Dissertations / Theses on the topic 'User satisfaction'
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Bokhari, Rahat Hussain. "User participation and user satisfaction in information systems development." Thesis, Brunel University, 2001. http://bura.brunel.ac.uk/handle/2438/5153.
Full textHerald, William Joseph. "An analysis of factors influencing general user information satisfaction including system-specific user information satisfaction." Connect to resource, 1996. http://rave.ohiolink.edu/etdc/view.cgi?acc%5Fnum=osu1267623116.
Full textElhorr, Suzanne. "The three dimensional relation between user system experience, user satisfaction, and user acceptance." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12957.
Full textGatian, Amy Elizabeth Williams. "User information satisfaction (UIS) and user productivity: an empirical examination." Diss., Virginia Polytechnic Institute and State University, 1989. http://hdl.handle.net/10919/54361.
Full textPh. D.
Jones, Synthia S. "Multidimensional scaling of user information satisfaction." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1993. http://handle.dtic.mil/100.2/ADA277230.
Full textThesis advisor(s): William J. Haga ; Kishore Sengupta. "December 1993." Bibliography: p. 108-110. Also available online.
Ul, Haq Raza. "Hybrid Recommender System Towards User Satisfaction." Thèse, Université d'Ottawa / University of Ottawa, 2013. http://hdl.handle.net/10393/24218.
Full textSalman, Abdulsalam Abiodun. "Issues and challenges in the provision and utilisation of public library services in Nigeria." Thesis, University of Zululand, 2017. http://hdl.handle.net/10530/1528.
Full textThis study set out to investigate the provision and use of public library services in Nigeria with a view to determining the satisfaction level of users with the services offered. Additionally the study wanted to develop a framework that will address the issues and challenges identified when providing public library services to the Nigerian population. Providing access to information through an institution such as a public library presupposes a well-governed and efficiently managed system. Lacking these, service delivery might be compromised, resulting in a population dissatisfied with the services delivered. The study is centred on the IFLA Public Library Service Guidelines, with the use of theoretical models such as the Traditional Public Administration Model (TPAM) and the New Public Management (NPM). An interpretivist approach to research was adopted involving mainly qualitative methods. A quantitative paradigm was also used as a supplementary method. The case study design methodology was used by conducting in-depth interviews with three permanent secretaries, six public library directors, and six heads of rural community libraries, cutting across the six geo-political zones in Nigeria. An informal interview was held with the children using the public library services in order to gauge their opinion about the services provided in the children’s section of the library. A questionnaire was administered to public library users in order to understand their responses on awareness, accessibility, use and satisfaction with the services provided by public libraries. Observation was used for validation of the responses from the interviews and questionnaire. In all, fifteen interviews were conducted with the administrators/managers of public libraries in Nigeria. The reason for using multiple instruments (interview, observation and questionnaire) was for triangulation of the responses in order to identify areas of divergence and convergence during data analysis. The interview responses were thematically analysed using content analysis, while the data collected through a survey questionnaire were analysed using the statistical packages for social sciences (SPSS) in order to arrive at summary and descriptive statistics. A test-retest reliability method using two methods was imperative; (1) expert opinion where a content validity index (CVI) was computed, and (2) Cronbach’s Alpha, that became more useful where continuous and non-dichotomous data were included in the analysis. It was therefore concluded that the instrument was internally consistent and reliable. Ethical considerations were also taken into account with informed consent forms, approval seeking, permission as well as confidentiality. vi The findings of this study showed that variables such as: relevant academic qualifications, years of experience, and designation of the administrators of public libraries affected the service delivery. The study also revealed that the pattern of administration of public libraries in Nigeria still conforms to the Traditional Public Administration Model (TPAM), which was criticised for its top-down and inefficient administrative approach. Very little community participation in the administration of the public libraries was identified, and it was established that there is still a huge dependency on the parent bodies for decision-making and funding. Additionally the study also found the following challenges as impediments to the expected service delivery: inadequate funding; insufficient staff; irregular electricity supply; outdated library materials; lack of functional library resources and facilities; and inappropriate public library legislation. Digital resources were found to be lacking in most of the libraries, and the physical infrastructure was found lacking, especially in the rural areas. Awareness of the services provided by the public libraries was found to be low, and it is mainly traditional services that are currently offered. This situation subsequently resulted in a low level of satisfaction with the use of the services. The study recommended that laws specific to public libraries should be promulgated in order to regulate the governance and administration of this public unit; more relevant and adequate services should be provided; alternative forms of funding should be explored in order to alleviate the dependence on governmental budgets; and training and retraining of public library staff should be actively explored with special emphasis on attaining IT skills.
