Dissertations / Theses on the topic 'User adaptation'
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Myrlund, Jonas. "User Adaptation in Anonymous Web Applications." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-27333.
Full textCocea, Mihaela. "User modelling and adaptation in exploratory learning." Thesis, Birkbeck (University of London), 2011. http://eprints.port.ac.uk/12174/.
Full textMarín, Isern Lucas. "Dynamic adaptation of user profiles in recommender systems." Doctoral thesis, Universitat Rovira i Virgili, 2013. http://hdl.handle.net/10803/123905.
Full textKaragiannidis, Charalampos. "Supporting run-time adaptation in intelligent user interfaces." Thesis, University of Kent, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.242908.
Full textAntona, Margherita Giovanna. "Process-oriented tool support for user interface adaptation design." Thesis, University of Kent, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.409164.
Full textCarrara, Nicolas. "Reinforcement learning for dialogue systems optimization with user adaptation." Thesis, Lille 1, 2019. http://www.theses.fr/2019LIL1I071/document.
Full textThe most powerful artificial intelligence systems are now based on learned statistical models. In order to build efficient models, these systems must collect a huge amount of data on their environment. Personal assistants, smart-homes, voice-servers and other dialogue applications are no exceptions to this statement. A specificity of those systems is that they are designed to interact with humans, and as a consequence, their training data has to be collected from interactions with these humans. As the number of interactions with a single person is often too scarce to train a proper model, the usual approach to maximise the amount of data consists in mixing data collected with different users into a single corpus. However, one limitation of this approach is that, by construction, the trained models are only efficient with an "average" human and do not include any sort of adaptation; this lack of adaptation makes the service unusable for some specific group of persons and leads to a restricted customers base and inclusiveness problems. This thesis proposes solutions to construct Dialogue Systems that are robust to this problem by combining Transfer Learning and Reinforcement Learning. It explores two main ideas: The first idea of this thesis consists in incorporating adaptation in the very first dialogues with a new user. To that extend, we use the knowledge gathered with previous users. But how to scale such systems with a growing database of user interactions? The first proposed approach involves clustering of Dialogue Systems (tailored for their respective user) based on their behaviours. We demonstrated through handcrafted and real user-models experiments how this method improves the dialogue quality for new and unknown users. The second approach extends the Deep Q-learning algorithm with a continuous transfer process.The second idea states that before using a dedicated Dialogue System, the first interactions with a user should be handled carefully by a safe Dialogue System common to all users. The underlying approach is divided in two steps. The first step consists in learning a safe strategy through Reinforcement Learning. To that extent, we introduced a budgeted Reinforcement Learning framework for continuous state space and the underlying extensions of classic Reinforcement Learning algorithms. In particular, the safe version of the Fitted-Q algorithm has been validated, in term of safety and efficiency, on a dialogue system tasks and an autonomous driving problem. The second step consists in using those safe strategies when facing new users; this method is an extension of the classic ε-greedy algorithm
Xia, Qian, and n/a. "Leveraging Single-User Applications for Multi-User Collaboration." Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20070216.093300.
Full textXia, Qian. "Leveraging Single-User Applications for Multi-User Collaboration." Thesis, Griffith University, 2006. http://hdl.handle.net/10072/366194.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
Full Text
Kämpfe, Tanja Katharina. "Content-based image retrieval and the use of neural networks for user adaptation." [S.l.] : [s.n.], 2006. http://deposit.ddb.de/cgi-bin/dokserv?idn=98305066X.
Full textRashidi, Parisa. "Smart home adaptation based on explicit and implicit user feedback." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Thesis/Fall2007/p_rashidi_120707.pdf.
Full textAllen, Andrew A. "Abstractions to Support Dynamic Adaptation of Communication Frameworks for User-Centric Communication." FIU Digital Commons, 2011. http://digitalcommons.fiu.edu/etd/409.
Full textCanal, Camprodon Gerard. "Adapting robot behavior to user preferences in assistive scenarios." Doctoral thesis, TDX (Tesis Doctorals en Xarxa), 2020. http://hdl.handle.net/10803/669799.
