Dissertations / Theses on the topic 'Teaching aspects in digital games'
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Pettersson, Izabella, and Ola Wictorin. "Matematiklärande genom digitala lärspel : En analys av digitala lärspel för årskurs 4–6 med fokus på matematiska kompetenser." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84757.
Full textJonsson, Sandra. "Are games more than fun? : Motivational aspects on digital games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63288.
Full textKluge, Jacob, and Jonas Bjärnmark. "Digital Games and Language Learning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-31841.
Full textHabgood, Matthew Peter Jacob. "The effective integration of digital games and learning content." Thesis, University of Nottingham, 2007. http://eprints.nottingham.ac.uk/10385/.
Full textJin, Chengyue. "Game narrative conveyed through visual elements in digital games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20104.
Full textZhu, Jun Chao. "The evolution of official media reports on video games :a case study of the People's Daily." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953768.
Full textTirén, Stina. "Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36072.
Full textLealdino, Filho Pedro. "Jogo digital educativo para o ensino de matemática." Universidade Tecnológica Federal do Paraná, 2014. http://repositorio.utfpr.edu.br/jspui/handle/1/1442.
Full textWestin, Thomas. "Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-141340.
Full textRăzman, Diana Cristina. "Press ‘F’ to pay respects : Grief and memorialization in video games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20098.
Full textTjernberg, Wilmer. "Tabletop game player experience in the age of digitization : Social and material aspects of play." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20134.
Full textSutcliffe, Tami. "Exploring Naming Behavior in Personal Digital Image Collections: the Iconology and Language Games of Pinterest." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699943/.
Full textMáthé, Melinda. "Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers." Licentiate thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-181004.
Full textRazak, Aishah Abdul. "Enhancing teaching and learning using digital games-based learning (DGBL) within the curriculum for excellence (CtE) : an exploratory study." Thesis, University of the West of Scotland, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.751390.
Full textFredriksson, Anncharlotte, and Ramirez Vanessa Mårtensson. "Teacher attitudes and practices regarding the use of digital educational games for student motivation in the English language classroom." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43416.
Full textTam, Long-fai Frankie, and 譚朗暉. "Develop problem solving skills in secondary mathematics classroom through digital game design." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B47469262.
Full textAmarius, Sebastian, and Oliver Fredriksson. "Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44779.
Full textPinto, Ivete Martins. "Ambientes tecnológicos lúdicos de autoria (ATLA): espaços de criação e experimentação para o aprendizado." reponame:Repositório Institucional da FURG, 2012. http://repositorio.furg.br/handle/1/4837.
Full textCosta, Douglas Geraldo. "Tecnologias digitais da informa??o e da comunica??o aplicadas ? educa??o: an?lise pedag?gica de jogos digitais." UFVJM, 2016. http://acervo.ufvjm.edu.br/jspui/handle/1/1016.
Full textWakefield, Jenny S. "A Phenomenology of Fostering Learning: Alternate Reality Games and Transmedia Storytelling." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849769/.
Full textHamm, Breanna H. "Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308576036.
Full textSilva, Hudson William da. "Estudo sobre as potencialidades do jogo digital Minecraft para o ensino de Proporcionalidade e Tópicos de Geometria." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/20273.
Full textCress, Bradley D. "Design and Development of a Digital Game-Based Learning Module on Transportation." Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Full textVieira, Izana Weber. "Análise de jogos digitais infantis para o ensino e aprendizagem de História das Artes." Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/18165.
Full textDamasceno, Vanessa Doumid. "O jogo digital nos processos de ensino aprendizagem de língua portuguesa: um estudo através das seqüências narrativas." Universidade do Vale do Rio do Sinos, 2006. http://www.repositorio.jesuita.org.br/handle/UNISINOS/2553.
Full textSilva, Fabricio. "Jogos digitais como suporte para o ensino e aprendizagem em história." Universidade Estadual Paulista (UNESP), 2017. http://hdl.handle.net/11449/152796.
Full textWyn-Jones, Caspian, and Jacob Blomqvist. "Pedagogers resonemang kring digitala spel i verksamheten." Thesis, Högskolan i Gävle, Didaktik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-33096.
Full textArvidsson, Malin, and Mattias Liljegren. "Gamification : Hur spelerfarenhet påverkar gamifications motiverandeeffekt inom skolan." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-43253.