Reis, Antonio Tarcisio da Luz. "Mass housing design : user participation and satisfaction." Thesis, Oxford Brookes University, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.314842.
Full textTamada, Hiroshi. "User information satisfaction survey on HealthNet Nepal." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/70292.
Full textVankamamidi, Neelima Raman. "Assessment of user satisfaction of restrooms with existing toilet fixtures and new low consumption fixtures." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1278.
Full textDemir, Erdem. "Dimensions Of User Satisfaction For Different Product Groups." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12606099/index.pdf.
Full textMcGraw, Cathy. "Montreal Association for the Blind user satisfaction survey." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ37290.pdf.
Full textHiscock, Philippa. "Risk analysis of user satisfaction in online communities." Thesis, University of Southampton, 2015. https://eprints.soton.ac.uk/380664/.
Full textBauernfeind, Ulrike. "User Satisfaction with Personalised Internet Applications / Ulrike Bauernfeind." Berlin : Peter Lang GmbH, Internationaler Verlag der Wissenschaften, 2018.
Find full textRao, Mrunalini S. "Identification Of Key Factors Of User Satisfaction For Banking Software Products And Development Of An Importance-Performance Map." Thesis, Indian Institute of Science, 2000. https://etd.iisc.ac.in/handle/2005/197.
Full textRao, Mrunalini S. "Identification Of Key Factors Of User Satisfaction For Banking Software Products And Development Of An Importance-Performance Map." Thesis, Indian Institute of Science, 2000. http://hdl.handle.net/2005/197.
Full textKendrick, Victoria L. "The user experience of crowds." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13888.
Full textJohansson, Victor. "Enhancing user satisfaction in 5G networks using Network Coding." Thesis, KTH, Radio Systems Laboratory (RS Lab), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-171210.
Full textDatahastigheter över nätverk ökar drastiskt. Datahastigheterna som ges tillgängliga till användare av deras respektive dataleverantör kan variera från Mbit/s till Gbit/s. Det är dock inte ofta användare får ut vad som har lovats. I mobila nätverk kan nätverkets tillstånd ändras baserat på hinder, väderleksförhållanden mellan en klient och basstationerna, till och med beroende på förflyttning av objekt eller människor. På grund av detta så behöver användares utrustning anpassa dess kommunikation, baserat på den för närvarande tillgängliga datahastigheten. Transmission Control Protocol (TCP) används i stor utsträckning vid behovet av tillförlitlig dataöverföring över nätverk. Däremot så designades TCP när länkdatahastigheterna var mycket lägre än vad som är vanligen tillgängligt idag. På grund av detta så presterar inte TCP över höga datahastigheter, trots ändringar som har gjorts i protokollet för att stödja höghastighets datalänkar. Utöver det så har TCP svårt att anpassa sig efter stora ändringar i länkens bandbredd (som inte är orsakat av stockning), som resulterar i en mindre genomsnitts-dataström än vad länken potentiellt hade kunnat ge. Detta examensarbete utvärderar två olika versioner av TCP (e.g., TCP Reno och Cubic TCP) och föreslår ett sätt att använda network coding för att öka användares upplevelse vid dataöverföring över instabila radio länkar. Prestationerna av de två TCP versionerna och Random Linear Network Coding (RLNC) metoden har blivit mätt i en emulerad nätverksmiljö. Resultaten från dessa mätningar blev analyserade och utvärderade. Analysen visar att RLNC kan ge en högre dataström än TCP över ett nätverk med hög risk för paketförluster. Däremot så är RLNC en User Datagram Protocol (UDP) baserad lösning, och därav inte implementerar trängselkontrolls-algoritmer eller tillförlitlighet. Ett förslag till en ny lösning som ökar tillförlitlighet och implementerar nätverksanpassning till RLNC lösningar har presenterats. Resultaten från detta examensarbete kan användas till att utveckla nya protokoll för att öka kvalitén av användares upplevelse i nätverk med risk för hög paketförlust.
