Journal articles on the topic 'Team contest'

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1

Häfner, Samuel. "A tug-of-war team contest." Games and Economic Behavior 104 (July 2017): 372–91. http://dx.doi.org/10.1016/j.geb.2017.04.013.

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Fu, Qiang, Jingfeng Lu, and Yue Pan. "Team Contests with Multiple Pairwise Battles." American Economic Review 105, no. 7 (July 1, 2015): 2120–40. http://dx.doi.org/10.1257/aer.20121469.

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We consider a multi-battle team contest in which players from two rival teams form pairwise matches to fight in distinct component battles, which are carried out sequentially or (partially) simultaneously. A team wins if and only if its players win a majority of battles. Each player benefits from his team's win, while he can also receive a private reward for winning his own battle. We find that the outcomes of past battles do not distort the outcomes of future battles. Neither the total expected effort nor the overall outcome of the contest depends on the contest's temporal structure or its feedback policy. (JEL C72, D72, D74, D82)
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Heine, Florian, and Martin Strobel. "Reward and punishment in a team contest." PLOS ONE 15, no. 9 (September 17, 2020): e0236544. http://dx.doi.org/10.1371/journal.pone.0236544.

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Rouček, Tomáš, Martin Pecka, Petr Čížek, Tomáš Petříček, Jan Bayer, Vojtěch Šalanský, Teymur Azayev, et al. "System for multi-robotic exploration of underground environments CTU-CRAS-NORLAB in the DARPA Subterranean Challenge." Field Robotics 2, no. 1 (March 10, 2022): 1779–818. http://dx.doi.org/10.55417/fr.2022055.

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We present a field report of the CTU-CRAS-NORLAB team from the Subterranean Challenge (SubT) organized by the Defense Advanced Research Projects Agency (DARPA). The contest seeks to advance technologies that would improve the safety and efficiency of search-andrescue operations in GPS-denied environments. During the contest rounds, teams of mobile robots have to find specific objects while operating in environments with limited radio communication, e.g., mining tunnels, underground stations or natural caverns. We present a heterogeneous exploration robotic system of the CTU-CRAS-NORLAB team, which achieved the third rank at the SubT Tunnel and Urban Circuit rounds and surpassed the performance of all other non-DARPA-funded teams. The field report describes the team’s hardware, sensors, algorithms and strategies, and discusses the lessons learned by participating at the DARPA SubT contest.
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Huang, Keman, Jilei Zhou, and Shao Chen. "Being a Solo Endeavor or Team Worker in Crowdsourcing Contests? It is a Long-term Decision You Need to Make." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (November 7, 2022): 1–32. http://dx.doi.org/10.1145/3555595.

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Workers in crowdsourcing are evolving from one-off, independent micro-workers to on-demand collaborators with a long-term orientation. They were expected to collaborate as transient teams to solve more complex, non-trivial tasks. However, collaboration as a team may not be as prevalent as possible, given the lack of support for synchronous collaboration and the "competition, collaboration but transient" nature of crowdsourcing. Aiming at unfolding how individuals collaborate as a transient team and how such teamwork can affect an individual's long-term success, this study investigates the individuals' collaborations on Kaggle, a crowdsourcing contest platform for data analysis. The analysis reveals a growing trend of collaborating as a transient team, which is influenced by contest designs like complexity and reward. However, compared with working independently, the surplus of teamwork in a contest varies over time. Furthermore, the teamwork experience is beneficial for individuals in the short term and long term. Our study distinguishes the team-related intellectual capital and solo-related intellectual capital, and finds a path dependency effect for the individual to work solely or collectively. These findings allow us to contribute insights into the collaborative strategies for crowd workers, contest designers, and platform operators like Kaggle.
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Korabelshchikova, Svetlana, Elena Tolkacheva, and Kirill Butin. "Principles of Team-formation for a Programming Contest." Computer Tools in Education, no. 6 (December 28, 2018): 47–55. http://dx.doi.org/10.32603/2071-2340-2018-6-47-55.

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Czerner, Philipp, and Jonathan Pieper. "Multi-agent programming contest 2016: lampe team description." International Journal of Agent-Oriented Software Engineering 6, no. 1 (2018): 101. http://dx.doi.org/10.1504/ijaose.2018.089599.

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Bahrdt, Christian, Oguz Serbetci, and Axel Heßler. "BathTUB team description - multi-agent programming contest 2016." International Journal of Agent-Oriented Software Engineering 6, no. 1 (2018): 118. http://dx.doi.org/10.1504/ijaose.2018.089600.

