Academic literature on the topic 'Technologies Persuasives'
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Journal articles on the topic "Technologies Persuasives"
Pluchart, Sandra. "Les effets subjectifs des technologies persuasives : entre illusion et fiction." Recherches en psychanalyse N° 35/36, no. 1/2 (April 5, 2024): 85–100. http://dx.doi.org/10.3917/rep2.035.36.0085.
Full textKing, Phillip, and Jason Tester. "The landscape of persuasive technologies." Communications of the ACM 42, no. 5 (May 1999): 31–38. http://dx.doi.org/10.1145/301353.301398.
Full textGuerini, Marco, and Oliviero Stock. "Intelligent Persuasive Technologies: Prospects for Tourism." Information Technology & Tourism 12, no. 2 (April 1, 2010): 107–23. http://dx.doi.org/10.3727/109830510x12887971002620.
Full textLinder, Christian. "Are Persuasive Technologies Really Able to Communicate?" International Journal of Technoethics 5, no. 1 (January 2014): 44–58. http://dx.doi.org/10.4018/ijt.2014010104.
Full textSimons, Joseph J. P. "Psychological Frameworks for Persuasive Information and Communications Technologies." IEEE Pervasive Computing 15, no. 3 (July 2016): 68–76. http://dx.doi.org/10.1109/mprv.2016.52.
Full textIdrees, Abdul Rahman, Robin Kraft, Agnes Mutter, Harald Baumeister, Manfred Reichert, and Rüdiger Pryss. "Persuasive technologies design for mental and behavioral health platforms: A scoping literature review." PLOS Digital Health 3, no. 5 (May 16, 2024): e0000498. http://dx.doi.org/10.1371/journal.pdig.0000498.
Full textKodapanakkal, Rabia I., Mark J. Brandt, Christoph Kogler, and Ilja van Beest. "Moral Frames Are Persuasive and Moralize Attitudes; Nonmoral Frames Are Persuasive and De-Moralize Attitudes." Psychological Science 33, no. 3 (February 25, 2022): 433–49. http://dx.doi.org/10.1177/09567976211040803.
Full textAlbrechtslund, Anders, and Louise Nørgaard Glud. "Empowering Residents: A Theoretical Framework for Negotiating Surveillance Technologies." Surveillance & Society 8, no. 2 (December 18, 2010): 235–50. http://dx.doi.org/10.24908/ss.v8i2.3488.
Full textDrosatos, George, Fotis Nalbadis, Emily Arden-Close, Victoria Baines, Elvira Bolat, Laura Vuillier, Theodoros Kostoulas, et al. "Enabling Responsible Online Gambling by Real-time Persuasive Technologies." Complex Systems Informatics and Modeling Quarterly, no. 17 (December 31, 2018): 44–68. http://dx.doi.org/10.7250/csimq.2018-17.03.
Full textChatterjee, S., and A. Price. "Healthy Living with Persuasive Technologies: Framework, Issues, and Challenges." Journal of the American Medical Informatics Association 16, no. 2 (March 1, 2009): 171–78. http://dx.doi.org/10.1197/jamia.m2859.
Full textDissertations / Theses on the topic "Technologies Persuasives"
Foulonneau, Anthony. "Les technologies persuasives adaptatives." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAM085/document.
Full textThis thesis deals with persuasive technologies, and in particular adaptation of the persuasion in order to optimize efficiency and relevance of those technologies. Persuasive technologies are technologies design to change behaviors without using coercion or deception. Numerous techniques to shape user behavior but few and perfectible methods to design these technologies characterized the research domain of persuasive technologies.The background of persuasive technologies is the traditional interpersonal persuasion, studied for over two thousand years in rethoric, philosophy, and more recently psychology. This last discipline offers many theories and models to understand more precisely the process that determine human behaviors. These theories show in particular that persuasive situations are complex, varied, with many influence factors. That is why we propose the notion of adaptive persuasive technologies : technologies able to adapt their persuasive stategies to the user context. To design these products and services, we propose in the first place a model of the persuasive context, that is all the constraints that influence the practice of a targeted behavior by the user at a given time. Each constraint in the persuasive context is at the same time an adaptation criteria and an action lever for the adaptive persuasive technology. For each lever, we identify the persuasive principle that can be used to move it. In a second time, we propose a problem space that characterized the adaptation of the persuasion, thanks to five axis : the purpose, the target, the criteria and the dynamic of the adaptation, and the user role in the adaptation process. Finally, by making and assessing TILT, a persuasive application dedicated to smartphone usage regulation, we show that the adaptation of the persuasion, with the use of the persuasive contexte model and the problem space, benefits to the persuasive efficiency
Corrégé, Jean-Baptiste. "Application des normes sociales aux technologies persuasives : le cas de la rénovation énergétique." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS530/document.
