Academic literature on the topic 'User experience'
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Journal articles on the topic "User experience"
Bogaards, Peter, and Ruurd Priester. "User experience." Interactions 12, no. 3 (May 2005): 23–25. http://dx.doi.org/10.1145/1060189.1060209.
Full textStewart, Tom. "User experience." Behaviour & Information Technology 34, no. 10 (August 6, 2015): 949–51. http://dx.doi.org/10.1080/0144929x.2015.1077578.
Full textMallon, Melissa. "User Experience." Public Services Quarterly 11, no. 1 (January 2, 2015): 23–31. http://dx.doi.org/10.1080/15228959.2014.995860.
Full textSampson, Fred. "User experience." Interactions 12, no. 1 (January 2005): 7–9. http://dx.doi.org/10.1145/1041280.1041285.
Full textPavlov, Kathren, Fernando Montalvo, Jordan A. Sasser, Luciana Jones, Daniel S. McConnell, and Janan A. Smither. "Applying User Experience Principles to Patient Experiences." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 761–65. http://dx.doi.org/10.1177/1071181322661478.
Full textPrayoga, Aditya, C W Kusuma, M Christy, and R Andika. "ANALISIS USER EXPERIENCE JOGJAKITA MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE (UEQ)." TEKNIMEDIA: Teknologi Informasi dan Multimedia 4, no. 1 (June 12, 2023): 53–60. http://dx.doi.org/10.46764/teknimedia.v4i1.98.
Full textAnderies, Anderies, Cindy Agustina, Tania Lipiena, Ayunda Raaziqi, and Alexander Agung Santoso Gunawan. "User Experience Analysis of Duolingo Using User Experience Questionnaire." Engineering, MAthematics and Computer Science Journal (EMACS) 5, no. 3 (September 30, 2023): 155–59. http://dx.doi.org/10.21512/emacsjournal.v5i3.9227.
Full textShin, Donghee, Bu Zhong, and Frank A. Biocca. "Beyond user experience: What constitutes algorithmic experiences?" International Journal of Information Management 52 (June 2020): 102061. http://dx.doi.org/10.1016/j.ijinfomgt.2019.102061.
Full textSt. Peter, Hilary A. Sarat. "Communicating User Experience." International Journal of Sociotechnology and Knowledge Development 7, no. 2 (April 2015): 14–26. http://dx.doi.org/10.4018/ijskd.2015040102.
Full textAnderson, Richard, Keith Instone, Dirk Knemeyer, Beth Mazur, and Whitney Quesenbery. "User experience network." Interactions 12, no. 3 (May 2005): 40–41. http://dx.doi.org/10.1145/1060189.1060217.
Full textDissertations / Theses on the topic "User experience"
Salomonsson, Dennis, and Viktor Häll. "User Experience : Att konkretisera tillvägagångssättet med utgångspunkt från ett fallföretag." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86102.
Full textBergström, Emil. "Exploring User Experience designers experiences working with Machine Learning." Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44633.
Full textJohansson, Victor. "The Total User Experience." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20532.
Full textThis report is the result of a thesis project at Malmö Universitys Productdesignprogram. The purpose of the project has been to explore the future of mobile communications. It is written by Victor Johansson, in collaboration with Sony Ericsson Mobile Communications AB.More and more functions move into our phones; tickets, credit cards, maps, schedules and photo albums. When these things move into the phone they become intangible. But what happens when more and more things are intangible, and interaction with this non-physical world remains flat and one dimensional? Are there better ways to reach, manage and "grab" this world?The project began with a study which largely consisted of trend analysis. The goal of this study was to identify problem areas and to develop a problem. Afterwards the project followed the traditional design process with a brief, idea process, sketching process, prototypes and final concept.The project has resulted in a physical concept that is supposed to be launched three years from now. The concept makes content from the intangible world more accessible to the user and explores new ways to interact with this content.
Hart, Jennefer. "Investigating user experience and user engagement for design." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/investigating-user-experience-and-user-engagement-for-design(d0f13517-fea8-4188-84a3-198c7d3ede71).html.
Full textErcoli, Pierpaolo. "Wearable device e User Experience." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10383/.
Full textHobbs, Katherine Anna. "Designing the ClockSketch user experience." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/105990.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 51-53).
In this thesis, we designed and implemented a user interface for doctors to view patient results from the Clock Drawing Test as computed by the ClockSketch system. We identied four primary goals for the interface: glanceability, familiarity, minimalism, and trustworthiness. Following a spiral-based design process, we systematically built and iterated over interface prototypes with these goals in mind.
by Katherine Anna Hobbs.
M. Eng.
Kendrick, Victoria L. "The user experience of crowds." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13888.