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Pieper, Jonathan, and Philipp Czerner. "Multi-agent programming contest 2016: lampe team description." International Journal of Agent-Oriented Software Engineering 6, no. 1 (2018): 101. http://dx.doi.org/10.1504/ijaose.2018.10010605.

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Heßler, Axel, Oguz Serbetci, and Christian Bahrdt. "BathTUB team description - multi-agent programming contest 2016." International Journal of Agent-Oriented Software Engineering 6, no. 1 (2018): 118. http://dx.doi.org/10.1504/ijaose.2018.10010606.

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Czerner, Philipp, and Jonathan Pieper. "Multi-agent programming contest 2017: lampe team description." Annals of Mathematics and Artificial Intelligence 84, no. 1-2 (April 10, 2018): 95–115. http://dx.doi.org/10.1007/s10472-018-9581-2.

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Pieper, Jonathan. "Multi-agent programming contest 2017: BusyBeaver team description." Annals of Mathematics and Artificial Intelligence 84, no. 1-2 (June 9, 2018): 17–33. http://dx.doi.org/10.1007/s10472-018-9589-7.

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13

Lee, Dongryul, and Joon Song. "Optimal Team Contests to Induce More Efforts." Journal of Sports Economics 20, no. 3 (May 13, 2018): 448–76. http://dx.doi.org/10.1177/1527002518771443.

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We show that, if the team sports designer puts more weight on the performance of high-ability members (e.g., star players) than on low-ability members, the designer encourages the low-ability member to free ride on the high-ability members so that the high-ability members exert even greater efforts. Thus, the designer’s choice approximates the best shot team contest. With more weight on the low-ability member’s performance, the choice approximates the weakest link team contest to undermine the free riding. The approximations work better with more convex effort cost function and/or smaller heterogeneity of group members.
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Kim, Jeyeon, Hikaru Sato, Akihiro Enta, Daisuke Sato, Hideto Kimura, and Masato Sato. "Activities of the Creative Robot Contest for Decommissioning at National Institute of Technology (NIT), Tsuruoka College." Journal of Robotics and Mechatronics 34, no. 3 (June 20, 2022): 527–36. http://dx.doi.org/10.20965/jrm.2022.p0527.

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The purpose of the Creative Robot Contest for Decommissioning is to raise students’ interest in decommissioning through robotics, contribute to the cultivation of students’ creativity, and develop not only their problem-solving ability but also their problem-finding ability. The contest assumes fuel debris removal from the lower part of the pedestal at the Fukushima Daiichi Nuclear Power Plant. This paper describes the activities of our college in the Creative Robot Contest for Decommissioning and the robot design to overcome the challenges of the 4th and 5th contests. Whereas the 4th contest was held on site, the 5th contest was held online. To evaluate the robot that we have developed, we prepared a mock-up of the contest field at our school and conducted a demonstration. In the 4th contest, our team was the only one among the participating teams to complete the task and won the award from the Ministry of Education, Culture, Sports, Science and Technology (MEXT). In the 5th contest, we won the award from the Governor of Fukushima prefecture. The educational effects of the Creative Robot Contest for Decommissioning were great. The students who participated in the contest became more interested in decommissioning and were able to develop problem-solving skills, the ability to study independently, schedule management, and so on.
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15

Runkel, Marco. "Revenue Sharing, Competitive Balance and the Contest Success Function." German Economic Review 12, no. 3 (August 1, 2011): 256–73. http://dx.doi.org/10.1111/j.1468-0475.2011.00530.x.

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Abstract This paper investigates revenue sharing in an asymmetric two-teams contest model of a sports league with Nash behavior of team owners. The innovation of the analysis is that it focuses on the role of the contest success function (CSF). In case of an inelastic talent supply, revenue sharing turns out to worsen competitive balance regardless of the shape of the CSF. For the case of an elastic talent supply, in contrast, the effect of revenue sharing on competitive balance depends on the specification of the CSF. We fully characterize the class of CSFs for which revenue sharing leaves unaltered competitive balance and identify CSFs ensuring that revenue sharing renders the contest closer.
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BURKODI, Läszló Csaba, Tamäs Gäbor KISS, Péter KARKUS, Däniel VARGA, and Istvän VAJK. "Team organization and participation in the Eurobot 2012 contest." IFAC Proceedings Volumes 46, no. 17 (2013): 180–85. http://dx.doi.org/10.3182/20130828-3-uk-2039.00044.

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Villadsen, Jørgen, Andreas Halkjær From, Salvador Jacobi, and Nikolaj Nøkkentved Larsen. "Multi-agent programming contest 2016 - the Python-DTU team." International Journal of Agent-Oriented Software Engineering 6, no. 1 (2018): 86. http://dx.doi.org/10.1504/ijaose.2018.089598.

