Academic literature on the topic 'Teenagers' digital culture'

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Journal articles on the topic "Teenagers' digital culture"

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Stockman, Caroline. "The Changing Meaning of Teenagers in Today’s Digital Education and Economy." Journal of Education and Culture Studies 6, no. 3 (September 1, 2022): p60. http://dx.doi.org/10.22158/jecs.v6n3p60.

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Teenagers or adolescents are complex cultural constructions. This paper will trace a brief history on the origin of the notions as relevant to the Global North. It considers related UK educational policy, and the specific economic interest in ‘the teenage consumer’. The consideration of young people for their significant economic value sparked direct marketing and advertising strategies. Concerns over unconscious manipulation of adolescents were stilled by reassurances of autonomy and freedom of choice. In today’s digital economy, similar meaning-making occurs. However, this paper argues that a young person’s freedom and autonomy is systematically undermined. Instead, the teenager loses autonomy in becoming a direct commodity. Today’s digital culture further complicates the concrete legal and social assurance of autonomy. This is illustrated by a critique of educational technology integration in schools. Specifically, the use of young people’s data for product development or third-party business data exchange is critically discussed to show this cultural dynamic. It captures the changing conceptualisation of teenagers in society and education, from autonomy to commodity. Renewing young people’s voice and agency in digital rights activism, as well as critical digital literacy in the curriculum is now needed for teenagers to renegotiate their meaning in digital culture and education.
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Larsen, Malene Charlotte. "Sociale netværkssider og digital ungdomskultur: Når unge praktiserer venskab på nettet [Social Network Sites and Digital Youth Culture: When young people practice friendship online]." MedieKultur: Journal of media and communication research 25, no. 47 (December 10, 2009): 20. http://dx.doi.org/10.7146/mediekultur.v25i47.1474.

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During the past few years, hundreds of thousands of Danes have created personal profiles on websites such as Arto, Facebook and MySpace. With the emergence and popularisation of these sites, we have witnessed a new media concept: social network(ing) sites. As is often the case with new media, teenagers have been the first to take social network sites to heart. In this paper I discuss the concept of online social networking and describe how social network sites are used as part of everyday teenage life to maintain social relations. I do this, firstly, by presenting a number of concepts that I consider to be important in relation to young people's use of social network sites. Secondly, I highlight some results from my own research on 12-18-year-old children and adolescents’ use of various social network sites, including Arto.com, which has been Danish teenagers’ preferred venue on the Internet for a relatively long time. Using empirical examples, I analyse and discuss how social network sites are an integral part of the young users' friendships and social lives. The article is based on four years of ethnographic studies.
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Mutiah Dina Maya, Agnes Veronika, Riani Tazkia Hadi, Reginata Thesalonika, Shaqilla Rizky D.A, Adela Siregar, Siti Aulia Daulay, and Muhammad Rif’an. "Analisis Dampak Media Digital terhadap Persepsi Identitas Nasional di Kalangan Remaja." Jurnal Motivasi Pendidikan dan Bahasa 2, no. 4 (December 3, 2024): 200–209. https://doi.org/10.59581/jmpb-widyakarya.v2i4.4328.

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This research aims to analyze the impact of digital media on perceptions of national identity among teenagers. In the midst of globalization and technological advances, digital media—especially social media—plays a significant role in shaping teenagers' views and information behavior, including their understanding of national identity. Through a qualitative approach involving in-depth interviews and content analysis from various digital platforms, this research identifies how digital media both strengthens and changes teenagers' perceptions of cultural and national values. The findings show that digital media can be a positive channel for introducing local and national cultural riches, but it also carries the risk of "cultural disorientation" due to the more massive dominance of foreign culture. This research emphasizes the importance of critical educational media and wise use of digital media to ensure that youth's national identity is maintained and develops in accordance with strong national values.
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Sembiring, Tamaulina Br, and Sabil Mokodenseho. "The Impact of Online Interactions on Mental Health among Adolescents in West Java." Eastasouth Journal of Social Science and Humanities 1, no. 01 (October 31, 2023): 1–9. http://dx.doi.org/10.58812/esssh.v1i01.142.

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Using a quantitative methodology, this study explores the complex relationship between teenage psychological wellness and digital social networking in West Java. A varied group of 250 teenagers took part, offering insights on their use of digital devices and mental well-being. The study identifies complex relationships between online experiences and psychological wellbeing, emphasizing both positive and negative correlations. The results highlight the importance of context-specific knowledge, given the diversity of West Java's culture and population. With implications for theory, practice, and future research, the study adds to the expanding body of knowledge regarding the effects of digital social networking on the mental health of adolescents.
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Olson. "Tensions in the Third Space: Examining the Digital Visual Culture of Teenagers." Visual Arts Research 42, no. 1 (2016): 8. http://dx.doi.org/10.5406/visuartsrese.42.1.0008.

