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Journal articles on the topic 'Touch-Based interaction'

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1

Liu, Yang (Alison), Yi Shen, Cheng Luo, and Hock Chuan Chan. "Reach Out and Touch: Eliciting the Sense of Touch Through Gesture-Based Interaction." Journal of the Association for Information Systems 22, no. 6 (2021): 1686–714. http://dx.doi.org/10.17705/1jais.00704.

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With the development of gesture-based interaction technologies (e.g., touchscreen devices and kinetic controllers), consumers can directly use their hands to interact with web interfaces, which may assist in creating a sense of touch for consumers. Drawing on feelings-as-information theory, this study investigates the impacts of two types of gesture-based interaction (i.e., touchscreen interaction and mid-air interaction) on consumers’ sense of touch. Results from a laboratory experiment showed that touchscreen interaction elicited a higher sense of touch than mid-air interaction when the impo
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LI Wen-sheng, 李文生, 邓春健 DENG Chun-jian, and 吕燚 LV Yi. "Interaction Gesture Analysis Based on Touch Screen." Chinese Journal of Liquid Crystals and Displays 26, no. 2 (2011): 194–99. http://dx.doi.org/10.3788/yjyxs20112602.0194.

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Konda, Ankith, Vikas Reddy, and Prasad K. D. V. Yarlagadda. "An Intuitive Multi-Touch Surface and Gesture Based Interaction for Video Surveillance Systems." International Journal of Future Computer and Communication 3, no. 3 (2014): 197–201. http://dx.doi.org/10.7763/ijfcc.2014.v3.295.

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Isomursu, Minna, and Mari Ervasti. "Touch-Based Access to Mobile Internet." International Journal of Mobile Human Computer Interaction 1, no. 4 (2009): 58–79. http://dx.doi.org/10.4018/jmhci.2009062605.

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This article reports user experience findings from two field trials where Mobile Internet access was supported through Near Field Communication (NFC)-based tag infrastructure. The authors’ results show that touch-based interaction can provide enhancement to the Mobile Internet user experience in: (1) content and service discovery, (2) Mobile Internet access, and (3) integrated situated and embodied experience. The problems related to service discovery can be solved by providing location-based access, and by using visual cues embedded into the environment for discovering content and services. M
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Chen, Hui, and Hanqiu Sun. "Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments." Presence: Teleoperators and Virtual Environments 15, no. 2 (2006): 186–203. http://dx.doi.org/10.1162/pres.2006.15.2.186.

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In this paper, we propose a novel body-based haptic interaction model that simulates the intrinsic physical properties of the tool and virtual objects during the haptic interaction. When tracing the haptic tool interacting with objects, the body-based force evaluation model based on Hertz's contact theory including both frictional and frictionless contacts is developed in our system. Physical properties of different object materials expressed by Poisson's ratio and Young's modulus are involved to simulate the realistic touch perception between the haptic tool and objects. The neighborhood of t
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Wang, Feng, Qi Fan, Hui Deng, and Ji Bin Yin. "PWIG - Interactive Paradigm of Direct Touch Interaction." Advanced Materials Research 765-767 (September 2013): 1722–25. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1722.

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The direct touch interaction is considered as an important part of natural human-computer interaction and has become one of the hotspots in recent years. However, current touch interactive designs still rely on traditional WIMP paradigm seriously. To prompt and develop a dedicated user interface for direct touch interaction, in this paper, we explore the interactive features of the touch user interface through statistical analysis method. We classify and summary on the components of user interface from three current mainstream mobile platforms, further abstract the components for touch operati
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Chen, Si, Dandan Cheng, and Quan Zhou. "Design and Application of Interactive Algorithm for Advertising Media Screen Based on Smart Sensor." Scientific Programming 2022 (March 15, 2022): 1–10. http://dx.doi.org/10.1155/2022/4467739.

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Touch is one of the most important human senses. With the popularization of touch-screen mobile phones, tablet computers, and other devices, touch-screen interactive technology has become a norm in people’s daily lives, and advertisements that were once dominated by vision and hearing have added an interactive experience in the dimension of touch. Traditional advertising media screens can only complete simple information dissemination functions and cannot interact with users in a two-way manner. They can only receive information one-way and passively and lack interactivity. Touch-screen intera
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Peng, Qizhao, Weiwei Wang, Xiaoyan Yang, Yi Wang, and Jian Chen. "Research on Affective Interaction in Mini Public Transport Based on IPA-FMEA." Sustainability 15, no. 9 (2023): 7033. http://dx.doi.org/10.3390/su15097033.