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Larsen, Nikolaj Nøkkentved, Jørgen Villadsen, Andreas Halkjær From, and Salvador Jacobi. "Multi-agent programming contest 2016 - the Python-DTU team." International Journal of Agent-Oriented Software Engineering 6, no. 1 (2018): 86. http://dx.doi.org/10.1504/ijaose.2018.10010604.

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19

Bagert, Donald, and Barbara Boucher Owens. "Organizing a team for the ACM programming contest (abstract)." ACM SIGCSE Bulletin 27, no. 1 (March 15, 1995): 402. http://dx.doi.org/10.1145/199691.199901.

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20

Dietl, Helmut M., Egon Franck, and Markus Lang. "OVERINVESTMENT IN TEAM SPORTS LEAGUES: A CONTEST THEORY MODEL." Scottish Journal of Political Economy 55, no. 3 (July 2008): 353–68. http://dx.doi.org/10.1111/j.1467-9485.2008.00457.x.

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21

Murakami, Takao, Hiromi Arai, Koki Hamada, Takuma Hatano, Makoto Iguchi, Hiroaki Kikuchi, Atsushi Kuromasa, et al. "Designing a Location Trace Anonymization Contest." Proceedings on Privacy Enhancing Technologies 2023, no. 1 (January 2023): 225–43. http://dx.doi.org/10.56553/popets-2023-0014.

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For a better understanding of anonymization methods for location traces, we have designed and held a location trace anonymization contest that deals with a long trace (400 events per user) and fine-grained locations (1024 regions). In our contest, each team anonymizes her original traces, and then the other teams perform privacy attacks against the anonymized traces. In other words, both defense and attack compete together, which is close to what happens in real life. Prior to our contest, we show that re-identification alone is insufficient as a privacy risk and that trace inference should be added as an additional risk. Specifically, we show an example of anonymization that is perfectly secure against re-identification and is not secure against trace inference. Based on this, our contest evaluates both the re-identification risk and trace inference risk and analyzes their relationship. Through our contest, we show several findings in a situation where both defense and attack compete together. In particular, we show that an anonymization method secure against trace inference is also secure against re-identification under the presence of appropriate pseudonymization. We also report defense and attack algorithms that won first place, and analyze the utility of anonymized traces submitted by teams in various applications such as POI recommendation and geo-data analysis.
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22

Manley, Stewart. "TAKING CREDIT." Think 18, no. 52 (2019): 59–68. http://dx.doi.org/10.1017/s1477175619000101.

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A team of two brothers enters a baking contest. Their cake wins the first-place prize of £500. Will they demand £500 each? Of course not. Winners must split the prize. We often ignore this when we claim credit for team accomplishments. We take more credit than we deserve. I apply this idea to baking competitions and academic production but it applies equally to other arenas with teams of varying sizes.
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23

Mirer, Michael, and Adrianne Grubic. "Promotional Space or Public Forum: Protest Coverage and Reader Response in Team-Operated Media." Communication & Sport 8, no. 4-5 (December 16, 2019): 489–506. http://dx.doi.org/10.1177/2167479519894997.

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As sports reemerge as a site for social protest, league- and team-controlled media are a new forum for the spread and consideration of political messages. In-house sites challenge established boundaries between journalism and promotional content, but they seek to engage readers by establishing themselves as credible sources, although judgments about credibility are ultimately up to the audience. This content and textual analysis uses social protest by athletes following comments by President Donald Trump about National Football League (NFL) players in September 2017 as a means of exploring the terms of engagement in team media between site producers and audience. In content produced about the protest, writers for NFL team sites stressed the ideas of unity and collaboration expressed by players and executives. Fan response on Facebook was harshly critical toward the protesting athletes, teams, and NFL. These findings suggest in-house media may amplify messages of social protest, but fans use their power in this space to contest those messages. At the same time, the use of in-house spaces as equivalent to newspaper comment sections further casts team media content as less overtly promotional.
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Ballengee, Megan, Emily Segoria, Liz Sisemore, and Stephanie Towery. "Increasing student engagement: Tattoo design competition at Texas State University’s Alkek Library." College & Research Libraries News 80, no. 9 (October 3, 2019): 512. http://dx.doi.org/10.5860/crln.80.9.512.

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The Albert B. Alkek Library is part of the University Libraries system that serves Texas State University (TSU) in San Marcos, Texas. University Libraries has a Promotions Team to increase student engagement with the library. A smaller group within the Promotions Team, the Tattoo Design Contest Team, created a contest inviting students to submit original tattoo designs inspired by TSU or the Alkek Library. The team wanted to create an innovative way to increase student engagement with the library while creating a fun promotional tool—free stickers of the winning tattoo designs.
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Jost, Peter-J. "“The ball is round, the game lasts 90 minutes, everything else is pure theory”." Journal of Sports Economics 22, no. 1 (July 15, 2020): 27–74. http://dx.doi.org/10.1177/1527002520939614.

