Journal articles on the topic 'Timed game automata'
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Cimatti, Alessandro, Luke Hunsberger, Andrea Micheli, Roberto Posenato, and Marco Roveri. "Dynamic controllability via Timed Game Automata." Acta Informatica 53, no. 6-8 (February 1, 2016): 681–722. http://dx.doi.org/10.1007/s00236-016-0257-2.
Full textBertrand, Nathalie, Amélie Stainer, Thierry Jéron, and Moez Krichen. "A game approach to determinize timed automata." Formal Methods in System Design 46, no. 1 (December 16, 2014): 42–80. http://dx.doi.org/10.1007/s10703-014-0220-1.
Full textBouyer, Patricia, Nicolas Markey, and Ocan Sankur. "Robust reachability in timed automata and games: A game-based approach." Theoretical Computer Science 563 (January 2015): 43–74. http://dx.doi.org/10.1016/j.tcs.2014.08.014.
Full textJovanović, Aleksandra, and Marta Kwiatkowska. "Parameter synthesis for probabilistic timed automata using stochastic game abstractions." Theoretical Computer Science 735 (July 2018): 64–81. http://dx.doi.org/10.1016/j.tcs.2017.05.005.
Full textGuha, Shibashis, Shankara Narayanan Krishna, Chinmay Narayan, and S. Arun-Kumar. "A Unifying Approach to Decide Relations for Timed Automata and their Game Characterization." Electronic Proceedings in Theoretical Computer Science 120 (July 26, 2013): 47–62. http://dx.doi.org/10.4204/eptcs.120.5.
Full textLargouët, Christine, Omar Krichen, and Yulong Zhao. "Extended Automata for Temporal Planning of Interacting Agents." International Journal of Monitoring and Surveillance Technologies Research 5, no. 1 (January 2017): 30–48. http://dx.doi.org/10.4018/ijmstr.2017010102.
Full textAllamigeon, Xavier, Uli Fahrenberg, Stéphane Gaubert, Ricardo D. Katz, and Axel Legay. "Tropical Fourier–Motzkin elimination, with an application to real-time verification." International Journal of Algebra and Computation 24, no. 05 (August 2014): 569–607. http://dx.doi.org/10.1142/s0218196714500258.
Full textLarsen, Kim G. "Playing Games with Timed Automata." Electronic Proceedings in Theoretical Computer Science 166 (October 26, 2014): 2–3. http://dx.doi.org/10.4204/eptcs.166.2.
Full textZhang, Rong. "Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant." Scientific Programming 2022 (October 13, 2022): 1–19. http://dx.doi.org/10.1155/2022/1557302.
Full textYang, Cheng-Ta, Her-Tyan Yeh, Bing-Chang Chen, and Guo-Xiang Jian. "Automatic tunable deployment for real-time strategy games." Engineering Computations 34, no. 2 (April 18, 2017): 239–50. http://dx.doi.org/10.1108/ec-08-2015-0251.
Full textVidal, Eric Cesar Jr, and Alexander Nareyek. "A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 2 (October 9, 2011): 98–105. http://dx.doi.org/10.1609/aiide.v7i2.12475.
Full textFaella, Marco, Salvatore La Torre, and Aniello Murano. "Automata-theoretic decision of timed games." Theoretical Computer Science 515 (January 2014): 46–63. http://dx.doi.org/10.1016/j.tcs.2013.08.021.
Full textBouyer, Patricia. "Weighted Timed Automata: Model-Checking and Games." Electronic Notes in Theoretical Computer Science 158 (May 2006): 3–17. http://dx.doi.org/10.1016/j.entcs.2006.04.002.
Full textEngels, Steve, Tiffany Tong, and Fabian Chan. "Automatic Real-Time Music Generation for Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (June 24, 2021): 220–22. http://dx.doi.org/10.1609/aiide.v11i1.12775.
Full textBaumgarten, Robin, Simon Colton, and Mark Morris. "Combining AI Methods for Learning Bots in a Real-Time Strategy Game." International Journal of Computer Games Technology 2009 (2009): 1–10. http://dx.doi.org/10.1155/2009/129075.
Full textSantos, Marco, and Carlos Martinho. "Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 1 (October 9, 2011): 195–200. http://dx.doi.org/10.1609/aiide.v7i1.12449.
Full textKrishna, Shankara Narayanan, Lakshmi Manasa, and Ashutosh Trivedi. "Improved Undecidability Results for Reachability Games on Recursive Timed Automata." Electronic Proceedings in Theoretical Computer Science 161 (August 24, 2014): 245–59. http://dx.doi.org/10.4204/eptcs.161.21.
Full textRutkowski, Michal. "Two-Player Reachability-Price Games on Single-Clock Timed Automata." Electronic Proceedings in Theoretical Computer Science 57 (July 4, 2011): 31–46. http://dx.doi.org/10.4204/eptcs.57.3.
Full textDumnić, Slaviša, Đorđije Dupljanin, Vladimir Božović, and Dubravko Ćulibrk. "PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem." Computational Intelligence and Neuroscience 2019 (May 13, 2019): 1–9. http://dx.doi.org/10.1155/2019/2351591.
