Academic literature on the topic 'Textual synthesis'

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Journal articles on the topic "Textual synthesis"

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Shaikh, Husain. "Image Synthesis using Textual Descriptions." International Journal for Research in Applied Science and Engineering Technology 7, no. 5 (May 31, 2019): 3245–50. http://dx.doi.org/10.22214/ijraset.2019.5534.

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Uhmann, Silvana Matos. "INCLUSÃO DE ALUNOS COM DEFICIÊNCIA NA ESCOLA: ALGUNS APONTAMENTOS E REFLEXÕES." (SYN)THESIS 11, no. 1 (September 21, 2020): 13–22. http://dx.doi.org/10.12957/synthesis.2018.54630.

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Este texto trata da escolarização de alunos com deficiência em escola regular, buscando problematizar alguns limites e também possibilidades vivenciadas por uma realidade escolar. Trata-se de uma perspectiva qualitativa e de Análise Textual Discursiva que, por meio de observações e diálogos abertos com os sujeitos participantes da pesquisa, apresenta alguns apontamentos e reflexões suscitados ao longo dos encontros: passar do acesso escolar para a efetivação do aprender; qualificar os espaços e os educadores com condições que viabilizem a aprendizagem dos alunos com deficiência; a importância dos aspectos atitudinais e adaptativos frente alunos com deficiência; adaptações pedagógicas e arquitetônicas são imprescindíveis; a importância da formação continuada de professores para a qualificação da inclusão. Por fim, destaca-se a necessidade de acreditar na possibilidade da inclusão escolar para que esta realmente se efetive.
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Dalmer, Nicole K. "Unsettling Knowledge Synthesis Methods Using Institutional Ethnography: Reflections on the Scoping Review as a Critical Knowledge Synthesis Tool." Qualitative Health Research 30, no. 14 (August 21, 2020): 2361–73. http://dx.doi.org/10.1177/1049732320949167.

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Scoping reviews are an increasingly popular knowledge synthesis method. While knowledge synthesis methods abound in evidence-based practices, these methods are critiqued for their reliance on positivism. Drawing on a scoping review that mapped scholarly conceptualizations of family caregivers’ information-related dementia care work, in this article, I reconcile institutional ethnography’s epistemological and ontological assumptions with the prescribed scoping review framework. I first explore the textual organization of scoping reviews. I then unpack the process of modifying three scoping review stages in keeping with an institutional ethnography method of inquiry, and in doing so, transform the scoping review into a critical knowledge synthesis tool. Through a reflexive process, I deconstruct scoping review’s textual authority and uncover that scoping reviews bring about a double decontextualization of family caregivers’ information work, removing family caregivers from their experiences of their information-related care work while simultaneously reducing them to objects of techno-scientific interventions.
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Muller, Pierre-Alain, Frédéric Fondement, Franck Fleurey, Michel Hassenforder, Rémi Schnekenburger, Sébastien Gérard, and Jean-Marc Jézéquel. "Model-driven analysis and synthesis of textual concrete syntax." Software & Systems Modeling 7, no. 4 (April 23, 2008): 423–41. http://dx.doi.org/10.1007/s10270-008-0088-x.

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Lai, Belinda, Kim Hua Tan, Mengyu He, Nur-Ehsan Mohd Said, and Nazri Muslim. "The Roles of Non-Textual Elements in Sustaining ESL and EFL Learning: A Scoping Review." Sustainability 14, no. 16 (August 18, 2022): 10292. http://dx.doi.org/10.3390/su141610292.