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We model a soccer match between two heterogeneous teams as a two-stage contest where each team chooses its attacking and defending effort for each half of the match. We characterize the optimal teams’ efforts as well as the optimal effort allocation between offense and defense. In contrast to the theoretical literature on soccer we show, for example, that the leading team may preempt its competitor in the first half. Our analysis also sheds new light on empirical studies that investigate the change in winning points on the number of ties by showing that this effect depends crucially on teams’ heterogeneity.
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Murray, Thomas J. "Examining the Relationship Between Scheduling and the Outcomes of Regular Season Games in the National Football League." Journal of Sports Economics 19, no. 5 (October 13, 2016): 696–724. http://dx.doi.org/10.1177/1527002516672059.

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Nontraditional scheduling in the National Football League (NFL) has created variation in the rest/preparation time among opponents. Using data from the 2011 to 2015 NFL seasons, regression analysis examines the impact of differential rest and preparation periods among teams on the probability of the home team winning and on the number of points scored in a particular contest. Results show that the probability of winning a game for the home team and the total number of points scored in a game are impacted by different rest combinations between opponents. These impacts are sensitive to the familiarity among opponents and the travel patterns of the visiting team.
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Kortezov, Ivaylo, Emil Karlov, and Miroslav Marinov. "Preparation for the XXV Youth Balkaniade in Mathematics 2021." Mathematics and Informatics LXIV, no. 5 (October 30, 2021): 483–89. http://dx.doi.org/10.53656/math2021-5-2-pod.

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The paper contains the team selection tests for the team of Bulgaria at the Junior Balkan Math Olympiad 2021 as well as an overview of the team results. The included materials can be useful for the math contest preparation classes in Junior high school.
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Mirer, Michael. "Playing to the crowd: The audience’s role in team-operated media." Australian Journalism Review 41, no. 2 (November 1, 2019): 197–209. http://dx.doi.org/10.1386/ajr_00006_1.

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Sports leagues and teams have entered the media industry, producing news content about themselves for broad consumption. The content producers behind these stories still largely position themselves as journalists, despite their lack of independence. They do so by engaging in boundary work, a process in which professional authority is won by enlisting other stakeholders in recognizing an occupational group’s jurisdiction over a societal task. While much of the debate over in-house reporting focuses on acceptance within the journalistic community, readers are also an important and underexplored stakeholder. This textual analysis of reader response to in-house coverage of athlete protest suggests that fans may respond to this content in ways that contest the commercial mission of a team website. As such, readers may be drawing their own boundaries in a media system with in-house content producers, and scholars should explore these questions.
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Makarskaitė-Petkevičienė, Rita. "PRIMARY SCHOOL STUDENTS’ NATURAL SCIENCE LITERACY EXPRESSION ANALYSING THE TOPIC “ORGANISM NUTRITIONAL RELATIONSHIPS AND ADAPTATION TO THE ENVIRONMENT”." GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 17, no. 2 (December 15, 2020): 85–99. http://dx.doi.org/10.48127/gu-nse/20.17.85.

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Both in Lithuania and abroad, a lot of natural science contests, quiz shows are organised for primary school students. By these events it is sought to motivate the participants, to provide knowledge, to deepen it and expand, to develop research work abilities and skills. Research aim – to analyse and generalise the contest “Lithuanian naturalist” theoretical part task answers, to ascertain what concepts (domestic or scientific) dominate in the contest participant works, to find typical mistakes made by students, and to present recommendations to the teachers. Research sample. Twenty-eight 3rd – 4th form students from 14 different Lithuanian schools, that is, 14 teams (the team consists of two students). Activity sheets were used for the research, in which 10 tasks were presented. An evaluation instruction was prepared for result evaluation. Slides were shown for the students while presenting the tasks. Team members worked in pairs. It was established that the 3rd and the 4th form students were able to make nutrition chains, could explain what it starts with, to ground, why. Contest participants correctly defined what a predator was, and what a victim was. Students had a sufficient understanding why predators were necessary in nature. Students lacked the ability to read the task to the end, attentiveness helping to discern the features. A typical mistake was noticed: part of the students the concepts of an insect and a beetle used as synonyms. Domestic concepts happened to be used. The participation in such contests, and the ability of organisers to lead the students through the science cognition way not only motivates them, but also allows them to believe in such activity meaningfulness. It is experienced how much I know, and together it is felt that still there is where to develop. Having introduced the teachers with the contest tasks, and having discussed with them students’ made typical mistakes, use of concepts, having presented methodological advice how to analyse one or another topic, what methods to use, one can hope for more thorough primary school students’ dialogue with science. Keywords: natural science knowledge and understanding, natural science contest, abilities, primary school students, activity sheet tasks.
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Kortezov, Ivaylo, and Miroslav Marinov. "TWENTY-SIXTH JUNIOR BALKAN MATHEMATICAL OLYMPIAD." Mathematics and Informatics LXV, no. 4 (August 30, 2022): 358–64. http://dx.doi.org/10.53656/math2022-4-3-dva.