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Zhang, Mengru. "Research on the Ways the Big Data Affecting Youth and Its Impact on Society." Lecture Notes in Education Psychology and Public Media 3, no. 1 (March 1, 2023): 1076–80. http://dx.doi.org/10.54254/2753-7048/3/2022609.

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With the popularization of digital products, their functions improve all the time, not only just the performance of these products but also improved function via getting knowing more about users. This realization of acquiring familiarization with users belongs to the technique of analyzing big data. Naturally, teenagers serving as one of the main parts of various ages users must have been affected by the growth of the developing digital market in both positive and negative ways. When enjoying the convenience brought by it, teenagers also face the problems of leak privacy, being addicted to the Internet, and changed to be shallow. The essay discusses big data penetrates contemporary youth through fragmented time under Thumb culture by the data and characteristics of teenagers and interviewing high school students in Wuhan San new school. In the short run, teenagers keep enjoying the convenience brought by digital products and being addicted to them at the same time, while the long-term effects to them are related to their values, life goals, and economic development.
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Maeni, Purmaningrum. "Social Campaign Design about the Story of Sundanese Pantun Ciung Wanara for Teenagers in Bandung." Jomantara: Indonesian Journal of Art and Culture, Vol. 3 No. 1 January 2023 (January 31, 2023): 14–46. http://dx.doi.org/10.23969/jijac.v3i1.7066.

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Teenagers are the next generation that will have to bequeath culture to the next generation. Without sufficient understanding, the influence of incoming foreign cultures could replace the local culture. The era of digitalization and culture that also continues to develop should be harmonized. In the sphere of literacy, the era of digitalization brings influence and change to comics. Digital comics that elevate the stories and cultural traditions of a particular region is one example of a form of cultural rejuvenation. Like Metalu Kyoyuzuki's digital comics, 7 Wonders which tells the story of Jaka Tarub, has been liked 9.7 million times with a rating of 9.82 out of 10 since its first airing in July 2016 (cnnindonesia.com: 2020). Folklore itself is a cultural expression of a society through the language of speech that is directly related to various aspects of culture. Broadly speaking, the values in Sundanese culture are reflected through the daily life of the people who live the philosophy of living silih asah, silih asih and silih asuh. In addition, unlike Pantun Melayu, Sundanese pantun story is part of mythical folklore and is considered sacred because it contains a moral message; emotionally; and other life values. The data supporting this research were obtained through literature studies and interviews of resource persons to understand about Ciung Wanara culture and stories. While the determination and data of target audience segmentation is obtained through questionnaires and observations. The rejuvenation of the form and media that packaged the story was conveyed through a social campaign aimed at the late teenagers in Bandung. This campaign is a forum to remind, invite and encourage targets to pay more attention and understand the local culture through exciting new forms of media.
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Berdi, Dinara, Gulzhan Niyazova, Nurbanu Bayterekova, Gulnazira Koshanova, and Indira Usembayeva. "Digital hygiene skills and cyberbullying reduction: a study among teenagers in Kazakhstan." International Journal of Evaluation and Research in Education (IJERE) 13, no. 6 (December 1, 2024): 4170. http://dx.doi.org/10.11591/ijere.v13i6.28418.

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<span>Cyberbullying is a growing concern among teenagers, leading to adverse psychological and emotional consequences. To address this issue, this study aimed to identify the role of digital hygiene skills in reducing cyberbullying experiences among teenagers in Kazakhstan. A quantitative research approach was employed, and the data were collected using a questionnaire with items related to digital hygiene skills and cyberbullying experiences, which were measured on a 5-point Likert scale. A stratified random sample of 238 students from town and district middle schools in the Turkistan region participated in the study. The data were analyzed using partial least squares structural equation modeling with SmartPLS 4.0. The findings revealed that privacy protection, critical thinking, phishing and scam awareness, and digital footprint awareness were significant factors associated with reduced cyberbullying experiences. However, safe reporting, positive online behavior, and online etiquette did not significantly impact cyberbullying reduction. This study underscores the importance of promoting specific digital hygiene skills to create a safer and more supportive digital environment for teenagers. Policy recommendations are provided to enhance cyberbullying prevention efforts and foster a positive online culture.</span>
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Wang, Xiaoyi, Ziwei Xie, and Yuan Zhu. "Research on the Influence of International Communication of Chinese Literature on Teenagers’ Physical and Mental Health in the Digital Humanistic Environment." Journal of Environmental and Public Health 2022 (September 28, 2022): 1–6. http://dx.doi.org/10.1155/2022/2464083.

