Dissertations / Theses on the topic 'Task oriented dialogue system'
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ISOMURA, Naoki, Fujio TORIUMI, and Kenichiro ISHII. "EVALUATION METHOD OF NON-TASK-ORIENTED DIALOGUE SYSTEM BY HMM." INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2006. http://hdl.handle.net/2237/10479.
Full textYang, Fan. "Directing the flow of conversation in task-oriented dialogue." Full text open access at:, 2008. http://content.ohsu.edu/u?/etd,625.
Full textBalaraman, Vevake. "Leveraging Domain Information for Data Driven Task-Oriented Dialogue Systems." Doctoral thesis, Università degli studi di Trento, 2022. http://hdl.handle.net/11572/339652.
Full textLinné, Christoffer, and Pontus Olausson. "Crowdsourcing av data för Hybrid Code Networks." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281968.
Full textUppgiftsorienterade dialogsystem är ett populärt sätt för företag att generera extra värde både internt och för kunder. Moderna modeller för dessa dialogsystem som använder neurala nätverk för att möjliggöra träning direkt på skriftliga dialoger är väldigt datahungriga, vilket försvårar implementationen av dessa. Crowdsourcing är en attraktiv lösning för att generera denna typ av träningsdata, men metoden kommer även med flera svårigheter. Vi introducerar en ny metod för generering av träningsdata som bygger på parallell crowdsourcing av dialoger, samt crowdsourcad kvalitetsgranskning. Vi använder denna metod för att samla in ett litet dataset som utspelar sig inom domänen busschaufför-resenär. Vi menar att denna metod erbjuder ett effektivt sätt att samla in nya, högkvalitativa dataset. Hybrid Code Networks är en modell för dialogsystem som kombinerar ett neuralt nätverk med domänspecifik kunskap, och som på så sätt kräver en betydligt mindre mängd träningsdata än andra liknande dialogsystem för att uppnå jämförbar prestanda. Genom att kombinera Hybrid Code Networks med vår nya metod för generering av träningsdata menar vi att man kan sänka tröskeln för att implementera uppgiftsorienterade dialogsystem på domäner med otillräcklig träningsdata. Vi implementerar Hybrid Code Networks och tränar implementationen på det insamlade datasetet, och uppnår goda resultat.
Veron, Mathilde. "Systèmes de dialogue apprenant tout au long de leur vie : de l'élaboration à l'évaluation." Electronic Thesis or Diss., université Paris-Saclay, 2022. http://www.theses.fr/2022UPASG089.
Full textTask-oriented dialogue systems, more commonly known as chatbots, are intended to perform tasks and provide the information required by a user in a conversation in a specific domain (e.g., train booking). These systems have been widely adopted by many companies. However, they suffer in practice from some limitations: (1) they are dependent on the training data needed to obtain a performing system, (2) they lack flexibility and perform poorly as soon as the case encountered in practice moves away from the data seen during development, and (3) it is difficult to adapt them over time to new elements that appear given the inevitable evolution of the world, of the requirements of the designers and users. Thus, we apply Lifelong Learning (LL) to task-oriented dialogue systems. We define LL as the ability of a system to be applied to and learn multiple tasks over time, in production, autonomously, continuously, and interactively. Three steps must be performed in autonomy by the system: (1) Detect the presence of a new element, (2) extract and identify the new element, and (3) adapt the system components associated with this element. As part of this thesis and given the complexity of LL, we focus our work on three subproblems associated with LL dialogue systems. As a first step, we propose a first methodology for the continuous and time-dependent evaluation of on-the-job learning dialogue systems. This type of learning is close to LL but puts aside the multitask aspect. We also describe a task-oriented dialogue system capable of improving its slot detection on-the-job via the autonomous annotation of data collected during its interactions. We evaluate this system through two adaptation methods using our methodology and show interest in a continuous evaluation over time. As a second step, we focus on the innovative study of interlingual transfer when applying continual learning to a language sequence. Indeed, transfer and continual learning are two main aspects of LL. We perform this study on the slot-filling task using multilingual BERT. We observe substantial forward transfer capabilities despite the presence of forgetting and demonstrate the capabilities of a model trained in a continual manner. As a third step, we study inter-domain transfer in the context of zero-shot learning. We carry out this study on a task that requires considering the whole dialogue and not only the current turn, which corresponds to the dialogue state tracking task. We first study the generalization and transfer capabilities of an existing model on new slot values. Then, we propose some model variants and a method able to improve the zero-shot performance of the model on new types of slots belonging to a new domain
Bouguelia, Sara. "Modèles de dialogue et reconnaissance d'intentions composites dans les conversations Utilisateur-Chatbot orientées tâches." Electronic Thesis or Diss., Lyon 1, 2023. http://www.theses.fr/2023LYO10106.