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The paper includes the contest paper of JBMO 2022 together with variants of the solutions of the problems, plus comments on them and on the results of the team. The materials included can be useful to the groups for preparation for junior high school math contests.
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Cooper, Terence H., and Michael Dolan. "TEAM and Individual Scores at the 2002 National Soil Judging Contest." Journal of Natural Resources and Life Sciences Education 32, no. 1 (2003): 20–22. http://dx.doi.org/10.2134/jnrlse.2003.0020.

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32

Leitao, Lucas, Manuel Neves, Francisco Pinto, Guilherme Maniezo, Tania Ferreira, Joao Nuno Matos, and Armando Rocha. "2019 IEEE AP-S Student Design Contest - Team KnowAntenna [Education Corner]." IEEE Antennas and Propagation Magazine 62, no. 5 (October 2020): 120–25. http://dx.doi.org/10.1109/map.2020.3012895.

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Smith, D. Randall, Anthony Ciacciarelli, Jennifer Serzan, and Danielle Lambert. "Travel and the Home Advantage in Professional Sports." Sociology of Sport Journal 17, no. 4 (December 2000): 364–85. http://dx.doi.org/10.1123/ssj.17.4.364.

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That the home team wins more than half its games is well-established. One factor said to produce this home advantage is travel between venues, which is seen as disruptive for the visiting team. Unfortunately, the media and athletes have been more supportive of travel effects than the research literature. While players continue to speculate that travel matters, empirical results find little support for travel factors. In the present paper we demonstrate that, at least for some professional sports, team travel can exert a very small influence on the outcome of the contest even after the quality of the teams competing is controlled. We conclude, however, that the belief that some factors confer an advantage to the home team is more the product of social forces than the influence those factors regularly have on game outcomes.
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Xu, Aiping, and Ji Wang. "Experience sharing: Mathematical Contest in Modelling (MCM)." MSOR Connections 15, no. 3 (April 30, 2017): 67. http://dx.doi.org/10.21100/msor.v15i3.428.

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In January 2016, Coventry University’s sigma Mathematics Support Centre (MSC) funded three students for MCM, a multi-day mathematics competition held annually in the USA. This is organised by the Consortium for Mathematics and Its Applications (COMAP) and sponsored by the Mathematical Association of America (MAA), the Society of Industrial and Applied Mathematics (SIAM) and the Institute for Operations Research and the Management Sciences (INFORMS). In this article the team leader and advisor reflect on their experience.
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Trischler, Jakob, Simon J. Pervan, Stephen J. Kelly, and Don R. Scott. "The Value of Codesign." Journal of Service Research 21, no. 1 (July 10, 2017): 75–100. http://dx.doi.org/10.1177/1094670517714060.

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Codesign allows a design team to combine two sets of knowledge that are key to service design: Customer insights into latent user needs and in-house professionals’ conversion of promising new ideas into viable concepts. While some studies highlight the potential of codesign, others are more skeptical pointing to a lack of clarity over how the involvement of customers affects the design process and outcomes. This article addresses this knowledge gap by reporting on a real-world comparison of design concepts generated by codesign teams with those generated by an in-house professional team and a team solely made up of users in the course of a library service ideation contest. The comparison indicates that codesign teams generate concepts that score significantly higher in user benefit and novelty but lower in feasibility. However, these outcomes are only possible in cohesive teams that develop design concepts collaboratively. In contrast, in teams where individuals dominate, conflict, less collaboration, and diminished innovation outcomes are more likely. The findings add to a better understanding of the value of codesign and shed light on the complex relationship between design team composition, intrateam factors, and innovation outcomes. Service designers obtain recommendations for selecting customers, assembling teams, and managing intrateam dynamics to enhance codesign success.
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Pelfrey, Clara, Ann Goldman, and Deborah DiazGranados. "58201 What does team science look like across the CTSA Consortium? A qualitative analysis of the Great CTSA Team Science Contest results." Journal of Clinical and Translational Science 5, s1 (March 2021): 69. http://dx.doi.org/10.1017/cts.2021.581.