Lockhart, Mark S. "Evaluation of a user information satisfaction short-form instrument." Thesis, Monterey, California. Naval Postgraduate School, 1992. http://hdl.handle.net/10945/23887.
Full textOriyo, Ferry. "Evaluation of User Satisfaction with a Clinical Genetics Database." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1275414472.
Full textGutierrez, Charletta Frances. "An investigation of technical support issues influencing user satisfaction." Thesis, University of North Texas, 2000. https://digital.library.unt.edu/ark:/67531/metadc2528/.
Full textCingo, Sindiswa. "User satisfaction in academic libraries: a case study at Walter Sisulu University, Ibika Campus." Thesis, Walter Sisulu University, 2011. http://hdl.handle.net/11260/d1006642.
Full textau, T. Mcgill@murdoch edu, and Tanya McGill. "An Investigation of End User Development Success." Murdoch University, 2002. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20061017.121011.
Full textKumar, Bokka Pradeep, and Thangabalu Thirugnanasambandan. "Problems when Implementing Information Systems : Proposing checklist & strategies to improve user satisfaction and user acceptance." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16870.
Full textProgram: Magisterutbildning i informatik
Emin, Yad. "Jämförelse av Game User Experience Satisfaction i VR och på skärm." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166649.
Full textThe aim of this Master’s Thesis was to find out the difference in Game User Experience Satisfaction (GUESS) when using SimProv, both in VR (Oculus Rift) and on monitor. SimProv is a game-like classroom simulation. The purpose of this thesis was also to find potential problems that users may encounter during the test sessions. To assess and evaluate this, SimProv had to be furthered developed. This development was done using the game engine Unity and the visual scripting language PlayMaker in combination with following UI and UX design recommendations for VR games. A within subjects design with 30 participants was conducted. The users played either the monitor version or the VR version first, with no particular order. After each play session participants were asked to fill in the GUESS-scale, which is a newly developed and psychometrically validated scale that consists of 9 subscales. At the end of the play sessions participants could choose to answer two questions, through a digital form, about potential problems they may have encountered in both modalities. Since GUESS is a new scale few studies of evaluating VR versus monitor, using GUESS, have been conducted. The few studies that have been conducted showed no consensus in whether games should or should not be developed for VR. The inferential analysis with two-tailed paired samples t-tests in this study showed no significant difference between VR and monitor. The subscale Play Engrossment showed significant differences for VR. The text-based questions, that were analyzed with a thematic analysis, showed that the majority of the participants preferred VR. However, many participants felt that the answer options in the game where restricted.
Bandos, Jennifer M. "The effects of semantic and syntactic instruction on user performance and satisfaction in search user interface design." FIU Digital Commons, 2003. http://digitalcommons.fiu.edu/etd/1385.
Full textManchanda, Shweta. "Energy use and end-user satisfaction : with reference to ventilation and space conditioning in buildings." Thesis, University of Cambridge, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.611194.
Full textKajonius, Petri J. "An Inquiry into Satisfaction and Variations in User-Oriented Elderly Care." Doctoral thesis, Göteborgs Universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11684.
Full textElias, Beth L. "Healthcare information systems : user satisfaction /." 2006. http://wwwlib.umi.com/dissertations/fullcit/3200485.
Full textChang, Kai-Ling, and 張凱玲. "Investigating User Satisfaction ofNursing Information System." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/29798651731003309333.
