Dissertations / Theses on the topic 'Texture'
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Kaur, Avneet. "Texture mapping using tiled textures." Texas A&M University, 2004. http://hdl.handle.net/1969.1/426.
Full textZahradnik, Roman. "Texturní příznaky." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-236898.
Full textGreen, Lori Anne. "Tiled texture synthesis." Thesis, Texas A&M University, 2003. http://hdl.handle.net/1969.1/429.
Full textHao, Chuan Yan. "Image completion based on texture regularity and texture synthesis." Thesis, University of Macau, 2008. http://umaclib3.umac.mo/record=b1940411.
Full textEdwards, James. "Texture analysis : from tactile sensor to an artificial textural concept." Thesis, University of Bristol, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.540898.
Full textPasáček, Václav. "Segmentace obrazu podle textury." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236463.
Full textSiqueira, Fernando Roberti de 1989. "Multi-scale approaches to texture description = Abordagens multiescala para descrição de textura." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275604.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
Made available in DSpace on 2018-08-24T04:06:04Z (GMT). No. of bitstreams: 1 Siqueira_FernandoRobertide_M.pdf: 20841189 bytes, checksum: 62053b7b36d54bbdccc8b5aa3650fe6a (MD5) Previous issue date: 2013
Resumo: Visão computacional e processamento de imagens desempenham um papel importante em diversas áreas, incluindo detecção de objetos e classificação de imagens, tarefas muito importantes para aplicações em imagens médicas, sensoriamento remoto, análise forense, detecção de pele, entre outras. Estas tarefas dependem fortemente de informação visual extraída de imagens que possa ser utilizada para descrevê-las eficientemente. Textura é uma das principais propriedades usadas para descrever informação tal como distribuição espacial, brilho e arranjos estruturais de superfícies. Para reconhecimento e classificação de imagens, um grande grupo de descritores de textura foi investigado neste trabalho, sendo que apenas parte deles é realmente multiescala. Matrizes de coocorrência em níveis de cinza (GLCM) são amplamente utilizadas na literatura e bem conhecidas como um descritor de textura efetivo. No entanto, este descritor apenas discrimina informação em uma única escala, isto é, a imagem original. Escalas podem oferecer informações importantes em análise de imagens, pois textura pode ser percebida por meio de diferentes padrões em diferentes escalas. Dessa forma, duas estratégias diferentes para estender a matriz de coocorrência para múltiplas escalas são apresentadas: (i) uma representação de escala-espaço Gaussiana, construída pela suavização da imagem por um filtro passa-baixa e (ii) uma pirâmide de imagens, que é definida pelo amostragem de imagens em espaço e escala. Este descritor de textura é comparado com outros descritores em diferentes bases de dados. O descritor de textura proposto e então aplicado em um contexto de detecção de pele, como forma de melhorar a acurácia do processo de detecção. Resultados experimentais demonstram que a extensão multiescala da matriz de coocorrência exibe melhora considerável nas bases de dados testadas, exibindo resultados superiores em relação a diversos outros descritores, incluindo a versão original da matriz de coocorrência em escala única
Abstract: Computer vision and image processing techniques play an important role in several fields, including object detection and image classification, which are very important tasks with applications in medical imagery, remote sensing, forensic analysis, skin detection, among others. These tasks strongly depend on visual information extracted from images that can be used to describe them efficiently. Texture is one of the main used characteristics that describes information such as spatial distribution, brightness and surface structural arrangements. For image recognition and classification, a large set of texture descriptors was investigated in this work, such that only a small fraction is actually multi-scale. Gray level co-occurrence matrices (GLCM) have been widely used in the literature and are known to be an effective texture descriptor. However, such descriptor only discriminates information on a unique scale, that is, the original image. Scales can offer important information in image analysis, since texture can be perceived as different patterns at distinct scales. For that matter, two different strategies for extending the GLCM to multiple scales are presented: (i) a Gaussian scale-space representation, constructed by smoothing the image with a low-pass filter and (ii) an image pyramid, which is defined by sampling the image both in space and scale. This texture descriptor is evaluated against others in different data sets. Then, the proposed texture descriptor is applied in skin detection context, as a mean of improving the accuracy of the detection process. Experimental results demonstrated that the GLCM multi-scale extension has remarkable improvements on tested data sets, outperforming many other feature descriptors, including the original GLCM
Mestrado
Ciência da Computação
Mestre em Ciência da Computação
Kume, Nelson Yoshiharu. "Texturas plissadas em materiais têxteis: artesanato, técnica e tecnologia." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/100/100133/tde-05072015-181749/.