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ABSTRACT IMPACT: This paper reveals the myriad techniques that CTSA hubs use to support, promote and expand team science including many ways to involve the community, students, scholars and other multidisciplinary scientists. OBJECTIVES/GOALS: The Great CTSA Team Science Contest (GTSC) was developed in the NCATS Workgroup on Institutional Readiness for Team Science to collect stories describing the many ways hubs were promoting and supporting team science across the CTSA consortium. METHODS/STUDY POPULATION: Our qualitative data analysis examined the different designs from a high level - namely we categorized how many of the stories were competitions for pilot funding, training programs on team science competencies, communication skills training, workshops for educating community collaborators about research and/or training investigators about community-based research, advancing promotion and tenure for team science, etc. We discuss specific examples of different designs and who they were intended to benefit. RESULTS/ANTICIPATED RESULTS: Launched in July 2018, the contest received 170 submissions from 45 unique CTSA hubs. Qualitative analysis addressed the following questions about team science: 1) Who or what group championed it? 2) Who benefitted or who were the intended recipients? 3) What was the desired outcome? (e.g. team science skills, communication skills, getting the community involved, fostering new collaborations, expanding capacity for team science, etc.) 4) What method(s) did they use? 5) What translational science stage was addressed? DISCUSSION/SIGNIFICANCE OF FINDINGS: This analysis includes examples of team science research, resources or interventions including successful team dynamics and knowledge integration. This paper reveals the myriad techniques that CTSA hubs use to support, promote and expand team science including involving the community, students, scholars and other multidisciplinary scientists.
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Volpe, Betty J. "Teacher to Teacher: A Girls' Math Olympiad Team." Mathematics Teaching in the Middle School 4, no. 5 (February 1999): 290–93. http://dx.doi.org/10.5951/mtms.4.5.0290.

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IN 1991 I BEGAN TO COACH THE SIXTHgrade Math Olympiad Team in Candlewood Middle School, a public middle school for grades 6 through 8. The Mathematical Olympiads for Elementary and Middle Schools (MOEMS) is a nonprofit public foundation that provides opportunities for children through grade 6 to experience creative problem solving in a nonthreatening competitive setting throughout the school year. The Math Olympiads holds five olympiad contests, which are given at monthly intervals beginning in the middle of November. Thus, each school has about two and one-half months to get ready for the olympiads. Each olympiad contest contains five verbal problems, each with a time limit. Each team may have a maximum of thirty-five participants. When the olympiads conclude in the middle of March, about two and one-half months remain to discuss and review the olympiad problems and to introduce new topics.
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Mitani, Atsushi, Yuhei Suzuki, and Yuta Tochigi. "Development of Trident Motif Riden Mobile Robot for Robot-Triathlon Robot Contest." Journal of Robotics and Mechatronics 29, no. 1 (February 20, 2017): 269–72. http://dx.doi.org/10.20965/jrm.2017.p0269.

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[abstFig src='/00290001/25.jpg' width='300' text='Trident motif robot Riden' ] The mobile robot Riden uses the trident motif for in the robot-triathlon contest annually held in Hokkaido, Japan. The robot-triathlon contest involves three tasks: line tracing, a wandering forest, and cone stacking. Robots must complete these tasks as fast as possible with autonomous control. This means that function design usually takes priority over aesthetic appeal. We are the only college of design education team taking part. Our teams have done so by developing robots that take both function and aesthetic appeal into account. Based on 3D modeling technology, design education students use their design and modeling skills to design robots that are both aesthetic and functional. Riden was designed using SolidWorks 3D-CAD software and its parts modeled using a 3D printer.
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39

Montmerle, Thierry. "The IAU, from New Worlds to Exoworlds: recollections of a mandate." Proceedings of the International Astronomical Union 13, S349 (December 2018): 90–111. http://dx.doi.org/10.1017/s1743921319000176.

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AbstractThis paper presents my own recollections of the difficult relations that existed between the IAU and a fraction of the public, especially in the USA, following the IAU decision to reclassify Pluto as a dwarf planet at the 2006 General Assembly in Prague, and which ultimately led the IAU to organize the NameExoWorlds international contest to give public names to selected exoplanets and their host stars. In spite of the success of the International Year of Astronomy in 2009, the Pluto controversy continued, and its consequences climaxed during my term (2012-2015), as NASA’s New Horizons probe approached Pluto for a flyby just before the 2015 General Assembly in Honolulu. It was during this period that the IAU launched the NameExoWorlds contest, which also came to a conclusion in Honolulu after over half a million votes were cast from all over the world. While the inside story of how the contest was organized has appeared elsewhere, here I focus on the historical and sociological context that made Pluto such a sensitive issue, especially in the USA, explaining why this contest generated another controversy between the IAU and the New Horizons team. However, after the world-wide success of NameExoWorlds, the IAU and the New Horizons team eventually reached an agreement on finalizing the characterization and names of a number of newly discovered Pluto and Charon surface features (an on-going process), while a new edition of NameExoWorlds is in preparation for the IAU centennial in 2019.
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40

