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1

Pärsson, David. "Guidelines for Web Application Usability." Thesis, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-56996.

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<p>More people are connecting to the Internet, by using computers and other devices. At the same time web applications are replacing locally installed applications. This makes web application usability an interesting and important subject.</p><p>The aim of this thesis was to find a set of usability recommendations and guidelines specifically suited for web-based applications. The guidelines were derived both from studies on how web applications and regular web sites should be designed, usability studies for locally installed applications as well as more general usability and interaction design
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Mark, Emil. "Usability : Through the use of guidelines and user participation." Thesis, Högskolan Väst, Institutionen för ingenjörsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-4910.

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The Department of Engineering Science at University West in Trollhättan was in need of a new system for scheduling personnel, as the existing system is based upon an Excel-file and is hard to work with and does not provide an easy way for the users to collaborate.The purpose of this study was to examine how existing principles and guidelines regarding interface design can be used to create a new web based system with a high usability. The purpose is also to examine how participatory design affects the design process and outcome.To create a system with a high grade of usability, a number of exi
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Alkhawajah, Amirah. "Guidelines for Remote Usability Testing of Children's Interactive Products." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1525711014013404.

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Klotins, Eriks. "Usability and user experience : measurement model." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4722.

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Software quality is one of success factors in software development. Usability and user experience (U&amp;UX) as a part of software quality is becoming more and more important. Although, there has been successful attempts to formalize specific parts of U&amp;UX there is still a need for a systematic framework of U&amp;UX evaluation. This thesis is aimed to study the state of the art in U&amp;UX evaluation in order to develop a single framework that comprises existing knowledge on the topic. Furthermore, the U&amp;UX evaluation framework is aimed to support product development in industry and pr
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Andersson, Stina. "Development and Implementation of User Experience Interaction Guidelines." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-189940.

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The importance in finding components that may result in won market advantages for an organization has increased in the latest decade, as a result of the increasing competition across a range of industries. One factor that has been shown leading to efficient products and benefits in terms of time- and resource savings has been an implementation of user experience interaction guidelines, UXIG. These are guidelines with the purpose to improve the products within an organization out of a holistic perspective and increase the interaction between the product and its user, in a positive way. This stu
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Häkkilä, J. (Jonna). "Usability with context-aware mobile applications:case studies and design guidelines." Doctoral thesis, University of Oulu, 2006. http://urn.fi/urn:isbn:9514283236.

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Abstract Context-awareness, a state where the device is aware of the situation in which it is used, is a technology which has gained an increasing amount of attention in recent years. A context-aware device can infer the use condition, and adapt its behavior according to the circumstances. Mobile handheld devices, which have been highly adopted by large user groups, especially in the form of mobile phones, constitute an interesting platform for context-awareness. They are used in different kinds of situations, where the preferences of users may vary, and where different features are prioritize
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Nawaz, Sohail. "RESEARCH BASEED STATE-OF-THE-ART WEBSITE DESIGN USABILITY GUIDELINES." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17321.

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Introduction of web technology have turned the current world into a global village and web design becomes a huge challenge to develop a website in a better way. To develop a user friendly interface and easy access environment of webpage is the key issue of usability in this field. Improved and user friendly interface of a web site is becoming more popular. There are so many mistakes being committed when a designer develops end users interface of a web site. The main purpose of usability in this field is to provide a user friendly, easy access environment. This paper reveals a guideline for usa
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Jøssund, Laila. "Towards Handheld Mobile Devices in the Hospital : Suggestions for Usability Guidelines." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9304.

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<p>The project behind this thesis empirically explored the possibility of mobile handheld devices and use situations of the hospital arena by building prototypes and have them evaluated by real users in realistic settings. The main aspects of discussion are: what characterizes work that is suitable in this context; how well does the technology support the user’s work ―input of data, output of data, navigation, ease of handling, and general usability of device; and what the ideal mobile device in a hospital would be.</p>
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Benaida, M. "Developing Arabic usability guidelines for e-learning websites in higher education." Thesis, University of Salford, 2014. http://usir.salford.ac.uk/31988/.

