Academic literature on the topic 'Texture (Art) Computer simulation'
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Journal articles on the topic "Texture (Art) Computer simulation"
Pan, Yue. "Analysis on the Artistic Presentation Effect of 3D Rendering Ink Painting Based on the Evaluation of Deep Learning Model." Scientific Programming 2022 (May 29, 2022): 1–12. http://dx.doi.org/10.1155/2022/9259389.
Full textDivinskii, S. V., and V. N. Dnieprenko. "The Mechanism of Influence of Non-Octahedral Slip on Rolling Texture Development in FCC Metals. Computer Simulation." Textures and Microstructures 21, no. 4 (January 1, 1993): 251–59. http://dx.doi.org/10.1155/tsm.21.251.
Full textLiang, Bo, Xin-xin Jia, and Yuan Lu. "Application of Adaptive Image Restoration Algorithm Based on Sparsity of Block Structure in Environmental Art Design." Complexity 2021 (May 26, 2021): 1–16. http://dx.doi.org/10.1155/2021/9035163.
Full textOriekhova, Larysa, Petro Andriichuk, Tetyana Shnurenko, Volodymyr Horobets, Valentina Sinelnikova, and Ivan Sinelnikov. "The Research of Computer Simulation of Textual Dimension in the Context of the Musical Discourse." Postmodern Openings 13, no. 3 (August 8, 2022): 310–22. http://dx.doi.org/10.18662/po/13.3/491.
Full textCao, Xiaonan. "Ink Art Three-Dimensional Big Data Three-Dimensional Display Index Prediction Model." Complexity 2021 (April 14, 2021): 1–10. http://dx.doi.org/10.1155/2021/5564361.
Full textXiao, Yahui. "Research on Visual Image Texture Rendering for Artistic Aided Design." Scientific Programming 2021 (August 7, 2021): 1–8. http://dx.doi.org/10.1155/2021/1190912.
Full textChen, Shiqi, Huajun Feng, Dexin Pan, Zhihai Xu, Qi Li, and Yueting Chen. "Optical Aberrations Correction in Postprocessing Using Imaging Simulation." ACM Transactions on Graphics 40, no. 5 (October 31, 2021): 1–15. http://dx.doi.org/10.1145/3474088.
Full textZhao, Jing, Xiu Juan Fan, and Qin Xu. "Research on the Simulation of Textile Fabric Pattern Designs Based on Digital Image Processing Technology." Applied Mechanics and Materials 610 (August 2014): 420–24. http://dx.doi.org/10.4028/www.scientific.net/amm.610.420.
Full textTan, Guoliang, Zexiao Liang, Yuan Chi, Qian Li, Bin Peng, Yuan Liu, and Jianzhong Li. "Low-Quality Integrated Circuits Image Verification Based on Low-Rank Subspace Clustering with High-Frequency Texture Components." Applied Sciences 13, no. 1 (December 22, 2022): 155. http://dx.doi.org/10.3390/app13010155.
Full textGang, Liang, and Gao Weishang. "The Effectiveness of Pictorial Aesthetics Based on Multiview Parallel Neural Networks in Art-Oriented Teaching." Computational Intelligence and Neuroscience 2021 (August 23, 2021): 1–14. http://dx.doi.org/10.1155/2021/3735104.
Full textDissertations / Theses on the topic "Texture (Art) Computer simulation"
Opfermann, Martina. "Contenu en ADN et texture de la chromatine des cellules tumorales mammaires humaines." Phd thesis, Grenoble 2 : ANRT, 1987. http://catalogue.bnf.fr/ark:/12148/cb37608542m.
Full textSu, Ying-fung, and 蘇盈峰. "Role of temporal texture in visual system: exploration with computer simulations." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B43703768.
Full textLi, Hualong. "Computer simulation of oxide texture and microstructure formation and their effects on oxidation kinetics." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0014/NQ50208.pdf.
Full textLi, Hualong 1967. "Computer simulation of oxide texture and microstructure formation and their effects on oxidation kinetics." Thesis, McGill University, 1998. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=35467.
Full textTwo examples of Ni single crystal and polycrystalline, Zr-2.5%Nb are used to illustrate the proposed computer models. Simplified oxidation mechanisms on Ni and Zr have been proposed.
In the first system, the simulation of oxide texture and oxidation kinetics on the {100} and {111} oriented single crystal Nickel substrate is analyzed. At the nucleation stage the oxide grain orientation is determined by lattice matching between the oxide and the metal substrate. At the stage of oxide grain growth, oxide surface free energy plays an important role. The simulated oxide textures are in good agreement with experimental results. The observed difference in the oxidation kinetics of the two samples is explained by difference in oxide textures formed on the two single crystal substrates. The high percentage of Sigma3 twin boundaries found in the oxide formed on the {111} substrate indicates that the presence of these boundaries significantly improves oxidation resistance.