Full textDialogue Systems (or simply chatbots) are in very high demand these days. They enable the understanding of user needs (or user intents), expressed in natural language, and on fulfilling such intents by invoking the appropriate back-end APIs (Application Programming Interfaces). Chatbots are famed for their easy-to-use interface and gentle learning curve (it only requires one of humans' most innate ability, the use of natural language). The continuous improvement in Artificial Intelligence (AI), Natural Language Processing (NLP), and the countless number of devices allow performing real-world tasks (e.g., making a reservation) by using natural language-based interactions between users and a large number of software enabled services.Nonetheless, chatbot development is still in its preliminary stage, and there are several theoretical and technical challenges that need to be addressed. One of the challenges stems from the wide range of utterance variations in open-end human-chatbot interactions. Additionally, there is a vast space of software services that may be unknown at development time. Natural human conversations can be rich, potentially ambiguous, and express complex and context-dependent intents. Traditional business process and service composition modeling and orchestration techniques are limited to support such conversations because they usually assume a priori expectation of what information and applications will be accessed and how users will explore these sources and services. Limiting conversations to a process model means that we can only support a small fraction of possible conversations. While existing advances in NLP and Machine Learning (ML) techniques automate various tasks such as intent recognition, the synthesis of API calls to support a broad range of potentially complex user intents is still largely a manual, ad-hoc and costly process.This thesis project aims at advancing the fundamental understanding of cognitive services engineering. In this thesis we contribute novel abstractions and techniques focusing on the synthesis of API calls to support a broad range of potentially complex user intents. We propose reusable and extensible techniques to recognize and realize complex intents during humans-chatbots-services interactions. These abstractions and techniques seek to unlock the seamless and scalable integration of natural language-based conversations with software-enabled services
Schaub, Léon-Paul. "Dimensions mémorielles de l'interaction écrite humain-machine ˸ une approche cognitive par les modèles mnémoniques pour la détection et la correction des incohérences du système dans les dialogues orientés-tâche." Electronic Thesis or Diss., université Paris-Saclay, 2022. http://www.theses.fr/2022UPASG023.
Full textIn this work, we are interested in the place of task-oriented dialogue systems in both automatic language processing and human-machine interaction. In particular, we focus on the difference in information processing and memory use, from one turn to the next, by humans and machines, during a written chat conversation. After having studied the mechanisms of memory retention and recall in humans during a dialogue, in particular during the accomplishment of a task, we hypothesize that one of the elements that may explain why the performance of machines remains below that of humans, is the ability to possess not only an image of the user, but also an image of oneself, explicitly summoned during the inferences linked to the continuation of the dialogue. This translates into the following three axes for the system. First, by the anticipation, at a given turn of speech, of the next turn of the user. Secondly, by the detection of an inconsistency in one's own utterance, facilitated, as we demonstrate, by the anticipation of the user's next turn as an additional cue. Finally, by predicting the number of remaining turns in the dialogue in order to have a better vision of the dialogue progression, taking into account the potential presence of an incoherence in one's own utterance, this is what we call the dual model of the system, which represents both the user and the image that the system sends to the user. To implement these features, we exploit end-to-end memory networks, a recurrent neural network model that has the specificity not only to handle long dialogue histories (such as an RNN or an LSTM) but also to create reflection jumps, allowing to filter the information contained in both the user's utterance and the dialogue history. In addition, these three reflection jumps serve as a "natural" attention mechanism for the memory network, similar to a transformer decoder. For our study, we enhance a type of memory network called WMM2Seq (sequence-based working memory network) by adding our three features. This model is inspired by cognitive models of memory, presenting the concepts of episodic memory, semantic memory and working memory. It performs well on dialogue response generation tasks on the DSTC2 (human-machine in the restaurant domain) and MultiWOZ (multi-domain created with Wizard of Oz) corpora; these are the corpora we use for our experiments. The three axes mentioned above bring two main contributions to the existing. Firstly, it adds complexity to the intelligence of the dialogue system by providing it with a safeguard (detected inconsistencies). Second, it optimizes both the processing of information in the dialogue (more accurate or richer answers) and the duration of the dialogue. We evaluate the performance of our system with firstly the F1 score for the entities detected in each speech turn, secondly the BLEU score for the fluency of the system utterance and thirdly the joint accuracy for the success of the dialogue. The results obtained show that it would be interesting to direct research towards more cognitive models of memory management in order to reduce the performance gap in a human-machine dialogue
Kowtko, J. C. "The function of intonation in task-oriented dialogue." Thesis, University of Edinburgh, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.508706.
