Journal articles on the topic 'User-centred design'

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1

Willis, Anne-Marie. "User-Centred Design." Design Philosophy Papers 2, no. 1 (March 2004): 1–5. http://dx.doi.org/10.2752/144871304x13966215067471.

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Knight, J. "User Centred Design." ITNOW 53, no. 5 (August 31, 2011): 10–11. http://dx.doi.org/10.1093/itnow/bwr035.

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McClelland, Ian, Bronwen Taylor, and Bill Hefley. "User-centred design principles." ACM SIGCHI Bulletin 28, no. 4 (October 1996): 23–25. http://dx.doi.org/10.1145/242417.242421.

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Case, Keith. "Tools for User-Centred Design." Advanced Engineering Forum 10 (December 2013): 28–33. http://dx.doi.org/10.4028/www.scientific.net/aef.10.28.

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User-Centred Design aims to involve users at all stages of the design of products. Some of the basic principles are briefly considered together with their relationship to ergonomics. Tools for the application of User-Centred Design are discussed including specific tools such as digital human modelling, personas, manikin characters, inclusive design and human behavioural modelling.
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Croci, Valentina. "Horizons of User-Centred Design." Architectural Design 78, no. 6 (November 2008): 124–27. http://dx.doi.org/10.1002/ad.788.

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Smith, Michael, and Janet Villata. "Applying user centred design to Archives." Archives and Manuscripts 48, no. 3 (September 1, 2020): 239–49. http://dx.doi.org/10.1080/01576895.2020.1798790.

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BUURMAN, RUDY DEN. "User-centred design of smart products." Ergonomics 40, no. 10 (October 1997): 1159–69. http://dx.doi.org/10.1080/001401397187676.

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DAYTON, TOM, LESLIE G. TUDOR, and ROBERT W. ROOT. "Bellcore's user-centred-design support centre." Behaviour & Information Technology 13, no. 1-2 (January 1994): 57–66. http://dx.doi.org/10.1080/01449299408914585.

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MacDonald, Alastair S. "Aesthetic intelligence: Optimizing user-centred design." Journal of Engineering Design 12, no. 1 (March 2001): 37–45. http://dx.doi.org/10.1080/09544820010031562.

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Wever, Renee, Jasper van Kuijk, and Casper Boks. "User‐centred design for sustainable behaviour." International Journal of Sustainable Engineering 1, no. 1 (March 2008): 9–20. http://dx.doi.org/10.1080/19397030802166205.

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Zhou, Wei, David Heesom, Panagiotis Georgakis, and Joseph H.M. Tah. "User-centred design for collaborative 4D modelling." Construction Innovation 14, no. 4 (September 30, 2014): 493–517. http://dx.doi.org/10.1108/ci-01-2014-0008.

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Purpose – The purpose of this paper is to clarify the CSCW in collaborative 4D modelling and its user interface (UI)/interaction designs for prototyping. Four-dimensional (4D) modelling technology has potentials to integrate geographically dispersed planners to achieve collaborative construction planning. However, applying this technology in teamwork remains a challenge in computer-supported collaborative work (CSCW). Design/methodology/approach – The research adopted user-centred design (UCD) methodology to investigate a usable 4D collaboration prototype through analysis, design and usability testing. By applying CSCW theories, it first clarified the meaning of 4D CSCW to formulate design propositions as design target. By leveraging UCD theories, subsequently, the first-stage research sought an optimal standalone 4D modelling prototype following a parallel design approach. At the second stage, it further investigated into a collaborative 4D modelling prototype using an iterative design. It adopted collaborative task analysis into the UI/interaction design extension for a collaborative prototype based on results obtained from the first stage. The final usability testing was performed on the collaborative prototype to evaluate the designed CSCW and UI in a controlled geographically dispersed teamwork situation. Findings – The test results and user feedback verified their usability. It also disclosed design weaknesses in collaborators’ awareness and smooth tasks’ transitions for further enhancement. Originality/value – The combination of CSCW and UCD theories is practical for designing collaborative 4D modelling. It can also benefit designs for collaborative modelling in other dimensions like cost analysis, sustainable design, facility management, etc. in building information modelling.
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Sutcliffe, Alistair, Sarah Thew, Oscar De Bruijn, Ian Buchan, Paul Jarvis, Jock McNaught, and Rob Procter. "User engagement by user-centred design in e-Health." Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences 368, no. 1926 (September 13, 2010): 4209–24. http://dx.doi.org/10.1098/rsta.2010.0141.

