Journal articles on the topic 'Teenagers' digital culture'
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Stockman, Caroline. "The Changing Meaning of Teenagers in Today’s Digital Education and Economy." Journal of Education and Culture Studies 6, no. 3 (September 1, 2022): p60. http://dx.doi.org/10.22158/jecs.v6n3p60.
Full textLarsen, Malene Charlotte. "Sociale netværkssider og digital ungdomskultur: Når unge praktiserer venskab på nettet [Social Network Sites and Digital Youth Culture: When young people practice friendship online]." MedieKultur: Journal of media and communication research 25, no. 47 (December 10, 2009): 20. http://dx.doi.org/10.7146/mediekultur.v25i47.1474.
Full textMutiah Dina Maya, Agnes Veronika, Riani Tazkia Hadi, Reginata Thesalonika, Shaqilla Rizky D.A, Adela Siregar, Siti Aulia Daulay, and Muhammad Rif’an. "Analisis Dampak Media Digital terhadap Persepsi Identitas Nasional di Kalangan Remaja." Jurnal Motivasi Pendidikan dan Bahasa 2, no. 4 (December 3, 2024): 200–209. https://doi.org/10.59581/jmpb-widyakarya.v2i4.4328.
Full textSembiring, Tamaulina Br, and Sabil Mokodenseho. "The Impact of Online Interactions on Mental Health among Adolescents in West Java." Eastasouth Journal of Social Science and Humanities 1, no. 01 (October 31, 2023): 1–9. http://dx.doi.org/10.58812/esssh.v1i01.142.
Full textOlson. "Tensions in the Third Space: Examining the Digital Visual Culture of Teenagers." Visual Arts Research 42, no. 1 (2016): 8. http://dx.doi.org/10.5406/visuartsrese.42.1.0008.
Full textZhang, Mengru. "Research on the Ways the Big Data Affecting Youth and Its Impact on Society." Lecture Notes in Education Psychology and Public Media 3, no. 1 (March 1, 2023): 1076–80. http://dx.doi.org/10.54254/2753-7048/3/2022609.
Full textMaeni, Purmaningrum. "Social Campaign Design about the Story of Sundanese Pantun Ciung Wanara for Teenagers in Bandung." Jomantara: Indonesian Journal of Art and Culture, Vol. 3 No. 1 January 2023 (January 31, 2023): 14–46. http://dx.doi.org/10.23969/jijac.v3i1.7066.
Full textBerdi, Dinara, Gulzhan Niyazova, Nurbanu Bayterekova, Gulnazira Koshanova, and Indira Usembayeva. "Digital hygiene skills and cyberbullying reduction: a study among teenagers in Kazakhstan." International Journal of Evaluation and Research in Education (IJERE) 13, no. 6 (December 1, 2024): 4170. http://dx.doi.org/10.11591/ijere.v13i6.28418.
Full textWang, Xiaoyi, Ziwei Xie, and Yuan Zhu. "Research on the Influence of International Communication of Chinese Literature on Teenagers’ Physical and Mental Health in the Digital Humanistic Environment." Journal of Environmental and Public Health 2022 (September 28, 2022): 1–6. http://dx.doi.org/10.1155/2022/2464083.
Full textMishra, Anubhav, Satish S. Maheswarappa, and Charles L. Colby. "Technology readiness of teenagers: a consumer socialization perspective." Journal of Services Marketing 32, no. 5 (August 13, 2018): 592–604. http://dx.doi.org/10.1108/jsm-07-2017-0262.
Full textBoffone, Trevor. "Marketing a (high school) musical on TikTok." Studies in Musical Theatre 18, no. 2 (October 1, 2024): 127–37. http://dx.doi.org/10.1386/smt_00157_1.
Full textMiljković, Ljubomir, and Dragana Trnavac. "Development of competences for a democratic society in the digital age." Bastina, no. 51 (2020): 299–313. http://dx.doi.org/10.5937/bastina30-27135.
Full textMunangintyas, Karin, Joko Samodra, and Arif Sutrisno. "Perancangan Komik Digital sebagai Media Edukasi Slow Fashion untuk Remaja." JoLLA: Journal of Language, Literature, and Arts 2, no. 7 (July 28, 2022): 925–43. http://dx.doi.org/10.17977/um064v2i72022p925-943.