Full textThe clothing has its market predominantly guided by trends and added differentials to the product. In the making, these variables are applied to the textiles in its construction, not so much in inner qualities, but in appearance. Systematic arrangements in the textile surface promote tactile and visual qualities. The pleated texture and its timeless beauty is the subject of this work. The proposition is going through the historical data to survey the handmade and semi-industrial production techniques. From these, systematizing their concepts, techniques and materials to reproduce them. Thus provide professionals and artisans, knowledge accessible for use in your services and products. Artisans who have worshiped the textile art through generations unite in partnership to the industry to enhance their work. Handmade, the pleats can be done with simple household sewing materials. The pleat types range from the classics to the most elaborate; from geometric as knife type and organic as shibori to sophisticated as tessellations. The semi-industrial pleats are made by the use of cardboard molds by which patterns follows chosen standards. Everyone can create an own pattern and pleating molds based on surface design concepts and principles of folding.
Tavakoli, Targhi Alireza. "The texture-transform an operator for texture detection and discrimination /." Doctoral thesis, Stockholm : Skolan för datavetenskap och kommunikation, Kungliga Tekniska högskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-11384.
Full textSafia, Abdelmounaime. "Développement d’un modèle d’analyse de texture multibande." Thèse, Université de Sherbrooke, 2014. http://hdl.handle.net/11143/5990.
Full textCamilleri, Kenneth P. "Multiresolution texture segmentation." Thesis, University of Surrey, 1999. http://epubs.surrey.ac.uk/843549/.
Full textBrooks, S. "Concise texture editing." Thesis, University of Cambridge, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.596939.
Full textSzummer, Marcin Olof. "Temporal texture modeling." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11210.
Full textIncludes bibliographical references (p. 63-67).
by Marcin Olof Szummer.
M.Eng.
Tang, Xiaoou. "Transform texture classification." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/41007.
Full textMatthews, Tim. "Semantics of texture." Thesis, University of Southampton, 2016. https://eprints.soton.ac.uk/418003/.
Full textLasram, Anass. "Exploration et rendu de textures synthétisées." Thesis, Université de Lorraine, 2012. http://www.theses.fr/2012LORR0183/document.
Full textTexture synthesis is a technique that algorithmically generates textures at rendering time. The automatic synthesis reduces authoring time and memory requirements since only the algorithm and its parameters need to be stored or transferred. However, two difficulties often arise when using texture synthesis: First, the visualization and parameters selection of synthesized textures are difficult. Second, most synthesizers generate textures in a bitmap format leading to high memory usage. To address these difficulties we propose the following approaches: First, to improve the visualization of synthesized textures we propose the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given synthesizer. The main challenge is to ensure that most appearances are visible, are allotted a similar pixel area, and are ordered in a smooth manner throughout the preview. Furthermore, to improve parameters selection we augment sliders controlling parameters with visual previews revealing the changes that will be introduced upon manipulation. Second, to allow user interactions with these visual previews we rely on a fast patch-based synthesizer. This synthesizer achieves a high degree of parallelism and is implemented entirely on the GPU. Finally, rather than generating the output of the synthesizer as a bitmap texture we encode the result in a compact representation and allow to decoding texels from this representation during rendering
Armand, Claudine Tissot Roland. "Texte et texture la production littéraire et picturale d'Anne Ryan /." [S.l.] : [s.n.], 1998. http://theses.univ-lyon2.fr/Theses/ccarmand/tdm.html.
Full textChierici, Carlos Eduardo de Oliveira. "Classificação de texturas com diferentes orientações baseada em descritores locais." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/18/18152/tde-27102015-103555/.