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This paper describes the application of user-centred design (UCD) methods and a user engagement (UE) approach to a case study development of a visualization tool (ADVISES) to support epidemiological research. The combined UCD/UE approach consisted of scenario-based design, and analysis of the users’ tasks and mental model of the domain. Prototyping and storyboarding techniques were used to explore design options with users as well as specifying functionality for two versions of the software to meet the needs of novice and expert users. An evaluation of the prototype was carried out to assess the extent to which the expert model would support public health professionals in their analysis activities. The results of the design exploration requirements analysis study are reported. The implications of scenario-based design exploration, participatory design and user engagement are discussed.
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Smaradottir, Berglind, and Rune Fensli. "User-centred Design of Health Information Technology." International Journal of Integrated Care 16, no. 5 (November 9, 2016): 38. http://dx.doi.org/10.5334/ijic.2587.

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14

Sauer, Sabrina. "Material Agency In User-Centred Design Practices." Digital Culture & Society 1, no. 1 (September 1, 2015): 187–210. http://dx.doi.org/10.14361/dcs-2015-0112.

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Abstract This paper investigates (digital) materiality through an analysis of the “sociomaterial configuration” (Orlikowski 2009) of the participatory design project SensorLab (2010). In SensorLab, users were enrolled as designers: a group of high school students developed and tested smart pollution-sensing prototypes in a public park in Amsterdam. Concepts from science and technology studies, specifically the notion of the “dance of agency” (Pickering 1995), are used to trace how ‘smartness’ materialises in the form of the SensorLab’s prototypes. The exploratory case study draws conclusions about (1) how materiality performs its agency and invites improvisations during prototype design and (2) how the student-designers use their tacit knowledge as situated expertise to improvise with construction materials and technology. The deconstruction of the assemblage of human/material agency suggests that while the student- designers are readily accommodated to develop prototypes, the material agency of the sensor technology resists improvisation as compared with the other available materials. The extent to which the black-boxed sensor technology allows the student-designers to become ‘smart’ is therefore debatable.
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Gulliksen, Jan, Bengt Göransson, Inger Boivie, Stefan Blomkvist, Jenny Persson, and Åsa Cajander. "Key principles for user-centred systems design." Behaviour & Information Technology 22, no. 6 (November 2003): 397–409. http://dx.doi.org/10.1080/01449290310001624329.

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Farao, Jaydon, Bessie Malila, Nailah Conrad, Tinashe Mutsvangwa, Molebogeng X. Rangaka, and Tania S. Douglas. "A user-centred design framework for mHealth." PLOS ONE 15, no. 8 (August 19, 2020): e0237910. http://dx.doi.org/10.1371/journal.pone.0237910.

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Pavelin, Katrina, Jennifer A. Cham, Paula de Matos, Cath Brooksbank, Graham Cameron, and Christoph Steinbeck. "Bioinformatics Meets User-Centred Design: A Perspective." PLoS Computational Biology 8, no. 7 (July 12, 2012): e1002554. http://dx.doi.org/10.1371/journal.pcbi.1002554.

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Risling, Tracie L., and Derek E. Risling. "Advancing nursing participation in user-centred design." Journal of Research in Nursing 25, no. 3 (May 2020): 226–38. http://dx.doi.org/10.1177/1744987120913590.

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Background What is the role of nursing in the digital health transformation of the 21st century? The answer to this critical question may rely on how prepared nursing is to enter into design processes associated with this evolution. Aims The purpose of this paper is to introduce foundational terminology and tools to support increased nursing participation in user-centred design. Situated within a six-step design process, this includes a new analytic framework combining the disciplinary expertise of computer science with the nursing methodology Interpretive Description. Methods The analytic framework and recommended research process were developed over the course of two projects each employing a similar collaborative mixed-methods design. Primary methodological drivers were drawn from the software development life-cycle and Interpretive Description in these digital health intervention studies. Results Using aspects of software development practice, an analytic framework was conceived as part of an interdisciplinary research process allowing nurses to integrate their disciplinary expertise in user-centred digital design. The framework allows nurses to parse collected data into a robust set of functional and non-functional requirements for software developers while still engaging in a fulsome interpretive analysis. Conclusion There is a need for nursing to occupy a more significant role in the advancement of technology innovation in healthcare. However, a lack of familiarity with design-thinking and associated practical experience impedes nursing voices in this area. Tools and processes are introduced to enhance an existing nursing methodology as a means to extend our disciplinary design capacity.
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Gulliksen, Jan, Åsa Cajander, Bengt Sandblad, Elina Eriksson, and Iordanis Kavathatzopoulos. "User-Centred Systems Design as Organizational Change." International Journal of Technology and Human Interaction 5, no. 3 (July 2009): 13–53. http://dx.doi.org/10.4018/jthi.2009070102.

