Journal articles on the topic 'User Interface design'

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1

Isaac, C. "User Interface Design & User Interface Evaluation." Computer Journal 38, no. 3 (January 1, 1995): 265. http://dx.doi.org/10.1093/comjnl/38.3.265-b.

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2

Grimes, Jack, Kate Ehrlich, and Jerry Vaske. "User interface design." ACM SIGCHI Bulletin 17, no. 3 (January 1986): 22–26. http://dx.doi.org/10.1145/15671.15672.

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3

Zetie, Carl. "User interface design." ACM SIGCHI Bulletin 30, no. 3 (July 1998): 45–46. http://dx.doi.org/10.1145/565711.565728.

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4

Bollini, Letizia. "Beautiful interfaces. From user experience to user interface design." Design Journal 20, sup1 (July 28, 2017): S89—S101. http://dx.doi.org/10.1080/14606925.2017.1352649.

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5

Khoo, Benjamin K. S. "User Interface Design Pedagogy." International Journal of Information and Communication Technology Education 6, no. 1 (January 2010): 96–105. http://dx.doi.org/10.4018/jicte.2010091108.

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A major limitation in traditional class lectures that uses textbooks, handouts, transparencies and assignments is that students often are unable to “experience” user interface design. This limitation can be overcome by using the constructionist approach that allow students to experience user interface design by allowing them to “do” or “construct” so that they can understand and remember. This paper describes an Internet-based interactive case scenario that was developed, based on the constructionist approach, to teach students user interface design concepts in conjunction with the Questionnaire for User Interaction Satisfaction (QUIS). A proof of concept evaluation was conducted and the results indicate that this approach is effective in user interface design pedagogy.
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Khoo, Benjamin K. S. "User Interface Design Pedagogy." International Journal of Information and Communication Technology Education 7, no. 1 (January 2011): 1–10. http://dx.doi.org/10.4018/jicte.2011010101.

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A major limitation in traditional class lectures that use textbooks, handouts, transparencies and assignments is that students often are unable to “experience” user interface design. This limitation can be overcome by using the constructionist approach, which allows students to experience user interface design by letting them “do” or “construct” so that they can understand and remember. This paper describes an Internet-based interactive case scenario that was developed, based on the constructionist approach, to teach students user interface design concepts in conjunction with the Questionnaire for User Interaction Satisfaction (QUIS). A proof of concept evaluation was conducted and the results indicate that this approach is effective in user interface design pedagogy.
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7

Chan, A. "Review: User Interface Design." Computer Bulletin 46, no. 5 (September 1, 2004): 30–31. http://dx.doi.org/10.1093/combul/46.5.30-b.

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8

Noyes, J. "Review: User-Interface Design." Perception 24, no. 4 (April 1995): 471–72. http://dx.doi.org/10.1068/p240471.

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9

Wilson, Max L. "Search User Interface Design." Synthesis Lectures on Information Concepts, Retrieval, and Services 3, no. 3 (November 15, 2011): 1–143. http://dx.doi.org/10.2200/s00371ed1v01y201111icr020.

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10

Nielsen, J. "Iterative user-interface design." Computer 26, no. 11 (November 1993): 32–41. http://dx.doi.org/10.1109/2.241424.

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11

Penn, Dick. "User Interface Design Tools." Proceedings of the Human Factors Society Annual Meeting 31, no. 1 (September 1987): 25–29. http://dx.doi.org/10.1177/154193128703100105.

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12

Chao, Betty P. "Managing User Interface Design using Concurrent Engineering." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (October 1993): 287–90. http://dx.doi.org/10.1177/154193129303700407.

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A well-designed user interface is recognized as a benchmark for determining the success of a software product. The proliferation of user interface design guidelines, standards, prototyping tools, and techniques are indicative of the importance placed on quality user interfaces. However, even with the availability of the latest information, tools, and human factors practitioners to software developers, sub-optimal interfaces may result. This is because within a large multidisciplinary software design team, issues such as communication, responsibilities, and cost and schedule constraints may override the usability issues. This paper describes the implementation of concurrent engineering, used to successfully develop user interfaces for a large, complex system. Success is expressed in terms of quality and consistent user interfaces, positive influence of human factors on software development, and customer satisfaction.
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13

Bogdanova, Nellija. "PRINCIPLES OF USER-CENTERED DESIGN." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 20, 2001): 245. http://dx.doi.org/10.17770/etr2001vol1.1921.