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Despite the widespread availability of e-learning websites in the Arab world, the link between Arabic culture, Arabic language and the usability of e-learning websites has been researched very little. Moreover, the Arab world lacks usability guidelines to support the creation of effective Arabic e-learning websites. Poor usability often means poor user interaction and hence reduced user acceptance and satisfaction. This research undertakes an experiment with 50 Arab participants to investigate their judgement of an Arabic and English e-learning website. The participants completed seven e-learn
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Kulkarni, Rucha. "Mitigating Security Issues While Improving Usability." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin153907988305034.

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Martinsson, Josefine. "The effects of platform navigation guidelines on the usability of smartphone applications." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217113.

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As mobile devices become a larger part of modern society, understanding how they differ from desktop devices and how to design for them is becoming more relevant. Apple and Google have themselves published guidelines for how applications should be designed on iOS and Android, the two major operating systems on mobile devices today. But the opinions on how important guidelines are for providing users with the best experience possible differ, both in scientific writing and among industry professionals. This study focuses on platform guidelines for navigation, researching the question: What effec
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Borok, Kathi Keaton. "Clinical practice guidelines for emerging ultrasound applications drafting for validity and usability." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4540.

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Clinical practice guidelines (CPGs) are viewed by many people with interests in health care as valuable tools for reducing practice variations that undermine patient outcomes and increase medical costs. However, guidelines themselves vary in quality. Assessment tools generally base quality measures on strength of guidelines' evidence base, but particularly for newly emerging applications of ultrasound, standards for measuring guideline quality are controversial. The validity of a guideline is considered likely when strong research-based evidence supports its recommendations, but for newer medi
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Arora, Aniket. "Concurrent consideration of product usability and functionality: Development of integrated design guidelines." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1289944199.

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Ahlkvist, Linda. "Perceptions of usability - a comparisonof the expert's perception with the end user's perception for improving navigations guidelines." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20856.

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Användbarhet är ett centralt begrepp i webbutveckling vid utvecklandet avtillgängliga och användbara webbsidor. Användbarhet strävar efter effektivitet ochtillfredställelse. Webbsidans användare ska kunna utföra ärende utan ansträngningeller större tidsåtgång för att slutligen känna en tillfredställelse med sig själv ochdet framgångsrikt utförda ärendet.I detta examensarbete kommer användbarhet på world wide web behandlas ur tvåinfallsvinklar, experters uppfattning respektive vardaglig användares uppfattning påbegreppet. Arbetet ämnar lyfta fram tolkningar för begreppet användbarhet och hursto
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Bhattacharya, Paromita. "A Case Study of the Effects of a Web Interface Redesign Based on Usability Guidelines." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1320.

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Usability guidelines for user interface (UI) design formulated by Nielsen and other authorities were used to redesign the web interface for a web based distance education course. The website's original UI, as judged by a group of web design professionals, violated standard guidelines for usability, readability, learnability, consistency, efficiency of use and flexibility. The original and redesigned UIs were tested using thinking aloud testing, a user satisfaction survey, and usability inspection. The results of user testing and heuristic evaluation suggest that the use of these guidelines in
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Johansson, Eric. "Adapting the web : Analysis of guidelines for responsive design." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17996.

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Smartphone usage is higher than ever and the number is steadily increasing, but not all websites on the Internet are adapted for use on smartphones. This study set out to find common and proven guidelines from the current scientific literature and create a guide on how to best adapt a desktop website to be optimized for use on smartphones. Areas of research were usability, readability and energy saving. A literature review of the body of data on the subject was reviewed and the result was put in a list of guidelines. The guidelines were used to compare the desktop version versus the smartphone
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Martin, Cortney V. "Usability of Pictorial Assembly Instructions for Young Children." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/26237.

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This human factors research demonstrated the importance of instruction design on assembly performance and self-efficacy in young children. The mixed-method usability study evaluated the effect of gender, age, toy, and experience on assembly performance, frequency and duration of instruction looks, subjective evaluations, and usability problems. A total of twenty-four boys and girls, six- and nine-year-olds, assembled K'NEX, LEGO, BIONICLE, and Lincoln Log toys using the accompanying pictorial assembly instructions. Other research objectives included recommending key usability measures for inst
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Johansson, Sara, and Inka Frolov. "An Adaptable Usability Checklist for MOOCs : A usability evaluation instrument for Massive Open Online Courses." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90330.