Full text國立中正大學
資訊管理學系暨研究所
100
With the development of information technology, the organizations in the nursing field start to use computer system for nursing practice, Therefore, in order to increase work performance, design a satisfactory system has become an important issue among medical institutions. This study base on D&M IS success model for literature review, summing up the variables of system and information quality. Base on the result to conduct an interview, in order to identify suitable measurements. This study adopt system dimension (system and information quality) and user dimension (perceived usefulness, ease of use and computer self-efficacy) to gain an insight into the factors affecting user satisfaction of Nursing Information System. The questionnaire survey method was adopted, with the Chiayi area as the data collection region. A total of 274 questionnaire copies were collected. The Structural Equation Modeling, SEM was selected as the main method to verify the causal relationship between the variables in the research model. The results show that system quality and information quality have a significantly positive impact on both perceive usefulness and ease of use. Computer self-efficacy also has positive impact on perceived ease of use and perceived ease of use has positive impact on perceive usefulness. In addition, perceive usefulness and ease of use have great impact on user satisfaction. Overall, the research results are considered inspirational both in theory and in practice.
Yang, Yu-Hsuan, and 楊于萱. "The Study of User Satisfaction and Intention to use Instagram." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/97262084359113316870.
Full text國立彰化師範大學
會計學系
104
In recent years,the feature of picture-sharing social platform-Instagram has been prevailing since it was released.No matter what user growth rate or downloads are beyond other platforms,becomes a leading brand in social media and is loved by a large number of users. Although the short time of establishment,Facebook is willing to buy Instagram with a massive price.In order to explore the charm of Instagram,in this study,through the integration of Information Success Model and Technology Acceptance Model,try to understand the factors which affect the user satisfaction and usage intention of Instagram. The subjects of this study are Instagram users. This study adopts the internet questionnaire survey method.With a total of 209 valid questionnaires,the effective recovery rate is 71.09%. After collecting questionnaires,SPSS 20.0 statistics software was used to analyze them.The methods of the analysis include descriptive statistic,validity analysis,factor analysis, reliability analysis,correlation analysis and multiple regression.The evidences suggest that the (1) Information Quality,System Quality, Service Quality and Perceived Ease of Use have a significant positive effect on User Satisfaction (2) User Satisfaction has a significant positive effect on Usage Intention.Lastely,the results of this study can provide for Instagram’ s managers.
Liu, Yu-Jung, and 劉毓容. "The Study of Taiwan PhotoBook User Motivation, Satisfaction and User Behavior." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/29867291050494066457.
Full text世新大學
圖文傳播暨數位出版學研究所(含碩專班)
101
Along with the industry development of Print On Demand business and due to the imaging technology innovation, the friendly pricing of 3C digital equipment, the high usage rate of digital images and such reasons, Photo Book products provide people to have a more refined, exclusive unique sense way of image output; However, Taiwan Photo Book vendors have a wait-conservative attitude because some of them did miss business opportunities at the beginning, for the actual investors relative to the Photo Book industry, their business model needs to be changed for new customers’ needs, but however, the Photo Book industry in Taiwan relate to POD printing development having more than a decade since 2000. Neither new comer nor the actual investor of Photo Book vendors has the market status and user behavior data in Taiwan. The purpose of this study is to provide the proposed reference of Taiwan relative to the Photo Book industry in the business strategy through research and analysis of the current situation relative to the Photo Book market in Taiwan and its user’s behavior. In this study, the uses and gratifications theory of consumer behavior based on expert interviews and questionnaire analysis to explore the status of Taiwan relative to the Photo Book market and its user behavior. Conclusions are drawn: the current status of the Photo Book market in Taiwan; second, the current situation and analysis of Taiwan Photo Book user's behavior; third, let vendors know how to change their business model according to Photo Book user's behavior data; four, put forward specific conclusions and recommendations for the reference of the enterprises or the following-up study.
Chin, Yu-chieh, and 金毓傑. "Retail Sales aisle space of user satisfaction." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/79wudw.