Full textThis thesis deals with the question of behavioral changes, and in particular with the way this question applies to the computer domain through persuasive technologies.In a particular application context, that of the renovation of housing, we are interested in the role that the information available to users can play in the way they develop their renovation project. One way to change user behavior is to change the goals they pursue, either explicitly or implicitly. Although the effectiveness of the former has been shown in an experimental context, it seems less suitable for natural situations. We therefore propose an approach aimed at modifying the goals pursued by the users implicitly.With this in mind, we are working first on the use of injunctive social norms to encourage users to work particularly on energy renovation. In a first study, we compare injunctive social norm and goal setting to a control condition. We are interested in the performance of the participants in the task (improving the energy performance of a home) as well as the way in which the project is set up throughout the study. The results show that social norm and explicit goal have a similar effect on task performance but different on temporal organization. We also observe a more stable behavior in the case where the social norm is activated, and an effect that seems globally less artificial than in the case where we set an explicit objective to the user. This first study also highlights the need for the norm to be salient, or activated.In a second study, we focus on what characterizes the salience of the normative message. In the first study, we used two different types of information: the normative message and concrete cues of desirable behavior. This second study aims to distinguish these two types of information and test their respective effect. The results show that the normative message seems to have a slightly greater effect on performance but also more artificial on user behavior.In a third study, we are interested in the characteristics of the message, assuming that a better perceived message could support the salience of the norm it carries. As part of a collaboration with artificial intelligence researchers, we tested different types of framing to assess their respective effect on the perception of the argument to which they applied. The mixed results essentially show that the argumentative style (rational and factual rather than emotional or moral) seems to have a significant weight on the perception of the argument. In addition, the theme addressed by the argument seems to play a significant role and should therefore be given special attention for the development of similar interventions.At the application level, our results first highlight the relevance of the use of injunctive social norms in a context of persuasive technology. They also show that social standard messages must be carefully crafted, taking into account multiple factors. On the theoretical level, we show that a social norm can have an effect comparable to that of an explicitly fixed objective, but that both generate the setting up of different cognitive processes. Eventually, methodologically, we apply the analysis of traces of activity to the field of social influence, which, to our knowledge, had not yet been put in place
Rei, David. "Interactions Humain-Machine Adaptées à la Personnalité des Utilisateurs : Application de Motivation à l'Activité Physique." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG012.
Full textPhysical activity is a recognized means of preventing non-communicable diseases. It has a positive impact on health and well-being if carried out regularly, with a minimum level of activity. Lack of physical activity has long been recognized and documented as a public health problem, and is of major societal importance, accentuated in recent years by the Covid-19 crisis. It is therefore necessary to motivate people to take part in physical activities that are accessible and easy to implement, such as walking. Many walking interventions with tracking devices, such as pedometers or smartphones, have led to an increase in physical activity, but only in the short term, and the positive effects of these interventions quickly fade. Beyond the novelty effect of a device or mobile application, it is the lack of personalisation and adaptation to the user that seem to diminish the longer-term effects of walking interventions.In this thesis, we propose a new model of adaptive human-machine interactions for mobile walking motivation. This model is inspired by two psychology theories in particular: the self-determination theory, which describes three fundamental needs to be satisfied in order to achieve motivation and well-being, and the regulatory focus theory, which describes individuals' action strategies depending on the context, their goal and how to achieve it. Our model also takes into account users' activity, so as to offer them motivational interactions adapted to their profile.We implemented this model in an Android mobile application and evaluated its effectiveness in terms of walking performance and motivation through three longitudinal field studies and a design study. The first field study implemented the dimension of adapting a daily walking goal to the user's performance. Results showed an increase in short-term walking, followed by a decrease in application use and user performance. The second field study added the dimension of adapting motivational messages. The motivational messages were adapted to the users' regulatory focus profile. The results were encouraging, particularly with regard to the reduction in user amotivation, but we again noted a decline in application use over the longer term. The third field study was designed to evaluate the adaptation dimension of the gamification of our model, replacing the motivational messages. Our gamification takes into account both the self-determination theory and the regulatory focus theory to propose an interaction adapted to the user's profile.We look back at the strengths and weaknesses of our contributions, and offer some perspectives on the joint use of these two theories to motivate walking on smartphones
Khaghani, Far Iman. "Persuasive Technologies for Active Ageing." Doctoral thesis, Università degli studi di Trento, 2016. https://hdl.handle.net/11572/368843.