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Research Background. With the enhancement of China’s international influence, China has stepped into the international ecological environment in the fields of economy, politics, culture, art, and so on, accompanied by the spread of China’s culture and literature. China’s 5000-year-old cultural history and artistic characteristics are integrated into the ecological field of the international environment. Research Purpose. The international spread of Chinese literature also has a certain impact on the physical and mental health of teenagers. This paper studies and discusses the impact of international communication of Chinese literature on teenagers’ physical and mental health in the digital humanistic environment. Under the development environment of Digital Humanities in China, the impact of Chinese literature on the healthy psychology of teenagers, the impact content, and the characteristics of each were evaluated. Through the comparison of physical and mental health growth of adolescents in different ages, the characteristics of physical and mental health of adolescents are explored. The coupling degree of physical and mental health of adolescents in different development environments is compared and analyzed. Research Results. Through the research, it is found that with the development of Digital Humanities, the spread of Chinese literature with internationalization has a positive impact on the physical and mental health and psychological quality construction of teenagers and plays a promoting role in promoting mental health, increasing personal quality, and improving teenagers’ correct values. The various ideological and moral qualities of Chinese literature can play a greater role in helping and growing up the physical and mental health education of young people in the new era and are also the literary value of promoting the quality education of the next generation of young people in the world.
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Mishra, Anubhav, Satish S. Maheswarappa, and Charles L. Colby. "Technology readiness of teenagers: a consumer socialization perspective." Journal of Services Marketing 32, no. 5 (August 13, 2018): 592–604. http://dx.doi.org/10.1108/jsm-07-2017-0262.

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Purpose The purpose of this study is to explore the role of culture-specific socialization factors such as antecedents to technology readiness index (TRI) scale to understand the adoption of cutting-edge technologies among teenagers. Design/methodology/approach The conceptual model was empirically tested using survey data from 381 teenagers. The data were analyzed using structural equation modeling. Findings Parent–child communication, peers, media and self-construal have varying influence on technology readiness of teenagers. The effects of parent–child interactions are mediated by self-construal, which reaffirms the importance of identity during adolescence. Research limitations/implications The culture-specific characteristics are critical antecedents to teenagers’ TRI. Moreover, the TRI 2.0 scale needs minor refinement to address culturally diverse marketplace where people are less familiar with the technical terms used in developed countries and display low levels of technology awareness. Practical implications Marketers need to tailor their communication strategies to have a strong presence on digital media to engage with teenagers. Firms should utilize media for providing information and develop content that should resonate with teens and potentially enhances their online impression to increase the adoption of technology. Originality/value This is the first study to investigate the antecedents of technology readiness of teenagers in an emerging market. The study uses a multidisciplinary approach to examine culture-dependent factors using theories from marketing literature (consumer socialization theory) and developmental psychology (self-construal).
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Dissertations / Theses on the topic "Teenagers' digital culture"

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Rsaissi, Youness. "La mise en scène de soi des adolescent.es « en ligne » et « hors ligne » sous le prisme du genreEnjeux, contradictions et continuités entre le collège et TikTok." Electronic Thesis or Diss., CY Cergy Paris Université, 2024. http://www.theses.fr/2024CYUN1321.

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Dans cette thèse, je m'intéresse aux dynamiques du cybersexisme et aux pratiques numériques des adolescent·es, en mettant un accent particulier sur le réseau social TikTok. Mon objectif est d'offrir une analyse détaillée des enjeux, des contradictions et des continuités qui existent entre les espaces réels, le collège, et les espaces virtuels. J'essaie de comprendre comment les jeunes se présentent, s'expriment et se mettent en scène en ligne, sous le prisme du genre. Cette recherche vise à montrer comment, dans ces environnements, les adolescent·es naviguent entre le respect et la transgression des normes genrées, tout en cherchant à maintenir ou à négocier leur place sociale. Pour saisir cette complexité, j'ai opté pour une méthodologie mixte : une enquête ethnographique dans un collège classé REP+ et une netnographie sur TikTok. Cette double approche me permet de capter la richesse des interactions sociales et des pratiques numériques, influencées par les dynamiques de genre. Du coté des adultes, des entretiens avec des professionnels de l'Éducation nationale offrent de saisir leur perception de la relation numérique de leurs élèves. Cela me permet d'apporter des éléments nécessaires à la compréhension et à l'accompagnement des jeunes dans leurs usages numériques, tout en tenant compte des réticences de ces professionnels. Les résultats montrent comment le cybersexisme contribue au maintien d'un ordre genré en ligne, un ordre co-construit par les jeunes eux-mêmes. Sur TikTok, les adolescent·es suivent les normes sociales genrées pour être acceptés, tout en élaborant des stratégies complexes pour conserver leur statut social. Ces stratégies sont à la fois des formes de résistance et de soumission aux attentes sociales. Le réseau social devient ainsi un espace où les normes sont à la fois reproduites et contestées. En discutant avec les professionnels de l'Éducation nationale, une réticence marquée à s'impliquer sur les réseaux sociaux a été mise au jour. Ces espaces sont souvent perçus comme dangereux ou perturbateurs pour l'apprentissage. Cependant, la pandémie de COVID-19 a bouleversé ces perceptions : certains enseignant·es ont commencé à utiliser ces outils pour maintenir une relation pédagogique en ligne avec leurs élèves. Cette bascule soulève une question importante : comment les professionnels peuvent-ils mieux comprendre et accompagner les "digital natives" dans leur construction identitaire en ligne, tout en dépassant leurs perceptions négatives de ces espaces ?
In this thesis, I focus on the dynamics of cybersexism and the digital practices of adolescents, with a particular emphasis on the social network TikTok. My goal is to provide a detailed analysis of the issues, contradictions, and continuities that exist between real spaces, such as the school environment, and virtual spaces. I aim to understand how young people present themselves, express themselves, and perform online, through the lens of gender. This research seeks to show how, within these environments, adolescents navigate between adhering to and transgressing gender norms while striving to maintain or negotiate their social status. To capture this complexity, I adopted a mixed methodology: an ethnographic study within a middle school classified as REP+ and a netnography on TikTok. This dual approach allows me to capture the richness of social interactions and digital practices influenced by gender dynamics. I also conducted interviews with professionals in the National Education system to understand how they perceive the digital relationship between themselves and their students. This provides valuable insights for understanding and supporting young people in their digital practices, while also considering the reservations of these professionals. The results show how cybersexism contributes to the maintenance of a gendered order online, an order that is often co-constructed by the young people themselves. On TikTok, adolescents follow gendered social norms to be accepted, while simultaneously developing complex strategies to maintain their social standing. These strategies represent both forms of resistance and submission to social expectations. The social network thus becomes a space where norms are both reproduced and challenged. In discussions with National Education professionals, I observed a marked reluctance to engage with social networks. These spaces are often seen as dangerous or disruptive to learning. However, the COVID-19 pandemic has altered these perceptions: some teachers began using these tools to maintain an online pedagogical relationship with their students. This shift raises an important question: how can professionals better understand and support "digital natives" in their online identity construction while overcoming their often-negative perceptions of these spaces?
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Christophe, Thibault. "Les pratiques d'écoute musicale des adolescents en régime numérique." Thesis, Toulouse 2, 2015. http://www.theses.fr/2015TOU20122/document.