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In the promotion of sustainable modes of transport, especially public transport, reasonable failure risk assessment at the critical moment in the process of service provider touch with users can improve the service quality to a certain extent. This study presents a product service touch point evaluation approach based on the importance–performance analysis (IPA) of user and failure mode and effect analysis (FMEA). Firstly, the authors capture service product service touch points in the process of user interaction with the product by observing the user behavior in a speculative design experimen
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Cuello Mejía, Dario Alfonso, Hidenobu Sumioka, Hiroshi Ishiguro, and Masahiro Shiomi. "Modeling a Pre-Touch Reaction Distance around Socially Touchable Upper Body Parts of a Robot." Applied Sciences 11, no. 16 (2021): 7307. http://dx.doi.org/10.3390/app11167307.

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Although before-touch situations are essential to achieve natural touch interactions between people and robots, they receive less attention than after-touch situations. This study reports pre-touch reaction distance analysis results around touchable upper body parts, i.e., shoulders, elbows, and hands, based on human–human pre-touch interaction. We also analyzed the effects of gender, approach side, speed, and acclimation in modeling the pre-touch reaction distance, and found that the distance around the hands is smaller than the distance around the shoulders and elbows, and speed and acclimat
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Hayes, Sean T., and Julie A. Adams. "Adaptive Control-Display Ratios for Smartphones." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 815–19. http://dx.doi.org/10.1177/1541931213601186.

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Smartphones pose new design challenges for precise interactions, prompting the development of indirect interaction techniques that improve performance by reducing the occlusion caused by touch input. Direct touch interaction (e.g., tap to select) is imprecise, due to occlusion and the finger’s surface area. Many cursor-based interaction techniques address this issue; however, these techniques do not dynamically adjust the control-to-display movement ratio ( CDratio ) to improve accuracy and interaction times. This paper analyzes the performance benefits of applying adaptive CDratio enhancement
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Kim, Youngwon Ryan, Suhan Park, and Gerard J. Kim. "“Blurry Touch Finger”: Touch-Based Interaction for Mobile Virtual Reality with Clip-on Lenses." Applied Sciences 10, no. 21 (2020): 7920. http://dx.doi.org/10.3390/app10217920.

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In this paper, we propose and explore a touch screen based interaction technique, called the “Blurry Touch Finger” for EasyVR, a mobile VR platform with non-isolating flip-on glasses that allows the fingers accessible to the screen. We demonstrate that, with the proposed technique, the user is able to accurately select virtual objects, seen under the lenses, directly with the fingers even though they are blurred and physically block the target object. This is possible owing to the binocular rivalry that renders the fingertips semi-transparent. We carried out a first stage basic evaluation asse
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Sultana, Afroza. "PERFORMANCE EVALUATION FOR TOUCH-BASED INTERACTION OF OLDER ADULTS." ACM SIGACCESS Accessibility and Computing, no. 111 (January 29, 2015): 38–41. http://dx.doi.org/10.1145/2809904.2809913.

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Acien, Alejandro, Aythami Morales, Julian Fierrez, Ruben Vera‐Rodriguez, and Javier Hernandez‐Ortega. "Active detection of age groups based on touch interaction." IET Biometrics 8, no. 1 (2018): 101–8. http://dx.doi.org/10.1049/iet-bmt.2018.5003.

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Yoon, Hoon, Hojeong Im, Seonha Chung, and Taeha Yi. "Exploring Preferential Ring-Based Gesture Interaction Across 2D Screen and Spatial Interface Environments." Applied Sciences 15, no. 12 (2025): 6879. https://doi.org/10.3390/app15126879.

