Dissertations / Theses on the topic 'Three dimensional space'
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Tucker, Andrew James, and n/a. "Visual space attention in three-dimensional space." Swinburne University of Technology, 2006. http://adt.lib.swin.edu.au./public/adt-VSWT20070301.085637.
Full textTucker, Andrew James. "Visual space attention in three-dimensional space." Australasian Digital Thesis Program, 2006. http://adt.lib.swin.edu.au/public/adt-VSWT20070301.085637/index.html.
Full textSubmitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy, Faculty of Life and Social Sciences, Swinburne University of Technology - 2006. Typescript. "March 2006". Includes bibliographical references (p. 153-173).
Minor, Sue Blose. "Children's understanding of projective space in two-dimensional representations of three-dimensional space /." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487688973683519.
Full textFazai, Sallouha. "Three-Dimensional Space to Assess Cloud Interoperability." Monterey, California. Naval Postgraduate School, 2013. http://hdl.handle.net/10945/32818.
Full textShonoda, Emad N. Naseem. "On Ruled Surfaces in three-dimensional Minkowski Space." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-63555.
Full textKim, Misun. "Three-dimensional space representation in the human brain." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10053145/.
Full textJovalekic, A. T. "Anisotropic usage and encoding of three-dimensional space." Thesis, University College London (University of London), 2012. http://discovery.ucl.ac.uk/1348573/.
Full textVerriotis, M. A. "Exploring the brain's representation of three-dimensional space." Thesis, University College London (University of London), 2012. http://discovery.ucl.ac.uk/1339146/.
Full textNussbaum, Doron Carleton University Dissertation Computer Science. "Directional separability in two and three dimensional space." Ottawa, 1988.
Find full textSitter, David Norbert. "Space invariant modeling in three-dimensional optical image formation." Diss., Georgia Institute of Technology, 1991. http://hdl.handle.net/1853/13450.
Full textShepard, William Steve Jr. "Active noise control in a three dimensional half space." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/17547.
Full textMarshall, Jeffrey Barrett. "A World Wide Web browser utilizing three-dimensional space." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/41384.
Full textBenveniste, David 1977. "Cognitive conflict in learning three-dimensional space station structures." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26750.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
"September 2004."
Includes bibliographical references (p. 87-88).
(cont.) reached very high values early in the experiment and was significantly but slightly lower in FC than in GC. The target position relative to the subject's body did not affect performance, but subjects responded significantly faster when they were visually upright than when they were upside-down. Although alternative explanations cannot be ruled out, data collected and subjects' comments suggest that unlearning the GC cognitive map posed a significant challenge, and that subjects' knowledge of modules in GC, acquired earlier in the experiment, impeded their learning in FC, at least for the complex FC we used. Results of a Perspective Taking Ability test correlated weakly but significantly with TTR performance in GC, but not in FC. Other tests of spatial skills showed no significant correlation with performance. The effects of motion sickness susceptibility and of gender are also discussed. Supported by NASA Cooperative Agreement NCC 9-58 with the National Space Biomedical Research Institute.
Astronauts train on the ground in normal gravity, in replicas of the space station. Physical constraints force the configuration of these modules on the ground to be different from the configuration of the space station in flight. Based on descriptions of mishaps in human wayfinding (Jonsson 2002), it was hypothesized that the cognitive map of the space station formed from the replicas on the ground could be hard to unlearn. Could the resulting conflict with the actual configuration in flight explain why astronauts lack survey knowledge and often lose track of their orientation? Can they be trained using virtual reality to learn the correct configuration? What makes a configuration hard to learn or unlearn? We studied the ability to learn two realistic and polarized cubic modules in immersive virtual reality. Subjects (n=19) learned these modules first separately, then attached in two different configurations: first a "ground configuration" (GC), then a "flight configuration" (FC). The intrinsic visual verticals of both modules matched in GC, but not in FC, and walls at the interface between the modules were different in the two configurations. Subjects received guided tours of the modules and, through repeated trials, had to predict the location and orientation of one wall (the target), using the wall they were facing. The environment was pseudo-randomly rotated between trials. In the two module environments, subjects were set in the first module and had to place and orient the target wall in the second. The total time to respond to each trial (TTR) and the percent of correct responses (%-correct) were measured. The TTR decreased continuously with time within each virtual environment, but was significantly larger in FC than in GC. %-Correct
by David Benveniste.