Full textSeveral approaches have been employed for describing textures, including the fuzzy sets theory and fuzzy logic. The Local Fuzzy Pattern is a texture descriptor different from other methods based on fuzzy systems, which use linguistic rules to codify a texture. Instead, fuzzy numbers are applied in order to encode a local grayscale pattern. Previous results indicated the LFP as an effective descriptor employed to characterize statically oriented and rotated textures samples. This paper proposes a more comprehensive analysis of its feasibility for use in each of these problems, besides proposing a modification to this descriptor, adapting it to capture patterns in multiresolution, the Sampled LFP. The LFP and Sampled LFP performance evaluation when applied to the problem of texture classification was conducted by applying a series of tests involving images samples, rotated or not, from image databases such as Outex, the Brodatz album and Vistex, where the sensitivity obtained by these descriptors were compared with a reference descriptor, the variant Local Binary Pattern (LBP) best suited to running the test. The results indicated the LFP as a descriptor not suitable for applications who work exclusively with non-rotated samples, since the LBP showed greater efficacy for this problem kind. As for rotated samples analysis, the Sampled LFP proved the best descriptor among those compared. However, it was determined that the Sampled LFP only overcomes the LBP when the analysis resolutions are greater or equal to 32x32 pixels, besides that, the first descriptor is more sensitive to the number of training samples than the latter, therefore, this descriptor is indicated for the problem of rotated samples classification, where it is possible to work with resolution from 32x32 pixels while maximizing the number of samples used for training.
Bidesi, Anup Singh. "Comparison of texture classification methods to evaluate spongy bone texture in osteoporosis /." free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p1422912.
Full textNegri, Tamiris Trevisan. "Descritores locais de textura para classificação de imagens coloridas sob variação de iluminação." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/18/18152/tde-02032018-112555/.
Full textColor texture classification under varying illumination remains a challenge in the computer vision field, and it greatly relies on the efficiency at which the texture descriptors capture discriminant features, independent of the illumination condition. The aim of this thesis is to improve the classification of color texture acquired with varying illumination sources. We propose three new color texture descriptors, namely: the Opponent Color Local Mapped Pattern (OCLMP), which combines a local methodology (LMP) with the opponent colors theory, the Color Intensity Local Mapped Pattern (CILMP), which extracts color and texture information jointly, in a multi-resolution fashion, and the Extended Color Local Mapped Pattern (ECLMP), which applies two operators to extract color and texture information jointly as well. As the proposed methods are based on the LMP algorithm, they are parametric functions. Finding the optimal set of parameters for the descriptor can be a cumbersome task. Therefore, this work proposes the use of genetic algorithms to automatically adjust the parameters. The methods were assessed using two data sets of textures acquired using varying illumination sources: the RawFooT (Raw Food Texture Database), and the KTH-TIPS-2b (Textures under varying Illumination, Pose and Scale Database). The experimental results show that the proposed descriptors are more robust to variations to the illumination source than other methods found in the literature. The improvement on the accuracy was higher than 15% on the RawFoot data set, and higher than 4% on the KTH-TIPS-2b data set.
Li, Tukun. "Softgauges for surface texture." Thesis, University of Huddersfield, 2011. http://eprints.hud.ac.uk/id/eprint/11357/.
Full textHuber, Alastair. "The texture of time." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39664.pdf.
Full textChauvin, Maite Andrea. "Food texture and perception." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Fall2007/m_chauvin_101607.pdf.
Full textReyes-Aldasoro, Constantino Carlos. "Multiresolution volumetric texture segmentation." Thesis, University of Warwick, 2004. http://wrap.warwick.ac.uk/67756/.
Full textLinnett, L. M. "Multi-texture image segmentation." Thesis, Heriot-Watt University, 1991. http://hdl.handle.net/10399/856.
Full textTowers, Peter A. "Texture measurement of caramels." Thesis, University of Reading, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241577.
Full textPorter, Robert Mark Stefan. "Texture classification and segmentation." Thesis, University of Bristol, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.389032.
Full textBeilharz, Daniel. "Liquids guided by texture." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLX119.