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The purpose of this study was to develop a list of usability guidelines, i.e. a usability checklist, which can assist in evaluating the usability of Massive Open Online Courses (MOOCs) user interfaces. Interviews were conducted to help understand their context of use and to find design focus points for the evaluation of MOOCs interface. These design focus points were then inspected for usability issues with Jakob Nielsen’s usability inspection method - heuristic evaluation - using author’s own set of 10 usability heuristics. The study reveals two main findings. Firstly, the context of use of M
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Vinagre, Pedro Diogo Guerra. "UsaGame – A new methodology to support user- centered design of touchscreen game applications." Master's thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/9917.

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Dissertação para Obtenção do Grau de Mestre em Engenharia e Gestão Industrial<br>Touchscreen mobile devices growth resulted in an explosion of the mobile applications. Focusing on touch mobile game applications this study aims to fulfill a research gap, creating appropriate usability guidelines for these applications. Concerns about usability, touch technologies, mobile devices and game testing, provided the background needs for this study. Initial game application tests allowed for the creation and implementation of such proposed usability guidelines into a support checklist (UsaGame), d
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Övermark, Timo. "Assessment of Coverage and Effect of Web Content Accessibility Guidelines 2.1." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233808.

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The Web Content Accessibility Guidelines (WCAG) are an important resource for making the web more accessible for people with disabil- ities. They are used as a source of information for web content cre- ators, but also in standards as a basis for legislation when measuring whether a website is accessible or not. The guidelines have been criti- cized for poor coverage when studying real-life accessibility, especially for people with cognitive impairments. A newly released version of the guidelines, WCAG 2.1 aims to improve accessibility but has not been studied yet. This study evaluates the cov
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Gabbard, Joseph L. "Usability Engineering of Text Drawing Styles in Augmented Reality User Interfaces." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29093.

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In the coming years, augmented reality, mobile computing, and related technologies have the potential to completely redefine how we interact with and use computers. No longer will we be bound to desktops and laptops, nor will we be bound to monitors, two-dimensional (2D) screens, and graphical user interface (GUI) backgrounds. Instead we will employ wearable systems to move about and augmented reality displays to overlay 2D and three-dimensional (3D) graphics onto the real world. When the computer graphics and user interface communities evolved from text-based user interfaces to 2D GUIs, many
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Dersche, Klara Maria, and Philip Nord. "Usability Issues within Technical Data Management Systems." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44622.

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The purpose of this thesis is to explore and study the usability issues within Technical Data Management Systems (TDMS). The research has been conducted as a single case study at the gardening and landscape maintenance company Husqvarna. The inductive research led to conducting 10 interviews, 2 expert focus groups and a observational study. An artefact was produced during the research to emulate a potential system. During the research, the researchers identified ten heuristic usability issues within TDMS. Fur- thermore the functional and non-functional needs of Husqvarna have been identified.
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Fledderus, Tom. "Creating a usable web GIS for non-expert users : Identifying usability guidelines and implementing these in design." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-297832.

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Geographical Information Systems (GIS) are a set of tools for users to present, explore and analyze geographical data. Most of the users are considered professionals in using a GIS in their work domain. With GIS becoming more and more available on the internet, known as web GIS, the number of potential non-expert users also grows. Usability issues arise when the user is not in focus during the development of a web GIS. This study consists of two parts. Using a literature review I have categorized a number of usability issues from earlier research into two main groups which act as guidelines fo
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Burns-Johnson, Toshiba L. "Are Government Websites Achieving Universal Accessibility?: An Analysis of State Department of Health and Human Services’ Websites." Thesis, School of Information and Library Science, 2007. http://hdl.handle.net/1901/417.

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Research reports that the search for health information is the fourth most popular activity being done on the web (Pew Internet & American Life Project, 2004). However, for disabled persons, barriers experienced when interfacing with the Internet may cause healthcare websites to be inaccessible to them. This study explores the level of accessibility of healthcare websites and the relationship between accessibility and usability by determining how compliant state department of health and human services websites are with accessibility and usability guidelines. A content analysis of each state
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Phiriyapokanon, Tanid. "Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12247.

