Books on the topic 'Texture (Art) Computer simulation'

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1

1946-, Magnenat-Thalmann Nadia, ed. Virtual clothing: Theory and practice. Berlin: Springer, 2000.

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2

Rao, A. Ravishankar. A Taxonomy for Texture Description and Identification. New York, NY: Springer US, 1990.

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3

Austria), EUROGRAPHICS (1991 Vienna. State of the art reports. [S.l: Eurographics?, 1991.

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4

The art of molecular dynamics simulation. 2nd ed. Cambridge, UK: Cambridge University Press, 2004.

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5

The art of molecular dynamics simulation. Cambridge: Cambridge University Press, 1995.

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6

Institut des sciences humaines et sociales (France), ed. Simulation technologique et matérialisation artistique: Une exploration transdisciplinaire arts/sciences. Paris: L'Harmattan, 2011.

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7

Christine, Urszenyi, ed. Digital texturing & painting. Indianapolis, IN: New Riders, 2002.

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8

Conference on Military, Government & Aerospace Simulation (1995 Phoenix, Ariz.). Military, government and aerospace simulation. San Diego, CA: Society for Computer Simulation, 1995.

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9

Commission on Preservation and Access., ed. Computer images for research, teaching, and publication in art history and related disciplines. Washington, DC: Commission on Preservation & Access, 1996.

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10

Turin (Italy). Galleria civica d'arte moderna e contemporanea, ed. Mimesi permanente: An exhibition about simulation and realism. Milano: Electa, 2010.

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11

Environmental modelling, software and decision support: State of the art and new perspectives. Amsterdam: Elsevier, 2008.

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12

The art of simulation using PSpice: Analog and digital. Boca Raton: CRC Press, 1995.

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13

J, Chinni Michael, and Society for Computer Simulation, eds. Military, government and aerospace simulation. San Diego, CA: Society for Computer Simulation International, 1997.

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14

Symposium, "Neue Technologien in der Wehrtechnischen Simulation" (1996 Mannheim Germany). Symposium "Neue Technologien in der Wehrtechnischen Simulation": 03.06.-05.06.1996. Mannheim: Die Bundesakademie, 1996.

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15

Fernie, Kate. Creating and using virtual reality: A guide for the arts and humanities. Oxford: Oxbow, 2003.

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16

1943-, Baker Kenneth R., ed. Management science: The art of modeling with spreadsheets. 3rd ed. Hoboken, N.J: Wiley, 2009.

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17

Voss, Linda D. A revolution in simulation: Distributed interaction in the ʼ90s and beyond. Arlington, Va: Pasha Publications, 1993.

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18

Hillestad, R. J. Modeling for campaign analysis: Lessons for the next generation of models : executive summary. Santa Monica, CA: Rand, 1996.

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19

Schwartz, Robert A. Mastering the art of equity trading through simulation: The traderEx course. Hoboken, N.J: John Wiley & Sons, 2010.

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20

The mocap book: A practical guide to the art of motion capture. Orlando, Fla.]: Foris Force, 2010.

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21

Validation of communications systems with SDL: The art of SDL simulation and reachability analysis. Chichester: Wiley, 2003.

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22

Guogan, Guo, ed. Ji suan ji fang zhen yu jun shi ying yong. Beijing: Guo fang gong ye chu ban she, 2006.

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23

Zuo zhan fu za xi tong jian mo ji shi yan: Operation Complex System Modeling & Experiment. Beijing Shi: Guo fang gong ye chu ban she, 2012.

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24

Zuo zhan mo xing yu mo ni. [Changsha]: Guo fang ke ji da xue chu ban she, 2006.

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25

Virtual combat: A guide to distributed interactive simulation. Mechanicsburg, PA: Stackpole Books, 1997.

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26

Conference on Military, Government & Aerospace Simulation (1996 New Orleans, La.). Military, government and aerospace simulation: Proceedings of the 1996 Simulation Multiconference, April 8-11, 1996, Fairmont Hotel, New Orleans, Louisiana. San Diego, CA: Society for Computer Simulation, 1996.