Full textKhaghani, Far Iman. "Persuasive Technologies for Active Ageing." Doctoral thesis, University of Trento, 2016. http://eprints-phd.biblio.unitn.it/1708/1/Iman-Khaghanifar-thesis-min.pdf.
Full textHanell, Jenny. "Quantified Dog: Supporting Dog Health through Persuasive Technologies." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209575.
Full textI samarbete med HappyTail, ett svenskt företag som utvecklar en mobilapplikation för hundägare, syftar den här kvalitativa undersökningen till att identifiera viktiga faktorer som personer verksamma inom applikationsutveckling med fokus på hundhälsa bör ha i åtanke under utvecklingsskedet. Enligt forskare inom beteendevetenskap är det viktigt att det finns en bro mellan mobilapplikationer med hälsotema och befintliga teorier inom området beteendeförändring för att kunna uppnå önskvärda resultat. Därför har litteratur som berör hundens hälsa samt viktiga faktorer för beteendeförändring i samband med utveckling av ny teknik beaktats. För att få ökad förståelse för hundägares beteende utfördes fem djupgående intervjuer med deltagare rekryterade från hundrelaterade grupper på Facebook. Tillsammans med den granskade litteraturen resulterade den insamlade datan i en djupare inblick i hundägares liv, vilka faktorer som motiverar och inspirerar dem till att ta hand om sin egen såväl som sin hunds hälsa, och hur teknik bör vara utformad för att påverka dem till att ändra beteende gentemot sin hund. Det visade sig bland annat att relationen mellan hund och hundägare var extra viktig för deltagarnas syn på sin hunds hälsa, och att social support och personalisering är grundstenar för en intressant mobilapplikation med hundrelaterat innehåll. Avslutningsvis diskuteras även vilka etiska aspekter som är nödvändiga att beakta när hundar inkluderas i utvecklingen av ny teknik. Undersökningens resultat har ett värde för forskare som specialiserar sig på hundägares beteende samt för utvecklare av ny teknik som strävar efter att förbättra hundars hälsa.
Whelan, Maxine E. "Persuasive digital health technologies for lifestyle behaviour change." Thesis, Loughborough University, 2018. https://dspace.lboro.ac.uk/2134/32507.
Full textLarsson, Emma. "CHALLENGING PERSUASIVE PRINCIPLES IN MOBILE APPLICATIONS." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-11382.
Full textShevchuk, N. (Nataliya). "Application of persuasive systems design for adopting green information systems and technologies." Doctoral thesis, Oulun yliopisto, 2019. http://urn.fi/urn:isbn:9789526223780.
