Academic literature on the topic 'Traditional animation'
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Journal articles on the topic "Traditional animation"
Tao, Yijun, and Weilin He. "Application of Fragmented Narrative in MG Music Animation—Taking Incognito as An Example." Tobacco Regulatory Science 7, no. 5 (September 30, 2021): 3612–20. http://dx.doi.org/10.18001/trs.7.5.1.137.
Full textLi, Chenmei. "Influence of Hayao Miyazaki’s Animation on the Cross-Cultural Spread of Japanese Traditional Culture under the Background of 5G and Wireless Communication." Wireless Communications and Mobile Computing 2021 (October 11, 2021): 1–5. http://dx.doi.org/10.1155/2021/1640983.
Full textZhang, Xiao, Jinhua Xu, and Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model." Mobile Information Systems 2022 (August 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Full textMultimäki, Salla, Andreas Hall, and Paula Ahonen-Rainio. "Comparison of Temporally Classified and Unclassified Map Animations." Cartographic Perspectives, no. 82 (April 29, 2016): 5–14. http://dx.doi.org/10.14714/cp82.1296.
Full textZhao, Yiming, and Dongfang Zheng. "Traditional Chinese Mythology in Animation Art." Highlights in Art and Design 3, no. 3 (July 20, 2023): 61–63. http://dx.doi.org/10.54097/hiaad.v3i3.11220.
Full textChen, Chen. "Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system." Animation Practice, Process & Production 8, no. 1 (December 1, 2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Full textHutcheson, Tracy D., Richard F. Dillon, Chris M. Herdman, and Jo Wood. "To Animate or Not to Animate, that is the Question." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (October 1997): 345–49. http://dx.doi.org/10.1177/107118139704100177.
Full textJia, Shiyang, Stephanie Wang, Tzu-Mao Li, and Albert Chern. "Physical Cyclic Animations." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 3 (August 16, 2023): 1–18. http://dx.doi.org/10.1145/3606938.
Full textLasseter, John. "Principles of traditional animation applied to 3D computer animation." ACM SIGGRAPH Computer Graphics 21, no. 4 (August 1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Full textShan, Qiaojuan, Yusrita Binti Mohd Yusoff, and Ariffin Bin Abdul Mutalib. "A comparative study of interactive animation and traditional animation." Journal of Computing and Electronic Information Management 12, no. 1 (February 28, 2024): 1–11. http://dx.doi.org/10.54097/mubvx0s0vl.
Full textDissertations / Theses on the topic "Traditional animation"
Lee, Sung Hwa. "Automated gait generation based on traditional animation." Texas A&M University, 2005. http://hdl.handle.net/1969.1/2405.
Full textHolmqvist, Lucas, and Eric Ahlström. "Comparing Traditional Key Frame Animation Approach and Hybrid Animation Approach of Humanoid Characters." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14813.
Full textHarvey, Louise, and n/a. "The Best of Both Worlds: The Application of Traditional Animation Principles in 3D Animation Software." Griffith University. Griffith Film School, 2007. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20070810.105026.
Full textHarvey, Louise. "The Best of Both Worlds: The Application of Traditional Animation Principles in 3D Animation Software." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/365586.
Full textThesis (Professional Doctorate)
Doctor of Visual Arts (DVA)
Griffith Film School
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Carter, Chris P. "Animated Mise-en-scene and aesthetic harmony: An expansion of the traditional principles of animation to 3D computer animation." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93800/1/Christopher_Carter_Thesis.pdf.
Full textBaker, Jason. "Improving Chronic Constipation Health Literacy Proficiency: Animation Versus Traditional Written Pamphlets." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5448.
Full textScheller, Lauren Kimberly. "Firesail: An Exploration of Story Through Traditional and Digital Two-Dimensional Animation." Thesis, The University of Arizona, 2014. http://hdl.handle.net/10150/555563.
Full textCorrigan, Nicholas C. "Outta This World: Merging Classic Animation Styles with Modern Technologies and Designs." Ohio University Honors Tutorial College / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1503320474232437.
Full textZhang, Lei. "A Cultural Revolution Revisited: Computer Animation and Beijing Opera." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/367875.
Full textThesis (Professional Doctorate)
Doctor of Visual Arts (DVA)
Queensland College of Art
Arts, Education and Law
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Johnson, Joseph A. "A Survey of Computer Graphics Facial Animation Methods: Comparing Traditional Approaches to Machine Learning Methods." DigitalCommons@CalPoly, 2021. https://digitalcommons.calpoly.edu/theses/2315.
Full textBooks on the topic "Traditional animation"
Roberts, Steve. Character animation in 3D: Use traditional drawing techniques to produce stunning CGI animation. Oxford: Focal, 2004.
Find full textDyal, Susan. Preserving traditional arts: A toolkit for Native American communities. [Los Angeles]: American Indian Studies Center, University of California, Los Angeles, 1985.
Find full textSolère, J. L. L'embryon, formation et animation: Antiquité grecque et latine tradition hébraïque, chrétienne et islamique. Paris: J. Vrin, 2008.
Find full textValentini, Alessandra. Agrippina Maggiore. Venice: Edizioni Ca' Foscari, 2019. http://dx.doi.org/10.30687/978-88-6969-346-5.
