Academic literature on the topic 'Tools 3D'
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Journal articles on the topic "Tools 3D"
Dougherty, Matthew T. "3d Visualization Tools." Microscopy and Microanalysis 7, S2 (August 2001): 770–71. http://dx.doi.org/10.1017/s1431927600029925.
Full textForsmann, J. Hope. "RELAP5-3D User Tools." Nuclear Technology 193, no. 1 (January 2016): 213–17. http://dx.doi.org/10.13182/nt14-141.
Full textHerrera, Rheianne Mae C., Ma Andrea T. Blanco, John Carlo C. Carabeo, Faye Dannah B. Ramilo, John Renmar D. De Silva, Neil Oliver M. Nuqui, Michaela Tayag Espino, Brian J. Tuazon, and John Ryan C. Dizon. "3D-Printed Ergonomic Tool Handles." Advance Sustainable Science Engineering and Technology 4, no. 2 (November 6, 2022): 0220210. http://dx.doi.org/10.26877/asset.v4i2.13025.
Full textKuhn, Jeffrey. "3D Printed Microscope Optomechanical Tools." Microscopy and Microanalysis 26, S2 (July 30, 2020): 686–88. http://dx.doi.org/10.1017/s1431927620015536.
Full textKeller, Andrew, Juan D. Chavez, Jimmy K. Eng, Zorian Thornton, and James E. Bruce. "Tools for 3D Interactome Visualization." Journal of Proteome Research 18, no. 2 (December 6, 2018): 753–58. http://dx.doi.org/10.1021/acs.jproteome.8b00703.
Full textPeterka, Jozef, Ladislav Morovič, Peter Pokorný, Martin Kováč, and František Hornák. "Optical 3D Scanning of Cutting Tools." Applied Mechanics and Materials 421 (September 2013): 663–67. http://dx.doi.org/10.4028/www.scientific.net/amm.421.663.
Full textChaaban, Fadi, Hanan Darwishe, and Jamal El Khattabi. "A Semi-Automatic Approach in GIS for 3D Modeling and Visualization of Utility Networks: Application for Sewer & Stormwater networks." MATEC Web of Conferences 295 (2019): 02003. http://dx.doi.org/10.1051/matecconf/201929502003.
Full textNey, D. R., and E. K. Fishman. "Editing tools for 3D medical imaging." IEEE Computer Graphics and Applications 11, no. 6 (November 1991): 63–71. http://dx.doi.org/10.1109/38.103395.
Full textMaqueda García-Morales, Raúl, and Manuel Luque Cortina. "Paleocatálogo 3D: Photogrammetry for the realization of a high quality, accessible and free 3D Virtual Catalog." Virtual Archaeology Review 6, no. 13 (November 24, 2015): 35. http://dx.doi.org/10.4995/var.2015.4369.
Full textZhang, Xiang, Zhen Yu Han, Ya Zhou Sun, and Hong Ya Fu. "Equipments and Strategies of Machining 3D Meso-Scale Parts." Key Engineering Materials 431-432 (March 2010): 78–81. http://dx.doi.org/10.4028/www.scientific.net/kem.431-432.78.
Full textDissertations / Theses on the topic "Tools 3D"
Roure, Garcia Ferran. "Tools for 3D point cloud registration." Doctoral thesis, Universitat de Girona, 2017. http://hdl.handle.net/10803/403345.
Full textEn aquesta tesi, hem fet una revisió en profunditat de l'estat de l'art del registre 3D, avaluant els mètodes més populars. Donada la falta d'estandardització de la literatura, també hem proposat una nomenclatura i una classificació per tal d'unificar els sistemes d'avaluació i poder comparar els diferents algorismes sota els mateixos criteris. La contribució més gran de la tesi és el Toolbox de Registre, que consisteix en un software i una base de dades de models 3D. El software presentat aquí consisteix en una Pipeline de registre 3D escrit en C++ que permet als investigadors provar diferents mètodes, així com afegir-n'hi de nous i comparar-los. En aquesta Pipeline, no només hem implementat els mètodes més populars de la literatura, sinó que també hem afegit tres mètodes nous que contribueixen a millorar l'estat de l'art de la tecnologia. D'altra banda, la base de dades proporciona una sèrie de models 3D per poder dur a terme les proves necessàries per validar el bon funcionament dels mètodes. Finalment, també hem presentat una nova estructura de dades híbrida especialment enfocada a la cerca de veïns. Hem testejat la nostra proposta conjuntament amb altres estructures de dades i hem obtingut resultats molt satisfactoris, superant en molts casos les millors alternatives actuals. Totes les estructures testejades estan també disponibles al nostre Pipeline. Aquesta Toolbox està pensada per ésser una eina útil per tota la comunitat i està a disposició dels investigadors sota llicència Creative-Commons
Aglan, Hassan. "3D tombs modeling by simple tools." Universitätsbibliothek Leipzig, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-201511.