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This scoping review identifies the roles of non-textual elements and how these roles have changed in sustaining the teaching and learning of English as an additional language (EAL) in the last five years. Much of the research regarding non-textual elements has shown that they have significantly contributed to learners’ motivation, active participation, and communication. However, a systematic synthesis of how these roles have changed over the last five years, in terms of the types of non-textual elements used as a result of the growing access to technologies, is lacking. Following Arksey and O’Malley’s framework, a scoping review of 50 studies from 2018 to 2022 was carried out, filtered from the ERIC, Scopus, and Google Scholar databases. The studies were compiled considering two characteristics: the roles and types of non-textual elements in enhancing English as a second language (ESL)/English as a foreign language (EFL) in classrooms. The results show that 29 out of the 50 studies used non-textual elements in complementary roles and 21 studies used them in supplementary roles to enhance the teaching and learning of ESL and EFL in recent years. Educators prefer to utilize non-textual elements in dominantly complementary roles rather than supplementary roles to create a sustainable EAL (ESL and EFL) learning environment. Non-textual elements help learners capture and recall information far longer than texts alone. A revised dual method using non-textual elements in a combination of both supplementary and complementary roles, and also utilizing both technologically driven and traditional approaches, is the way forward in sustaining effective EAL learning
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Garg, Devin, Tanuj Agarwal, and Chiranjoy Chattopadhyay. "An Ontological Approach towards Automatic Creation of Infographics from Formal Text (Student Abstract)." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 11 (June 28, 2022): 12953–54. http://dx.doi.org/10.1609/aaai.v36i11.21613.

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Infographics deal with representing data or information visually in a perceptually compelling manner. Recently, infographics have gained widespread popularity, giving rise to automated infographics synthesis from texts. Our research follows an ontological approach to automatically extract the necessary indicators from an input sentence and synthesize an infographic corresponding to it. This work includes (1) the creation of a dataset, (2) an end-to-end domain-agnostic framework, and (3) demonstrating the application of the proposed framework. The results demonstrate our framework's ability to extract the necessary textual cues from real-world textual descriptions (from various domains) and synthesize meaningful infographics.
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Oriekhova, Larysa, Petro Andriichuk, Tetyana Shnurenko, Volodymyr Horobets, Valentina Sinelnikova, and Ivan Sinelnikov. "The Research of Computer Simulation of Textual Dimension in the Context of the Musical Discourse." Postmodern Openings 13, no. 3 (August 8, 2022): 310–22. http://dx.doi.org/10.18662/po/13.3/491.

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The relevance of the study is determined by the need to rethink musical art as a value orientation in the period of postmodernity. The purpose of the study is to determine the features of the textual dimension of musical discourse as a feature of the postmodern value perception of musical art in combination with the information and computerization of society. The purpose of the article is to show the basic context of the textual dimension of musical discourse. This research shows a holistic analysis of musical art in the context of discourse analysis and innovative modeling, which in the future is a prospect for creating new ideas for the interpretation of musical works. The study highlights the main components of textual analysis of a musical work, as well as the perception of musical discourse as a manifestation of today’s information of social development. For a comprehensive analysis of musical art it is necessary to understand the basic theoretical and methodological approaches to the study of this concept. Therefore, the principal theoretical approaches of scientists concerning musical discourse in the context of the textual dimension were studied, and theoretical problems in musical discourse analysis were developed. Beneficial to study the complex modeling of the textual dimension of musical art, the methods of analysis and synthesis, research method and discourse analysis method were used. This study provided a basis for determining the effectiveness of computer simulation technology in the context of the musical dimension.
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SOMÉ, STÉPHANE S. "FORMALIZATION OF TEXTUAL USE CASES BASED ON PETRI NETS." International Journal of Software Engineering and Knowledge Engineering 20, no. 05 (August 2010): 695–737. http://dx.doi.org/10.1142/s0218194010004931.

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A use case is a specification of interactions involving a system and external actors of that system. The intuitive, user centered nature of textual use cases is one of the reasons for the success of the use case approach. A certain level of formalization is however needed to automate use case based system development, including tasks such as design synthesis, verification and validation. In this paper, a mapping from textual use cases to a formal model (Petri nets) is proposed. Use cases are described in a restricted-form of natural language. The abstract syntax of the language is formally defined using a tuple structure. The mapping from use cases to Petri nets considers use cases sequencing constraints defined at the syntactic-level, and provides a definition of execution semantics to use cases.
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Clark, Shmuel, Mark Altaweel, and Shai Gordin. "Urbanscape, Land Use Change and Centralization in the Region of Uruk, Southern Mesopotamia from the 2nd to 1st Millennium BCE." Land 11, no. 11 (November 2, 2022): 1955. http://dx.doi.org/10.3390/land11111955.