Full textCarletta, Jean. "Risk-taking and recovery in task-oriented dialogue." Thesis, University of Edinburgh, 1992. http://hdl.handle.net/1842/20370.
Full textSotillo, Catherine Frances. "Phonological reduction and intelligibility in task-oriented dialogue." Thesis, University of Edinburgh, 1997. http://hdl.handle.net/1842/21544.
Full textLouvan, Samuel. "Low-Resource Natural Language Understanding in Task-Oriented Dialogue." Doctoral thesis, Università degli studi di Trento, 2022. http://hdl.handle.net/11572/333813.
Full textDavies, B. L. "An empirical examination of cooperation, effort and risk in task-oriented dialogue." Thesis, University of Edinburgh, 1997. http://hdl.handle.net/1842/18133.
Full textBarange, Mukesh. "Task-oriented communicative capabilities of agents in collaborative virtual environments for training." Thesis, Brest, 2015. http://www.theses.fr/2015BRES0013/document.
Full textGrowing needs of educational and training requirements motivate the use of collaborative virtual environments for training (CVET) that allows human users to work together with autonomous agents to perform a collective activity. The vision is inspired by the fact that the effective coordination improves productivity, and reduces the individual and team errors. This work addresses the issue of establishing and maintaining the coordination in a mixed human-agent teamwork in the context of CVET. The objective of this research is to provide human-like conversational behavior of the virtual agents in order to cooperate with a user and other agents to achieve shared goals.We propose a belief-desire-intention (BDI) like Collaborative Conversational agent architecture(C2BDI) that treats both deliberative and conversational behaviors uniformly as guided by the goal-directed shared activity. We put forward an integrated model of coordination which is founded on the shared mental model based approaches to establish coordination in a human-agent teamwork. We argue that natural language interaction between team members can affect and modify the individual and shared mental models of the participants. Finally, we describe the cultivation of coordination in a mixed human-agent teamwork through natural language conversation. In order to establish the strong coupling between decision making and the collaborative conversational behavior of the agent, we propose first, the Mascaret based semantic modeling of human activities and the VE, and second, the information state based context model. This representation allows the treatment of semantic knowledge of the collaborative activity and virtual environment, and information exchanged during the dialogue conversation in a unified manner. This knowledge can be used by the agent for multiparty natural language processing (understanding and generation) in the context of the CEVT. To endow the communicative capabilities to C2BDI agent, we put forward the information state based approach for the natural language processing of the utterances. We define collaborative conversation protocols that ensure the coordination between team members. Finally, in this thesis, we propose a decision making mechanism, which is inspired by the BDI based approach and provides the interleaving between deliberation and conversational behavior of the agent. We have applied the proposed architecture to three different scenarios in the CVET. We found that the multiparty collaborative conversational behavior of C2BDI agent is more constructive and facilitates the user to effectively coordinate with other team members to perform a shared task
Golby, Christopher. "User-centred design of a task-oriented upper-limb assessment system for stroke." Thesis, University of Warwick, 2015. http://wrap.warwick.ac.uk/72926/.
Full textBaggs, Edward. "Acting in a populated environment : an ecological realist enquiry into speaking and collaborating." Thesis, University of Edinburgh, 2015. http://hdl.handle.net/1842/16200.
Full textCanducci, Marco. "End-to-End Goal-Oriented Conversational Agent for Risk Awareness." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20381/.