Full textUhercik, Marian. "Surgical tools localization in 3D ultrasound images." Phd thesis, INSA de Lyon, 2011. http://tel.archives-ouvertes.fr/tel-00735702.
Full textSchott, Thomas R. "Adopting Workgroup Collaboration Tools in 3D Virtual Worlds." Thesis, Robert Morris University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3629005.
Full textCollaboration is vital in today's information age, and tools are increasingly used to bring together teams that are geographically dispersed. Second Life, a 3D virtual world, can incorporate most of the visual, hearing and spatial elements of the real world, and can create a feeling of presence or the sense of actually "being there" for users. Common 2D groupware collaboration tools, such as web conferencing and conference calls used for virtual team collaboration in professional contexts, are key enablers for virtual teams. However, businesses and organizations have not adopted virtual worlds for virtual teams and workgroup collaboration. Shen & Eder (2009) conducted a study using their modified Technology Acceptance Model (TAM) applied to the adoption of Second Life for business purposes. For participants, they used college students who were new to Second Life. The purpose of this research is to examine how the seven factors identified in the Shen and Eder's (2009) extended Technology Acceptance Model (TAM) relate to the behavioral intention to use workgroup collaboration tools in the Second Life using a non-student sample of experienced Second Life users that was more demographically representative of the Second Life population. Although this research supported many of Shen and Eder's findings, it found a negative relationship between the construct of perceived enjoyment and behavioral intent. This finding is important because contrary to positive relationship with gaming and entertainment environments, perceived enjoyment is not an antecedent for behavioral intention of 3D virtual worlds when used for productivity activities. The results of this study may provide insight for tool developers and integrators on where to focus efforts that lead to improved adoption of these workgroup collaboration tools.
Frantz, Ferreira Felipe. "Architectural exploration methods and tools for heterogeneous 3D-IC." Thesis, Ecully, Ecole centrale de Lyon, 2012. http://www.theses.fr/2012ECDL0033/document.
Full text3D integration technology is driving a strong paradigm shift in the design of electronic systems. The ability to tightly integrate functions from different technology nodes (analog, digital, memory) and physical domains (MEMS, optics, etc) offers great opportunities for innovation (More than Moore). However, leveraging this potential requires efficient CAD tools to compare architectural choices at early design stages and to co-optimize multiphysics systems.This thesis work is divided into two parts. The first part is dedicated to the problem of partitioning a system into multiple dies. A 3D floorplanning tool was developed to optimize area, temperature and the interconnect structure of a 3DIC. Moreover, a meta-optimization approach based on genetic algorithms is proposed to automatically configure the key parameters of the floorplanner. Tests were carried out on architectural benchmarks and a NoC based multiprocessor to demonstrate the efficiency of the proposed techniques.In the second part of the thesis, a hierarchical design methodology adapted to heterogeneous systems is presented. The method combines the bottom-up and top-down approaches with Pareto-front techniques and response surface modeling. The Pareto front of lower level blocks are extracted and converted into predictive performance models that can be stored and reused in a top-down optimization process. The design flow is demonstrated on an operational amplifier as well as on the synthesis of an optoelectronic data link with three abstraction levels
Chamberlain, Morne Edward. "A 3D Virtual Environment Development Platform for ASD Therapy Tools." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2634.
Full textENGLISH ABSTRACT: The aim of this thesis is to develop a generic 3D virtual environment development platform for autism spectrum disorder (ASD) therapy tools. The potential of using computerised therapy tools for ASD therapy is well known. However, the development of such tools is expensive and time-consuming, and is language and culture speci c. This work intends to alleviate these problems. The design of the platform is based on known game engine designs, but adapted for the requirements of ASD therapy tools. It supports standard features such as 3D rendering, animation and audio output. Speci c features, aimed at ASD therapy tools and educational games, included in our engine are: replays, data capturing, remote monitoring over a network and language localisation. We also implemented an input hardware abstraction layer to allow support for non-standard input peripherals in the future, without modifying existing game implementations. Furthermore, to separate the development of games and tools from the engine, we include wrapper libraries in our engine for Lua and Java. We successfully developed our engine and implemented a number of prototype therapy tools and educational games. These implementations confirmed that the engine works as expected. Some of these programs are currently in use at a local primary school.