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Cette recherche interroge les pratiques d'écoute musicale des adolescents en régime numérique. Depuis la « démocratisation » des voies d'accès illégales (Napster, KazAa, eMule, et aujourd'hui le convertisseur YouTube) et l'avènement du numérique (abonnements téléphoniques et ADSL, taux d'équipements), les modes de production et de consommation de la musique se trouvent bouleversées. Nous appuyant sur une ethnographie (combinant entretiens compréhensifs et observation participante) menée auprès d'adolescents, notre objectif est de comprendre comment la musique peut faire sens dans leur quotidien. Nous avons cherché à comprendre de quelles manières la musique, à l'ère du numérique, participe des phénomènes de construction identitaire – à la fois individuelle, mais aussi sociale et générationnelle –, ainsi que de la structuration des univers culturels des adolescents. Questionnant les usages et les ergonomies des équipements, cette étude brosse un portrait des différentes situations d'écoute en fonction des éléments pragmatiques et contextuels. La méthodologie qualitative que nous avons choisie a permis de faire émerger les médiations au sein de la cellule familiale entre frères et sœurs et entre parents et enfants, révélant la fonction phatique de la musique, dont le numérique se fait le support
This research examines the music listening practices of teenagers in a digital era. Production and receptions modes as well as the music itself have deeply changed since the “democratisation” of the illegal ways to access music (Napster, KazAa, eMule, and even now the YouTube converter) and the advent of the digital technologies (phone subscriptions and ADSL, household penetration rates of computers). Based on an ethnography of adolescents (combining comprehensive interviews with participant observation), we aim to understand how music makes sense in their everyday lives. We have thus tried to understand in what ways music, in the digital era, contributes to the phenomena of identity construction - individual, but also social and generational - as well as to the configuration of teenagers’ cultural worlds. Questioning the ergonomics and uses of devices, this study depicts different listening situations in accordance with pragmatic and contextual elements. The qualitative methodology that we have chosen enabled us to highlight the mediations in the family unit between brothers and sisters and between parents and children, which revealed the phatic expression of the music supported by digital technology
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Lumsden, Karen. "Rebels of the road a sociological analysis of Aberdeen's "boy racer" culture and the societal reaction to their behaviour /." Thesis, Available from the University of Aberdeen Library and Historic Collections Digital Resources, 2009. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?application=DIGITOOL-3&owner=resourcediscovery&custom_att_2=simple_viewer&pid=53344.

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Lima, Cármen Lúcia Amorim e. Ferraz. "O TELESPECTADOR JOVEM E A TV CULTURA DE SÃO PAULO." Universidade Metodista de São Paulo, 2008. http://tede.metodista.br/jspui/handle/tede/825.