Full textWhen a wetting liquid contacts a solid, we observe a liquid meniscus of millimetric size. If the solid is rough at a submillimetric scale, the liquid may progress along the asperities for a potentially unlimited distance if the solid is horizontal. We model the roughness with a regular texture and show that a low number of surface features is sufficient to transport and precisely guide a liquid. We study the macroscopic and microscopic dynamics of the invasion. We examine then how much liquid accumulates in a variety of texture and propose a new kind of detergency to remove the liquid from the roughness. We also consider the influence of gravity and use it to demonstrate that multiple liquid fronts can be observed simultaneously in porosities of different scales. Then we turn our attention to millimetric capillary bridges and dedicate our last chapter to explain their dynamics of radial growth with the Cox-Voinov model
Parker, Dawn Louise. "The Texture of Place." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/45442.
Full textMaster of Architecture
Haddad, Stephen. "Texture measures for segmentation." Master's thesis, University of Cape Town, 2007. http://hdl.handle.net/11427/7461.
Full textTexture is an important visual cue in both human and computer vision. Segmenting images into regions of constant texture is used in many applications. This work surveys a wide range of texture descriptors and segmentation methods to determine the state of the art in texture segmentation. Two types of texture descriptors are investigated: filter bank based methods and local descriptors. Filter banks deconstruct an image into several bands, each of which emphasises areas of the image with different properties. Textons are an adaptive histogram method which describes the distribution of typical feature vectors. Local descriptors calculate features from smaller neighbourhoods than filter banks. Some local descriptors calculate a scale for their local neighbourhood to achieve scale invariance. Both local and global segmentation methods are investigated. Local segmentation methods consider each pixel in isolation. Global segmentation methods penalise jagged borders or fragmented regions in the segmentation. Pixel labelling and border detection methods are investigated. Methods for measuring the accuracy of segmentation are discussed. Two data sets are used to test the texture segmentation algorithms. The Brodatz Album mosaics are composed of grayscale texture images from the Brodatz Album. The Berkeley Natural Images data set has 300 colour images of natural scenes. The tests show that, of the descriptors tested, filter bank based textons are the best texture descriptors for grayscale images. Local image patch textons are best for colour images. Graph cut segmentation is best for pixel labelling problems and edge detection with regular borders. Non-maxima suppression is best for edge detection with irregular borders. Factors affecting the performance of the algorithms are investigated.
Dong, Xinghui. "Perceptual texture similarity estimation." Thesis, Heriot-Watt University, 2014. http://hdl.handle.net/10399/2809.
Full textWickramanayake, Dhammike Saranath. "Transform domain texture synthesis." Thesis, Loughborough University, 2005. https://dspace.lboro.ac.uk/2134/34552.
Full textXie, Xia. "Caractérisation structurelle et statistique de la texture pour la reconnaissance d'images de textures macroscopiques." Compiègne, 1990. http://www.theses.fr/1990COMPD282.
Full textKolena, Robert. "Využití hodnocení textury povrchu při výrobě revolveru." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-417545.
Full textPASSOS, Vladimir Alves dos. "Bidimensional and tridimensional sample based synthesis of vectorial elements distribution patterns." Universidade Federal de Pernambuco, 2010. https://repositorio.ufpe.br/handle/123456789/2334.
Full textConselho Nacional de Desenvolvimento Científico e Tecnológico
Nós apresentamos um método eficiente para síntese de padrões definidos como uma coleção de elementos vetoriais bidimensionais, a partir de uma amostra do padrão. Soluções recentes para este problema fazem uso de triangulação da entrada ou de medidas estatísticas da amostra para controlar o estágio de síntese. Nós propomos um método aplicável a texturas coloridas, desde regular até estocásticas, e que provê controle local sobre a densidade dos elementos. A amostra é segmentada em grupos de elementos similares e definimos uma nova métrica, que não ignora elementos isolados, para cálculo de distância entre vizinhanças de elementos, para comparar vizinhanças diferentes e incompletas. O laço principal de síntese consiste em um crescimento procedural, onde sementes são substituídas por referências a elementos da amostra, gerando novas sementes até que o espaço de síntese seja preenchido. Os resultados mostram a mesma qualidade visual de trabalhos anteriores, e resolvem padrões não abordados em trabalhos anteriores. Nós também mostramos que este método pode ser estendido para sintetizar padrões vetoriais sobre malhas poligonais
Lasram, Anass. "Exploration et rendu de textures synthétisées." Electronic Thesis or Diss., Université de Lorraine, 2012. http://www.theses.fr/2012LORR0183.