S.M.
Hall, Jennifer A. "The human interface in three dimensional computer art space." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/74325.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 61-68.
by Jennifer A. Hall.
M.S.V.S.
Stenglin, Maree K. "Packaging curiosities towards a grammar of three-dimensional space /." Connect to full text, 2004. http://hdl.handle.net/2123/635.
Full textTitle from title screen (viewed 14 May 2008). Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy to the Dept. of Linguistics, Faculty of Arts. Includes bibliographical references. Also available in print form.
Stenglin, Maree Kristen. "Packaging curiosities : towards a grammar of three-dimensional space." Thesis, The University of Sydney, 2004. http://hdl.handle.net/2123/635.
Full textStenglin, Maree Kristen. "Packaging curiosities : towards a grammar of three-dimensional space." University of Sydney. Linguistics, 2004. http://hdl.handle.net/2123/635.
Full textSlingsby, Aiden David. "Digital mapping in three dimensional space : geometry, features and access." Thesis, University College London (University of London), 2006. http://discovery.ucl.ac.uk/1445099/.
Full textRichards, Jason T. (Jason Todd) 1975. "Three-dimensional spatial learning in a virtual space station node." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/69233.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 77-78).
Astronauts find it difficult to recognize their orientation while facing any of the viewing directions in 6-ported space station node modules. Our previous experiments tested the spatial memory of human subjects in 1-G in an analogous cubic virtual environment and showed that humans are able to learn to orient when instructed to imagine different body orientations while facing in two different directions. Can subjects do the task when facing in all 6 directions? Does training help? Does spatial memory depend on the direction of remembered targets relative to the body? Does performance depend on the subject's ability to rotate himself mentally and use imagery? How long is ability retained after training? 3D spatial learning was studied in two virtual cubic chambers, in which a picture of an animal was drawn on each wall. Through trial-by-trial exposures to a virtual chamber, subjects (n=24) had to memorize the spatial relationships among the 6 pictures around them and learn to predict the direction to a specific picture if they were facing any wall in any roll orientation. After learning in one chamber, the procedure was repeated in a second. Before being tested, subjects received computer-based instructions and practice. Half of subjects were taught to remember logical picture groupings (strategy), while the remaining (control) subjects were free to do the task as they saw fit. Subjects' retention of configurational knowledge (both chambers) and spatial ability (second chamber only, without feedback) were re-tested 1, 7, and 30 days after initial training. Response time (RT) and percent correct (% correct) learning curves were measured on all four days, while configurational knowledge was tested on the last three. All subjects ultimately learned to do the task within 36 trials in either test environment, but performed faster in the second environment than in the first (especially the strategy-trained group). The strategy group showed superior % correct and RT for above/behind targets and generally better configurational knowledge. Retention of configurational knowledge and spatial ability for both groups was good over 30 days. The subjects who reported using mental imagery (n=8) had higher scores on figure rotation tests and % correct for left/right targets. Performances by the control group on the experimental tasks were significantly correlated with those on conventional tests of field independence and 2/3D figure rotation ability. Strategy training helped those who had poorer mental rotation skills, and those who could not use mental imagery. Supported by NASA Cooperative Agreement NCC9-58 with the National Space Biomedical Research Institute, USA.
by Jason T. Richards.
S.M.
Jackway, Paul Thomas. "Morphological scale-space with application to three-dimensional object recognition." Thesis, Queensland University of Technology, 1994.
Find full textVohra, Neeru Rani. "Three dimensional statistical graphs, visual cues and clustering." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ56213.pdf.
Full textHuish, Gary John. "Renormalization of interacting quantum field theory in three dimensional curved space." Thesis, University of Newcastle Upon Tyne, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240852.
Full textWalker, Scott J. I. "A study of three dimensional tape spring folds for space applications." Thesis, University of Southampton, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.416051.