Full textFernandes, Marcelo. "Aplicação do jogo ludo atomística no ensino de química." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/7188.
Full textSamuelson, Gustav. "Pixel art - The Medium of Limitation : A qualitative study on how experienced artists perceive the relationship between restrictions and creativity." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-178771.
Full textSavonitti, Gabriel Almeida. "Jogos digitais e aprendizagem: características e potencial dos games de entretenimento para o ensino do inglês como segunda língua." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/20557.
Full textPeixoto, Artur Duarte. "Jogar com a história : concepções de tempo e história em dois jogos digitais baseados na temática da Revolução Francesa." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/157133.
Full textSilva, Filho Supercil Mendes da. "Desenvolvimento de jogos digitais por alunos do ensino médio para o desenvolvimento de conceitos químicos." Universidade Federal de Goiás, 2015. http://repositorio.bc.ufg.br/tede/handle/tede/5389.
Full textGomes, Leonardo Augusto de Figueiredo. "Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais." Universidade Estadual da Paraíba, 2017. http://tede.bc.uepb.edu.br/jspui/handle/tede/3010.
Full textRino, Marcelo Valério. "Estratégias para a utilização de jogos digitais e tecnologias emergentes no ensino de linguagem de programação." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/154090.
Full textSvensell, Elin, and Amanda Öberg. "Vilken karaktär väljer du? : Karaktärsval i digitala spel och klädernas roll." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-183615.
Full textCentenaro, Franciele Knebel. "INVESTIGAÇÃO DE UMA ABORDAGEM PEDAGÓGICA PARA O ENSINO DE LÍNGUA INGLESA POR MEIO DE JOGOS DIGITAIS." Universidade Federal de Santa Maria, 2016. http://repositorio.ufsm.br/handle/1/10683.
Full textRăzman, Diana Cristina. "Replaying history : Accuracy and authenticity in historical video game narratives." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18962.
Full textMenezes, Janaína. "Jogos sociais digitais como ambiente de aprendizagem da língua inglesa." Universidade do Vale do Rio dos Sinos, 2013. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3532.
Full textGrödem, Tim. "Co-authorial narrative : Attempting to draw a border in the no man’s land that is emergent narrative." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20100.
Full textGetchell, Kristoffer M. "Enabling exploratory learning through virtual fieldwork." Thesis, University of St Andrews, 2010. http://hdl.handle.net/10023/923.
Full textRodrigues, Jeanne Jesuíno Cardoso. "Jogos digitais : uma experiência de aprendizagem de língua inglesa em uma escola pública." Universidade Federal de Uberlândia, 2017. https://repositorio.ufu.br/handle/123456789/20920.
Full textNeilan, Judith A. "Desktop publishing and photo manipulation : a survey of Indiana high school publications advisors." Virtual Press, 1999. http://liblink.bsu.edu/uhtbin/catkey/1137674.
Full textÖrtendahl, Jennelie. "Ett hav av matematikapplikationer, och att hitta rätt : En analys av matematikapplikationer som används i grundskolans tidigare år." Thesis, Karlstads universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-57081.
Full textBernström, Adam. "Digitala verktyg - framtidens lärande? : En kvalitativ studie om vad lärare anser om digitala verktyg, dess möjligheter och utmaningar." Thesis, Högskolan i Jönköping, Högskolan för lärande och kommunikation, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44925.
Full textDalvit, Lorenzo. "Multilingualism and ICT education at Rhodes University: an exploratory study." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1003556.
Full textLjunglöv, Robin. "Prestation, intresse, engagemang, uppskattning : Skillnader i upplevelse av en virtuell lärmiljö mellan matematiskt hög- och lågpresterande elever." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69260.
Full textFerreira, Filipe André Sousa. "Digital games and mathematic education: an integrative review." Master's thesis, 2018. http://hdl.handle.net/1822/56975.
Full textHuang, Hsiu-Ling, and 黃秀玲. "Research on the Application of Digital Games in High School Program Language Teaching." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/2duxyc.
Full textLin, Wu-Yan, and 林武諺. "A Study on the Implementation of Digital Gamification-Learning By E-books and Teaching Games." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/60576185771377764465.
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