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As gesture-based interactions expand across traditional 2D screens and immersive XR platforms, designing intuitive input modalities tailored to specific contexts becomes increasingly essential. This study explores how users cognitively and experientially engage with gesture-based interactions in two distinct environments: a lean-back 2D television interface and an immersive XR spatial environment. A within-subject experimental design was employed, utilizing a gesture-recognizable smart ring to perform tasks using three gesture modalities: (a) Surface-Touch gesture, (b) mid-air gesture, and (c)
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Yamauchi, Takashi, Jinsil Seo, and Annie Sungkajun. "Interactive Plants: Multisensory Visual-Tactile Interaction Enhances Emotional Experience." Mathematics 6, no. 11 (2018): 225. http://dx.doi.org/10.3390/math6110225.

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Using a multisensory interface system, we examined how people’s emotional experiences change as their tactile sense (touching a plant) was augmented with visual sense (“seeing” their touch). Our system (the Interactive Plant system) senses the electrical capacitance of the human body and visualizes users’ tactile information on a flat screen (when the touch is gentle, the program draws small and thin roots around the pot; when the touch is more harsh or abrupt, big and thick roots are displayed). We contrasted this multimodal combination (touch + vision) with a unimodal interface (touch only o
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Shiomi, Masahiro, Hidenobu Sumioka, and Hiroshi Ishiguro. "Special Issue on Human-Robot Interaction in Close Distance." Journal of Robotics and Mechatronics 32, no. 1 (2020): 7. http://dx.doi.org/10.20965/jrm.2020.p0007.

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As social robot research is advancing, the interaction distance between people and robots is decreasing. Indeed, although we were once required to maintain a certain physical distance from traditional industrial robots for safety, we can now interact with social robots in such a close distance that we can touch them. The physical existence of social robots will be essential to realize natural and acceptable interactions with people in daily environments. Because social robots function in our daily environments, we must design scenarios where robots interact closely with humans by considering v
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Zhuang, Qianzheng, Huan Wang, and Chuanqi Yan. "Research on user experience of button controls based on multi-modal interaction." Journal of Physics: Conference Series 2977, no. 1 (2025): 012103. https://doi.org/10.1088/1742-6596/2977/1/012103.

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Abstract With the increasing research of multi-modal human-computer interaction technology in aircraft cockpits, the interaction process is developing in a more natural and convenient direction, but the application scenarios of multi-modal interaction are still in a state of continuous exploration. Aiming at the button controls in the human-computer interaction interface, this paper discussed the experience of using ordinary buttons and drop-down buttons in physical button interaction, touch interaction, eye movement interaction, hand-eye cooperation interaction, and gesture interaction, respe
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18

Santhosh R and Shaik Abdul Hafiz. "ENHANCING AI-TOUCH FREE HAND GESTURE BASED HUMAN COMPUTER INTERACTION." International Journal of Engineering Research and Sustainable Technologies (IJERST) 2, no. 3 (2024): 23–29. https://doi.org/10.63458/ijerst.v2i3.89.

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In the era of touch-based Human-Computer Interaction (HCI) systems, there is a growing need to develop touch-freemethodologies that improve user interaction. This research leverages rapid advancements in Artificial Intelligence (AI)technology, with the primary goal of enhancing touch-free HCI through the integration of AI-based hand gestures. The systemaims to facilitate control without the need for traditional peripherals, such as a keyboard or mouse. Our system marks a significantadvancement in reducing reliance on conventional input devices, utilizing a webcam as the primary input device. T
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Alapetite, Alexandre, Emilie Møllenbach, Anders Stockmarr, and Katsumi Minakata. "A Rollercoaster to Model Touch Interactions during Turbulence." Advances in Human-Computer Interaction 2018 (October 18, 2018): 1–16. http://dx.doi.org/10.1155/2018/2698635.

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We contribute to a project introducing the use of a large single touch-screen as a concept for future airplane cockpits. Human-machine interaction in this new type of cockpit must be optimised to cope with the different types of normal use as well as during moments of turbulence (which can occur during flights varying degrees of severity). We propose an original experimental setup for reproducing turbulence (not limited to aviation) based on a touch-screen mounted on a rollercoaster. Participants had to repeatedly solve three basic touch interactions: a single click, a one-finger drag-and-drop
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20

Graichen, Lisa, Matthias Graichen, and Josef F. Krems. "Evaluation of Gesture-Based In-Vehicle Interaction: User Experience and the Potential to Reduce Driver Distraction." Human Factors: The Journal of the Human Factors and Ergonomics Society 61, no. 5 (2019): 774–92. http://dx.doi.org/10.1177/0018720818824253.