Mills, Brian M., Steven Salaga, and Scott Tainsky. "NBA Primary Market Ticket Consumers: Ex Ante Expectations and Consumer Market Origination." Journal of Sport Management 30, no. 5 (September 2016): 538–52. http://dx.doi.org/10.1123/jsm.2015-0230.

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We add to the recent ticket market literature by using a unique, disaggregated, and proprietary data set of primary market ticket sales transactions from a National Basketball Association team that includes previously unavailable information on date of purchase, customer location, and other consumer demographics. We find that local and out-of-market fans differ in their total purchase amounts, with out-of-market fans spending more than local consumers, on average, and differential spending effects based on the home team win probability. In particular, this differential behavior has important implications for Rottenberg’s uncertainty of outcome hypothesis. We find evidence that interest in visiting team quality dominates interest in perceived contest uncertainty, fitting the reference-dependent preference model in the context of low local team quality. Further, these findings also have important implications related to market segmentation and dynamic ticket pricing in professional sport.
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Cardoso, Rafael C., Tabajara Krausburg, Túlio Baségio, Débora C. Engelmann, Jomi F. Hübner, and Rafael H. Bordini. "SMART-JaCaMo: an organization-based team for the multi-agent programming contest." Annals of Mathematics and Artificial Intelligence 84, no. 1-2 (April 30, 2018): 75–93. http://dx.doi.org/10.1007/s10472-018-9584-z.

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42

Kortezov, Ivaylo. "Selection and Participation of the Team of Bulgaria in the XXIV JBMO 2020." Mathematics and Informatics LXIV, no. 1 (February 25, 2021): 8–23. http://dx.doi.org/10.53656/math2021-1-1-pod.

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The article contained an overview of the selection and preparation of the team of Bulgaria in the Junior Balkan Mathematical Olympiad 2020, the contest itself and the presentation of the team. The included materials can be useful in the preparation for math competitions in the junior high school.
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43

Kim, Byung-Gyu, and Dong-San Jun. "Artificial Intelligence for Multimedia Signal Processing." Applied Sciences 12, no. 15 (July 22, 2022): 7358. http://dx.doi.org/10.3390/app12157358.

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44

Fulkerson, Paul. "Getting the Most From a Problem." Arithmetic Teacher 40, no. 3 (November 1992): 178–79. http://dx.doi.org/10.5951/at.40.3.0178.

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45

Kuca, Sharon, Lindsey McKinney, and Cia Johnson. "PSIV-33 The Animal Welfare Assessment Contest® as a Tool to Promote Animal Welfare Education." Journal of Animal Science 98, Supplement_4 (November 3, 2020): 468. http://dx.doi.org/10.1093/jas/skaa278.815.

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Abstract Established in 2001, the Animal Welfare Assessment Contest® (AWJAC®) aims to be an innovative educational tool for enhancing understanding and awareness of welfare issues affecting animals used for human purposes (e.g., research, agriculture, entertainment, companionship). The contest is open to participation by veterinary, undergraduate, and graduate students who may participate as individuals or as part of a team. A limited number of veterinarians are also eligible to compete as non-placing participants. Participation in the contest entails assessment of live and computer-based scenarios encompassing data, photographs, and videos of animals in comparable situations. Students then use the information obtained to rank the welfare of the animals in those situations on the basis of physiologic and behavioral indicators, with attention to facilities and management, and present their analyses orally to expert judges. The species featured change each year of the contest. At the completion of each contest, participants and coaches are asked to anonymously complete a written survey. The quantitative and qualitative results of this survey are used to determine if the contest has achieved its aims and incorporate suggestions for improvement of future contests. The majority of survey respondents from the five contests held between 2014–2018 report they either strongly agree or agree that the AWJAC increased their knowledge of animal welfare science (98%, n = 549) and was an overall valuable experience (99%, n = 547) that they would recommend to their peers (98%, n = 550). Respondents cited networking opportunities and diversity of species featured in the contest as key reasons the contest is valuable. Given these results, the AWJAC is successfully achieving its aims to increase animal welfare knowledge in an innovative way.
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46

Ronglan, Lars Tore. "Building and Communicating Collective Efficacy: A Season-Long In-Depth Study of an Elite Sport Team." Sport Psychologist 21, no. 1 (March 2007): 78–93. http://dx.doi.org/10.1123/tsp.21.1.78.