Full textXiang, Man. Integration of Domestic Animation Films and Traditional Culture. LONGMAN PRESS LTD, 2023.
Find full textFrame-By-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques. Taylor & Francis Group, 2017.
Find full textHow to make animated films: Tony White's masterclass on the traditional principles of animation. Amsterdam: Elsevier/Focal Press, 2009.
Find full textCharacter Animation in 3D, : Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation). Focal Press, 2004.
Find full textJones, Angie, and Jamie Oliff. Thinking Animation: Computer Graphics Skills for Traditional 2D Artists. Wiley & Sons, Incorporated, John, 2007.
Find full textFrame-By-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques, Second Edition. Taylor & Francis Group, 2017.
Find full textBook chapters on the topic "Traditional animation"
Luz, Filipe Costa. "Digital Animation: Repercussions of New Media on Traditional Animation Concepts." In Entertainment for Education. Digital Techniques and Systems, 562–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9_57.
Full textGeng, Weidong. "Computer-assisted Cartoon Animation by Traditional Production Pipeline." In Advanced Topics in Science and Technology in China, 263–92. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-04891-3_7.
Full textXu, Ziwei. "Application of Computer Image Technology in Traditional 3D Movie Animation Production." In Application of Intelligent Systems in Multi-modal Information Analytics, 391–99. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05484-6_49.
Full textGowanlock, Jordan. "Simulation and R&D: Knowing and Making." In Palgrave Animation, 17–49. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_2.
Full textZhou, Yue, and Yunpeng Xu. "Thinking Transformation of Traditional Animation Creation Based on the Virtual Reality Presentation." In Distributed, Ambient and Pervasive Interactions: Understanding Humans, 452–66. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91125-0_36.
Full textMartins, Joana Rovira, Pedro Martins, and Ana Boavida. "Transmediation of the Illustrated Children’s Book «Goodnight Moon»: A Web-Based Traditional Animation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 313–26. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-28993-4_22.
Full textWei, Gongjin, Weijing Bai, Meifang Yin, and Songmao Zhang. "Building the Knowledge Base to Support the Automatic Animation Generation of Chinese Traditional Architecture." In Knowledge Science, Engineering and Management, 210–21. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15280-1_21.
Full textYe, Sheng. "A Study of Traditional Culture-Based Animation Symbols in the Context of Intercultural Communication." In Lecture Notes in Computer Science, 202–12. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06050-2_15.
Full textFeng, Zhipeng, and Kiyoshi Tomimatsu. "Digital Media Art Utilizing Traditional Animation Digital Video Expression Using Projection Mapping and Multi Screen Technique." In Intelligent Human Systems Integration, 408–13. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-73888-8_63.
Full textZhipeng, Feng, and Hamdan Gani. "Comparison of Different Types of Multi-screen Method and Element of Traditional Animation on Human Experience." In Lecture Notes in Networks and Systems, 372–78. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80091-8_44.
Full textConference papers on the topic "Traditional animation"
Lasseter, John. "Principles of traditional animation applied to 3D computer animation." In the 14th annual conference. New York, New York, USA: ACM Press, 1987. http://dx.doi.org/10.1145/37401.37407.
Full textLebaredian, Rev. "Traditional cel animation look with 3D renderers." In ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/253607.253898.
Full textAhlström, Eric, Lucas Holmqvist, and Prashant Goswami. "Comparing traditional key frame and hybrid animation." In SCA '17: The ACM SIGGRAPH / Eurographics Symposium on Computer Animation. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3099564.3106640.
Full textNogueira, João Vitor Santiago, and Leonardo de Oliveira Carvalho. "Animation Frame Colorization with GANs." In Anais Estendidos da Conference on Graphics, Patterns and Images. Sociedade Brasileira de Computação - SBC, 2023. http://dx.doi.org/10.5753/sibgrapi.est.2023.27465.
Full textTurner, Pamela. "The language of cinema and traditional animation in the 3D computer animation classroom." In ACM SIGGRAPH 98 Conference abstracts and applications. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280953.281010.
Full textWitting, Patrick. "Computational fluid dynamics in a traditional animation environment." In the 26th annual conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311535.311549.
Full textKang, Kyung-Kyu, Jae Woo Kim, and Ji Hyung Lee. "Automated generation of assembly animation for Korean traditional building." In 2014 16th International Conference on Advanced Communication Technology (ICACT). Global IT Research Institute (GIRI), 2014. http://dx.doi.org/10.1109/icact.2014.6779159.
Full textSun, Hongjuan. "On the Beauty of Imagery of Chinese Traditional Animation." In International Conference on Education, Language, Art and Intercultural Communication (ICELAIC-14). Paris, France: Atlantis Press, 2014. http://dx.doi.org/10.2991/icelaic-14.2014.117.
Full textZhang, Yanxiang, Chunyong Yang, Fangbemi Abassin, Natsuki Takayama, Shunbing Meng, and Hiroki Takahashi. ""Cho-Shi" Animation Based on Traditional Chinese Handmade Paper Texture." In 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.63.
Full text"The Application of Chinese Traditional Literati Painting in Animation Design." In 2018 International Conference on Arts, Linguistics, Literature and Humanities. Francis Academic Press, 2018. http://dx.doi.org/10.25236/icallh.2018.26.
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