Dissertations / Theses on the topic 'Usability guidelines'
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Pärsson, David. "Guidelines for Web Application Usability." Thesis, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-56996.
Full textMore people are connecting to the Internet, by using computers and other devices. At the same time web applications are replacing locally installed applications. This makes web application usability an interesting and important subject.
The aim of this thesis was to find a set of usability recommendations and guidelines specifically suited for web-based applications. The guidelines were derived both from studies on how web applications and regular web sites should be designed, usability studies for locally installed applications as well as more general usability and interaction design guidelines.
A prototype was created based on the list of guidelines. The prototype was then evaluated from a usability perspective, using heuristic evaluation with Nielsen’s 10 usability heuristics, to test the validity of the guidelines.
The results of the evaluation says that while the list of guidelines can be used to help creating usable web applications, following the guidelines is not alone a mean of getting rid of all usability problems.
Alkhawajah, Amirah. "Guidelines for Remote Usability Testing of Children's Interactive Products." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1525711014013404.
Full textMark, Emil. "Usability : Through the use of guidelines and user participation." Thesis, Högskolan Väst, Institutionen för ingenjörsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-4910.
Full textInstitutionen för ingenjörsvetenskap vid Högskolan Väst i Trollhättan var i behov av ett nytt tjänsteplaneringssystem då det nuvarande system som är Excel-baserat är svårt att arbeta med och ej erbjuder något effektivt sätt för användarna att samarbeta.Syftet med studien var att studera hur de principer och riktlinjer som finns gällande interaktionsdesign kan användas för att skapa ett nytt webbaserat system. Syftet var också att undersöka hur deltagande design påverkar design processen och dess resultat.För att skapa ett system med en hög grad användarbarhet har ett antal regler och riktlinjer som berör användarbarhet och ett antal begrepp inom interaktionsdesign använts av utvecklingslaget som verktyg.Även om studien visar att användning av användarbarhetsriktlinjer kan vara ett värdefullt verktyg och erbjuda en god grund är det viktigt att använda fler tekniker. Till exempel användandet av deltagande design, som i studien har funnits vara av stort värde för utvecklingslaget.
Klotins, Eriks. "Usability and user experience : measurement model." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4722.
Full textAndersson, Stina. "Development and Implementation of User Experience Interaction Guidelines." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-189940.
Full textNawaz, Sohail. "RESEARCH BASEED STATE-OF-THE-ART WEBSITE DESIGN USABILITY GUIDELINES." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17321.
Full textProgram: Magisterutbildning i informatik
Häkkilä, J. (Jonna). "Usability with context-aware mobile applications:case studies and design guidelines." Doctoral thesis, University of Oulu, 2006. http://urn.fi/urn:isbn:9514283236.
Full textJøssund, Laila. "Towards Handheld Mobile Devices in the Hospital : Suggestions for Usability Guidelines." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9304.
Full textThe project behind this thesis empirically explored the possibility of mobile handheld devices and use situations of the hospital arena by building prototypes and have them evaluated by real users in realistic settings. The main aspects of discussion are: what characterizes work that is suitable in this context; how well does the technology support the users work ―input of data, output of data, navigation, ease of handling, and general usability of device; and what the ideal mobile device in a hospital would be.
Benaida, M. "Developing Arabic usability guidelines for e-learning websites in higher education." Thesis, University of Salford, 2014. http://usir.salford.ac.uk/31988/.
Full textKulkarni, Rucha. "Mitigating Security Issues While Improving Usability." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin153907988305034.
Full textBorok, Kathi Keaton. "Clinical practice guidelines for emerging ultrasound applications drafting for validity and usability." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4540.
Full textID: 029050071; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (M.A.)--University of Central Florida, 2010.; Includes bibliographical references (p. 102-105).
M.A.
Masters
Department of English
Arts and Humanities
Arora, Aniket. "Concurrent consideration of product usability and functionality: Development of integrated design guidelines." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1289944199.
Full textMartinsson, Josefine. "The effects of platform navigation guidelines on the usability of smartphone applications." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217113.