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In the world today, the portion of aging people grows continuously. Due to successfulof healthcare services, people are living longer and the number of newborn isdecreasing. This can imply that the population of young and working people isdecreasing in many countries. This leads to the mean value incrementing of the meanworld population’s age value in the whole world. It has become more and moreimportant to consideration human factors of elderly people in many businesses.Software companies have to consider design of software concerning of usability forageing people. Currently, most of the soft
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Raward, Roslyn, and n/a. "A study of best practice design guidelines and the development of a usability analysis tool for the evaluation of Australian academic library web sites." University of Canberra. Information Management and Tourism, 2002. http://erl.canberra.edu.au./public/adt-AUC20050629.133643.

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The library profession is now heavily involved in providing access to information through library web sites and it is a challenge to design a web site that has reliable content and a user interface that is intuitive to those who use it. As web accessibility and usability are major issues in the design of library Web sites, this paper suggests that the design will be most successful when a usability analysis tool is used throughout the design and redesign of academic library web sites. The research drew on the literature of Human-computer Interaction and usability engineering examining best pra
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Cechin, Valesca Amaro. "Diretrizes de projeto para o desenvolvimento de livros digitais interativos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/109205.

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Com o crescente aumento do número de dispositivos móveis no mercado, surge a possibilidade dos usuários carregarem consigo diversos livros em formato digital. Estes livros, originalmente desenvolvidos para outros formatos, apresentam vícios, e em alguns casos falhas, que prejudicam e confundem o usuário. Por este motivo surgem os livros digitais interativos, que nada mais são do que livros projetados especificamente para estes dispositivos móveis. Mas junto com estes produtos surgem dúvidas a respeito de quais embasamentos devem ser utilizados. Neste contexto, a presente pesquisa analisa se os
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Järvensivu, Tarja, and Henrik Nilsson. "Användbarhet – En fallstudie av ett point-of-sale system." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3976.

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Problem: Our opinion is that it is important to consider about usability in system development. In this thesis we will focus on usability in point-of-sale systems. The point-of-sale system we base this thesis on is Extenda Retail. Our case study is performed on Ica Kvantum in Bromölla, which implemented Extenda Retail about two years ago. Purpose: The purpose of this thesis is to figure out what important factors there are to consider, in usability aspects, when developing point-of-sale systems, with focus on the cashier. We also wish to find out the cashiers opinions about the Extenda Retail
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Skogby, Steinholtz Jakob. "An initial step towards design guidelines for invoice management in CRM." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414730.

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The purpose of this study is to address uncertainty for the implementation of functionality concerning invoice management in the context of the customer relationship management (CRM) system Salesforce by providing design guidelines. It is a qualitative research project that follows a user-centered design (UCD) approach. Seven themes covering perceived difficulties were identified from a diverse set of stakeholders. The themes were analysed in a workshop where two Salesforce developers used their expert judgment to address the themes with liable design suggestions. This was followed by a heuris
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Larsson, Ingrid. "Interface Design – a User-Centered Design Process : A qualitative study how to improve the Usability of a web-based consumer tool that measuring the quality of streamed videos." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169644.

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The purpose of this examination is to study how to create a user-friendly interface to a new non-released website. The research has been done in collaboration with the research institute Acreo and a project named Streamingkollen; a consumer tool that aims to improve the customer’s quality of experience (QoE) of streamed videos by measuring the video streaming quality.     In this study the focus has consequently been placed on the users of the service, in order to optimize their experience of the website and the interface.    In order to achieve a high level of usability, a user centered desig
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Mooney, Aaron Michael. "Usability Evaluation of Notebook Computers and Cellular Telephones Among Users with Visual and Upper Extremity Disabilities." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/33962.