Full textEls assistents robòtics han inspirat nombrosos llibres i pel·lícules de ciència-ficció al llarg de la història. Però tornant al món real, aquest tipus de dispositius s'estan tornant una necessitat per a una societat que envelleix a un ritme ràpid i que, per tant, requerirà més i més assistència. Mentre l'esperança de vida augmenta, la qualitat de vida no necessàriament ho fa. Per tant, ens podem trobar a nosaltres mateixos i als nostres estimats en una situació de dependència, necessitant una altra persona per poder fer les tasques més bàsiques, cosa que té un gran impacte psicològic. En conseqüència, els robots assistencials poden ser l'eina definitiva per proporcionar una millor qualitat de vida empoderant els usuaris i allargant la seva capacitat de viure independentment. L'assistència a persones per realitzar tasques diàries requereix adaptar-se a elles i les seves necessitats, donat que aquests usuaris no poden adaptar-se al robot. En aquesta tesi, abordem el problema de l'adaptació i la personalització d'un robot mitjançant preferències de l'usuari. Ens centrem en tasques físiques, que involucren contacte amb la persona, per les seves dificultats i importància per a l'usuari. Per aquest motiu, la tesi utilitzarà principalment tres tasques com a exemple: donar menjar, posar una sabata i vestir una jaqueta. Comencem definint un marc (framework) per a la personalització del comportament del robot que defineix com s'han de personalitzar els robots per usuaris i pels seus assistents. Amb aquest marc, usuaris sense coneixements tècnics són capaços de definir com s'ha de comportar el robot. Posteriorment definim el concepte de preferència per a robots assistencials i establim una taxonomia que inclou jerarquies i grups de preferències, els quals fonamenten les definicions i conceptes. Després mostrem com les preferències de la taxonomia s'utilitzen amb sistemes planificadors amb IA per adaptar el comportament del robot a les preferències de l'usuari, que s'obtenen mitjançant preguntes simples. Els nostres algorismes permeten l'adaptació a llarg termini, així com fer front a models d'usuari mal inferits. Aquests mètodes són integrats amb primitives a baix nivell que proporcionen una adaptació i comportament més robusts a la mateixa vegada que disminueixen el nombre d'accions i demostracions necessàries. També fem una anàlisi més profunda de l'ús de les preferències amb planificadors amb la introducció de nous algorismes per fer suggeriments de preferències en dominis de planificació. La tesi conclou amb un estudi amb usuaris que avalua l'ús de les preferències en les tres tasques assistencials. Els experiments demostren un clar enteniment de les preferències per part dels usuaris, que van ser capaços de discernir quan les seves preferències eren utilitzades. En resum, proporcionem eines i algorismes per dissenyar els assistents robòtics del futur. Uns assistents que haurien de ser capaços d'adaptar-se a les preferències i necessitats de l'usuari que assisteixen, tal com els assistents humans fan avui en dia.
Kollars, Nina Ann. "By the Seat of Their Pants: Military Technological Adaptation in War." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1341314153.
Full textFung, Kai Fung. "Interacting with each online banking user : an exploratory study of website adaptation impact on users' commitment." HKBU Institutional Repository, 2002. http://repository.hkbu.edu.hk/etd_ra/338.
Full textKashefi, Armin. "Investigating the link between users' IT adaptation behaviours and individual-level IT use outcomes using the coping model of user adaptation : a case study of a work system computerisation project." Thesis, Brunel University, 2014. http://bura.brunel.ac.uk/handle/2438/9523.
Full textGalindo, losada Julian. "Adaptation des interfaces utilisateurs aux émotions." Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAM021/document.
