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1

Magno, Marianna B. "Survey of user authentication mechanisms." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1996. http://hdl.handle.net/10945/9046.

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Thesis (M.S. in Information Technology Management) Naval Postgraduate School, September 1996.
Thesis advisor(s): William J. Haga, Douglas E. Brinkley. "September 1996." Includes bibliographical references (p. 61-63). Also available online.
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Pomerantz, Jeffrey. "A Repeated Survey Analysis of AskERIC User Survey Data, 1998-2002." Neal-Schuman Publishers, Inc, 2004. http://hdl.handle.net/10150/106201.

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Four surveys of users of the AskERIC email reference service were conducted, during the years 1998, 2000, 2001, and 2002. These surveys presented a snapshot of the AskERIC user population and user satisfaction at a single point in time. This paper reanalyzes the findings from these surveys utilizing repeated survey techniques. This paper presents the evolution of some of the demographics of AskERICâ s user population over time, as well as the evolution of AskERIC user behavior. As perhaps the oldest AskA service in existence, this analysis of AskERIC data sheds light on the evolution of all AskA services, and of email-based reference services in general.
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Tamada, Hiroshi. "User information satisfaction survey on HealthNet Nepal." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/70292.

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McGraw, Cathy. "Montreal Association for the Blind user satisfaction survey." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ37290.pdf.

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Siler, Emily A. "Evaluation of a Bicycle Facility User Survey in the Dayton, Ohio Area." Ohio University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1470257342.

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Ward, Stephen James Safety Science Faculty of Science UNSW. "Designers and users: a survey of user research methods employed by Australian industrial designers." Awarded by:University of New South Wales. School of Safety Science, 2006. http://handle.unsw.edu.au/1959.4/26206.

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Designers of mass produced products require knowledge about anticipated users of their designs in order to make reasonable predictions about how users will interact with a product and how that product will satisfy users??? needs. However, there is little reported study of how industrial designers get the information they need about users, or to what extent they adapt and use information available from fields of study such as ergonomics or market research. Study in this area is important, in order to have a knowledge base that will support development of methods and data sources that may help designers and others bring a better understanding of users into the product design process. In this study, group interviews and a questionnaire were used to ask industrial designers how and where they get information about users, and about their perceptions of the role and value of user research in design. The group discussions involved a total of 45 participants from nine companies in Sydney. A questionnaire that followed was completed by 35 respondents representing at least 15 different design consultancy companies throughout Australia. Results showed that the designers surveyed used many of the methods promoted in the literature of ergonomics, design and market research, but often in a cut-down form. For example, there was widespread use of work colleagues and family members as test subjects. Designers used quantitative information where it was applicable but often sought qualitative information that would provide insights or enable them to develop empathic understanding of the users. Time and cost constraints limited the extent to which designers could engage in user research activity but there was general agreement that user research was a necessary part of design and that in the future designers will require a stronger capability in user research. Further research could focus on the evaluation of user research methods used in design and the potential for further collaboration between designers and other specialists in this area.
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Bao, Qing 1980. "Survey of the techniques for developing and using user profiles." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=81265.

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The rapid evolution of e-commerce brings more and more interest in personalized services for each individual user. As a key component of personalization, user profiles become the center of attention, and have been widely studied with seriousness. This thesis is a survey on main aspects of the user profiles, focusing on techniques for developing and using user profiles, including introduction and discussion on privacy and security considerations, and international standards. In addition, the thesis considers the future direction of user profiles.
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Korman, Randi M. "Assessing the essence biosurveillance system results of a user survey." Thesis, Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/5783.

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Approved for public release; distribution is unlimited
The Navy and Marine Corps use the ESSENCE system for early detection of diseases and other public health threats to the force and for situational awareness on the location and spread of such diseases. In accordance with BUMEDINST 6220.12B, the NMCPHC sponsored a survey to better understand ESSENCE account holders' training on the system, employment of the system, and their perceived value of the system. The survey was sent to 225 Navy and Marine Crops users with either an active or a disabled ESSENCE account. Ultimately, 143 of the users responded to the survey for a 64 percent response rate. Survey findings conclude that, overall, nine out of 10 ESSENCE account holders, past and present, favor using the system, find it valuable, and believe the training they received has been adequate. However, users raised four issues: 1) it takes an excessive amount of time to obtain an account, 2) passwords are required to be changed too often, 3) there are too many miscodings leading to excessive false positive signals, and 4) training and training tools are insufficient.
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Bengtsson, Camilla, and Caroline Englund. "“Do you want to take a short survey?” : Evaluating and improving the UX and VUI of a survey skill in the social robot Furhat: a qualitative case study." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76923.

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The purpose of this qualitative case study is to evaluate an early stage survey skill developed for the social robot Furhat, and look into how the user experience (UX) and voice user interface (VUI) of that skill can be improved. Several qualitative methods have been used: expert evaluations using heuristics for human-robot interaction (HRI), user evaluations including observations and interviews, as well as a quantitative questionnaire (RoSAS – Robot Social Attribution Scale). The empirical findings have been classified into the USUS Evaluation Framework for Human-Robot Interaction. The user evaluations were performed in two modes, one group of informants talked and interacted with Furhat with the support of a graphical user interface (GUI), and the other group without the GUI. A positive user experience was identified in both modes, showing that the informants found interacting with Furhat a fun, engaging and interesting experience. The mode with the supportive GUI could be suitable in noisy environments, and for longer surveys with many response alternatives to choose from, whereas the other mode could work better for less noisy environments and for shorter surveys. General improvements that can contribute to a better user experience in both modes were found; such as having the robot adopt a more human-like character when it comes to the dialogue and the facial expressions and movements, along with addressing a number of technical and usability issues.
Syftet med den här kvalitativa fallstudien är att utvärdera en enkätskill för den sociala roboten Furhat. Förutom utvärderingen av denna skill, som är i ett tidigt skede av utvecklingen, är syftet även att undersöka hur användarupplevelsen (UX) och röstgränssnittet (VUI) kan förbättras. Olika kvalitativa metoder har använts: expertutvärderingar med heuristik för MRI (människa-robot-interaktion), användarutvärderingar bestående av observationer och intervjuer, samt ett kvantitativt frågeformulär (RoSAS – Robot Social Attribution Scale). Resultaten från dessa har placerats in i ramverket USUS Evaluation Framework for Human- Robot Interaction. Användarutvärderingarna utfördes i två olika grupper: en grupp pratade och interagerade med Furhat med stöd av ett grafiskt användargränssnitt (GUI), den andra hade inget GUI. En positiv användarupplevelse konstaterades i båda grupperna: informanterna tyckte att det var roligt, engagerande och intressant att interagera med Furhat. Att ha ett GUI som stöd kan passa bättre för bullriga miljöer och för längre enkäter med många svarsalternativ att välja bland, medan ett GUI inte behövs för lugnare miljöer och kortare enkäter. Generella förbättringar som kan bidra till att höja användarupplevelsen hittades i båda grupperna; till exempel att roboten bör agera mer människolikt när det kommer till dialogen och ansiktsuttryck och rörelser, samt att åtgärda ett antal tekniska problem och användbarhetsproblem.
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Early, Kirstin. "Dynamic Question Ordering: Obtaining Useful Information While Reducing User Burden." Research Showcase @ CMU, 2017. http://repository.cmu.edu/dissertations/1117.