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Information appliances such as notebook computers and cellular telephones are becoming integral to the lives of many. These devices facilitate a variety of communication tasks, and are used for employment, education, and entertainment. Those with disabilities, however, have limited access to these devices, due in part to product designs that do not consider their special needs. A usability evaluation can help identify the needs and difficulties those with disabilities have when using a product and universal design principles can then be applied to enhance accessibility and usability. This
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Falk, Joakim. "Usability guided development of a participant database system." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-146269.

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This project consisted of the development of a web based participant database system to replace a spreadsheet based one for the project “Vi Ses! Språkvänner i Linköping” and the evaluation of it. The design and implementation was done iteratively using a collection of usability guidelines as well as the results of a set of user tests. User tests were also used for the evaluation of the web database system. The task during the user tests was participant matching and the main measurement taken was task completion time. The project resulted in a web database system that could fully replace the sp
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Hayakawa, Hajime. "International Usability, Design Guidelines and Effectiveness of a World Wide Web-Based Instructional Program for High School Students in a Cross-Culture Learning Environment." NSUWorks, 1999. http://nsuworks.nova.edu/gscis_etd/574.

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The recent growth of the Internet and the World Wide Web (WWW) has resulted in a vast array of on-line courseware and educational Web sites. Unfortunately, as a large percentage of this information is written in English, non-English speakers are unable to access it. Information written in other languages is likewise unavailable to many native English speakers. Therefore, in order to maximize the usefulness of educational material on the Web, it is necessary to design and implement cross-cultural, bilingual or multilingual Web sites and instructional programs. This study was designed to contrib
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Farokhian, Suzana. "Human-computer interaction using eye-gaze : Formation of user interface design guidelines from a cognitive science perspective." Thesis, Södertörns högskola, Medieteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38506.

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Motor and communication disabilities are common conditions that may implicate restrictions in daily life. With development of eye tracking technology, a solution referred to as eye-gaze interaction has been generated to support people with their limiting conditions to solve communication and computer access issues. By using eye tracking technology, which calculates the user’s eye-gaze location on a computer screen, user’s are able to control computers with their eyes as an input. This interaction method is quite unique and complex since the eyes serves both as an input and output source. Usabi
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Nik, Ahmad Nik Siti Hanifah. "An empirical study of multisection virtual 3D healthcare learning environments : investigation into the effect of multisection incorporation on the usability of online 3D virtual healthcare learning environments and the production of empirically derived guidelines for designing the learning environments." Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/5704.

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The thesis investigated the use of combination of sections using learning steps in the development of courseware presentation in the 3D Virtual Worlds platform. The technical objective of the study is to present the design of multisection strategy in developing healthcare course in 3D Virtual World online environment. The main aim of this study is to know the effects of multisection [objective, tutorial (with or without video), quiz and test] sections incorporation in an online 3D Virtual World towards the usability. The empirical research described in this thesis comprised three experimental
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Alseid, Marwan N. K. "Multimodal interactive e-learning : an empirical study : an experimental study that investigates the effect of multimodal metaphors on the usability of e-learning interfaces and the production of empirically derived guidelines for the use of these metaphors in the software engineering process." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4246.

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This thesis investigated the use of novel combinations of multimodal metaphors in the presentation of learning information to evaluate the effect of these combinations on the usability of e-learning interfaces and on the users' learning performance. The empirical research described in this thesis comprised three experimental phases. In the first phase, an initial experiment was carried out with 30 users to explore and compare the usability and learning performance of facially animated expressive avatars with earcons and speech, and text with graphics metaphors. The second experimental phase in
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Banhos, Vângela Tatiana Madalena. "Usabilidade na recuperação da informação : um enfoque no catálogo Athena /." Marília : [s.n.], 2008. http://hdl.handle.net/11449/93648.

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Orientador: Edberto Ferneda<br>Banca: Silvana Aparecida Borsetti Gregório Vidotti<br>Banca: Guilherme Ataíde Dias<br>Resumo: A pesquisa realiza um estudo acerca de um catálogo específico, o Athena, considerado um sistema de recuperação de informação estruturado e organizado. Nesse ambiente se tem como objetivo avaliar um conjunto de diretrizes de usabilidade e aplicá-las em sistemas de recuperação de informação na Web, levando em consideração aspectos relativos não só à usabilidade de sua interface, mas também à sua eficiência no processo de recuperação. O estudo se caracteriza como exploratór
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Xastre, Leandro Alonso. "TV digital brasileira: diretrizes para o desenvolvimento de interfaces adequadas ao usu?rio final." Pontif?cia Universidade Cat?lica de Campinas, 2009. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/514.