Full textMobila enheter blir en allt större del av det moderna samhället, i och med detta blir det även allt mer relevant att förstå hur de skiljer sig från mer traditionella enheter och hur man bör designa för dem. Apple och Google har själva publicerat riktlinjer för hur mobilapplikationer kan utformas på iOS och Android, de två största operativsystemen på mobila enheter idag. Men åsikterna om hur viktiga dessa riktlinjerna är att följa för att ge användarna den bästa möjliga upplevelsen varierar, både i vetenskapligt skrivande och bland branschfolk. Denna studie fokuserar på plattformsriktlinjer för navigation och undersöker frågan: Vilken effekt har plattformsriktlinjer för navigation på användbarheten hos en mobilapplikation? För att undersöka detta utförs ett användbarhetsexperiment. Den oberoende variabel som manipuleras är typ av navigation, som följer eller inte följer plattformsriktlinjerna, och den beroende variabeln som mäts är användbarhet när det gäller effektivitet och användarnöjdhet. Resultaten från detta experiment visar inga signifikanta skillnader mellan navigationstyperna vad gäller effektivitet. Skillnader observerade i användarnöjdhet kan inte kopplas till plattformsriktlinjerna för navigation. Även om vana kan identifieras som en viktig faktor i varför användarna var nöjda med viss navigation så varierade vad användarna var vana vid på ett sätt som inte var kopplat till platformsriktlinjerna. Resultatet av denna studie ifrågasätter huruvida plattformsriktlinjerna fungerar som konventioner och kan inte bekräfta några större effekter av plattformsnavigationsriktlinjer på användbarheten hos en mobilapplikation.
Ahlkvist, Linda. "Perceptions of usability - a comparisonof the expert's perception with the end user's perception for improving navigations guidelines." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20856.
Full textUsability is a central and common concept in the process of developing a usableand easily understood website for world wide web’s users. Usability strives förefficiency and satisfaction, the website’s users should be able to perform their taskswith minimum effort and within a reasonable time limit.This bachelor thesis will review the need of usability and how experts and usersinterprete the concept. How can the different interpretations of usability affect theneed of usability online on the world wide web, and how important is a navigationdesigned with usability in mind?This thesis will be based on a former study within the subject usability, aninterview study that is questioning the guidelines of usability today.The understandings on usability will be determined through interviews with eightinterviewees, four experts and four users. The examination aims to strength orlower the hypotes “Existing guidelines for usability needs an update andreformulation to fit the understandings from experts and users of world wide webtoday.”There is no earlier studies on the matter where users are asked to define usability,it is more common to ask users what they think of the usability on a specificproduct.The results of this study shows that the two audiences understandings completeseach other but are interpreted differently. Audience 1, the experts, defines usabilityas something efficient and easily learnable, while audience 2, the end-users, definesthe concept as something simple that is easily accessible and widely spreadthroughout the world wide web. The most interesting result of the study is theresults that shows how the experts develop with norms and standards in mindinstead of guidelines and the end-users wants products built on standards thatthey recognize.
Bhattacharya, Paromita. "A Case Study of the Effects of a Web Interface Redesign Based on Usability Guidelines." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1320.
Full textJohansson, Eric. "Adapting the web : Analysis of guidelines for responsive design." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17996.
Full textMartin, Cortney V. "Usability of Pictorial Assembly Instructions for Young Children." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/26237.
Full textPh. D.
Johansson, Sara, and Inka Frolov. "An Adaptable Usability Checklist for MOOCs : A usability evaluation instrument for Massive Open Online Courses." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90330.
Full textVinagre, Pedro Diogo Guerra. "UsaGame – A new methodology to support user- centered design of touchscreen game applications." Master's thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/9917.
Full textTouchscreen mobile devices growth resulted in an explosion of the mobile applications. Focusing on touch mobile game applications this study aims to fulfill a research gap, creating appropriate usability guidelines for these applications. Concerns about usability, touch technologies, mobile devices and game testing, provided the background needs for this study. Initial game application tests allowed for the creation and implementation of such proposed usability guidelines into a support checklist (UsaGame), designed to help applications developers. An evaluation test was performed with 20 users in order to assess the validity of the proposed guidelines. Results from the test of the two builds from the same game application allowed comparisons that led to the assessment of the importance of some of the guidelines implemented into the application. Results suggested a usability improvement on the game application implemented with the guidelines. Furthermore results allowed commenting on all proposed usability guidelines.
Övermark, Timo. "Assessment of Coverage and Effect of Web Content Accessibility Guidelines 2.1." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233808.