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As data become more pervasive and computing power increases, the opportunity for transformative use of data grows. Collecting data from individuals can be useful to the individuals (by providing them with personalized predictions) and the data collectors (by providing them with information about populations). However, collecting these data is costly: answering survey items, collecting sensed data, and computing values of interest deplete finite resources of time, battery, life, money, etc. Dynamically ordering the items to be collected, based on already known information (such as previously collected items or paradata), can lower the costs of data collection by tailoring the information-acquisition process to the individual. This thesis presents a framework for an iterative dynamic item ordering process that trades off item utility with item cost at data collection time. The exact metrics for utility and cost are application-dependent, and this frame- work can apply to many domains. The two main scenarios we consider are (1) data collection for personalized predictions and (2) data collection in surveys. We illustrate applications of this framework to multiple problems ranging from personalized prediction to questionnaire scoring to government survey collection. We compare data quality and acquisition costs of our method to fixed order approaches and show that our adaptive process obtains results of similar quality at lower cost. For the personalized prediction setting, the goal of data collection is to make a prediction based on information provided by a respondent. Since it is possible to give a reasonable prediction with only a subset of items, we are not concerned with collecting all items. Instead, we want to order the items so that the user provides information that most increases the prediction quality, while not being too costly to provide. One metric for quality is prediction certainty, which reflects how likely the true value is to coincide with the estimated value. Depending whether the prediction problem is continuous or discrete, we use prediction interval width or predicted class probability to measure the certainty of a prediction. We illustrate the results of our dynamic item ordering framework on tasks of predicting energy costs, student stress levels, and device identification in photographs and show that our adaptive process achieves equivalent error rates as a fixed order baseline with cost savings up to 45%. For the survey setting, the goal of data collection is often to gather information from a population, and it is desired to have complete responses from all samples. In this case, we want to maximize survey completion (and the quality of necessary imputations), and so we focus on ordering items to engage the respondent and collect hopefully all the information we seek, or at least the information that most characterizes the respondent so imputed values will be accurate. One item utility metric for this problem is information gain to get a “representative” set of answers from the respondent. Furthermore, paradata collected during the survey process can inform models of user engagement that can influence either the utility metric ( e.g., likelihood therespondent will continue answering questions) or the cost metric (e.g., likelihood the respondent will break off from the survey). We illustrate the benefit of dynamic item ordering for surveys on two nationwide surveys conducted by the U.S. Census Bureau: the American Community Survey and the Survey of Income and Program Participation.
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11

MacKenzie, Todd. "Extra-galactic and survey science with the submillimeter common user bolometer array-2." Thesis, University of British Columbia, 2011. http://hdl.handle.net/2429/38054.

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We have carried out a pilot study for the SCUBA-2 'All-Sky' Survey, SASSy, a wide and shallow mapping project at 850 μm, designed to find rare objects, both Galactic and extragalactic. Two distinct sets of exploratory observations were undertaken, and used to test the SASSy approach and data reduction pipeline.  The first was a 0.5° x 0.5° map around the nearby galaxy NGC 2559.  The galaxy was easily detected at 156 mJy, but no other convincing sources are present in the map.  Comparison with other galaxies with similar wavelength coverage indicates that NGC 2559 has relatively warm dust.  The second observations cover 1 deg² around the W5-E Hɪɪ region. As well as diffuse structure in the map, a filtering approach was able to extract 27 compact sources with signal-to-noise greater than 6.  By matching with data at other wavelengths we can see that the SCUBA-2 data can be used to discriminate the colder cores.  Together these observations show that the SASSy project will be able to meet its original goals of detecting new bright sources which will be ideal for follow-up observations with other facilities. We have also carried out a study of MS 0451-03, a massive galaxy cluster at z=0.5, strongly lensing a group of galaxies at z=3.  Imaging with SCUBA, and more recently with SCUBA-2, shows a prominent arc of submm emission, but lacks the resolution to break up this lensed structure into individual sources.  ALMA, even in Early Science mode, has the ability to finally resolve the giant submm arc.  A lensing reconstruction will allow us to relate the submm sources to lensed objects detected in other wavebands.  The cluster-scale lensing and the extent of the galaxy group make this a relatively simple system to investigate. Lessons learned here could help us understand the effects of differential lensing on the spectral energy distribution in more complicated galaxy-scale lens systems.
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Jonsson, Magnus. "Using IT to Improve Learning Methods : A Usability Analysis Through User Survey and Personas." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-179365.

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As the use of the Internet grows the number of web based services grows with it. Shopping online is increasingly common and in some countries you can even manage your taxes online. The universities are also seeing the possibilities with the Internet. Courses are managed online and assignments and articles are automatically checked for plagiarism by comparing them to huge shared databases. The EC funded project ROLE was launched in 2009 to investigate how web-based systems for learning can be made more personal. Such a change might also change the way students learn. ROLE introduces a psycho-pedagogical integration model (PPIM) in which students are meant to create their own goals, find their own tools to achieve the set goals and finally reflect on the way the goals were achieved, or why they were not achieved. This thesis investigates a new experimental system called PLESpaces, developed by Uppsala Learning Lab, and the usability aspects of incorporating ROLE technology such as the PPIM model into it. To investigate the problems which may arise this thesis will make use of personas and a user survey to get feedback from the students. The results of the thesis show that implementing  PPIM in the way proposed by the ROLE-project may prove problematic. This is mainly because working in the way proposed by the PPIM could take time from the actual learning. Finally the thesis presents questions for future research that should be resolved within the ROLE-project in order to deliver a usable system.
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Adebiyi, Jeremiah, Joseph Dr Shrestha, and Mohammad Dr Moin. "Current Practices and Methodologies of Calculating Road User Costs Based on a National Survey." Digital Commons @ East Tennessee State University, 2021. https://dc.etsu.edu/asrf/2021/presentations/7.

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While regular maintenance of roads and bridges are essential to ensure a high level of service for road users, road users typically do not prefer having to drive through a construction zone because of the lower speed and increased possibilities of crashes. These road user inconveniences are typically ignored or not given much weight while planning, developing, and awarding construction and maintenance projects. Typically, a contractor with the lowest bid is awarded a construction project irrespective of whether the project will be completed in a shorter or longer duration if the duration is within a provided limit. Such a decision-making process, known as "the apparent lowest bidder," is the most common method for selecting the best contractor for construction projects, even though quicker completion of a construction project results in reduced inconvenience to the road users. To overcome this limitation, state Departments of Transportation (DOTs) have started to use the monetary quantification of the road user inconveniences, known as the road user cost, while selecting the best contractor for a project. However, monetary quantification of the road user cost is a significant challenge to state DOTs. Many state DOTs lack a systematic methodology to compute the road user cost or have inconsistent methodologies within the same state DOT. Currently, the Tennessee Department of Transportation (TDOT) does not have a systematic methodology to compute the road user cost. This study aims to review existing methodologies from other state DOTs across the U.S. to identify the best practices for calculating the road user cost. To achieve this, the study reviewed existing literature on the subject and conducted a nationwide survey questionnaire covering all 50 state DOTs. The survey result shows that 34 out of 37 responding state DOTs are currently calculating the road user cost. More than half of the state DOTs have developed their state-specific methodologies for various purposes, including A+B contract evaluation, incentives/disincentives determination, and benefit-cost analysis for alternative project evaluation. The delay cost and the vehicle operating costs are the two most common components to compute the road user costs. As the road user cost calculation requires additional time and effort, it is calculated only for a limited number of construction projects based on the project's duration, location, and complexity. Most state DOTs prefer and use a spreadsheet-based tool to ease the calculation process. The survey results provide the most extensive and detailed information about the current practices of calculating the road user costs in the U.S. The survey results will be used to develop a new methodology to compute road user costs for TDOT. Other state DOTs can also use the study's findings to improve their road user cost calculation methodologies. Such improved methodology will help state DOTs make more informed contract-management decisions and reduce inconveniences to road users. Keywords: Road User's Cost, Department of Transportation, Work Zone, A+B Bidding
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Cai, Xiao, and Tie Duan. "A Reliable Study of Software Reputation Based on User Experience." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1220.