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Han, Fred, Kristina Shin, and Daniel Chow. "User-centred design approach for hydrotherapy wetsuit." International Journal of Fashion Design, Technology and Education 9, no. 1 (November 16, 2015): 16–22. http://dx.doi.org/10.1080/17543266.2015.1103785.

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Thunberg, Sofia, and Tom Ziemke. "User-centred design of humanoid robots’ communication." Paladyn, Journal of Behavioral Robotics 12, no. 1 (November 6, 2020): 58–73. http://dx.doi.org/10.1515/pjbr-2021-0003.

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AbstractInteraction between humans and robots will benefit if people have at least a rough mental model of what a robot knows about the world and what it plans to do. But how do we design human-robot interactions to facilitate this? Previous research has shown that one can change people’s mental models of robots by manipulating the robots’ physical appearance. However, this has mostly not been done in a user-centred way, i.e. without a focus on what users need and want. Starting from theories of how humans form and adapt mental models of others, we investigated how the participatory design method, PICTIVE, can be used to generate design ideas about how a humanoid robot could communicate. Five participants went through three phases based on eight scenarios from the state-of-the-art tasks in the RoboCup@Home social robotics competition. The results indicate that participatory design can be a suitable method to generate design concepts for robots’ communication in human-robot interaction.
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Nwiabu, Nuka, and Ibrahim Adeyanju. "User Centred Design Approach to Situation Awareness." International Journal of Computer Applications 49, no. 17 (July 28, 2012): 25–30. http://dx.doi.org/10.5120/7721-1118.

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Font, Xavier, Rosa English, and Alkmini Gkritzali. "Mainstreaming sustainable tourism with user-centred design." Journal of Sustainable Tourism 26, no. 10 (September 25, 2018): 1651–67. http://dx.doi.org/10.1080/09669582.2018.1491981.

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24

Talbot, Jonathan. "Style, Function, Interaction: Do Designers Disregard User-Product Interaction when Proposing Product Design Concepts?" Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 38 (July 2000): 945–48. http://dx.doi.org/10.1177/154193120004403872.

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This paper reports an investigation of an industrial design project during the preliminary investigation and concept design stages. Conditions for the design project were established where some of the designers followed a more ‘user-centred’ approach to the design problem than others. It might have been expected that designers who were not adopting a user-centred approach would be more focussed on the visual appeal (style) or product technology aspects of their designs and might tend to disregard the interaction sequences involved in actual product use. It was found that designers in both groups resolved the ‘interaction design’ associated with the concepts to a similar level of detail. It was also found that the ‘user-centred’ designers did not tend to gather information on aesthetic issues when inquiring about end user requirements. The implications of these Findings for user-centred design methods are discussed.
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Enoch, Olalere Folasayo, Ab Aziz Bin Shuaib, and Ramli bin Ismail. "The Application of Computer Aided Design as Tool for Building User-Centered Design in Consumer Ceramics’ Product Development." International Journal of Art, Culture and Design Technologies 2, no. 2 (July 2012): 30–42. http://dx.doi.org/10.4018/ijacdt.2012070103.

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This paper investigates the knowledge regarding how user-centre design can be built in ceramic consumer products. The paper gives the general overview of ceramics, computer-aided design and its application in ceramic product development. It also illuminates on product emotion, its influence on consumers’ behaviour and how it can be integrated into new product conceptualization. Furthermore, the paper analysed the systematic approach in building user-centred design in new product and also reveals how CAD can be used to achieve a user-centred design. In order to test the viability of CAD in achieving user-centred design, a study was performed where a CAD-model of a multi-functional ceramic pot was created and a questionnaire with the image (CAD model) and eight emotions was given to participants so as to know their emotional responses toward the product. The result from the study reveals the viability of computer aided design as tool for building user-centred design in consumer ceramics’ product development.
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Forget, Alain, Sonia Chiasson, and Robert Biddle. "User-centred authentication feature framework." Information & Computer Security 23, no. 5 (November 9, 2015): 497–515. http://dx.doi.org/10.1108/ics-08-2014-0058.