Full textSmith, Jill Yvonne. "Communication Quality in Information Systems Development: The Effect of Computer-Mediated Communication on Task-Oriented Problem Solving." Thesis, North Texas State University, 1986. https://digital.library.unt.edu/ark:/67531/metadc331600/.
Full textde, la Vara González José Luis. "Business process-based requirements specification and object-oriented conceptual modelling of information systems." Doctoral thesis, Universitat Politècnica de València, 2011. http://hdl.handle.net/10251/11445.
Full textDe La Vara González, JL. (2011). Business process-based requirements specification and object-oriented conceptual modelling of information systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/11445
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Lee, John Ray. "Conversations with an intelligent agent-- modeling and integrating patterns in communications among humans and agents." Diss., University of Iowa, 2006. http://ir.uiowa.edu/etd/61.
Full textOwaied, H. H. "A computer assisted learning system for reliability engineering : A PROLOG-oriented model devised for the acquisition of domain specific knowledge using a subset of English language dialogue and cognitive psychology principles." Thesis, University of Bradford, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.381436.
Full textBenhalima, Djamel-Eddine. "Contribution à la conception d'un système d'analyse expérimentale SICOPE fondée sur une approche orientée-objet : Application à la communication graphique." Valenciennes, 1995. https://ged.uphf.fr/nuxeo/site/esupversions/3eea74bf-26cc-473d-9ec6-11405b54fb6c.
Full textMEDEIROS, Francisco Petrônio Alencar de. "Projeto e implementação de módulo TAOS-Graph da ferramenta iTAOS para análise e modelagem da tarefa." Universidade Federal de Campina Grande, 2003. http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/1557.
Full textMade available in DSpace on 2018-08-27T17:05:09Z (GMT). No. of bitstreams: 1 FRANCISCO PETRÔNIO ALENCAR DE MEDEIROS - DISSERTAÇÃO PPGCC 2003..pdf: 3495874 bytes, checksum: 26f2cedd183b05f7571147e29242352b (MD5) Previous issue date: 2003-02-26
Esse trabalho apresenta o processo de construção e implementação do módulo TAOSGraph da ferramenta iTAOS. iTAOS é uma ferramenta gráfica que implementa o formalismo TAOS (Task and Action Oriented System) concebida para acompanhar o projetista de interfaces durante a fase de análise e descrição da tarefa dentro de um processo de desenvolvimento de interfaces, verificando a completude e consistência da representação. TAOS-Graph foi desenvolvido utilizando a metodologia MEDITE, uma metodologia guiada por modelos e baseada na tarefa para construção de interfaces ergonômicas. Os artefatos gerados ao final de cada etapa do processo de desenvolvimento de TAOS-Graph foram: a descrição TAOS da tarefa, a especificação conceitual da interação e o código da interface. Como recomenda a metodologia, foi realizada uma inspeção de conformidade da ferramenta iTAOS com as partes 14 (Menus), 16 (Manipulação direta) e 17 (Formulários) do padrão ISO 9241.
This work presents the process of construction and implementation of the TAOSGraph module of the iTAOS tool. iTAOS is a graphical tool that implements the TAOS formalism (Task and Action Oriented System) and is responsible for accompanying the interface designer (iTAOS user) during domain task’s description and analysis phases within the interface development process, verifying the completeness and the consistency of the representation. TAOS-Graph was developed using the methodology MEDITE, a methodology guided for models and based in the task for construction of ergonomic interfaces. The artefacts generated to the end of each stage of the development process of TAOS-Graph had been: description TAOS of the task, the conceptual specification of the interaction and the code of the interface. As recommends the methodology, iTAOS was carried through an inspection of conformity with the parts 14, 16 and 17 of the standard ISO 9241.
Wengerd, Lauren Rachel. "Advancing Rehabilitation Research Through Characterization of Conventional Occupational Therapy for Adult Stroke Survivors with Upper Extremity Hemiparesis." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1574743933864793.
Full textMgijima-Msindwana, Mirriam Miranda Nomso. "Implementing Educational Innovations: The case of the Secondary School Curriculum Diversification Programme in Lesotho." University of the Western Cape, 1991. http://hdl.handle.net/11394/8434.