Full textHatefi, Hassan, Ralf Wimmer, Bettina Braitling, Luis María Ferrer Fioriti, Bernd Becker, and Holger Hermanns. "Cost vs. time in stochastic games and Markov automata." Formal Aspects of Computing 29, no. 4 (January 9, 2017): 629–49. http://dx.doi.org/10.1007/s00165-016-0411-1.
Full textFuentes Perez, Lizeth Joseline, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Luis Valente, and Esteban Walter Gonzales Clua. "Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps with automatic calibration." Journal on Interactive Systems 7, no. 1 (November 18, 2016): 1. http://dx.doi.org/10.5753/jis.2016.668.
Full textBulitko, V., M. Lustrek, J. Schaeffer, Y. Bjornsson, and S. Sigmundarson. "Dynamic Control in Real-Time Heuristic Search." Journal of Artificial Intelligence Research 32 (June 13, 2008): 419–52. http://dx.doi.org/10.1613/jair.2497.
Full textWashington, Peter, Haik Kalantarian, John Kent, Arman Husic, Aaron Kline, Emilie Leblanc, Cathy Hou, et al. "Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study." JMIR Pediatrics and Parenting 5, no. 2 (April 8, 2022): e26760. http://dx.doi.org/10.2196/26760.
Full textHorswill, Ian. "Dear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 2 (June 25, 2021): 39–45. http://dx.doi.org/10.1609/aiide.v12i2.12902.
Full textDOGARU, RADU, and LEON O. CHUA. "MUTATIONS OF THE "GAME OF LIFE": A GENERALIZED CELLULAR AUTOMATA PERSPECTIVE OF COMPLEX ADAPTIVE SYSTEMS." International Journal of Bifurcation and Chaos 10, no. 08 (August 2000): 1821–66. http://dx.doi.org/10.1142/s0218127400001201.
Full textGafni, Ruti, and Idan Nagar. "CAPTCHA – Security affecting User Experience." Issues in Informing Science and Information Technology 13 (2016): 063–77. http://dx.doi.org/10.28945/3468.
Full textChatterjee, Krishnendu, Andreas Pavlogiannis, Alexander Kößler, and Ulrich Schmid. "Automated competitive analysis of real-time scheduling with graph games." Real-Time Systems 54, no. 1 (November 1, 2017): 166–207. http://dx.doi.org/10.1007/s11241-017-9293-4.
Full textPalucci Vieira, Luiz Henrique, Francimara Budal Arins, Luiz Guilherme Antonacci Guglielmo, Ricardo Dantas de Lucas, Lorival José Carminatti, and Paulo Roberto Pereira Santiago. "Game Running Performance and Fitness in Women’s Futsal." International Journal of Sports Medicine 42, no. 01 (July 28, 2020): 74–81. http://dx.doi.org/10.1055/a-1202-1496.
Full textDugan, Sarah, Sarah R. Li, Kathryn Eary, AnnaKate Spotts, Nicholas S. Schoenleb, Ben Connolly, Renee Seward, Michael A. Riley, T. Douglas Mast, and Suzanne Boyce. "Articulatory response to delayed and real-time feedback based on regional tongue displacements." Journal of the Acoustical Society of America 152, no. 4 (October 2022): A199. http://dx.doi.org/10.1121/10.0016021.
Full textSchäpers, Björn, Tim Niemueller, Gerhard Lakemeyer, Martin Gebser, and Torsten Schaub. "ASP-Based Time-Bounded Planning for Logistics Robots." Proceedings of the International Conference on Automated Planning and Scheduling 28 (June 15, 2018): 509–17. http://dx.doi.org/10.1609/icaps.v28i1.13927.
Full textHawkin, John, Robert Holte, and Duane Szafron. "Automated Action Abstraction of Imperfect Information Extensive-Form Games." Proceedings of the AAAI Conference on Artificial Intelligence 25, no. 1 (August 4, 2011): 681–87. http://dx.doi.org/10.1609/aaai.v25i1.7880.
Full textBoutekkouk, Fateh. "AI-Based Methods to Resolve Real-Time Scheduling for Embedded Systems." International Journal of Cognitive Informatics and Natural Intelligence 15, no. 4 (October 2021): 1–44. http://dx.doi.org/10.4018/ijcini.290308.
Full textWölflein, Georg, and Ognjen Arandjelović. "Determining Chess Game State from an Image." Journal of Imaging 7, no. 6 (June 2, 2021): 94. http://dx.doi.org/10.3390/jimaging7060094.
Full textChristogianni, Aikaterini, Kartheka Bojan, Elizabeta B. Mukaetova-Ladinska, VT. Sriramm, G. Murth, and Gopukumar Kumarpilla. "Attention and Motor skill improvements in Mild Cognitive Impairment patients using COSMA Application." International Journal of Serious Games 9, no. 4 (November 8, 2022): 25–42. http://dx.doi.org/10.17083/ijsg.v9i4.517.