Full textTiivistelmä Ympäristön ja ilmaston vakava tilanne vaatii kaikilta osapuolilta kestävää kehitystä tukevaa toimintaa. Niin sanotut ‘vihreät’ tietojärjestelmät ja informaatioteknologiat pyrkivät vaikuttamaan ihmisten käyttäytymiseen vahvistamalla yksilöiden, yhteisöjen ja organisaatioiden ympäristöarvoja ja niiden mukaista käyttäytymistä. Yltäkylläinen teknologiatarjonta vaikuttaa käyttäytymiseemme koko ajan. Vaikka tämä vaikutus ei aina olekaan positiivista, vakuuttavien ja suostuttelevien teknologioiden sekä käyttäytymisen muutosta tukevien järjestelmien tutkimus pyrkii etsimään niitä hyödyllisiä keinoja, joilla tietojärjestelmien avulla voidaan vaikuttaa myönteisesti jokapäiväiseen elämäämme. Monien nykyaikaisten järjestelmien ja laitteiden perusominaisuutena voidaankin nykyään pitää niiden kykyä rohkaista ja kannustaa käyttäjiä myönteiseen kohdekäyttäytymiseen. Tämä väitöskirja rakentuu erityisesti terveystoimialalta omaksuttuun suostuttelevia teknologioita koskevaan tutkimustietoon ja pyrkii soveltamaan tätä ympäristöystävällisen käyttäytymisen vahvistamiseen. Tämän väitöstutkimuksen johtavana teoreettisena viitekehityksenä toimii Persuasive Systems Design -malli (PSD). Sen lisäksi hyödynnetään joitakin muita tietojärjestelmätutkimuksessa hyödynnettyjä sosiaalipsykologian teorioita. Väitöskirja keskittyy tarkastelemaan, miten voidaan kannustaa ottamaan käyttöön mobiilisovelluksia, jotka on jo alun perin suunniteltu tukemaan kestävän kehityksen kannalta myönteistä käyttäytymistä ja käyttäytymisen muutosta, sekä jatkamaan niiden käyttöä. Väitöskirja koostuu aihealueen historiallisesta analyysistä ja systemaattisesta kirjallisuuskatsauksesta sekä neljästä kokeellisesta tutkimuksesta, jotka tutkivat ’vihreiden’ tietojärjestelmien ja informaatioteknologioiden vakuuttavia ja suostuttelevia ohjelmisto-ominaisuuksia. Sen lisäksi että olemassa olevaa kirjallisuutta on analysoitu PSD-mallia käyttäen, samaan malliin pohjautuvat empiiriset tutkimukset tuottavat tuoreita oivalluksia käyttäytymisen muutosta tukevaan suunnitteluun liittyen. Tutkimuksessa tarkastellaan teknologian käyttöönottoa, aikomuksia jatkaa teknologian käyttöä, koettua vakuuttavuutta ja suostuttelevuutta, sensitiivisten tietojen jakamista ja siihen liittyviä riskejä, sisäsyntyistä motivaatiota, pelillistämistä sekä kognitiivista absorptiota. Tilastollisten analyysien avulla tarkastellaan PSD-mallin ydinkäsitteiden ja muiden konstruktien välisiä suhteita, jotta tunnistettaisiin niitä tekijöitä, joiden avulla voidaan vaikuttaa hyödyllisten ‘vihreiden’ tietojärjestelmien ja informaatioteknologioiden käyttöönottoon ja käytön jatkamiseen, ja yleisemmin kannustamaan ympäristöystävällisiin käytänteisiin. Tutkimustulokset osoittavat PSD-mallin merkityksen kestävää kehitystä tukeville tietojärjestelmille ja informaatioteknologioille. Suoritetun tutkimuksen perusteella ehdotetaan teemoja jatkotutkimusta varten. Väitöstutkimuksen tuloksilla on merkitystä sekä tieteenharjoittajille että käytännön soveltajille
PILLONI, PAOLO. "Persuasive Mobile Systems Design to Help People be Physically Active." Doctoral thesis, Università degli Studi di Cagliari, 2014. http://hdl.handle.net/11584/266503.
Full textBooks on the topic "Technologies Persuasives"
Palaszewski, Bryan. Propellant technologies: A persuasive wave of future propulsion benefits. [Cleveland, Ohio]: National Aeronautics and Space Administration, Lewis Research Center, 1997.
Find full textS, Ianovski Leonid, Carrick Patrick, and Lewis Research Center, eds. Propellant technologies: A persuasive wave of future propulsion benefits. [Cleveland, Ohio]: National Aeronautics and Space Administration, Lewis Research Center, 1997.
Find full textLa Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textde Vries, Peter W., Harri Oinas-Kukkonen, Liseth Siemons, Nienke Beerlage-de Jong, and Lisette van Gemert-Pijnen, eds. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55134-0.
Full textFogg, B. J. Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies). Morgan Kaufmann, 2002.
Find full textVries, Peter W. de, Harri Oinas-Kukkonen, Liseth Siemons, Nienke Beerlage-de Jong, and Lisette van Gemert-Pijnen. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. Springer, 2017.
Find full textFogg, B. J. Persuasive Technology: Using Computers to Change What We Think and Do (Morgan Kaufmann Series in Interactive Technologies). Tandem Library, 2002.
Find full textSchneider, Florian. Introduction. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190876791.003.0001.