Full textBetween 1974 and 1982 the MOE introduced in two phases the diversification programme [SSCDP] which sought to establish practical subjects in the secondary school curriculum. This study examines the sustainability of implementation efforts beyond project expiry. It was hypothesised that SSCDP is not working as originally intended. The broad research problem was framed thus: What implementation response arises from an open-ended innovation policy? Subsidiary questions are: 1. How far have the policy-makers communicated the meaning of SSCDP and what factors account for mismatches between policy intentions and innovation practice? 2. What is the response of Project schools and what factors explain variation in response? 3. What is their significance for the sustainability of SSCDP? The analysis draws key concepts from the innovation literature on models and strategies of planned change; relationships in the implementation hierarchy; determinants of and orientations to the implementation process. Centred around qualitative research methods, the investigation utilises data from project documents, semi-structured interviews and from observations during school visits. Findings show an overall low level of implementation that varies among project schools. This is attributed to: Poor interpretation of SSCDP goals; Deficiencies in the implementation management; Idiosyncratic school behaviours. The study concludes that the 'practitioner-policy-maker' discrepancy is significant, hence the gap between policy intents and innovation practice. The gap is not regarded so much as an ultimate failure of the programme but as a necessary condition that allows for mutual adaptation between the innovation and its setting. This is reflected in the varied patterns of implementation response, classified as the: faithful; negotiators; selective adaptors; expansionists; and reductionist. As a policy-oriented study aiming at providing an 'improvement value', the findings lead to a proposal of improvements in the strategies of managing change in three areas: shifting focus from an adoption to an implementation perspective. Recognising implementation as a process dependent on a mutual linkage relationship among participants. Recognising schools as important bearers of change. These three are crucial factors in the implementation-sustainability relationship.
伊藤, 和明, Kazuaki Ito, 由紀子 山口, Yukiko Yamaguchi, 信夫 河口, Nobuo Kawaguchi, 茂樹 松原, Shigeki Matsubara, 康善 稲垣, and Yasuyoshi Inagaki. "拡張性を備えたオープンな電話対話システム開発ツールTEDDI." 情報処理学会, 2002. http://hdl.handle.net/2237/6885.
Full textKao, Shuo-Hung, and 高碩宏. "Antifire-bot:Intelligent Task-Oriented Dialogue System for Conflagration Evacuation." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/4976jw.
Full text國立交通大學
土木工程系所
106
In this study, an attempt was made to develop a conversational bot for assisting people evacuate in case of fire. Whether civilians could adequately evacuate in the event of a fire depends on the dynamics between their behavior and the characteristics of buildings and burning fires. When a fire occurs, people have limited knowledge about fire, which makes it difficult to assess the scenario in time while the fire is spreading. However, it is of paramount importance whether people can effectively escape within a limited time and space. In this study, an evacuation decision-making model is proposed, based on literature review on evacuation simulations based on pedestrian flow correlation theory the experience of fire survival experts. Moreover, the interaction between the evacuation decision-making model, dialogue-based system, decision tree recommendation method, and the applicability and limitation of the human-computer interaction mode are discussed. Under the limitation mode of human-computer interaction, this study used the time of evacuation as the main limitation of successful escape. Using Natural Language Processing and Conversational User Interfaces, Messenger was used as a platform to explore the impact of dialogue-type robots on fire evacuee patterns in the event of fire. It is hoped that the results of this study will be useful for establishing or reviewing guidelines or standard procedures for fire evacuation and fire drills.
Lee, Chih-Wei, and 李致緯. "Improved Task-Oriented and Non-Task-Oriented Dialogue Systems: Language Learning Dialogue Game and Chatbot as Examples." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/ykwseq.
Full textDeVault, David. "Contribution tracking participating in task-oriented dialogue under uncertainty." 2008. http://hdl.rutgers.edu/1782.2/rucore10001600001.ETD.17459.
Full textLopes, Nuno Tiago Tavares. "Privacy-oriented Task Orchestration System for IoT Networks." Master's thesis, 2021. https://hdl.handle.net/10216/135475.
Full textLopes, Nuno Tiago Tavares. "Privacy-oriented Task Orchestration System for IoT Networks." Dissertação, 2021. https://hdl.handle.net/10216/135475.
Full textKim, Joong Nam. "An agent-based cockpit task management system : a task-oriented pilot-vehicle interface." Thesis, 1994. http://hdl.handle.net/1957/35306.