Full text國立臺灣科技大學
建築系
99
Retail active is the foundation of entire domestic market and the bottom of the pyramid. A successful mall design, not only require the complete passenger flow and freight traffic but also deliver goods to store office smoothly. It also smooths the path to the placement of the delivery to the designated shelf. A good route should guide the customer from the entrance to the specified location shopping and checkout. This study attempts to facilitate a sense of convenience and the crowded feeling (crowded) interactive context driven shopping and shopping an important condition for satisfaction. The research methodology will be implemented by analyzing shopping store aisle space in a numerical way. Besides, think of barrierfree space in the regulations as a limiting factor. Questionnaire will be represented in a way of space simulation integrated with photos. Comprehensive analysis of the survey was to side with the users of integrated perception of the industry trends, through the analysis of statistical methods, form design of this study confirmed that the width of the aisle and to facilitate smooth - iii - passage of the canonical correlation numbers significantly. This means that the user expectations in the aisle width to facilitate passage of the aisle in the industry in designing the questionnaire and reached wide consensus. This chart will define “aisle width” as X direction and “visual experience” as Y direction. It is expected that this information feedback to the reference value of building practitioners designers. And the users of the user and planning to join the field of design part. Numerical analysis will become a trend, a prediction and will follow the environmental and cultural backgrounds are different times, endowed with self-correction mechanism for database integration. Now, the control width of the three analog values, and then use statistical methods to analyze the survey data, analyzing the survey results are as follows: 1. Consumer and business trends survey, the minimum aisle width of 1.5 meters established trend. 2. Aisle width of the industry and consumers consensus. However, the width of the aisle can not be clearly expressed, the contents of physical and psychological differences.
Huang, Te-Yuan, and 黃得源. "A Generalizable Methodology for Quantifying User Satisfaction." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/87691415493304050039.
Full text國立臺灣大學
電機工程學研究所
96
Quantifying user satisfaction is essential, because the results can help service providers deliver better services. In this work, we propose a generalizable methodology, based on survival analysis, to quantify user satisfaction in terms of session times, i.e., the length of time users stay with an application. Unlike subjective human surveys, our methodology is based solely on passive measurement, which is more cost-efficient and better able to capture subconscious reactions. Furthermore, by using session times, rather than a specific performance indicator, such as the level of distortion of voice signals, the effects of other factors like loudness and sidetone, can also be captured by the developed models. Like survival analysis, our methodology is characterized by low complexity and a simple model-developing process. The feasibility of our methodology is demonstrated through case studies of ShenZhou Online, a commercial MMORPG in Taiwan, and the most prevalent VoIP application in the world, namely Skype. Through the model development process, we can also identify the most significant performance factors and their impacts on user satisfaction and discuss how they can be exploited to improve user experience and optimize resource allocation.
Huang, Te-Yuan. "A Generalizable Methodology for Quantifying User Satisfaction." 2008. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0001-0108200814184900.
Full textBudi, S. "Optimisation in multi-objective mobile user satisfaction." Thesis, 2012. https://eprints.utas.edu.au/19328/1/whole_BudiSetia2012_thesis.pdf.
Full textShen, Wan-Ting, and 沈婉婷. "The Measurement of m-Portal User Satisfaction." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/72485121692295495046.
Full text國立臺灣大學
資訊管理學研究所
99
The maturity and population of wireless communication technology soars the number of mobile internet users , and drives the development of mobile service. Mobile portal is a critical part of mobile service value chain, nevertheless , there is a lack of applicable quality measurement scale for mobile service. Therefore, this study focuses on the development of the measurement of mobile portal user satisfaction. This study integrates system quality, information quality, service quality, and mobile value, and develops original items for measuring the user satisfaction of mobile portal. Besides, it develops corresponding items from original dimensions. And this study use Internet questionnaire to perform the verification of items. According to the developing process of scale, this study purifies scale. After this process, it develops a scale including thirty-six items and six dimensions. Through reliability and validity analysis, it also proofs that the scale can be used to measure the user satisfaction of mobile portal.
LIEN, YANG-CHUAN, and 練仰涓. "User Satisfaction and Loyalty toward Electric Scooters." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/v9ruvj.