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Many users have such experience that after downloading or buying a software product, it does not work well as you anticipated. However, it is lucky to some extent because many other users download malicious software applications from Internet directly. Those problems cause people to think carefully and seriously about reputation of software. As it is said, the software reputation is very important for users to buy or use software applications, especially for those people who have very few knowledge of computer technologies. Many researches provided various kinds of technical methods to verify whether a software product has good reputation or not. This paper mainly focuses on software reputation research based on user experience. Nowadays, one effective way to evaluate experience of users is Web Survey, which has increased in popularity because of its convenience, ease of use, low cost, and quickness in knowing the result of a survey. Web survey is widely used to gather user opinions on various purposes. However, most such systems are too weak to keep reliability, and sometimes with a complete fallacious result. After introducing a number of methodologies, we present a concept design of more reliable web survey system based on user experience of software products that are under estimation. Development tools and some web technologies are discussed, such as PHP and JavaScript that will be used in implementing the web survey system based on concept design of this paper in the future. PHP (Hypertext Preprocessor) is a simple and practical dynamic web page development language, and it is widely used as a multipurpose scripting language embedded in HTML (Hypertext Marked Language). JavaScript is a scripting language and is primarily used in the client-side for development of dynamic websites. Therefore, these two technologies are proper to be applied. In order to solve the defined research problems, only proposing a method of web survey is not sufficient. The more significant point is reliability of that designed system. Therefore, Digital Signature technology is introduced and described, which will be used for user verification in the system for strengthening reliability of the web survey. The digital signature is widely used in electronic commerce, and it can authenticate one user’s identity effectively. Another important technology that can increase the reliability of comments from users is Reading Registry. As the “Windows” system is the most popular operation system on personal computers today, we choose to study it in this paper. The registry is a basic database of windows system that records every software applications’ information there. So by reading the information in registry, it is easily known whether a user’s comment is valid or not. If the registry records the under estimation software, it means that user indeed used the software and his/her comments are worth consideration, otherwise the comments are too untruthful to be accepted. Although the web survey system is presented and illustrated by using concept design of this paper, a series of scenarios have been designed to test the real processes of the system. Three main series of scenarios were designed corresponding to digital signature method, registry check method and reputation calculation process respectively. After analyzing the process, those applied methods do strengthen the reliability of the web survey system. Admittedly, there are problems that are not under the control of the system. In the future work, we will carry on studies on them.
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Ponugubati, Dhana Lakshmi, and Vineesha Vallem. "Requirements Engineering For Distraction-Free Software : Systematic Literature Review and Survey." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20643.

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Context and Motivation: Technology play a vital role in the people’s present life. These technology has different types of softwares and devices. Now a days people mostly live around the digital devices and involve with them. These softwares when using causes digital distraction. Mostly digital distraction occurs only when using digital devices. For the development of software and devices requirements play a major role in the development in an organization. Question/Problem: The requirements are developed into the features of software. These features when using can cause distraction. So to manage these digital distraction causing by the software, we considered requirements engineering, by introducing the requirements engineering process at the beginning of the development of software, so to develop a distraction-free software. This can be helpful for the developers to develop the distraction-free software from early stages for the user. Principal Ideas/Objectives: Our thesis mainly focus on the identification of quality factors requirements contributing to the digital distraction and analyse them and we also tried to identify feature usage and user experience of software to identify distraction of software and a mind-map is designed for the study of digital distraction. So that these can provide useful information for future studies. Methods/Contributions: In our thesis study, we conducted Systematic Literature Review using snowballing process for the identification of the literature about the digital distraction and analysed the SLR. Further an online survey is conducted on Instagram users to extract distraction features and reasons for distraction and then we used this data to plan a mind-map of different categories contributing to digital distraction. Results: The main findings and observations in our research are observed through SLR and survey results. For research question 1, the data that is extracted through SLR gives quality factor requirements that contribute to the digital distraction. An understanding of digital distraction among software and feature and also the causes are observed. For the research question 2, the data from the survey is collected from the users of Instagram are observed. The results from the survey are extracted to know about the distraction of software using the feature usage which is extracted from the survey and also the user experience. From these results of SLR and survey data, a mind map is designed to know about the study of the digital distraction. Conclusions: Finally, we come up with a idea by planning mind-map that helps the software developers and requirement engineers to build a distraction-free software. The results of this study can be helpful to all the software developers and also to the ones who want to carry our the research on requirements connection with digital distraction, this can be a start point for them.
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Al, Salek Aous. "INFORMATION SECURITY AWARENESS TRAINING FOR END-USER : A Survey on the Perspective of Nordic Municipalities." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20163.

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The reliance on information systems in daily operations in organizations made these systems and the security thereof a vital asset that must be protected. Traditionally, technical solutions were thought to be the critical factor in achieving security requirements. However, this has changed with research advancements into information security, suggesting that users are the root cause of the majority of information security incidents. It is widely accepted that an integral part of the methodology of securing information systems is end-user Information Security Awareness Train-ing (ISAT). The goal of ISAT is described to be a change in user behavior. As a result, research into the area has been steadily improving the ways ISAT is carried out. Yet, information security incidents are still on the rise with no indication of slowing down. Previous research has mainly examined users’ experience in relation to ISAT with very little focus on the organizational per-spective. In this study, the organizational perspective on the preferences and expectations of ISAT is examined by inviting all Nordic municipalities to participate in an online survey. The survey consisted of two parts; the first part focused on the current state of ISAT in Nordic municipalities. The second part examined the ideal design of ISAT according to participants. The results obtained from the survey revealed that the participating Nordic municipalities are well aware of recent developments in ISAT. Furthermore, their preferences and expectations of ISAT and what they consider an ideal design of ISAT conform to what is suggested in the literature—with some ex-ceptions. However, there seems to be a gap between knowing about recent developments and having a desired ideal design that conforms to the literature on one side, and actually applying these in production on the other side.
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Björkman, Fredrik, and Gustaf Eriksson. "Indoor positioning aided survey and map generation." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-252919.

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Indoor positioning systems can be of a great help when trying to local- ize in an indoor environment. To be able to navigate, there is a need for an indoor map that to some degree represent the reality. This thesis aims to come up with a proof of concept of a system that maps rectan- gular objects onto a two dimensional map in an indoor environment. The maps will be drawn with the help of the position of a hand-held device that marks the corners of the objects. A problem that arises is that the error in the positioning can contribute to objects that have the same size and are aligned in reality can vary in size and be misaligned on the map. Another problem is that with the error in the position- ing, the position might end up within an existing object, which leads to a bad user experience. The problems were solved by developing a system, that given a map with objects mapped from the help of posi- tioning, can adjust the shape and positions of the objects based on the mean-values of multiple identical objects. To avoid positions within objects, a function was written that always checks if the positions is within an existing object and if that is the case, then move the correct the position to the closest position outside of the object. The final re- sult was a proof of concept of a system that can generate maps with mapped objects and users that can traverse the map with a good user experience.
Inomhuspositioneringssystem kan vara till stor hjälp när man vill lo- kalisera sig i en inomhusmiljö. För att kunna navigera sig så krävs det en inomhuskarta som i viss mån representerar verkligheten. Den- na avhandling ämnar att komma fram till en konceptvalidering för ett system som ska mappa upp rektangulära objekt på tvådimensio- nella kartor i en inomhusmiljö. Kartorna ritas upp med hjälp av po- sitionen från en handhållen enhet som markerar hörnen på objekten. Problem som uppstår då är att felet från positionen kan få objekt som är av samma storlek och uppställda på rad i verkligheten, att se oli- ka stora ut och vara placerade lite huller om buller på kartan. Ett an- nat problem är att positionen kan med det här felet i positioneringen, komma att befinna sig i ett existerande objekt, vilket leder till en dålig användarupplevelse. Problemen löstes genom att utveckla ett system, som utifrån en karta med objekt mappade med hjälp av positionering, kan justera objektens form och position baserat på medelvärdena av flertalet likadana objekt. För att undvika positioner innanför objekt så skrevs en funktion som hela tiden kollar om positionen befinner sig i något befintligt objekt och om så skulle vara fallet så korrigeras po- sitionen till närmsta position utanför objektet. Slutresultatet blev en konceptvalidering av ett system som kan generera kartor med mappa- de objekt och användare som kan traversera dessa kartor med en god användarupplevelse.
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Augustin, Laura, Sabrina Pfrang, Björn Kokoschko, Andrea Wolffram, and Michael Schabacker. "Was können wir von Ablehnung lernen?: Eine Befragung von NichtnutzerInnen im Kontext einer Produktentwicklung." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2021. https://tud.qucosa.de/id/qucosa%3A75852.