Full textJazilah, Jazilah, and Ririh Megah Ririh Megah Safitri. "From Togetherness to Individualism: The Evolving Meaning of Ngabuburit Among Teenagers." JISPO Jurnal Ilmu Sosial dan Ilmu Politik 14, no. 1 (December 28, 2024): 77–98. https://doi.org/10.15575/jispo.v14i1.39495.
Full textMasol, V. V., N. V. Kharchenko, and T. S. Skirda. "Formation of digital competences of older teenagers in the process of sports and recreational activities." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 1(173) (January 15, 2024): 89–93. http://dx.doi.org/10.31392/udu-nc.series15.2024.1(173).20.
Full textYılmaz, B. "Reading Culture in the Digital World." Book. Reading. Media 2, no. 1 (July 15, 2024): 17–26. http://dx.doi.org/10.20913/brm-2-1-2.
Full textBoldizsár, Boglárka. "Teenagers and New Media: Impact on Foreign Language Proficiency and Cultural Sustainability." European Journal of Sustainable Development 10, no. 2 (June 1, 2021): 301. http://dx.doi.org/10.14207/ejsd.2021.v10n2p301.
Full textRahmawati, Titik, Eka Yulia Sari, Agung Priyanto, Anjasmara Tanjung Sakti, and Fredimus Kasang. "Sosialisasi Cyber Ethics Dalam Membangun Budaya Literasi Digital di SMK Bina Harapan." Journal of Community Development 5, no. 2 (August 3, 2024): 289–95. http://dx.doi.org/10.47134/comdev.v5i2.255.
Full textI Komang Sudirga, I Gede Yudarta, Ni Made Ruastiti,. "“THE APPRECIATION OF THE INNOVATIVE WAYANG WONG PERFORMING ARTS THROUGH DIGITAL MEDIA." Psychology and Education Journal 58, no. 1 (January 15, 2021): 5241–52. http://dx.doi.org/10.17762/pae.v58i1.2080.
Full textDomazet, Sanja. "How digital age shapes the mind of modern youth." Kultura, no. 176 (2022): 77–87. http://dx.doi.org/10.5937/kultura2276077d.
Full textRizka Rachma Wahdani, Firda, and Ari Abi Aufa. "CONCERNING K-POP: PENGENALAN SINGKAT TENTANG KOREAN WAVE (HALLYU STAR)." An-Nas 5, no. 2 (December 7, 2021): 51–63. http://dx.doi.org/10.36840/annas.v5i2.497.
Full textRianto, Puji, Nanum Sofia, and Banatul Murtafi’ah. "Peningkatan Literasi Digital untuk Budaya Partisipasi di Media Sosial untuk siswa SMA." PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat 9, no. 4 (April 30, 2024): 688–95. http://dx.doi.org/10.33084/pengabdianmu.v9i4.7057.
Full textHenderson, Lyn, Yoram Eshet-Alkalai, and Joel Klemes. "Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country." Eludamos: Journal for Computer Game Culture 2, no. 1 (February 29, 2008): 73–103. http://dx.doi.org/10.7557/23.5973.
Full textSusanti, Hevi, Ali Salman, and Asrinda Amalia. "NAVIGATION OF SOCIAL COMMUNICATION TRANSFORMATION OF MALAY TEENAGERS PETALANGAN RIAU IN THE DIGITAL ERA." International Journal of Law, Government and Communication 9, no. 35 (March 21, 2024): 109–22. http://dx.doi.org/10.35631//ijlgc.935010.
Full textFirmansyah, Lutfi, and Taufan Hidayatullah. "Design of Wayang Show With 360° Video (Virtual Reality) as a Media to Intoduce Teenage About Wayang Cepak Tegal." Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 3 (December 1, 2022): 518–23. http://dx.doi.org/10.34010/icobest.v3i.181.
Full textWantini Widaningsih, Erni, and Khaerul Syobar. "DIGITAL MARKETING TO BUILD THE ENTEPRENEURIAL SPIRIT OF TRADITIONAL CULINARY." International Conference on Aplied Social Sciences in Education 1, no. 1 (August 30, 2024): 188–97. https://doi.org/10.31316/icasse.v1i1.6837.
Full textWangsa, Edelin Sari. "Spoof Trailer Sebagai Representasi Remaja Tahun 2019: Studi Kasus Spoof Trailer Dilan 1991 dengan Konten Mobile Game Di Youtube." Urban: Jurnal Seni Urban 3, no. 1 (April 7, 2019): 73–83. http://dx.doi.org/10.52969/jsu.v3i1.32.