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Objective: We observe the effects of in-vehicle system gesture-based interaction versus touch-based interaction on driver distraction and user experience. Background: Driver distraction is a major problem for traffic safety, as it is a contributing factor to a number of accidents. Visual distraction in particular has a highly negative impact on the driver. One possibility for reducing visual driver distraction is to use new forms of interaction in the vehicle, such as gesture-based interaction. Method: In this experiment, participants drove on a motorway or in a city scenario while using touch
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Zhang, Hai Bin, Chao Tan, Xi Cheng, and Chao Su. "Multi-Touch Wireless Monitoring System Based on Android." Applied Mechanics and Materials 475-476 (December 2013): 214–18. http://dx.doi.org/10.4028/www.scientific.net/amm.475-476.214.

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Multi-touch wireless monitoring technology is one of the industrial control fields of human-computer interaction in the future development direction. The multi-touch system is based on android. We install it into the android system comes with a mobile terminal and WIFI will transfer all kinds of control signals to the industrial PC or embedded platform with WIFI module. And the embedded platform will complete the decoding and control PLC, so the multi-touch based on the android system of industrial control will be implemented. It can provide an effective solution for multi-touch applications i
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Soni, Nikita, Ailish Tierney, Katarina Jurczyk, et al. "Collaboration around Multi-touch Spherical Displays: A Field Study at a Science Museum." Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (2021): 1–34. http://dx.doi.org/10.1145/3476067.

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Multi-touch spherical displays that enable groups of people to collaboratively interact are increasingly being used in informal learning settings such as museums. Prior research on large flatscreen displays has examined group collaboration patterns in museum settings to inform the design of group learning experiences around these displays. However, previous research has shown differences in how users conceptualize interacting with spherical and flatscreen displays, thereby making it important to separately investigate how groups naturally collaborate around spherical displays in a museum setti
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Saxena, Abhijeet, Prof Juwairia Qamruddin, and Prof Kushal K. Dubey. "The Tactile Sensory Experience in Interior Design: Exploring the Impact of Touch on Emotional Responses." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 120–29. http://dx.doi.org/10.22214/ijraset.2023.51402.

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Abstract: Touch or the tactile sense is a important element of human interaction, and it has the power to generate emotional responses in individuals. The presence of heavy objects can give the impression of importance to job candidates, rough objects can make social interactions appear more challenging, and hard objects can lead to a more rigid approach in negotiations [1]. In the context of interior design, touch can be used to create a sensory experience and influence the emotional responses of those who inhabit a space. In this paper, we explore the role of touch or tactile sense in interi
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Xie, Wentao, Huangxun Chen, Jing Wei, Jin Zhang, and Qian Zhang. "RimSense." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (2023): 1–24. http://dx.doi.org/10.1145/3631456.

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Smart eyewear's interaction mode has attracted significant research attention. While most commercial devices have adopted touch panels situated on the temple front of eyeglasses for interaction, this paper identifies a drawback stemming from the unparalleled plane between the touch panel and the display, which disrupts the direct mapping between gestures and the manipulated objects on display. Therefore, this paper proposes RimSense, a proof-of-concept design for smart eyewear, to introduce an alternative realm for interaction - touch gestures on eyewear rim. RimSense leverages piezoelectric (
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Zheng, Xiqian, Masahiro Shiomi, Takashi Minato, and Hiroshi Ishiguro. "How Can Robots Make People Feel Intimacy Through Touch?" Journal of Robotics and Mechatronics 32, no. 1 (2020): 51–58. http://dx.doi.org/10.20965/jrm.2020.p0051.

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This study investigates the effects of the touch characteristics that change the intimacy perceived by humans in human-robot touch interaction with an android robot having a human-like feminine appearance. Past studies on human-robot touch interaction focused on understanding which types of human touches are used to express emotions to robots. However, they less focused on how a robot’s touch characteristics can affect humans’ perceived intimacy. In this study, first, we concentrated on two types of touch characteristics (type and place) and their effects on the perceived intimacy of a commonl
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Hernandez‐Ortega, J., A. Morales, J. Fierrez, and A. Acien. "Detecting age groups using touch interaction based on neuromotor characteristics." Electronics Letters 53, no. 20 (2017): 1349–50. http://dx.doi.org/10.1049/el.2017.0492.