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Purpose – This paper aims to propose that more useful novel schemes could develop from a more principled examination and application of promising authentication features. Text passwords persist despite several decades of evidence of their security and usability challenges. It seems extremely unlikely that a single scheme will globally replace text passwords, suggesting that a diverse ecosystem of multiple authentication schemes designed for specific environments is needed. Authentication scheme research has thus far proceeded in an unstructured manner. Design/methodology/approach – This paper presents the User-Centred Authentication Feature Framework, a conceptual framework that classifies the various features that knowledge-based authentication schemes may support. This framework can used by researchers when designing, comparing and innovating authentication schemes, as well as administrators and users, who can use the framework to identify desirable features in schemes available for selection. Findings – This paper illustrates how the framework can be used by demonstrating its applicability to several authentication schemes, and by briefly discussing the development and user testing of two framework-inspired schemes: Persuasive Text Passwords and Cued Gaze-Points. Originality/value – This framework is intended to support the increasingly diverse ecosystem of authentication schemes by providing authentication researchers, professionals and users with the increased ability to design, develop and select authentication schemes better suited for particular applications, environments and contexts.
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Kuts, V., T. Otto, and S. L. Pizzagalli. "User-centred design in industrial collaborative automated systems." Proceedings of the Estonian Academy of Sciences 70, no. 4 (2021): 436. http://dx.doi.org/10.3176/proc.2021.4.10.

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Ruohomäki, Virpi, Marjaana Lahtinen, and Kari Reijula. "Salutogenic and user-centred approach for workplace design." Intelligent Buildings International 7, no. 4 (February 16, 2015): 184–97. http://dx.doi.org/10.1080/17508975.2015.1007911.

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Harrison Dening, Karen, Emma Castle, Caroline Scates, and Kay De Vries. "Advance care plans in dementia: user-centred design." BMJ Supportive & Palliative Care 10, no. 4 (February 8, 2019): e38-e38. http://dx.doi.org/10.1136/bmjspcare-2018-001700.

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ObjectivesHistorically, dementia has not been recognised as a life-limiting condition or one that may benefit from a palliative approach to its care. There are many challenges in providing palliative and end-of-life care to this group of people, some of which may be reduced through advance care planning (ACP) to support people with dementia to have a greater influence on their care at end of life. ACP has been defined as a process of discussing and recording of wishes, values and preferences for future care and treatment held between an individual, family members and their care provider(s) that takes effect when the person loses capacity. The objective of this project was to involve people with dementia and their family carers in co-design of ACP guide and template to prepare for further study related to communication processes in ACP.MethodsA user-centred design process cycle of development and review was undertaken by Dementia UK which involved people with dementia, family carers, Admiral Nurses and other key stakeholders in developing an ACP guide and template.ResultsNine cyclical stages were undertaken to achieve the outcome of an ACP guide and template.ConclusionCo-production using a user-centred design approach offers a structured and inclusive approach to developing ACP materials.Authors:
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EASON, KENNETH D. "User-centred design: for users or by users?" Ergonomics 38, no. 8 (August 1995): 1667–73. http://dx.doi.org/10.1080/00140139508925217.

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Wilson, Ruth, Monica Landoni, and Forbes Gibb. "A user‐centred approach to e‐book design." Electronic Library 20, no. 4 (August 2002): 322–30. http://dx.doi.org/10.1108/02640470210438865.

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Burmester, Michael, Andreas Beu, Heinz Hackl, and Franz Niedereder. "User centred design for a digital welding machine." Behaviour & Information Technology 21, no. 5 (January 2002): 321–26. http://dx.doi.org/10.1080/0144929021000048501.

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Goodman-Deane, Joy, Patrick Langdon, and John Clarkson. "Key influences on the user-centred design process." Journal of Engineering Design 21, no. 2-3 (December 22, 2009): 345–73. http://dx.doi.org/10.1080/09544820903364912.

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Chammas, Adriana, Manuela Quaresma, and Cláudia Mont’Alvão. "A Closer Look on the User Centred Design." Procedia Manufacturing 3 (2015): 5397–404. http://dx.doi.org/10.1016/j.promfg.2015.07.656.