Full textUser interfaces adaptation by using emotions.Perso2U, an approach to personalize user interfaces with user emotions.User experience (UX) is nowadays recognized as an important quality factor to make systems or software successful in terms of user take-up and frequency of usage. UX depends on dimensions like emotion, aesthetics or visual appearance, identification, stimulation, meaning/value or even fun, enjoyment, pleasure, or flow. Among these dimensions, the importance of usability and aesthetics is recognized. So, both of them need to be considered while designing user interfaces (UI).It raises the question how designers can check UX at runtime and improve it if necessary. To achieve a good UI quality in any context of use (i.e. user, platform and environment), plasticity proposes to adapt UI to the context while preserving user-centered properties. In a similar way, our goal is to preserve or improve UX at runtime, by proposing UI adaptations. Adaptations can concern aesthetics or usability. They can be triggered by the detection of specific emotion, that can express a problem with the UI.So the research question addressed in this PhD is how to drive UI adaptation with a model of the user based on emotions and user characteristics (age & gender) to check or improve UX if necessary.Our approach aims to personalize user interfaces with user emotions at run-time. An architecture, Perso2U, has been designed to adapt the UI according to emotions and user characteristics (age and gender). Perso2U includes three main components: (1) Inferring Engine, (2) Adaptation Engine and (3) Interactive System. First, the inferring engine recognizes the user’s situation and in particular him/her emotions (happiness, anger, disgust, sadness, surprise, fear, contempt) plus neutral which are into Ekman emotion model. Second, after emotion recognition, the best suitable UI structure is chosen and the set of UI parameters (audio, Font-size, Widgets, UI layout, etc.) is computed based on such detected emotions. Third, this computation of a suitable UI structure and parameters allows the UI to execute run-time changes aiming to provide a better UI. Since the emotion recognition is performed cyclically then it allows UI adaptation at run-time.To go further into the inferring engine examination, we run two experiments about the (1) genericity of the inferring engine and (2) UI influence on detected emotions regarding age and gender.Since this approach relies on emotion recognition tools, we run an experiment to study the similarity of detecting emotions from faces to understand whether this detection is independent from the emotion recognition tool or not. The results confirmed that the emotions detected by the tools provide similar emotion values with a high emotion detection similarity.As UX depends on user interaction quality factors like aesthetics and usability, and on individual characteristics such as age and gender, we run a second experimental analysis. It tends to show that: (1) UI quality factors (aesthetics and/or usability) influences user emotions differently based on age and gender, (2) the level (high and/or low) of UI quality factors seem to impact emotions differently based on age and gender. From these results, we define thresholds based on age and gender that allow the inferring engine to detect usability and/or aesthetics problems
Zečević, Nevena. "Techniques and adaptation algorithms for direct-sequence spread-spectrum CDMA single-user detection." Thesis, Virginia Tech, 1996. http://hdl.handle.net/10919/44334.
Full textMaster of Science
Trapp, Marcus. "Generating user interfaces for ambient intelligence systems introducing client types as adaptation factor." Stuttgart Fraunhofer-IRB-Verl, 2008. http://d-nb.info/993138853/04.
Full textZečević, Nevena. "Techniques and adaptation algorithms for direct-sequence spread-spectrum CDMA single-user detection /." This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-08222008-063242/.
Full textKakavand, Samaneh. "The University’s Strategy behind the Implementation of Mobile Technology in Education & User Adaptation." Thesis, Montpellier, 2018. http://www.theses.fr/2018MONTD020/document.