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We produce results that bridge the gap between physical and textual study of the ancient Mesopotamian landscape in the region south and west of the city of Uruk (Biblical Erech, Modern Warka). A brief survey of gazetteers of Mesopotamia, volumes listing place-names drawn from translated and published cuneiform texts from the 2nd and 1st Millennium BCE, are presented. The various gazetteers were reviewed for relevant place-names, and the results were recorded and analyzed. These are described in detail below, as are their implications. The resulting data are then compared to the results of a recently completed archaeological survey of the same region. The synthesis of textual and archaeological surveys indicates a more exacting methodology to add geographic objectivity to textual results, while connecting physical results to the qualitative detail available within the Uruk textual record. More broadly, we demonstrate how long-term historical records align with archaeological data, delineating state-level and local land use efforts around a major Mesopotamian city. In the 2nd millennium BCE, settlements were generally small but more numerous, but in the 1st Millennium BCE there was a shift towards fewer and larger settlements connected to the city of Uruk. These shifts reflect deliberate central, government policy and local responses.
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Haworth, Christopher. "Sound Synthesis Procedures as Texts: An Ontological Politics in Electroacoustic and Computer Music." Computer Music Journal 39, no. 1 (March 2015): 41–58. http://dx.doi.org/10.1162/comj_a_00284.

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This article describes a set of “textual” technological practices that have been emerging over the past decade in the work of underground electroacoustic and computer music composers, focusing particularly on Florian Hecker and Russell Haswell. Guided by methodological insights from the field of software studies, the article zooms in on two computer programs, PulsarGenerator and GENDYN, presenting a genealogical analysis of them as cultural objects and outlining how these lines of descent are aestheticized in their works. In the hands of these artists, sound synthesis procedures carry an author function, and this transgresses both their legal status as technological “inventions” rather than texts, as well as their ontological status in the electroacoustic music genre. Combined with a compositional focus on “sounding” the materiality of these technologies—the particular affordances, limitations, and quirks of their operative functioning—this textual practice contributes to a new aesthetic, one that challenges the prevailing logic of secrecy, alchemy, and semblance in this music. Using the notion of “ontological politics” inherited from science and technology studies, I show how these practices highlight zones of contestation over electroacoustic music’s ontology.
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Dissertations / Theses on the topic "Textual synthesis"

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Cole, Lisa Marsio. "The economic organization of southern Canaan in the Late Bronze Age: A synthesis of the textual and archaeological data." Diss., The University of Arizona, 2004. http://hdl.handle.net/10150/290060.

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The purpose of this dissertation is to consider a decentralized model, as opposed to the traditional centralized model, to explain the economic organization of the Late Bronze Age. The goals of this study are threefold: (1) to examine the internal economic organization of southern Canaan during the Late Bronze Age through a comparison of the textual and archaeological data and by comparison to neighboring cultures, (2) to examine and test the applicability of the "city-state" and the "dendritic-trade" model to Late Bronze Age southern Canaan, and (3) to suggest that a system of wealth finance, based on the distribution of imported pottery, was used to encourage villagers to participate in the trade networks. Chapter Two reviews the history of both social and economic theory pertaining to the Late Bronze Age in Syria-Palestine. Chapter Three describes the neighboring economic systems of Mycenaean Greece, Crete, Cyprus and Ugarit. Chapter Four is a database of all archaeological material used in this study. Chapter Five considers the relevant textual information. Chapter Six is a synthesis of the archaeological and textual material by which potential dendritic trade routes are modeled. Chapter Seven presents two case studies on Megiddo and Yavneh-Yam that provide further support for the Dendritic-Trade network Model.
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Green, Lori Anne. "Tiled texture synthesis." Thesis, Texas A&M University, 2003. http://hdl.handle.net/1969.1/429.