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Die Humanzentrierung stellt den Menschen in den Mittelpunkt der (Weiter-)Entwicklung von (neuen) Produkten. Der Fokus liegt jedoch hierbei hauptsächlich auf den Menschen, die das betreffende Produkt besitzen oder nutzen. Nichtnutzung und Ablehnung wird im Kontext der NutzerInnenfreundlichkeit allerdings seltener betrachtet, kann jedoch wertvollen Input für eine Produktentwicklung bieten, indem mehr als nur das Negativfeedback von Nutzenden betrachtet wird. Dieser Beitrag befasst sich mit dem Thema Nichtnutzung im Kontext der Produktentwicklung und wie der Aspekt Ablehnung zukünftig eingebunden werden kann. Im Rahmen einer Fallstudie werden NutzerInnen und NichtnutzerInnen von Kaffeeautomaten über ihre Nutzung bzw. Ablehnung des Produkts befragt, um die Ergebnisse anschließend für eine umfassende Produktentwicklung aufzubereiten. Es wird untersucht inwiefern sich die Ergebnisse unterscheiden und welche davon für eine Produktentwicklung wertvoller sind. Es werden Vorschläge gemacht, wie die Ergebnisse aufbereitet werden können, zum Beispiel mithilfe der sogenannten Non-Persona, die das Konzept der Persona auf Nichtnutzung übersetzt. Abschließend werden Empfehlungen für die zukünftige Einbindung von NichtnutzerInnen in der Produktentwicklung gegeben.
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Kiavar, Dourna. "User Assessment In Public Spaces By Gender: A Survey On Segmenler And Kecioren Parks In Ankara." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613101/index.pdf.

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This thesis aims to set out an urban public design framework based on gender differences and experiences, in order to pay attention to the design of the open public spaces, parks in particular, to enhance them as places which are friendly to all people. In this manner two public parks were selected in Ankara to verify the theoretical framework and hypotheses set. The thesis study first makes a review of theoretical concepts of gender relations in public spaces and recreational areas. Then, it explains how an open public space is examined with respect to the three main headings, user profiles, use patterns and sense of safety felt by users. The case studies are Segmenler Park in the Gaziosmanpasa- Kavaklidere district and Keç

ren Park in the Keç

ren district, two public parks in two different sectors of the city with different cultural, economical and social structures. The concept of gender differences and effects of gender relations on the use patterns of a place and vice a versa, different needs and perceptions of men and women in public places and effective design solutions are studied in the second chapter. Then, two public parks are examined with the above framework. This is done first with respect to the mentioned component, and then with the data based on maps, photographs, personal observation and questionnaires which to find out the problems and characteristics of the users. Finally in the conclusion, the differences and needs of users and strengths and weaknesses of design and planning of the parks are evaluated to set specific design principles and solutions in the design of public parks.
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Kushniroff, Melinda Carol. "Examination and survey of user satisfaction with Internet-based learning compared to traditional classroom-based learning." Lynchburg, Va. : Liberty University, 2008. http://digitalcommons.liberty.edu.

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Sameera, Chathuranga Koththigoda Kankanamge. "Crash analysis and road user survey to identify issues and countermeasures for older drivers in Kansas." Thesis, Kansas State University, 2017. http://hdl.handle.net/2097/35452.

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Master of Science
Department of Civil Engineering
Sunanda Dissanayake
The percentage of the U.S. population aged 65 years or older is increasing rapidly. Statistics also show this age group was 14.9 percent of the population in 2015 and is expected to be 20.7 to 21.4 percent for the years 2030–2050. Kansas has similar statewide trends with its aging population. Therefore, identifying issues, concerns, and factors associated with severity of older-driver crashes in Kansas is necessary. The Kansas Crash Analysis and Reporting System (KCARS) database maintained by Kansas Department of Transportation was used in this study to identify older-driver crash characteristics, compare older drivers with all drivers, and develop crash severity models. According to KCARS data, older drivers were involved in more than one in five fatal injuries out of all drivers in Kansas from 2010 to 2014. When compared with all drivers, older drivers were overly represented in fatal and incapacitating injuries. The percentage of older-driver fatal injuries was more than the twice that of all drivers. When compared with all drivers, older drivers were involved more often in crashes at four-way intersections, on straight and level roads, in daylight hours, and at a stop or yield signs. An in-depth crash severity analysis was carried out for the older drivers involved in crashes. Three separate binary logistic regression models were developed for single-vehicle crashes where only the older driver was present (Model A), single-vehicle crashes involving an older driver with at least one passenger (Model B), and multi-vehicle crashes involving at least one older driver (Model C). From the crash severity analysis, it was found that left turns were significant in changing the crash severity for Model A, but it was not significant in model B, meaning that older drivers may be safer with passengers. For Model B, none of the passenger attributes were significant, though it was originally developed to identify passenger attributes. Gender of the older driver was not significant in any model. For all models, variables such as safety equipment use, crash location, weather conditions, driver ejected or trapped, and light conditions distinguished crash severity. Furthermore, for Model A, variables such as day of the week, speed, accident class, and maneuver, distinguished crash severity. Moreover, accident class, surface type, and vehicle type changed crash severity in Model B. Number of vehicles, speed, collision type, maneuver, and two-lane roads were significant in Model C. A road-user survey was also conducted to identify habits, needs, and concerns of Kansas' aging road users since it was not advisable to conclude safety factors solely on crash data. The probability of occurrence was calculated by taking the weighted average of answers to a question. Then a contingency table analysis was carried out to identify relationships among variables. For older drivers, seatbelt use as a driver had the highest probability of occurrence. Driving in heavy traffic, merging into traffic, moving away from traffic, and judging gaps were dependent on age group. Findings of this research gave an understanding of older-driver crashes and associated factors. Since more than 85 percent of crash contributory causes were related to drivers, driver awareness programs, driver licensing restrictions, providing public transportation, and law enforcement can be used as countermeasures. Accordingly, results of this study can be used to enhance older-driver safety and awareness programs.
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Ma, Han, and Guo Qiuying. "Design of functions in Smart TV : A survey study of user acceptance on Smart TV functions." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17465.

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This paper is defined as a qualitative study and mainly uses a survey, interview and previous reports and papers as methodology. We research which functions in the Smart TV that are widely used and what functions of the Smart TV do people need, and if people accept the design of the functions in the Smart TV.Through the investigation we got three conclusions: firstly, we have discovered the top four popular functions of Smart TV based on the questionnaire, secondly, the precautions the developers should pay attention to when they design the product, lastly we have said that people do not accept these intelligent functions in the Smart TV, and after the study we give the future direction andsuggestion for how to make well designed functions for the Smart TV.
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Roberts, Geoffrey C., and n/a. "The collection of visitor use information and its implications for park management planning : Centennial Park case study." University of Canberra. Applied Science, 1986. http://erl.canberra.edu.au./public/adt-AUC20061107.143926.