AFRIKAANSE OPSOMMING: Die doel van hierdie tesis is om 'n 3D virtuele omgewing en ontwikkelingsplatform vir outistiese spektrum versteuring (OSV) terapiemiddels te ontwikkel. Die gebruik van rekenaargebaseerde terapiemiddels vir OSV terapie is bekend. Om sulke terapiemiddels te ontwikkel is egter duur, tydrowend en is dikwels gerig op spesi eke taal- en kultuurgroepe. Hierdie werk het dit ten doel om hierdie probleme te bowe te kom. Die ontwerp van die platform is gebaseer op die ontwerp van bekende videospeletjie-enjins, maar is aangepas vir die benodigdhede van OSV terapiemiddels. Dit ondersteun standaard funksionaliteit soos 3D uitbeelding, animasie en klank. Ons platform sluit in spesi eke funksionaliteit, wat gerig is op OSV terapiemiddels en opvoedkundige speletjies, naamlik: kykweer, datavaslegging, afstandswaarneming oor 'n netwerk en taal-lokalisering. Verder is 'n abstrakte koppelvlak vir toevoerapparatuur ontwikkel, wat dit moontlik maak om in die toekoms nie-standaard toevoerapparatuur te ondersteun, sonder om bestaande speletjies se implementasies aan te pas. Verder, om die ontwikkeling van speletjies en terapiemiddels te skei van die enjin, is koppelvlakke ontwikkel wat dit moontlik maak om die enjin in Lua en Java te gebruik.
Southern, Richard. "Quality control tools for interactive rendering of 3D triangle meshes." Master's thesis, University of Cape Town, 2002. http://hdl.handle.net/11427/14035.
Full textIn this dissertation we explore methods of quality control of untextured polygonal models. The tools presented build, evaluate and improve on the field of multiresolution analysis through decimation. We evaluate the quality of models generated through various simplification algorithms to develop efficient measures of image quality. We develop an application for selective, progressive and view-dependent refinement, suitable for browsing 3D models on the internet. Existing work in continuous level-of-detail is extended to allow for faster interpolation between LOD sequences and we present a new LOD control mechanism for maintaining a constant polygon count. We present a generic framework generates multiresolution models through simplification. This allows for the comparison of surface compression methods under the same conditions, and to determine the performance of surface quality measures based on these results. These measures of surface quality are evaluated with both image and model based criteria. We find that the declining volume of a simplified object is a good method of predicting view-independent image quality. Using our generic framework, we extend two applications which can be used to improve rendering performance in a virtual environment. We develop a new selective refinement application which refines only a desired region of the model, suitable for online model browsing. This method provides substantial space saving due to a more compact representation of the simplification hierarchy, and also provides optimisations for use with a client/server model. A novel method of defining smooth mappings between different resolution versions of a model (called continuous level-of-detail) is also defined. This technique greatly improves rendering performance of these models by employing commonly available programmable graphics hardware. We also present a method of controlling the number of polygons in large scenes, which is capable of predictively maintaining a constant frame rate by guaranteeing a polygon budget.
Mokdad, Ali G. "DEVELOPING TOOLS FOR RNA STRUCTURAL ALIGNMENT." Bowling Green State University / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1143320655.
Full textPester, Matthias. "Visualization Tools for 2D and 3D Finite Element Programs - User's Manual." Universitätsbibliothek Chemnitz, 2006. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200600436.
Full textMathew, Justin D. "A design framework for user interfaces of 3D audio production tools." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS328/document.
Full textThere has been a significant interest in providing immersive listening experiences for a variety of applications, and recent improvements in audio production have provided the capability for 3D audio practitioners to produce realistic and imaginative immersive auditory scenes. Even though technologies to reproduce 3D audio content are becoming readily available for consumers, producing and authoring this type of content is difficult due to the variety of rendering techniques, perceptual considerations, and limitations of available user interfaces. This thesis examines these issues through the development of a framework of design spaces that classifies how 3D audio objects can be created and manipulated from two different viewpoints : Morphological Analysis of 3D Audio Methods and Practices and Interaction Design. By gathering ethnographic data on tools, methods, and practices of 3D audio practitioners, overviewing spatial perception related to 3D audio, and conducting a morphological analysis on related objects of interest (3D audio objects, interactive parameters, and rendering techniques), we identified the tasks required to produce 3D audio content and how 3D audio objects can be created and manipulated. This work provided the dimensions of two design spaces that identify the interactive spatial parameters of audio objects by their recording and rendering methods, describing how user interfaces provide visual feedback and control the interactive parameters. Lastly, we designed several interaction techniques for 3D audio authoring and studied their performance and usability according to different characteristics of input and mapping methods (multiplexing, integrality, directness). We observed performance differences when creating and editing audio trajectories, suggesting that increasing the directness of the mapping technique improves performance and that a balance between separability and integrality of input methods can result into a satisfactory trade-off between user performance and cost of equipment. This study provided results that inform designers on what they might expect in terms of usability when designing input and mapping methods for 3D audio trajectory authoring tasks. From these viewpoints, we proposed design criteria required for user interfaces for 3D audio user production that developed and improved the framework of design spaces. We believe this framework and the results of our studies could help designers better account for important dimensions in the design process, analyze functionalities in current tools, and improve the usability of user interfaces for 3D audio production tools
Books on the topic "Tools 3D"
3D TV and 3D cinema: Tools and processes for creative stereoscopy. Waltham, MA: Focal Press, 2012.