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In this thesis a new image-based texturing method has been developed. This new method allows users to synthesize tiled textures that can be mapped to any quadrilateral mesh without discontinuity or singularity. An interface has been developed that allows user control over out put textures. Three methods have been included in the interface to create a periodic looking texture for 3D models and two methods have been developed to create wallpaper images (repeating textures on a 2D surface). Using these texturing methods, texturing problems are simplified, and more time can be spent solving artistic problems.
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Wickramanayake, Dhammike Saranath. "Transform domain texture synthesis." Thesis, Loughborough University, 2005. https://dspace.lboro.ac.uk/2134/34552.

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Developments in digital cinema and computer games industry have required for fast texture synthesis algorithms that are capable of synthesizing better quality textures. Unfortunately most of the existing state-of-the-art algorithms suffer from excessive complexity related issues resulting in high synthesis times. This thesis proposes seven novel algorithms in order to address the existing problems in sample-based texture synthesis. All the proposed algorithms use visually significant transform coefficients within texture synthesis and thus effectively exploit the limitations of the human visual system (HVS). This thesis proposes four algorithms that use the Discrete Wavelet Transform (DWT) for extracting visually significant information within the texture synthesis process.
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Hao, Chuan Yan. "Image completion based on texture regularity and texture synthesis." Thesis, University of Macau, 2008. http://umaclib3.umac.mo/record=b1940411.

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Byrne, James. "Texture synthesis for image compression." Thesis, University of Bristol, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574259.

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Still image compression methods have changed little over the last ten years. Mean- while, the quantity of content transmitted over limited bandwidth channels has increased dramatically. The currently available methods are content agnostic: that I is they use the same compression process independent of the content at any given spatial location. Region specific coding provides one possible route to increased compression performance. Texture regions in particular are usually not conceptually important to a viewer of an image, but the high frequency nature of such regions consumes many bits when encoding. Texture synthesis is the process of generating textures from a sample or parameter set, and thus if these texture regions can be encoded by spec- ifying texture synthesis at the decoder, it may be possible to save large amounts of data, without detriment to the decoded image quality. This thesis presents a number of adaptations to the Graphcut patch based texture synthesis method, to make it suitable for constrained synthesis of texture regions in natural images. This includes a colour matching process to account for luminance and chrominance changes over the texture region, and a modification to allow constrained synthesis of an arbitrarily shaped region. This architecture is then integrated into two complete image compression by synthesis systems based on JPEG and JPEG2000 respectively. In each case the image is segmented, anal- ysed and synthesis occurs at the decoder to fill in removed texture regions. In the system based on JPEG2000 a feedback loop is included which makes some assess- ment of the quality of the synthesis at the encoder in order to adapt the synthesis parameters to improve the result quality, or to skip synthesis entirely if deemed necessary. The results of these systems show some promise in that substantial savings can be made over transform coded images coded at the same Q value as the residual image. However it is observed that synthesis can be detrimental to the quality of the image in comparison to an equivalent traditionally coded image at the same bitrate. Two methods of texture orientation analysis for non-homogeneous textures are presented. One of these in particular produces a good assessment of the texture orientation. This method uses a Steerable Pyramid transform to analyse the orientations. Then, two methods of sample selection and synthesis using the analysed texture orientation are presented. These methods aim to recreate the original texture's orientation variation from a smaller texture sample and the orientation map. The best of these methods selects one or more samples containing multiple orientations and selects texture patches appropriately oriented to the current location of synthesis.
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Dong, Junyu. "Three-dimensional surface texture synthesis." Thesis, Heriot-Watt University, 2003. http://hdl.handle.net/10399/427.

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Tasse, Flora Ponjou. "Distributed texture-based terrain synthesis." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/10910.

