Books on the topic 'Three-dimensional learning'

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1

(Firm), Alias/Wavefront, ed. Learning Maya 5. [Toronto]: Alias/Wavefront, 2003.

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2

Bell-Smith, Clifford John. Three dimensional awareness, childhood drawing, and the learning disabled student. Ottawa: National Library of Canada = Bibliothèque nationale du Canada, 1992.

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3

(Firm), Alias, ed. Learning Maya 7. [Toronto, Ont.]: Alias, 2005.

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4

Gérard, Medioni, ed. Tensor voting: A perceptual organization approach to computer vision and machine learning. [San Rafael, Calif.]: Morgan & Claypool Publishers, 2007.

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5

Marc-André, Guindon, ed. Learning Autodesk Maya 2008: The special effects handbook. San Rafael, Calif: Autodesk, Inc., 2007.

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6

Learning Autodesk 3ds Max Design 2010: Essentials. San Rafael, CA: Autodesk/Focal Press, 2009.

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7

Hess, D. Roland. Blender foundations: The essential guide to learning Blender 2.5. Burlington, MA: Elsevier, 2010.

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8

Blender foundations: The essential guide to learning Blender 2.6. Burlington, MA: Elsevier, 2010.

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9

Learning Autodesk Maya 2009: The special effects handbook. San Rafael, CA: Autodesk, 2008.

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10

Dann, Wanda. Learning to program with Alice. Upper Saddle River, NJ: Pearson/Prentice Hall, 2007.

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11

Stephen, Cooper, and Pausch Randy, eds. Learning to program with Alice. Upper Saddle River, NJ: Pearson Prentice Hall, 2006.

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12

Stephen, Cooper, and Pausch Randy, eds. Learning to program with Alice. Upper Saddle River, NJ: Pearson Education, 2008.

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13

Cai, Yiyu. 3D Immersive and Interactive Learning. Singapore: Springer Singapore, 2013.

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14

Dann, Wanda. Learning to program with Alice: Beta version. Upper Saddle River, NJ: Pearson/Prentice Hall, 2005.

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15

Pfaffe, Joachim Friedrich. Learning to have sense: An approach for the development of a three-dimensional school readiness programme for teachers, communities, and learners of Nyae Nyae. Windhoek, Namibia: Nyae Nyae Development Foundation of Namibia, 1994.

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16

Three-dimensional Experience (Art & Design for Learning). Hodder Arnold H&S, 1995.

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17

Hinrichs, Randy, Charles Wankel, and Hinrichs Randy 1st. Transforming Virtual World Learning. Emerald Publishing Limited, 2011.

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18

Transforming Virtual World Learning. Emerald Group Publishing, 2011.

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19

Learning Maya 6 | Foundation. Sybex, 2004.

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20

Learning Maya 5: Dynamics. Sybex, 2003.

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21

Gregory, Sue, Belinda Tynan, Mark J. W. Lee, and Barney Delgarno. Learning in Virtual Worlds: Research and Applications. Athabasca University Press, 2016.

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22

Gregory, Sue, Belinda Tynan, Mark J. W. Lee, and Barney Dalgarno. Learning in Virtual Worlds: Research and Applications. Athabasca University Press, 2016.

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23

Gregory, Sue, Belinda Tynan, Mark J. W. Lee, and Barney Dalgarno. Learning in Virtual Worlds: Research and Applications. Athabasca University Press, 2016.

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24

Gregory, Sue, Belinda Tynan, Mark J. W. Lee, and Barney Dalgarno. Learning in Virtual Worlds: Research and Applications. Athabasca University Press, 2016.

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25

Villar, Oliver. Learning Blender. Pearson Education, Limited, 2021.

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26

Villar, Oliver. Learning Blender. Pearson Education, Limited, 2021.

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27

Tools, Alias Learning. Learning Maya 7: Foundation. Sybex, 2005.

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28

Learning Maya 6 | Rendering. Sybex, 2004.

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29

Learning Maya 6 | Dynamics. Sybex, 2004.

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30

video2brain. Autodesk Maya 2013 Essential Learning Kit. Sybex, 2013.

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31

Alias and Bill Dwelly. Learning Maya 6 | Character Rigging. Sybex, 2004.

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32

Learning Autodesk Maya 2010 Foundation. Autodesk Press, 2009.

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33

Learning Maya 6 | Unlimited Features. Sybex, 2004.

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34

Medioni, Gérard, and Philippos Mordohai. Tensor Voting: A Perceptual Organization Approach to Computer Vision and Machine Learning. Morgan & Claypool Publishers, 2006.

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35

Medioni, Gérard, and Philippos Mordohai. Tensor Voting: A Perceptual Organization Approach to Computer Vision and Machine Learning. Springer International Publishing AG, 2007.

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36

Mordohai, Phillipos. Tensor Voting: A Perceptual Organization Approach to Computer Vision and Machine Learning (Synthesis Lectures on Image, Video, and Multimedia Processing). Morgan and Claypool Publishers, 2007.

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37

Learning Maya 5: Foundation. Sybex, 2003.

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38

D, Anthony Graffeo Ph. Becoming a Three-Dimensional Leader: A Comprehensive Framework for Learning to Lead. Independently Published, 2019.

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39

Learning Maya 7: Maya Unlimited Features. Sybex, 2006.

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40

Ansberry, Karen Rohrich, and Emily R. Morgan. Picture-Perfect STEM Lessons, Grade 1: Using Childrens Books for Three-Dimensional Learning. National Science Teachers Association, 2022.

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41

Okita, Alex. Learning C# Programming with Unity 3D, Second Edition. A K Peters, Limited, 2019.

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42

Okita, Alex. Learning C# Programming with Unity 3D, Second Edition. A K Peters, Limited, 2019.

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43

Okita, Alex. Learning C# Programming with Unity 3D, Second Edition. A K Peters, Limited, 2019.

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44

Okita, Alex. Learning C# Programming with Unity 3D Second Edition. A K Peters, Limited, 2019.

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45

Okita, Alex. Learning C# Programming with Unity 3D, Second Edition. A K Peters, Limited, 2019.

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46

Okita, Alex. Learning C# Programming with Unity 3D Second Edition. Taylor & Francis Group, 2019.

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47

Learning Maya 7: The Special Effects Handbook. Sybex, 2005.

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48

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. Pearson Education, Limited, 2014.

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49

Villar, Oliver. Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. Pearson Education, Limited, 2017.

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50

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. Addison Wesley, 2017.

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