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Made available in DSpace on 2016-04-04T18:31:29Z (GMT). No. of bitstreams: 1 Leandro Alonso Xastre.pdf: 3076171 bytes, checksum: c816675a15270f0b8ec847d10f0b791b (MD5) Previous issue date: 2009-12-14<br>Having been established the Brazilian System pattern of Terrestrial Digital Television the existence of an important gap is observed referring the final interface close to the user for not having, up to now, a standardized interface presented by the middleware to the Human-being improving the interactivity and usability requirements for the Digital Television applications. Considering appli
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Swenning, Leyser Egil, and August Järpemo. "Konsekvenser av bristande användbarhet i ett säkerhetsklassat it-system." Thesis, Högskolan Kristianstad, Avdelningen för design, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-21934.

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Det finns mycket forskning om designriktlinjer för att öka användbarheten i säkra it-system samt att problem med användbarheten kan ge problem i it-system. Men forskningen om vilka faktiska konsekvenser som kan uppstå av hur användbarhet implementerats i säkra it-system, är begränsad. Syftet med studien är att fylla denna kunskapslucka och genomfördes som en fallstudie som baserar sig på kvalitativa intervjuer med sju deltagare. Deltagarna intervjuades gällande deras användning av it-systemet PRIO, deras svar analyserades sedan för att hitta teman. Dessa teman användes som gru
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Dannecker, Lars. "Visualisierung von Service-Frontends in einem Werkzeug zur präsentationsorientierten Komposition annotierter Dienste." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-25352.

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Das Ziel des ServFace Projektes ist es Endnutzern ohne umfangreiche IT-Kenntnisse das einfache Erstellen von servicebasierten Anwendungen zu ermöglichen. Dazu wird ein Kompositions- werkzeug mit dem Namen “ServFace Builder“ verwendet. Das Werkzeug erlaubt es Endnutzern, interaktive Anwendungen durch die Komposition von Service-Operationen zu erstellen. Dafür ist eine grafische Repräsentation der Service-Operationen durch UI-Fragmente notwendig. Die UI-Fragmente werden im ServFace-Umfeld als Frontends bezeichnet. In der vorliegenden Arbeit wird ein Konzept zur automatischen Visualisierung diese
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Banhos, Vângela Tatiana Madalena [UNESP]. "Usabilidade na recuperação da informação: um enfoque no catálogo Athena." Universidade Estadual Paulista (UNESP), 2008. http://hdl.handle.net/11449/93648.

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Made available in DSpace on 2014-06-11T19:26:43Z (GMT). No. of bitstreams: 0 Previous issue date: 2008-12-18Bitstream added on 2014-06-13T20:55:10Z : No. of bitstreams: 1 banhos_vtm_me_mar.pdf: 1422928 bytes, checksum: 977a0ea15880193aa3d5bf45c8985f1a (MD5)<br>Universidade Estadual Paulista (UNESP)<br>A pesquisa realiza um estudo acerca de um catálogo específico, o Athena, considerado um sistema de recuperação de informação estruturado e organizado. Nesse ambiente se tem como objetivo avaliar um conjunto de diretrizes de usabilidade e aplicá-las em sistemas de recuperação de informação na We
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Levandowski, Oscar, Nathalie Lindqvist, and Emelie Medin. "Senioranpassade gränssnitt : en studie i e-hälsa och mobilapplikationer." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12605.

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E-hälsa blir allt mer relevant i och med att IT utvecklas i samhället, och kan hjälpa sjukvården att bli effektivare. Det finns stora svårigheter för läkare att få en samlad hälsobild över patientens läkemedelsanvändning, vilket gör att läkaren har svårt att fatta beslut rörande patientens medicinering. Dessa problem grundar sig i den bristfälliga informationsöverföringen mellan vårdinstanser. Ehälsomyndigheten har tagit sig ann denna utmaning genom att skapa en plattform som ska göra det enklare för patienten att hantera all sin hälsoinformation. Till denna plattform kan utvecklare utveckla m
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Karlsson, Viktor. "Concept of Interactive Video in Job Application : A qualitative research that tests the concept of interactive video and job seekers’ ability creating interactive video resumes." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89377.