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Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process is still minimal, as well as the creation of virtual landscapes that mimic real terrain. This thesis investigates the use of texture synthesis techniques on real landscapes to improve realism and the use of sketch-based interfaces to enable intuitive user control.
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Galerne, Bruno. "Stochastic image models and texture synthesis." Phd thesis, École normale supérieure de Cachan - ENS Cachan, 2010. http://tel.archives-ouvertes.fr/tel-00595283.

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Cette thèse est une étude de modèles d'image aléatoires avec des applications en synthèse de texture.Dans la première partie de la thèse, des algorithmes de synthèse de texture basés sur le modèle shot noise sont développés. Dans le cadre discret, deux processus aléatoires, à savoir le shot noise discret asymptotique et le bruit à phase aléatoire, sont étudiés. On élabore ensuite un algorithme rapide de synthèse de texture basé sur ces processus. De nombreuses expériences démontrent que cet algorithme permet de reproduire une certaine classe de textures naturelles que l'on nomme micro-textures. Dans le cadre continu, la convergence gaussienne des modèles shot noise est étudiée d'avantage et de nouvelles bornes pour la vitesse de cette convergence sont établies. Enfin, on présente un nouvel algorithme de synthèse de texture procédurale par l'exemple basé sur le récent modèle Gabor noise. Cet algorithme permet de calculer automatiquement un modèle procédural représentant des micro-textures naturelles.La deuxième partie de la thèse est consacrée à l'étude du processus feuilles mortes transparentes (FMT), un nouveau modèle germes-grains obtenu en superposant des objets semi-transparents. Le résultat principal de cette partie montre que, lorsque la transparence des objets varie, le processus FMT fournit une famille de modèles variant du modèle feuilles mortes à un champ gaussien. Dans la troisième partie de la thèse, les champs aléatoires à variation bornés sont étudiés et on établit des résultats généraux sur le calcul de la variation totale moyenne de ces champs. En particulier, ces résultats généraux permettent de calculer le périmètre moyen des ensembles aléatoires et de calculer explicitement la variation totale moyenne des modèles germes-grains classiques.
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Li, Chan Yi. "Texture synthesis based on texton masks." Thesis, University of Macau, 2005. http://umaclib3.umac.mo/record=b1636981.

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Schodl, Arno. "Multi-dimensional exemplar-based texture synthesis." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/9166.

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Books on the topic "Textual synthesis"

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St. Thomas Aquinas on analogy: A textual analysis and systematic synthesis. Eugene (Or.): Wipf & Stock, 2009.

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Hsu, Tao I. Texture analysis and synthesis using the multiresolution Fourier transform. [s.l.]: typescript, 1994.

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Ricciardi, Joseph Michael Anthony. The effects of terrain discrepancy and the role of texture in enhanced/synthetic vision systems. Ottawa: National Library of Canada, 2000.

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Yapaskurt, Oleg, and Evgeniya Karpova. Stadial analysis of lithogenesis. ru: INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/21034.

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The tutorial deals with modern methods stadial analysis which allows you to retroactively recreate the stages of the successive changes in the substance of sludge as its transformation into the breed and during the stay of the breed in stratisphere. Seems some of the techniques of deciphering and mineral structural and textural transformations, corresponding to different stages of lithogenesis and early metamorphism using optical and electron microscopy, as well as methods of synthesis of such observations on genetic (lithofacies and formational) basis, theoretical understanding of the mechanisms of multivariate processes of sedimentary rock formation, the problems of their classification and relationships with Genesis. Meets the requirements of Federal state educational standard of higher education of the last generation. For students of geological specialties, undergraduates, graduate students and research generalists.
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Monroy, Carlos, Filipe Castro, and Richard Furuta. A Digital Library Perspective: The Synthesis and Storage of Maritime Archaeological Data to Assist in Ship Reconstruction. Edited by Ben Ford, Donny L. Hamilton, and Alexis Catsambis. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780199336005.013.0015.