Full textFirdaus, Dwi Rini Sovia, Djuara Lubis, Endriatmo Soetarto, and Djoko Susanto. "POTRET BUDAYA LOKAL MASYARAKAT TANJUNG RAYA, KABUPATEN AGAM - SUMATERA BARAT DI ERA DIGITAL." Jurnal Komunikasi Pembangunan 16, no. 2 (June 25, 2018): 248–65. http://dx.doi.org/10.29244/jurnalkmp.16.2.248-265.
Full textFirdaus, Dwi Rini Sovia, Djuara Lubis, Endriatmo Soetarto, and Djoko Susanto. "Potret Budaya Lokal Masyarakat Tanjung Raya, Kabupaten Agam - Sumatera Barat di Era Digital." Jurnal Komunikasi Pembangunan 16, no. 2 (June 25, 2018): 248–65. http://dx.doi.org/10.46937/16201826339.
Full textMussin, A. "MOTIVATIONAL FACTOR OF ANIME AND MANGA IN THE CONTEXT OF INDIVIDUAL IDENTIFICATION." Al-Farabi 78, no. 2 (June 15, 2022): 134–48. http://dx.doi.org/10.48010/2022.2/1999-5911.10.
Full textMARTYNOVA, M. D., and I. A. BACHKOVA. "TRANSFORMATION OF YOUTH MORAL VALUES IN THE FIELD OF DIGITAL COMMUNICATION." Primo aspectu, no. 3(55) (September 2023): 55–64. http://dx.doi.org/10.35211/2500-2635-2023-3-55-55-64.
Full textSyahda, Alda Widya, and Angayar Kanni Ramaiah. "Sexual Violence in Virtual World: The Unaddressed Legal Protection Issue for Victims." Neoclassical Legal Review: Journal of Law and Contemporary Issues 2, no. 2 (January 18, 2024): 47–56. http://dx.doi.org/10.32734/nlr.v2i2.14057.
Full textD'Andrea, Alessia, and Arianna D'Ulizia. "A participatory approach for sustainable local food development: Evidence and digital perspectives from a rural area in Italy." Journal of Infrastructure, Policy and Development 8, no. 8 (August 5, 2024): 4599. http://dx.doi.org/10.24294/jipd.v8i8.4599.
Full textMataram, S., and R. Margaretha. "Disaster mitigation comics as a communication medium for youth regarding the impact of water pollution." IOP Conference Series: Earth and Environmental Science 1314, no. 1 (March 1, 2024): 012119. http://dx.doi.org/10.1088/1755-1315/1314/1/012119.
Full textNasar, Ismail, Fitri Nurdianingsih, Elvi Rahmi, and Muhammad Bambang Purwanto. "Values Of Character Education: Study of Strengthening the Culture of Digital Literacy for Youth in Disruptive 5.0 Era." Gema Wiralodra 15, no. 1 (April 30, 2024): 596–604. http://dx.doi.org/10.31943/gw.v15i1.688.
Full textRiyanti, Menul, and Dodi Setianto. "THE DIGITAL COMIC DEVELOPMENT IN INDONESIA (A CASE STUDY ABOUT THE STORY OF “SI PITUNG”)." International Journal of Research -GRANTHAALAYAH 6, no. 1 (January 31, 2018): 107–17. http://dx.doi.org/10.29121/granthaalayah.v6.i1.2018.1599.
Full textHamdiah, Magfirotul, and Fatih Holis Ahnaf. "THE ROLE OF DIGITAL MEDIA IN MAINTAINING LOCAL CULTURE INDONESIA IN THE ERA OF GLOBALIZATION." ASMARALOKA : Jurnal Pendidikan, Linguistik dan Sastra Indonesia 2, no. 1 (June 24, 2024): 62–74. http://dx.doi.org/10.55210/asmaraloka.v2i1.418.
Full textBischoff, Anca Violeta, and Adina Palea. ""A COMMUNICATIONAL ANALYSIS OF THE EVOLUTION OF SYMBOLIC LANGUAGE. CASE STUDY: EMOJIS "." Professional Communication and Translation Studies 12 (2019): 59–71. http://dx.doi.org/10.59168/wcxc3837.