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This study critically examines the role of visitor use information in park management planning. Few park planning documents utilise visitor use information. This is thought to result from two problems. Firstly, visitor use studies have been plagued with methodological problems such as unclear objectives, lack of rigour in the survey design and lack of synthesis of information needs. These have resulted in data which are unreliable and at times have no direct implication for management planning. The second problem arises from the lack of understanding of the role visitor use information may play in the planning process. A case study, the Centennial Park User Survey, was undertaken to demonstrate how the inadequacies of existing visitor use studies could be overcome and to provide a base for future planning of Centennial Park. The survey data have assisted Management both in day-to-day decision making and future management planning relating to control of forthcoming events, responding to public comment, traffic management, facility provision, staff changeover, park staff work programmes and rosters, allocation of financial and staff resources, promotion of the Park, provision of interpretative material and re-allocation of users. By comparing the shortcomings of previous studies with the experience of the case study, specific implications for the collection and use of visitor use information in park management planning have been identified.
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Ma, Wenjun. "AMMP-EXTN a user privacy and collaboration control framework for a multi-user collaboratory virtual reality system /." unrestricted, 2007. http://etd.gsu.edu/theses/available/etd-09142007-204819/.

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Thesis (M.S.)--Georgia State University, 2007.
Title from file title page. Ying Zhu, committee chair; G.Scott Owen, Robert W. Harrison, committee members. Electronic text (87 p. : ill. (some col.)) : digital, PDF file. Description based on contents viewed Feb. 7, 2008. Includes bibliographical references (p. 84-87).
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Downen, Troy Douglas. "Analysis of barriers to the utility of general aviation based on a user survey and mode choice model." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/82220.

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Van, Der Boor Paul E. W. "Three Studies on Innovation and Diffusion: Evidence from Mobile Banking in Developing Countries and a User Innovation Survey in Portugal." Research Showcase @ CMU, 2014. http://repository.cmu.edu/dissertations/385.

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This dissertation explores the conditions and the extent to which innovations, by both users and by firms, can originate in developing countries and diffuse to the rest of the world. The primary setting for these studies is the mobile financial services industry. Additionally, this dissertation looks at the overall significance of user innovation at the country level in order to discern drivers of user innovation diffusion. Finally, it investigates implications for innovation policy. These topics are addressed in three studies. The first study examines two main research questions. First, to what extent can users play a role in innovation in developing countries? Second, what is the global relevance and diffusion of innovations that originate in developing countries? This study finds that users pioneered over half of mobile financial services and that 85% of the services originated in developing countries. A comparison between all innovations in this industry shows that user innovations diffuse at more than double the rate of firm innovations. Additionally, three-quarters of the innovations that originated in developing countries diffused to OECD countries. This study also proposes a new methodology to analyze the sources of service innovations, which can be used in future research. The second study tries to answer the following research question: Under what conditions can industries emerge in the economic ‘South’? In addition, what firms are successful at entering in the South? This study uses a hand-collected dataset from the mobile financial services industry. We find that latent demand is an important driver for firm entry in developing countries, as is market share. Furthermore, previous entry in the industry leads to industry-specific knowledge accumulation, which spills over within firms and increases the likelihood of subsequent entry into other countries. The third study examines the characteristics of diffusion of user innovations using data from a large-scale national survey conducted in Portugal. It looks at differences between market and non-market channels of diffusion for professional-user innovators as well as end-user innovators. The main findings are that although most user innovators are willing to share their innovations for free, they do not actively inform other people about their solutions, which negatively affects diffusion. Furthermore, this research concludes that professional-user innovators are significantly more likely to protect their intellectual property than end-user innovators, which increases the likelihood of commercialization of the innovation.
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Gujjula, Nynesh Reddy. "Practices and Advantages of Submitting Images in OSS projects : A Systematic Mapping Study and a Survey." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20627.

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Background: With the increasing number of software users using social media forums, providing feedback about the OSS projects, the developer’s need to address this feedback to understand the requirements of an OSS project. As different tools support different structures for the feedback, the need to classify, prioritize and filter them into a fundamental set of categories persists. Some of the feedback includes images from users, along with the text. These images may vary from a screenshot of the bug, encountered by the user to a code snippet modification as required by the user. The significance of how these images help the developers in fixing the bug is not clear. Objectives: This thesis aims to identify the underlying advantages of using images in the feedback or bug report submitted by the user for an OSS project to the developers. The goal is to find the extent to which different image attributes help the developer’s in understanding the issue suggested in the feedback or bug report. The research also aims to classify the view of practitioners regarding which image attributes affect the most and to propose a simple DSS model that can possibly be used by users and developers while attaching images in the feedback or bug reports. Methods: In this research, we have conducted an empirical study using systematic mapping and a survey study. We identified 28 research articles form systematic mapping using a search string and snowballing process to extract different image attributes. To triangulate and verify the results of the systematic map, we have conducted an online questionnaire replied by 32 respondents experienced in contributing to the OSS community. The usability of the image attributes has been evaluated from the responses received. Both quantitative and descriptive statistical analysis techniques were used to analyze the results. Results: From the 28 research articles identified for the systematic mapping study, we have extracted 11 image attributes that influence the developers in interpreting the software requirements from the images attached to feedback or bug reports. Of the identified image attributes, image quality and image resolution are considered to be the most useful attributes by the survey respondents. Moreover, two new image attributes (timestamp and steps to reproduce) are reported from the survey study. Conclusions: The identification and validation of the image attributes suggest the potential use of images in feedback and bug reports. Furthermore, these image attributes provide additional information to the developers in understanding the software requirements from the users perspective clearly. We propose a simple DSS model that can be used by the users and the developers before attaching an image along with the feedback or the bug reports to the developing OSS communities to promote further usage of images in feedback and bug reports for OSS.
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Howard, Dawne E. "The Finding Aid Container List Optimization Survey: Recommendations for Web Usability." Thesis, School of Information and Library Science, 2006. http://hdl.handle.net/1901/340.

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This paper examines the results of a usability study for finding aids from the Special Collections Research Center at North Carolina State University. In 2005, the Special Collections Research Center reformatted its finding aids so that the container information, typically located on the left-hand side of the document, moved to the right-hand side of the document. The study tested the effectiveness of this change, and determined that traditional finding aids performed better. The analysis of the study’s results is followed by a discussion about Web usability guidelines for online finding aids.
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ONeill, Mark Thomas. "The State of Man-in-the-Middle TLS Proxies: Prevalence and User Attitudes." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6180.

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We measure the prevalence and uses of Man-in-the-Middle TLS proxies using a Flash tool deployed with a Google AdWords campaign. We generate 15.2 million certificate tests across two large-scale measurement studies and find that 1 in 250 TLS connections are intercepted by proxies. The majority of these proxies appear to be benevolent, however we identify over 3,600 cases where eight malware products are using this technology nefariously. We also find thousands of instances of negligent, duplicitous, and suspicious behavior, some of which degrade security for users without their knowledge. Distinguishing these types of practices is challenging in practice, indicating a need for transparency and user awareness. We also report the results of a survey of 1,976 individuals regarding their opinions of TLS proxies. Responses indicate that participants hold nuanced opinions on security and privacy trade-offs, with most recognizing legitimate uses for the practice, but also concerned about threats from hackers or government surveillance. There is strong support for notification and consent when a system is intercepting their encrypted traffic, although this support varies depending on the situation. A significant concern about malicious uses of TLS inspection is identity theft, and many would react negatively and some would change their behavior if they discovered inspection occurring without their knowledge. We also find that a small but significant number of participants are jaded by the current state of affairs and have lost any expectation of privacy.
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Almenara, Carlos A., Hana Machackova, and David Smahel. "Sociodemographic, Attitudinal, and Behavioral Correlates of Using Nutrition, Weight Loss, and Fitness Websites: An Online Survey." JMIR Publications, 2019. http://hdl.handle.net/10757/626067.