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Macduff, Colin. "Commentary: Advancing nursing participation in user-centred design." Journal of Research in Nursing 25, no. 3 (May 2020): 239–40. http://dx.doi.org/10.1177/1744987120914095.

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Brown, Stephen. "Ergonomics in design education: a user-centred approach." Design Studies 6, no. 2 (April 1985): 73–82. http://dx.doi.org/10.1016/0142-694x(85)90017-1.

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Marti, Patrizia, and Liam J. Bannon. "Exploring User-Centred Design in Practice: Some Caveats." Knowledge, Technology & Policy 22, no. 1 (March 2009): 7–15. http://dx.doi.org/10.1007/s12130-009-9062-3.

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Rexfelt, Oskar, and Anneli Selvefors. "The Use2Use Design Toolkit—Tools for User-Centred Circular Design." Sustainability 13, no. 10 (May 12, 2021): 5397. http://dx.doi.org/10.3390/su13105397.

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Recent research highlights that the important role users play in the transition to a circular economy is often overlooked. While the current narrative emphasises how to design products fit for circular (re-)production flows, or how to design circular business models, it often fails to address how such solutions can be designed to be attractive to people. As long as products and services are designed in a way that makes people prefer linear options over circular ones, the transition will not gain momentum. To further the understanding of how a user perspective can be valuable for circular design, this paper introduces the Use2Use Design Toolkit and presents initial experiences from using its five tools in design work. The tools were developed between 2016 and 2019 and subsequently applied in 30 workshops with professionals and students. Insights from the workshops suggest that the participants generally found the tools fun, instructive and inspirational. The tools enabled them to discuss circular processes from a user’s point of view and to identify challenges and design opportunities. The toolkit was considered especially relevant and meaningful by product and service designers who needed support to explore circular solutions from a user perspective.
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Helmi Setyawan, Muhammad Yusril, Rolly Maulana Awangga, and Rezka Afriyanti. "Dashboard settings design in SVARA using user-centred design method." TELKOMNIKA (Telecommunication Computing Electronics and Control) 17, no. 2 (August 10, 2018): 615. http://dx.doi.org/10.12928/telkomnika.v17i2.8762.

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Harrison, Michael D., Paolo Masci, and José Creissac Campos. "Balancing the formal and the informal in user-centred design." Interacting with Computers 33, no. 1 (January 2021): 55–72. http://dx.doi.org/10.1093/iwcomp/iwab012.

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Abstract This paper explores the role of formal methods as part of the user-centred design of interactive systems. An iterative process is described, developing prototypes incrementally, proving user-centred requirements while at the same time evaluating the prototypes that are executable forms of the developed models using ‘traditional’ techniques for user evaluation. A formal analysis complements user evaluations. This approach enriches user-centred design that typically focuses understanding on context and producing sketch designs. These sketches are often non-functional (e.g. paper) prototypes. They provide a means of exploring candidate design possibilities using techniques such as cooperative evaluation. This paper describes a further step in the process using formal analysis techniques. The use of formal methods provides a systematic approach to checking plausibility and consistency during early design stages, while at the same time enabling the generation of executable prototypes. The technique is illustrated through an example based on a pill dispenser.
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Chung, Seung Jin, Inho Choi, Younghee Han, and Hyun-jae Jo. "User-centred design for multi-user virtual reality art therapy (VRAT) system." Journal of the HCI Society of Korea 15, no. 4 (December 31, 2020): 27–35. http://dx.doi.org/10.17210/jhsk.2020.12.15.4.27.

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Voldán, Petr. "Developing web map application based on user centered design." Geoinformatics FCE CTU 7 (December 29, 2011): 131–41. http://dx.doi.org/10.14311/gi.7.11.

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User centred design is an approach in process of development any kind of human product where the main idea is to create a product for the end user. This article presents User centred design method in developing web mapping services. This method can be split into four main phases – user research, creation of concepts, developing with usability research and lunch of product. The article describes each part of this phase with an aim to provide guidelines for developers and primarily with an aim to improve the usability of web mapping services.
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Dell'Era, Claudio, and Paolo Landoni. "Living Lab: A Methodology between User-Centred Design and Participatory Design." Creativity and Innovation Management 23, no. 2 (March 18, 2014): 137–54. http://dx.doi.org/10.1111/caim.12061.

