Academic literature on the topic 'Thesis by animation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Thesis by animation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Thesis by animation"
Bitka, Stanisław. "Usłyszeć animację. Próba audiowizualnej analizy filmów „Dom” i „Labirynt”." Kultura Popularna 3, no. 57 (November 30, 2018): 21–30. http://dx.doi.org/10.5604/01.3001.0012.7286.
Full textŻebrowski, Mateusz. "Educational Potential of Animated Films in Poland." Panoptikum, no. 18 (December 29, 2017): 106–19. http://dx.doi.org/10.26881/pan.2017.18.07.
Full textGao, Xin Rui. "3D Animation Technologies and Efficiency." Applied Mechanics and Materials 421 (September 2013): 681–84. http://dx.doi.org/10.4028/www.scientific.net/amm.421.681.
Full textGao, Xin Rui. "Research of Efficiency of Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.
Full textSong, Jin Bao, Long Ye, and Qin Zhang. "A Behavior Retargeting Algorithm Based on the Model." Applied Mechanics and Materials 668-669 (October 2014): 1021–24. http://dx.doi.org/10.4028/www.scientific.net/amm.668-669.1021.
Full textSong, Jin Bao, Jun Yu Li, and Qin Zhang. "The Model Based Behavior Driven Arithmetic Research." Advanced Engineering Forum 6-7 (September 2012): 1066–71. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.1066.
Full textGao, Xin Rui. "Key Technologies and Efficiency in Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 676–80. http://dx.doi.org/10.4028/www.scientific.net/amm.421.676.
Full textTai, Peng-yi. "The Animator as Inventor: Labour and the New Animated Machine Comedy of the 2010s." Animation 13, no. 3 (November 2018): 238–51. http://dx.doi.org/10.1177/1746847718805163.
Full text김은주, CHOO, HyeJin, and KimJaeWoong. "Thesis Directing for Selective Fixation of the VR Animation Henry(2016)." Korean Journal of Arts Studies ll, no. 20 (June 2018): 163–82. http://dx.doi.org/10.20976/kjas.2018..20.008.
Full textVega, Jose L. "The Connection of Life with Respiration: Edmund Goodwyn’s unexplored treasure of cardiopulmonary physiology." Journal of Applied Physiology 125, no. 4 (October 1, 2018): 1128–30. http://dx.doi.org/10.1152/japplphysiol.00515.2018.
Full textDissertations / Theses on the topic "Thesis by animation"
Elyjiw, George. "Master's thesis, Fences /." Online version of thesis, 1995. http://hdl.handle.net/1850/12233.
Full textShin, Hyungho. "'Hey, Brother' thesis report / by Hyungho Shin." Online version of thesis, 2009. http://hdl.handle.net/1850/11206.
Full textCarolus, Adam. "The influence of animation on physical science learning in a grade 10 rural classroom." Diss., Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-09112009-170835.
Full textVillegas, Erce Alvaro Socarrás Gilda. "The effects of animation and cueing in the acquisition of Spanish vocabulary." Auburn, Ala, 2008. http://repo.lib.auburn.edu/EtdRoot/2008/SUMMER/Foreign_Languages_and_Literatures/Thesis/Villegas_Alvaro_9.pdf.
Full textGramling, Glen. "MY MIND IS A HOLE IN THE UNIVERSE." Master's thesis, University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4062.
Full textM.F.A.
Department of Art
Arts and Humanities
Studio Art and the Computer MFA
Strehler, Anne. "The relationship between cognitive load, cognitive style and multimedia learning." Thesis, Pretoria : [s.n.], 2008. http://upetd.up.ac.za/thesis/available/etd-10282008-120644/.
Full textWalker, Caitlin J. "The Art of the Silent Story." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/honors/353.
Full textExcoffier, Thierry. "Construction géométrique de solides et accélération des algorithmes de lancer de rayons." Lyon 1, 1988. http://www.theses.fr/1988LYO10164.
Full textKalra, Prem Kumar. "An interactive multimodal facial animation system /." [S.l.] : [s.n.], 1993. http://library.epfl.ch/theses/?nr=1183.
Full textTrout, Terry Thoke. "Design of computer animation languages /." Title page, contents and abstract only, 1990. http://web4.library.adelaide.edu.au/theses/09SM/09smt861.pdf.
Full textBooks on the topic "Thesis by animation"
Ram, Shani. Female animation @ internet: M. A. Communication Design Thesis 2002. London: Central Saint Martins College of Art & Design, 2002.
Find full textMcCarthy, Helen. Hayao Miyazaki: Master of Japanese animation : films, themes, artistry. Berkeley, CA: Stone Bridge, 2002.
Find full textPoitras, Gilles. The anime companion: What's Japanese in Japanese animation? Berkeley, Calif: Stone Bridge Press, 1999.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. Jefferson, N.C: McFarland & Co., 2010.
Find full textThe art of Hanna-Barbera: Fifty years of creativity. New York, NY: Viking Studio Books, 1989.
Find full textKyōko, Kamiyama, and 神山京子, eds. Gendai Nihon no anime: "Akira" kara "Sen to Chihiro no kamikakushi" made. Tōkyō: Chūōkōron Shinsha, 2002.
Find full textVertiginous mirrors: The animation of the visual image and early modern travel. Marchester: Manchester University Press, 2011.
Find full texteditor, Narwekar Sanjit 1952, India Films Division, and Maharashtra (India), eds. The 12th Mumbai International Film Festival for Documentary, Short & Animation Films, 3-9 February, 2012. Mumbai: Films Division, 2012.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. Jefferson, N.C: McFarland & Co., 2009.