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BACKGROUND: Nutrition, diet, and fitness are among the most searched health topics by internet users. Besides that, health-related internet users are diverse in their motivations and individual characteristics. However, little is known about the individual characteristics associated with the usage of nutrition, weight loss, and fitness websites. OBJECTIVE: The aim of this study was to examine the individual factors associated with the usage of nutrition, weight loss, and fitness websites. METHODS: An invitation to an online survey was published on 65 websites and discussion forums. In total, we employed data from 623 participants (aged 13 to 39 years, mean 24.11 [SD 5.26]). The measures included frequency of usage of nutrition, weight loss and fitness websites, excessive exercise, eating disorder symptomatology, internalization of the beauty ideal, weight status, and perceived online social support. Participants' data were used as predictors in a base linear regression model. RESULTS: The final model had an acceptable fit (χ210 =14.1; P=.17; root mean square error of approximation=0.03; comparative fit index=0.99; Tucker-Lewis index=0.99). Positive associations were found between usage of (1) nutrition websites and being female, higher levels of excessive exercise, and perceived online social support; (2) weight loss websites and excessive exercise, internalization, being female, eating disorder symptomatology, and being overweight or obese; and (3) fitness websites and levels of excessive exercise, internalization, and frequency of internet use. CONCLUSIONS: The results highlighted the importance of individual differences in the usage of health-related websites.
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Urrunaga-Pastor, Diego, Vicente A. Benites-Zapata, and Edward Mezones-Holguín. "Factors associated with self-medication in users of drugstores and pharmacies in Peru: An analysis of the national survey on user satisfaction of health services, ENSUSALUD 2015." F1000 Research Ltd, 2020. http://hdl.handle.net/10757/652460.

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Background: Irresponsible self-medication is a problem for health systems in developing countries. We aimed to estimate the frequency of self-medication and associated factors in users of drugstores and pharmacies in Peru. Methods: We performed a secondary data analysis of the 2015 National Survey on User Satisfaction of Health Services (ENSUSALUD), a two-stage probabilistic sample of all regions of Peru. Non self-medication (NSM), responsible self-medication (RSM) and irresponsible self-medication (ISM) were defined as the outcome categories. Demographic, social, cultural and health system variables were included as covariates. We calculated relative prevalence ratios (RPR) with their 95% confidence intervals (95%CI) using crude and adjusted multinomial logistic regression models for complex samples with NSM as the referent category. Results: 2582 participants were included. The average age was 41.4 years and the frequencies of NSM, RSM and ISM were 25.2%, 23.8% and 51.0%; respectively. The factors associated with RSM were male gender (RPR: 1.35; 95%CI: 1.06-1.72), being between 40 and 59 years old (RPR: 0.53; 95%IC: 0.39-0.72), being 60 or older (RPR: 0.39; 95%IC: 0.25-0.59), not having health insurance (RPR: 1.89; 95%CI: 1.31-2.71) and living in the Highlands region (RPR: 2.27; 95%CI: 1.23-4.21). The factors associated with ISM were male gender (RPR: 1.41; 95%CI: 1.16-1.72), being between 40 and 59 years old (RPR: 0.68; 95%IC: 0.53-0.88), being 60 or older (RPR: 0.65; 95%IC: 0.48-0.88) and not having health insurance (RPR: 2.03; 95%CI: 1.46-2.83). Conclusion: Around half of the population practiced ISM, which was associated with demographic and health system factors. These outcomes are the preliminary evidence that could contribute to the development of health policies in Peru.
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32

Blunck, Kim. "Application and Validation of the UEQ KPI in a hedonic context : A context-only extension study in the form of an online survey on Netflix." Thesis, Jönköping University, Internationella Handelshögskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49308.

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The aim of the study was to replicate and validate the UEQ KPI introduced by Hinderks et al. (2019) in a context-only extension study by applying it to a product with high hedonic qualities, namely Netflix. The secondary research aim was to identify areas of improvement for Netflix’ user experience. An online survey was conducted with a positivist research philosophy and a deductive research approach in order to achieve the research aims. The chosen methodology proved to be appropriate and effective. The UEQ KPI was confirmed to be a valid methodology to evaluate products with high hedonic qualities. This study hence contributed to the validity of the UEQ KPI and to its generalisability. Certain areas of improvement and their perceived importance for Netflix’ UX were identified, listed from most to least promising: Efficiency, Stimulation and the Novelty. However, as the UEQ KPI is fairly new, more research on this topic is necessary to further validate it. Certainly, this topical development in UX research was proven to be a promising approach to assess the UX of products with different characteristics in a cheap, fast and accurate way.
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Zinatelli, Nancy. "End user computing success factors in small firms : a case study and survey of factors affecting EUC success in small firms in New Zealand." Thesis, University of Canterbury. Accounting and Information Systems, 1994. http://hdl.handle.net/10092/2702.

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End User Computing is becoming an increasingly important activity in small firms. This thesis reports results of an empirical investigation of the factors influencing End User Computing Success in small businesses. The study proposed a conceptual model which was based on the Technology Acceptance Model (TAM) theory. Another important contribution of this study was that it extended previous research by testing a subset of the TAM in a new context, i.e. small firms. The development and testing of the research model involved: (1) a pilot case study, (2) a cross-case analysis of eight firms, and (3) a national survey of 596 computer users. Partial Least Squares was the data analysis technique used to analyse the survey data. The results of the study indicated that management support, external support, perceived ease of use, and perceived usefulness had direct positive effects on EUC success in small firms. Smaller but significant effects were also found for internal support, internal training, and external training on EVC success. Overall, the results of the study provided strong support for the TAM theory in a small firm context. Suggestions for future research and implications for small firm managers, external sources of assistance, and educational institutions were discussed.
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Langmann, Gaby. "Mehr Zeit für Sie!" Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:14-ds-1243946927977-83630.

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Critchlow, Nathan. "An investigation into digital alcohol marketing and user-created alcohol promotion, and the association with young adult's alcohol-related knowledge, attitudes, and behaviour." Thesis, University of Stirling, 2017. http://hdl.handle.net/1893/25798.

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Context: There are two ways that digital media may influence alcohol use. The first is commercial alcohol marketing. The second is user-created alcohol promotion, defined as content distributed through new media that promotes consumption, but independent of commercial marketing. This thesis explores how both types of content promote alcohol, what association there is between exposure and alcohol-related attitudes and behaviour, and the differences between marketing and user-created promotion. Method: A mixed method design was employed, divided into two studies. The first was a content analysis of the design features, topical references, and messages suggested about alcohol in digital marketing and user-created promotion on Facebook, Twitter, and YouTube. The second was a cross-sectional survey with young adults (n = 405). This measured awareness of, and participation with, digital marketing and user-created promotion, and the association with consumption, higher-risk drinking, brand recall, expectancies, and drinking motives. Results: The content analysis found that digital marketing had personalised designs which contained subtle and positive messages about consumption, whereas user-created promotion had simpler designs, displayed little ethical practice, and contained overt messages about higher-risk drinking. The cross-sectional survey found that young adults were aware of, and participating with, both digital marketing and user-created promotion, with exposure greater for the latter. Exposure to both types of content was positively associated with alcohol use, higher-risk consumption, and drinking intentions. User-created promotion had a stronger association with all outcomes than marketing. The association between exposure and consumption, for both types of content, was mediated through drinking motives and expectancies. Conclusion: Young adults are aware of, and participating with, a range of digital marketing and user-created promotion. That such exposure is associated with alcohol-related attitudes and behaviour highlights the potential of new media to influence alcohol consumption. Further research is required to better understand young people’s experience with digital media and the challenges of addressing online health risk messages.
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Böhm, Cornelia. "What Women Want : Designing an education material about the female genitals for young women." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149825.