Full textNissinen, T. (Tuomas). "User experience prototyping:a literature review." Bachelor's thesis, University of Oulu, 2015. http://urn.fi/URN:NBN:fi:oulu-201504221415.
Full textHolm, Anders, and Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.
Full textInteraktionen mellan företag och kund sker nuförtiden oftast på digitala mötesplatser. När möjligheten för företag att träffa kunden öga mot öga minskar blir det en utmaning att skapa nära affärsrelationer och förmedla bra kundservice. Med konkurrenter som enkelt kopierar digitala tjänster och med en standardisering av gränssnitt och tjänster tenderar kunder att oftare byta leverantör. Inom e-banking framstår därför skapande och upprätthållande av lojala kunder som högst relevant. Genom att personifiera användarupplevelsen kan kundlojaliteten förbättras. Befintliga metoder för gränssnittsadaption lämnar över ansvaret för den resulterande designen från designern till antingen användaren eller systemet. Men, om ansvaret för designen tilldelas användaren kan resultatet bli i en skadad användarupplevelse. Så länge datorer inte kan översätta meningen bakom vad en människa kommunicerar eller skapa en förståelse för en användares bakomliggande motivation till varför hen utför handlingar, måste mänskliga designers inneha ansvaret för designen av användarupplevelsen. Vidare skiljer sig responsiv webbdesign från konceptet användarresponsivitet i meningen att responsiv webbdesign inte är direkt responsiv mot användaren utan snarare mot den tekniska apparat som används. Genom att följa en design science forskningsmetodik utvecklades ett konceptuellt ramverk för design av användarresponsiva användarupplevelser (user responsive user experience design (URUXD)). Målet var att stärka bandet mellan användare och leverantör genom att möjliggöra en mer relevant och personifierad användarupplevelse. Det konceptuella ramverket introducerar ett sätt att designa användarresponsiva informationssystem vilket kan vara användbart i domäner där användargruppen är stor och heterogen, vilket är fallet för e-banking. En personifierad användarupplevelse möjliggörs genom att utöka det befintliga användningsområdet för designverktyget personas till att även inkludera dem som mappningssverktyg för att kategorisera användare i realtid. Multipla persona sets införlivas i ramverket vilket skapar möjlighet för designern att skapa en holistisk användarupplevelse för varje enskilt persona set. Det konceptuella ramverket möjliggör därigenom för multipla gränssnittdesigns för ett informationssystem som därmed blir användarresponsivt, utan att underminera principer för användbarhet.
Talstoi, Aleh, and Zackarias Madsen. "The user interface and user experience of Web Design." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16452.
Full textBooks on the topic "User experience"
Marcus, Aaron, ed. Design, User Experience, and Usability: Novel User Experiences. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40355-7.
Full textvan de Sand, Felix, Anna-Katharina Frison, Pamela Zotz, Andreas Riener, and Katharina Holl. User Experience Is Brand Experience. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-29868-5.
Full textKraft, Christian. User Experience Innovation. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4150-8.
Full textvan de Sand, Felix. User Experience Identity. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7.
Full textMoser, Christian. User Experience Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-13363-3.
Full textFox, Robert, and Ameet Doshi. Library user experience. Washington, DC: Association of Research Libraries, 2011.
Find full textMarcus, Aaron, ed. Design, User Experience, and Usability. User Experience Design Practice. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07638-6.
Full textBernhaupt, Regina, ed. Game User Experience Evaluation. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15985-0.
Full textLull, Dave. Discussions in User Experience. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3267-5.
Full textJakob, Nielsen. E-commerce user experience. Fremont, CA: Nielsen Norman Group, 2001.
Find full textBook chapters on the topic "User experience"
van de Sand, Felix. "Customer Experience ist User Experience ist Brand Experience." In User Experience Identity, 7–17. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-15959-7_2.
Full textBordegoni, Monica, Marina Carulli, and Elena Spadoni. "User Experience and User Experience Design." In Prototyping User eXperience in eXtended Reality, 11–28. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-39683-0_2.
Full textSomers, Bojhan, and Roy Scholten. "User Experience." In The Definitive Guide to Drupal 7, 713–46. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3136-3_32.
Full textGoodwin, Steven. "User Experience." In Polished Game Development, 85–104. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2122-8_5.
Full textNorthwood, Chris. "User Experience." In The Full Stack Developer, 47–66. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-4152-3_3.
Full textSimonsen, Jakob Grue. "User Experience." In The Wiley Handbook of Human Computer Interaction, 191–206. Chichester, UK: John Wiley & Sons, Ltd, 2017. http://dx.doi.org/10.1002/9781118976005.ch10.
Full textGarner, Tom A. "User-Experience." In Echoes of Other Worlds: Sound in Virtual Reality, 83–124. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65708-0_4.