Find full textLoic, Zimmermann, Ahmadi Mike, and Autodesk Inc, eds. 3D tools for photographers, illustrators & graphic designers. [United States]: Autodesk, 2006.
Find full textLeung, John W. Drawing tools for 3D modelling using Smalltalk-80. Manchester: University of Manchester, Department of Computer Science, 1995.
Find full textSchrüfer, Norbert. Erstellung eines 3D-Simulationssystems zur Reduzierung von Rüstzeiten bei der NC-Bearbeitung. Berlin: Springer-Verlag, 1992.
Find full text3D Autocad: For Architects and Engineers (Programming Tools for Scientists and Engineers Series). New York, USA: Computing Mcgraw-Hill, 1992.
Find full textBernard, Frischer, and Dakouri-Hild Anastasia, eds. Beyond illustration: 2d and 3d digital technologies as tools for discovery in archaeology. Oxford: Archaeopress, 2008.
Find full textFrost, Tim. 3D embroidery studio unleashed: Easy to follow step by step projects : complete coverage of the Endless and Encore features : learn all of the edit tools : also covers 3D Vision, 3D Organizer, Quick Font Wizard. [United States?]: T. Frost, 2006.
Find full textCano, Lesley M. 3D printing: A powerful new curriculum tool for your school library. Santa Barbara, California: Libraries Unlimited, An Imprint of ABC-CLIO, LLC, 2015.
Find full textBlender steps: Create photoreal still images and animations using blender 2.63, the amazing free 3D art tool. [Place of publication not identified]: Truth Engine Books, 2012.
Find full textWentsch, Marlene. Analysis of Injection Processes in an Innovative 3D-CFD Tool for the Simulation of Internal Combustion Engines. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-22167-6.
Full textBook chapters on the topic "Tools 3D"
Dumic, Emil, Khaled Boussetta, Luis A. da Silva Cruz, Tasos Dagiuklas, Antonio Liotta, Ilias Politis, Yuansong Qiao, A. Murat Tekalp, Maria Torres Vega, and Yuhang Ye. "3D Video Tools." In 3D Visual Content Creation, Coding and Delivery, 223–65. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77842-6_9.
Full textChiang, Wen-Hsing, and Wolfgang Kinzelbach. "Modeling Tools." In 3D-Groundwater Modeling with PMWIN, 199–213. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-662-05549-6_5.
Full textLanzinger, Franz. "Software Tools." In 3D Game Development with Unity, 3–23. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9780429328725-1.
Full textHussain, G., Abid Imran, Salman Amin, Wasim A. Khan, K. Rehman, G. Abbas, Ali Alvi, Ahmed Murtaza, Daniyal Akram, and Roshan Rehman. "Internet of Things-Enabled 3D Printer." In Machine Tools, 57–64. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003220985-5.
Full textRapp, Petra, and Fabian Hotz. "Werkzeuge und Tools." In Perfekte 3D-Drucke mit Simplify3D, 151–89. München: Carl Hanser Verlag GmbH & Co. KG, 2022. http://dx.doi.org/10.3139/9783446473171.007.
Full textKumar, Abhishek. "Tools for Architectural Visualization." In Immersive 3D Design Visualization, 7–15. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6597-0_2.
Full textMaalouf, Joseph F., and Francesco F. Faletra. "Image Optimization Tools and Image Display." In Practical 3D Echocardiography, 19–38. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72941-7_2.
Full textChen, Jim X. "3D File Formats." In Guide to Graphics Software Tools, 1–4. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-901-1_18.
Full textMcInerney, Daniel, and Pieter Kempeneers. "3D Point Cloud Data Processing." In Open Source Geospatial Tools, 263–82. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-01824-9_15.
Full textDi Paola, Francesco. "3D Tools for CH Documentation." In Graphical Heritage, 583–91. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-47979-4_50.