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This article gives information about the role of computational technology in assisting nautical archaeologists. Advances in computing, recording, and instrumentation technology have impacted both, the way the fieldwork is carried out, and how the gathered data is stored, processed, and presented. Ship reconstruction can be based on inferences from partially recovered archaeological evidence and other written sources. This article describes the approach of “textual excavation”. There are two means of representing and describing ships—textual and visual. Textual representations include treatises that offer information about ship design, construction techniques, and the evolution of shipbuilding. The components of a vessel can be depicted graphically in form of treatises, drawings, and photographs of timbers and ship fragments. Visual representations can augment the understanding of a vessel and its components. Digital collections facilitate dissemination of archaeological data.
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Mould, David. Texture synthesis using convolution and nonlinear mapping. 2002.

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Texture Generation for use in Synthetic Scenes. Storming Media, 1997.

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Sayers, Matthew R. Funeral and Ancestral Offerings. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198702603.003.0017.

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This chapter outlines the development of the enduring model of ritual ancestral offerings, the śrāddha. A discussion of the Vedic antecedents for ancestor worship provides context for describing the development of both solemn and domestic modes of ancestral offerings. The four forms of the śrāddha are described and shown to be a result of the synthesis of older ritual models. It is shown that three key historical shifts—the increasing importance of domestic modes of ritual activity, the greater extent and detail of textual treatments of the ancestral rites, and the central place given to ancestral ritual in the dharma tradition—play a key role in the development of the classical śrāddha, which becomes the paradigmatic ancestral rite that endures in contemporary practice.
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Ferlie, Ewan, Sue Dopson, Chris Bennett, Michael D. Fischer, Jean Ledger, and Gerry McGivern. Knowledge leadership. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198777212.003.0010.

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This chapter explores how individual knowledge leaders use research-based management knowledge to stimulate organizational and system-level change. Situated within literature on organizational processes and practices, we study empirically how key knowledge leaders, embedded within each of our sites, mobilized research-based knowledge into organizational practices. First, we characterize knowledge leadership tactics, of knowledge transposition by mid-level specialists identified with particular knowledges, who used their local credibility to authoritatively interpret and transpose certain texts into organizational practices. Secondly, senior leaders’ appropriation and synthesis of texts was used to produce an assemblage of actors, materials, and techniques that powerfully shaped organizational narratives and projects. Overall, we argue that knowledge leadership entails effortful processes of imbuing texts with emotions, identities, and politics to mobilize locally significant ‘textual economies’ of management knowledge.
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The Effects of Texture on Distance Estimatation in Synthetic Environments. Storming Media, 1999.

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Book chapters on the topic "Textual synthesis"

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Ding, Zuohua, and Mingyue Jiang. "Model Driven Synthesis of Behavioral Models from Textual Use Cases." In Informatics in Control, Automation and Robotics, 713–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-25899-2_96.

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von Hanxleden, Reinhard, Edward A. Lee, Hauke Fuhrmann, Alexander Schulz-Rosengarten, Sören Domrös, Marten Lohstroh, Soroush Bateni, and Christian Menard. "Pragmatics Twelve Years Later: A Report on Lingua Franca." In Leveraging Applications of Formal Methods, Verification and Validation. Software Engineering, 60–89. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-19756-7_5.

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AbstractIn 2010, Fuhrmann et al. argued for enhancing modeler productivity by providing tooling that, put simply, combines the best of textual and graphical worlds. They referred to this as pragmatics, and argued that a key enabler would be the ability to automatically synthesize customized graphical views from a (possibly textual) model. The model would be the “ground truth” used, for example, for downstream code synthesis and simulation; the graphical views would typically be abstractions from the model serving various purposes, including documentation.Twelve years later, we reflect on their proposal, and illustrate the current state with the recently developed polyglot coordination language Lingua Franca (LF). LF has been designed with pragmatics in mind since early on, and some characteristics of LF make it particularly suited for pragmatics-aware programming and modeling. However, the underlying pragmatic principles are broadly applicable, and by now a set of mature open source tools is available for putting them into practice.
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Magnenat-Thalmann, Nadia, and Daniel Thalmann. "Texture." In Image Synthesis, 221–46. Tokyo: Springer Japan, 1987. http://dx.doi.org/10.1007/978-4-431-68060-4_12.