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Many women have negative feelings towards their genitals, and studies show that this may be due to misconceptions about how normal vaginas look and work. This study aimed to create a prototype for an education material about the female genitals, focusing on the information needs of women between the ages of 18-30. To do this, user research was conducted in the form of two semi-structured interviews and a survey of 112 participants. The result showed that young women wanted more information about various things, such as the menstrual cycle, hormones, diseases and hygiene. The survey also revealed that several of the participants had low faith in the female health care, and that many of them had avoided going to the gynaecologist at least once when they had experienced genital problems. Most women had at least one worry about their genitals, which could be anything from pain, fear of not being able to have children or not looking according to the norm. This was incorporated in a paper prototype of a suggested education website about the female genitals. As many women experienced negative feelings towards their genitals, this is an important area to keep investigating, to further increase genital health and wellbeing.
Är jag normal?
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Salomaa, Josefin. "Evaluating JavaScript Frameworks." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-97785.

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Web application frameworks have become a common part of software development, with each programming language having its own specific frameworks. However, choosing the right framework can be a daunting task when there are so many frameworks on the market and factors to consider. Previous research has attempted to solve this problem by evaluating frameworks based on several different metrics. While the results offer a way to rank the frameworks, they do not tell us much about the actual process of evaluating a framework, or why certain metrics matter and in what situation. This project aimed to answer these questions by conducting a literature review to gather information about the existing evaluation methods and metrics. Based on these results, an evaluation criteria was developed to provide an overview of when to evaluate what. Furthermore, a user survey was done to measure the usability of three popular JavaScript frameworks. Lastly, a controlled experiment was conducted to test the performance of the three frameworks. The results show that different frameworks have different strengths and weaknesses as they received different scores from the methods. Moreover, the results show that when choosing a framework, one has to consider which factors matter most as it may not always be possible to find a framework that has it all.
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Dziaková, Barbora. "UX výskum digitálnych produktov." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-204872.

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Thesis deals with the UX research from the perspective of UX professionals. The main objective of this thesis is to determine the point of view these professionals on UX research. The first partial objective of this thesis is to identify problem areas and the causes of problems in the context of UX research. The second objective is to identify how the experts assess the impact of efforts carried out in connection with the UX. The third objective is to identify the benefits of conducting UX research. Methods for achieving these objectives are conducting qualitative and quantitative research in the form of interviews and a survey targeted at 164 UX professionals. The contribution of this thesis is capturing of the views and experiences of these professionals on issues, impact assessments and benefits of conducting UX research.
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Esson, Rachel Margaret. "How good is survey design in medical libraries? a systematic review of user surveys : submitted to the School of Information Management, Victoria University of Wellington in partial fulfilment of the requirements for the degree of Master of Library and Information Studies /." ResearchArchive@Victoria e-Thesis, 2009. http://hdl.handle.net/10063/1282.

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Wetell, Felix. "Användarbortfall av småföretagare på faktureringstjänst på internet : En fallstudie på Fakturan.nu." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78466.

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Den här studien syftar till att undersöka användarbortfall på webbaserad faktureringstjänst för småföretagare. Målsättningen var att, genom kartläggning av enkäter och intervjuer med användare, ta fram åtgärdsförslag för att förhindra framtida användarbortfall från tjänsten. Företaget bakom faktureringstjänsten har inte någon precis kunskap om varför nya användare väljer att lämna tjänsten. Detta eftersom man i dagsläget inte har några tydliga rutiner för att samla in denna information. Studien finner att tidigare användare av faktureringstjänsten har övergett denna för att de ansåg att designen på systemet var lite för inkonsekvent (bildbeskrivningen av webbsidorna motsvarar inte hur webbsidorna faktiskt ser ut) samt att priset inte stämde överens med förväntningarna de hade.
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Rombo, Amanda. "Self-determination as perceived by users in support services pursuant to LSS : An analysis on a municipal level." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166698.

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Each year in Sweden, users in support services are invited to participate in a user survey investigating their perceived quality of care. Results of this survey on a municipal level have never been analysed. Therefore, the aim of this thesis was to use survey results from 2019 to investigate differences between support services pursuant to the Swedish Act concerning Support and Service for Persons with Certain Functional Impairments (LSS): daily activity, service home and group home. Furthermore, Self Determination Theory was used to consider the potential associations between the results of the user survey and the three basic psychological needs for self-determined behavior within the theory: autonomy, competence, and relatedness. In addition, user-staff communication was analysed. For examining differences, Welch’s ANOVAs were performed. Comparisons between the support services were made for seven questions from the user survey. Results showed significant differences between the support services for all questions included. Post hoc-analyses revealed that daily activity differed significantly from service home and group home for all questions and had the higher mean for all but one question. Significant differences between service home and group home were found for two questions. These findings indicate that there is still work left to be done for increasing the self-determination of users in different support services on a municipal level. Potential reasons for these differences were discussed. Furthermore, it was concluded that Self-determination theory provided a useful framework for analyses of user experiences of self-determination as associated to the user survey questions.
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42

Kutter, Robert W. "Information Strategies in Websites for Sustainable Consumption : An Exploration of the EcoRunner Tool." Thesis, KTH, Industriell ekologi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-33098.

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Environmental problems are growing, and efficiency and technology improvements have failedto reduce them in aggregate. Sustainable consumption, the alternative to supply-sideimprovements, addresses consumer demand and behavior to reduce environmental impacts. Thisstudy attempts to determine whether the EcoRunner website tool can increase pro-environmentalconsumer behavior. To provide context for this interdisciplinary research question, an extensiveliterature review, focusing on economics and psychology (especially consumer science), wasconducted. The effect of EcoRunner on consumers was empirically evaluated with a survey. Theresults of the survey show no statistically significant changes as a result of using EcoRunner;however, this result may be due to the small sample size (n=6). Since literature review and surveyresults suggest that using the tool increases pro-environmental consumer behavior, rerunning the survey with a larger sample group might yield statistically significant results.

www.ima.kth.se

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43

Stocker, Alexander, and Tanja Reicht. "Nutzbarkeit, Nutzungsmotivation, Nutzung und Mehrwert von Offenen Sozialen Netzwerken: Eine Befragung der Nutzer von StudiVZ." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-142938.

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Viele Studien zu Sozialen Netzwerken befassen sich lediglich mit der Untersuchung elektronischer Spuren und bedienen sich dabei der Sozialen Netzwerkanalyse als Untersuchungsmethode. Nach wie vor herrscht ein Mangel an Befragungen der Nutzer offener Sozialer Netzwerke wie Facebook, Xing oder StudiVZ vor. Obwohl in klassischen und neuen Medien häufig über diese Plattformen berichtet wird - vorzugsweise über negative Aspekte wie mangelnder Schutz der Privatsphäre oder Missbrauch von Nutzerdaten – besteht nach wie vor erheblicher Forschungsbedarf hinsichtlich Nutzungsmotivation, Nutzbarkeit, Nutzung und Mehrwert. In diesem Beitrag werden die Ergebnisse einer in diesem Kontext durchgeführten Online-Befragung von 133 Nutzern der Sozialen Netzwerkplattform StudiVZ vorgestellt. Interessant ist, dass StudiVZ vom Großteil der Nutzer vor allem zur Erleichterung der Kommunikation und zur Kontaktpflege verwendet wird. StudiVZ wird jedoch kaum zur Unterstützung des Studiums eingesetzt, obwohl diesbezügliche Funktionen auch zentral angeboten werden.
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44

Schauerte, Tobias. "Perceptions of Wooden Multifamily Houses : Applying an Extended Association Pattern Technique." Licentiate thesis, Växjö University, School of Technology and Design, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1520.

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During the past years, wooden one and two family houses showed a higher growth rate on the German construction market compared to conventional material like brick and stone. Wood as construction material became more and more attractive. Furthermore, a growing demand on multifamily houses could be recognized, yet, wood has not been considered as an alternative in this field of application until now. Trying to understand the end-users attitudes towards wooden multifamily houses, this licentiate thesis aims at exploring German end-users’ perceptions of wooden multifamily houses.