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Made available in DSpace on 2016-08-03T12:30:46Z (GMT). No. of bitstreams: 1 Carmen Lucia.pdf: 686393 bytes, checksum: a3ff295b78630e18785cc117522f5b1b (MD5) Previous issue date: 2008-04-08
This paper intends to think over the quality of television programs dedicated to youngsters on Tv Cultura, based in Sao Paulo. The public TV channel, rewarded locally and abroad for the quality of its children's programs, which captivates so well the young viewer, loses over eighty per cent of its audience when kids become teenagers, and ages range from 12 to 17 years old. The objective is to identify the reasons of this downward and to search positive answers as to captivate the young audience on TV Cultura. Also the work intends to identify which programs teenagers choose on other channels, so as their contents, language and format, in order to understand how it is possible to better communicate with teenagers. It is important to captivate this audience on Tv Cultura for it is a public channel that holds the responsibility to inform, educate and entertain, yet following ethical principles and aiming to develop a citizenship conscience. Digital television and new technologies will allow media to converge, and adolescents will migrate from television to games and internet. The paper intents to identify how teenagers want to find themselves identified on TV in the future.(AU)
Este trabalho pretende refletir sobre a qualidade dos programas dedicados aos jovens na TV Cultura de São Paulo. A emissora pública, premiada nacional e internacionalmente pela qualidade da programação infantil e que fideliza muito bem as crianças, perde mais de 80% da audiência quando passa da faixa infantil para a dos adolescentes, entre 12 e 17 anos. O objetivo é identificar os motivos da queda de audiência e buscar respostas positivas para fidelizar o jovem na Cultura, emissora preocupada em formar telespectadores mais reflexivos. Foram realizadas quinze entrevistas abertas com estudantes adolescentes do segundo grau da Fundação Instituto Tecnológico de Osasco, grande São Paulo, que foram telespectadores assíduos da Tv Cultura quando crianças. A pesquisa procurou identificar as causas que levam o telespectador jovem a trocar a Cultura por outros canais de televisão. Verificou-se que o jovem busca não só outras emissoras, mas especialmente outras mídias digitais, games e internet e dão preferência à comunicação com interatividade.(AU)
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Marczyk, Organek Katherine D. "Sleep in Early Adolescence: an Examination of Bedtime Behaviors, Nighttime Sleep Environment, and Parent-set Bedtimes Among a Racially/ethnically Diverse Sample." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc804905/.

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Early adolescence (e.g., 10-14 years old) is a time during which health habits and behaviors first develop that carry over into adulthood. This age range is also a time when changes are often first observed in typical sleep patterns, such as a delay in bedtimes, decreased total sleep times, and increased sleep problems. Electronic media and social networking have become essential to adolescent interpersonal communication and are negatively associated with adolescent sleep. Room and/or bed sharing practices and having a parent-set bedtime are still common in this age range, though no study has examined the relationship between these culturally influenced practices and the sleep of racially/ethnically diverse early adolescents. The current study examined if differences exist between 1272 Caucasian, Hispanic/Latino, and African American early adolescents (ages 10-14 years) on self-reported bedtime, SOL, TST, and sleep efficiency, and whether these differences persist when taking into account presence of electronic media in the bedroom (i.e., TV, videogame console, computer, cellphone), media use at bedtime (i.e., watching TV, playing video/computer games, social networking, texting), room sharing, and parent-set bedtimes. Preliminary results showed that females reported worse sleep than males (i.e., longer sleep onset latency, shorter TST, and lower sleep efficiency, with a trend for having a later bedtime), and that African Americans and Hispanics reported later bedtimes than Caucasians, Hispanics reported shorter sleep onset latency and longer sleep efficiency than Caucasians, and African Americans reported shorter total sleep time than Caucasians. Presence of any type of media in the bedroom or use of any type of electronic media at bedtime was associated with later bedtimes and shorter total sleep times, but not with SOL or sleep efficiency. Parent-set bedtimes were associated with earlier bedtimes, longer sleep onset latency, longer TST, and lower sleep efficiency. After controlling for significant bedtime factors, only the main effects for TST became non-significant, while the interaction became significant. Hispanic females reported shorter TST than Hispanic males, African American females reported shorter TST compared to Caucasian females, and Caucasian males reported shorter TST compared to Hispanic males. Intervention strategies such as parent education and sleep education in schools targeting the bedtime behaviors and sleeping habits of adolescents are discussed.
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Steyn, Conrad Johan. "'n Literatuur teologiese ondersoek na die liturgie en die post-moderne senior kind/tiener." Diss., Pretoria : [S.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-06172005-094849/.

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Потапова, А. В., and A. V. Potapova. "Информационно-коммуникационные технологии как средства преподавания основ православной культуры младшим подросткам : магистерская диссертация." Master's thesis, 2016. http://hdl.handle.net/10995/43694.