Full textde Melo-Martín, Inmaculada. Procreative Liberty. Oxford University Press, 2016. http://dx.doi.org/10.1093/med/9780190460204.003.0003.
Full textMcNarry, Melitta A., and Neil Armstrong. Aerobic trainability. Edited by Neil Armstrong and Willem van Mechelen. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198757672.003.0034.
Full textBook chapters on the topic "Technologies Persuasives"
Wai, Conrad, and Pete Mortensen. "Persuasive Technologies Should Be Boring." In Persuasive Technology, 96–99. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_12.
Full textKaptein, M. C. "Formalizing Customization in Persuasive Technologies." In Persuasive Technology, 27–38. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20306-5_3.
Full textO’Brien, Alyssa J., Christine Alfano, and Eva Magnusson. "Improving Cross-Cultural Communication Through Collaborative Technologies." In Persuasive Technology, 125–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_17.
Full textHamari, Juho, Jonna Koivisto, and Tuomas Pakkanen. "Do Persuasive Technologies Persuade? - A Review of Empirical Studies." In Persuasive Technology, 118–36. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07127-5_11.
Full textAndrew, Adrienne, Gaetano Borriello, and James Fogarty. "Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies." In Persuasive Technology, 259–70. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_32.
Full textBarral, Oswald, Gabor Aranyi, Sid Kouider, Alan Lindsay, Hielke Prins, Imtiaj Ahmed, Giulio Jacucci, et al. "Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction." In Persuasive Technology, 1–12. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07127-5_1.
Full textOyebode, Oladapo, Darren Steeves, and Rita Orji. "Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design." In Persuasive Technology, 215–33. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-30933-5_14.
Full textLucero, Andrés, Rodrigo Zuloaga, Selene Mota, and Felipe Muñoz. "Persuasive Technologies in Education: Improving Motivation to Read and Write for Children." In Persuasive Technology, 142–53. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11755494_20.
Full textFozard, James L., and William D. Kearns. "Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age." In Persuasive Technology, 199–202. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11755494_30.
Full textKrischkowsky, Alina, Bernhard Maurer, and Manfred Tscheligi. "Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies." In Persuasive Technology, 78–83. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31510-2_7.
Full textConference papers on the topic "Technologies Persuasives"
Fogg, BJ. "Creating persuasive technologies." In the 4th International Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1541948.1542005.
Full textMuhammad Abdullahi, Aisha, Rita Orji, and Kiemute Oyibo. "Personalizing Persuasive Technologies." In UMAP '18: 26th Conference on User Modeling, Adaptation and Personalization. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3213586.3225246.
Full textOyibo, Kiemute, Ifeoma Adaji, Rita Orji, Jaap Ham, and Julita Vassileva. "Adaptive and Personalized Persuasive Technologies." In UMAP '21: 29th ACM Conference on User Modeling, Adaptation and Personalization. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3450614.3461450.
Full textEmets, V. F., and Jan Rogowski. "Using persuasive technologies in computer systems." In 2017 12th International Scientific and Technical Conference on Computer Sciences and Information Technologies (CSIT). IEEE, 2017. http://dx.doi.org/10.1109/stc-csit.2017.8098763.
Full textKientz, Julie A., Eun Kyoung Choe, Brennen Birch, Robert Maharaj, Amanda Fonville, Chelsey Glasson, and Jen Mundt. "Heuristic evaluation of persuasive health technologies." In the ACM international conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1882992.1883084.
Full textCherry, Erin. "Session details: Persuasive technologies and applications." In CHI '14: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/3250972.
Full textAhmad, Wan Nooraishya Wan, and Nazlena Mohamad Ali. "Trust perceptions in using persuasive technologies." In 2016 3rd International Conference on Computer and Information Sciences (ICCOINS). IEEE, 2016. http://dx.doi.org/10.1109/iccoins.2016.7783187.
Full textWilson, Emma D., Sumi Helal, Christopher N. Bull, and Mahsa Honary. "Persuasive Health." In PervasiveHealth'19: The 13th International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3329189.3329245.
Full textVassileva, Julita. "Personalized Persuasive Technologies for Engagement and Behaviour Change." In UMAP '21: 29th ACM Conference on User Modeling, Adaptation and Personalization. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3450613.3465414.
Full textChoe, Eun Kyoung. "Design of persuasive technologies for healthy sleep behavior." In the 13th international conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2030112.2030193.
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