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Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses.
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14

Isensee, Scott, Dave Roberts, Dick Berry, and John Mullaly. "User Interface Design with OVID." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 3 (October 1998): 310–14. http://dx.doi.org/10.1177/154193129804200327.

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Object-oriented (OO) code design methodologies such as Booch, Schlaer-Mellor, Rumbaugh, and OMT have become very popular and have proven effective tools for software development. User interface design, on the other hand, is often done without a formal methodology. Ad hoc approaches typically produce designs which are incomplete, do not fully meet user requirements, and are not in a form which is easy for the programming team to translate into code. Object, View, and Interaction Design (OVID) addresses the needs to improve the quality and efficiency of user interface design. We apply many of the tools and techniques used in OO code design to the domain of user interface design. OVID brings rigor to the interface design process and produces output which feeds directly into code design. In this paper, we describe the OVID methodology and show examples of how it could be applied to designing an IT system to provide desktop and network support services to small businesses. The other methodologies discussed in the panel session will use the same design exercise for comparative purposes.
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15

Williams, Evelyn, and Evelyn Hewlett-Packard. "Panel on Visual Interface Design." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (October 1989): 323–24. http://dx.doi.org/10.1177/154193128903300519.

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User interface design has many components. Usable computer interfaces should be easy to learn, result in high user productivity and high user satisfaction. There are a number of components in user interface design that affect the usability of the interface. Within the human factors community we tend to emphasize the ergonomic and cognitive components of the computer interface. There is another component that is frequently ignored, the visual interface design. This panel will present information on the visual component in various user-computer interfaces and will discuss the contributions of the visual designer to the interfaces and usability.
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16

Feng, Shi Hong. "Engineering-Oriented User Interface Design Patterns." Advanced Materials Research 102-104 (March 2010): 880–84. http://dx.doi.org/10.4028/www.scientific.net/amr.102-104.880.

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Patterns have become a more effective way on the knowledge use of the HCI domain. These patterns are mainly oriented to different tasks, which are too coarse-grained to be easily implemented. And it is not given that how to use these patterns to built user interfaces in engineering way. Furthermore, many different patterns are oriented to different models in the model based on user interface (UI) development, which are hard to be integrated into the UI development tool. In point of increasing UI knowledge reuse, every UI is divided into many presentation units (PU), which reduces the grain of UI. Next, the UI feature space is given through three facets and various relations among these facets. Therefore, the Engineering-oriented User Interface Design Pattern (EUIDP) is proposed from the interior model, the presentation model and the operation model. As a case, the Grid EUIDP is explicitly described according to the form of EUIDP. Finally, the conclusion and the further work are discussed.
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17

Rochmawati, Irma. "IWEARUP.COM USER INTERFACE ANALYSIS." VISUALITA 7, no. 2 (February 28, 2019): 31–44. http://dx.doi.org/10.33375/vslt.v7i2.1459.

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IWEARUP.COM is a website that is an e-commerce based. It contains information about buying, selling, distributing, and marketing fashion products. A business website is an example of using design as a marketing tool. Display of charming website with design is an attraction. However, a good website design must be able to display information clearly. Especially how to make the interface possible as it is not confused with the information displayed. Poor interfaces affect the users productivity or experience in visiting a website. This is a visual hierarchy which is the most important principles behind every website design. With an instrumental case study of the approach to produce conclusions that can be applied in designing e-commerce-based website. The goal is to make the website design in line with the content that will increase the website design and increase knowledge about the visual hierarchy of web design and its relation to the user interface.
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18

Koster, Christopher R., and John H. Wilkinson. "Interactive System Design with End Users Using a PC Based Design Tool." Proceedings of the Human Factors Society Annual Meeting 32, no. 5 (October 1988): 357–61. http://dx.doi.org/10.1177/154193128803200527.