Full textRiktlinjerna för tillgängligt webbinnehåll (WCAG) är en viktig resurs för att göra webbsidor mer tillgängliga för personer med funktionsnedsättningar. Riktlinjerna används som informationskälla av webbinnehållsskapare, men också i standarder som grund för lagstiftning när man mäter om en webbplats är tillgänglig. Riktlinjerna har kritiserats för att dom inte är tillräckligt omfattande när man studerar tillgänglighet med användare, särskilt med personer med kognitiva funktionsnedsättningar. En nyligen släppt version av riktlinjerna, WCAG 2.1, syftar till att förbättra tillgängligheten men har ännu inte studerats. Syftet med detta forskningsprojekt är att utvärdera om riktlinjerna ger en tillräcklig nivå av tillgänglighet for en webbplats genom att utföra en användarstudie och jämföra resultaten med WCAG riktlinjerna för att ta reda på om problemen som användarna upptäckte skulle lösas genom att följa riktlinjerna. 3 webbplatser testades med totalt 6canvändare från 3 olika funktionshindergrupper. Webbplatser granskades också med WCAG 2.0 och 2.1. Resultaten visar att ingen av webbplatserna uppfyllde alla kriterier i WCAG. Användarna hittade 40 problem, varav 32,5% skulle undvikas om webbplatserna uppfyllde WCAG-kriterierna. De flesta av de problem som inte omfattas av WCAG gällde förståelse och läsbarhet av innehållet och olika element på sidan. Blinda gruppen fann det största antalet problem, men nästan hälften av problemen skulle undvikas genom att följa WCAG, jämfört med endast 13% för personer med kognitiva funktionsnedsättningar. Alla kritiska problem omfattades av WCAG, men största delen av allvarliga problem stod kvar, som visar att WCAG räcker inte som den enda sätt at mäta tillgänglighet.
Gabbard, Joseph L. "Usability Engineering of Text Drawing Styles in Augmented Reality User Interfaces." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29093.
Full textPh. D.
Dersche, Klara Maria, and Philip Nord. "Usability Issues within Technical Data Management Systems." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44622.
Full textFledderus, Tom. "Creating a usable web GIS for non-expert users : Identifying usability guidelines and implementing these in design." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-297832.
Full textPhiriyapokanon, Tanid. "Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12247.
Full textBurns-Johnson, Toshiba L. "Are Government Websites Achieving Universal Accessibility?: An Analysis of State Department of Health and Human Services’ Websites." Thesis, School of Information and Library Science, 2007. http://hdl.handle.net/1901/417.
Full textRaward, Roslyn, and n/a. "A study of best practice design guidelines and the development of a usability analysis tool for the evaluation of Australian academic library web sites." University of Canberra. Information Management and Tourism, 2002. http://erl.canberra.edu.au./public/adt-AUC20050629.133643.
Full textCechin, Valesca Amaro. "Diretrizes de projeto para o desenvolvimento de livros digitais interativos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/109205.
Full textThe increasing number of mobile devices on the market, arises the possibility for users to carry several books in a digital format. These books, originally developed for other formats, have addictions, and in some cases failures, that hinder and confuse the user. In this scenario arise the interactive digital books, which are nothing more than books designed specifically for these mobile devices. But along with these products new doubts show up. In this context, the present study examines whether the knowledge related to the user experience, the interaction design, the information design, and interface design, tied the theoretical bases used for the development of printed books, newspapers / magazines and digital applications can guide the process of design and development of interactive digital books. The result of this analysis allows to conduct this work, and thus create guidelines that will serve as basis for the future development of interactive digital books.
Järvensivu, Tarja, and Henrik Nilsson. "Användbarhet – En fallstudie av ett point-of-sale system." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3976.
Full textSkogby, Steinholtz Jakob. "An initial step towards design guidelines for invoice management in CRM." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414730.
Full textLarsson, Ingrid. "Interface Design – a User-Centered Design Process : A qualitative study how to improve the Usability of a web-based consumer tool that measuring the quality of streamed videos." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169644.
Full textMooney, Aaron Michael. "Usability Evaluation of Notebook Computers and Cellular Telephones Among Users with Visual and Upper Extremity Disabilities." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/33962.
Full textMaster of Science
Hayakawa, Hajime. "International Usability, Design Guidelines and Effectiveness of a World Wide Web-Based Instructional Program for High School Students in a Cross-Culture Learning Environment." NSUWorks, 1999. http://nsuworks.nova.edu/gscis_etd/574.