Full textEmpirical studies of mobile technology in education are scarce. According to the literature review, different theoretical studies criticizing the current models of technology acceptance and adoption are seeking for changes, but not many research works have been conducted in the field. There are few empirical data about the university’s strategy in adoption and implementation of mobile technology as well.This research confirms the lack of such empirical studies, especially regarding user’s responses to mobile technology and their adaptation strategies in education. Hence, more rigorous research is needed to understand the perceptions and adaptation process of university’ participants. Furthermore, the literature review suggests a lack of theoretical consensus on adaptation of mobile technology in education.Theory shows that the education needs a holistic view of mobile technology adoption and investigation of its different aspects and components. Few research works were conducted in investigating a whole organizational implementation.This dissertation aims at understanding the strategy of university for adopting and implementing the mobile technology.This research is articulated around two main research questions:• Why is mobile technology used in higher education? (at the strategic level)• How is mobile technology used in higher education?This study is an exploratory research in order to allow the theory to emerge from the empirical results and this research is inspired from the Grounded Theory.In total, two case studies were conducted. Two French engineering universities were selected as our fields of study:• First case study is carried out during a 6-month direct observation at engineering university A (equal to 1155 hours) including 193 students and 88 faculty members.• Second case study is carried out during a 4-month direct observation at engineering university B (equal to 704 hours) including 115 students and 29 faculty members.In addition, 15 semi-directive interviews were conducted with professors in charge of mobile technology project, the university’ director, head of the department as well as IT and administrative staff. All data were coded and analyzed.During this research, we constantly compared our findings and the coded data to the emerging incidents and to the emerging concepts with the purpose of generating categories and comparing with the findings acquired from the fields of research.The main contributions can be classified into four categories:• Utilization of mobile technology (according to students, faculty members use),• An analysis of the participant’s perceptions of the adopted mobile technology• An analysis of participant’s coping activities (IT related, Task related and self-related) and three phases of adaptation process (individual, organizational, and group level)• A study of the main university’s strategy towards the adoption of mobile technology and how far it supports changes towards mobile technology appropriation.The conclusion brings managerial implications, theoretical implications and some recommendations for further studies in order to deepen the research and to answer several hypotheses issued from our results
Roh, Jae Hun. "User adaptation of a networked technology : internet CNN Newsroom in a high school classroom." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/42669.
Full textAtkinson, Matthew T. "Collaborative adaptive accessibility and human capabilities." Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/10262.
Full textMercer, Kevin. "A user centred approach to the modelling of contextualised experience adaptation in relation to video consumption." Thesis, Loughborough University, 2015. https://dspace.lboro.ac.uk/2134/19547.
Full textStein, Sebastian. "Multi-modal recognition of manipulation activities through visual accelerometer tracking, relational histograms, and user-adaptation." Thesis, University of Dundee, 2014. https://discovery.dundee.ac.uk/en/studentTheses/61c22b7e-5f02-4f21-a948-bf9e7b497120.
Full textGhoreishi, Seyed Ehsan. "Bring the content closer to the end user : in-network adaptation and caching of mobile video." Thesis, King's College London (University of London), 2017. https://kclpure.kcl.ac.uk/portal/en/theses/bring-the-content-closer-to-the-end-user(43739907-96ed-4225-8124-4ffba518d523).html.
Full textBell, Linda. "Linguistic Adaptations in Spoken Human-Computer Dialogues - Empirical Studies of User Behavior." Doctoral thesis, Stockholm : KTH, 2003. http://www.speech.kth.se/~bell/linda_bell.pdf.
Full textKhoury, Vanessa El. "Semantic protection and personalization of video content PIAF : MPEG compliant adaptation framework preserving the user perceived quality." Thesis, Lyon, INSA, 2013. http://www.theses.fr/2013ISAL0086/document.
Full textUniversal Multimedia Experience (UME) is the notion that a user should receive informative adapted content anytime and anywhere. Personalization of videos, which adapts their content according to user preferences, is a vital aspect of achieving the UME vision. User preferences can be translated into several types of constraints that must be considered by the adaptation process, including semantic constraints directly related to the content of the video. The overall goal of this adaptation process is to provide users with adapted content that maximizes their Quality of Experience (QoE). This QoE depends at the same time on the level of the user's satisfaction in perceiving the adapted content, the amount of knowledge assimilated by them, and the adaptation execution time. In video adaptation frameworks, the Adaptation Decision Taking Engine (ADTE), is responsible for achieving this goal. The task of the ADTE is challenging as many adaptation operations can satisfy the same semantic constraint, and thus arising in several feasible adaptation plans. Indeed, for each entity to be adapted, the ADTE must decide on the adequate adaptation operator that satisfies the user's preferences while maximizing his/her quality of experience. The first challenge to achieve in this is to objectively measure the quality of the adapted video, while considering the multiple aspects of the QoE. The second challenge is to assess beforehand this quality in order to choose the most appropriate adaptation plan among all possible ones. The third challenge is to resolve conflicting or overlapping semantic constraints, in particular conflicts arising from constraints expressed by owner's intellectual property rights (IPR) about the modification of the content. In this thesis, we tackled the aforementioned challenges by proposing a Utility Function (UF), which integrates semantic concerns with user's perceptual considerations. This UF models the relationships among adaptation operations, user preferences, and the quality of the video content. We integrated this UF into an ADTE. This ADTE performs a multi-level piecewise reasoning to choose the adaptation plan that maximizes the user-perceived quality. Furthermore, we included IPR in the adaptation process. Thereby, we modeled content owner constraints, and proposed a heuristic to resolve conflicting user and owner constraints. More, we developed SVCAT, which produces structural and high-level semantic annotation according to an original object-based video content model. We modeled as well the user's preferences proposing extensions to MPEG-7 and MPEG-21. All the developed contributions were carried out as part of a coherent framework called PIAF. We validated this research with qualitative and quantitative evaluations, which assess the performance and the efficiency of the proposed adaptation decision-taking engine within PIAF
Huang, Ni. "Reading Between the Lines: Three Investigations of User Generated Content Using Text Analytics." Diss., Temple University Libraries, 2017. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/432860.