Full textWU, JIAN-CHANG, and 吳建昌. "The design of a semi-task-oriented robot programming system." Thesis, 1986. http://ndltd.ncl.edu.tw/handle/81910765457555663428.
Full textChang, Ku-Yaw, and 張顧耀. "A Pattern-Oriented Medical Imaging System And Its Task Guide." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/rr3skh.
Full text國立成功大學
電機工程學系碩博士班
90
Research in three-dimensional(3D) medical imaging has its roots in the 1970s, and has now been used clinically. At National Cheng-Kung University, we have been developed an interactive medical imaging system called Discover, which provides not only two-dimensional(2D) and 3D imaging analysis and generation functions, but also the function of interpolating 2D images to produce 3D data. Although the domain algorithms are very important, we also believe a well-structured system architecture is a key element of our system’s continuous growth. Meanwhile, it remains an important topic to help physicians use such an advanced and complex system like Discover. In this thesis, we first propose a new object interpolation method called multi-tuple interpolation, whose main feature is to take the global information of a real 3D object into consideration. Experiments on both synthetic and real medical images demonstrate our new approach can provide better results. We also introduce the Document-View-Presentation pattern, which is the basis of Discover’s system architecture, and describe how other constituent patterns are interwoven with each other. Our experience shows that the reusability and generalization of command objects do help reduce our maintenance efforts. Finally, we propose the ‘task guide’ concept to help use a complex application system, and implement this idea in Discover. A task guide is in essence an HTML document, which records a user’s steps of accomplishing a particular task. Other users can refer to the recorded steps of a task guide, and use this guide as a kind of user interface to work on other similar tasks. The same idea and its underlying mechanisms, i.e. HyperControl and HyperRecord, can also be applied to a variety of applications.
Khankan, K. "TOMRAS : a Task Oriented Mobile Remote Access System for desktop applications." Thesis, 2009. http://hdl.handle.net/10453/30186.
Full textMobile remote access to desktop applications is a potential enabler to improving the productivity and convenience of individuals and businesses. There is an increasing research interest in developing mobile remote access solutions for desktop applications. The developed proposals, however, are challenged by the hardware limitations of most mobile devices, such as the small display size. These limitations have a direct impact on the way existing desktop applications are presented on mobile devices. This thesis focuses on developing new ways of achieving effective mobile remote access to existing desktop applications. A conceptual model and implementation architecture for a task-oriented mobile remote access system (TOMRAS) have been introduced. The TOMRAS model adopts a user interface refactoring approach to generate task-oriented user interfaces for existing desktop applications without re-developing or modifying these applications. TOMRAS has a number of novel aspects, including, inferring user interface and behaviour knowledge from existing applications and transparently exposing the functionalities of existing desktop applications to be remotely accessible via a wide spectrum of mobile devices and platforms without redeveloping these desktop applications. The TOMRAS strategy of decoupling the generated mobile task's user interface from the functionality of existing applications also allows for a possible enriching of the mobile task's user interface with multimodal interaction capabilities. The thesis describes the TOMRAS conceptual model, and a potential implementation architecture for this model. The proposed implementation architecture articulates the intrinsic building blocks for mobile remote access solutions that adopt the TOMRAS model. The limitations of how widely and generically the model and techniques can be applied are also detailed in the thesis. Furthermore, a prototype that validates the feasibility of the TOMRAS implementation architecture is provided, and an evaluation of the effectiveness of the task-oriented approach is presented.
Chung, Kai-Hsin, and 鍾凱心. "A Study of Implementing a Task and Event Oriented Knowledge Management System." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/87737428639902385834.