Full textFalk, Joakim. "Usability guided development of a participant database system." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-146269.
Full textDetta projekt bestod av utvecklingen och evalueringen av ett webbaserat databassystem för deltagare. Den skulle ersätta ett existerande Excel-baserat databassystem för projektet “Vi Ses! Språkvänner i Linköping”. Designen och implementationen gjordes iterativt med hjälp av användbarhetsriktlinjer och resultat från användartester. Användartester användes även för evalueringen av webbdatabassystemet. Uppgiften i användartesterna var deltagarmatchning och det huvudsakliga mätvärdet var hur lång tid uppgiften tog. Projektet resulterade i ett webbaserat databassystem som helt kunde ersätta det Excel-baserade systemet. Evalueringstesterna visade att systemet var både snabbare och mindre felbenäget att matcha deltagare i.
Farokhian, Suzana. "Human-computer interaction using eye-gaze : Formation of user interface design guidelines from a cognitive science perspective." Thesis, Södertörns högskola, Medieteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38506.
Full textNik, Ahmad Nik Siti Hanifah. "An empirical study of multisection virtual 3D healthcare learning environments : investigation into the effect of multisection incorporation on the usability of online 3D virtual healthcare learning environments and the production of empirically derived guidelines for designing the learning environments." Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/5704.
Full textAlseid, Marwan N. K. "Multimodal interactive e-learning : an empirical study : an experimental study that investigates the effect of multimodal metaphors on the usability of e-learning interfaces and the production of empirically derived guidelines for the use of these metaphors in the software engineering process." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4246.
Full textBanhos, Vângela Tatiana Madalena. "Usabilidade na recuperação da informação : um enfoque no catálogo Athena /." Marília : [s.n.], 2008. http://hdl.handle.net/11449/93648.
Full textBanca: Silvana Aparecida Borsetti Gregório Vidotti
Banca: Guilherme Ataíde Dias
Resumo: A pesquisa realiza um estudo acerca de um catálogo específico, o Athena, considerado um sistema de recuperação de informação estruturado e organizado. Nesse ambiente se tem como objetivo avaliar um conjunto de diretrizes de usabilidade e aplicá-las em sistemas de recuperação de informação na Web, levando em consideração aspectos relativos não só à usabilidade de sua interface, mas também à sua eficiência no processo de recuperação. O estudo se caracteriza como exploratório e descritivo-analítico. Para tanto, procurou-se inicialmente revisar a literatura nacional e internacional sobre recuperação de informação e usabilidade, em várias fontes informacionais, impressas e eletrônicas, como embasamento teórico do trabalho. Em segunda etapa, foi realizada uma análise heurística, e por último foram realizados testes de usabilidade com usuários em que se aplicaram dois procedimentos: um questionário semi-estruturado e um instrumento de observação. Após as análises quantitativa e qualitativa dos dados, o teste com os usuários possibilitou verificar o modo como eles interagem com a interface do Catálogo Athena e as formas de busca que costumam realizar em outras ferramentas disponíveis na Web. Também foi possível validar alguns apontamentos feitos na análise heurística, pois a maioria dos participantes da pesquisa revelou não ter qualquer experiência na utilização do Catálogo Athena. Verifica-se, nesta pesquisa, a importância de se aplicar os testes com usuários em ambientes de recuperação de informação, considerando-os como parte fundamental no desenvolvimento de qualquer sistema.
Abstract: The research conducts a study about a specific catalog, the Athena, considered a system of retrieval of information structured and organized. In this environment you have to evaluate a set of guidelines for usability and apply them in systems for retrieval of information on the Web, taking into account aspects relating not only to the usability of its interface, but also its efficiency in the recovery process. The study is characterized as exploratory and descriptive and analytical. Thus, it was initially to review the national and international literature on recovery of information and usability in various informational sources, printed and electronic, as the theoretical work. In the second stage, was a heuristic analysis, and finally usability tests were carried out with users that were applied in two procedures: a semi-structured questionnaire and an instrument of observation. After the analysis of quantitative and qualitative data, the test allows users to determine how they interact with the interface of the Athena Catalog and the forms of search that usually take place in other tools available on the Web was also possible to validate some notes made in heuristic analysis, because the majority of the research has shown to have no experience in the use of Athena Catalog. This research shows the importance of applying the tests with users in environments of retrieval of information, considering them a vital part in the development of any system.