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Interactive video seems to currently be an unpopular field of research. Video resumes however is an increasing trend when applying for jobs and sending out resumes. During this thesis, employers finds interactive video as a new, fun and exciting way of interacting with a resume that simplifies the recruitment process. Also, job seekers find creating interactive video as resumes as an extra nudge in to a company and a better way of marketing themselves for employers. However, conflict occurs between employers and job seekers regarding an interactive video resume. As it simplifies the recruitmen
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Molnar, Tamas. "Improved usability of electronic government services for the ageing population." Doctoral thesis, Humboldt-Universität zu Berlin, Mathematisch-Naturwissenschaftliche Fakultät II, 2014. http://dx.doi.org/10.18452/16928.

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Die Fragestellung dieser Arbeit ist ob derzeit angebotene e-Government Systeme von älteren Nutzern angenommen werden und wie solche aufgebaut werden müssen, damit diese Nutzergruppe solche Systeme als eine nützliche Alternative zu Behördengängen annimmt. In unserer Forschung haben wir erforscht wie solche Anwendungen, welche von der Verwaltung für die gesamte Bevölkerung angeboten werden, aufgebaut werden sollten, damit diese von der gesamten Bevölkerung erfolgreich genutzt werde können. Zur Beantwortung dieser Fragestellung wurde eine dreistufige Forschung durchgeführt, welche an das ISO 9241
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Bräne, Arvid. "User Experience Design for Children : Developing and Testing a UX Framework." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-125935.

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Designing good digital experiences for children can be difficult; designers have to consider children's cognitive and motor skill limitations, understand their target audience, create something entertaining and educational, comply with national and international jurisdiction, and at the same time appeal to parents. We set out to create a general framework which designers and developers can use as a foundation and testing ground for their digital products in the field of user experience. The methods used during the thesis include interviews, literature studies, user testing, case studies, perso
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Abduljalel, Viyan. "Improving post-productionfeedback process." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-173961.

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The process of producing entertaining video and films is complicated and time consuming. One of the complicated parts of post-production of entertaining content is getting feedback and reviewing the draft edit. After the filming process of a series or a film completed, the editors start working on the cut materials. This is a stage in the process where the editor will get their cut reviewed and receive feedback from different teams on the rough-cut or editor cuts. Today the review and the feedback between the editor and reviewer is done online directly through email.
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Yu-ChenChin and 金雨辰. "Usability Guidelines for Designing Crowdsourcing Disaster Response Platforms." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/76002039295567256308.

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碩士<br>國立成功大學<br>創意產業設計研究所<br>104<br>Natural disasters are now occurring more frequently, resulting in greater loss and damage. Both governments and international organizations worldwide are therefore working to develop more effective ways to deal with this issue. One approach is to adopt crowdsourcing. Although it has brought great changes to crisis response, the existing platforms seldom consider the user experience since some are built immediately after disasters while others are not designed for this use. In addition, as yet there are no related design guidelines. This research thus examine
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Wang, Yu Ching, and 王郁青. "The Study of Job Web Site Usability Design Guidelines." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/74448708986847525963.

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Iannuzzi, Mario. "Usability of Paper-based Industrial Operating Procedures." Thesis, 2014. http://hdl.handle.net/1807/65554.

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Procedures are standardized lists of instructions that designate the safe and accepted way of accomplishing a task. This study intended to develop and compare the usability of paper-based industrial operating procedures. Two procedures at a plant were redesigned with evidence-based guidelines and human factors input. 16 operators of varying experience were asked to read through and assess the new and old procedures. The new procedures were rated significantly or moderately better than their predecessors for efficiency, effectiveness, and subjective satisfaction. On average, inexperienced opera
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lee, jia-hau, and 李家豪. "A Study of Usability Design Guidelines of Web Site Bookstores." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/24574455239997688369.

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