In the second system where oxidation on Zr-2.5%Nb is simulated and analyzed, lattice matching between the oxide and the metal substrate is used to determine the oxide orientation at the nucleation stage. At the stage of oxide grain growth, oxide orientation is determined by minimizing the compressive stress that is parallel to the metal/oxide interface. Four samples with different substrate orientations have been used in study. The simulated oxide textures and microstructures are in good agreement with experimental results. During the simulation of oxidation kinetics, it is found that oxygen transport through Zr oxide film takes place mainly through two diffusion paths. The first diffusion path is through oxide grain boundaries formed in the bulk alpha-Zr grain region and the second one is through oxide grain boundaries formed at the alpha-Zr grain boundaries and beta-Zr grain region.
Jamadagni, Navaneeth Prasannakumar. "3-D modelling of IC interconnect using OpenAccess and Art of Illusion." PDXScholar, 2010. https://pdxscholar.library.pdx.edu/open_access_etds/28.
Full textAronsson, Peter. "Automatic Parallelization of Simulation Code from Equation Based Simulation Languages." Licentiate thesis, Linköping University, Linköping University, PELAB - Programming Environment Laboratory, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5720.
Full textModern state-of-the-art equation based object oriented modeling languages such as Modelica have enabled easy modeling of large and complex physical systems. When such complex models are to be simulated, simulation tools typically perform a number of optimizations on the underlying set of equations in the modeled system, with the goal of gaining better simulation performance by decreasing the equation system size and complexity. The tools then typically generate efficient code to obtain fast execution of the simulations. However, with increasing complexity of modeled systems the number of equations and variables are increasing. Therefore, to be able to simulate these large complex systems in an efficient way parallel computing can be exploited.
This thesis presents the work of building an automatic parallelization tool that produces an efficient parallel version of the simulation code by building a data dependency graph (task graph) from the simulation code and applying efficient scheduling and clustering algorithms on the task graph. Various scheduling and clustering algorithms, adapted for the requirements from this type of simulation code, have been implemented and evaluated. The scheduling and clustering algorithms presented and evaluated can also be used for functional dataflow languages in general, since the algorithms work on a task graph with dataflow edges between nodes.
Results are given in form of speedup measurements and task graph statistics produced by the tool. The conclusion drawn is that some of the algorithms investigated and adapted in this work give reasonable measured speedup results for some specific Modelica models, e.g. a model of a thermofluid pipe gave a speedup of about 2.5 on 8 processors in a PC-cluster. However, future work lies in finding a good algorithm that works well in general.
Report code: LiU-Tek-Lic-2002:06.
Dong, Weiming. "Algorithmes pour la Simulation Visuelle de Scènes Naturelles." Phd thesis, Université Henri Poincaré - Nancy I, 2007. http://tel.archives-ouvertes.fr/tel-00152346.
Full textPour atteindre cet objectif, nous proposons des algorithmes permettant de résoudre divers problèmes. Nous proposons tout d'abord un algorithme qui permet de combiner, pour une image de donnée, des systèmes de visualisation conventionnels et une représentation spectrale. Cette technique permet de simuler visuellement une scène où se produisent partiellement des effets optiques complexes (diffraction, interférence, etc.), en quelques secondes. Nous introduisons ensuite un algorithme permettant de modéliser et visualiser des motifs de couleur, des motifs de fleurs, par exemple. Une application de cet algorithme aux variations saisonnières des feuilles est également présente.
Pour les scènes d'une complexité qui n'est pas à la portée des techniques de simulation et de visualisation, nous présentons un algorithme qui permet de synthétiser des scènes naturelles à l'aide d'échantillons d'images. ous présentons ainsi d'abord une approche dite "Tile-based texture synthesis", fondée sur l'optimisation de la qualité de l'échantillon sélectionné à l'aide de techniques d'intelligence artificielle. Ensuite, nous présentons une technique de génération de textures guidée par des cartes présentant les caractéristiques perceptuelles globales de l'échantillon retenu. Mots-clés: Coulrtus structurelles, motifs de couleur, texture synthétisée, synthétiser des écosystèmes.
Koblik, Katerina. "Simulation of rain on a windshield : Creating a real-time effect using GPGPU computing." Thesis, Umeå universitet, Institutionen för fysik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185027.
Full textSeevinck, Jennifer. "Emergence in interactive art." Thesis, University of Technology, Sydney, 2011.