Full textVATH, BETINA. "UNION OF BALLS, MEDIAL AXIS AND DEFORMATIONS IN THREE-DIMENSIONAL SPACE." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=10670@1.
Full textO eixo medial é uma descrição compacta de um objeto que preserva sua topologia e induz naturalmente uma discretização da sua forma como união de bolas. O estudo de união de bolas possui aplicações em diversas áreas da Matemática, em particular na Geometria Computacional onde se usa, por exemplo, para reconstrução de curvas e superfícies. Este trabalho pretende utilizar união de bolas para simular deformações a partir do eixo medial, apresentando conceitos e teoremas a fim de construir algoritmos para a extração do eixo medial em R3. A deformação será, então, definida por movimentos locais das bolas ao longo das direções do eixo medial. Este trabalho contém resultados com movimentos simples, em um programa que utiliza a biblioteca CGAL
The medial axis is a compact description of an object that preserves its topology and naturally induces a discretisation of its forma in terms of union of balls. The study of union of balls has applications in various areas of Mathematics, in particular in Computational Geometry where it is used for curve and surface reconstruction. This work pretends to use union of balls in order to simulate deformations described on the medial axis. It introduces concepts and theorems in order to setup algorithms for medial axis extraction in R3. The deformation will thus be defined by local ball moves along the medial axis directions. This work contains results with simple movements, in a program that uses the CGAL library
Heath, Marcus R. A. (Richard Austin). "Dynamic behavior of a three dimensional aluminum truss in free space." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/37525.
Full textIncludes bibliographical references (leaf 72).
by Marcus R.A. Heath.
M.S.
Miller, Matthew Sean. "The rational homotopy types of configuration spaces of three-dimensional lens spaces /." view abstract or download file of text, 2007. http://proquest.umi.com/pqdweb?did=1417807461&sid=1&Fmt=2&clientId=11238&RQT=309&VName=PQD.
Full textTypescript. Includes vita and abstract. Includes bibliographical references (leaf 76). Also available for download via the World Wide Web; free to University of Oregon users.
Yeung, Keith Kai. "A low cost three-dimensional vision system using space-encoded spot projection." Thesis, University of British Columbia, 1985. http://hdl.handle.net/2429/26346.
Full textApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Lichtenstein, Antje [Verfasser], and Matthias [Akademischer Betreuer] Rötting. "Presenting Visual Information in Three-Dimensional Space / Antje Lichtenstein. Betreuer: Matthias Rötting." Berlin : Universitätsbibliothek der Technischen Universität Berlin, 2013. http://d-nb.info/1033891304/34.
Full textBARROSO, VITOR BARATA RIBEIRO BLANCO. "EFFICIENT FLUID SIMULATION IN THE PARAMETRIC SPACE OF THREE-DIMENSIONAL STRUCTURED GRIDS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2014. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28689@1.
Full textCONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
FUNDAÇÃO DE APOIO À PESQUISA DO ESTADO DO RIO DE JANEIRO
BOLSA NOTA 10
Fluidos são extremamente comuns em nosso mundo e têm papel central em muitos fenômenos naturais. A compreensão de seu comportamento tem importância fundamental em uma vasta gama de aplicações e diversas áreas de pesquisa, da análise de fluxo sanguíneo até o transporte de petróleo, da exploração do fluxo de um rio até a previsão de maremotos, tempestades e furacões. Na simulação de fluidos, a abordagem conhecida como Euleriana é capaz de gerar resultados bastante corretos e precisos, mas as computações envolvidas podem se tornar excessivamente custosas quando há a necessidade de tratar fronteiras curvas e obstáculos com formas complexas. Este trabalho aborda esse problema e apresenta uma técnica Euleriana rápida e direta para simular o escoamento de fluidos em grades estruturadas parametrizadas tridimensionais. O principal objetivo do método é tratar de forma correta e eficiente as interações de fluidos com fronteiras curvas, incluindo paredes externas e obstáculos internos. Para isso, são utilizadas matrizes Jacobianas por célula para relacionar as derivadas de campos escalares e vetoriais nos espaços do mundo e paramétrico, o que permite a resolução das equações de Navier-Stokes diretamente no segundo, onde a discretização do domínio torna-se simplesmente uma grade uniforme. O trabalho parte de um simulador baseado em grades regulares e descreve como adaptá-lo com a aplicação das matrizes Jacobianas em cada passo, incluindo a resolução de equações de Poisson e dos sistemas lineares esparsos associados, utilizando tanto iterações de Jacobi quanto o método do Gradiente Biconjugado Estabilizado. A técnica é implementada na linguagem de programação CUDA e procura explorar ao máximo a arquitetura massivamente paralela das placas gráficas atuais.