Mestre
Xastre, Leandro Alonso. "TV digital brasileira: diretrizes para o desenvolvimento de interfaces adequadas ao usu?rio final." Pontif?cia Universidade Cat?lica de Campinas, 2009. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/514.
Full textHaving been established the Brazilian System pattern of Terrestrial Digital Television the existence of an important gap is observed referring the final interface close to the user for not having, up to now, a standardized interface presented by the middleware to the Human-being improving the interactivity and usability requirements for the Digital Television applications. Considering applications with larger interaction, with interactive interface and good usability encouragement, bring a positive meaningful contribution for the approval and following success of this new technology before the Brazilian society users. This paper intends instructions stamping to meditate and to favor these necessary interface characteristics to the high interaction between the users and the Digital TV applications. In addition to proposing, this study evaluates qualitatively the guidelines, through a field test conducted through source interviews with potential and different users. This study allowed to verify the proposed guidelines are pertinent and necessary for the middleware interface and for the applications, furthermore, as a result, developers for Digital TV to search the interactive applications that will find in it references that will make your applications being accepted by users.
Tendo sido estabelecido o padr?o do Sistema Brasileiro de Televis?o Digital Terrestre observa-se a exist?ncia de uma lacuna importante no que concerne ? interface final junto ao usu?rio por n?o existir, at? o momento, uma padroniza??o para a interface apresentada pelo middleware ao Ser Humano que favore?a a interatividade e usabilidade exigida para as aplica??es de Televis?o Digital. Considerando que aplica??es com maior intera??o, com interface interativa e bom favorecimento ? usabilidade, trazem uma contribui??o significativamente positiva para a aceita??o e conseq?ente sucesso desta nova tecnologia perante os usu?rios da sociedade brasileira. Este trabalho prop?e diretrizes que visam contemplar e favorecer estas caracter?sticas de interface necess?rias ? alta intera??o entre os usu?rios e as aplica??es de TV Digital, al?m de propor diretrizes, este trabalho as avalia de forma qualitativa, por meio de um teste de campo realizando entrevistas com poss?veis e distintos usu?rios. Este estudo permitiu constatar que as diretrizes propostas s?o pertinentes e necess?rias para a interface do middleware e das aplica??es, e, portanto, os desenvolvedores de aplica??o e/ou de interfaces das aplica??es para TV Digital ao buscar interatividade nas aplica??es podem encontrar nele referenciais que possam fazer com que suas aplica??es sejam bem aceitas pelos usu?rios.
Swenning, Leyser Egil, and August Järpemo. "Konsekvenser av bristande användbarhet i ett säkerhetsklassat it-system." Thesis, Högskolan Kristianstad, Avdelningen för design, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-21934.
Full textThere is a lot of research on design guidelines to increase the usability of secure IT systems and that problems with usability can cause problems in IT systems. However, research on the actual consequences that can arise from how usability has been implemented in secure IT systems is limited. The purpose of the study is to fill this gap of knowledge and the study was conducted as a case study based on qualitative interviews with seven participants. The participants were interviewed about their use of the IT system PRIO, their responses were then analyzed to find themes. These themes were used as a basis when we worked through the results. We found that PRIO has a lack of usability and found consequences because of this: lack of information and lack of simplicity in the IT system leading to handling errors, poor performance leading to long start-up times which in turn leads to security risks due to the human factor, and that operational disruptions leads to the IT system not being able to be used.
Dannecker, Lars. "Visualisierung von Service-Frontends in einem Werkzeug zur präsentationsorientierten Komposition annotierter Dienste." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-25352.
Full textThe aim of the ServFace Project is to enable users with limited IT skills to easily create service-based applications. In order to do so, a tool called "ServFace Builder" has been developed. This tool allows users to build a composite application by combining several service operations. An important part of the ServFace Builder is the graphical representation of those service operations through user interfaces. This thesis describes an approach to automatically generate user interfaces for service operations. To enhance the graphical representation, the user interface generation process of the ServFace Builder comprises annotations and design recommendations next to the common service descriptions to enhance the result of the generation process. This thesis discusses: • Graphical representation of service operations on the basis of service descriptions, annotations, plattform specifications and design recommendations. • Integration of the graphical representation into the actual instance of the given application model. • Implementation and evaluation of the presented concepts
Banhos, Vângela Tatiana Madalena [UNESP]. "Usabilidade na recuperação da informação: um enfoque no catálogo Athena." Universidade Estadual Paulista (UNESP), 2008. http://hdl.handle.net/11449/93648.