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The dissertation focuses on the challenges of teaching “Foundations of Orthodox Culture” course to junior teenagers in general schools. Based on the analysis of age-specific psychological, pedagogical and cultural traits of younger teenagers as a specific cultural group, the author explores the main challenges faced by teachers of “Foundations of Orthodox Culture” curriculum in Russian general education schools. As a potential approach to overcoming some of these challenges, the author has designed a digital encyclopedic dictionary to facilitate modern (i.e. utilizing information and communication technologies) presentation of course materials both during the lessons and in extracurriculum activities.
Диссертация посвящена проблемам преподавания предмета «Основы православной культуры» младшим подросткам в общеобразовательной школе. На основе анализа возрастных психолого-педагогических и культурных особенностей младших подростков (как особой культурной группы) анализируются основные проблемы преподавания предмета «Основы православной культуры» в российских общеобразовательных школах. Как вариант разрешения ряда проблем предлагается авторский электронный энциклопедический словарь, ориентированный на современное (с использованием информационно-коммуникационных технологий) изложение материала на уроках и во внеурочной деятельности.
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Books on the topic "Teenagers' digital culture"

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Crosnier, Hervé Le. Culturenum: Jeunesse, culture & éducation dans la vague numérique. Caen: C & F éditions, 2013.

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Wee, Valerie. Teen media: Hollywood and the youth market in the digital age. Jefferson, N.C: McFarland & Company, Inc., Publishers, 2010.

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Alvermann, Donna E. Adolescents' online literacies: Connecting classrooms, digital media, and popular culture. New York: Peter Lang, 2010.

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E, Alvermann Donna, ed. Adolescents' online literacies: Connecting classrooms, digital media, and popular culture. New York: P. Lang, 2010.

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Lardellier, Pascal. Le pouce et la souris: Enquête sur la culture numérique des ados. Paris: Fayard, 2006.

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Multilokalität und Vernetzung: Beiträge zur technikbasierten Gestaltung jugendlicher Sozialräume. Weinheim: Juventa, 2009.

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Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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McSweeney, Michelle A. Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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McSweeney, Michelle A. Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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McSweeney, Michelle A. Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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Book chapters on the topic "Teenagers' digital culture"

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Cipolla-Ficarra, Francisco V., Miguel Cipolla-Ficarra, and Jacqueline Alma. "Knowledge and Background of the Multimedia Culture." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability, 452–65. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4490-8.ch041.

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The chapter compares three digital and analogical animation series from the referential and contextual space-temporal point of view, which are mainly aimed at the infantile audience. The study detects the key elements that make these series acceptable by the adult audience. The results of the experiments with children, teenagers, young, and adults establish trends in the contents of interactive systems for new supports such as multimedia in mobile phones.
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Júnior, Almir Zandoná, Raúl Eirín-Nemiña, and Jesús Rodríguez Rodríguez. "Motor Games Among Teenagers Immersed in Cyberculture." In Advances in Early Childhood and K-12 Education, 416–33. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-9621-0.ch023.

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This chapter arises from an excerpt of research with the aim of investigating the influences of cyberculture on bodily practices among adolescents and, in particular, investigating the characteristics of digital games that make up cyberculture. Therefore, a qualitative research is proposed, having as methodological procedure a bibliographical research based on classic references about games and about the characteristics of cyberculture. In this way, the chapter makes a qualitative overview of the development of cyberculture as an expression of our time, followed by how digital games are consolidated in contemporaneity, in order to point out the different theoretical lines that deal with digital games among teenagers. Therefore, the result of a bibliographical research, this chapter intends to present the discussions about games among teenagers who are inserted in the contemporary dynamics of virtualized culture.
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Bata, Hatem. "Technology and Teenage Pregnancy." In Socio-Cultural Influences on Teenage Pregnancy and Contemporary Prevention Measures, 150–64. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-6108-8.ch009.

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Technology plays a fundamental part in teenagers' lives since the majority of them are deemed digital natives having grown using communications, media, and digital technologies. As technology evolves, it becomes more available and more affordable to more young people. There are 104 countries where 80% of youth have internet connection. In Africa and Asia, there are more females online than males. Several educators, academics, and public health practitioners expect technology to be a remedy to all social problems or a cause for all evil in the world due to the ubiquity of technology. This chapter takes a skeptical outlook at technology by demonstrating how technology could be a cause of social problems and also be a part of the solution if used properly. The author attempts to refute the notion of technological determinism. This chapter aims to look at the role of media, communication, and educational technology, and their relationship with teenage pregnancy.
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Rosenthal, Gregory Samantha. "Digital Queers." In Living Queer History, 189–217. University of North Carolina Press, 2021. http://dx.doi.org/10.5149/northcarolina/9781469665801.003.0007.