Full text國立交通大學
管理學院資訊管理學程
100
In today's knowledge economy era, the organization's most important assets are no longer just raw materials, manpower or equipment, but "knowledge". Knowledge determines the core competitiveness of enterprises, but without the systematic and effective management of the knowledge, an organization remains vulnerable to the loss of many valuable experiences. Business organizations actively import and construct knowledge management systems. A good knowledge management system will effectively enhance organizational value and capabilities. This study contains this scholar's opinions regarding the implementation of knowledge management success factors, supported by related documents. The focus is on the use of knowledge management processes: knowledge acquisition, knowledge sharing and knowledge utilization. The process includes the stage of the PDCA management cycle combination and induction of a knowledge management system architecture in order to assist organizations in their accumulation and the creation of valuable knowledge; this system is a task and event oriented. The case pilot company’s IT department is an appropriate knowledge management environment where the employees facilitate knowledge creation and exchange, through the work management series, to store organizational knowledge and save employees' work experience as well as organizational information and events. Final systematic performance evaluation of knowledge management systems regards the effectiveness of the information department of the case company gradually emerges, regarding the enhancement of the system effectiveness, reduction of operational costs and optimization of human use. The results can serve as future reference for enterprises’ knowledge management to have a positive evaluation.
Wu, Kuan-Hsing, and 吳冠興. "Implementing Task-Oriented Conversation System to Assist Language Learning - A Study on English Teaching System." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/5rjs8p.
Full text中原大學
資訊管理研究所
107
This study improves the scoring mechanism of the Task-Oriented dialogue system, the goal is to improve the context of the dialogue system, including natural language processing, natural language understanding, and dialog state tracker module. Make the dialogue system more accurate find best response sentences, experiment with a mechanism similar to the teacher scoring mechanism. dialogue system can communicate with the machine and can be divided into Task-Oriented and Non-Task-Oriented, this study explores task orientation. Previous research has shown that Computer Assisted Instruction is effective for language learning, can assist teachers help learners enhance English speaking ability, simulate conversation situation, after the learners continuous to practice, improve conversational fluency and confidence. This study developed a system of Task-Oriented dialogue assisted language learning, Rule-based model design, provides learners with a game-based learning experience. Dialogue tree is designed by a professional English teacher, contain food, transportation, etc., scripts. Learners can easily talk to the system, because this study, imported a language model into dialogue management module. When the learner say different sentences will get different responses and scoring. This study proposes three different ways to predict scores, and evaluation is similar to teacher scoring. The research target is a college student in Chung Yuan Christian University, Department of Applied Linguistics and Language Studies, using the three-stage teaching steps proposed by Willis in 1996. Make the learner familiar with the system and task description before the teaching experiment, the teacher is the observer during the experiment, after the task is over, the learner will get a rating from the system and the teacher. This study proposes three different ways to scoring mechanism, evaluation method includes Root Mean Squared Error and Mean Absolute Error. minimum Mean Absolute Error is system scoring, but minimum Root Mean Square Error is the machine learning prediction scores. The contribution of this research is to developed a Task-Oriented dialogue assisted language learning system, it is not limited by time and place, according to this framework, can develop systems for other language learning.
Larson, Victoria M. "Task-Oriented, Naturally Elicited Speech (TONE) database for the Force Requirements Expert System, Hawaii (FRESH)." Thesis, 1988. http://hdl.handle.net/10945/23420.
Full textSankar, Chinnadhurai. "Neural approaches to dialog modeling." Thesis, 2020. http://hdl.handle.net/1866/24802.
Full textThis thesis by article consists of four articles which contribute to the field of deep learning, specifically in understanding and learning neural approaches to dialog systems. The first article takes a step towards understanding if commonly used neural dialog architectures effectively capture the information present in the conversation history. Through a series of perturbation experiments on popular dialog datasets, wefindthatcommonly used neural dialog architectures like recurrent and transformer-based seq2seq models are rarely sensitive to most input context perturbations such as missing or reordering utterances, shuffling words, etc. The second article introduces a simple and cost-effective way to collect large scale datasets for modeling task-oriented dialog systems. This approach avoids the requirement of a com-plex argument annotation schema. The initial release of the dataset includes 13,215 task-based dialogs comprising six domains and around 8k unique named entities, almost 8 times more than the popular MultiWOZ dataset. The third article proposes to improve response generation quality in open domain dialog systems by jointly modeling the utterances with the dialog attributes of each utterance. Dialog attributes of an utterance refer to discrete features or aspects associated with an utterance like dialog-acts, sentiment, emotion, speaker identity, speaker personality, etc. The final article introduces an embedding-free method to compute word representations on-the-fly. This approach significantly reduces the memory footprint which facilitates de-ployment in on-device (memory constraints) devices. Apart from being independent of the vocabulary size, we find this approach to be inherently resilient to common misspellings.