Fluids are extremely common in our world and play a central role in many natural phenomena. Understanding their behavior is of great importance to a broad range of applications and several areas of research, from blood flow analysis to oil transportation, from the exploitation of river flows to the prediction of tidal waves, storms and hurricanes. When simulating fluids, the so-called Eulerian approach can generate quite correct and precise results, but the computations involved can become excessively expensive when curved boundaries and obstacles with complex shapes need to be taken into account. This work addresses this problem and presents a fast and straightforward Eulerian technique to simulate fluid flows in three-dimensional parameterized structured grids. The method s primary design goal is the correct and efficient handling of fluid interactions with curved boundary walls and internal obstacles. This is accomplished by the use of per-cell Jacobian matrices to relate field derivatives in the world and parameter spaces, which allows the Navier-Stokes equations to be solved directly in the latter, where the domain discretization becomes a simple uniform grid. The work builds on a regular-grid-based simulator and describes how to apply Jacobian matrices to each step, including the solution of Poisson equations and the related sparse linear systems using both Jacobi iterations and a Biconjugate Gradient Stabilized solver. The technique is implemented efficiently in the CUDA programming language and strives to take full advantage of the massively parallel architecture of today s graphics cards.
Hesterberg, Stephen Gregory. "Three-dimensional Interstitial Space Mediates Predator Foraging Success in Different Spatial Arrangements." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6096.
Full textNell, Raymond D. "Three dimensional depth visualization using image sensing to detect artefact in space." Thesis, Cape Peninsula University of Technology, 2014. http://hdl.handle.net/20.500.11838/1199.
Full textThree-dimensional (3D) artefact detection can provide the conception of vision and real time interaction of electronic products with devices. The orientation and interaction of electrical systems with objects can be obtained. The introduction of electronic vision detection can be used in multiple applications, from industry, in robotics and also to give orientation to humans to their immediate surroundings. An article covering holograms states that these images can provide information about an object that can be examined from different angles. The limitations of a hologram are that there must be absolute immobilization of the object and the image system. Humans are capable of stereoscopic vision where two images are fused together to provide a 3D view of an object. In this research, two digital images are used to determine the artefact position in space. The application of a camera is utilized and the 3D coordinates of the artefact are determined. To obtain the 3D position, the principles of the pinhole camera, a single lens as well as two image visualizations are applied. This study explains the method used to determine the artefact position in space. To obtain the 3D position of an artefact with a single image was derived. The mathematical formulae are derived to determine the 3D position of an artefact in space and these formulae are applied in the pinhole camera setup to determine the 3D position. The application is also applied in the X-ray spectrum, where the length of structures can be obtained using the mathematical principles derived. The XYZ coordinates are determined, a computer simulation as well as the experimental results are explained. With this 3D detection method, devices can be connected to a computer to have real time image updates and interaction of objects in an XYZ coordinate system. Keywords: 3D point, xyz-coordinates, lens, hologram
Ausdenmoore, Benjamin D. "Synaptic contact localization in three dimensional space using a Center Distance Algorithm." Wright State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=wright1320866829.
Full textWikander, Gustav. "Three dimensional object recognition for robot conveyor picking." Thesis, Linköping University, Department of Electrical Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18373.
Full textShape-based matching (SBM) is a method for matching objects in greyscale images. It extracts edges from search images and matches them to a model using a similarity measure. In this thesis we extend SBM to find the tilt and height position of the object in addition to the z-plane rotation and x-y-position. The search is conducted using a scale pyramid to improve the search speed. A 3D matching can be done for small tilt angles by using SBM on height data and extending it with additional steps to calculate the tilt of the object. The full pose is useful for picking objects with an industrial robot.