Full textPh.D.
User-generated content (UGC) is a ubiquitous phenomenon on the Internet. UGC inform, entertain, and facilitate conversations among online users. The three essays of this dissertation examine different antecedents of UGC characteristics with text analytics. The first essay explored the effects of psychological distance on UGC positivity and found that spatial and temporal distance boost UGC positivity. The second essay investigates the effects of social media integration on the linguistic characteristic of UGC and showed that social media integration leads to increased review quantity, while more emotional, less rational and less negative language in UGC content. The third essay examines the impact of book-to-film adaptation on the rating and linguistic characteristics of UGC. The results suggest that, after the release of book-to-film adaptations, book ratings decline, and the use of language reflecting viewing, comparison and affective processes increase in book reviews. To summarize, the three essays in this dissertation contributes to research on UGC by improving our understanding on the various antecedents of UGC characteristics.
Temple University--Theses
Diallo, Mamadou Tourad. "Quality of experience and video services adaptation." Electronic Thesis or Diss., Evry, Institut national des télécommunications, 2015. http://www.theses.fr/2015TELE0010.
Full textWith the network heterogeneity and increasing demand of multimedia services, Quality of Experience (QoE) becomes a crucial determinant of the success or failure of these services. In this thesis, we first propose to analyze the impact of quality metrics on user engagement, in order to understand the effects of video metrics (video startup time, average bitrate, buffering ratio) and content popularity on user engagement. Our results show that video buffering and content popularity are critical parameters which strongly impacts the end-user’s satisfaction and user engagement, while the video startup time appears as less significant. On other hand, we consider subjective approaches such as the Mean Opinion Score (MOS) for evaluating QoE, in which users are required to give their assessment according to contextual information. A detailed statistical analysis of our study shows the existence of non-trivial parameters impacting MOS (the type of device and the content type). We propose mathematical models to develop functional relationships between the QoE and the context information which in turn permits us to estimate the QoE. A video content optimization technique called MDASH (for MOS Dynamic Adaptive Streaming over HTTP) is proposed, which improves the perceived QoE for different video sessions sharing the same local network, while taking QoE fairness among users as a leitmotiv. We also propose a utility-based approach for video delivery optimization, in which a global utility function is computed based on different constraints (e.g. target strategies coming from the actors of the delivery chain)
Diallo, Mamadou Tourad. "Quality of experience and video services adaptation." Thesis, Evry, Institut national des télécommunications, 2015. http://www.theses.fr/2015TELE0010/document.