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Park, Wanjoo, Muhammad Hassan Jamil, and Mohamad Eid. "Alpha interbrain synchrony during mediated interpersonal touch." PLOS ONE 19, no. 5 (2024): e0300128. http://dx.doi.org/10.1371/journal.pone.0300128.

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Interpersonal touch plays a crucial role in human communication, development, and wellness. Mediated interpersonal touch (MIT), a technology to distance or virtually simulated interpersonal touch, has received significant attention to counteract the negative consequences of touch deprivation. Studies investigating the effectiveness of MIT have primarily focused on self-reporting or behavioral correlates. It is largely unknown how MIT affects neural processes such as interbrain functional connectivity during human interactions. Given how users exchange haptic information simultaneously during i
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Kovács, Radek, Artsiom Klunin, Jana Korečková, and Matúš Sloboda. "The Acceptance of Nudges to Encourage HEI Students to Graduate: A Comparative Study." NISPAcee Journal of Public Administration and Policy 17, no. 2 (2024): 51–79. https://doi.org/10.2478/nispa-2024-0013.

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Abstract The study aims to shed light on the acceptance of nudges to encourage HEI students to graduate successfully and to prevent drop-out. The example of two Central European countries with significantly high drop-out rates examines the acceptance of high- and low-touch nudges. The nudges were classified as high-touch or low-touch based on the potential costs of the intervention and whether the intervention involved in-person interaction. The results show that the general acceptance of proposed nudges is similarly high, whereby high-touch nudges are more popular than low-touch ones in both
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Keshmiri, Soheil, Masahiro Shiomi, Kodai Shatani, Takashi Minato, and Hiroshi Ishiguro. "Critical Examination of the Parametric Approaches to Analysis of the Non-Verbal Human Behavior: A Case Study in Facial Pre-Touch Interaction." Applied Sciences 10, no. 11 (2020): 3817. http://dx.doi.org/10.3390/app10113817.

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A prevailing assumption in many behavioral studies is the underlying normal distribution of the data under investigation. In this regard, although it appears plausible to presume a certain degree of similarity among individuals, this presumption does not necessarily warrant such simplifying assumptions as average or normally distributed human behavioral responses. In the present study, we examine the extent of such assumptions by considering the case of human–human touch interaction in which individuals signal their face area pre-touch distance boundaries. We then use these pre-touch distances
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Herman, L., Z. Stachoň, R. Stuchlík, J. Hladík, and P. Kubíček. "TOUCH INTERACTION WITH 3D GEOGRAPHICAL VISUALIZATION ON WEB: SELECTED TECHNOLOGICAL AND USER ISSUES." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W2 (October 5, 2016): 33–40. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w2-33-2016.

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The use of both 3D visualization and devices with touch displays is increasing. In this paper, we focused on the Web technologies for 3D visualization of spatial data and its interaction via touch screen gestures. At the first stage, we compared the support of touch interaction in selected JavaScript libraries on different hardware (desktop PCs with touch screens, tablets, and smartphones) and software platforms. Afterward, we realized simple empiric test (within-subject design, 6 participants, 2 simple tasks, LCD touch monitor Acer and digital terrain models as stimuli) focusing on the abilit
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Travis, Charlotte, and Pietro Murano. "A comparative study of the usability of touch-based and mouse-based interaction." International Journal of Pervasive Computing and Communications 10, no. 1 (2014): 115–34. http://dx.doi.org/10.1108/ijpcc-01-2014-0015.

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Jorritsma, Wiard, Jonatan T. Prins, and Peter M. A. van Ooijen. "Comparing Four Touch-Based Interaction Techniques for an Image-Based Audience Response System." International Journal of Human-Computer Interaction 31, no. 6 (2015): 440–50. http://dx.doi.org/10.1080/10447318.2015.1039437.

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Li, Xiang, Yue Liu, Tao Yang, and Jing Hui Xie. "A Novel HCI Platform for Power Control System." Advanced Materials Research 588-589 (November 2012): 1462–65. http://dx.doi.org/10.4028/www.scientific.net/amr.588-589.1462.