Full textChen, Fang, and Jacques Terken. "User Experience." In Springer Tracts in Mechanical Engineering, 101–15. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-3448-3_6.
Full textSarferaz, Siar. "User Experience." In Compendium on Enterprise Resource Planning, 467–83. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93856-7_30.
Full textD’Oliveiro, Michael. "User experience." In The Streaming Media Guide, 85–99. Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429429750-6.
Full textConference papers on the topic "User experience"
Hendrian, Ariq, Muhammad Luthfi Hamzah, Zarnelly, Anofrizen, and Tengku Khairil Ansyar. "Evaluation of User Experience in Mobile Applications Using User Experience Questionnaire and User Centered Design Methods." In 2024 International Conference on Circuit, Systems and Communication (ICCSC), 1–6. IEEE, 2024. http://dx.doi.org/10.1109/iccsc62074.2024.10616867.
Full textInstone, Keith. "User experience." In CHI '05 extended abstracts. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056808.1056824.
Full textJuniawan, Fransiskus Panca, Dwi Yuny Sylfania, Rendy Rian Chrisna Putra, and Henderi. "YoBagi's User Experience Evaluation using User Experience Questionnaire." In 2022 Seventh International Conference on Informatics and Computing (ICIC). IEEE, 2022. http://dx.doi.org/10.1109/icic56845.2022.10006968.
Full textSandler, John. "What users want: Functional user experience." In 2015 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2015. http://dx.doi.org/10.1109/icl.2015.7318053.
Full textÖzçelik Buskermolen, Derya, Jacques Terken, and Berry Eggen. "Informing user experience design about users." In the 2012 ACM annual conference extended abstracts. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2212776.2223705.
Full textHassenzahl, Marc. "User experience (UX)." In the 20th International Conference of the Association Francophone d'Interaction Homme-Machine. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1512714.1512717.
Full textHanson, Vicki L. "The user experience." In the international cross-disciplinary workshop. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/990657.990659.
Full textObrist, Marianna, Virpi Roto, and Kaisa Väänänen-Vainio-Mattila. "User experience evaluation." In the 27th international conference extended abstracts. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1520340.1520401.
Full textFehnert, Ben, and Alessia Kosagowsky. "Measuring user experience." In the 10th international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1409240.1409294.
Full textMontuwy, Angélique, Béatrice Cahour, and Aurélie Dommes. "Questioning User Experience." In CHItaly '17: 12th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3125571.3125572.
Full textReports on the topic "User experience"
Coram, Jamie L., James D. Morrow, and David Nikolaus Perkins. The PANTHER User Experience. Office of Scientific and Technical Information (OSTI), September 2015. http://dx.doi.org/10.2172/1221178.
Full textElliott, Linda R., Chris Jansen, Elizabeth S. Redden, and Rodger A. Pettitt. Robotic Telepresence: Perception, Performance, and User Experience. Fort Belvoir, VA: Defense Technical Information Center, February 2012. http://dx.doi.org/10.21236/ada562448.
Full textMarshak, Ronni. How to Think About Your Customer Experience and User Experience Design Strategy. Boston, MA: Patricia Seybold Group, June 2011. http://dx.doi.org/10.1571/psgp06-23-11cc.
Full textD. M. Perez. Early User Experience with BISON Fuel Performance Code. Office of Scientific and Technical Information (OSTI), August 2012. http://dx.doi.org/10.2172/1054719.
Full textLi, Guanglei. Sleep-guided enhancement and user interface experience design. Ames (Iowa): Iowa State University, December 2022. http://dx.doi.org/10.31274/cc-20240624-1293.
Full textBidier, S., U. Khristenko, R. Tosi, R. Rossi, and C. Soriano. D7.3 Report on UQ results and overall user experience. Scipedia, 2021. http://dx.doi.org/10.23967/exaqute.2021.9.002.
Full textmigao, ZIma. Optimizing the voting function may improve the user experience. ResearchHub Technologies, Inc., April 2022. http://dx.doi.org/10.55277/researchhub.20rg9wbl.
Full textChilders, L., L. Liming, and I. Foster. Perspectives on distributed computing : thirty people, four user types, and the distributed computing user experience. Office of Scientific and Technical Information (OSTI), October 2008. http://dx.doi.org/10.2172/946032.
Full textTaleb-Bendiab, Amine. Unsettled Topics Concerning User Experience and Acceptance of Automated Vehicles. SAE International, June 2020. http://dx.doi.org/10.4271/epr2020012.
Full textPark, Jee-Sun, and Sejin Ha. User Experience in Fashion Brand Pages in Social Networking Sites: Values and Affective Experience of Information Interaction. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1308.
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