To collect the necessary data, the Association Pattern Technique (APT) was applied, which is a two-stage method and has its foundations in the Means-End theory. In the first stage, 31 in-depth laddering interviews were carried out, which served as the base for the matrix-survey in the second stage, where 229 answers were received. Extending the existing method in the matrix-survey stage allowed for important additional data to be uncovered.

The results show that individuals associate certain product attributes with wooden multifamily houses and that these attributes are thought to entail specific consequences. These consequences are in turn linked with the personal values of the respondents. The most dominant perceptual orientations of different groups of respondents are shown and significant differences could be found in how individuals in German perceive wooden multifamily houses depending on age, income and habitation.

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45

Stocker, Alexander, and Tanja Reicht. "Nutzbarkeit, Nutzungsmotivation, Nutzung und Mehrwert von Offenen Sozialen Netzwerken: Eine Befragung der Nutzer von StudiVZ." Technische Universität Dresden, 2010. https://tud.qucosa.de/id/qucosa%3A28026.

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Viele Studien zu Sozialen Netzwerken befassen sich lediglich mit der Untersuchung elektronischer Spuren und bedienen sich dabei der Sozialen Netzwerkanalyse als Untersuchungsmethode. Nach wie vor herrscht ein Mangel an Befragungen der Nutzer offener Sozialer Netzwerke wie Facebook, Xing oder StudiVZ vor. Obwohl in klassischen und neuen Medien häufig über diese Plattformen berichtet wird - vorzugsweise über negative Aspekte wie mangelnder Schutz der Privatsphäre oder Missbrauch von Nutzerdaten – besteht nach wie vor erheblicher Forschungsbedarf hinsichtlich Nutzungsmotivation, Nutzbarkeit, Nutzung und Mehrwert. In diesem Beitrag werden die Ergebnisse einer in diesem Kontext durchgeführten Online-Befragung von 133 Nutzern der Sozialen Netzwerkplattform StudiVZ vorgestellt. Interessant ist, dass StudiVZ vom Großteil der Nutzer vor allem zur Erleichterung der Kommunikation und zur Kontaktpflege verwendet wird. StudiVZ wird jedoch kaum zur Unterstützung des Studiums eingesetzt, obwohl diesbezügliche Funktionen auch zentral angeboten werden.
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46

Stenberg, Petter, and Rodrigo Acuna. "Användarupplevelse inom mobila applikationer : En kvalitativ utvärdering av en befintlig utvärderingsmetodiks funktionalitet i en mobil kontext." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-16371.

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Choosing the right user experience evaluation method can be difficult, choosing the right one for mobile user experience can be even more so. One major cause is that mobile usage is context dependent. Another contributing factor is that there is not one widely adopted theory or framework for user experience due to its complexity. The purpose of this study was to evaluate an existing method artifact in its feasibility for evaluating mobile applications. The chosen method, AttrakDiff2 is a self-reporting semantic differential questionnaire to evaluate the user experience of an interactive product, based on its hedonic and pragmatic qualities. A study was conducted where the participants assessed one mobile and one web application, which were later rated with AttrakDiff2. The completion of the questionnaire was conducted as a think-aloud session subsequently followed by an interview. The results suggest that the participants experience was affected more by the evaluated application style than the different platforms. The majority of the semantic anchors had a good feasibility. However, the participants found several of these hard to interpret, we could not conclude if this was due to translation issues, cultural contingency or interpretational difficulties. A modified version that grasps interaction qualities and other hedonic attributes that users can associate easier might be better suited for evaluating mobile applications.
Att välja rätt metod för att utvärdera användarupplevelsen kan vara svårt, att välja rätt metod för mobil användarupplevelse kan vara ännu svårare. En viktig orsak till detta är att mobil användning är situationsbaserat. En annan bidragande anledning är att det inte finns en teori eller ramverk för användarupplevelse som har anammats brett på grund av dess komplexitet.Syftet med denna undersökning var att utvärdera en befintlig metodartefakt i hur väl den fungerar för att utvärdera mobila applikationer. Den valda metoden AttrakDiff är en självrapporterande enkät baserad på semantiskt differentierbara ordpar. Dessa används för att utvärdera användarupplevelsen av interaktiva produkter, som bedöms efter dess hedoniska och pragmatiska kvalitéer.En undersökning genomfördes där deltagarna fick utvärdera en mobilapplikation och en webbapplikation, som därefter utvärderades med AttrakDiff. Vid genomförandet av enkäten utfördes en tänka-högt-observation följt av en intervju.Resultatet indikerar att deltagarnas användarupplevelse påverkades mer utav applikationsstilen än av olika plattformar. Majoriteten av ordparen fungerade bra överlag. Dock uppfattades vissa av dessa som svåra att förstå. Vi kunde inte fastställa ifall detta berodde på översättningsproblem, kulturell betingelse av orden eller svårigheter hos respondenterna att tolka ordparen.En modifierad version som beaktar interaktionskvalitéer och andra hedoniska attribut som användare enklare kan associera till skulle kunna vara bättre lämpad för att utvärdera mobila applikationer.
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47

Dayan, Yehuda. "A structured approach to web panel surveys : the use of a sequential framework for non-random survey sampling inference." Thesis, London School of Economics and Political Science (University of London), 2014. http://etheses.lse.ac.uk/997/.

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Web access panels are self selected panels constructed with the aim of drawing inference for general populations, including large segments of the population who rarely or never access the Internet. A common approach for modeling survey data collected over access panels is combing it with data collected by a randomly selected reference survey sample from the target population of Interest. The act of joining the panel is then treated as a random process where each member of the population has a positive probability of participating in the survey. The combined reference and panel survey sample can then be used for different estimation approaches which model either the selection process or the measurement of interest, or some case the two together. Most practitioners and academics who have considered this combined sample approach, model the selection process by a single phase process from the target population directly to the observed sample set. In the following work, I assume selection into the panel is a sequential rather than a single phase process and offer several estimators that are underlined by appropriate sequential models. After a careful investigation of a variety of single phase methods applied in practice, I demonstrate the benefits a sequential framework has to the panel problem. One notable strength of this approach is that by assuming a sequential framework the modeler can include important variables associated with Internet and Web usage. Under a single phase model inclusion of such information would invalidate basic assumptions such as independence between selection and model covariates. In this work I also suggest a carefully structured panel estimation strategy, combining a sample selection design with chosen estimator. Under the sequential framework I demonstrate the potential of combining a within-panel random sampling procedure, that is balanced on a sequence of target statistics, with estimators that are modeled over both the selection process and the variable of interest. I show that this strategy has several robustness properties over and beyond currently applied estimators. I conclude by describing an estimation algorithm which applies this estimation strategy to the combined panel and reference survey sample case.
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48

菅原, 郁夫, Ikuo Sugawara, and I.-Ching Tseng. " Field Survey on Users of Civil Litigation." 名古屋大学大学院法学研究科, 2006. http://hdl.handle.net/2237/7365.

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49

Merrigan, Sheila D., Paul Baker, David Kopec, and Mark Clark. "Arizona Golf Course Pesticide Use Survey." College of Agriculture and Life Sciences, University of Arizona (Tucson, AZ), 1996. http://hdl.handle.net/10150/146758.

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50

Harber, Michael A. "Survey of productivity rates used for highway construction." Thesis, University of Florida, 1988. http://hdl.handle.net/10945/41933.

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Approved for public release, distribution unlimited
The purpose of this paper was to report on a survey conducted by the University of Florida for the Florida Department of Transportation (FDOT). The survey analyzed the productivity rates used by the FDOT to determine contract duration with respect to highway construction contracts. The survey also reported on some of the factors that affect productivity. A questionnaire was sent to each FDOT Resident Engineer to survey the current productivity rates that are being achieved by contractors. The contractor productivity rates where then compared to the current productivity rates used by the FDOT, and recommended changes are offered. Also included in this paper are discussions concerning the importance of productivity in the construction industry, and the importance of using productivity to estimate contract duration and construction costs.
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