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Mina Rofida Rahmatina and Chanifah Indah Ratnasari. "USER INTERFACE AND USER EXPERIENCE DESIGNING IN THE KAPUSTAKAN SYSTEM USING USER CENTRED DESIGN APPROACH (CASE STUDY: KERATON NGAYOGYAKARTA HADININGRAT)." Jurnal Teknologi Informasi Universitas Lambung Mangkurat (JTIULM) 7, no. 1 (April 30, 2022): 37–48. http://dx.doi.org/10.20527/jtiulm.v7i1.120.

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The Kapustakan System is a digital collection management system for the Keraton Ngayogyakarta Hadiningrat. The Kapustakan System is being developed to present various museum collections in digital representation, facilitating access to knowledge search, cross-referencing, and encouraging research. This system needs an interface design that takes into account both the User Interface (UI) and the User Experience (UX) to make users feel comfortable when they use it. This paper describes the UI/UX design process for the Kapustakan System using the user-centred Design (UCD) method, which consists of five stages: planning the human-centred design, specifying the context of use, specifying user and organizational requirements, producing design solutions, and evaluating designs against user requirements. The UCD method focuses on the direct involvement of prospective users so that they can influence the design results that meet their needs and desires. The result of this research is a prototype design of the Kapustakan System that has been validated through usability testing of potential users. The parameters tested in usability testing are success rate, efficiency, error rate, and satisfaction. The test's success rate is 93.75%, its efficiency is 90.27%, its error rate is 3.73%, and its satisfaction is 86.25.
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Power, Christopher, Andrew Lewis, Helen Petrie, Katie Green, Julian Richards, Mark Eramian, Brittany Chan, Ekta Walia, Isaac Sijaranamual, and Maarten De Rijke. "Improving Archaeologists’ Online Archive Experiences Through User-Centred Design." Journal on Computing and Cultural Heritage 10, no. 1 (April 14, 2017): 1–20. http://dx.doi.org/10.1145/2983917.

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Ahmed, S. M. Zabed, Cliff McKnight, and Charles Oppenheim. "A user-centred design and evaluation of IR interfaces." Journal of Librarianship and Information Science 38, no. 3 (September 2006): 157–72. http://dx.doi.org/10.1177/0961000606063882.

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McKerliea, Diane. "Keynote II: User Centred Design for the Mobile Web." Procedia Computer Science 5 (2011): 36–37. http://dx.doi.org/10.1016/j.procs.2011.07.006.

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Raposo, María Alonso, María Henar Vega, Leyre Olavarria Abin, and Víctor Baños Serradilla. "User-centred design approach for an innovative HMI concept." ATZ worldwide 114, no. 5 (May 2012): 22–25. http://dx.doi.org/10.1007/s38311-012-0209-6.

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SMITH, SHAMUS P., and MICHAEL D. HARRISON. "Editorial: User centred design and implementation of virtual environments." International Journal of Human-Computer Studies 55, no. 2 (August 2001): 109–14. http://dx.doi.org/10.1006/ijhc.2001.0476.

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Raimbaud, Pierre, Ruding Lou, Florence Danglade, Pablo Figueroa, Jose Tiberio Hernandez, and Frederic Merienne. "A Task-Centred Methodology to Evaluate the Design of Virtual Reality User Interactions: A Case Study on Hazard Identification." Buildings 11, no. 7 (June 29, 2021): 277. http://dx.doi.org/10.3390/buildings11070277.

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Virtual reality (VR) is a computer-based technology that can be used by professionals of many different fields to simulate an environment with a high feeling of presence and immersion. Nonetheless, one main issue when designing such environments is to provide user interactions that are adapted to the tasks performed by the users. Thus, we propose here a task-centred methodology to design and evaluate these user interactions. Our methodology allows for the determination of user interaction designs based on previous VR studies, and for user evaluations based on a task-related computation of usability. Here, we applied it on the hazard identification case study, since VR can be used in a preventive approach to improve worksite safety. Once this task and its related user interactions were analysed with our methodology, we obtained two possible designs of interaction techniques for the worksite exploration subtask. About their usability evaluation, we proposed in this study to compare our task-centred evaluation approach to a non-task-centred one. Our hypothesis was that our approach could lead to different interpretations of user study results than a non-task-centred one. Our results confirmed our hypothesis by comparing weighted usability scores from our task-centred approach to unweighted ones for our two interaction techniques.
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