Full textConference papers on the topic "Tools 3D"
Hornung, Alexander, Aljoscha Smolic, and Markus Gross. "Novel Stereoscopic Content Production Tools." In SMPTE Stereoscopic 3D Conference. IEEE, 2010. http://dx.doi.org/10.5594/m001411.
Full textZACHARIAS, ROBERT, DAVID IVES, and WILLIAM SIDDONS, JR. "3D grid generation tools." In 26th Joint Propulsion Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 1990. http://dx.doi.org/10.2514/6.1990-2243.
Full textShamir, Ariel, Bernd Bickel, and Wojciech Matusik. "Computational tools for 3D printing." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897826.2927367.
Full textUmetani, Nobuyuki, Bernd Bickel, and Wojciech Matusik. "Computational tools for 3D printing." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2776880.2792718.
Full textMcIlrath, L., W. Ahmed, and A. Yip. "Design tools for the 3D roadmap." In 2009 IEEE International Conference on 3D System Integration (3DIC). IEEE, 2009. http://dx.doi.org/10.1109/3dic.2009.5306521.
Full textAbitbol, Marc, J. Debrie, Michel Lequime, P. Benatti, and O. Fouillouze. "New programmable 3D range camera." In Optical Tools for Manufacturing and Advanced Automation, edited by Scott S. Breidenthal and Alan A. Desrochers. SPIE, 1993. http://dx.doi.org/10.1117/12.164972.
Full textMa, Cherng-Min. "Topology preservation on 3D images." In Optical Tools for Manufacturing and Advanced Automation, edited by Robert A. Melter and Angela Y. Wu. SPIE, 1993. http://dx.doi.org/10.1117/12.165004.
Full textCelenk, Mehmet. "Optimal 3D object surface identification." In Optical Tools for Manufacturing and Advanced Automation, edited by David P. Casasent. SPIE, 1993. http://dx.doi.org/10.1117/12.150192.
Full textKotranza, Aaron, Kyle Johnsen, Juan Cendan, Bayard Miller, D. Scott Lind, and Benjamin Lok. "Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811201.
Full textGrau, Oliver, Marcus Muller, and Josef Kluger. "Tools for 3D-TV programme production." In 2011 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2011). IEEE, 2011. http://dx.doi.org/10.1109/3dtv.2011.5877230.
Full textReports on the topic "Tools 3D"
Baxevanis, Panagiotis. 3D Theoretical and simulation tools for microbunched cooling. Office of Scientific and Technical Information (OSTI), September 2021. http://dx.doi.org/10.2172/1822340.
Full textSun, Lushan, and Jean Parsons. Exploring Effectiveness of Programs and Tools for 3D Printing Wearable Product. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1455.
Full textGOSSEL, Wolfgang, and Ronny LÄHNE. HyVis and InVis: Two tools for the visualization of structures and 3d interpolation in ArcView. Cogeo@oeaw-giscience, September 2011. http://dx.doi.org/10.5242/iamg.2011.0080.
Full textFord, David, Thomas Housel, and Johnathan Mun. Ship Maintenance Processes with Collaborative Product Lifecycle Management and 3D Terrestrial Laser Scanning Tools: Reducing Costs and Increasing Productivity. Fort Belvoir, VA: Defense Technical Information Center, April 2011. http://dx.doi.org/10.21236/ada543988.
Full textFord, David N., Thomas J. Housel, and Johnathan C. Mun. Ship Maintenance Processes with Collaborative Product Lifecycle Management and 3D Terrestrial Laser Scanning Tools: Reducing Costs and Increasing Productivity. Fort Belvoir, VA: Defense Technical Information Center, September 2011. http://dx.doi.org/10.21236/ada555680.
Full textSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Full textPazaitis, Alex, Chris Giotitsas, Leandros Savvides, and Vasilis Kostakis. Do Patents Spur Innovation for Society? Lessons from 3D Printing. Mέta | Centre for Postcapitalist Civilisation, 2021. http://dx.doi.org/10.55405/mwp7en.
Full textde Kemp, E. A., H. A. J. Russell, B. Brodaric, D. B. Snyder, M. J. Hillier, M. St-Onge, C. Harrison, et al. Initiating transformative geoscience practice at the Geological Survey of Canada: Canada in 3D. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/331097.
Full textProkhorov, Оleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Developing a 3D quest game for career guidance to estimate students’ digital competences. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4416.
Full textKompaniets, Alla, Hanna Chemerys, and Iryna Krasheninnik. Using 3D modelling in design training simulator with augmented reality. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3740.
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