Full text中華大學
科技管理學系
106
Climate change has caused tremendous changes in the living conditions of human beings. It’s urgent to save the global environment. The adoption of electric scooter can effectively reduce the carbon emissions sources. Also, the goverment can improve the development of electric scooter industries with our own excellent engineering and product development technology under our uniqe transport circumstance in Taiwan. The conceptual framework of this study is from the expectation-confirmation model. It aims to investigate the correlation and influence among the innovativeness of electric scooter user , the set of post-adoption beliefs, user confirmation, satisfaction, and loyalty. This study collected data form online Questionnaire issued on the community website during January, 2018. Survey respondents were users of electic scooter in Taiwan. Total of 388 valid responses from particiants were collected and representing an effective response rate of 100 %. Using SPSS statistical software for data analysis, this study attempts to identify the factors affect electric vehicle users' satisfaction and loyalty. The results of the findings are summarized as follows: 1. The loyalty of male electric vehicle users is significantly higher than female users. 2. There are significant differences in satisfaction and loyalty among the different brands that users adopt. 3. The innovativeness characteristics of the electric vehicle users mainly affect the user's evaluation of the hedonic value of the electric scooters. 4. The perceptions of post-adoption beliefs- Hedonic value, perceived ease of use, and perceived usefulness have significant positive effect on users’ levels of confirmation. 5. The user’s levels of confirmation is the key determinant of the user’s level of satisfaction and loyalty. 6. User satisfaction has the primary effect on loyalty, having satisfied users is the critical driver of loyalty. Based on this research result, this study will provide manufacturers with reference to design, produce, and market. It hopes to help manufacturers to reach the masses and to understand the effects of post-adoption beliefs of electric scooter to enhance user satisfaction and loyalty.
Liu, Mu-Lung, and 劉牧隴. "The Study of Virtual Community User Satisfaction." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/txq4xw.
Full text國立臺東大學
資訊管理學系碩士班
98
Mature in the Internet development in Taiwan, Facebook and Plurk with amazing high popularity once again infuses the topic of virtual community in Taiwan. Taiwan large virtual community of users, we can often learn through the news or opinion surveys of users of several in the community are more concerned about using the experience factor. For example: community, system functions are easy to learn to use, and if they can help users to achieve the desired purpose, and whether the user can trust the community, particularly the confidentiality of personal information. This study explores some of past theories, like Expectation Confirmation Theory (ECT), Technology Acceptance Model (TAM), and D&M IS Success Model. Pass of these, we can build a model with Perceived Ease of Use, Perceived Usefulness, Service Quality, Trust and User Satisfaction. Passing this model, the study found that users of Perceived Ease of Use and Perceived Usefulness will affect the User Satisfaction, also the user's Trust will be affected by Service Quality, which in turn is reflected in its User Satisfaction on.
Bertini, Lucia. "The FUP Credibility: a user satisfaction survey." Thesis, 2001. http://eprints.rclis.org/4322/1/FUPCase03.pdf.
Full textLu, Hsuan-Hsuan, and 陳昱利. "A study on the blogs’ service quality, user satisfaction and user loyalty." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/23z2k5.
Full text銘傳大學
資訊管理學系碩士在職專班
97
This study attempts to find the relationships among blogs’ user demographic factors, service quality, user satisfaction and user loyalty. The users’ gender, age, educational level, job position and the seniority of network experience are identified as the user demographic factors. There are 24 questionnaires to be constructed as the measurements of the user demographic factors, service quality, user satisfaction and user loyalty. The research methodology in this study is the qualitative analysis. The SPSS 17.0 is the tool to have the descriptive statistics analysis, reliability analysis, variance analysis, ANOVA and factors analysis. Conclusively, these results represent that the different ages have significant different opinions on service quality. The different seniority of networks experience has significant different opinions on service quality. Service quality has the positive influence on both user satisfaction and user loyalty. There is positive relationship between user satisfaction and user loyalty. There is also an intervening effect (user satisfaction) between of service quality and users loyalty.