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New PC based design and prototyping tools are making it easier for user interface designers to rapidly implement prototypes of new user interfaces for complex systems. We used such a tool to design the user interface for an on-line data base that was being developed to replace an existing batch system. The tool not only made the design of the user interface easier, but it also allowed us to present a prototype of the system to end users and to conduct design reviews in an interactive fashion. This allowed us to actively involve users in the design of the user interface and resulted in a better design that met both the users requirements and our own internal design goals.
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19

Onoue, Y. "Screen Design for User Interface." Japanese journal of ergonomics 28, Supplement (1992): 112–13. http://dx.doi.org/10.5100/jje.28.supplement_112.

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20

Mangla, Vishal. "HCI with User Interface Design." International Journal for Research in Applied Science and Engineering Technology 9, no. 4 (April 30, 2021): 1313–22. http://dx.doi.org/10.22214/ijraset.2021.33933.

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21

Mark, William. "Knowledge-Based User Interface Design." Human–Computer Interaction 1, no. 4 (December 1985): 339–57. http://dx.doi.org/10.1207/s15327051hci0104_3.

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22

Blatt, Louis A., and James F. Knutson. "User Interface Design Guidance Systems." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 15 (October 1993): 1038. http://dx.doi.org/10.1177/154193129303701510.

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23

Howard, Steve. "User interface design and HCI." ACM SIGCHI Bulletin 27, no. 3 (July 1995): 17–22. http://dx.doi.org/10.1145/221296.221302.

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24

Teeter, B. R. "User interface design and development." IEEE Multimedia 6, no. 3 (July 1999): 94. http://dx.doi.org/10.1109/mmul.1999.790617.

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25

Coutaz. "Abstractions for user interface design." Computer 18, no. 9 (September 1985): 21–34. http://dx.doi.org/10.1109/mc.1985.1663001.

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26

Foley, James, Won Chul, Srdjan Kovacevic, and Kevin Murray. "The User Interface Design Environment." ACM SIGCHI Bulletin 20, no. 1 (July 1988): 77–78. http://dx.doi.org/10.1145/49103.1046452.

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27

THIMBLEBY, HAROLD, and WILL THIMBLEBY. "Solutioneering in user interface design." Behaviour & Information Technology 12, no. 3 (May 1993): 190–93. http://dx.doi.org/10.1080/01449299308924379.

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28

Sethumadhavan, Arathi. "Five User Interface Design Tenets." Ergonomics in Design: The Quarterly of Human Factors Applications 24, no. 2 (April 2016): 31. http://dx.doi.org/10.1177/1064804616642740.

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29

Boyce, Susan, Demetrios Karis, Amir Mané, and Nicole Yankelovich. "Speech user interface design challenges." ACM SIGCHI Bulletin 30, no. 2 (April 1998): 30–34. http://dx.doi.org/10.1145/279044.279053.

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30

Windsor, Peter, and Graham Storrs. "Practical user interface design notation." Interacting with Computers 5, no. 4 (December 1993): 423–38. http://dx.doi.org/10.1016/0953-5438(93)90006-f.

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31

Singh, Gurminder. "Vu: visual user-interface design." Visual Computer 6, no. 4 (July 1990): 230–41. http://dx.doi.org/10.1007/bf02341048.

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32

Singh, Gurminder, and Mark Green. "Visual user interface design tools." Visual Computer 8, no. 2 (March 1992): 71–74. http://dx.doi.org/10.1007/bf01900549.

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33

Marcus, Aaron. "User-interface design and China." Interactions 10, no. 1 (January 2003): 21–25. http://dx.doi.org/10.1145/604575.604588.

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34

England, David. "A USER INTERFACE DESIGN TOOL." ACM SIGCHI Bulletin 19, no. 2 (October 1987): 41–42. http://dx.doi.org/10.1145/36111.1045593.

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35

Landseadel, P. "Methodologies in user interface design." IEEE Aerospace and Electronic Systems Magazine 10, no. 8 (August 1995): 15–20. http://dx.doi.org/10.1109/62.406817.

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36

Blair-Early, Adream, and Mike Zender. "User Interface Design Principles for Interaction Design." Design Issues 24, no. 3 (July 2008): 85–107. http://dx.doi.org/10.1162/desi.2008.24.3.85.

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37

Miraz, Mahdi H., Maaruf Ali, and Peter S. Excell. "Adaptive user interfaces and universal usability through plasticity of user interface design." Computer Science Review 40 (May 2021): 100363. http://dx.doi.org/10.1016/j.cosrev.2021.100363.