Full textBalya, Tonna, Sri Pratiwi, and Reza Prabudi. "LITERASI MEDIA DIGITAL PADA PENGGUNAAN GADGET (Studi Deskriptif Penggunaan Gadget Pada Siswa SMK Broadcasting Bina Creative Medan Yang Berdampak Pada Pergeseran Nilai Kearifan Lokal)." JURNAL SIMBOLIKA: Research and Learning in Communication Study 4, no. 2 (October 22, 2018): 173. http://dx.doi.org/10.31289/simbollika.v4i2.1898.
Full textTorres, José Airton Albuquerque, and Walter Matias Lima. "Virtual games and social networks, barriers for autonomy education and enlightenment." CONTRIBUCIONES A LAS CIENCIAS SOCIALES 17, no. 2 (February 19, 2024): e5252. http://dx.doi.org/10.55905/revconv.17n.2-177.
Full textUlfah, Ulfah, and Surawan Surawan. "Literature Study: Building Adolescent Mental Health by Tackling Toxic Culture Among Teens on Social Media." Journal of Islamic Education and Ethics 2, no. 2 (August 8, 2024): 163–76. http://dx.doi.org/10.18196/jiee.v2i2.60.
Full textRejter, Dorota, Hanna Paulouskaya, and Angelina Gerus. "“It Never Hurts to Keep Looking for Sunshine”." Clotho 2, no. 2 (December 18, 2020): 127–54. http://dx.doi.org/10.4312/clotho.2.2.127-154.
Full textShukur, Harith Yaseen, Naaman Th Mohamad Ameen, and Hadyatallah Medhat Mohammed Awad. "Literature Challenges in Digital Platforms, the Wattpad Platform as a Model." Dirasat: Human and Social Sciences 51 (November 20, 2024): 130–42. https://doi.org/10.35516/hum.v51i1.10042.
Full textMayolaika, Shelma, Valerie Victoria Effendy, Christian Delvin, and Mohammad Aqila Hanif. "PENGARUH KEBEBASAN BERPENDAPAT DI SOSIAL MEDIA TERHADAP PERUBAHAN ETIKA DAN NORMA REMAJA INDONESIA." Jurnal Kewarganegaraan 5, no. 2 (December 24, 2021): 826–36. http://dx.doi.org/10.31316/jk.v5i2.2083.
Full textSusi Ratnawati. "Pendampingan Masyarakat Dusun Lidah Wetan dalam Pelestarian Budaya Literasi dengan Pembuatan Perpustakaan Mini dan Taman Baca di Surabaya." SOEROPATI 2, no. 2 (May 31, 2020): 119–26. http://dx.doi.org/10.35891/js.v2i2.2062.
Full textSaputra, Kuriawan Ganda, and Asmoro Nurhadi Panindias. "PERANCANGAN GAME DESAIN "RETURN OF THE AJI SAKA" SEBAGAI UPAYA PELESTARIAN AKSARA JAWA." TEXTURE : Art and Culture Journal 4, no. 2 (December 2, 2021): 73–78. http://dx.doi.org/10.33153/texture.v4i2.4193.
Full textKharlanova, E. M., N. V. Sivrikova, S. V. Roslyakova, and E. G. Chernikova. "Educating the digital generation: the role of virtual communities." Education and science journal 26, no. 1 (January 14, 2024): 103–32. http://dx.doi.org/10.17853/1994-5639-2024-1-103-132.
Full textSwarsa, I. Putu Yayan Praditya, Ida Bagus Ketut Trinawindu, and Cokorda Alit Artawan. "PERANCANGAN BUKU ILUSTRASI DIGITAL TARI BARIS CINA SEBAGAI MEDIA EDUKASI UNTUK REMAJA DI KOTA DENPASAR." AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 2, no. 02 (July 30, 2021): 177–82. http://dx.doi.org/10.59997/amarasi.v2i02.248.
Full textZhu, Xuyi. "Exploration of Liangzhu Intangible Cultural Heritage Protection and Inheritance Path Based on Semiotics Theory." Journal of Education, Humanities and Social Sciences 41 (October 30, 2024): 233–42. http://dx.doi.org/10.54097/q240mx58.
Full textPevtsova, Elena A., and Vladimir M. Sapogov. "Formation of the Legal Culture of Minors in the Digitalization of Society's Legal Life." Vestnik Tomskogo gosudarstvennogo universiteta, no. 470 (2021): 242–52. http://dx.doi.org/10.17223/15617793/470/30.
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