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Chen, Dongdong, Lu Yuan, and Gang Hua. "Texture Synthesis." In Computer Vision, 1–4. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-03243-2_864-1.

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Chen, Dongdong, Lu Yuan, and Gang Hua. "Texture Synthesis." In Computer Vision, 1239–43. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63416-2_864.

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Rentz, Niklas, Steven Smyth, Lewe Andersen, and Reinhard von Hanxleden. "Extracting Interactive Actor-Based Dataflow Models from Legacy C Code." In Diagrammatic Representation and Inference, 361–77. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86062-2_37.

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AbstractGraphical actor-based models provide an abstract overview of the flow of data in a system. They are well-established for the model-driven engineering (MDE) of complex software systems and are supported by numerous commercial and academic tools, such as Simulink, LabVIEW or Ptolemy. In MDE, engineers concentrate on constructing and simulating such models, before application code (or at least a large fraction thereof) is synthesized automatically. However, a significant fraction of today’s legacy system has been coded directly, often using the C language. High-level models that give a quick, accurate overview of how components interact are often out of date or do not exist. This makes it challenging to maintain or extend legacy software, in particular for new team members.To address this problem, we here propose to reverse the classic synthesis path of MDE and to synthesize actor-based dataflow models automatically from source code. Here functions in the code get synthesized into nodes that represent actors manipulating data. Second, we propose to harness the modeling-pragmatic approach, which considers visual models not as static artefacts, but allows interactive, flexible views that also link back to textual descriptions. Thus we propose to synthesize actor models that can vary in level of detail and that allow navigation in the source code. To validate and evaluate our proposals, we implemented these concepts for C analysis in the open source, Eclipse-based KIELER project and conducted a small survey.
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Haindl, Michal, and Martin Hatka. "Near-Regular Texture Synthesis." In Computer Analysis of Images and Patterns, 1138–45. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03767-2_138.

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Tartavel, Guillaume, Yann Gousseau, and Gabriel Peyré. "Constrained Sparse Texture Synthesis." In Lecture Notes in Computer Science, 186–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38267-3_16.

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Lee, Tong-Yee, and Chung-Ren Yan. "Feature-Based Texture Synthesis." In Computational Science and Its Applications – ICCSA 2005, 1043–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11424857_112.

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Thalmann, Nadia Magnenat, and Daniel Thalmann. "Color, Reflectance, Transparency, and Texture." In Synthetic Actors, 71–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/978-3-642-75453-1_7.

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Conference papers on the topic "Textual synthesis"

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Ghosh, Anindita, Noshaba Cheema, Cennet Oguz, Christian Theobalt, and Philipp Slusallek. "Synthesis of Compositional Animations from Textual Descriptions." In 2021 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE, 2021. http://dx.doi.org/10.1109/iccv48922.2021.00143.

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Yang, Shuai. "Artistic Text Stylization for Visual-Textual Presentation Synthesis." In MMAsia '19: ACM Multimedia Asia. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3338533.3372211.

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Oplustil-Gallegos, Pilar, Johannah O'Mahony, and Simon King. "Comparing acoustic and textual representations of previous linguistic context for improving Text-to-Speech." In 11th ISCA Speech Synthesis Workshop (SSW 11). ISCA: ISCA, 2021. http://dx.doi.org/10.21437/ssw.2021-36.

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Zarecki, Jonathan, and Shaul Markovitch. "Textual Membership Queries." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/369.