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This final chapter explores the impact of the internet on queer spaces in Southwest Virginia. The narrative includes a history of how LGBTQ people in Southwest Virginia have used the internet since 1990s to find each other and build community, including the impacts of the Internet on queer sexual practices. The author explores two key initiatives of the History Project that have sought to reground young people in their material culture, including the Roanoke LGBT Memorial Library, and the project’s Arts Initiative, which has included public art, sculpture, zines, poetry, and spoken word performances. The author begins the chapter exploring her own sexual awakening online as a teenager in the 1990s, and how the Internet shaped her discovery of queer pornography. The narrative also explores the digital divide within LGBTQ communities.
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Mendes, Kaitlynn, Jessica Ringrose, and Jessalynn Keller. "Teen Feminist Digital Activisms." In Digital Feminist Activism, 145–74. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190697846.003.0007.

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Chapter 7 explores how teen girls are using social media to engage with institutionalized and systematic forms of sexism, sexual objectification, and harassment constitutive of not only what can be termed rape culture but also lad culture in secondary schools in the UK, US, and Canada. The chapter draws on interview data with 27 teenage girls including individual Skype interviews with 11 teen girls in Canada, US, UK, and Ireland and in-person focus groups with 16 girls from a London secondary school feminist club. We show how platforms such as Twitter, Facebook, Tumblr, and group chats provide different affordances and vernaculars for girls to challenge rape culture collectively and individually. We focus on the minutia of moments such as when girls challenge a rape joke on Facebook, collectively operate a feminist Twitter account, or negotiate instances of trolling, offering unique insight into the nuances of using social media as teen feminist activists attending school.
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"‘Johnny I Want My Liver Back’: Revisiting a Teenage Folktale in the Digital Age." In Storying Humanity: Narratives of Culture and Society, 1–11. BRILL, 2015. http://dx.doi.org/10.1163/9781848884403_002.

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"BESTRIDE 'til I Can't No More." In Old Town Road, 87–120. Duke University Press, 2023. http://dx.doi.org/10.1215/9781478027645-008.

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Chapter 7 chronicles—week by week, milestone by milestone—how “Old Town Road” came to dominate 2019 pop culture and the charts. At the start of the year, Lil Nas X was still a closeted teenager living on his sister's couch; he was an independent recording artist trying to make his song go viral. By the summer, he would sign with a major label, team with a childhood hero on a remix, spawn headlines about the definition of country music and racism, break a string of chart records, come out as gay, and appear on the cover of Time magazine. These feats were all enabled by a confluence of digital-era phenomena and intersectional ferment.
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Sanjek, Rick. "The Consumer: From Whom and How the Money Flows." In American Popular Music and Its Business in the Digital Age, 137–68. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780190653828.003.0005.

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Abstract Without consumers spending money on music, there is no music business. By 1985, the Sony Walkman and MTV had extended personal access to music beyond the car radio and home stereo. Music was also omnipresent as background in restaurants, stores, and businesses of all kind. Then the ensuing decade through 1995 experienced growth for all things related to music, especially in consumer spending, which is examined in detail. Concert ticket average rose from under $20 to over $30.This chapter also traces the electronic ticketing industry from its inception through the ascendency of Ticketmaster; the transformation of the secondary ticketing market from street corner scalping to internet-based legitimacy; radio format demographics; the rise of MTV to cultural icon; the emergence of rap and grunge as the voice of teenage angst; the political battle over explicit lyrics, free speech, and parental advisory stickers; and the development of the MP3 digital file.
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Conference papers on the topic "Teenagers' digital culture"

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Cirnu, Carmen elena, and Nazime Tuncay. "METAPHORS IN DIGITAL GAME CULTURE." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-119.

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METAPHORS IN DIGITAL GAME CULTURE Nazime Tuncay, PhD. Ministry of Education, Youth and Sports, North Cyprus, drnazimetuncay@gmail.com, Carmen Elena Cirnu, PhD National Institute for Research & Development in Informatics Bucharest, Romania carmen.cirnu@ici.ro Abstract A nation's culture is in the soul of its digital games. In this century, nearly all of the teenagers use digital devices. Digital games play an innovative method in sharing global cultural awareness among the teenagers. What are the differences in students' choices of digital games? Is there a relation between students' digital game choices and their sex or their culture? How much digital games are indispensable for students? How much of their time they spend using digital machines? Most importantly what are their metaphors? Nonetheless, metaphors help people to talk about the inner thoughts and sometimes the unspeakable ones. This research study aims to find out Turkish and Romanian students digital game metaphors and the relationship of these with their cultural values. Online questionnaire was prepared in English language and translated to two different cultures native language: Turkish and Romanian. About 500 questionnaires were distributed to lyceum students, ages between 15 and 17, and students answered 400 questionnaires. As a result of this study, some of the students metaphors were not changing according to the culture and some were remarkably different. Differences about two different cultures digital games were explored, and reasoning has followed in the article. Keywords: Game Culture, Romanian Students, Cypriot Students, Metaphors Keywords: Game Culture, Romanian Students, Cypriot Students, Metaphors
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Zheng, Xinghua, and Na Zheng. "The construction of the mobile Internet platform to the teenagers' minority culture communication." In Proceedings of the International Conference on Art Design and Digital Technology, ADDT 2022, 16-18 September 2022, Nanjing, China. EAI, 2022. http://dx.doi.org/10.4108/eai.16-9-2022.2324917.