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38

Verplank, Bill, and Scott Kim. "Graphic invention for user interfaces: an experimental course in user-interface design." ACM SIGCHI Bulletin 18, no. 3 (January 1987): 50–66. http://dx.doi.org/10.1145/25281.25284.

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39

Alty, J. L. "User Interface Design: Technology Led or User Driven." IFAC Proceedings Volumes 25, no. 9 (June 1992): 285. http://dx.doi.org/10.1016/s1474-6670(17)50205-0.

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40

Marcus, Aaron, and Aaron Marcus. "Future User Interface Metaphors." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (October 1993): 258–62. http://dx.doi.org/10.1177/154193129303700401.

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Computer-based products with multimedia user interfaces will need to communicate large amounts of data and functions, as well as concepts and emotional values, to increasingly diverse users. Using metaphors to embody complex structures and processes is one technique available to user interface developers. The article discusses kinds of metaphors and metaphor design scenarios.
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41

Álvarez Reyes, Julio César. "Design of intuitive user interfaces for virtual assistants in university education." Journal of Scientific and Technological Research Industrial 4, no. 1 (May 3, 2023): 17–20. http://dx.doi.org/10.47422/jstri.v4i1.34.

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Designing an intuitive user interface for virtual assistants in higher education presents several challenges, chief among them being natural language understanding, virtual assistant customization, user-centered design, integration with existing technology, and consideration of the educational context. The success of virtual assistants in higher education depends on the ability of designers and developers to understand the needs and preferences of users and their ability to design intuitive and effective user interfaces that enhance the learning and teaching experience. To address the challenges in designing intuitive user interfaces for virtual assistants, various methods can be used, such as creating a natural language-based user interface, including visual elements, and designing a custom user interface. and adaptable.
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42

Kokol, Peter, Ivan Rozman, and Vlado Venuti. "User interface metrics." ACM SIGPLAN Notices 30, no. 4 (April 1995): 36–38. http://dx.doi.org/10.1145/202176.202180.

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43

Resnick, Marc L., and Jennifer Bandos. "Best Practices in Search User Interface Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 5 (September 2002): 627–31. http://dx.doi.org/10.1177/154193120204600506.

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The Internet has become a powerful tool for information search and ecommerce. Millions of people use the World Wide Web on a regular basis and the number is increasing rapidly. For many common tasks, users first need to locate a Web site(s) containing needed information from among the estimated 4 trillion existing web pages. The most common method used to search for information is the search engine. However, even sophisticated users often have difficulty navigating through the complexity of search engine interfaces. Designing more effective and efficient search engines is contingent upon a significant improvement in the search user interface.
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44

Faramita, Rizky, Dessi Puji Lestari, and Ginar Santika Niwanputri. "E-commerce Design Interaction with Voice User Interface using User-centered Design Approach." IJNMT (International Journal of New Media Technology) 6, no. 2 (January 16, 2020): 104–8. http://dx.doi.org/10.31937/ijnmt.v6i2.1451.

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The rapid expansion of e-commerce has encouraged many platforms to serve their consumers better, including by providing state-of-the-art user interaction. Voice user interface is integrated in the e-commerce in order to allow users doing multitask while having handful activities and simplify features whose discoverability is low. The interface is designed using user-centered design approach, specifically ISO 9241-210:2010 methodology. In addition, the interface is verified by usability testing conducted in three iterations for two personas. Verification process of the design shows that high-fidelity prototype is 83.0% helpful and 70.0% effective.
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45

Ren, Hong, Chunyu Zhang, and Ningning Zhang. "Research on EEG-based Graphic User Interface Kansei Design Evaluation." E3S Web of Conferences 179 (2020): 02103. http://dx.doi.org/10.1051/e3sconf/202017902103.