Find full textCavallaro, Dani. Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. Jefferson, N.C: McFarland & Co., 2010.
Find full textBook chapters on the topic "Thesis by animation"
Gowanlock, Jordan. "Simulation and R&D: Knowing and Making." In Palgrave Animation, 17–49. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_2.
Full textGowanlock, Jordan. "Animating Management." In Palgrave Animation, 119–43. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_5.
Full textUnsworth, Len. "A Multidisciplinary Perspective on Animation Design and Use in Science Education." In Learning from Animations in Science Education, 3–22. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-56047-8_1.
Full textGowanlock, Jordan. "Cinematic Chaos, Catastrophe, and Unpredictable Embrace." In Palgrave Animation, 145–70. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_6.
Full textRieser, Martin. "Animating the Archive." In The SAGE Handbook of Digital Dissertations and Theses, 374–88. 1 Oliver's Yard, 55 City Road London EC1Y 1SP: SAGE Publications, Inc., 2012. http://dx.doi.org/10.4135/9781446201039.n22.
Full textGowanlock, Jordan. "Conclusion: Engineering Movies." In Palgrave Animation, 171–80. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_7.
Full textGowanlock, Jordan. "Engineering Moving Images: “Tech Dev” Meets “Look Dev”." In Palgrave Animation, 85–117. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_4.
Full textÇakmak, Veysel. "Reflection of the Cultural Values in Animation Stories Into Transmedia." In Advances in Media, Entertainment, and the Arts, 148–66. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5357-1.ch008.
Full textAbdalla, Mohamed Khamis Tolba Mahmoud. "Three Dimensional Virtual Laboratories and Simulations for Education." In Handbook of Research on Immersive Digital Games in Educational Environments, 167–200. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5790-6.ch007.
Full textXu, Jenny Z., Nicholas Graham, Scott E. Gaines, and Bradley S. Hughes. "A Proposed Protocol of Multimedia Optimized Production for STEAM E-Learning." In Revolutionizing Education through Web-Based Instruction, 72–91. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9932-8.ch005.
Full textConference papers on the topic "Thesis by animation"
Li, Ming, Chi Wai Lai, and Wai Man Szeto. "Whiteboard Animations for Flipped Classrooms in a Common Core Science General Education Course." In Fifth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2019. http://dx.doi.org/10.4995/head19.2019.9250.
Full textYüksel, Sedat, and Mestan Boyaci. "EXAMINING EFFECT OF ANIMATION APPLICATIONS ON STUDENT ACHIEVEMENT IN SCIENCE AND TECHNOLOGY COURSE." In 1st International Baltic Symposium on Science and Technology Education. Scientia Socialis Ltd., 2015. http://dx.doi.org/10.33225/balticste/2015.51.
Full textVladić, Gojko, Selena Mijatović, Gordana Bošnjaković, Ivana Jurič, and Vladimir Dimovski. "Analysis of the loading animation performance and viewer perception." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p76.
Full textSarafopoulos, Anargyros. "Theros." In ACM SIGGRAPH 2006 Computer animation festival. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179196.1179284.
Full textNoon, Christian, Brandon Newendorp, Eliot Winer, and Jim Oliver. "Keyframe-Based Scenegraph Animation API for Virtual Reality Applications." In ASME 2010 World Conference on Innovative Virtual Reality. ASMEDC, 2010. http://dx.doi.org/10.1115/winvr2010-3721.
Full textAlexander, Eugene J., Thomas P. Andriacchi, and Philipp K. Lang. "Dynamic Functional Imaging of the Musculoskeletal System." In ASME 1999 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/imece1999-0495.
Full textHou, Tianyu, Nicoletta Adamo, and Nicholas J. Villani. "Micro-expressions in Animated Agents." In Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001081.
Full textKearney, Kevin G., Elizabeth M. Starkey, and Scarlett R. Miller. "Digitizing Dissection: A Case Study on Augmented Reality and Animation in Engineering Education." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22773.
Full textLo, Yi Wen, and Chih-Hsiung Ku. "EXPLORING THE EFFECTIVENESS AND IMPACTS OF DIFFERENT TYPES OF MEDIA IN SCIENCE LEARNING." In SCIENCE AND TECHNOLOGY EDUCATION: DEVELOPING A GLOBAL PERSPECTIVE. Scientia Socialis Ltd., 2021. http://dx.doi.org/10.33225/balticste/2021.115.
Full textKearney, Kevin G., Elizabeth M. Starkey, and Scarlett R. Miller. "Leveraging Animations to Enhance Learning Through Virtual Product Dissection." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-98285.
Full textReports on the topic "Thesis by animation"
McGarrigle, M. Embedding Building Information Modelling into Construction Technology and Documentation Courses. Unitec ePress, November 2014. http://dx.doi.org/10.34074/rsrp.005.
Full textMcGarrigle, M. Embedding Building Information Modelling into Construction Technology and Documentation Courses. Unitec ePress, November 2014. http://dx.doi.org/10.34074/rsrp.005.
Full textPetrovych, Olha B., Alla P. Vinnichuk, Viktor P. Krupka, Iryna A. Zelenenka, and Andrei V. Voznyak. The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4635.
Full textMintii, Iryna S., and Vladimir N. Soloviev. Augmented Reality: Ukrainian Present Business and Future Education. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2673.
Full text