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Wulandari, Ade, Nani Nurhaeni, and Martiningsih Martiningsih. "Digital technology and local culture in the development of promotional media for the prevention of drug abuse for teenagers based on students’, parents’, and teachers’ points of view in Bima." In THE 7TH INTERNATIONAL CONFERENCE ON SCIENCE AND TECHNOLOGY (ICST22): Smart innovation research on science and technology for a better life. AIP Publishing, 2024. http://dx.doi.org/10.1063/5.0199760.

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Cesário, Vanessa, Antônio Eduardo Coelho, and Valentina Nisi. "Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned." In Proceedings of the 32nd International BCS Human Computer Interaction Conference. BCS Learning & Development, 2018. http://dx.doi.org/10.14236/ewic/hci2018.58.

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ZHOROVA, Iryna, Serhiy DANYLYUK, and Olha KHUDENKO. "Civic education of students by means of literature: european experience." In Învățământul superior: tradiţii, valori, perspective. "Ion Creanga" State Pedagogical University, 2023. http://dx.doi.org/10.46727/c.29-30-09-2023.p108-122.

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The article reveals the theoretical and methodical aspects of students’ civic education by means of literature. Emphasis is placed on the fact that in the conditions of unstable development of society, escalation of conflicts both between states and between fellow citizens, the issue of students’ civic education is actualized. The authors understand this concept as a form of social education, the formation of a citizen of a specific state, capable of successfully acting for the sake of preserving democracy and peace. Currently, informal education, in addition to the content of “social and civic competencies” that is understandable for Ukrainian educators, uses the term “competencies for the culture of democracy”, which, according to the authors, is a structured concept implemented in the European dimension of civic education. The authors emphasize that fiction affects human feelings and consciousness, it is a powerful means of moral, aesthetic and civic education. Through artistic images, writers provide an opportunity to form their attitude to the events described, to draw certain conclusions, to reflect on universal values, on the actions of one or another character, to see models of civic active/passive behavior. The article analyzes the European experience of civic education, in particular Great Britain and Germany. The authors take into account the literature of these countries and identify aspects that can serve as a basis for students’ civic education, compare them with the Ukrainian realities of civic education. The authors present the main vectors of civic education in Germany, which are determined by the content of literary works and encourage pluralism of opinions, tolerance for the views and judgments of others, motivate students to actively participate in civic life, awareness of the value of freedom, respect for human dignity, the right to self-expression, responsibility for an individual’s moral choice. The works are also the basis for establishing in teenagers such democratic values as the right to life, to fair treatment, dignity, freedom from discrimination, the right to equality, understanding the need to protect one’s rights and the rights of other people.The analysis of content concepts of literature for pupils in Great Britain shows that the priorities of civic education are national patriotism and the education of a law-abiding citizen. The textual material of the works and civic education lessons help pupils to better understand different forms of governance and their impact on citizens; to understand the responsibility and functions of management and the duties of citizens; to acquire socio-cultural experience that gives the opportunity to feel morally, socially, politically, legally competent and protected in society and to take direct part in the activities of civil society institutions. In Finland, the basic democratic values of the national core curriculum are open democracy, equality, responsibility for one’s own choice. An important focus of education in Finnish high school is gaining experience in shaping the future based on joint decisions and interaction.Taking into account the global trends of digitization, the authors considered digital technologies to be educational innovations in students’ civic education (electronic textbooks (not just digitized, but interactive, with virtual 3D materials that teachers can compose at their discretion), textbook scans for download, various materials: interactive laboratories, virtual museums, forums for teachers to communicate, etc.).
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Reports on the topic "Teenagers' digital culture"

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Hossain, Sumaiya, and Wahid bin Ahsan. Impact of Social Media Reels and Short Videos on Self-Esteem, Behavior, and Mental Health Among Bangladeshi Teenagers. Userhub, September 2024. http://dx.doi.org/10.58947/journal.zbvn23.

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This study investigates the impact of social media reels and short videos, particularly on platforms like TikTok and Instagram, on the self-esteem and social behavior of Bangladeshi teenagers. Utilizing a qualitative case study design, we conducted in-depth interviews with 15 participants, including 13 teenagers, an educator, and a social media expert from urban areas in Bangladesh. The findings reveal that exposure to curated, idealized content on these platforms fosters social comparison, contributing to lowered self-esteem, especially among female participants. The algorithm-driven nature of short-form video platforms encourages compulsive usage, which intensifies body image concerns and leads to addictive behaviors. Parental mediation and cultural norms in Bangladesh influence these effects by either amplifying pressures or reducing the negative impact of social media. The study concludes by recommending targeted digital literacy initiatives and increased parental involvement to promote healthier social media habits among teenagers.
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