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In this paper we present a novel HCI (human-computer interaction) system and develop a prototype based on the characteristics of the power control system. This system includes multi-touch input module, laser pointer input module and arc projection-based tiled display module. Users can use their fingers, gestures and laser pointers to control the multi-touch platform; they can also use laser pointers to control the arc projection display system and see the feedback results through the multi-touch projection display and arc projection display. The system can make the power control system more ef
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Wu, Li Ming, Qi Li, and Si Cheng Chen. "Research of Multi-Touch Projection Camera Interaction Techniques Based on SOPC." Applied Mechanics and Materials 543-547 (March 2014): 784–87. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.784.

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Projection-camera interaction is a human-computer interaction technology which uses projector-camera as input-output devices, and combined with human movement as interactive mode. Introducting radial distortion and tangential distortion of lens to projection-geometric calibrate the camera system, the platform is used the Xilinx main processor Virtex-4 FX experimental box to building a projection-camera interactive implementation platform, and used the Baum-Welch algorithm which based on hidden Markov model for training gesture.
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Jung, Ho-Kyun, and Hyungjun Park. "Tangible AR Interaction based on Fingertip Touch Using Small-Sized Markers." Transactions of the Society of CAD/CAM Engineers 18, no. 5 (2013): 374–83. http://dx.doi.org/10.7315/cadcam.2013.374.

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Gallotti Rodrigues, Paulo, Alberto Barbosa Raposo, and Luciano Pereira Soares. "A Virtual Touch Interaction Device for Immersive Applications." International Journal of Virtual Reality 10, no. 4 (2011): 1–10. http://dx.doi.org/10.20870/ijvr.2011.10.4.2824.

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Traditional interaction devices such as computer mice and keyboards do not adapt very well to immersive envi-ronments, since they were not necessarily designed for users who may be standing or in movement. Moreover, in the current inte-raction model for immersive environments, based on wands and 3D mice, a change of context is necessary in order to execute non-immersive tasks. These constant context changes from im-mersive to 2D desktops introduce a rupture in user interaction with the application. The objective of this work is to study how to adapt interaction techniques from touch surface ba
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AKDENİZ, Gülsüm, Özgen Deniz DELİKTAŞ, Ayse Ceren FİNCAN, Gulsen YİLMAZ, Tahir YOLDAŞ, and Pınar ÖZIŞIK. "Examining the Relationship Between Touch and Visual Perception: Pareidolia Perception in the Social Brain." Pamukkale Medical Journal 17, no. 2 (2023): 3. http://dx.doi.org/10.31362/patd.1362435.

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Purpose: Human perception is a complex system based on the interaction of different modalities. However, it is unclear how adults’ perception of social touch influences their social dimension of visual perception. The aim of this study is to investigate the relationship between social touch perception and visual perception in the social brain. 
 Materials and methods: The survey study recruited 802 healthy participants. Thus, a self-report survey that included the Social Touch Questionnaire consisting of three factors and the pareidolia test were used. Pearson’s Correlation and one- way A
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Davis, Michael T. "Multi-Modal Interaction Systems: Combining Voice, Gesture, and Touch." International Journal of Innovative Computer Science and IT Research 1, no. 02 (2025): 1–6. https://doi.org/10.63665/ijicsitr.v1i02.03.

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Multi-modal interaction systems are a new way of enhancing user experience through the integration of more than one input modality such as voice, gesture, and touch. Multi-modal interaction systems allow users to interact with applications and devices in a more intuitive, natural, and efficient manner by leveraging the strengths of each modality. Voice recognition offers access to hands-free usage, gesture recognition offers the simulation of physical input, and touch interfaces offer directness and precision. Combining these modalities into one framework offers the user an invisible and multi
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Nanjappan, Vijayakumar, Rongkai Shi, Hai-Ning Liang, Haoru Xiao, Kim King-Tong Lau, and Khalad Hasan. "Design of Interactions for Handheld Augmented Reality Devices Using Wearable Smart Textiles: Findings from a User Elicitation Study." Applied Sciences 9, no. 15 (2019): 3177. http://dx.doi.org/10.3390/app9153177.