Full textTexture synthesis is a technique that algorithmically generates textures at rendering time. The automatic synthesis reduces authoring time and memory requirements since only the algorithm and its parameters need to be stored or transferred. However, two difficulties often arise when using texture synthesis: First, the visualization and parameters selection of synthesized textures are difficult. Second, most synthesizers generate textures in a bitmap format leading to high memory usage. To address these difficulties we propose the following approaches: First, to improve the visualization of synthesized textures we propose the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given synthesizer. The main challenge is to ensure that most appearances are visible, are allotted a similar pixel area, and are ordered in a smooth manner throughout the preview. Furthermore, to improve parameters selection we augment sliders controlling parameters with visual previews revealing the changes that will be introduced upon manipulation. Second, to allow user interactions with these visual previews we rely on a fast patch-based synthesizer. This synthesizer achieves a high degree of parallelism and is implemented entirely on the GPU. Finally, rather than generating the output of the synthesizer as a bitmap texture we encode the result in a compact representation and allow to decoding texels from this representation during rendering
Leng, Xiaoling. "Analysis of some textured images by transputer." Thesis, University of Glasgow, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324405.
Full textBaldino, Jenna Michelle. "Alexandria Textile Factory." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/33233.
Full textMaster of Architecture
Ye, Andy G. "Procedural texture mapping on FPGAs." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0001/MQ45615.pdf.
Full textVeryovka, Oleg. "Texture control in digital halftoning." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0016/NQ46940.pdf.
Full textLi, Dongyang. "Texture formation in iron electrodeposits." Thesis, McGill University, 1995. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=29076.
Full textA computer model was proposed to describe texture development. In this model, the microstructure of deposit was represented using a two dimensional triangle lattice. The deposit growth was modelled as previously empty lattice sites are being occupied based on fundamental physical rules. The author proposed that the main driving force for the development of microstructure and texture is the minimization of the system's free energy. This results in texture development, and the minimization of the free energy includes deposit's surface energy and occasionally the magnetic energy. Based on this hypothesis, the texture formation during iron electrodeposition and its variation with the deposition condition were simulated. It was demonstrated that the crystallographic anisotropy of deposit's surface energy plays an important role in the formation of the deposit's fibre texture. The study also indicated that the surface-energy anisotropy could be modified by hydrogen co-deposition and the deposit's texture can be modified by varying the current density, temperature, or pH value of the bath. In addition, the study illustrated that the magnetization energy also plays an important role in texture development during electrodeposition of magnetic materials. When external magnetic fields of sufficient strength are applied during the deposition of magnetic materials, the magnetic fields align grains in such a way that the deposits' fibre textures may transform to non-fibre textures.
In order to further justify the minimum-energy texturing mechanism proposed in the model, and to obtain a clear physical picture of the texture formation during electrodeposition, the process of texture development was analyzed using classical thermodynamics. Various experiments were conducted to verify the computer simulation. A positive correlation between the results of the simulation and the experiments were found.
Varma, Manik. "Statistical approaches to texture classification." Thesis, University of Oxford, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.414302.
Full textPetroudi, Styliani. "Texture in mammographic image analysis." Thesis, University of Oxford, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422668.
Full textRowe, Dale Christopher. "Face recognition using skin texture." Thesis, University of Kent, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.528278.
Full textByrne, James. "Texture synthesis for image compression." Thesis, University of Bristol, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574259.
Full textPongratananukul, Nattorn. "Texture Segmentation Using Fractal Features." Honors in the Major Thesis, University of Central Florida, 2000. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/677.
Full textBachelors
Engineering
Electrical Engineering
Dong, Junyu. "Three-dimensional surface texture synthesis." Thesis, Heriot-Watt University, 2003. http://hdl.handle.net/10399/427.
Full textDakin, S. C. "The visual representation of texture." Thesis, University of Stirling, 1994. http://hdl.handle.net/1893/3503.
Full textSoutham, Paul. "Texture analysis with the sieve." Thesis, University of East Anglia, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.426347.
Full textDunlop, Jonathan. "Texture analysis in sonar images." Thesis, University College London (University of London), 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.340489.
Full text