Hung, Ying-Chen, and 洪櫻甄. "A Study of User Satisfaction and Intention to Use Camera APPs." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/60780824855461205446.
Full text國立彰化師範大學
會計學系
104
With the development of science and technology, mobile phones have come to be a portable communication tool and also the most convenient device for photography. The Camera APPs which have functions of photos or videos editing are very popular in recent year due to the promotion of wireless networks and the trend of mobile photography. How to innovation continuously and successfully catch the customer’s preference are worth of discussing. Therefore, this study mainly investigates the user’s satisfaction and the continuous intention to using Camera APPs. This study combined the theory of Post-Acceptance Model of Information System Continuance and Information Systems Success Model which include information quality, system quality, and service quality. Additionally, this research model integrates subjective norm to propose a new hybrid model to study user’s behavior of continuance intentions to use the Camera APPs. This study used online questionnaire to collect data, totally 431vaild questionnaires, and then proceeded statistical analysis with SPSS .The empirical results of this study were indicated as the as follows: (1) The information quality confirmation and the system quality confirmation have a significant positive influence on the perceived usefulness, but the service quality confirmation and the perceived usefulness has no significant relationship. (2) The information quality confirmation, the system quality confirmation and the perceived usefulness have a significant positive influence on the satisfaction, but the service quality confirmation and the satisfaction has no significant relationship. (3)The perceived usefulness, the satisfaction and the subjective norm have a significant positive influence on the user’s continuous using intention. The conclusion can be provided suggestions about design and marketing to manufacturers.
Liao, Ting-Kuan, and 廖庭寬. "The research of exploring web2.0 and user satisfaction from different user behavior website for user motivations." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/09702854410843481933.
Full text淡江大學
資訊管理學系碩士班
100
In recent years, with the popularity of the Internet and broadband, Web2.0 website appeared in large numbers, such as Blog, Wiki, photo albums, multimedia databases and other services are also a lot to be built in the Web2.0 page. Web2.0 main personal, community, interactive content such as in the past one-way page does not have new features for the Internet information age has provided a new way of receiving information. This study investigated the Web2.0 site users to "Uses and Gratifications Theory" point of view, expected by observing the user behavior in the use of Web2.0 websites, use the link between motivation and satisfaction, to find out why Web2.0 site has been popular because most users to provide web designers write Web2.0 sites for future reference. In this study, Internet survey method approach to the Internet questionnaire as a research tool, video game kiosks for Bahamut users survey and analysis, the results are as follows: 1. The user for "Technology and Content" type of motivation is more intense, and with the involvement of a strong degree of motivation to improve and has improved. 2.The involvement of users for the "Information Sharing," "Social Interaction " of satisfaction than the " Technology and Content" type of satisfaction with strong. 3. The users for the " Information Sharing," "Social Interaction " two types of functions to meet the higher the degree of motivation for their use and expectations of the site will be improved.
Huang, Yi-Syuan, and 黃怡瑄. "User''s Satisfaction of Ming Chuan Digital Library." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/qjk5rx.
Full text銘傳大學
傳播管理研究所碩士班
95
Along with all technological changes, library instruction itself has become more complex. Library users themselves can use online database searching to find information they need. The purpose of this research is to survey and analyze the current status of database use and students’ satisfaction, the factors that diminish users’ desire to use databases and the library instructions users have preferred at Ming Chuan University Library. Finally, there are some suggestions to the libraries in order to increase the frequency of database use.
Chang, Chen-rung, and 張禎容. "USER SATISFACTION OF INTERNET PREPARE TEST PROBLEMS SYSTEM." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/wth476.