Full textWith the network heterogeneity and increasing demand of multimedia services, Quality of Experience (QoE) becomes a crucial determinant of the success or failure of these services. In this thesis, we first propose to analyze the impact of quality metrics on user engagement, in order to understand the effects of video metrics (video startup time, average bitrate, buffering ratio) and content popularity on user engagement. Our results show that video buffering and content popularity are critical parameters which strongly impacts the end-user’s satisfaction and user engagement, while the video startup time appears as less significant. On other hand, we consider subjective approaches such as the Mean Opinion Score (MOS) for evaluating QoE, in which users are required to give their assessment according to contextual information. A detailed statistical analysis of our study shows the existence of non-trivial parameters impacting MOS (the type of device and the content type). We propose mathematical models to develop functional relationships between the QoE and the context information which in turn permits us to estimate the QoE. A video content optimization technique called MDASH (for MOS Dynamic Adaptive Streaming over HTTP) is proposed, which improves the perceived QoE for different video sessions sharing the same local network, while taking QoE fairness among users as a leitmotiv. We also propose a utility-based approach for video delivery optimization, in which a global utility function is computed based on different constraints (e.g. target strategies coming from the actors of the delivery chain)
Gobbin, Renzo, and n/a. "The role of cultural fitness in user resistance to information technology tools." University of Canberra. Information Sciences, 1999. http://erl.canberra.edu.au./public/adt-AUC20050622.164552.
Full textReiter, Dana L. "Increasing the effectiveness of stakeholder engagement in the use of environmental decision support systems." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/117606/2/Dana%20Reiter%20Thesis.pdf.
Full textラハディアン, ユスフ, and Rahadian Yusuf. "Evolving user-specific emotion recognition model via incremental genetic programming." Thesis, https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044976/?lang=0, 2017. https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044976/?lang=0.
Full textThis research proposes a model to tackle challenges common in Emotion Recognition based on facial expression. First, we use pervasive sensor and environment, enabling natural expressions of user, as opposed to unnatural expressions on a large dataset. Second, the model analyzes relevant temporal information, unlike many other researches. Third, we employ user-specific approach and adaptation to user. We also show that our evolved model by genetic programming can be analyzed on how it really works and not a black-box model.
博士(工学)
Doctor of Philosophy in Engineering
同志社大学
Doshisha University
He, Chao. "Improving System Performance in Cellular and WBAN Networks via User-Specific QoS and MIMO In Vivo Technologies." Scholar Commons, 2015. https://scholarcommons.usf.edu/etd/5496.
Full textSawadogo, Daouda. "Architectures logicielles et mécanismes pour la gestion adaptative et consolidée de ressources numériques dans une application interactive scénarisée." Thesis, La Rochelle, 2016. http://www.theses.fr/2016LAROS021/document.
Full textThe emergence of Information and Communication Technology (ICT) represents a real opportunity for spreading digital resources and knowledge for all. Many results have already been achieved through the study of digital computing environments. They primarily aim at facilitating the provision of digital content, supporting users by ensuring interaction means with the system, and validating the knowledge acquired. The broad and massive deployment of digital content management information systems has left its mark as first generation of digital document management tools. In this context, PhD thesis researches have been carried out in the laboratory L3i to enable these environments to manage interactivity with their users and adapt their performances to users’ profiles and usage contexts. Some results of these works have been implemented within the laboratory platform called POLARIS. This latter has created a climate that fosters the production of massive heterogeneous digital resources which their management (organization, selection, and use) raises new challenges. The main aim of the thesis is to propose solutions that enable users of interactive applications to manage their digital documents in such a way that they are not overwhelmed by the large amount of material they produce and use everyday. In other terms, to better manage these documents, we encapsulate them in complex structures named digital resources. That allows us to implement our adaptation mechanisms : to pre-select the most relevant digital resources to the user’s activities and adapt the selected digital resources to both user and activity characteristics.The contributions of our thesis can be described in four levels. First of all, we propose a data representation model that characterizes a user in a digital resources management system. Secondly, we propose algorithms and mechanisms to enable a user to select relevant digital resources when performing an activity. Selection mechanisms we proposed allow consolidated management of digital resources, since they take into account the consistency among the resources being used in a given activity to enable better use and maintain coherent execution of the activity. Thirdly, we propose a model for digital resources that adapts itself based on both user and activity characteristics. Finally, we propose a software architecture model for the design of an interactive application with adaptive execution centered on digital resource management. To experiment and validate our proposals, we developed a prototype of a platform for personalized and collaborative management of digital resources dedicated to researchers called PRISE (PeRsonal Interactive Research Smart Environment)
Гончаренко, В. С., Віра Вікторівна Шендрик, Вера Викторовна Шендрик, and Vira Viktorivna Shendryk. "Адаптація контенту під вимоги користувача." Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/65672.