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The purpose of this study was to examine the production and regaining of collective efficacy within an elite sport team during a season. The fieldwork was possible because the author was an assistant coach on a women’s handball team participating in the World Championships and the Olympics. Acting as a participant observer during 1 year, the author observed efficacy-building processes from within the team. The fieldwork was supplemented by 17 qualitative interviews after the season. The study showed that production of collective efficacy was an interpersonal process, brought about by perceptions of previous performances, interpretations of team history, preparations for the upcoming contest, common rituals, and persuasive actions. When the team was confronted with failures, however, team-efficacy beliefs were vulnerable and needed constant reinforcement.
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Chao, Jie, and Hang Gong. "FSAE Racing Gear Selection and Shifting Agencies Choose to Discuss the Impact of Car Drivers." Applied Mechanics and Materials 721 (December 2014): 187–90. http://dx.doi.org/10.4028/www.scientific.net/amm.721.187.

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FSC is a Formula One car contest car works by the universities or auto-related professional school students team up to participate in the design and manufacture of automotive competition. All participating teams in accordance with the rules and race car manufacturing standards, in a year's time to design and manufacture an accelerating, braking, handling, and so has excellent performance of small single-seater racing leisure, to successfully complete all or Part of the event part of the game. This article discusses the transmission of choice for car drivers.
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48

Norsworthy, Jason K., Nilda R. Burgos, and Lawrence R. Oliver. "Student Perspectives on the Southern Weed Contest." Weed Technology 21, no. 4 (December 2007): 1093–100. http://dx.doi.org/10.1614/wt-06-191.1.

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The annual Southern Weed Contest has been a valuable asset for training graduate students in the applied aspects of weed science since its inception in 1980. Recently, participation in the contest has declined, which spurred the need to assess the contest's utility. Past participants in the contest from 1980 through 2004 were surveyed (1) to determine their perception of the importance, impact, and need for a weed contest activity in the southern region; and (2) to determine whether participation in the contest is contingent upon availability of study material resources and level of emphasis placed on the contest at each university. A total of 88 of 134 electronic surveys was returned, with at least 1 survey from each of the 14 universities in the southern region. Most participants (93%) expressed having had a pleasurable experience in the contest. Fifty-five percent of the respondents indicated that the contest either “increased” or “may have increased” their employment opportunities. Ninety-two percent of the respondents indicated that they had access to “excellent” or “adequate” resources to prepare for the contest. Ninety-eight percent of the respondents felt that the contest is still needed. Faculty involvement in student preparation was closely linked to team performance in the contest. There were numerous ideas put forth to increase participation along with ways to make the contest more interesting and relevant with the changing times. With less than 25% of the graduate students in the southern region competing in the contest for the last 3 years, there is obviously a disconnect between the apparent benefits of participation and the number of students taking advantage of it. However, participation alone without preparation does little to instill within students the confidence and knowledge necessary to make the contest an enjoyable experience. Ultimately, the future of the Southern Weed Contest rests on weed science faculty involvement from each university in the southern region and on recruitment of graduate students.
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Morahan-Martin, Janet. "Should Peers' Evaluations be Used in Class Projects?: Questions regarding Reliability, Leniency, and Acceptance." Psychological Reports 78, no. 3_suppl (June 1996): 1243–50. http://dx.doi.org/10.2466/pr0.1996.78.3c.1243.

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This is a description of use of a rating system in which both students (peers) and an instructor evaluated the performance of 32 debate teams and 136 peer team members, with peers' and the instructor's evaluations being equally weighted in assigning grades. Peer evaluation was psychometrically reliable. Peers and instructor were similar in evaluating defensive and offensive debate performance, but peers gave more favorable ratings than the instructor for presentation and research. Over-all, the rating system was perceived by participants as fair and not a popularity contest. Most peers reported that they were comfortable as evaluators.
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50

Gong, Hang, Yao Ping Li, and Jie Chao. "FSAE Race Car Engine Options on the Impact of Vehicle Design." Applied Mechanics and Materials 721 (December 2014): 28–31. http://dx.doi.org/10.4028/www.scientific.net/amm.721.28.

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FSC is a Formula One car contest car works by the universities or auto-related professional school students team up to participate in the design and manufacture of automotive competition. All participating teams in accordance with the rules and race car manufacturing standards, in a year's time to design and manufacture an accelerating, braking, handling, and so has excellent performance of small single-seater racing leisure, to successfully complete all or Part of the event part of the game. This article discusses the single-cylinder engine and four-cylinder engine of the car design different vehicle.
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