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Human labeling of data can be very time-consuming and expensive, yet, in many cases it is critical for the success of the learning process. In order to minimize human labeling efforts, we propose a novel active learning solution that does not rely on existing sources of unlabeled data. It uses a small amount of labeled data as the core set for the synthesis of useful membership queries (MQs) — unlabeled instances generated by an algorithm for human labeling. Our solution uses modification operators, functions that modify instances to some extent. We apply the operators on a small set of instances (core set), creating a set of new membership queries. Using this framework, we look at the instance space as a search space and apply search algorithms in order to generate new examples highly relevant to the learner. We implement this framework in the textual domain and test it on several text classification tasks and show improved classifier performance as more MQs are labeled and incorporated into the training set. To the best of our knowledge, this is the first work on membership queries in the textual domain.
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Dong, Hao, Jingqing Zhang, Douglas McIlwraith, and Yike Guo. "I2T2I: Learning text to image synthesis with textual data augmentation." In 2017 IEEE International Conference on Image Processing (ICIP). IEEE, 2017. http://dx.doi.org/10.1109/icip.2017.8296635.

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Pacheco Pereira, Wallace, Cynthya Letícia Teles de Oliveira, and Marcelle Pereira Mota. "Proposta e Avaliação de uma Ferramenta Web para Vocalização de Gráficos de Barras." In Computer on the Beach. Itajaí: Universidade do Vale do Itajaí, 2022. http://dx.doi.org/10.14210/cotb.v13.p066-072.

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ABSTRACTCharts are visual representations of numerical data to transmitinformation efficiently, facilitating understanding. However, thecharts present on the internet often do not have textual descriptionsthat screen reader programs can process. Alternatively, it isincomplete for understanding when this information exists and,consequently, excludes people, such as the visually impaired. Thisarticle presents a web tool that vocalizes the textual description ofsimple and grouped bar charts, using validated description models,one for each chart type. The evaluation verified the proposal’s feasibilityto help people understand the information in the chartsthrough speech synthesis. Tests were applied with participantswithout visual impairment and with visual impairment. The analysisof the collected data shows a positive evaluation of the usersabout using the tool.
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Shiakolas, P. S., J. Kebrle, V. Chandra, and David Wilhite. "Design, Analysis, and Simulation of Engineering Systems Over the World Wide Web for Educational Use." In ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/cie-34410.

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This paper presents the use of developed software tools for engineering education accessible via a web browser over the World Wide Web. The primary purpose of this work aims at improving the understanding of engineering fundamentals through interactive real-time simulation. The environment consists of modules for interactive real-time simulation of linear time invariant dynamic systems, and for the synthesis and analysis of planar mechanisms. The user interface enables easy understanding of the required inputs from the user. The outputs are presented in pictorial, graphical and textual forms. In addition to these forms, for the mechanism modules the user has the option to view an animation of the synthesized mechanism. This work demonstrates the ease of implementation, advantages of using this technology to aid in classroom instruction and provides valuable analysis tools to engineering professionals. Examples demonstrating features of the developed tools are presented. Users with Internet access can use the developed modules at http://zodhia.uta.edu/development.
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Han, Charles, Eric Risser, Ravi Ramamoorthi, and Eitan Grinspun. "Multiscale texture synthesis." In ACM SIGGRAPH 2008 papers. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1399504.1360650.

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Wei, Li-Yi, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, and Heung-Yeung Shum. "Inverse texture synthesis." In ACM SIGGRAPH 2008 papers. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1399504.1360651.

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Gang, Pan, Zhang Jiawan, Zhou Xiaozhou, and Sun Jizhou. "Skeletal Texture Synthesis." In 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization (CGIV). IEEE, 2009. http://dx.doi.org/10.1109/cgiv.2009.52.

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Reports on the topic "Textual synthesis"

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Bleiweiss, Max P., Clem Z. Ota, and J. M. Rollins. Texture Generation for use in Synthetic Scenes. Fort Belvoir, VA: Defense Technical Information Center, March 1997. http://dx.doi.org/10.21236/ada328619.

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Du, Li-Jen. Segmentation of Synthetic Aperture Radar (SAR) Images of Ocean Surface by the Texture Energy Transform Method. Fort Belvoir, VA: Defense Technical Information Center, August 1988. http://dx.doi.org/10.21236/ada199536.

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