Full textEL-Khoury, Vanessa [Verfasser], and Harald [Akademischer Betreuer] Kosch. "Semantic Protection and Personalization of Video Content. PIAF: MPEG Compliant Adaptation Framework Preserving the User Perceived Quality / Vanessa EL-Khoury. Betreuer: Harald Kosch." Passau : Universitätsbibliothek der Universität Passau, 2014. http://d-nb.info/1058750011/34.
Full textMorley, Deborah G. "Design and adaptation of a general purpose, user friendly statistical software package for the IBM personal computer and IBM PC compatibles (PC VSTAT)." Ohio : Ohio University, 1986. http://www.ohiolink.edu/etd/view.cgi?ohiou1183141969.
Full textDiaconița, Irina [Verfasser], Ralf [Akademischer Betreuer] Steinmetz, and Andreas [Akademischer Betreuer] Mauthe. "Context-aware phone mode adaptation – Approaches to Classify Phone Position and User Activity from Smartphone Sensor Data / Irina Diaconița ; Ralf Steinmetz, Andreas Mauthe." Darmstadt : Universitäts- und Landesbibliothek Darmstadt, 2018. http://d-nb.info/1160381763/34.
Full textChihani, Bachir. "Enterprise context-awareness : empowering service users and developers." Phd thesis, Institut National des Télécommunications, 2013. http://tel.archives-ouvertes.fr/tel-01048688.
Full textCarpes, Fernando Medeiros. "Adaptação ao contexto para melhoria da usabilidade de serviços móveis." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/17030.
Full textThis paper presents an analysis about the technical and behavioural restrictions that hinder the dissemination of mobile services, such as WAP portals. The analysis focuses on the restriction related to the usability of applications. Whereas there is a consensus that the adjustment of mobile applications depending on context, user profile, environment of conditions and use the network, characteristics a possible solution to improve the usability of these applications is to analyse these techniques focusing on modeling the User as a mechanism for adaptation and customization. The aim is to examine and test if this approach to adaptation improve the usability of these mobile applications. It is proposed to test mobile service, based on a WAP page, implemented with techniques that allow the adjustment. This service will provide access to the information and outstanding manner of bureaucratic processes of the Superintendência Regional do INCRA in Rio Grande do Sul.
Гончаренко, В. С., Віра Вікторівна Шендрик, Вера Викторовна Шендрик, and Vira Viktorivna Shendryk. "Адаптація контенту під вимоги користувача." Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/64432.
Full textGil, Pascual Miriam. "Adapting Interaction Obtrusiveness: Making Ubiquitous Interactions Less Obnoxious. A Model Driven Engineering approach." Doctoral thesis, Universitat Politècnica de València, 2013. http://hdl.handle.net/10251/31660.
Full textIn Ubiquitous Computing environments, people are surrounded by a lot of embedded services. Since ubiquitous devices, such as mobile phones, have become a key part of our everyday life, they enable users to be always connected to the environment and interact with it. However, unlike traditional desktop interactions where users are used to request for information or input data, ubiquitous interactions have to face with variable user¿s environment, making demands on one of the most valuable resources of users: human attention. A challenge in the Ubiquitous Computing paradigm is regulating the request for user¿s attention. That is, service interactions should behave in a considerate manner by taking into account the degree in which each service intrudes the user¿s mind (i.e., the obtrusiveness degree). In order to prevent service behavior from becoming overwhelming, this work, based on Model Driven Engineering foundations and the Considerate Computing principles, is devoted to design and develop services that adapt their interactions according to user¿s attention. The main goal of the present thesis is to introduce considerate adaptation capabilities in ubiquitous services to provide non-disturbing interactions. We achieve this by means of a systematic method that covers from the services¿ design to their implementation and later adaptation of interaction at runtime
Gil Pascual, M. (2013). Adapting Interaction Obtrusiveness: Making Ubiquitous Interactions Less Obnoxious. A Model Driven Engineering approach [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/31660
TESIS
Thetsidaeng, Chotima. "User-generated content and Copyright Dilemma in Web 2.0 Era : Should the Specific Exception be introduced in The EU?" Thesis, Uppsala universitet, Juridiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-385452.
