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1

Virtual world. New York: Viking, 1997.

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2

Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.

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3

Gregory, Sue, and Denise Wood, eds. Authentic Virtual World Education. Singapore: Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-10-6382-4.

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4

Czerniawska, Fiona, and Gavin Potter. Business in a Virtual World. London: Palgrave Macmillan UK, 1998. http://dx.doi.org/10.1057/9780230509337.

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5

Mine, Mark R. Virtual world construction using ISAAC. [Orlando, Fla.?]: Link Foundation, 1996.

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6

Captive in the virtual world. Los Angeles: Price Stern Sloan, 1994.

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7

1961-, Shih Timothy K., and Wang Paul P, eds. Intelligent virtual world: Technologies & applications in distributed virtual environment. New Jersey: World Scientific Pub. Co., 2004.

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8

Ahmad, Muhammad Aurangzeb, Cuihua Shen, Jaideep Srivastava, and Noshir Contractor, eds. Predicting Real World Behaviors from Virtual World Data. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07142-8.

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9

Jacques, Anthony. Playing music in a virtual world. Manchester: University of Manchester, Department of Computer Science, 1997.

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10

Thalmann, Nadia Magnenat, and Daniel Thalmann, eds. Creating and Animating the Virtual World. Tokyo: Springer Japan, 1992. http://dx.doi.org/10.1007/978-4-431-68186-1.

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11

Thompson, Richard L. Maya: The world as virtual reality. Alachua, Fla: Govardhan Hill Pub., 2003.

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12

Bhattacharya, Tapan. The illusive world of virtual reality. New Delhi: National Book Trust, 1997.

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13

Thalmann, Nadia Magnenat. Creating and Animating the Virtual World. Tokyo: Springer Japan, 1992.

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14

Brand Avatar: Translating virtual world branding into real world success. New York: Palgrave Macmillan, 2009.

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15

Li, Manning, and Jihong Liu. Innovative Advisory Services in the Virtual World. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-41112-0.

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16

Gibson, Margaret, and Clarissa Carden. Living and Dying in a Virtual World. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76099-5.

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17

Dahl, Leif Alan. NPSNET: Aural cues for virtual world immersion. Monterey, Calif: Naval Postgraduate School, 1992.

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18

Lanier, Jaron. Truth, technology, and the visual/virtual world. Cleveland: Cleveland Public Library, 2006.

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19

Gabolinscy, Jack, and Michael Cashmore-Hingley. Virtual World. Flying Start Books, 2015.

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20

Desai, Swara, and Tejas Kapoor. Virtual World. Lulu Press, Inc., 2022.

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21

Maps, Collins. Virtual World. HarperCollins Publishers Limited, 2007.

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22

Westwood, Chris. Virtual World. Penguin Books, Limited, 1996.

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23

Virtual World Design. Taylor & Francis Group, 2020.

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24

Shih, Timothy K., and Paul P. Wang. Intelligent Virtual World. WORLD SCIENTIFIC, 2004. http://dx.doi.org/10.1142/5401.

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25

Virtual World Design. CRC Press LLC, 2014.

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26

Cudworth, Ann. Virtual World Design. A K Peters/CRC Press, 2014. http://dx.doi.org/10.1201/b17185.

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27

Cudworth, Ann. Virtual World Design. CRC Press LLC, 2014.

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28

Sijak, Sasa. Mysterious Virtual World. Lulu Press, Inc., 2010.

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29

Pal, Nishant. Virtual World Designer. Independently Published, 2021.

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30

Velasquez, Brandon. Shock World: Virtual Reality World. Independently published, 2019.

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31

Hinrichs, Randy, and Charles Wankel, eds. Transforming Virtual World Learning. Emerald Group Publishing Limited, 2011. http://dx.doi.org/10.1108/s2044-9968(2011)4.

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32

Hinrichs, Randy, Charles Wankel, and Hinrichs Randy 1st. Transforming Virtual World Learning. Emerald Publishing Limited, 2011.

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33

Transforming Virtual World Learning. Emerald Group Publishing, 2011.

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34

Layland, Kieran, Roan Layland, Anaiya Layland, Eli Browne, and Daksha Patel. Virtual Student: Our World. Independently Published, 2021.

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35

Ahmed, Gias, Tanbir Mohim, and Imran Khan. Metaverse: New Virtual World. Independently Published, 2022.

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36

Young, Garry. Ethics in the Virtual World. Routledge, 2014. http://dx.doi.org/10.4324/9781315729879.

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37

Czerniawska, Fiona, and Gavin Potter. Business in a Virtual World. Purdue University Press, 2001.

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38

Microsoft. Encarta World Atlas Virtual Globe. Prentice Hall College Div, 1999.

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39

Experience and the Virtual World. Taylor & Francis Group, 2021.

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40

Willis, Gemma. The world of virtual reality. 1995.

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41

Krebs, Víctor J., and Richard Frankel. Experience and the Virtual World. Taylor & Francis Group, 2021.

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42

Predicting Real World Behaviors from Virtual World Data. Springer, 2014.

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43

Contractor, Noshir, Jaideep Srivastava, Muhammad Aurangzeb Ahmad, and Cuihua Shen. Predicting Real World Behaviors from Virtual World Data. Springer, 2016.

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44

Contractor, Noshir, Jaideep Srivastava, Muhammad Aurangzeb Ahmad, and Cuihua Shen. Predicting Real World Behaviors from Virtual World Data. Springer, 2014.

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45

Shih, Timothy K., and Paul P. Wang, eds. Intelligent Virtual World - Technologies and Applications in Distributed Virtual Environment. World Scientific Publishing Co. Pte. Ltd., 2004. http://dx.doi.org/10.1142/9789812562630.

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46

(Editor), Timothy K. Shih, and Paul P. Wang (Editor), eds. Intelligent Virtual World: Technologies and Applications in Distributed Virtual Environment. World Scientific Publishing Company, 2004.

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47

Clapper, James. Mark Tyner - Trap in the Virtual World: Mark Tyner and the Virtual World Book 5. Independently published, 2018.

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48

Clapper, James. Mark Tyner : Hunt in the Virtual World: Mark Tyner and the Virtual World Book Six. Independently Published, 2019.

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49

Clapper, James. Mark Tyner - Rescue in the Virtual World: Mark Tyner and the Virtual World - Book Two. Independently Published, 2018.

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50

Thompson, Richard L. Maya: The World As Virtual Reality. IVS Press, 2003.

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