects of antihistamine use on visual search tasks." Thesis, Virginia Tech, 1990. http://hdl.handle.net/10919/41500.
Full textMaster of Science
Miliaev, Nestor Yurievich. "An object-oriented architecture for the multilingual generation of instructions : supporting knowledge re-use and user task performance." Thesis, Heriot-Watt University, 2003. http://hdl.handle.net/10399/302.
Full textThornton, Michael Douglas. "TDL - a software tool to support designers in task analysis." Thesis, University of Hull, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.243468.
Full textRauscher, Willem Johannes. "The technological knowledge used by technology education students in capability tasks." Thesis, Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-09242009-224216.
Full textHardee, Helen Lenora. "A comparison of three subsidiary tasks used as driver drowsiness countermeasures." Diss., Virginia Polytechnic Institute and State University, 1985. http://hdl.handle.net/10919/54294.
Full textPh. D.
Horner, Fleur. "Use of accelerometry to predict energy expenditure in military tasks." Thesis, University of Bath, 2012. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.558908.
Full textLam, Wendy Yuen-Kwan. "Teaching strategy use for oral communication tasks to ESL learners." Thesis, University of Leeds, 2004. http://etheses.whiterose.ac.uk/829/.
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