The tilt of the object is calculated using a RANSAC plane estimator. After the 2D search the differences in height between all corresponding points of the model and the live image are calculated. By estimating a plane to this difference the tilt of the object can be calculated. Using the tilt the model edges are tilted in order to improve the matching at the next scale level.
The problems that arise with occlusion and missing data have been studied. Missing data and erroneous data have been thresholded manually after conducting tests where automatic filling of missing data did not noticeably improve the matching. The automatic filling could introduce new false edges and remove true ones, thus lowering the score.
Experiments have been conducted where objects have been placed at increasing tilt angles. The results show that the matching algorithm is object dependent and correct matches are almost always found for tilt angles less than 10 degrees. This is very similar to the original 2D SBM because the model edges does not change much for such small angels. For tilt angles up to about 25 degrees most objects can be matched and for nice objects correct matches can be done at large tilt angles of up to 40 degrees.
Scannell, Peter. "Three-dimensional Information Space : An Exploration of a World Wide Web-based, Three-dimensional, Hierarchical Information Retrieval Interface Using Virtual Reality Modeling Language." Thesis, University of North Texas, 1997. https://digital.library.unt.edu/ark:/67531/metadc278715/.
Full textCurtis, Phillip. "Frequency-domain range data registration for three-dimensional space modeling in robotic applications." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27120.
Full textWard, Charles. "Modification of a Ground Based Atomic Oxygen Simulation Apparatus to Accommodate Three Dimensional Specimens." DigitalCommons@CalPoly, 2018. https://digitalcommons.calpoly.edu/theses/1850.
Full textBond, Brendan. "In all directions : an investigation of multidirectional camera-centric rigs in hypothetical space /." Online version of thesis, 2008. http://hdl.handle.net/1850/7751.
Full textPepper, A. "Drawing in space : a holographic system to simultaneously draw images on a flat surface and in three-dimensional space." Thesis, University of Reading, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629124.
Full textBuchele, Suzanne Fox. "Three-dimensional binary space partitioning tree and constructive solid geometry tree construction from algebraic boundary representations /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.
Full textLee, Chak-pui Terence. "Unified percepts in three-dimensional space derived from motion in depth or rotation in depth." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B37943741.
Full textLee, Chak-pui Terence, and 李澤沛. "Unified percepts in three-dimensional space derived from motion in depth or rotation in depth." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2007. http://hub.hku.hk/bib/B37943741.
Full textKowalski, Karl Gerald. "Applications of a three-dimensional position and attitude sensing system for neutral buoyancy space simulation." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/42978.
Full textQu, Zhen, and Ivan B. Djordjevic. "High-speed free-space optical continuous-variable quantum key distribution enabled by three-dimensional multiplexing." OPTICAL SOC AMER, 2017. http://hdl.handle.net/10150/623804.
Full textHohenstein, Viviana. "The Space in between : Exploring weave knitted textiles by constructing surface patterns on three-dimensional shapes." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12398.
Full textBiland, Hans Peter. "The recognition and volumetric description of three-dimensional polyhedral scenes by analysis of Hough-space structures /." Zürich, 1987. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=8289.
Full textStumpf, Erika. "Neurons in cat primary auditory cortex sensitive to correlates of auditory motion in three-dimensional space." Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/29640.
Full textArts, Faculty of
Psychology, Department of
Graduate
Wall, Charles Edward. "Numerical investigations of hyperscaling and real space renormalisation group transformations in the three dimensional Ising model." Thesis, University of Edinburgh, 1986. http://hdl.handle.net/1842/14629.
Full textLind, Johan. "Make it Meaningful : Semantic Segmentation of Three-Dimensional Urban Scene Models." Thesis, Linköpings universitet, Datorseende, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-143599.
Full textShelton, Brett E. "How augmented reality helps students learn dynamic spatial relationships /." Thesis, Connect to this title online; UW restricted, 2003. http://hdl.handle.net/1773/7668.
Full textSkene, Gerrard. "Teaching with difference : barriers and enablers for teachers with impairments in their professional roles." Thesis, Federation University Australia, 2022. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/185861.
Full text