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27

Moffat, James. Simulation modelling for the information age: The quest for agility. Washington, DC: DoD Command and Control Research Program, 2010.

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28

Moffat, James. Simulation modelling for the information age: The quest for agility. Washington, DC: DoD Command and Control Research Program, 2010.

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29

The art of computer systems performance analysis: Techniques for experimental design, measurement, simulation, and modeling. New York: Wiley, 1991.

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30

Burson, Nancy. Seeing and believing: The art of Nancy Burson. Santa Fe, N.M: Twin Palms, 2002.

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31

Simulation Multiconference (1995 Phoenix, Ariz.). Military, government and aerospace simulation: [proceedings of the 1995 Simulation Multiconference : April 9-13, 1995, The Crescent Hotel at Koll Center, Phoenix Arizona. San Diego, CA: Society for Computer Simulation, 1995.

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32

Conference, on Military Government &. Aerospace Simulation (1994 San Diego Calif ). Military, government and aerospace simulation: Proceedings of the 1994 Simulation Multiconference : April 10-15, 1994, Hyatt Regency La Jolla at Aventine, San Diego, California. San Diego, CA: Society for Computer Simulation (Simulation Councils, Inc.), 1994.

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33

Jun shi zui you hua xin fang fa. Beijing Shi: Jun shi ke xue chu ban she, 2005.

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34

Bing qi: Cong shi yan shi zou xiang zhan chang = BINGQI : CONG SHIYANSHI ZOU XIANG ZHANCHANG. Beijing: Guo fang da xue chu ban she, 2013.

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35

1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.

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36

Rob, Shakespeare, ed. Rendering with Radiance: The art and science of lighting visualization. San Francisco: Morgan Kaufmann, 1998.

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37

Das systemische Bild: Ikonizität im Rahmen computerbasierter Echtzeitsimulationen. München: Verlag Wilhelm Fink, 2010.

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38

Burson, Nancy. Seeing and believing: The art of Nancy Burson. Santa Fe, N.M: Twin Palms, 2002.

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39

Burson, Nancy. Seeing and believing: The art of Nancy Burson. Santa Fe, N.M: Twin Palms, 2002.

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40

Engineering principles of combat modeling and distributed simulation. Hoboken: Wiley, 2012.

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41

Conference on Military, Government & Aerospace Simulation (1998 Boston, Mass.). Proceedings of the Military, Government and Aerospace Simulation: 1998 Advanced Simulation Technologies Conference (ASTC '98) : Boston, Massachusetts, April 5-9, 1998, Boston Park Plaza Hotel. San Diego, Calif: The Society for Computer Simulation International, 1998.

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42

The dark side of game texturing. Boston, MA: Premier Press, 2004.

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43

Bixler, N. E. MACCS best practices as applied in the State-of-the-Art Reactor Consequence Analyses (SOARCA) Project. Washington, DC: U.S. Nuclear Regulatory Commission, Office of Nuclear Regulatory Research, 2014.

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44

Zuo zhan fang zhen li lun yu ji shu. Beijing Shi: Guo fang gong ye chu ban she, 2011.

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45

Ji yu Agent de zuo zhan jian mo. Beijing: Guo fang gong ye chu ban she, 2013.

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46

1943-, Baker Kenneth R., ed. Management science: The art of modeling with spreadsheets. Hoboken, New Jeresey: Wiley, 2014.

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47

Volino, Pascal, and Nadia Magnenat-Thalmann. Virtual Clothing. Springer, 2000.

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48

Virtual Clothing: Theory and Practice. Springer, 2012.

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49

Art of Molecular Dynamics Simulation. University of Cambridge ESOL Examinations, 1997.

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50

Rapaport, D. C. Art of Molecular Dynamics Simulation. Cambridge University Press, 2006.

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