Find full textMassot, Corentin. "Texture et Perception 3D dans les Scènes Naturelles : Modèles d'Inspiration Biologique et Expérimentations Psychophysiques." Phd thesis, Université Joseph Fourier (Grenoble), 2006. http://tel.archives-ouvertes.fr/tel-00207512.
Full textNous présentons d'abord des expérimentations psychophysiques où nous avons cherché à évaluer la contribution relative des indices de variation de fréquence et de perspective linéaire pour la perception 3D.
Pour cela nous avons créé des stimuli spécifiques représentant des textures homogènes composées de masques de Gabor disposés sur une surface plane.
Le plan est vu en projection perspective suivant une inclinaison (slant) et une orientation (tilt) particulière.
La fréquence et l'orientation de chaque masque de Gabor sont déterminées en fonction du gradient de fréquence local et de la perspective linéaire locale définis par la projection.
Nous synthétisons ainsi des textures présentant uniquement une variation de fréquence ou une variation d'orientation ou les deux types de variation (en combinaison ou en conflit).
Pour chaque texture, une tâche de discrimination du slant et du tilt est effectuée. L'indice de variation de fréquence apparaît prépondérant dans l'estimation de l'inclinaison d'une surface par rapport à la perspective linéaire.
Par contre les deux indices jouent un role dans l'estimation de l'orientation.
Ces résultats valident l'utilisation de nos stimuli pour la perception 3D et permettent de préciser la décomposition de l'indice de texture en composantes élémentaires.
Basé sur cette approche, nous présentons un modèle biologiquement plausible d'analyse de la variation de fréquence au niveau de V1.
Nous modélisons la réponse des cellules complexes par des filtres log-normaux à variables séparables présentant différents avantages théoriques et pratiques par rapport aux filtres de Gabor classiquement utilisés.i
L'algorithme se compose d'une étape de prétraitement composé d'un filtrage rétinien pour ne conserver que les informations de texture et d'une décomposition de l'image en un ensemble d'imagettes similairement aux champs récepteurs des cellules corticales.
Une technique robuste d'estimation de la fréquence moyenne locale, indépendante de l'information d'orientation et correspondant à une combinaison simple de lensemble des filtres est appliquée à chaque imagette.
La mesure de la variation locale de fréquence entre chaque imagette permet d'estimer le tilt et le slant de la surface étudiée ainsi que sa forme.
La méthode est évaluée sur différentes bases d'images et de textures. Elle s'avère comparable en précision aux autres techniques et s'applique à des textures irrégulières avec une moindre complexité calculatoire.
Books on the topic "Texture (Art) Computer simulation"
1946-, Magnenat-Thalmann Nadia, ed. Virtual clothing: Theory and practice. Berlin: Springer, 2000.
Find full textRao, A. Ravishankar. A Taxonomy for Texture Description and Identification. New York, NY: Springer US, 1990.
Find full textAustria), EUROGRAPHICS (1991 Vienna. State of the art reports. [S.l: Eurographics?, 1991.
Find full textThe art of molecular dynamics simulation. 2nd ed. Cambridge, UK: Cambridge University Press, 2004.
Find full textThe art of molecular dynamics simulation. Cambridge: Cambridge University Press, 1995.
Find full textInstitut des sciences humaines et sociales (France), ed. Simulation technologique et matérialisation artistique: Une exploration transdisciplinaire arts/sciences. Paris: L'Harmattan, 2011.
Find full textChristine, Urszenyi, ed. Digital texturing & painting. Indianapolis, IN: New Riders, 2002.
Find full textConference on Military, Government & Aerospace Simulation (1995 Phoenix, Ariz.). Military, government and aerospace simulation. San Diego, CA: Society for Computer Simulation, 1995.
Find full textCommission on Preservation and Access., ed. Computer images for research, teaching, and publication in art history and related disciplines. Washington, DC: Commission on Preservation & Access, 1996.
Find full textTurin (Italy). Galleria civica d'arte moderna e contemporanea, ed. Mimesi permanente: An exhibition about simulation and realism. Milano: Electa, 2010.
Find full textBook chapters on the topic "Texture (Art) Computer simulation"
Heckbert, Paul S., and Henry P. Moreton. "Interpolation for Polygon Texture Mapping and Shading." In State of the Art in Computer Graphics, 101–11. New York, NY: Springer New York, 1991. http://dx.doi.org/10.1007/978-1-4612-4448-6_5.
Full textZhang, Jimin, and Joseph L. Rose. "Computer Simulation of Ultrasonic Scattering and Texture in B-Mode Images." In Review of Progress in Quantitative Nondestructive Evaluation, 1765–72. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-4615-1987-4_226.