Full textUniversidade Estadual Paulista (UNESP)
A pesquisa realiza um estudo acerca de um catálogo específico, o Athena, considerado um sistema de recuperação de informação estruturado e organizado. Nesse ambiente se tem como objetivo avaliar um conjunto de diretrizes de usabilidade e aplicá-las em sistemas de recuperação de informação na Web, levando em consideração aspectos relativos não só à usabilidade de sua interface, mas também à sua eficiência no processo de recuperação. O estudo se caracteriza como exploratório e descritivo-analítico. Para tanto, procurou-se inicialmente revisar a literatura nacional e internacional sobre recuperação de informação e usabilidade, em várias fontes informacionais, impressas e eletrônicas, como embasamento teórico do trabalho. Em segunda etapa, foi realizada uma análise heurística, e por último foram realizados testes de usabilidade com usuários em que se aplicaram dois procedimentos: um questionário semi-estruturado e um instrumento de observação. Após as análises quantitativa e qualitativa dos dados, o teste com os usuários possibilitou verificar o modo como eles interagem com a interface do Catálogo Athena e as formas de busca que costumam realizar em outras ferramentas disponíveis na Web. Também foi possível validar alguns apontamentos feitos na análise heurística, pois a maioria dos participantes da pesquisa revelou não ter qualquer experiência na utilização do Catálogo Athena. Verifica-se, nesta pesquisa, a importância de se aplicar os testes com usuários em ambientes de recuperação de informação, considerando-os como parte fundamental no desenvolvimento de qualquer sistema.
The research conducts a study about a specific catalog, the Athena, considered a system of retrieval of information structured and organized. In this environment you have to evaluate a set of guidelines for usability and apply them in systems for retrieval of information on the Web, taking into account aspects relating not only to the usability of its interface, but also its efficiency in the recovery process. The study is characterized as exploratory and descriptive and analytical. Thus, it was initially to review the national and international literature on recovery of information and usability in various informational sources, printed and electronic, as the theoretical work. In the second stage, was a heuristic analysis, and finally usability tests were carried out with users that were applied in two procedures: a semi-structured questionnaire and an instrument of observation. After the analysis of quantitative and qualitative data, the test allows users to determine how they interact with the interface of the Athena Catalog and the forms of search that usually take place in other tools available on the Web was also possible to validate some notes made in heuristic analysis, because the majority of the research has shown to have no experience in the use of Athena Catalog. This research shows the importance of applying the tests with users in environments of retrieval of information, considering them a vital part in the development of any system.
Levandowski, Oscar, Nathalie Lindqvist, and Emelie Medin. "Senioranpassade gränssnitt : en studie i e-hälsa och mobilapplikationer." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12605.
Full textE-health is becoming more and more relevant in society since IT is growing, which can help the health care to be more effective. Doctors have big problems to get a collected health view of the patient’s drug usage, which makes it hard for doctors to prescribe new drugs to the patient. These problems are based on the lack of information transfer between health care agencies. The department of E-health (Ehälsomyndigheten) are creating a platform to take on this problem. This platform will make it easier for patients to handle their health information. System developers can develop mobile applications, focused on health, to this platform. Applications need to be customized so that everyone can use them, but are usually designed for the general user. Seniors, especially those over 75 years of age, can’t always make use of the applications to the same extent which can make them feel left out. This study has investigated what flaws there are to the general design principles and guidelines for the senior citizens. And how the design principles should be customized to make a more useful interface. The study developed a prototype from established design principles that addresses the problem with drug monitoring. The prototype was tested in usability tests where seniors interacted with the application during observations. The focus was to find what difficulties the seniors had interacting with the interface. The findings of the test were analyzed and generated recommendations on changes that were partially implemented in the prototype before the study conducted its second usability test. The results show that the established design principles can be followed for the most part, in the design of interfaces for seniors, but there is a need to prioritize certain principles over others. The results also indicate that some design principles need to be intensified for the senior citizens to find the interface useful. The thesis is written in Swedish.Keywords:
Karlsson, Viktor. "Concept of Interactive Video in Job Application : A qualitative research that tests the concept of interactive video and job seekers’ ability creating interactive video resumes." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89377.