Full textZhong, Ying. "iVirtualWorld: A Domain-Oriented End-User Development Environment for Building 3D Virtual Chemistry Experiments." Ohio University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1364899801.
Full textPopineau, Fabrice. "Approche Logique de la Personnalisation dans les Environnements Informatiques pour l'Apprentissage Humain." Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG001.
Full textWe present here a body of works dealing with learner adaptation in Technology Enhanced Learning (TLE) platforms. These works are based on a classical approach of artificial intelligence, essentially grounded on logic and an agent approach. We develop several arguments on the appropriateness of situation calculus to drive these platforms. We propose a method of transforming logic programs to adapt the agent's behavior to the user, or to give a personality to the agent. We also discuss the possibility of integrating this approach in a MOOC platform, to accompany learners and to provide them with personalized recommendations
Giuffrida, Tanguy. "Fuzzy4U : un système d'adaptation des Interfaces Homme-Machine en logique floue pour l'accessibilité." Thesis, Université Grenoble Alpes, 2020. http://www.theses.fr/2020GRALM063.
Full textWith the massive spread of the use of the Internet and the computer tool in general, the accessibility of user interfaces is an increasingly pressing need. Ease of use of computing devices is indeed a critical point in fostering adoption. Thus, the difficulties experienced by certain users, such as the elderly or in a situation of neurocognitive difficulties, require more acutely the question of accessibility. Much work has focused on this subject in order to define generic or situational accessibility recommendations. One possible approach is to adapt the interfaces to the context of use. However, difficulties remain, particularly linked to the complexity of the possible contexts of use, leading to a multiplicity of characteristics to be taken into account, an imprecision of the values assigned to these characteristics and the combination of multiple adaptation rules. We address these three obstacles through the following research question: how to improve the accessibility of UIs through adaptive interfaces by taking into account the multiplicity of context characteristics, the imprecision of context values ; as well as the complexity and the combination of rules?By relying on a generic adaptation architecture, we propose a dynamic adaptation engine based on fuzzy logic, used to implement accessibility recommendations. We show how fuzzy logic manages the three obstacles identified through a prototype. We will highlight these advantages compared to a classical approach in Boolean logic. In order to validate these advantages, we carried out a comparative analysis between the 2 types of rules (fuzzy and binary logic) in a theoretical way and with an evaluation by experts. The results validate the interest of fuzzy logic for adapting interfaces for accessibility purposes
Nilsson, Linus. "Continuity of Service in Design for a Specific Platform : Combining service- and interaction design perspectives in a multiple platform environment." Thesis, Linköping University, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7804.
Full textThis thesis presents a design work in which one platform specific User Interface (UI) is redesigned to fit into the multiple platform range of a software application. Among other design methods a service design analysis and a platform general UI framework are used. The thesis aims to study the impact of these methods.
The service design analysis starts with a workshop which outcome is used as reference point during the design process and later in the analysis of the results. The general framework is extracted from existing mobile implementations of the software and is used as a guideline in the design of the platform specific solution.
The results presented show that the service design perspective added high level priority tools to the process, and there are indications that this method can be even more valuable in earlier stages of adaptation of software to new platforms. The general framework is shown to have contributed on a more detailed level and there is indication that this method can facilitate the work of obtaining continuity between platforms.
Duque, Garcia Ismael. "Adapting robot behaviour in smart homes : a different approach using personas." Thesis, University of Hertfordshire, 2017. http://hdl.handle.net/2299/19012.
Full textHromádko, Michal. "Jednoduchý diktovací systém." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237008.
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