Full textBrenner, D. W. "The Art and Science of an Analytic Potential." In Computer Simulation of Materials at Atomic Level, 23–40. Weinheim, FRG: Wiley-VCH Verlag GmbH & Co. KGaA, 2005. http://dx.doi.org/10.1002/3527603107.ch2.
Full textBeisbart, Claus. "Advancing Knowledge Through Computer Simulations? A Socratic Exercise." In The Science and Art of Simulation I, 153–74. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55762-5_11.
Full textBadler, Norman I. "Artificial Intelligence, Natural Language, and Simulation for Human Animation." In State-of-the-art in Computer Animation, 19–31. Tokyo: Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68293-6_2.
Full textHubig, Christoph, and Andreas Kaminski. "Outlines of a Pragmatic Theory of Truth and Error in Computer Simulation." In The Science and Art of Simulation I, 121–36. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55762-5_9.
Full textGrignard, Arnaud, Patrick Taillandier, Benoit Gaudou, Duc An Vo, Nghi Quang Huynh, and Alexis Drogoul. "GAMA 1.6: Advancing the Art of Complex Agent-Based Modeling and Simulation." In Lecture Notes in Computer Science, 117–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-44927-7_9.
Full textFuru, T., H. E. Vatne, S. Johnsen, R. Shahani, L. Poizat, B. Bengtsson, and H. E. Ekstrøm. "Improvement of Quality and Productivity for Rolled and Extruded Aluminium Products (REAP) through Microstructure and Texture Modelling." In Microstructures, Mechanical Properties and Processes - Computer Simulation and Modelling, 70–77. Weinheim, FRG: Wiley-VCH Verlag GmbH & Co. KGaA, 2005. http://dx.doi.org/10.1002/3527606157.ch12.
Full textSelbie, Scott. "An Introduction to the Use of Dynamic Simulation for the Animation of Human Movement." In State-of-the-art in Computer Animation, 33–45. Tokyo: Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68293-6_3.
Full textFerreira, Cleiton Pons, and Carina Soledad González González. "State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces." In Communications in Computer and Information Science, 243–52. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-66919-5_25.
Full textConference papers on the topic "Texture (Art) Computer simulation"
Mengoni, Maura, Barbara Colaiocco, Michele Germani, and Margherita Peruzzini. "Design of a Novel Human-Computer Interface to Support HCD Application." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28975.
Full textPapadopoulos, C. I., P. G. Nikolakopoulos, and L. Kaiktsis. "Characterization of Stiffness and Damping in Textured Sector-Pad Micro- Thrust Bearings Using Computational Fluid Dynamics." In ASME Turbo Expo 2012: Turbine Technical Conference and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/gt2012-69403.
Full textIshihama, Masao, Akane Shimizu, Yu Kakumoto, and Masato Hayashi. "Tire Sound Quality Evaluation Tool Using Sound Synthesis With Physical Modeling." In ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-41142.
Full text"Cover Art." In Simulation of Computer and Telecommunication Systems (MASCOTS). IEEE, 2011. http://dx.doi.org/10.1109/mascots.2011.72.
Full text"[Cover art]." In 2009 International Conference on Computer Modeling and Simulation. ICCMS 2009. IEEE, 2009. http://dx.doi.org/10.1109/iccms.2009.84.
Full text"[Cover art]." In 2008 Tenth International Conference on Computer Modeling and Simulation UKSIM. IEEE, 2008. http://dx.doi.org/10.1109/uksim.2008.142.
Full text"[Cover art]." In 2008 Second UKSIM European Symposium on Computer Modeling and Simulation (EMS). IEEE, 2008. http://dx.doi.org/10.1109/ems.2008.111.
Full text"[Cover art]." In 2009 11th International Conference on Computer Modelling and Simulation. UKSIM 2009. IEEE, 2009. http://dx.doi.org/10.1109/uksim.2009.127.
Full text"Cover Art." In 2011 UkSim 13th International Conference on Computer Modelling and Simulation (UKSim). IEEE, 2011. http://dx.doi.org/10.1109/uksim.2011.119.
Full text"[Cover art]." In 2012 UKSim 14th International Conference on Computer Modelling and Simulation (UKSim). IEEE, 2012. http://dx.doi.org/10.1109/uksim.2012.123.
Full textReports on the topic "Texture (Art) Computer simulation"
Kayser, M. B., and A. G. Collins. Computer simulation models relevant to ground water contamination from EOR or other fluids - state-of-the-art. Office of Scientific and Technical Information (OSTI), March 1986. http://dx.doi.org/10.2172/6003706.
Full textSemerikov, Serhiy, Viacheslav Osadchyi, and Olena Kuzminska. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET. SciTePress, 2022. http://dx.doi.org/10.31812/123456789/7011.
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