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Advanced developments in handheld devices’ interactive 3D graphics capabilities, processing power, and cloud computing have provided great potential for handheld augmented reality (HAR) applications, which allow users to access digital information anytime, anywhere. Nevertheless, existing interaction methods are still confined to the touch display, device camera, and built-in sensors of these handheld devices, which suffer from obtrusive interactions with AR content. Wearable fabric-based interfaces promote subtle, natural, and eyes-free interactions which are needed when performing interactio
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Sasangohar, Farzan, I. Scott MacKenzie, and Stacey D. Scott. "Evaluation of Mouse and Touch Input for a Tabletop Display Using Fitts' Reciprocal Tapping Task." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 53, no. 12 (2009): 839–43. http://dx.doi.org/10.1177/154193120905301216.

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User performance with a tabletop display was tested using touch-based and mouse-based interaction in a traditional pointing task. Dependent variables were throughput, error rate, and movement time. In a study with 12 participants, touch had a higher throughput with average of 5.53 bps compared to 3.83 bps for the mouse. Touch also had a lower movement time on average, with block means ranging from 403 ms to 1051 ms vs. 607 ms to 1323 ms with the mouse. Error rates were lower for the mouse at 2.1%, compared to 9.8% for touch. The high error rates using touch were attributed to problems in selec
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Michael, T. Davis. "Multi-Modal Interaction Systems: Combining Voice, Gesture, and Touch." International Journal of Innovative Computer Science and IT Research 01, no. 02 (2025): 25–30. https://doi.org/10.5281/zenodo.15147350.

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Multi-modal interaction systems are a new way of enhancing user experience through the integration of more than one input modality such as voice, gesture, and touch. Multi-modal interaction systems allow users to interact with applications and devices in a more intuitive, natural, and efficient manner by leveraging the strengths of each modality. Voice recognition offers access to hands-free usage, gesture recognition offers the simulation of physical input, and touch interfaces offer directness and precision. Combining these modalities into one framework offers t
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Brecher, Christian, Daniel Kolster, and Werner Herfs. "Audio-Tactile Feedback Mechanisms for Multi-Touch HMI Panels of Production Engineering Systems." International Journal of Automation Technology 6, no. 3 (2012): 369–76. http://dx.doi.org/10.20965/ijat.2012.p0369.

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Over the last decade, touch screen interaction has been gaining wide acceptance in information technology and daily consumer products. Accordingly, first approaches to applications and devices for production engineering systems are now entering the market. Although they employ intuitive user concepts, touch screens for industrial HMI panels still lack haptic feedback. Since operators observes the machining process and machine handling is often done blind, false handling or wrong input signalsmay damagemachines or injure human workers. With this in mind, this paper presents a haptic feedback me
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Xi, Cheng, Tan Chao, and Ling Lu. "Designation of Monitoring System with Multi-Touch Based on Configuration Software and Windows Presentation Foundation." Advanced Materials Research 756-759 (September 2013): 218–22. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.218.

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The monitoring system developed by traditional configuration software is extensively used in the industrial field, and application of keyboard & mouse and single-touch is the main operation mode. The multi-touch is a fresh human-computer interaction mode, which can provide the user with safer and more convenient operation experience. This design takes configuration software ControlEase (INSPEC) based on .Net framework in WINDOWS7 as development platform, and next-generation Microsoft graphics system development software WPF (Windows Presentation Foundation) is selected as development tools
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Vallett, Richard, Ryan Young, Chelsea Knittel, Youngmoo Kim, and Genevieve Dion. "Development of a Carbon Fiber Knitted Capacitive Touch Sensor." MRS Advances 1, no. 38 (2016): 2641–51. http://dx.doi.org/10.1557/adv.2016.498.

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ABSTRACTTextiles, in combination with advances in materials and design, offer exciting new possibilities for human and environmental interaction, including biometric and touch-based sensing. Previous fabric-based or flexible touch sensors have generally required a large number of sensing electrodes positioned in a dense XY grid configuration and a multitude of wires. This paper investigates the design and manufacturing of a planar (two-dimensional, XY location) touch fabric sensor with only two electrodes (wires) to sense both planar touch and pressure, making it ideal for applications with li
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Abrahao, Andre Luiz, Amanda Cavalcanti, Luis Pereira, and Licínio Roque. "Accessibility Study of Touch and Gesture Interaction with Seniors." Journal on Interactive Systems 5, no. 2 (2014): 1. http://dx.doi.org/10.5753/jis.2014.647.