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Graphical user interface (GUI) is designed as the interaction medium between the user and the interface, and the perceptual experience of GUI design has been paid more and more attention by users. Based on the theory of perceptual engineering (KE), two groups of different visual style interfaces were taken as an example to record the EEG data when users watched two groups of visual interfaces, in order to explore the user’s perceptual imagery and perceptual experience for the visual interface. It aims to meet the user’s perceptual needs and provide an effective evaluation method and design basis for the graphical user interface design. Firstly, the EEG spectrogram and brain topographic maps were obtained by data analysis and processing. The results showed that the activity levels of the θ wave and α wave induced by the two groups of different visual style interfaces were significantly different. Secondly, this paper analyzed the user’s perceptual imagery with GUI perceptual design elements, and concluded that the perceptual design elements of GUI would affect the user’s cognitive interest and perceptual experience. GUI design should focus on the unity and coordination of perceptual design elements and perceptual imageries. Finally, it is concluded that the EEG-based perceptual design evaluation method can effectively evaluate the GUI visual interface.
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46

Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

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With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software systems occupy an important position and have been a hot topic of research in the field of human-computer interaction. The traditional methods of describing user interaction, such as state transitions and data flow diagrams, are not based on global and intuitive concepts. Moreover, there is little support for the design of user interface interaction behavior, resulting in user interfaces being ignored at design time and left to implementers to grasp at coding time. It is therefore an issue that needs to be addressed in order to integrate traditional methods and intuitive descriptions from the user’s perspective into a new interface development model and methodology. This research creates a user interface framework based on interaction behavior from the user’s perspective. Furthermore, UML extension mechanisms are used to enable the user interface framework to better support UML-based modelling environments. In addition, the UML is structured and extended to include structural elements that support interface generation, and a structured use case model is proposed, which drives the analysis and design of the individual submodels. The extracted abstract interface elements and their mapping to concrete interface elements are documented in a way that explores the generation of different target languages under different platforms. This study incorporates user requirements and provides a scientific reference for the development and design of user interfaces.
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47

Eike, David R., Stephen A. Fleger, and Elizabeth R. Phillips. "User Interface Design Guidelines for Expert Troubleshooting Systems." Proceedings of the Human Factors Society Annual Meeting 30, no. 10 (September 1986): 1024–28. http://dx.doi.org/10.1177/154193128603001019.

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This paper describes the status and preliminary results of an ongoing research project to develop and validate user interface design guidelines for expert troubleshooting systems (ETS). The project, which is sponsored by the Systems Technology Branch of NASA's Goddard Space Flight Center, is part of a larger research program to study the application of emerging user interface technologies to the design and development of user interfaces for Space Station-era systems. The project has two separate research thrusts. The first and central thrust is to develop and validate a set of human engineering guidelines for designing the user interface of an ETS. The second thrust is to design and implement an electronic data base to manage storage and retrieval of the guidelines. This paper discusses the human factors issues that are unique to the design of a user interface for an ETS. This paper is not intended to address the breadth of research that has been conducted on human-computer interaction with conventional systems. This topic is well-represented in established human engineering principles, criteria and practices as desribed in the literature (e.g., Hendricks, et al, 1982; Norman, et al, 1983; Smith and Mosier, 1985; Norman and Draper, 1986; etc.).
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48

Coury, Bruce G., and Richard A. Strauss. "Cognitive Models in User Interface Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 3 (October 1998): 325–29. http://dx.doi.org/10.1177/154193129804200330.

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Modeling user decision making and problem solving tasks has become a basic requirement for identifying user needs and task requirements and the prerequisite step to developing user interface technologies. In our work in developing new user interface concepts for naval command centers, we have been using cognitive modeling techniques to capture the goals and actions of users, represent those goals and actions as cognitive models, and use those models to assess the utility of user interface options. The purpose of this paper is to show how cognitive modeling has becoming a fundamental component of our design process, and is being used to assess user interface options before actual prototype development commences.
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49

Малахов, Юрий, Yuriy Malakhov, Ирина Галанова, and Irina Galanova. "Ergonomic maintenance of designing intellectual user interfaces." Ergodesign 2019, no. 3 (August 31, 2019): 122–26. http://dx.doi.org/10.30987/article_5d25e4dd0bccd0.62314595.

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The article is devoted to the ergonomic design of user interfaces. Considered standards used in the design. The design stages of the user interface have been developed to ensure optimal user interaction with the system. The basic principles of the development of user interfaces.
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50

Okada, Akira. "Design guidelines for graphical user interface." Japanese journal of ergonomics 30, Supplement (1994): 58–59. http://dx.doi.org/10.5100/jje.30.supplement_58.

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