Full textPita, James, Manish Jain, Fernando Ordóñez, Christopher Portway, Milind Tambe, Craig Western, Praveen Paruchuri, and Sarit Kraus. "Using Game Theory for Los Angeles Airport Security." AI Magazine 30, no. 1 (January 18, 2009): 43. http://dx.doi.org/10.1609/aimag.v30i1.2173.
Full textPhull, Nitika, Parminder Singh, Mohammad Shabaz, and F. Sammy. "Enhancing Vehicular Ad Hoc Networks’ Dynamic Behavior by Integrating Game Theory and Machine Learning Techniques for Reliable and Stable Routing." Security and Communication Networks 2022 (May 19, 2022): 1–11. http://dx.doi.org/10.1155/2022/4108231.
Full textIguchi, Yasunori, Motonori Doi, Yoshitsugu Manabe, and Kunihiro Chihara. "Automatic Multi-Camera Control and Switching for Sports Game Broadcasting Based on Real-Time Video Analysis." Journal of the Institute of Image Information and Television Engineers 56, no. 2 (2002): 271–79. http://dx.doi.org/10.3169/itej.56.271.
Full textGandhi, Heer, Michael Collins, Michael Chuang, and Priya Narasimhan. "Real-time tracking of game assets in american football for automated camera selection and motion capture." Procedia Engineering 2, no. 2 (June 2010): 2667–73. http://dx.doi.org/10.1016/j.proeng.2010.04.049.
Full textMoan, Steven Le, and Marius Pedersen. "A Three-Feature Model to Predict Colour Change Blindness." Vision 3, no. 4 (November 10, 2019): 61. http://dx.doi.org/10.3390/vision3040061.
Full textZhan, Ce, Wanqing Li, Philip Ogunbona, and Farzad Safaei. "A Real-Time Facial Expression Recognition System for Online Games." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/542918.
Full textHung, Chang-Hung. "A Study of Automatic and Real-Time Table Tennis Fault Serve Detection System." Sports 6, no. 4 (November 28, 2018): 158. http://dx.doi.org/10.3390/sports6040158.
Full textMartin, Robert D., Ruben S. Solis, Robert O. Reid, and Mathew K. Howard. "Reducing Trajectory Modeling Response Time In Texas." International Oil Spill Conference Proceedings 1999, no. 1 (March 1, 1999): 1175–77. http://dx.doi.org/10.7901/2169-3358-1999-1-1175.
Full textCarlà, Matteo Mario, Francesco Boselli, Federico Giannuzzi, Gloria Gambini, Tomaso Caporossi, Umberto De Vico, Luigi Mosca, et al. "An Overview of Intraoperative OCT-Assisted Lamellar Corneal Transplants: A Game Changer?" Diagnostics 12, no. 3 (March 17, 2022): 727. http://dx.doi.org/10.3390/diagnostics12030727.
Full textStaniszewski, Michał, Paweł Foszner, Karol Kostorz, Agnieszka Michalczuk, Kamil Wereszczyński, Michał Cogiel, Dominik Golba, Konrad Wojciechowski, and Andrzej Polański. "Application of Crowd Simulations in the Evaluation of Tracking Algorithms." Sensors 20, no. 17 (September 2, 2020): 4960. http://dx.doi.org/10.3390/s20174960.
Full textPresley, Jennifer. "Data Journey: Digitalization Projects Deliver Returns for Operators." Journal of Petroleum Technology 75, no. 01 (January 1, 2023): 24–29. http://dx.doi.org/10.2118/0123-0024-jpt.
Full textKumar, Adarsh, Deepak Kumar Sharma, Anand Nayyar, Saurabh Singh, and Byungun Yoon. "Lightweight Proof of Game (LPoG): A Proof of Work (PoW)’s Extended Lightweight Consensus Algorithm for Wearable Kidneys." Sensors 20, no. 10 (May 19, 2020): 2868. http://dx.doi.org/10.3390/s20102868.
Full textPoliansky, Roy, Moshe Sipper, and Achiya Elyasaf. "From Requirements to Source Code: Evolution of Behavioral Programs." Applied Sciences 12, no. 3 (February 2, 2022): 1587. http://dx.doi.org/10.3390/app12031587.
Full textAlbrecht, Jay M., and Brad N. Strand. "Basic First Aid Qualifications and Knowledge Among Youth Sport Coaches." Journal of Coaching Education 3, no. 3 (December 2010): 3–18. http://dx.doi.org/10.1123/jce.3.3.3.
Full textFedorov, D. B. "AUTOMATIC METHOD DETERMINATION OF PARAMETERS STRATEGY OF DIVERGENCE OF VESSELS BY THEIR COURSES CHANGE." Shipping & Navigation 30, no. 1 (December 1, 2020): 135–43. http://dx.doi.org/10.31653/2306-5761.30.2020.135-143.
Full textVidal-Balea, Aida, Óscar Blanco-Novoa, Paula Fraga-Lamas, and Tiago M. Fernández-Caramés. "Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications." Sensors 21, no. 5 (March 7, 2021): 1865. http://dx.doi.org/10.3390/s21051865.
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