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At a time when there is the widespread use of new applications with touch and gesture interfaces, it is important to question whether these represent a positive differential to the accessibility of the senior population or whether they are yet another excluding info artifact. The purpose of this article is to present preliminary results for the potential and limitations of touch and gesture interfaces, through the proposal of usability heuristics for this audience, which subsequently will be proven, rebutted and calibrated by a prototype game for tablets with features based on cognitive and mo
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Kimoto, Mitsuhiko, and Masahiro Shiomi. "The experience of a tele-operated avatar being touched increases operator’s sense of discomfort." PeerJ Computer Science 10 (March 19, 2024): e1926. http://dx.doi.org/10.7717/peerj-cs.1926.

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Recent advancements in tele-operated avatars, both on-screen and robotic, have expanded opportunities for human interaction that exceed spatial and physical limitations. While numerous studies have enhanced operator control and improved the impression left on remote users, one area remains underexplored: the experience of operators during touch interactions between an avatar and a remote interlocutor. Touch interactions have become commonplace with avatars, especially those displayed on or integrated with touchscreen interfaces. Although the need for avatars to exhibit human-like touch respons
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Åberg, Magnus, Maria Hedlin, and Caroline Johansson. "Preschool anxieties: Constructions of risk and gender in preschool teachers’ talk on physical interaction with children." Journal of Early Childhood Research 17, no. 2 (2018): 104–15. http://dx.doi.org/10.1177/1476718x18816347.

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Previous research shows that inexperienced preschool teachers experience anxiety in physical interaction with children. Against this backdrop, this article investigates how student-teachers and newly graduated preschool teachers talk about the risk of being accused of inappropriately touching children. This article is based on interviews with 20 women and men who recently started working in preschools, or who are soon to graduate as preschool teachers. Building on the notion of relational touch, the article shows that concerns over touch involve much more than the physical act itself. Relation
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Guo, Chao, Jun Zhang, and Yong Feng Zhi. "Driver Study of Touch Screen Based on S3C2440 and Embedded Linux." Advanced Materials Research 542-543 (June 2012): 1023–28. http://dx.doi.org/10.4028/www.scientific.net/amr.542-543.1023.

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As one of Linux development directions, embedded Linux has many achievements and mature products. Its stability, reliability and the high efficiency is being proved by the facts. Linux has a great potential in the embedded area, which is loved by many businesses, scientific research units. The embedded Linux opens the source code, provides technical support widely and has good extendibility, supports a lot of hardware. All these are the advantages of embedded Linux. Touch screen has been an important human-computer interaction device, for they are light, flexible and take up less space. Most m
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Ni, Bo, Jiaxing Cao, Zhiyong Mao, Lei Cheng, Huifeng Shen, and Jigang Chen. "Research on Real-time Sensing Technology of Aerospace Interactive Behavior Based on Infrared Array Force Tactile." Journal of Physics: Conference Series 2078, no. 1 (2021): 012065. http://dx.doi.org/10.1088/1742-6596/2078/1/012065.

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Abstract Aerospace robots can replace astronauts to complete dangerous work in the expanded space. How to efficiently and reliably interact with robots in complex and harsh space environment has become an urgent problem and technical challenge. Based on the infrared array force tactile technology, an infrared point force touch detection system is developed to realize the intention sensing of aerospace human-robot interaction. Based on multipoint positioning technology combined with image method and global combined optimal tracking method, the control software is designed, and the effective hum
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Fan, Neil Xu, and Robert Xiao. "Reducing the latency of touch tracking on ad-hoc surfaces." Proceedings of the ACM on Human-Computer Interaction 6, ISS (2022): 489–99. http://dx.doi.org/10.1145/3567730.

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Touch sensing on ad-hoc surfaces has the potential to transform everyday surfaces in the environment - desks, tables and walls - into tactile, touch-interactive surfaces, creating large, comfortable interactive spaces without the cost of large touch sensors. Depth sensors are a promising way to provide touch sensing on arbitrary surfaces, but past systems have suffered from high latency and poor touch detection accuracy. We apply a novel state machine-based approach to analyzing touch events, combined with a machine-learning approach to predictively classify touch events from depth data with l
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