Full text南華大學
出版事業管理研究所
95
With the fast development of information technology and the Internet, ways of teaching and learning have come a long way. Long-distance teaching, computer assisted instruction, network proposition system, and online test system have been created accordingly. These electronic or computerized ways of teaching have greatly raised the quality of education. Network proposition systems and online test systems have revised the traditional ways of giving and taking tests, making it more flexible and interactive to learn. The network proposition systems are equipped with an automatic and dynamic generation of test questions. They can record students’ academic performances and test results of a whole class for later inquiry. This study aims to find out users’ needs and their levels of satisfaction. This study focuses on a sucessful model of information with the aid of relevant theories and documents. The framework of research is based on an existent network proposition system of a publishing company. The design of questionaire has been evaluated and revised by experts. Wth the network proposition system serving as an evidence-based system, this research will assess the implimenation of this system by computer teachers of high schools in Taiwan Meanwhile, referring to the analysis of users’s levels of satisfaction, some advice will be put forward for further improvements in the future. This research includes seven criteria: system quality, information quality, operation, service, readiness for use, levels of satisfaction, and net effectiveness. The study also shows that the seven factors are evidently interrelated. Users’ readiness to accept the system is actually satisfactory. Making improvements on factors of low satisfaction helps to make the system more effective and serves to improve a future system.
Yu, Su-Chen, and 游淑真. "The factor of influencing on blog user satisfaction." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/w47b59.
Full text中原大學
會計研究所
102
The study examines the relationships among the quality, value and satisfaction of blogs. The results indicate that information quality and system quality positively influence the perceived value of functional value, emotion value and social value. And the perceived value of functional value, emotion value and social value of blog user positively influence blog user’s satisfaction. But design quality does not influence the perceived value of functional value, emotion value and social value.
Ho, Horng Jiun, and 何弘竣. "The Relation between Microcomputer Playfulness and User Satisfaction." Thesis, 1994. http://ndltd.ncl.edu.tw/handle/89899958568246356107.
Full text輔仁大學
管理科學研究所
82
The objective of this article is to confirm the ca- sual relation of Microcomputer Playfulness. This casual relation is, software characteristic will affect Micro- computer Playfulness, then Microcomputer Playfulness will affect user explorary behavior and satisfaction. The result of this article proves this casual rela- tion. In this casual relation, Microcomputer Playfulness is highly positive with user satisfaction. This article also verify what are the effects of some personal characteristics on Microcomputer Playfulness. The findings are no sexual and computer competence di- fference in Microcomputer Playfulness. Age is nagative to Microcomputer Playfulness. Education and computer experience are positive to Microcomputer Playfulness.
詹德章. "Measuring the user information satisfaction in E-Marketplace." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/41626502462605238975.
Full text國立暨南國際大學
資訊管理學系
92
Electronic marketplace has raised and developed rapidly since 2000, while global economic recession has increased and network bubble has burst. The new transaction model and new marketing concept provide companies a more efficient way of creating business value on internet. By aggregating large numbers of buyers and sellers, E-Marketplace offers automating transaction process, secure web-based platform and intergrated value-chain. Companies are no longer what they used to be a couple of decades ago. This study is based on user information satisfaction (UIS), end-user computing satisfaction (EUCS) and web customer information satisfaction (WCIS). The main purpose of this study is to develop a Lisrel model for measuring the user information satisfaction in E-Marketplace. After reviewing MIS literature, this study takes WCIS as instruments to measure the user information satisfaction. The researcher uses exploratory factor analysis (EFA) to test the reliability and validity, and confirmatory factor analysis (CFA) to test the goodness of fit. The researcher also analyzes the relationships between user information satisfaction and EC-service quality. Finally, this study is concluded by discussing limitations and potential future research.
Horn, Inch, and 洪英訓. "A Study on Multimedia Systems with User satisfaction." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/62994551824932098398.
Full text國立中山大學
應用數學研究所
84
The goals of this research is to explore the approach of designing Multimedia systems and the factors of designing systems ﹐that is ﹐we would like to increase the user satisfaction while they using a multimedia system﹑we would like to figure out the requirement analysis of designing a multimedia system .We would like to get profits from the result of user demand analysis﹐further more ﹐Designing a multimedia system by means on it .
Ding, Li-Sheue, and 丁麗雪. "The User Satisfaction of Public Management Information Systems." Thesis, 1994. http://ndltd.ncl.edu.tw/handle/15459212260941161154.
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