Full textMolnar, Tamas. "Improved usability of electronic government services for the ageing population." Doctoral thesis, Humboldt-Universität zu Berlin, Mathematisch-Naturwissenschaftliche Fakultät II, 2014. http://dx.doi.org/10.18452/16928.
Full textOur research focuses on the question of acceptance of current e-government systems by elderly users. It describes how such systems should be designed and offered for this user group in order to provide an acceptable alternative to offline processes. In order to answer our research question, the research was structured into three phases along the development model of the ISO 9241-210. This enabled to identify not only the main factors of acceptance, but also the expectations of elderly users. Our research was conducted in parallel in Germany and Hungary in cooperation with the Fraunhofer FOKUS, the Federal Ministry of Interior, the Bundesdruckerei and the Corvinus University Budapest. The first phase of our research provided results about the expectations and previous experience of the users with e-government systems. This set the premises for the next phases of our research and provided us with information about the theoretical acceptance of systems by the age group. The results made it possible to select an application in the second phase, which was used as a model in the remaining phases. The selected application was the AusweisApp of the electronic ID card. The test measured the encountered errors and the acceptance of the system with the ASQ method. The obtain results allowed us to develop a generalised solution, the IGUAN guideline. This guideline makes a standardised approach to the usability improvement process possible. It contains the special requirements of elderly users, and a catalogue of criteria, which helps to develop an application in line with the set requirements. The third phase of our research was used a proof of concept for the IGUAN. The guideline was evaluated and tested with an iterative prototyping. We could therefore demonstrate that improvements in the interface make e-government application possible which are perceived useful and easy to use by elderly users. These improvements will measurably increase the user motivation and experience.
Bräne, Arvid. "User Experience Design for Children : Developing and Testing a UX Framework." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-125935.
Full textAbduljalel, Viyan. "Improving post-productionfeedback process." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-173961.
Full textYu-ChenChin and 金雨辰. "Usability Guidelines for Designing Crowdsourcing Disaster Response Platforms." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/76002039295567256308.
Full text國立成功大學
創意產業設計研究所
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Natural disasters are now occurring more frequently, resulting in greater loss and damage. Both governments and international organizations worldwide are therefore working to develop more effective ways to deal with this issue. One approach is to adopt crowdsourcing. Although it has brought great changes to crisis response, the existing platforms seldom consider the user experience since some are built immediately after disasters while others are not designed for this use. In addition, as yet there are no related design guidelines. This research thus examines current problems with leveraging crowdsourcing in this context, and provides a set of usability guidelines for designing better crowdsourcing disaster response platforms. This research has four main parts. Firstly, in-depth interviews and affinity diagrams were conducted to collect and analyze existing problems. Secondly, in order to develop the guidelines, a set of related guidelines were gathered and consolidated with the findings from the previous phase. Thirdly, two prototype platforms were built, based on the features recognized from an existing platform. While Prototype A followed the guidelines, Prototype B did not. Usability tests were then adopted to evaluate the effects of the proposed guidelines. The final guidelines were revised on the basis of the obtained insights and assessed with heuristic evaluation. The results showed that the guidelines proved to be useful. The users of Prototype B faced more difficulties while the users of Prototype A completed the tasks faster and more smoothly. In addition, the responses obtained with Prototype A were also more accurate and the feedback from the users of Prototype B mostly corresponded with the guidelines. Overall, this study makes the following, two contributions: the identification of current problems with regard to leveraging crowdsourcing in crisis response, and a set of fifteen usability guidelines for designing crowdsourcing disaster response platforms. The outcomes are expected to help governments and relief agencies to learn more about the current situation and problems of crowdsourcing disaster response, and to help developers build such platforms faster and ensure that they can provide a good user experience.
Wang, Yu Ching, and 王郁青. "The Study of Job Web Site Usability Design Guidelines." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/74448708986847525963.
Full textIannuzzi, Mario. "Usability of Paper-based Industrial Operating Procedures." Thesis, 2014. http://hdl.handle.net/1807/65554.
Full textlee, jia-hau, and 李家豪. "A Study of Usability Design Guidelines of Web Site Bookstores." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/24574455239997688369.
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